1 #ifndef DIALOG_SETTINGS_GAME_MODEL_H
2 #define DIALOG_SETTINGS_GAME_MODEL_H
4 CLASS(XonoticGameModelSettingsTab, XonoticTab)
5 //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
6 METHOD(XonoticGameModelSettingsTab, fill, void(entity))
7 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
8 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
9 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
10 ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
11 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
12 ENDCLASS(XonoticGameModelSettingsTab)
13 entity makeXonoticGameModelSettingsTab();
17 void XonoticGameModelSettingsTab_showNotify(entity me)
21 entity makeXonoticGameModelSettingsTab()
24 me = NEW(XonoticGameModelSettingsTab);
25 me.configureDialog(me);
29 void XonoticGameModelSettingsTab_fill(entity me)
34 // Note that this is pretty terrible currently due to the lack of options for this tab...
35 // There is really not many other decent places for these options, additionally
36 // later I would like quite a few more options in this tab.
38 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
39 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
41 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
43 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
44 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
46 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
47 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
48 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
49 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
50 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
51 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
52 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
53 e.configureXonoticTextSliderValues(e);
54 setDependent(e, "cl_ghost_items", 0.001, 1);
58 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
60 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
62 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
64 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
65 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
67 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
68 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
69 e.addValue(e, ZCTX(_("GIBS^None")), "1");
70 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
71 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
72 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
73 e.configureXonoticTextSliderValues(e);
74 setDependent(e, "cl_gentle", 0, 0);