2 CLASS(XonoticGameViewSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticGameViewSettingsTab, fill, void(entity))
4 METHOD(XonoticGameViewSettingsTab, showNotify, void(entity))
5 ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
7 ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
8 ENDCLASS(XonoticGameViewSettingsTab)
9 entity makeXonoticGameViewSettingsTab();
13 void XonoticGameViewSettingsTab_showNotify(entity me)
17 entity makeXonoticGameViewSettingsTab()
20 me = spawnXonoticGameViewSettingsTab();
21 me.configureDialog(me);
25 void XonoticGameViewSettingsTab_fill(entity me)
30 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
31 makeMulti(e, "crosshair_hittest_showimpact");
34 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
35 setDependent(e, "chase_active", -1, 0);
38 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
39 setDependent(e, "chase_active", -1, 0);
42 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
43 setDependent(e, "chase_active", -1, 0);
46 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
47 setDependent(e, "chase_active", -1, 0);
50 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
51 makeMulti(e, "cl_bob2");
52 setDependent(e, "chase_active", -1, 0);
55 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
56 makeMulti(e, "crosshair_hittest_showimpact");
59 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
60 setDependent(e, "chase_active", 1, 1);
61 me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
62 setDependent(e, "chase_active", 1, 1);
65 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
66 setDependent(e, "chase_active", 1, 1);
67 me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
68 setDependent(e, "chase_active", 1, 1);
71 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
73 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
74 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
75 me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov"));
78 //me.TDempty(me, 0.2);
79 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
80 me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
82 //me.TDempty(me, 0.2);
83 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
84 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed"));
85 e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
86 e.addValue(e, "2", "2");
87 e.addValue(e, "3", "3");
88 e.addValue(e, "4", "4");
89 e.addValue(e, "5", "5");
90 e.addValue(e, "6", "6");
91 e.addValue(e, "7", "7");
92 e.addValue(e, "8", "8");
93 e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
94 e.configureXonoticTextSliderValues(e);
96 //me.TDempty(me, 0.2);
97 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
98 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity"));
101 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
102 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
103 setDependent(e, "cl_velocityzoom_enabled", 1, 1);
106 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
107 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
108 me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
109 setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
112 //me.TDempty(me, 0.2);
113 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
115 //me.TDempty(me, 0.2);
116 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn")));
117 makeMulti(e, "cl_unpress_zoom_on_spawn");
119 //me.TDempty(me, 0.2);
120 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));