1 #include "dialog_hudpanel_weapons.qh"
2 #ifndef DIALOG_HUDPANEL_WEAPONS_H
3 #define DIALOG_HUDPANEL_WEAPONS_H
4 #include "rootdialog.qc"
5 CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
6 METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
7 ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
8 ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
9 ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
10 ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21)
11 ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
12 ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
13 ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true)
14 ENDCLASS(XonoticHUDWeaponsDialog)
18 void XonoticHUDWeaponsDialog_fill(entity me)
21 string panelname = "weapons";
24 DIALOG_HUDPANEL_COMMON();
28 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:")));
29 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout"))));
30 e.addValue(e, _("Never"), "0");
31 for(i = 1; i <= 10; ++i)
32 e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i)));
33 e.configureXonoticTextSliderValues(e);
36 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
37 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
38 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
39 e.addValue(e, ZCTX(_("EF^None")), "0");
40 e.addValue(e, _("Alpha"), "1");
41 e.addValue(e, _("Slide"), "2");
42 e.addValue(e, ZCTX(_("EF^Both")), "3");
43 e.configureXonoticTextSliderValues(e);
44 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
46 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
49 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
52 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
53 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_alpha"));
56 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
57 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_scale"));
60 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
61 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
62 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
63 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
66 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Weapon ID scale:")));
67 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale"));
68 setDependent(e, "hud_panel_weapons_label", 1, 2);
71 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
72 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
75 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
76 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
77 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
80 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
81 me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
82 setDependent(e, "hud_panel_weapons_ammo", 1, 1);