2 CLASS(XonoticCrosshairPicker) EXTENDS(XonoticPicker)
3 METHOD(XonoticCrosshairPicker, configureXonoticCrosshairPicker, void(entity))
5 ATTRIB(XonoticCrosshairPicker, rows, float, 3)
6 ATTRIB(XonoticCrosshairPicker, columns, float, 12)
8 METHOD(XonoticCrosshairPicker, cellSelect, void(entity, vector))
9 METHOD(XonoticCrosshairPicker, cellIsValid, bool(entity, vector))
10 METHOD(XonoticCrosshairPicker, cellDraw, void(entity, vector, vector, float))
11 ENDCLASS(XonoticCrosshairPicker)
12 entity makeXonoticCrosshairPicker();
17 string crosshairpicker_cellToCrosshair(entity me, vector cell)
19 float crosshair = 31 + cell.y * me.columns + cell.x;
21 if (crosshair >= 31 && crosshair < 31 + me.columns * me.rows)
22 return ftos(crosshair);
26 vector crosshairpicker_crosshairToCell(entity me, string crosshair_str)
28 float crosshair = stof(crosshair_str) - 31;
29 if(crosshair - floor(crosshair) > 0)
31 return mod(crosshair, me.columns) * eX + floor(crosshair / me.columns) * eY;
34 entity makeXonoticCrosshairPicker()
37 me = spawnXonoticCrosshairPicker();
38 me.configureXonoticCrosshairPicker(me);
42 void XonoticCrosshairPicker_configureXonoticCrosshairPicker(entity me)
44 me.configureXonoticPicker(me);
45 SUPER(XonoticCrosshairPicker).cellSelect(me, crosshairpicker_crosshairToCell(me, cvar_string("crosshair")));
48 void XonoticCrosshairPicker_cellSelect(entity me, vector cell)
50 cvar_set("crosshair", crosshairpicker_cellToCrosshair(me, me.focusedCell));
51 SUPER(XonoticCrosshairPicker).cellSelect(me, me.focusedCell);
54 bool XonoticCrosshairPicker_cellIsValid(entity me, vector cell)
56 if(crosshairpicker_cellToCrosshair(me, cell) == "")
61 void XonoticCrosshairPicker_cellDraw(entity me, vector cell, vector cellPos, float highlightedTime)
64 string cross = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
65 sz = draw_PictureSize(cross);
66 sz = globalToBoxSize(sz, me.size);
68 float ar = sz.x / sz.y;
69 sz.x = me.realCellSize.x;
75 vector crosshairPos = cellPos + 0.5 * me.realCellSize;
76 draw_Picture(crosshairPos - 0.5 * sz, cross, sz, rgb, me.alpha);
78 if(cvar("crosshair_dot"))
79 draw_Picture(crosshairPos - 0.5 * sz * cvar("crosshair_dot_size"), "/gfx/crosshairdot", sz * cvar("crosshair_dot_size"), rgb, me.alpha);