1 #ifndef DIALOG_SETTINGS_GAME_MODEL_H
2 #define DIALOG_SETTINGS_GAME_MODEL_H
3 CLASS(XonoticGameModelSettingsTab, XonoticTab)
4 //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
5 METHOD(XonoticGameModelSettingsTab, fill, void(entity))
6 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
7 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
8 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
9 ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
10 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
11 ENDCLASS(XonoticGameModelSettingsTab)
12 entity makeXonoticGameModelSettingsTab();
16 void XonoticGameModelSettingsTab_showNotify(entity me)
20 entity makeXonoticGameModelSettingsTab()
23 me = NEW(XonoticGameModelSettingsTab);
24 me.configureDialog(me);
28 void XonoticGameModelSettingsTab_fill(entity me)
33 // Note that this is pretty terrible currently due to the lack of options for this tab...
34 // There is really not many other decent places for these options, additionally
35 // later I would like quite a few more options in this tab.
37 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
38 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
40 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
42 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
43 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
45 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
46 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
47 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
48 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
49 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
50 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
51 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
52 e.configureXonoticTextSliderValues(e);
53 setDependent(e, "cl_ghost_items", 0.001, 1);
57 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
59 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
61 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
63 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
64 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
66 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
67 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
68 e.addValue(e, ZCTX(_("GIBS^None")), "1");
69 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
70 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
71 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
72 e.configureXonoticTextSliderValues(e);
73 setDependent(e, "cl_gentle", 0, 0);