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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 #ifndef SERVER_AUTOCVARS_H
2 #define SERVER_AUTOCVARS_H
3
4 bool autocvar__notarget;
5 bool autocvar__independent_players;
6 bool autocvar__campaign_testrun;
7 int autocvar__campaign_index;
8 string autocvar__campaign_name;
9 bool autocvar__sv_init;
10 float autocvar_bot_ai_aimskill_blendrate;
11 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
12 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
13 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
14 float autocvar_bot_ai_aimskill_fixedrate;
15 float autocvar_bot_ai_aimskill_mouse;
16 float autocvar_bot_ai_aimskill_offset;
17 float autocvar_bot_ai_aimskill_order_filter_1st;
18 float autocvar_bot_ai_aimskill_order_filter_2nd;
19 float autocvar_bot_ai_aimskill_order_filter_3th;
20 float autocvar_bot_ai_aimskill_order_filter_4th;
21 float autocvar_bot_ai_aimskill_order_filter_5th;
22 float autocvar_bot_ai_aimskill_order_mix_1st;
23 float autocvar_bot_ai_aimskill_order_mix_2nd;
24 float autocvar_bot_ai_aimskill_order_mix_3th;
25 float autocvar_bot_ai_aimskill_order_mix_4th;
26 float autocvar_bot_ai_aimskill_order_mix_5th;
27 float autocvar_bot_ai_aimskill_think;
28 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
29 float autocvar_bot_ai_bunnyhop_skilloffset;
30 float autocvar_bot_ai_bunnyhop_startdistance;
31 float autocvar_bot_ai_bunnyhop_stopdistance;
32 float autocvar_bot_ai_chooseweaponinterval;
33 string autocvar_bot_ai_custom_weapon_priority_close;
34 string autocvar_bot_ai_custom_weapon_priority_distances;
35 string autocvar_bot_ai_custom_weapon_priority_far;
36 string autocvar_bot_ai_custom_weapon_priority_mid;
37 float autocvar_bot_ai_dangerdetectioninterval;
38 float autocvar_bot_ai_dangerdetectionupdates;
39 float autocvar_bot_ai_enemydetectioninterval;
40 float autocvar_bot_ai_enemydetectionradius;
41 float autocvar_bot_ai_friends_aware_pickup_radius;
42 float autocvar_bot_ai_ignoregoal_timeout;
43 float autocvar_bot_ai_keyboard_distance;
44 float autocvar_bot_ai_keyboard_threshold;
45 float autocvar_bot_ai_navigation_jetpack;
46 float autocvar_bot_ai_navigation_jetpack_mindistance;
47 float autocvar_bot_ai_strategyinterval;
48 float autocvar_bot_ai_thinkinterval;
49 bool autocvar_bot_ai_weapon_combo;
50 float autocvar_bot_ai_weapon_combo_threshold;
51 string autocvar_bot_config_file;
52 bool autocvar_bot_god;
53 bool autocvar_bot_ignore_bots;
54 bool autocvar_bot_join_empty;
55 bool autocvar_bot_navigation_ignoreplayers;
56 bool autocvar_bot_nofire;
57 #define autocvar_bot_number cvar("bot_number")
58 #define autocvar_bot_prefix cvar_string("bot_prefix")
59 bool autocvar_bot_sound_monopoly;
60 #define autocvar_bot_suffix cvar_string("bot_suffix")
61 bool autocvar_bot_usemodelnames;
62 int autocvar_bot_vs_human;
63 int autocvar_bot_debug;
64 bool autocvar_bot_debug_tracewalk;
65 bool autocvar_bot_debug_goalstack;
66 bool autocvar_bot_wander_enable;
67 int autocvar_captureleadlimit_override;
68 #define autocvar_capturelimit_override cvar("capturelimit_override")
69 #define autocvar_developer cvar("developer")
70 float autocvar_ekg;
71 #define autocvar_fraglimit cvar("fraglimit")
72 #define autocvar_fraglimit_override cvar("fraglimit_override")
73 bool autocvar_g_allow_oldvortexbeam;
74 int autocvar_g_antilag;
75 float autocvar_g_antilag_nudge;
76 float autocvar_g_balance_armor_blockpercent;
77 int autocvar_g_balance_armor_limit;
78 float autocvar_g_balance_armor_regen;
79 float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
80 int autocvar_g_balance_armor_regenstable;
81 float autocvar_g_balance_armor_rot;
82 float autocvar_g_balance_armor_rotlinear;
83 int autocvar_g_balance_armor_rotstable;
84 int autocvar_g_balance_armor_start;
85 float autocvar_g_balance_cloaked_alpha;
86 float autocvar_g_balance_contents_damagerate;
87 float autocvar_g_balance_contents_drowndelay;
88 int autocvar_g_balance_contents_playerdamage_drowning;
89 int autocvar_g_balance_contents_playerdamage_lava;
90 int autocvar_g_balance_contents_playerdamage_slime;
91 int autocvar_g_balance_contents_projectiledamage;
92 float autocvar_g_balance_damagepush_speedfactor;
93 float autocvar_g_balance_falldamage_deadminspeed;
94 float autocvar_g_balance_falldamage_factor;
95 int autocvar_g_balance_falldamage_maxdamage;
96 float autocvar_g_balance_falldamage_minspeed;
97 int autocvar_g_balance_firetransfer_damage;
98 int autocvar_g_balance_firetransfer_time;
99 float autocvar_g_balance_fuel_limit;
100 float autocvar_g_balance_fuel_regen;
101 float autocvar_g_balance_fuel_regenlinear;
102 int autocvar_g_balance_fuel_regenstable;
103 float autocvar_g_balance_fuel_rot;
104 float autocvar_g_balance_fuel_rotlinear;
105 int autocvar_g_balance_fuel_rotstable;
106 float autocvar_g_balance_grapplehook_airfriction;
107 float autocvar_g_balance_grapplehook_force_rubber;
108 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
109 float autocvar_g_balance_grapplehook_health;
110 float autocvar_g_balance_grapplehook_length_min;
111 float autocvar_g_balance_grapplehook_speed_fly;
112 float autocvar_g_balance_grapplehook_speed_pull;
113 float autocvar_g_balance_grapplehook_stretch;
114 float autocvar_g_balance_grapplehook_damagedbycontents;
115 float autocvar_g_balance_grapplehook_refire;
116 float autocvar_g_balance_health_limit;
117 float autocvar_g_balance_health_regen;
118 float autocvar_g_balance_health_regenlinear;
119 float autocvar_g_balance_health_regenstable;
120 float autocvar_g_balance_health_rot;
121 float autocvar_g_balance_health_rotlinear;
122 float autocvar_g_balance_health_rotstable;
123 float autocvar_g_balance_keyhunt_damageforcescale;
124 float autocvar_g_balance_keyhunt_delay_collect;
125 float autocvar_g_balance_keyhunt_delay_return;
126 float autocvar_g_balance_keyhunt_delay_round;
127 float autocvar_g_balance_keyhunt_delay_tracking;
128 float autocvar_g_balance_keyhunt_dropvelocity;
129 float autocvar_g_balance_keyhunt_maxdist;
130 float autocvar_g_balance_keyhunt_protecttime;
131 int autocvar_g_balance_keyhunt_score_capture;
132 int autocvar_g_balance_keyhunt_score_carrierfrag;
133 int autocvar_g_balance_keyhunt_score_collect;
134 int autocvar_g_balance_keyhunt_score_destroyed;
135 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
136 int autocvar_g_balance_keyhunt_score_push;
137 float autocvar_g_balance_keyhunt_throwvelocity;
138 float autocvar_g_balance_kill_delay;
139 float autocvar_g_balance_kill_antispam;
140 float autocvar_g_balance_nexball_primary_animtime;
141 float autocvar_g_balance_nexball_primary_refire;
142 float autocvar_g_balance_nexball_primary_speed;
143 float autocvar_g_balance_nexball_secondary_animtime;
144 float autocvar_g_balance_nexball_secondary_force;
145 float autocvar_g_balance_nexball_secondary_lifetime;
146 float autocvar_g_balance_nexball_secondary_refire;
147 float autocvar_g_balance_nexball_secondary_speed;
148 int autocvar_g_balance_nix_ammo_cells;
149 int autocvar_g_balance_nix_ammo_plasma;
150 int autocvar_g_balance_nix_ammo_fuel;
151 int autocvar_g_balance_nix_ammo_nails;
152 int autocvar_g_balance_nix_ammo_rockets;
153 int autocvar_g_balance_nix_ammo_shells;
154 int autocvar_g_balance_nix_ammoincr_cells;
155 int autocvar_g_balance_nix_ammoincr_plasma;
156 int autocvar_g_balance_nix_ammoincr_fuel;
157 int autocvar_g_balance_nix_ammoincr_nails;
158 int autocvar_g_balance_nix_ammoincr_rockets;
159 int autocvar_g_balance_nix_ammoincr_shells;
160 float autocvar_g_balance_nix_incrtime;
161 float autocvar_g_balance_nix_roundtime;
162 float autocvar_g_balance_pause_armor_rot;
163 float autocvar_g_balance_pause_armor_rot_spawn;
164 float autocvar_g_balance_pause_fuel_regen;
165 float autocvar_g_balance_pause_fuel_rot;
166 float autocvar_g_balance_pause_fuel_rot_spawn;
167 float autocvar_g_balance_pause_health_regen;
168 float autocvar_g_balance_pause_health_regen_spawn;
169 float autocvar_g_balance_pause_health_rot;
170 float autocvar_g_balance_pause_health_rot_spawn;
171 float autocvar_g_balance_portal_health;
172 float autocvar_g_balance_portal_lifetime;
173 float autocvar_g_balance_powerup_invincible_takedamage;
174 float autocvar_g_balance_powerup_invincible_time;
175 float autocvar_g_balance_powerup_strength_damage;
176 float autocvar_g_balance_powerup_strength_force;
177 float autocvar_g_balance_powerup_strength_selfdamage;
178 float autocvar_g_balance_powerup_strength_selfforce;
179 float autocvar_g_balance_powerup_strength_time;
180 float autocvar_g_balance_superweapons_time;
181 float autocvar_g_balance_selfdamagepercent;
182 bool autocvar_g_balance_teams;
183 bool autocvar_g_balance_teams_prevent_imbalance;
184 float autocvar_g_balance_teams_scorefactor;
185 float autocvar_g_ballistics_density_corpse;
186 float autocvar_g_ballistics_density_player;
187 float autocvar_g_ballistics_mindistance;
188 float autocvar_g_ban_default_bantime;
189 float autocvar_g_ban_default_masksize;
190 float autocvar_g_ban_sync_interval;
191 float autocvar_g_ban_sync_timeout;
192 string autocvar_g_ban_sync_trusted_servers;
193 bool autocvar_g_ban_sync_trusted_servers_verify;
194 string autocvar_g_ban_sync_uri;
195 string autocvar_g_banned_list;
196 bool autocvar_g_banned_list_idmode;
197 bool autocvar_g_bastet;
198 bool autocvar_g_botclip_collisions;
199 bool autocvar_g_bugrigs;
200 float autocvar_g_ca_damage2score_multiplier;
201 int autocvar_g_ca_point_leadlimit;
202 int autocvar_g_ca_point_limit;
203 float autocvar_g_ca_round_timelimit;
204 bool autocvar_g_ca_spectate_enemies;
205 int autocvar_g_ca_teams;
206 int autocvar_g_ca_teams_override;
207 bool autocvar_g_ca_team_spawns;
208 float autocvar_g_ca_warmup;
209 bool autocvar_g_campaign;
210 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
211 int autocvar_g_campaign_skill;
212 int autocvar_g_casings;
213 bool autocvar_g_changeteam_banned;
214 float autocvar_g_chat_flood_burst;
215 float autocvar_g_chat_flood_burst_team;
216 float autocvar_g_chat_flood_burst_tell;
217 float autocvar_g_chat_flood_lmax;
218 float autocvar_g_chat_flood_lmax_team;
219 float autocvar_g_chat_flood_lmax_tell;
220 bool autocvar_g_chat_flood_notify_flooder;
221 float autocvar_g_chat_flood_spl;
222 float autocvar_g_chat_flood_spl_team;
223 float autocvar_g_chat_flood_spl_tell;
224 int autocvar_g_chat_nospectators;
225 bool autocvar_g_chat_teamcolors;
226 bool autocvar_g_chat_tellprivacy;
227 bool autocvar_g_ctf_allow_vehicle_carry;
228 bool autocvar_g_ctf_allow_vehicle_touch;
229 bool autocvar_g_ctf_allow_monster_touch;
230 bool autocvar_g_ctf_throw;
231 float autocvar_g_ctf_throw_angle_max;
232 float autocvar_g_ctf_throw_angle_min;
233 int autocvar_g_ctf_throw_punish_count;
234 float autocvar_g_ctf_throw_punish_delay;
235 float autocvar_g_ctf_throw_punish_time;
236 float autocvar_g_ctf_throw_strengthmultiplier;
237 float autocvar_g_ctf_throw_velocity_forward;
238 float autocvar_g_ctf_throw_velocity_up;
239 float autocvar_g_ctf_drop_velocity_up;
240 float autocvar_g_ctf_drop_velocity_side;
241 bool autocvar_g_ctf_oneflag_reverse;
242 bool autocvar_g_ctf_portalteleport;
243 bool autocvar_g_ctf_pass;
244 float autocvar_g_ctf_pass_arc;
245 float autocvar_g_ctf_pass_arc_max;
246 float autocvar_g_ctf_pass_directional_max;
247 float autocvar_g_ctf_pass_directional_min;
248 float autocvar_g_ctf_pass_radius;
249 float autocvar_g_ctf_pass_wait;
250 bool autocvar_g_ctf_pass_request;
251 float autocvar_g_ctf_pass_turnrate;
252 float autocvar_g_ctf_pass_timelimit;
253 float autocvar_g_ctf_pass_velocity;
254 bool autocvar_g_ctf_dynamiclights;
255 float autocvar_g_ctf_flag_collect_delay;
256 float autocvar_g_ctf_flag_damageforcescale;
257 bool autocvar_g_ctf_flag_dropped_waypoint;
258 bool autocvar_g_ctf_flag_dropped_floatinwater;
259 bool autocvar_g_ctf_flag_glowtrails;
260 int autocvar_g_ctf_flag_health;
261 bool autocvar_g_ctf_flag_return;
262 float autocvar_g_ctf_flag_return_carried_radius;
263 float autocvar_g_ctf_flag_return_time;
264 bool autocvar_g_ctf_flag_return_when_unreachable;
265 float autocvar_g_ctf_flag_return_damage;
266 float autocvar_g_ctf_flag_return_damage_delay;
267 float autocvar_g_ctf_flag_return_dropped;
268 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
269 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
270 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
271 float autocvar_g_ctf_flagcarrier_selfforcefactor;
272 float autocvar_g_ctf_flagcarrier_damagefactor;
273 float autocvar_g_ctf_flagcarrier_forcefactor;
274 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
275 bool autocvar_g_ctf_fullbrightflags;
276 bool autocvar_g_ctf_ignore_frags;
277 int autocvar_g_ctf_score_capture;
278 int autocvar_g_ctf_score_capture_assist;
279 int autocvar_g_ctf_score_kill;
280 int autocvar_g_ctf_score_penalty_drop;
281 int autocvar_g_ctf_score_penalty_returned;
282 int autocvar_g_ctf_score_pickup_base;
283 int autocvar_g_ctf_score_pickup_dropped_early;
284 int autocvar_g_ctf_score_pickup_dropped_late;
285 int autocvar_g_ctf_score_return;
286 float autocvar_g_ctf_shield_force;
287 float autocvar_g_ctf_shield_max_ratio;
288 int autocvar_g_ctf_shield_min_negscore;
289 bool autocvar_g_ctf_stalemate;
290 int autocvar_g_ctf_stalemate_endcondition;
291 float autocvar_g_ctf_stalemate_time;
292 bool autocvar_g_ctf_reverse;
293 float autocvar_g_ctf_dropped_capture_delay;
294 float autocvar_g_ctf_dropped_capture_radius;
295 float autocvar_g_cts_finish_kill_delay;
296 bool autocvar_g_cts_selfdamage;
297 bool autocvar_g_debug_bot_commands;
298 int autocvar_g_domination_default_teams;
299 bool autocvar_g_domination_disable_frags;
300 int autocvar_g_domination_point_amt;
301 bool autocvar_g_domination_point_fullbright;
302 int autocvar_g_domination_point_leadlimit;
303 bool autocvar_g_domination_roundbased;
304 int autocvar_g_domination_roundbased_point_limit;
305 float autocvar_g_domination_round_timelimit;
306 float autocvar_g_domination_warmup;
307 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
308 float autocvar_g_domination_point_rate;
309 int autocvar_g_domination_teams_override;
310 bool autocvar_g_forced_respawn;
311 string autocvar_g_forced_team_blue;
312 string autocvar_g_forced_team_otherwise;
313 string autocvar_g_forced_team_pink;
314 string autocvar_g_forced_team_red;
315 string autocvar_g_forced_team_yellow;
316 bool autocvar_g_freezetag_frozen_damage_trigger;
317 float autocvar_g_freezetag_frozen_force;
318 float autocvar_g_freezetag_frozen_maxtime;
319 float autocvar_g_freezetag_revive_falldamage;
320 float autocvar_g_freezetag_revive_falldamage_health;
321 bool autocvar_g_freezetag_revive_nade;
322 float autocvar_g_freezetag_revive_nade_health;
323 int autocvar_g_freezetag_point_leadlimit;
324 int autocvar_g_freezetag_point_limit;
325 float autocvar_g_freezetag_revive_extra_size;
326 float autocvar_g_freezetag_revive_speed;
327 float autocvar_g_freezetag_revive_clearspeed;
328 float autocvar_g_freezetag_round_timelimit;
329 int autocvar_g_freezetag_teams;
330 int autocvar_g_freezetag_teams_override;
331 bool autocvar_g_freezetag_team_spawns;
332 float autocvar_g_freezetag_warmup;
333 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
334 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
335 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
336 bool autocvar_g_full_getstatus_responses;
337 bool autocvar_g_fullbrightitems;
338 bool autocvar_g_fullbrightplayers;
339 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
340 int autocvar_g_grappling_hook_tarzan;
341 bool autocvar_g_hitplots;
342 string autocvar_g_hitplots_individuals;
343 float autocvar_g_jetpack_acceleration_side;
344 float autocvar_g_jetpack_acceleration_up;
345 float autocvar_g_jetpack_antigravity;
346 int autocvar_g_jetpack_fuel;
347 float autocvar_g_jetpack_maxspeed_side;
348 float autocvar_g_jetpack_maxspeed_up;
349 int autocvar_g_keepaway_ballcarrier_effects;
350 float autocvar_g_keepaway_ballcarrier_damage;
351 float autocvar_g_keepaway_ballcarrier_force;
352 float autocvar_g_keepaway_ballcarrier_highspeed;
353 float autocvar_g_keepaway_ballcarrier_selfdamage;
354 float autocvar_g_keepaway_ballcarrier_selfforce;
355 float autocvar_g_keepaway_noncarrier_damage;
356 float autocvar_g_keepaway_noncarrier_force;
357 float autocvar_g_keepaway_noncarrier_selfdamage;
358 float autocvar_g_keepaway_noncarrier_selfforce;
359 bool autocvar_g_keepaway_noncarrier_warn;
360 int autocvar_g_keepaway_score_bckill;
361 int autocvar_g_keepaway_score_killac;
362 int autocvar_g_keepaway_score_timepoints;
363 float autocvar_g_keepaway_score_timeinterval;
364 float autocvar_g_keepawayball_damageforcescale;
365 int autocvar_g_keepawayball_effects;
366 float autocvar_g_keepawayball_respawntime;
367 int autocvar_g_keepawayball_trail_color;
368 int autocvar_g_keyhunt_point_leadlimit;
369 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
370 int autocvar_g_keyhunt_teams;
371 int autocvar_g_keyhunt_teams_override;
372 int autocvar_g_lms_extra_lives;
373 bool autocvar_g_lms_join_anytime;
374 int autocvar_g_lms_last_join;
375 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
376 bool autocvar_g_lms_regenerate;
377 #define autocvar_g_maplist cvar_string("g_maplist")
378 bool autocvar_g_maplist_check_waypoints;
379 int autocvar_g_maplist_index;
380 string autocvar_g_maplist_mostrecent;
381 int autocvar_g_maplist_mostrecent_count;
382 bool autocvar_g_maplist_selectrandom;
383 float autocvar_g_maplist_shuffle;
384 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
385 bool autocvar_g_maplist_votable_abstain;
386 float autocvar_g_maplist_votable_keeptwotime;
387 bool autocvar_g_maplist_votable_nodetail;
388 string autocvar_g_maplist_votable_screenshot_dir;
389 bool autocvar_g_maplist_votable_suggestions;
390 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
391 float autocvar_g_maplist_votable_timeout;
392 int autocvar_g_maxplayers;
393 float autocvar_g_maxplayers_spectator_blocktime;
394 float autocvar_g_maxpushtime;
395 float autocvar_g_maxspeed;
396 float autocvar_g_midair_shieldtime;
397 #define autocvar_g_instagib cvar("g_instagib")
398 int autocvar_g_instagib_ammo_drop;
399 int autocvar_g_instagib_extralives;
400 float autocvar_g_instagib_speed_highspeed;
401 float autocvar_g_instagib_invis_alpha;
402 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
403 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
404
405 float autocvar_g_movement_highspeed = 1;
406 int autocvar_g_multijump;
407 float autocvar_g_multijump_add;
408 float autocvar_g_multijump_speed;
409 string autocvar_g_mutatormsg;
410 float autocvar_g_nexball_basketball_bouncefactor;
411 float autocvar_g_nexball_basketball_bouncestop;
412 float autocvar_g_nexball_basketball_carrier_highspeed;
413 bool autocvar_g_nexball_basketball_meter;
414 float autocvar_g_nexball_basketball_meter_maxpower;
415 float autocvar_g_nexball_basketball_meter_minpower;
416 float autocvar_g_nexball_delay_collect;
417 float autocvar_g_nexball_delay_goal;
418 float autocvar_g_nexball_delay_start;
419 float autocvar_g_nexball_football_bouncefactor;
420 float autocvar_g_nexball_football_bouncestop;
421 int autocvar_g_nexball_goalleadlimit;
422 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
423 bool autocvar_g_nexball_radar_showallplayers;
424 bool autocvar_g_nexball_sound_bounce;
425 int autocvar_g_nexball_trail_color;
426 //float autocvar_g_nick_flood_penalty;
427 int autocvar_g_nick_flood_penalty_red;
428 int autocvar_g_nick_flood_penalty_yellow;
429 //float autocvar_g_nick_flood_timeout;
430 bool autocvar_g_nix_with_healtharmor;
431 bool autocvar_g_nix_with_blaster;
432 bool autocvar_g_nix_with_powerups;
433 bool autocvar_g_nodepthtestitems;
434 bool autocvar_g_nodepthtestplayers;
435 bool autocvar_g_norecoil;
436 float autocvar_g_onslaught_cp_buildhealth;
437 float autocvar_g_onslaught_cp_buildtime;
438 float autocvar_g_onslaught_cp_health;
439 float autocvar_g_onslaught_cp_regen;
440 float autocvar_g_onslaught_gen_health;
441 int autocvar_g_pickup_cells_max;
442 int autocvar_g_pickup_plasma_max;
443 int autocvar_g_pickup_fuel_max;
444 int autocvar_g_pickup_items;
445 int autocvar_g_pickup_nails_max;
446 int autocvar_g_pickup_rockets_max;
447 int autocvar_g_pickup_shells_max;
448 float autocvar_g_player_alpha;
449 float autocvar_g_player_brightness;
450 bool autocvar_g_playerclip_collisions;
451 int autocvar_g_powerups;
452 int autocvar_g_projectiles_damage;
453 bool autocvar_g_projectiles_keep_owner;
454 int autocvar_g_projectiles_newton_style;
455 float autocvar_g_projectiles_newton_style_2_maxfactor;
456 float autocvar_g_projectiles_newton_style_2_minfactor;
457 int autocvar_g_projectiles_spread_style;
458 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
459 float autocvar_g_race_qualifying_timelimit;
460 float autocvar_g_race_qualifying_timelimit_override;
461 int autocvar_g_race_teams;
462 float autocvar_g_respawn_delay_small;
463 int autocvar_g_respawn_delay_small_count;
464 float autocvar_g_respawn_delay_large;
465 int autocvar_g_respawn_delay_large_count;
466 float autocvar_g_respawn_delay_max;
467 bool autocvar_g_respawn_ghosts;
468 float autocvar_g_respawn_ghosts_maxtime;
469 float autocvar_g_respawn_ghosts_speed;
470 int autocvar_g_respawn_waves;
471 bool autocvar_g_running_guns;
472 bool autocvar_g_shootfromcenter;
473 int autocvar_g_shootfromclient;
474 bool autocvar_g_shootfromeye;
475 string autocvar_g_shootfromfixedorigin;
476 int autocvar_g_showweaponspawns;
477 bool autocvar_g_spawn_alloweffects;
478 float autocvar_g_spawn_furthest;
479 bool autocvar_g_spawn_useallspawns;
480 bool autocvar_g_spawnpoints_auto_move_out_of_solid;
481 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
482 bool autocvar_g_tdm_team_spawns;
483 int autocvar_g_tdm_point_limit;
484 int autocvar_g_tdm_point_leadlimit;
485 int autocvar_g_tdm_teams;
486 int autocvar_g_tdm_teams_override;
487 float autocvar_g_teamdamage_resetspeed;
488 float autocvar_g_teamdamage_threshold;
489 bool autocvar_g_telefrags;
490 bool autocvar_g_telefrags_avoid;
491 bool autocvar_g_telefrags_teamplay;
492 float autocvar_g_teleport_maxspeed;
493 bool autocvar_g_throughfloor_debug;
494 float autocvar_g_throughfloor_damage;
495 float autocvar_g_throughfloor_force;
496 float autocvar_g_throughfloor_damage_max_stddev;
497 float autocvar_g_throughfloor_force_max_stddev;
498 float autocvar_g_throughfloor_min_steps_player;
499 float autocvar_g_throughfloor_max_steps_player;
500 float autocvar_g_throughfloor_min_steps_other;
501 float autocvar_g_throughfloor_max_steps_other;
502 float autocvar_g_triggerimpulse_accel_multiplier;
503 float autocvar_g_triggerimpulse_accel_power;
504 float autocvar_g_triggerimpulse_directional_multiplier;
505 float autocvar_g_triggerimpulse_radial_multiplier;
506 bool autocvar_g_turrets;
507 float autocvar_g_turrets_aimidle_delay;
508 bool autocvar_g_turrets_nofire;
509 bool autocvar_g_turrets_reloadcvars;
510 float autocvar_g_turrets_targetscan_maxdelay;
511 float autocvar_g_turrets_targetscan_mindelay;
512 float autocvar_g_turrets_unit_ewheel_speed_fast;
513 float autocvar_g_turrets_unit_ewheel_speed_slow;
514 float autocvar_g_turrets_unit_ewheel_speed_slower;
515 float autocvar_g_turrets_unit_ewheel_speed_stop;
516 float autocvar_g_turrets_unit_ewheel_turnrate;
517 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
518 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
519 float autocvar_g_turrets_unit_hk_std_shot_speed;
520 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
521 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
522 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
523 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
524 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
525 float autocvar_g_turrets_unit_walker_speed_jump;
526 float autocvar_g_turrets_unit_walker_speed_roam;
527 float autocvar_g_turrets_unit_walker_speed_run;
528 float autocvar_g_turrets_unit_walker_speed_stop;
529 float autocvar_g_turrets_unit_walker_speed_swim;
530 float autocvar_g_turrets_unit_walker_speed_walk;
531 float autocvar_g_turrets_unit_walker_std_meele_dmg;
532 float autocvar_g_turrets_unit_walker_std_meele_force;
533 float autocvar_g_turrets_unit_walker_std_meele_range;
534 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
535 float autocvar_g_turrets_unit_walker_std_rocket_force;
536 float autocvar_g_turrets_unit_walker_std_rocket_radius;
537 float autocvar_g_turrets_unit_walker_std_rocket_refire;
538 float autocvar_g_turrets_unit_walker_std_rocket_speed;
539 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
540 float autocvar_g_turrets_unit_walker_std_rockets_range;
541 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
542 float autocvar_g_turrets_unit_walker_turn;
543 float autocvar_g_turrets_unit_walker_turn_walk;
544 float autocvar_g_turrets_unit_walker_turn_run;
545 float autocvar_g_turrets_unit_walker_turn_strafe;
546 float autocvar_g_turrets_unit_walker_turn_swim;
547 bool autocvar_g_use_ammunition;
548 bool autocvar_g_waypointeditor;
549 int autocvar_g_waypointeditor_auto;
550 int autocvar_g_waypoints_for_items;
551 float autocvar_g_weapon_charge_colormod_blue_full;
552 float autocvar_g_weapon_charge_colormod_blue_half;
553 float autocvar_g_weapon_charge_colormod_green_full;
554 float autocvar_g_weapon_charge_colormod_green_half;
555 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
556 float autocvar_g_weapon_charge_colormod_red_full;
557 float autocvar_g_weapon_charge_colormod_red_half;
558 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
559 bool autocvar_g_weapon_throwable;
560 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
561 string autocvar_g_xonoticversion;
562 float autocvar_gameversion;
563 float autocvar_gameversion_min;
564 float autocvar_gameversion_max;
565 string autocvar_hostname;
566 bool autocvar_lastlevel;
567 int autocvar_leadlimit;
568 int autocvar_leadlimit_and_fraglimit;
569 int autocvar_leadlimit_override;
570 int autocvar_loddebug;
571 int autocvar_minplayers;
572 string autocvar_nextmap;
573 bool autocvar_prvm_backtraceforwarnings;
574 string autocvar_quit_and_redirect;
575 float autocvar_quit_and_redirect_timer;
576 bool autocvar_quit_when_empty;
577 float autocvar_r_showbboxes;
578 int autocvar_rescan_pending;
579 bool autocvar_samelevel;
580 string autocvar_sessionid;
581 #define autocvar_skill cvar("skill")
582 float autocvar_skill_auto;
583 #define autocvar_slowmo cvar("slowmo")
584 float autocvar_snd_soundradius;
585 int autocvar_spawn_debug;
586 bool autocvar_speedmeter;
587 float autocvar_sv_accuracy_data_share = 1;
588 string autocvar_sv_adminnick;
589 bool autocvar_sv_autoscreenshot;
590 int autocvar_sv_cheats;
591 float autocvar_sv_clientcommand_antispam_time;
592 int autocvar_sv_clientcommand_antispam_count;
593 bool autocvar_sv_curl_serverpackages_auto;
594 bool autocvar_sv_db_saveasdump;
595 bool autocvar_sv_defaultcharacter;
596 string autocvar_sv_defaultplayercolors;
597 string autocvar_sv_defaultplayermodel;
598 string autocvar_sv_defaultplayermodel_blue;
599 string autocvar_sv_defaultplayermodel_pink;
600 string autocvar_sv_defaultplayermodel_red;
601 string autocvar_sv_defaultplayermodel_yellow;
602 int autocvar_sv_defaultplayerskin;
603 float autocvar_sv_dodging_delay;
604 float autocvar_sv_dodging_height_threshold;
605 float autocvar_sv_dodging_horiz_speed;
606 float autocvar_sv_dodging_horiz_speed_frozen;
607 float autocvar_sv_dodging_ramp_time;
608 bool autocvar_sv_dodging_sound;
609 float autocvar_sv_dodging_up_speed;
610 float autocvar_sv_dodging_wall_distance_threshold;
611 bool autocvar_sv_dodging_wall_dodging;
612 bool autocvar_sv_dodging_frozen;
613 bool autocvar_sv_dodging_frozen_doubletap;
614 bool autocvar_sv_doublejump;
615 bool autocvar_sv_eventlog;
616 bool autocvar_sv_eventlog_console;
617 bool autocvar_sv_eventlog_files;
618 int autocvar_sv_eventlog_files_counter;
619 string autocvar_sv_eventlog_files_nameprefix;
620 string autocvar_sv_eventlog_files_namesuffix;
621 bool autocvar_sv_eventlog_files_timestamps;
622 float autocvar_sv_friction_on_land;
623 var float autocvar_sv_friction_slick = 0.5;
624 float autocvar_sv_gameplayfix_q2airaccelerate;
625 int autocvar_sv_gentle;
626 #define autocvar_sv_gravity cvar("sv_gravity")
627 string autocvar_sv_intermission_cdtrack;
628 float autocvar_sv_itemstime;
629 float autocvar_sv_jumpspeedcap_max;
630 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
631 float autocvar_sv_jumpspeedcap_min;
632 float autocvar_sv_jumpvelocity;
633 bool autocvar_sv_logscores_bots;
634 bool autocvar_sv_logscores_console;
635 bool autocvar_sv_logscores_file;
636 string autocvar_sv_logscores_filename;
637 float autocvar_sv_mapchange_delay;
638 float autocvar_sv_maxairspeed;
639 float autocvar_sv_maxspeed;
640 string autocvar_sv_motd;
641 bool autocvar_sv_precacheplayermodels;
642 //float autocvar_sv_precacheweapons; // WEAPONTODO?
643 bool autocvar_sv_q3acompat_machineshotgunswap;
644 bool autocvar_sv_ready_restart;
645 bool autocvar_sv_ready_restart_after_countdown;
646 bool autocvar_sv_ready_restart_repeatable;
647 bool autocvar_sv_servermodelsonly;
648 int autocvar_sv_spectate;
649 float autocvar_sv_spectator_speed_multiplier;
650 bool autocvar_sv_status_privacy;
651 float autocvar_sv_stepheight;
652 float autocvar_sv_strengthsound_antispam_refire_threshold;
653 float autocvar_sv_strengthsound_antispam_time;
654 bool autocvar_sv_teamnagger;
655 bool autocvar_sv_timeout;
656 float autocvar_sv_timeout_leadtime;
657 float autocvar_sv_timeout_length;
658 int autocvar_sv_timeout_number;
659 float autocvar_sv_timeout_resumetime;
660 bool autocvar_sv_vote_call;
661 bool autocvar_sv_vote_change;
662 string autocvar_sv_vote_commands;
663 bool autocvar_sv_vote_gametype;
664 float autocvar_sv_vote_gametype_timeout;
665 string autocvar_sv_vote_gametype_options;
666 float autocvar_sv_vote_gametype_keeptwotime;
667 bool autocvar_sv_vote_gametype_default_current;
668 int autocvar_sv_vote_limit;
669 float autocvar_sv_vote_majority_factor;
670 float autocvar_sv_vote_majority_factor_of_voted;
671 bool autocvar_sv_vote_master;
672 bool autocvar_sv_vote_master_callable;
673 string autocvar_sv_vote_master_commands;
674 string autocvar_sv_vote_master_password;
675 int autocvar_sv_vote_master_playerlimit;
676 bool autocvar_sv_vote_no_stops_vote;
677 int autocvar_sv_vote_nospectators;
678 //string autocvar_sv_vote_only_commands;
679 bool autocvar_sv_vote_override_mostrecent;
680 bool autocvar_sv_vote_singlecount;
681 float autocvar_sv_vote_stop;
682 float autocvar_sv_vote_timeout;
683 float autocvar_sv_vote_wait;
684 bool autocvar_sv_vote_gamestart;
685 float autocvar_sv_waypointsprite_deadlifetime;
686 float autocvar_sv_waypointsprite_deployed_lifetime;
687 float autocvar_sv_waypointsprite_limitedrange;
688 string autocvar_sv_weaponstats_file;
689 float autocvar_sv_gibhealth;
690 float autocvar_sys_ticrate;
691 bool autocvar_teamplay_lockonrestart;
692 int autocvar_teamplay_mode;
693 #define autocvar_timelimit cvar("timelimit")
694 #define autocvar_timelimit_override cvar("timelimit_override")
695 float autocvar_timelimit_increment;
696 float autocvar_timelimit_decrement;
697 float autocvar_timelimit_min;
698 float autocvar_timelimit_max;
699 float autocvar_timelimit_overtime;
700 int autocvar_timelimit_overtimes;
701 float autocvar_timelimit_suddendeath;
702 #define autocvar_utf8_enable cvar("utf8_enable")
703 bool autocvar_waypoint_benchmark;
704 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
705 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
706 float autocvar_g_trueaim_minrange;
707 bool autocvar_g_debug_defaultsounds;
708 float autocvar_g_grab_range;
709 int autocvar_g_sandbox_info;
710 bool autocvar_g_sandbox_readonly;
711 string autocvar_g_sandbox_storage_name;
712 float autocvar_g_sandbox_storage_autosave;
713 bool autocvar_g_sandbox_storage_autoload;
714 float autocvar_g_sandbox_editor_flood;
715 int autocvar_g_sandbox_editor_maxobjects;
716 int autocvar_g_sandbox_editor_free;
717 float autocvar_g_sandbox_editor_distance_spawn;
718 float autocvar_g_sandbox_editor_distance_edit;
719 float autocvar_g_sandbox_object_scale_min;
720 float autocvar_g_sandbox_object_scale_max;
721 float autocvar_g_sandbox_object_material_velocity_min;
722 float autocvar_g_sandbox_object_material_velocity_factor;
723 int autocvar_g_max_info_autoscreenshot;
724 bool autocvar_physics_ode;
725 int autocvar_g_physical_items;
726 float autocvar_g_physical_items_damageforcescale;
727 float autocvar_g_physical_items_reset;
728 float autocvar_g_monsters;
729 bool autocvar_g_monsters_edit;
730 bool autocvar_g_monsters_sounds;
731 float autocvar_g_monsters_think_delay;
732 int autocvar_g_monsters_max;
733 int autocvar_g_monsters_max_perplayer;
734 float autocvar_g_monsters_target_range;
735 bool autocvar_g_monsters_target_infront;
736 float autocvar_g_monsters_attack_range;
737 int autocvar_g_monsters_score_kill;
738 int autocvar_g_monsters_score_spawned;
739 bool autocvar_g_monsters_typefrag;
740 bool autocvar_g_monsters_owners;
741 float autocvar_g_monsters_miniboss_chance;
742 float autocvar_g_monsters_miniboss_healthboost;
743 float autocvar_g_monsters_drop_time;
744 float autocvar_g_monsters_spawnshieldtime;
745 bool autocvar_g_monsters_teams;
746 float autocvar_g_monsters_respawn_delay;
747 bool autocvar_g_monsters_respawn;
748 float autocvar_g_monsters_armor_blockpercent;
749 float autocvar_g_touchexplode_radius;
750 float autocvar_g_touchexplode_damage;
751 float autocvar_g_touchexplode_edgedamage;
752 float autocvar_g_touchexplode_force;
753 float autocvar_g_invasion_round_timelimit;
754 int autocvar_g_invasion_teams;
755 bool autocvar_g_invasion_team_spawns;
756 float autocvar_g_invasion_spawnpoint_spawn_delay;
757 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
758 float autocvar_g_invasion_warmup;
759 int autocvar_g_invasion_monster_count;
760 bool autocvar_g_invasion_zombies_only;
761 float autocvar_g_invasion_spawn_delay;
762 #define autocvar_g_bloodloss cvar("g_bloodloss")
763 float autocvar_g_random_gravity_negative_chance;
764 float autocvar_g_random_gravity_min;
765 float autocvar_g_random_gravity_max;
766 float autocvar_g_random_gravity_positive;
767 float autocvar_g_random_gravity_negative;
768 float autocvar_g_random_gravity_delay;
769 bool autocvar_g_nades;
770 vector autocvar_g_nades_throw_offset;
771 bool autocvar_g_nades_spawn;
772 int autocvar_g_nades_spawn_count;
773 bool autocvar_g_nades_client_select;
774 float autocvar_g_nades_nade_lifetime;
775 float autocvar_g_nades_nade_minforce;
776 float autocvar_g_nades_nade_maxforce;
777 float autocvar_g_nades_nade_health;
778 float autocvar_g_nades_nade_refire;
779 float autocvar_g_nades_nade_damage;
780 float autocvar_g_nades_nade_edgedamage;
781 float autocvar_g_nades_nade_radius;
782 float autocvar_g_nades_nade_force;
783 int autocvar_g_nades_nade_newton_style;
784 int autocvar_g_nades_napalm_ball_count;
785 float autocvar_g_nades_napalm_ball_spread;
786 float autocvar_g_nades_napalm_ball_damage;
787 float autocvar_g_nades_napalm_ball_damageforcescale;
788 float autocvar_g_nades_napalm_ball_lifetime;
789 float autocvar_g_nades_napalm_ball_radius;
790 bool autocvar_g_nades_napalm_blast;
791 float autocvar_g_nades_napalm_fountain_lifetime;
792 float autocvar_g_nades_napalm_fountain_delay;
793 float autocvar_g_nades_napalm_fountain_radius;
794 float autocvar_g_nades_napalm_fountain_damage;
795 float autocvar_g_nades_napalm_fountain_edgedamage;
796 float autocvar_g_nades_napalm_burntime;
797 bool autocvar_g_nades_napalm_selfdamage;
798 int autocvar_g_nades_nade_type;
799 int autocvar_g_nades_bonus_type;
800 bool autocvar_g_nades_bonus;
801 bool autocvar_g_nades_bonus_onstrength;
802 bool autocvar_g_nades_bonus_client_select;
803 int autocvar_g_nades_bonus_max;
804 int autocvar_g_nades_bonus_score_max;
805 int autocvar_g_nades_bonus_score_time;
806 int autocvar_g_nades_bonus_score_time_flagcarrier;
807 int autocvar_g_nades_bonus_score_minor;
808 int autocvar_g_nades_bonus_score_low;
809 int autocvar_g_nades_bonus_score_high;
810 int autocvar_g_nades_bonus_score_medium;
811 int autocvar_g_nades_bonus_score_spree;
812 float autocvar_g_nades_ice_freeze_time;
813 float autocvar_g_nades_ice_health;
814 bool autocvar_g_nades_ice_explode;
815 bool autocvar_g_nades_ice_teamcheck;
816 float autocvar_g_nades_heal_time;
817 float autocvar_g_nades_heal_rate;
818 float autocvar_g_nades_heal_friend;
819 float autocvar_g_nades_heal_foe;
820 string autocvar_g_nades_pokenade_monster_type;
821 float autocvar_g_nades_pokenade_monster_lifetime;
822 float autocvar_g_campcheck_damage;
823 float autocvar_g_campcheck_distance;
824 float autocvar_g_campcheck_interval;
825 bool autocvar_g_jump_grunt;
826 bool autocvar_g_overkill_powerups_replace;
827 float autocvar_g_overkill_superguns_respawn_time;
828 bool autocvar_g_overkill_100h_anyway;
829 bool autocvar_g_overkill_100a_anyway;
830 bool autocvar_g_overkill_ammo_charge;
831 float autocvar_g_overkill_ammo_charge_notice;
832 float autocvar_g_overkill_ammo_charge_limit;
833 float autocvar_g_spawn_near_teammate_distance;
834 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
835 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
836 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
837 int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
838 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
839 bool autocvar_g_physics_clientselect;
840 string autocvar_g_physics_clientselect_options;
841 string autocvar_g_physics_clientselect_default;
842 float autocvar_g_buffs_waypoint_distance;
843 bool autocvar_g_buffs_randomize;
844 float autocvar_g_buffs_random_lifetime;
845 bool autocvar_g_buffs_random_location;
846 int autocvar_g_buffs_random_location_attempts;
847 int autocvar_g_buffs_spawn_count;
848 bool autocvar_g_buffs_replace_powerups;
849 float autocvar_g_buffs_cooldown_activate;
850 float autocvar_g_buffs_cooldown_respawn;
851 float autocvar_g_buffs_resistance_blockpercent;
852 float autocvar_g_buffs_medic_survive_chance;
853 float autocvar_g_buffs_medic_survive_health;
854 float autocvar_g_buffs_medic_rot;
855 float autocvar_g_buffs_medic_max;
856 float autocvar_g_buffs_medic_regen;
857 float autocvar_g_buffs_vengeance_damage_multiplier;
858 float autocvar_g_buffs_bash_force;
859 float autocvar_g_buffs_bash_force_self;
860 float autocvar_g_buffs_disability_time;
861 float autocvar_g_buffs_disability_speed;
862 float autocvar_g_buffs_disability_rate;
863 float autocvar_g_buffs_speed_speed;
864 float autocvar_g_buffs_speed_rate;
865 float autocvar_g_buffs_speed_damage_take;
866 float autocvar_g_buffs_speed_regen;
867 float autocvar_g_buffs_vampire_damage_steal;
868 float autocvar_g_buffs_invisible_alpha;
869 float autocvar_g_buffs_flight_gravity;
870 float autocvar_g_buffs_jump_height;
871 float autocvar_sv_player_scale;
872 #endif