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[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_hudpanel_healtharmor.qc
1 #include "dialog_hudpanel_healtharmor.qh"
2 #ifndef DIALOG_HUDPANEL_HEALTHARMOR_H
3 #define DIALOG_HUDPANEL_HEALTHARMOR_H
4 #include "rootdialog.qc"
5 CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog)
6         METHOD(XonoticHUDHealthArmorDialog, fill, void(entity));
7         ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
8         ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
9         ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
10         ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
11         ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
12         ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
13         ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true)
14 ENDCLASS(XonoticHUDHealthArmorDialog)
15 #endif
16
17 #ifdef IMPLEMENTATION
18 void XonoticHUDHealthArmorDialog_fill(entity me)
19 {
20         entity e;
21         string panelname = "healtharmor";
22
23         DIALOG_HUDPANEL_COMMON();
24
25         me.TR(me);
26                 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
27         me.TR(me);
28                 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
29                         setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
30         me.TR(me);
31                 me.TDempty(me, 0.2);
32                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
33                         setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
34                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
35                         setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
36                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
37                         setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
38                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
39                         setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
40         me.TR(me);
41                 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
42         me.TR(me);
43                 me.TDempty(me, 0.2);
44                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
45                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
46                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
47                         me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
48         me.TR(me);
49                 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
50 }
51 #endif