1 #ifndef CROSSHAIRBUTTON_H
2 #define CROSSHAIRBUTTON_H
3 CLASS(XonoticCrosshairButton, RadioButton)
4 METHOD(XonoticCrosshairButton, configureXonoticCrosshairButton, void(entity, float, float))
5 METHOD(XonoticCrosshairButton, setChecked, void(entity, float))
6 METHOD(XonoticCrosshairButton, draw, void(entity))
7 ATTRIB(XonoticCrosshairButton, fontSize, float, SKINFONTSIZE_NORMAL)
8 ATTRIB(XonoticCrosshairButton, image, string, SKINGFX_CROSSHAIRBUTTON)
10 ATTRIB(XonoticCrosshairButton, useDownAsChecked, float, 1)
11 ATTRIB(XonoticCrosshairButton, src3, string, string_null)
12 ATTRIB(XonoticCrosshairButton, src4, string, string_null)
14 ATTRIB(XonoticCrosshairButton, cvarName, string, string_null)
15 ATTRIB(XonoticCrosshairButton, cvarValueFloat, float, 0)
16 METHOD(XonoticCrosshairButton, loadCvars, void(entity))
17 METHOD(XonoticCrosshairButton, saveCvars, void(entity))
18 ENDCLASS(XonoticCrosshairButton)
19 entity makeXonoticCrosshairButton(float, float);
23 entity makeXonoticCrosshairButton(float theGroup, float theCrosshair)
26 me = NEW(XonoticCrosshairButton);
27 me.configureXonoticCrosshairButton(me, theGroup, theCrosshair);
30 void XonoticCrosshairButton_configureXonoticCrosshairButton(entity me, float theGroup, float theCrosshair)
32 me.cvarName = "crosshair";
33 me.cvarValueFloat = theCrosshair;
35 me.configureRadioButton(me, string_null, me.fontSize, me.image, theGroup, 0);
37 if(me.cvarValueFloat == -1)
38 me.src3 = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
40 me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
41 me.src4 = "/gfx/crosshairdot";
43 void XonoticCrosshairButton_setChecked(entity me, float val)
45 if(me.cvarValueFloat != -1) // preview shouldn't work as a button
52 void XonoticCrosshairButton_loadCvars(entity me)
57 me.checked = (cvar(me.cvarName) == me.cvarValueFloat);
59 void XonoticCrosshairButton_saveCvars(entity me)
65 cvar_set(me.cvarName, ftos(me.cvarValueFloat));
66 // TODO on an apply button, read _cl_color and execute the color command for it
68 void XonoticCrosshairButton_draw(entity me)
74 if(me.cvarValueFloat == -1)
76 rgb = stov(cvar_string("crosshair_color"));
77 a = cvar("crosshair_alpha");
79 else if(me.checked || me.focused)
90 if(me.cvarValueFloat == -1) // update the preview if this is the preview button
94 me.src3 = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
99 SUPER(XonoticCrosshairButton).draw(me);
101 sz = draw_PictureSize(me.src3);
102 sz = globalToBoxSize(sz, me.size);
103 if(me.cvarValueFloat == -1)
105 sz = sz * cvar("crosshair_size"); // (6 * '1 1 0' + ...) * 0.08 here to make visible size changes happen also at bigger sizes
108 sz = sz * (0.95 / sz_x);
110 sz = sz * (0.95 / sz_y);
113 else // show the crosshair picker at full size
115 sz = sz * (0.95 / sz.x);
117 sz = sz * (0.95 / sz.y);
120 draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src3, sz, rgb, a);
121 if(cvar("crosshair_dot"))
123 if(cvar("crosshair_dot_color_custom") && (cvar_string("crosshair_dot_color") != "0"))
124 rgb = stov(cvar_string("crosshair_dot_color"));
126 draw_Picture('0.5 0.5 0' - 0.5 * sz * cvar("crosshair_dot_size"), me.src4, sz * cvar("crosshair_dot_size"), rgb, a * cvar("crosshair_dot_alpha"));