Merge branch 'Mario/spawnsystem_mutator' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_bullets;
74 float autocvar_g_antilag_nudge;
75 float autocvar_g_arena_maxspawned;
76 float autocvar_g_arena_point_leadlimit;
77 float autocvar_g_arena_point_limit;
78 float autocvar_g_arena_roundbased;
79 float autocvar_g_arena_round_timelimit;
80 float autocvar_g_arena_warmup;
81 float autocvar_g_balance_armor_blockpercent;
82 float autocvar_g_balance_armor_limit;
83 float autocvar_g_balance_armor_regen;
84 float autocvar_g_balance_armor_regenlinear;
85 float autocvar_g_balance_armor_regenstable;
86 float autocvar_g_balance_armor_rot;
87 float autocvar_g_balance_armor_rotlinear;
88 float autocvar_g_balance_armor_rotstable;
89 float autocvar_g_balance_armor_start;
90 float autocvar_g_balance_rifle_bursttime;
91 float autocvar_g_balance_rifle_primary_ammo;
92 float autocvar_g_balance_rifle_primary_animtime;
93 float autocvar_g_balance_rifle_primary_bulletconstant;
94 float autocvar_g_balance_rifle_primary_bullethail;
95 float autocvar_g_balance_rifle_primary_burstcost;
96 float autocvar_g_balance_rifle_primary_damage;
97 float autocvar_g_balance_rifle_primary_force;
98 float autocvar_g_balance_rifle_primary_lifetime;
99 float autocvar_g_balance_rifle_primary_refire;
100 float autocvar_g_balance_rifle_primary_shots;
101 float autocvar_g_balance_rifle_primary_speed;
102 float autocvar_g_balance_rifle_primary_spread;
103 float autocvar_g_balance_rifle_primary_tracer;
104 float autocvar_g_balance_rifle_secondary;
105 float autocvar_g_balance_rifle_secondary_ammo;
106 float autocvar_g_balance_rifle_secondary_animtime;
107 float autocvar_g_balance_rifle_secondary_bulletconstant;
108 float autocvar_g_balance_rifle_secondary_bullethail;
109 float autocvar_g_balance_rifle_secondary_burstcost;
110 float autocvar_g_balance_rifle_secondary_damage;
111 float autocvar_g_balance_rifle_secondary_force;
112 float autocvar_g_balance_rifle_secondary_lifetime;
113 float autocvar_g_balance_rifle_secondary_reload;
114 float autocvar_g_balance_rifle_secondary_refire;
115 float autocvar_g_balance_rifle_secondary_shots;
116 float autocvar_g_balance_rifle_secondary_speed;
117 float autocvar_g_balance_rifle_secondary_spread;
118 float autocvar_g_balance_rifle_secondary_tracer;
119 float autocvar_g_balance_rifle_reload_ammo;
120 float autocvar_g_balance_rifle_reload_time;
121 float autocvar_g_balance_cloaked_alpha;
122 float autocvar_g_balance_contents_damagerate;
123 float autocvar_g_balance_contents_drowndelay;
124 float autocvar_g_balance_contents_playerdamage_drowning;
125 float autocvar_g_balance_contents_playerdamage_lava;
126 float autocvar_g_balance_contents_playerdamage_slime;
127 float autocvar_g_balance_contents_projectiledamage;
128 float autocvar_g_balance_crylink_primary_ammo;
129 float autocvar_g_balance_crylink_primary_animtime;
130 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
131 float autocvar_g_balance_crylink_primary_bounces;
132 float autocvar_g_balance_crylink_primary_damage;
133 float autocvar_g_balance_crylink_primary_edgedamage;
134 float autocvar_g_balance_crylink_primary_force;
135 float autocvar_g_balance_crylink_primary_joindelay;
136 float autocvar_g_balance_crylink_primary_joinexplode;
137 float autocvar_g_balance_crylink_primary_joinexplode_damage;
138 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
139 float autocvar_g_balance_crylink_primary_joinexplode_force;
140 float autocvar_g_balance_crylink_primary_joinexplode_radius;
141 float autocvar_g_balance_crylink_primary_joinspread;
142 float autocvar_g_balance_crylink_primary_linkexplode;
143 float autocvar_g_balance_crylink_primary_middle_fadetime;
144 float autocvar_g_balance_crylink_primary_middle_lifetime;
145 float autocvar_g_balance_crylink_primary_other_fadetime;
146 float autocvar_g_balance_crylink_primary_other_lifetime;
147 float autocvar_g_balance_crylink_primary_radius;
148 float autocvar_g_balance_crylink_primary_refire;
149 float autocvar_g_balance_crylink_primary_shots;
150 float autocvar_g_balance_crylink_primary_speed;
151 float autocvar_g_balance_crylink_primary_spread;
152 float autocvar_g_balance_crylink_secondary;
153 float autocvar_g_balance_crylink_secondary_ammo;
154 float autocvar_g_balance_crylink_secondary_animtime;
155 float autocvar_g_balance_crylink_secondary_bouncedamagefactor;
156 float autocvar_g_balance_crylink_secondary_bounces;
157 float autocvar_g_balance_crylink_secondary_damage;
158 float autocvar_g_balance_crylink_secondary_edgedamage;
159 float autocvar_g_balance_crylink_secondary_force;
160 float autocvar_g_balance_crylink_secondary_joindelay;
161 float autocvar_g_balance_crylink_secondary_joinexplode;
162 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
163 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
164 float autocvar_g_balance_crylink_secondary_joinexplode_force;
165 float autocvar_g_balance_crylink_secondary_joinexplode_radius;
166 float autocvar_g_balance_crylink_secondary_joinspread;
167 float autocvar_g_balance_crylink_secondary_line_fadetime;
168 float autocvar_g_balance_crylink_secondary_line_lifetime;
169 float autocvar_g_balance_crylink_secondary_linkexplode;
170 float autocvar_g_balance_crylink_secondary_middle_fadetime;
171 float autocvar_g_balance_crylink_secondary_middle_lifetime;
172 float autocvar_g_balance_crylink_secondary_radius;
173 float autocvar_g_balance_crylink_secondary_refire;
174 float autocvar_g_balance_crylink_secondary_shots;
175 float autocvar_g_balance_crylink_secondary_speed;
176 float autocvar_g_balance_crylink_secondary_spread;
177 float autocvar_g_balance_crylink_secondary_spreadtype;
178 float autocvar_g_balance_crylink_reload_ammo;
179 float autocvar_g_balance_crylink_reload_time;
180 float autocvar_g_balance_damagepush_speedfactor;
181 float autocvar_g_balance_electro_combo_comboradius;
182 float autocvar_g_balance_electro_combo_damage;
183 float autocvar_g_balance_electro_combo_edgedamage;
184 float autocvar_g_balance_electro_combo_force;
185 float autocvar_g_balance_electro_combo_radius;
186 float autocvar_g_balance_electro_combo_speed;
187 float autocvar_g_balance_electro_combo_safeammocheck;
188 float autocvar_g_balance_electro_lightning;
189 float autocvar_g_balance_electro_primary_ammo;
190 float autocvar_g_balance_electro_primary_animtime;
191 float autocvar_g_balance_electro_primary_comboradius;
192 float autocvar_g_balance_electro_primary_damage;
193 float autocvar_g_balance_electro_primary_edgedamage;
194 float autocvar_g_balance_electro_primary_falloff_halflifedist;
195 float autocvar_g_balance_electro_primary_falloff_maxdist;
196 float autocvar_g_balance_electro_primary_falloff_mindist;
197 float autocvar_g_balance_electro_primary_force;
198 float autocvar_g_balance_electro_primary_force_up;
199 float autocvar_g_balance_electro_primary_lifetime;
200 float autocvar_g_balance_electro_primary_radius;
201 float autocvar_g_balance_electro_primary_range;
202 float autocvar_g_balance_electro_primary_refire;
203 float autocvar_g_balance_electro_primary_speed;
204 float autocvar_g_balance_electro_secondary_ammo;
205 float autocvar_g_balance_electro_secondary_animtime;
206 float autocvar_g_balance_electro_secondary_bouncefactor;
207 float autocvar_g_balance_electro_secondary_bouncestop;
208 float autocvar_g_balance_electro_secondary_count;
209 float autocvar_g_balance_electro_secondary_damage;
210 float autocvar_g_balance_electro_secondary_damageforcescale;
211 float autocvar_g_balance_electro_secondary_damagedbycontents;
212 float autocvar_g_balance_electro_secondary_edgedamage;
213 float autocvar_g_balance_electro_secondary_force;
214 float autocvar_g_balance_electro_secondary_health;
215 float autocvar_g_balance_electro_secondary_lifetime;
216 float autocvar_g_balance_electro_secondary_radius;
217 float autocvar_g_balance_electro_secondary_refire;
218 float autocvar_g_balance_electro_secondary_refire2;
219 float autocvar_g_balance_electro_secondary_speed;
220 float autocvar_g_balance_electro_reload_ammo;
221 float autocvar_g_balance_electro_reload_time;
222 float autocvar_g_balance_falldamage_deadminspeed;
223 float autocvar_g_balance_falldamage_factor;
224 float autocvar_g_balance_falldamage_maxdamage;
225 float autocvar_g_balance_falldamage_minspeed;
226 float autocvar_g_balance_fireball_primary_animtime;
227 float autocvar_g_balance_fireball_primary_bfgdamage;
228 float autocvar_g_balance_fireball_primary_bfgforce;
229 float autocvar_g_balance_fireball_primary_bfgradius;
230 float autocvar_g_balance_fireball_primary_damage;
231 float autocvar_g_balance_fireball_primary_damageforcescale;
232 float autocvar_g_balance_fireball_primary_edgedamage;
233 float autocvar_g_balance_fireball_primary_force;
234 float autocvar_g_balance_fireball_primary_health;
235 float autocvar_g_balance_fireball_primary_laserburntime;
236 float autocvar_g_balance_fireball_primary_laserdamage;
237 float autocvar_g_balance_fireball_primary_laseredgedamage;
238 float autocvar_g_balance_fireball_primary_laserradius;
239 float autocvar_g_balance_fireball_primary_lifetime;
240 float autocvar_g_balance_fireball_primary_radius;
241 float autocvar_g_balance_fireball_primary_refire;
242 float autocvar_g_balance_fireball_primary_refire2;
243 float autocvar_g_balance_fireball_primary_speed;
244 float autocvar_g_balance_fireball_secondary_animtime;
245 float autocvar_g_balance_fireball_secondary_damage;
246 float autocvar_g_balance_fireball_secondary_damageforcescale;
247 float autocvar_g_balance_fireball_secondary_damagetime;
248 float autocvar_g_balance_fireball_secondary_laserburntime;
249 float autocvar_g_balance_fireball_secondary_laserdamage;
250 float autocvar_g_balance_fireball_secondary_laseredgedamage;
251 float autocvar_g_balance_fireball_secondary_laserradius;
252 float autocvar_g_balance_fireball_secondary_lifetime;
253 float autocvar_g_balance_fireball_secondary_refire;
254 float autocvar_g_balance_fireball_secondary_speed;
255 float autocvar_g_balance_fireball_secondary_speed_up;
256 float autocvar_g_balance_firetransfer_damage;
257 float autocvar_g_balance_firetransfer_time;
258 float autocvar_g_balance_fuel_limit;
259 float autocvar_g_balance_fuel_regen;
260 float autocvar_g_balance_fuel_regenlinear;
261 float autocvar_g_balance_fuel_regenstable;
262 float autocvar_g_balance_fuel_rot;
263 float autocvar_g_balance_fuel_rotlinear;
264 float autocvar_g_balance_fuel_rotstable;
265 float autocvar_g_balance_grapplehook_airfriction;
266 float autocvar_g_balance_grapplehook_force_rubber;
267 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
268 float autocvar_g_balance_grapplehook_health;
269 float autocvar_g_balance_grapplehook_length_min;
270 float autocvar_g_balance_grapplehook_speed_fly;
271 float autocvar_g_balance_grapplehook_speed_pull;
272 float autocvar_g_balance_grapplehook_stretch;
273 float autocvar_g_balance_grapplehook_damagedbycontents;
274 float autocvar_g_balance_grenadelauncher_bouncefactor;
275 float autocvar_g_balance_grenadelauncher_bouncestop;
276 float autocvar_g_balance_grenadelauncher_primary_ammo;
277 float autocvar_g_balance_grenadelauncher_primary_animtime;
278 float autocvar_g_balance_grenadelauncher_primary_damage;
279 float autocvar_g_balance_grenadelauncher_primary_damageforcescale;
280 float autocvar_g_balance_grenadelauncher_primary_edgedamage;
281 float autocvar_g_balance_grenadelauncher_primary_force;
282 float autocvar_g_balance_grenadelauncher_primary_health;
283 float autocvar_g_balance_grenadelauncher_primary_lifetime;
284 float autocvar_g_balance_grenadelauncher_primary_lifetime_stick;
285 float autocvar_g_balance_grenadelauncher_primary_radius;
286 float autocvar_g_balance_grenadelauncher_primary_refire;
287 float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt;
288 float autocvar_g_balance_grenadelauncher_primary_speed;
289 float autocvar_g_balance_grenadelauncher_primary_speed_up;
290 float autocvar_g_balance_grenadelauncher_primary_type;
291 float autocvar_g_balance_grenadelauncher_secondary_ammo;
292 float autocvar_g_balance_grenadelauncher_secondary_animtime;
293 float autocvar_g_balance_grenadelauncher_secondary_damage;
294 float autocvar_g_balance_grenadelauncher_secondary_damageforcescale;
295 float autocvar_g_balance_grenadelauncher_secondary_edgedamage;
296 float autocvar_g_balance_grenadelauncher_secondary_force;
297 float autocvar_g_balance_grenadelauncher_secondary_health;
298 float autocvar_g_balance_grenadelauncher_secondary_lifetime;
299 float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce;
300 float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick;
301 float autocvar_g_balance_grenadelauncher_secondary_radius;
302 float autocvar_g_balance_grenadelauncher_secondary_refire;
303 float autocvar_g_balance_grenadelauncher_secondary_speed;
304 float autocvar_g_balance_grenadelauncher_secondary_speed_up;
305 float autocvar_g_balance_grenadelauncher_secondary_type;
306 float autocvar_g_balance_grenadelauncher_reload_ammo;
307 float autocvar_g_balance_grenadelauncher_reload_time;
308 float autocvar_g_balance_hagar_primary_ammo;
309 float autocvar_g_balance_hagar_primary_damage;
310 float autocvar_g_balance_hagar_primary_edgedamage;
311 float autocvar_g_balance_hagar_primary_force;
312 float autocvar_g_balance_hagar_primary_health;
313 float autocvar_g_balance_hagar_primary_damageforcescale;
314 float autocvar_g_balance_hagar_primary_lifetime;
315 float autocvar_g_balance_hagar_primary_radius;
316 float autocvar_g_balance_hagar_primary_refire;
317 float autocvar_g_balance_hagar_primary_speed;
318 float autocvar_g_balance_hagar_secondary;
319 float autocvar_g_balance_hagar_secondary_load;
320 float autocvar_g_balance_hagar_secondary_load_speed;
321 float autocvar_g_balance_hagar_secondary_load_spread;
322 float autocvar_g_balance_hagar_secondary_load_spread_bias;
323 float autocvar_g_balance_hagar_secondary_load_max;
324 float autocvar_g_balance_hagar_secondary_load_hold;
325 float autocvar_g_balance_hagar_secondary_load_releasedeath;
326 float autocvar_g_balance_hagar_secondary_load_abort;
327 float autocvar_g_balance_hagar_secondary_load_linkexplode;
328 float autocvar_g_balance_hagar_secondary_load_animtime;
329 float autocvar_g_balance_hagar_secondary_ammo;
330 float autocvar_g_balance_hagar_secondary_damage;
331 float autocvar_g_balance_hagar_secondary_edgedamage;
332 float autocvar_g_balance_hagar_secondary_force;
333 float autocvar_g_balance_hagar_secondary_health;
334 float autocvar_g_balance_hagar_secondary_damageforcescale;
335 float autocvar_g_balance_hagar_secondary_lifetime_min;
336 float autocvar_g_balance_hagar_secondary_lifetime_rand;
337 float autocvar_g_balance_hagar_secondary_radius;
338 float autocvar_g_balance_hagar_secondary_refire;
339 float autocvar_g_balance_hagar_secondary_speed;
340 float autocvar_g_balance_hagar_secondary_spread;
341 float autocvar_g_balance_hagar_reload_ammo;
342 float autocvar_g_balance_hagar_reload_time;
343 float autocvar_g_balance_health_limit;
344 float autocvar_g_balance_health_regen;
345 float autocvar_g_balance_health_regenlinear;
346 float autocvar_g_balance_health_regenstable;
347 float autocvar_g_balance_health_rot;
348 float autocvar_g_balance_health_rotlinear;
349 float autocvar_g_balance_health_rotstable;
350 float autocvar_g_balance_health_start;
351 float autocvar_g_balance_hlac_primary_ammo;
352 float autocvar_g_balance_hlac_primary_animtime;
353 float autocvar_g_balance_hlac_primary_damage;
354 float autocvar_g_balance_hlac_primary_edgedamage;
355 float autocvar_g_balance_hlac_primary_force;
356 float autocvar_g_balance_hlac_primary_lifetime;
357 float autocvar_g_balance_hlac_primary_radius;
358 float autocvar_g_balance_hlac_primary_refire;
359 float autocvar_g_balance_hlac_primary_speed;
360 float autocvar_g_balance_hlac_primary_spread_add;
361 float autocvar_g_balance_hlac_primary_spread_crouchmod;
362 float autocvar_g_balance_hlac_primary_spread_max;
363 float autocvar_g_balance_hlac_primary_spread_min;
364 float autocvar_g_balance_hlac_secondary;
365 float autocvar_g_balance_hlac_secondary_ammo;
366 float autocvar_g_balance_hlac_secondary_animtime;
367 float autocvar_g_balance_hlac_secondary_damage;
368 float autocvar_g_balance_hlac_secondary_edgedamage;
369 float autocvar_g_balance_hlac_secondary_force;
370 float autocvar_g_balance_hlac_secondary_lifetime;
371 float autocvar_g_balance_hlac_secondary_radius;
372 float autocvar_g_balance_hlac_secondary_refire;
373 float autocvar_g_balance_hlac_secondary_shots;
374 float autocvar_g_balance_hlac_secondary_speed;
375 float autocvar_g_balance_hlac_secondary_spread;
376 float autocvar_g_balance_hlac_secondary_spread_crouchmod;
377 float autocvar_g_balance_hlac_reload_ammo;
378 float autocvar_g_balance_hlac_reload_time;
379 float autocvar_g_balance_hook_primary_animtime;
380 float autocvar_g_balance_hook_primary_fuel;
381 float autocvar_g_balance_hook_primary_hooked_fuel;
382 float autocvar_g_balance_hook_primary_hooked_time_free;
383 float autocvar_g_balance_hook_primary_hooked_time_max;
384 float autocvar_g_balance_hook_primary_refire;
385 float autocvar_g_balance_hook_secondary_ammo;
386 float autocvar_g_balance_hook_secondary_animtime;
387 float autocvar_g_balance_hook_secondary_damage;
388 float autocvar_g_balance_hook_secondary_duration;
389 float autocvar_g_balance_hook_secondary_edgedamage;
390 float autocvar_g_balance_hook_secondary_force;
391 float autocvar_g_balance_hook_secondary_gravity;
392 float autocvar_g_balance_hook_secondary_lifetime;
393 float autocvar_g_balance_hook_secondary_power;
394 float autocvar_g_balance_hook_secondary_radius;
395 float autocvar_g_balance_hook_secondary_refire;
396 float autocvar_g_balance_hook_secondary_speed;
397 float autocvar_g_balance_hook_secondary_health;
398 float autocvar_g_balance_hook_secondary_damageforcescale;
399 float autocvar_g_balance_keyhunt_damageforcescale;
400 float autocvar_g_balance_keyhunt_delay_collect;
401 float autocvar_g_balance_keyhunt_delay_return;
402 float autocvar_g_balance_keyhunt_delay_round;
403 float autocvar_g_balance_keyhunt_delay_tracking;
404 float autocvar_g_balance_keyhunt_dropvelocity;
405 float autocvar_g_balance_keyhunt_maxdist;
406 float autocvar_g_balance_keyhunt_protecttime;
407 float autocvar_g_balance_keyhunt_score_capture;
408 float autocvar_g_balance_keyhunt_score_carrierfrag;
409 float autocvar_g_balance_keyhunt_score_collect;
410 float autocvar_g_balance_keyhunt_score_destroyed;
411 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
412 float autocvar_g_balance_keyhunt_score_push;
413 float autocvar_g_balance_keyhunt_throwvelocity;
414 float autocvar_g_balance_kill_delay;
415 float autocvar_g_balance_kill_antispam;
416 float autocvar_g_balance_laser_primary_animtime;
417 float autocvar_g_balance_laser_primary_damage;
418 float autocvar_g_balance_laser_primary_delay;
419 float autocvar_g_balance_laser_primary_edgedamage;
420 float autocvar_g_balance_laser_primary_force;
421 float autocvar_g_balance_laser_primary_force_other_scale;
422 float autocvar_g_balance_laser_primary_force_velocitybias;
423 float autocvar_g_balance_laser_primary_force_zscale;
424 float autocvar_g_balance_laser_primary_lifetime;
425 float autocvar_g_balance_laser_primary_radius;
426 float autocvar_g_balance_laser_primary_refire;
427 float autocvar_g_balance_laser_primary_shotangle;
428 float autocvar_g_balance_laser_primary_speed;
429 float autocvar_g_balance_laser_secondary;
430 float autocvar_g_balance_laser_secondary_animtime;
431 float autocvar_g_balance_laser_secondary_damage;
432 float autocvar_g_balance_laser_secondary_edgedamage;
433 float autocvar_g_balance_laser_secondary_force;
434 float autocvar_g_balance_laser_secondary_force_other_scale;
435 float autocvar_g_balance_laser_secondary_force_velocitybias;
436 float autocvar_g_balance_laser_secondary_force_zscale;
437 float autocvar_g_balance_laser_secondary_lifetime;
438 float autocvar_g_balance_laser_secondary_radius;
439 float autocvar_g_balance_laser_secondary_speed;
440 float autocvar_g_balance_laser_reload_ammo;
441 float autocvar_g_balance_laser_reload_time;
442 float autocvar_g_balance_minelayer_ammo;
443 float autocvar_g_balance_minelayer_animtime;
444 float autocvar_g_balance_minelayer_damage;
445 float autocvar_g_balance_minelayer_damageforcescale;
446 float autocvar_g_balance_minelayer_detonatedelay;
447 float autocvar_g_balance_minelayer_edgedamage;
448 float autocvar_g_balance_minelayer_force;
449 float autocvar_g_balance_minelayer_health;
450 float autocvar_g_balance_minelayer_lifetime;
451 float autocvar_g_balance_minelayer_lifetime_countdown;
452 float autocvar_g_balance_minelayer_limit;
453 float autocvar_g_balance_minelayer_protection;
454 float autocvar_g_balance_minelayer_proximityradius;
455 float autocvar_g_balance_minelayer_radius;
456 float autocvar_g_balance_minelayer_refire;
457 float autocvar_g_balance_minelayer_remote_damage;
458 float autocvar_g_balance_minelayer_remote_edgedamage;
459 float autocvar_g_balance_minelayer_remote_force;
460 float autocvar_g_balance_minelayer_remote_radius;
461 float autocvar_g_balance_minelayer_speed;
462 float autocvar_g_balance_minelayer_time;
463 float autocvar_g_balance_minelayer_reload_ammo;
464 float autocvar_g_balance_minelayer_reload_time;
465 float autocvar_g_balance_minstanex_ammo;
466 float autocvar_g_balance_minstanex_laser_ammo;
467 float autocvar_g_balance_minstanex_laser_animtime;
468 float autocvar_g_balance_minstanex_laser_refire;
469 float autocvar_g_balance_minstanex_animtime;
470 float autocvar_g_balance_minstanex_refire;
471 float autocvar_g_balance_minstanex_reload_ammo;
472 float autocvar_g_balance_minstanex_reload_time;
473 float autocvar_g_balance_nex_charge;
474 float autocvar_g_balance_nex_charge_animlimit;
475 float autocvar_g_balance_nex_charge_limit;
476 float autocvar_g_balance_nex_charge_maxspeed;
477 float autocvar_g_balance_nex_charge_mindmg;
478 float autocvar_g_balance_nex_charge_minspeed;
479 float autocvar_g_balance_nex_charge_rate;
480 float autocvar_g_balance_nex_charge_rot_pause;
481 float autocvar_g_balance_nex_charge_rot_rate;
482 float autocvar_g_balance_nex_charge_shot_multiplier;
483 float autocvar_g_balance_nex_charge_start;
484 float autocvar_g_balance_nex_charge_velocity_rate;
485 float autocvar_g_balance_nex_primary_ammo;
486 float autocvar_g_balance_nex_primary_animtime;
487 float autocvar_g_balance_nex_primary_damage;
488 float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife;
489 float autocvar_g_balance_nex_primary_damagefalloff_halflife;
490 float autocvar_g_balance_nex_primary_damagefalloff_maxdist;
491 float autocvar_g_balance_nex_primary_damagefalloff_mindist;
492 float autocvar_g_balance_nex_primary_force;
493 float autocvar_g_balance_nex_primary_refire;
494 float autocvar_g_balance_nex_secondary;
495 float autocvar_g_balance_nex_secondary_ammo;
496 float autocvar_g_balance_nex_secondary_animtime;
497 float autocvar_g_balance_nex_secondary_charge;
498 float autocvar_g_balance_nex_secondary_charge_rate;
499 float autocvar_g_balance_nex_secondary_chargepool;
500 float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen;
501 float autocvar_g_balance_nex_secondary_chargepool_pause_regen;
502 float autocvar_g_balance_nex_secondary_chargepool_regen;
503 float autocvar_g_balance_nex_secondary_damage;
504 float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife;
505 float autocvar_g_balance_nex_secondary_damagefalloff_halflife;
506 float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
507 float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
508 float autocvar_g_balance_nex_secondary_force;
509 float autocvar_g_balance_nex_secondary_refire;
510 float autocvar_g_balance_nex_reload_ammo;
511 float autocvar_g_balance_nex_reload_time;
512 float autocvar_g_balance_nexball_primary_animtime;
513 float autocvar_g_balance_nexball_primary_refire;
514 float autocvar_g_balance_nexball_primary_speed;
515 float autocvar_g_balance_nexball_secondary_animtime;
516 float autocvar_g_balance_nexball_secondary_force;
517 float autocvar_g_balance_nexball_secondary_lifetime;
518 float autocvar_g_balance_nexball_secondary_refire;
519 float autocvar_g_balance_nexball_secondary_speed;
520 float autocvar_g_balance_nix_ammo_cells;
521 float autocvar_g_balance_nix_ammo_fuel;
522 float autocvar_g_balance_nix_ammo_nails;
523 float autocvar_g_balance_nix_ammo_rockets;
524 float autocvar_g_balance_nix_ammo_shells;
525 float autocvar_g_balance_nix_ammoincr_cells;
526 float autocvar_g_balance_nix_ammoincr_fuel;
527 float autocvar_g_balance_nix_ammoincr_nails;
528 float autocvar_g_balance_nix_ammoincr_rockets;
529 float autocvar_g_balance_nix_ammoincr_shells;
530 float autocvar_g_balance_nix_incrtime;
531 float autocvar_g_balance_nix_roundtime;
532 float autocvar_g_balance_pause_armor_rot;
533 float autocvar_g_balance_pause_armor_rot_spawn;
534 float autocvar_g_balance_pause_fuel_regen;
535 float autocvar_g_balance_pause_fuel_rot;
536 float autocvar_g_balance_pause_fuel_rot_spawn;
537 float autocvar_g_balance_pause_health_regen;
538 float autocvar_g_balance_pause_health_regen_spawn;
539 float autocvar_g_balance_pause_health_rot;
540 float autocvar_g_balance_pause_health_rot_spawn;
541 float autocvar_g_balance_portal_health;
542 float autocvar_g_balance_portal_lifetime;
543 float autocvar_g_balance_porto_primary_animtime;
544 float autocvar_g_balance_porto_primary_lifetime;
545 float autocvar_g_balance_porto_primary_refire;
546 float autocvar_g_balance_porto_primary_speed;
547 float autocvar_g_balance_porto_secondary;
548 float autocvar_g_balance_porto_secondary_animtime;
549 float autocvar_g_balance_porto_secondary_lifetime;
550 float autocvar_g_balance_porto_secondary_refire;
551 float autocvar_g_balance_porto_secondary_speed;
552 float autocvar_g_balance_powerup_invincible_takedamage;
553 float autocvar_g_balance_powerup_invincible_time;
554 float autocvar_g_balance_powerup_strength_damage;
555 float autocvar_g_balance_powerup_strength_force;
556 float autocvar_g_balance_powerup_strength_selfdamage;
557 float autocvar_g_balance_powerup_strength_selfforce;
558 float autocvar_g_balance_powerup_strength_time;
559 float autocvar_g_balance_superweapons_time;
560 float autocvar_g_balance_rocketlauncher_ammo;
561 float autocvar_g_balance_rocketlauncher_animtime;
562 float autocvar_g_balance_rocketlauncher_damage;
563 float autocvar_g_balance_rocketlauncher_damageforcescale;
564 float autocvar_g_balance_rocketlauncher_detonatedelay;
565 float autocvar_g_balance_rocketlauncher_edgedamage;
566 float autocvar_g_balance_rocketlauncher_force;
567 float autocvar_g_balance_rocketlauncher_guidedelay;
568 float autocvar_g_balance_rocketlauncher_guidegoal;
569 float autocvar_g_balance_rocketlauncher_guiderate;
570 float autocvar_g_balance_rocketlauncher_guideratedelay;
571 float autocvar_g_balance_rocketlauncher_guidestop;
572 float autocvar_g_balance_rocketlauncher_health;
573 float autocvar_g_balance_rocketlauncher_lifetime;
574 float autocvar_g_balance_rocketlauncher_radius;
575 float autocvar_g_balance_rocketlauncher_refire;
576 float autocvar_g_balance_rocketlauncher_remote_damage;
577 float autocvar_g_balance_rocketlauncher_remote_edgedamage;
578 float autocvar_g_balance_rocketlauncher_remote_force;
579 float autocvar_g_balance_rocketlauncher_remote_radius;
580 float autocvar_g_balance_rocketlauncher_speed;
581 float autocvar_g_balance_rocketlauncher_speedaccel;
582 float autocvar_g_balance_rocketlauncher_speedstart;
583 float autocvar_g_balance_rocketlauncher_reload_ammo;
584 float autocvar_g_balance_rocketlauncher_reload_time;
585 float autocvar_g_balance_seeker_type;
586 float autocvar_g_balance_seeker_flac_ammo;
587 float autocvar_g_balance_seeker_flac_animtime;
588 float autocvar_g_balance_seeker_flac_damage;
589 float autocvar_g_balance_seeker_flac_edgedamage;
590 float autocvar_g_balance_seeker_flac_force;
591 float autocvar_g_balance_seeker_flac_lifetime;
592 float autocvar_g_balance_seeker_flac_lifetime_rand;
593 float autocvar_g_balance_seeker_flac_radius;
594 float autocvar_g_balance_seeker_flac_refire;
595 float autocvar_g_balance_seeker_missile_accel;
596 float autocvar_g_balance_seeker_missile_ammo;
597 float autocvar_g_balance_seeker_missile_animtime;
598 float autocvar_g_balance_seeker_missile_count;
599 float autocvar_g_balance_seeker_missile_damage;
600 float autocvar_g_balance_seeker_missile_damageforcescale;
601 float autocvar_g_balance_seeker_missile_decel;
602 float autocvar_g_balance_seeker_missile_delay;
603 float autocvar_g_balance_seeker_missile_edgedamage;
604 float autocvar_g_balance_seeker_missile_force;
605 float autocvar_g_balance_seeker_missile_health;
606 float autocvar_g_balance_seeker_missile_lifetime;
607 float autocvar_g_balance_seeker_missile_proxy;
608 float autocvar_g_balance_seeker_missile_proxy_delay;
609 float autocvar_g_balance_seeker_missile_proxy_maxrange;
610 float autocvar_g_balance_seeker_missile_radius;
611 float autocvar_g_balance_seeker_missile_refire;
612 float autocvar_g_balance_seeker_missile_smart;
613 float autocvar_g_balance_seeker_missile_smart_mindist;
614 float autocvar_g_balance_seeker_missile_smart_trace_max;
615 float autocvar_g_balance_seeker_missile_smart_trace_min;
616 float autocvar_g_balance_seeker_missile_speed_max;
617 float autocvar_g_balance_seeker_missile_turnrate;
618 float autocvar_g_balance_seeker_tag_ammo;
619 float autocvar_g_balance_seeker_tag_animtime;
620 float autocvar_g_balance_seeker_tag_damageforcescale;
621 float autocvar_g_balance_seeker_tag_health;
622 float autocvar_g_balance_seeker_tag_lifetime;
623 float autocvar_g_balance_seeker_tag_refire;
624 float autocvar_g_balance_seeker_tag_speed;
625 float autocvar_g_balance_seeker_tag_tracker_lifetime;
626 float autocvar_g_balance_seeker_reload_ammo;
627 float autocvar_g_balance_seeker_reload_time;
628 float autocvar_g_balance_selfdamagepercent;
629 float autocvar_g_balance_shotgun_primary_ammo;
630 float autocvar_g_balance_shotgun_primary_animtime;
631 float autocvar_g_balance_shotgun_primary_bulletconstant;
632 float autocvar_g_balance_shotgun_primary_bullets;
633 float autocvar_g_balance_shotgun_primary_damage;
634 float autocvar_g_balance_shotgun_primary_force;
635 float autocvar_g_balance_shotgun_primary_refire;
636 float autocvar_g_balance_shotgun_primary_speed;
637 float autocvar_g_balance_shotgun_primary_spread;
638 float autocvar_g_balance_shotgun_secondary;
639 float autocvar_g_balance_shotgun_secondary_animtime;
640 float autocvar_g_balance_shotgun_secondary_damage;
641 float autocvar_g_balance_shotgun_secondary_force;
642 float autocvar_g_balance_shotgun_secondary_melee_delay;
643 float autocvar_g_balance_shotgun_secondary_melee_range;
644 float autocvar_g_balance_shotgun_secondary_melee_swing_side;
645 float autocvar_g_balance_shotgun_secondary_melee_swing_up;
646 float autocvar_g_balance_shotgun_secondary_melee_time;
647 float autocvar_g_balance_shotgun_secondary_melee_traces;
648 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
649 float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
650 float autocvar_g_balance_shotgun_secondary_melee_multihit;
651 float autocvar_g_balance_shotgun_secondary_refire;
652 float autocvar_g_balance_shotgun_reload_ammo;
653 float autocvar_g_balance_shotgun_reload_time;
654 float autocvar_g_balance_teams;
655 float autocvar_g_balance_teams_prevent_imbalance;
656 float autocvar_g_balance_teams_scorefactor;
657 float autocvar_g_balance_tuba_animtime;
658 float autocvar_g_balance_tuba_attenuation;
659 float autocvar_g_balance_tuba_damage;
660 float autocvar_g_balance_tuba_edgedamage;
661 float autocvar_g_balance_tuba_force;
662 float autocvar_g_balance_tuba_radius;
663 float autocvar_g_balance_tuba_refire;
664 float autocvar_g_balance_uzi_bulletconstant;
665 float autocvar_g_balance_uzi_burst;
666 float autocvar_g_balance_uzi_burst_ammo;
667 float autocvar_g_balance_uzi_burst_animtime;
668 float autocvar_g_balance_uzi_burst_refire;
669 float autocvar_g_balance_uzi_burst_refire2;
670 float autocvar_g_balance_uzi_burst_spread;
671 float autocvar_g_balance_uzi_first;
672 float autocvar_g_balance_uzi_first_ammo;
673 float autocvar_g_balance_uzi_first_damage;
674 float autocvar_g_balance_uzi_first_force;
675 float autocvar_g_balance_uzi_first_refire;
676 float autocvar_g_balance_uzi_first_spread;
677 float autocvar_g_balance_uzi_mode;
678 float autocvar_g_balance_uzi_speed;
679 float autocvar_g_balance_uzi_spread_add;
680 float autocvar_g_balance_uzi_spread_max;
681 float autocvar_g_balance_uzi_spread_min;
682 float autocvar_g_balance_uzi_sustained_ammo;
683 float autocvar_g_balance_uzi_sustained_damage;
684 float autocvar_g_balance_uzi_sustained_force;
685 float autocvar_g_balance_uzi_sustained_refire;
686 float autocvar_g_balance_uzi_sustained_spread;
687 float autocvar_g_balance_uzi_reload_ammo;
688 float autocvar_g_balance_uzi_reload_time;
689 float autocvar_g_ballistics_density_corpse;
690 float autocvar_g_ballistics_density_player;
691 float autocvar_g_ballistics_materialconstant;
692 float autocvar_g_ballistics_mindistance;
693 float autocvar_g_ban_default_bantime;
694 float autocvar_g_ban_default_masksize;
695 float autocvar_g_ban_sync_interval;
696 float autocvar_g_ban_sync_timeout;
697 string autocvar_g_ban_sync_trusted_servers;
698 float autocvar_g_ban_sync_trusted_servers_verify;
699 string autocvar_g_ban_sync_uri;
700 string autocvar_g_banned_list;
701 float autocvar_g_banned_list_idmode;
702 float autocvar_g_bastet;
703 float autocvar_g_botclip_collisions;
704 float autocvar_g_bugrigs;
705 float autocvar_g_ca_damage2score_multiplier;
706 float autocvar_g_ca_point_leadlimit;
707 float autocvar_g_ca_point_limit;
708 float autocvar_g_ca_round_timelimit;
709 float autocvar_g_ca_spectate_enemies;
710 float autocvar_g_ca_teams;
711 float autocvar_g_ca_teams_override;
712 float autocvar_g_ca_warmup;
713 float autocvar_g_campaign;
714 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
715 float autocvar_g_campaign_skill;
716 float autocvar_g_casings;
717 float autocvar_g_changeteam_banned;
718 float autocvar_g_chat_flood_burst;
719 float autocvar_g_chat_flood_burst_team;
720 float autocvar_g_chat_flood_burst_tell;
721 float autocvar_g_chat_flood_lmax;
722 float autocvar_g_chat_flood_lmax_team;
723 float autocvar_g_chat_flood_lmax_tell;
724 float autocvar_g_chat_flood_notify_flooder;
725 float autocvar_g_chat_flood_spl;
726 float autocvar_g_chat_flood_spl_team;
727 float autocvar_g_chat_flood_spl_tell;
728 float autocvar_g_chat_nospectators;
729 float autocvar_g_chat_teamcolors;
730 float autocvar_g_chat_tellprivacy;
731 float autocvar_g_ctf_allow_vehicle_carry;
732 float autocvar_g_ctf_allow_vehicle_touch;
733 float autocvar_g_ctf_throw;
734 float autocvar_g_ctf_throw_angle_max;
735 float autocvar_g_ctf_throw_angle_min;
736 float autocvar_g_ctf_throw_punish_count;
737 float autocvar_g_ctf_throw_punish_delay;
738 float autocvar_g_ctf_throw_punish_time;
739 float autocvar_g_ctf_throw_strengthmultiplier;
740 float autocvar_g_ctf_throw_velocity_forward;
741 float autocvar_g_ctf_throw_velocity_up;
742 float autocvar_g_ctf_drop_velocity_up;
743 float autocvar_g_ctf_drop_velocity_side;
744 float autocvar_g_ctf_portalteleport;
745 float autocvar_g_ctf_pass;
746 float autocvar_g_ctf_pass_arc;
747 float autocvar_g_ctf_pass_arc_max;
748 float autocvar_g_ctf_pass_directional_max;
749 float autocvar_g_ctf_pass_directional_min;
750 float autocvar_g_ctf_pass_radius;
751 float autocvar_g_ctf_pass_wait;
752 float autocvar_g_ctf_pass_request;
753 float autocvar_g_ctf_pass_turnrate;
754 float autocvar_g_ctf_pass_timelimit;
755 float autocvar_g_ctf_pass_velocity;
756 float autocvar_g_ctf_dynamiclights;
757 string autocvar_g_ctf_flag_blue_model;
758 float autocvar_g_ctf_flag_blue_skin;
759 float autocvar_g_ctf_flag_collect_delay;
760 float autocvar_g_ctf_flag_damageforcescale;
761 float autocvar_g_ctf_flag_dropped_waypoint;
762 float autocvar_g_ctf_flag_dropped_floatinwater;
763 float autocvar_g_ctf_flag_glowtrails;
764 float autocvar_g_ctf_flag_health;
765 string autocvar_g_ctf_flag_red_model;
766 float autocvar_g_ctf_flag_red_skin;
767 float autocvar_g_ctf_flag_return_time;
768 float autocvar_g_ctf_flag_return_when_unreachable;
769 float autocvar_g_ctf_flag_return_damage;
770 float autocvar_g_ctf_flag_return_dropped;
771 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
772 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
773 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
774 float autocvar_g_ctf_flagcarrier_selfforcefactor;
775 float autocvar_g_ctf_flagcarrier_damagefactor;
776 float autocvar_g_ctf_flagcarrier_forcefactor;
777 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
778 float autocvar_g_ctf_fullbrightflags;
779 float autocvar_g_ctf_ignore_frags;
780 float autocvar_g_ctf_score_capture;
781 float autocvar_g_ctf_score_capture_assist;
782 float autocvar_g_ctf_score_kill;
783 float autocvar_g_ctf_score_penalty_drop;
784 //float autocvar_g_ctf_score_penalty_suicidedrop;
785 float autocvar_g_ctf_score_penalty_returned;
786 float autocvar_g_ctf_score_pickup_base;
787 float autocvar_g_ctf_score_pickup_dropped_early;
788 float autocvar_g_ctf_score_pickup_dropped_late;
789 float autocvar_g_ctf_score_return;
790 float autocvar_g_ctf_shield_force;
791 float autocvar_g_ctf_shield_max_ratio;
792 float autocvar_g_ctf_shield_min_negscore;
793 float autocvar_g_ctf_stalemate;
794 float autocvar_g_ctf_stalemate_endcondition;
795 float autocvar_g_ctf_stalemate_time;
796 float autocvar_g_ctf_reverse;
797 float autocvar_g_ctf_dropped_capture_delay;
798 float autocvar_g_ctf_dropped_capture_radius;
799 float autocvar_g_cts_finish_kill_delay;
800 float autocvar_g_cts_selfdamage;
801 float autocvar_g_debug_bot_commands;
802 float autocvar_g_domination_default_teams;
803 float autocvar_g_domination_disable_frags;
804 float autocvar_g_domination_point_amt;
805 float autocvar_g_domination_point_fullbright;
806 float autocvar_g_domination_point_leadlimit;
807 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
808 float autocvar_g_domination_point_rate;
809 float autocvar_g_domination_teams_override;
810 float autocvar_g_forced_respawn;
811 string autocvar_g_forced_team_blue;
812 string autocvar_g_forced_team_otherwise;
813 string autocvar_g_forced_team_pink;
814 string autocvar_g_forced_team_red;
815 string autocvar_g_forced_team_yellow;
816 float autocvar_g_freezetag_frozen_force;
817 float autocvar_g_freezetag_frozen_maxtime;
818 float autocvar_g_freezetag_revive_falldamage;
819 float autocvar_g_freezetag_revive_falldamage_health;
820 float autocvar_g_freezetag_point_leadlimit;
821 float autocvar_g_freezetag_point_limit;
822 float autocvar_g_freezetag_revive_extra_size;
823 float autocvar_g_freezetag_revive_speed;
824 float autocvar_g_freezetag_revive_clearspeed;
825 float autocvar_g_freezetag_round_timelimit;
826 float autocvar_g_freezetag_teams;
827 float autocvar_g_freezetag_teams_override;
828 float autocvar_g_freezetag_warmup;
829 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
830 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
831 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
832 float autocvar_g_full_getstatus_responses;
833 float autocvar_g_fullbrightitems;
834 float autocvar_g_fullbrightplayers;
835 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
836 float autocvar_g_grappling_hook_tarzan;
837 float autocvar_g_hitplots;
838 string autocvar_g_hitplots_individuals;
839 float autocvar_g_jetpack_acceleration_side;
840 float autocvar_g_jetpack_acceleration_up;
841 float autocvar_g_jetpack_antigravity;
842 float autocvar_g_jetpack_fuel;
843 float autocvar_g_jetpack_maxspeed_side;
844 float autocvar_g_jetpack_maxspeed_up;
845 float autocvar_g_keepaway_ballcarrier_effects;
846 float autocvar_g_keepaway_ballcarrier_damage;
847 float autocvar_g_keepaway_ballcarrier_force;
848 float autocvar_g_keepaway_ballcarrier_highspeed;
849 float autocvar_g_keepaway_ballcarrier_selfdamage;
850 float autocvar_g_keepaway_ballcarrier_selfforce;
851 float autocvar_g_keepaway_noncarrier_damage;
852 float autocvar_g_keepaway_noncarrier_force;
853 float autocvar_g_keepaway_noncarrier_selfdamage;
854 float autocvar_g_keepaway_noncarrier_selfforce;
855 float autocvar_g_keepaway_noncarrier_warn;
856 float autocvar_g_keepaway_score_bckill;
857 float autocvar_g_keepaway_score_killac;
858 float autocvar_g_keepaway_score_timepoints;
859 float autocvar_g_keepaway_score_timeinterval;
860 float autocvar_g_keepawayball_damageforcescale;
861 float autocvar_g_keepawayball_effects;
862 float autocvar_g_keepawayball_respawntime;
863 float autocvar_g_keepawayball_trail_color;
864 float autocvar_g_keyhunt_point_leadlimit;
865 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
866 float autocvar_g_keyhunt_teams;
867 float autocvar_g_keyhunt_teams_override;
868 float autocvar_g_lms_extra_lives;
869 float autocvar_g_lms_join_anytime;
870 float autocvar_g_lms_last_join;
871 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
872 float autocvar_g_lms_regenerate;
873 #define autocvar_g_maplist cvar_string("g_maplist")
874 float autocvar_g_maplist_check_waypoints;
875 float autocvar_g_maplist_index;
876 string autocvar_g_maplist_mostrecent;
877 float autocvar_g_maplist_mostrecent_count;
878 float autocvar_g_maplist_selectrandom;
879 float autocvar_g_maplist_shuffle;
880 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
881 float autocvar_g_maplist_votable_abstain;
882 float autocvar_g_maplist_votable_keeptwotime;
883 float autocvar_g_maplist_votable_nodetail;
884 string autocvar_g_maplist_votable_screenshot_dir;
885 float autocvar_g_maplist_votable_suggestions;
886 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
887 float autocvar_g_maplist_votable_timeout;
888 float autocvar_g_maxplayers;
889 float autocvar_g_maxplayers_spectator_blocktime;
890 float autocvar_g_maxpushtime;
891 float autocvar_g_maxspeed;
892 float autocvar_g_midair_shieldtime;
893 #define autocvar_g_minstagib cvar("g_minstagib")
894 float autocvar_g_minstagib_ammo_drop;
895 float autocvar_g_minstagib_extralives;
896 float autocvar_g_minstagib_speed_highspeed;
897 float autocvar_g_minstagib_invis_alpha;
898 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
899 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
900
901 var float autocvar_g_movement_highspeed = 1;
902 float autocvar_g_multijump;
903 float autocvar_g_multijump_add;
904 float autocvar_g_multijump_speed;
905 string autocvar_g_mutatormsg;
906 float autocvar_g_nexball_basketball_bouncefactor;
907 float autocvar_g_nexball_basketball_bouncestop;
908 float autocvar_g_nexball_basketball_carrier_highspeed;
909 float autocvar_g_nexball_basketball_meter;
910 float autocvar_g_nexball_basketball_meter_maxpower;
911 float autocvar_g_nexball_basketball_meter_minpower;
912 float autocvar_g_nexball_delay_collect;
913 float autocvar_g_nexball_delay_goal;
914 float autocvar_g_nexball_delay_start;
915 float autocvar_g_nexball_football_bouncefactor;
916 float autocvar_g_nexball_football_bouncestop;
917 float autocvar_g_nexball_goalleadlimit;
918 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
919 float autocvar_g_nexball_radar_showallplayers;
920 float autocvar_g_nexball_sound_bounce;
921 float autocvar_g_nexball_trail_color;
922 //float autocvar_g_nick_flood_penalty;
923 float autocvar_g_nick_flood_penalty_red;
924 float autocvar_g_nick_flood_penalty_yellow;
925 //float autocvar_g_nick_flood_timeout;
926 float autocvar_g_nix_with_healtharmor;
927 float autocvar_g_nix_with_laser;
928 float autocvar_g_nix_with_powerups;
929 float autocvar_g_nodepthtestitems;
930 float autocvar_g_nodepthtestplayers;
931 float autocvar_g_norecoil;
932 float autocvar_g_onslaught_cp_buildhealth;
933 float autocvar_g_onslaught_cp_buildtime;
934 float autocvar_g_onslaught_cp_health;
935 float autocvar_g_onslaught_cp_regen;
936 float autocvar_g_onslaught_gen_health;
937 float autocvar_g_pickup_cells_max;
938 float autocvar_g_pickup_fuel_max;
939 float autocvar_g_pickup_items;
940 float autocvar_g_pickup_nails_max;
941 float autocvar_g_pickup_rockets_max;
942 float autocvar_g_pickup_shells_max;
943 float autocvar_g_player_alpha;
944 float autocvar_g_player_brightness;
945 float autocvar_g_playerclip_collisions;
946 string autocvar_g_playerstats_uri;
947 float autocvar_g_powerups;
948 float autocvar_g_projectiles_damage;
949 float autocvar_g_projectiles_keep_owner;
950 float autocvar_g_projectiles_newton_style;
951 float autocvar_g_projectiles_newton_style_2_maxfactor;
952 float autocvar_g_projectiles_newton_style_2_minfactor;
953 float autocvar_g_projectiles_spread_style;
954 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
955 float autocvar_g_race_qualifying_timelimit;
956 float autocvar_g_race_qualifying_timelimit_override;
957 float autocvar_g_race_teams;
958 float autocvar_g_respawn_delay;
959 float autocvar_g_respawn_ghosts;
960 float autocvar_g_respawn_ghosts_maxtime;
961 float autocvar_g_respawn_ghosts_speed;
962 float autocvar_g_respawn_waves;
963 float autocvar_g_running_guns;
964 float autocvar_g_shootfromcenter;
965 float autocvar_g_shootfromclient;
966 float autocvar_g_shootfromeye;
967 string autocvar_g_shootfromfixedorigin;
968 float autocvar_g_showweaponspawns;
969 float autocvar_g_spawn_alloweffects;
970 float autocvar_g_spawn_furthest;
971 float autocvar_g_spawn_useallspawns;
972 float autocvar_g_spawnpoints_auto_move_out_of_solid;
973 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
974 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
975 float autocvar_g_tdm_team_spawns;
976 float autocvar_g_tdm_teams;
977 float autocvar_g_tdm_teams_override;
978 float autocvar_g_teamdamage_resetspeed;
979 float autocvar_g_teamdamage_threshold;
980 float autocvar_g_telefrags;
981 float autocvar_g_telefrags_avoid;
982 float autocvar_g_telefrags_teamplay;
983 float autocvar_g_teleport_maxspeed;
984 float autocvar_g_throughfloor_debug;
985 float autocvar_g_throughfloor_damage;
986 float autocvar_g_throughfloor_force;
987 float autocvar_g_throughfloor_damage_max_stddev;
988 float autocvar_g_throughfloor_force_max_stddev;
989 float autocvar_g_throughfloor_min_steps_player;
990 float autocvar_g_throughfloor_max_steps_player;
991 float autocvar_g_throughfloor_min_steps_other;
992 float autocvar_g_throughfloor_max_steps_other;
993 float autocvar_g_triggerimpulse_accel_multiplier;
994 float autocvar_g_triggerimpulse_accel_power;
995 float autocvar_g_triggerimpulse_directional_multiplier;
996 float autocvar_g_triggerimpulse_radial_multiplier;
997 float autocvar_g_turrets;
998 float autocvar_g_turrets_aimidle_delay;
999 float autocvar_g_turrets_nofire;
1000 float autocvar_g_turrets_reloadcvars;
1001 float autocvar_g_turrets_targetscan_maxdelay;
1002 float autocvar_g_turrets_targetscan_mindelay;
1003 float autocvar_g_turrets_unit_ewheel_speed_fast;
1004 float autocvar_g_turrets_unit_ewheel_speed_slow;
1005 float autocvar_g_turrets_unit_ewheel_speed_slower;
1006 float autocvar_g_turrets_unit_ewheel_speed_stop;
1007 float autocvar_g_turrets_unit_ewheel_turnrate;
1008 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
1009 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
1010 float autocvar_g_turrets_unit_hk_std_shot_speed;
1011 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
1012 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
1013 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
1014 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
1015 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
1016 float autocvar_g_turrets_unit_walker_speed_jump;
1017 float autocvar_g_turrets_unit_walker_speed_roam;
1018 float autocvar_g_turrets_unit_walker_speed_run;
1019 float autocvar_g_turrets_unit_walker_speed_stop;
1020 float autocvar_g_turrets_unit_walker_speed_swim;
1021 float autocvar_g_turrets_unit_walker_speed_walk;
1022 float autocvar_g_turrets_unit_walker_std_meele_dmg;
1023 float autocvar_g_turrets_unit_walker_std_meele_force;
1024 float autocvar_g_turrets_unit_walker_std_meele_range;
1025 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
1026 float autocvar_g_turrets_unit_walker_std_rocket_force;
1027 float autocvar_g_turrets_unit_walker_std_rocket_radius;
1028 float autocvar_g_turrets_unit_walker_std_rocket_refire;
1029 float autocvar_g_turrets_unit_walker_std_rocket_speed;
1030 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
1031 float autocvar_g_turrets_unit_walker_std_rockets_range;
1032 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
1033 float autocvar_g_turrets_unit_walker_turn;
1034 float autocvar_g_turrets_unit_walker_turn_walk;
1035 float autocvar_g_turrets_unit_walker_turn_run;
1036 float autocvar_g_turrets_unit_walker_turn_strafe;
1037 float autocvar_g_turrets_unit_walker_turn_swim;
1038 float autocvar_g_use_ammunition;
1039 float autocvar_g_waypointeditor;
1040 float autocvar_g_waypointeditor_auto;
1041 float autocvar_g_waypoints_for_items;
1042 float autocvar_g_weapon_charge_colormod_blue_full;
1043 float autocvar_g_weapon_charge_colormod_blue_half;
1044 float autocvar_g_weapon_charge_colormod_green_full;
1045 float autocvar_g_weapon_charge_colormod_green_half;
1046 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
1047 float autocvar_g_weapon_charge_colormod_red_full;
1048 float autocvar_g_weapon_charge_colormod_red_half;
1049 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
1050 float autocvar_g_weapon_throwable;
1051 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
1052 string autocvar_g_xonoticversion;
1053 float autocvar_gameversion;
1054 float autocvar_gameversion_min;
1055 float autocvar_gameversion_max;
1056 string autocvar_hostname;
1057 float autocvar_lastlevel;
1058 float autocvar_leadlimit;
1059 float autocvar_leadlimit_and_fraglimit;
1060 float autocvar_leadlimit_override;
1061 float autocvar_loddebug;
1062 float autocvar_minplayers;
1063 string autocvar_nextmap;
1064 float autocvar_prvm_backtraceforwarnings;
1065 string autocvar_quit_and_redirect;
1066 float autocvar_quit_and_redirect_timer;
1067 float autocvar_quit_when_empty;
1068 float autocvar_r_showbboxes;
1069 float autocvar_rescan_pending;
1070 float autocvar_samelevel;
1071 string autocvar_sessionid;
1072 #define autocvar_skill cvar("skill")
1073 float autocvar_skill_auto;
1074 #define autocvar_slowmo cvar("slowmo")
1075 float autocvar_snd_soundradius;
1076 float autocvar_spawn_debug;
1077 float autocvar_speedmeter;
1078 float autocvar_sv_accelerate;
1079 var float autocvar_sv_accuracy_data_share = 1;
1080 string autocvar_sv_adminnick;
1081 float autocvar_sv_airaccel_qw;
1082 float autocvar_sv_airaccel_qw_stretchfactor;
1083 float autocvar_sv_airaccel_sideways_friction;
1084 float autocvar_sv_airaccelerate;
1085 float autocvar_sv_aircontrol;
1086 float autocvar_sv_aircontrol_penalty;
1087 float autocvar_sv_aircontrol_power;
1088 float autocvar_sv_airspeedlimit_nonqw;
1089 float autocvar_sv_airstopaccelerate;
1090 float autocvar_sv_airstrafeaccel_qw;
1091 float autocvar_sv_airstrafeaccelerate;
1092 float autocvar_sv_autoscreenshot;
1093 float autocvar_sv_cheats;
1094 float autocvar_sv_clientcommand_antispam_time;
1095 float autocvar_sv_clientcommand_antispam_count;
1096 float autocvar_sv_curl_serverpackages_auto;
1097 float autocvar_sv_db_saveasdump;
1098 float autocvar_sv_defaultcharacter;
1099 string autocvar_sv_defaultplayercolors;
1100 string autocvar_sv_defaultplayermodel;
1101 string autocvar_sv_defaultplayermodel_blue;
1102 string autocvar_sv_defaultplayermodel_pink;
1103 string autocvar_sv_defaultplayermodel_red;
1104 string autocvar_sv_defaultplayermodel_yellow;
1105 float autocvar_sv_defaultplayerskin;
1106 float autocvar_sv_dodging_delay;
1107 float autocvar_sv_dodging_height_threshold;
1108 float autocvar_sv_dodging_horiz_speed;
1109 float autocvar_sv_dodging_horiz_speed_frozen;
1110 float autocvar_sv_dodging_ramp_time;
1111 float autocvar_sv_dodging_sound;
1112 float autocvar_sv_dodging_up_speed;
1113 float autocvar_sv_dodging_wall_distance_threshold;
1114 float autocvar_sv_dodging_wall_dodging;
1115 float autocvar_sv_dodging_frozen;
1116 float autocvar_sv_doublejump;
1117 float autocvar_sv_eventlog;
1118 float autocvar_sv_eventlog_console;
1119 float autocvar_sv_eventlog_files;
1120 float autocvar_sv_eventlog_files_counter;
1121 string autocvar_sv_eventlog_files_nameprefix;
1122 string autocvar_sv_eventlog_files_namesuffix;
1123 float autocvar_sv_eventlog_files_timestamps;
1124 float autocvar_sv_friction;
1125 float autocvar_sv_friction_on_land;
1126 float autocvar_sv_gameplayfix_q2airaccelerate;
1127 float autocvar_sv_gentle;
1128 #define autocvar_sv_gravity cvar("sv_gravity")
1129 string autocvar_sv_intermission_cdtrack;
1130 string autocvar_sv_jumpspeedcap_max;
1131 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
1132 string autocvar_sv_jumpspeedcap_min;
1133 float autocvar_sv_jumpvelocity;
1134 float autocvar_sv_logscores_bots;
1135 float autocvar_sv_logscores_console;
1136 float autocvar_sv_logscores_file;
1137 string autocvar_sv_logscores_filename;
1138 float autocvar_sv_mapchange_delay;
1139 float autocvar_sv_maxairspeed;
1140 float autocvar_sv_maxairstrafespeed;
1141 float autocvar_sv_maxspeed;
1142 string autocvar_sv_motd;
1143 float autocvar_sv_precacheplayermodels;
1144 float autocvar_sv_precacheweapons;
1145 float autocvar_sv_q3acompat_machineshotgunswap;
1146 float autocvar_sv_ready_restart;
1147 float autocvar_sv_ready_restart_after_countdown;
1148 float autocvar_sv_ready_restart_repeatable;
1149 float autocvar_sv_servermodelsonly;
1150 float autocvar_sv_spectate;
1151 float autocvar_sv_spectator_speed_multiplier;
1152 float autocvar_sv_status_privacy;
1153 float autocvar_sv_stepheight;
1154 float autocvar_sv_stopspeed;
1155 float autocvar_sv_strengthsound_antispam_refire_threshold;
1156 float autocvar_sv_strengthsound_antispam_time;
1157 float autocvar_sv_teamnagger;
1158 float autocvar_sv_timeout;
1159 float autocvar_sv_timeout_leadtime;
1160 float autocvar_sv_timeout_length;
1161 float autocvar_sv_timeout_number;
1162 float autocvar_sv_timeout_resumetime;
1163 float autocvar_sv_vote_call;
1164 float autocvar_sv_vote_change;
1165 string autocvar_sv_vote_commands;
1166 float autocvar_sv_vote_limit;
1167 float autocvar_sv_vote_majority_factor;
1168 float autocvar_sv_vote_majority_factor_of_voted;
1169 float autocvar_sv_vote_master;
1170 float autocvar_sv_vote_master_callable;
1171 string autocvar_sv_vote_master_commands;
1172 string autocvar_sv_vote_master_password;
1173 float autocvar_sv_vote_master_playerlimit;
1174 float autocvar_sv_vote_no_stops_vote;
1175 float autocvar_sv_vote_nospectators;
1176 //string autocvar_sv_vote_only_commands;
1177 float autocvar_sv_vote_override_mostrecent;
1178 float autocvar_sv_vote_singlecount;
1179 float autocvar_sv_vote_stop;
1180 float autocvar_sv_vote_timeout;
1181 float autocvar_sv_vote_wait;
1182 float autocvar_sv_vote_gamestart;
1183 float autocvar_sv_warsowbunny_accel;
1184 float autocvar_sv_warsowbunny_airforwardaccel;
1185 float autocvar_sv_warsowbunny_backtosideratio;
1186 float autocvar_sv_warsowbunny_topspeed;
1187 float autocvar_sv_warsowbunny_turnaccel;
1188 float autocvar_sv_waypointsprite_deadlifetime;
1189 float autocvar_sv_waypointsprite_deployed_lifetime;
1190 float autocvar_sv_waypointsprite_limitedrange;
1191 string autocvar_sv_weaponstats_file;
1192 float autocvar_sv_gibhealth;
1193 float autocvar_sys_ticrate;
1194 float autocvar_teamplay_lockonrestart;
1195 float autocvar_teamplay_mode;
1196 #define autocvar_timelimit cvar("timelimit")
1197 #define autocvar_timelimit_override cvar("timelimit_override")
1198 float autocvar_timelimit_increment;
1199 float autocvar_timelimit_decrement;
1200 float autocvar_timelimit_min;
1201 float autocvar_timelimit_max;
1202 float autocvar_timelimit_overtime;
1203 float autocvar_timelimit_overtimes;
1204 float autocvar_timelimit_suddendeath;
1205 #define autocvar_utf8_enable cvar("utf8_enable")
1206 float autocvar_waypoint_benchmark;
1207 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
1208 float autocvar_g_trueaim_minrange;
1209 float autocvar_g_debug_defaultsounds;
1210 float autocvar_g_balance_hmg_bulletconstant;
1211 float autocvar_g_balance_hmg_speed;
1212 float autocvar_g_balance_hmg_spread_add;
1213 float autocvar_g_balance_hmg_spread_max;
1214 float autocvar_g_balance_hmg_spread_min;
1215 float autocvar_g_balance_hmg_sustained_ammo;
1216 float autocvar_g_balance_hmg_sustained_damage;
1217 float autocvar_g_balance_hmg_sustained_force;
1218 float autocvar_g_balance_hmg_sustained_refire;
1219 float autocvar_g_balance_hmg_reload_ammo;
1220 float autocvar_g_balance_hmg_reload_time;
1221 float autocvar_g_balance_rpc_ammo;
1222 float autocvar_g_balance_rpc_animtime;
1223 float autocvar_g_balance_rpc_damage;
1224 float autocvar_g_balance_rpc_damage2;
1225 float autocvar_g_balance_rpc_damageforcescale;
1226 float autocvar_g_balance_rpc_edgedamage;
1227 float autocvar_g_balance_rpc_force;
1228 float autocvar_g_balance_rpc_health;
1229 float autocvar_g_balance_rpc_lifetime;
1230 float autocvar_g_balance_rpc_radius;
1231 float autocvar_g_balance_rpc_refire;
1232 float autocvar_g_balance_rpc_speed;
1233 float autocvar_g_balance_rpc_speedaccel;
1234 float autocvar_g_balance_rpc_reload_ammo;
1235 float autocvar_g_balance_rpc_reload_time;
1236 float autocvar_g_grab_range;
1237 float autocvar_g_sandbox_info;
1238 float autocvar_g_sandbox_readonly;
1239 string autocvar_g_sandbox_storage_name;
1240 float autocvar_g_sandbox_storage_autosave;
1241 float autocvar_g_sandbox_storage_autoload;
1242 float autocvar_g_sandbox_editor_flood;
1243 float autocvar_g_sandbox_editor_maxobjects;
1244 float autocvar_g_sandbox_editor_free;
1245 float autocvar_g_sandbox_editor_distance_spawn;
1246 float autocvar_g_sandbox_editor_distance_edit;
1247 float autocvar_g_sandbox_object_scale_min;
1248 float autocvar_g_sandbox_object_scale_max;
1249 float autocvar_g_sandbox_object_material_velocity_min;
1250 float autocvar_g_sandbox_object_material_velocity_factor;
1251 float autocvar_g_max_info_autoscreenshot;
1252 float autocvar_physics_ode;
1253 float autocvar_g_physical_items;
1254 float autocvar_g_physical_items_damageforcescale;
1255 float autocvar_g_physical_items_reset;
1256 float autocvar_g_touchexplode_radius;
1257 float autocvar_g_touchexplode_damage;
1258 float autocvar_g_touchexplode_edgedamage;
1259 float autocvar_g_touchexplode_force;
1260 #define autocvar_g_bloodloss cvar("g_bloodloss")
1261 float autocvar_g_random_gravity_negative_chance;
1262 float autocvar_g_random_gravity_min;
1263 float autocvar_g_random_gravity_max;
1264 float autocvar_g_random_gravity_positive;
1265 float autocvar_g_random_gravity_negative;
1266 float autocvar_g_random_gravity_delay;
1267 float autocvar_g_nades;
1268 float autocvar_g_nades_spawn;
1269 float autocvar_g_nades_nade_lifetime;
1270 float autocvar_g_nades_nade_minforce;
1271 float autocvar_g_nades_nade_maxforce;
1272 float autocvar_g_nades_nade_health;
1273 float autocvar_g_nades_nade_refire;
1274 float autocvar_g_nades_nade_damage;
1275 float autocvar_g_nades_nade_edgedamage;
1276 float autocvar_g_nades_nade_radius;
1277 float autocvar_g_nades_nade_force;
1278 float autocvar_g_nades_nade_newton_style;
1279 float autocvar_g_campcheck_damage;
1280 float autocvar_g_campcheck_distance;
1281 float autocvar_g_campcheck_interval;
1282 float autocvar_g_jump_grunt;
1283 float autocvar_g_overkill_powerups_replace;
1284 float autocvar_g_overkill_superguns_respawn_time;
1285 float autocvar_g_overkill_100h_anyway;
1286 float autocvar_g_overkill_100a_anyway;
1287 float autocvar_g_overkill_ammo_start;
1288 float autocvar_g_overkill_ammo_charge;
1289 float autocvar_g_overkill_ammo_charge_notice;
1290 float autocvar_g_overkill_ammo_charge_limit;
1291 float autocvar_g_spawn_near_teammate_distance;
1292 float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
1293 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
1294 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
1295 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
1296 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;