2 CLASS(XonoticEffectsSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticEffectsSettingsTab, fill, void(entity))
4 ATTRIB(XonoticEffectsSettingsTab, title, string, _("Effects"))
5 ATTRIB(XonoticEffectsSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticEffectsSettingsTab, rows, float, 15.5)
7 ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space
8 ENDCLASS(XonoticEffectsSettingsTab)
9 entity makeXonoticEffectsSettingsTab();
10 float updateCompression();
14 entity makeXonoticEffectsSettingsTab()
17 me = spawnXonoticEffectsSettingsTab();
18 me.configureDialog(me);
22 float someShadowCvarIsEnabled(entity box)
24 if(cvar("r_shadow_realtime_dlight"))
25 if(cvar("r_shadow_realtime_dlight_shadows"))
27 if(cvar("r_shadow_realtime_world"))
28 if(cvar("r_shadow_realtime_world_shadows"))
33 void XonoticEffectsSettingsTab_fill(entity me)
38 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:")));
39 n = 5 + 2 * !!cvar("developer");
41 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0));
42 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0));
43 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0));
44 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0));
45 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0));
46 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0));
48 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0.5 0 0', "exec effects-ultimate.cfg", 0));
50 me.gotoRC(me, 1.5, 0);
51 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
52 me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance"));
53 e.addValue(e, ZCTX(_("DET^Lowest")), "16");
54 e.addValue(e, ZCTX(_("DET^Low")), "8");
55 e.addValue(e, ZCTX(_("DET^Normal")), "4");
56 e.addValue(e, ZCTX(_("DET^Good")), "3");
57 e.addValue(e, ZCTX(_("DET^Best")), "2");
58 e.addValue(e, ZCTX(_("DET^Insane")), "1");
59 e.configureXonoticTextSliderValues(e);
61 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player detail:")));
62 me.TD(me, 1, 2, e = makeXonoticSlider(4, 0, -0.1, "cl_playerdetailreduction"));
64 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
65 setDependent(e, "r_showsurfaces", 0, 0);
66 me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
68 e.addValue(e, ZCTX(_("RES^Leet")), "1337");
69 e.addValue(e, ZCTX(_("RES^Lowest")), "3");
70 e.addValue(e, ZCTX(_("RES^Very low")), "2");
71 e.addValue(e, ZCTX(_("RES^Low")), "1");
72 e.addValue(e, ZCTX(_("RES^Normal")), "0");
73 e.addValue(e, ZCTX(_("RES^Good")), "-1");
74 e.addValue(e, ZCTX(_("RES^Best")), "-2");
75 e.configureXonoticTextSliderValues(e);
76 setDependent(e, "r_showsurfaces", 0, 0);
80 // detect texture compression method
82 f = updateCompression();
86 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
87 e.disabled = 1; // just show the checkbox anyway, but with no ability to control it
90 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
91 setDependent(e, "r_showsurfaces", 0, 0);
94 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
95 setDependent(e, "r_showsurfaces", 0, 0);
96 makeMulti(e, "gl_texturecompression");
101 if(cvar("developer"))
104 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces")));
107 me.TD(me, 1, 1, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
108 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
109 setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
110 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
111 setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1);
113 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
114 setDependent(e, "vid_gl20", 1, 1);
115 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
116 setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
118 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
119 setDependent(e, "vid_gl20", 1, 1);
120 me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier"));
121 e.addValue(e, _("Blurred"), "0.25");
122 e.addValue(e, ZCTX(_("REFL^Good")), "0.5");
123 e.addValue(e, _("Sharp"), "1");
124 e.configureXonoticTextSliderValues(e);
125 setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
128 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
129 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
130 setDependent(e, "cl_decals", 1, 1);
133 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
134 setDependent(e, "cl_decals", 1, 1);
135 me.TD(me, 1, 2, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
136 setDependent(e, "cl_decals", 1, 1);
139 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
140 setDependent(e, "cl_decals", 1, 1);
141 me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_time"));
142 setDependent(e, "cl_decals", 1, 1);
144 me.gotoRC(me, 1.5, 3.2); me.setFirstColumn(me, me.currentColumn);
145 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "r_coronas", "0", _("No dynamic lighting")));
147 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Fake corona lighting")));
148 makeMulti(e, "r_coronas");
150 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting")));
151 makeMulti(e, "r_coronas");
152 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows")));
153 setDependent(e, "r_shadow_realtime_dlight", 1, 1);
155 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting")));
156 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows")));
157 setDependent(e, "r_shadow_realtime_world", 1, 1);
160 me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps")));
161 setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
162 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
163 setDependentWeird(e, someShadowCvarIsEnabled);
166 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Fade corona according to visibility")));
167 setDependent(e, "r_coronas", 1, 1);
170 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
171 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects")));
172 makeMulti(e, "hud_powerup");
173 setDependent(e, "vid_gl20", 1, 1);
175 s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
176 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
177 if(s.value != e.savedValue)
178 e.savedValue = 0.4; // default
182 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_particles", _("Particles")));
183 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_spawn_point_particles", _("Spawnpoint effects")));
184 makeMulti(e, "cl_spawn_event_particles");
185 setDependent(e, "cl_particles", 1, 1);
188 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
189 setDependent(e, "cl_particles", 1, 1);
190 me.TD(me, 1, 2, e = makeXonoticParticlesSlider());
191 setDependent(e, "cl_particles", 1, 1);
193 me.gotoRC(me, me.rows - 1.25, 0);
194 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));