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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 #ifndef SERVER_AUTOCVARS_H
2 #define SERVER_AUTOCVARS_H
3
4 #if defined(CSQC)
5 #elif defined(MENUQC)
6 #elif defined(SVQC)
7     #include "../common/util-pre.qh"
8     #include "sys-pre.qh"
9     #include "../dpdefs/progsdefs.qc"
10     #include "../dpdefs/dpextensions.qc"
11     #include "sys-post.qh"
12     #include "../warpzonelib/anglestransform.qh"
13     #include "../warpzonelib/mathlib.qh"
14     #include "../warpzonelib/common.qh"
15     #include "../warpzonelib/util_server.qh"
16     #include "../warpzonelib/server.qh"
17     #include "../common/constants.qh"
18     #include "../common/stats.qh"
19     #include "../common/teams.qh"
20     #include "../common/util.qh"
21     #include "../common/nades.qh"
22     #include "../common/buffs.qh"
23     #include "../common/test.qh"
24     #include "../common/counting.qh"
25     #include "../common/urllib.qh"
26     #include "../common/command/markup.qh"
27     #include "../common/command/rpn.qh"
28     #include "../common/command/generic.qh"
29     #include "../common/command/shared_defs.qh"
30     #include "../common/net_notice.qh"
31     #include "../common/animdecide.qh"
32     #include "../common/monsters/monsters.qh"
33     #include "../common/monsters/sv_monsters.qh"
34     #include "../common/monsters/spawn.qh"
35     #include "../common/weapons/config.qh"
36     #include "../common/weapons/weapons.qh"
37     #include "weapons/accuracy.qh"
38     #include "weapons/common.qh"
39     #include "weapons/csqcprojectile.qh"
40     #include "weapons/hitplot.qh"
41     #include "weapons/selection.qh"
42     #include "weapons/spawning.qh"
43     #include "weapons/throwing.qh"
44     #include "weapons/tracing.qh"
45     #include "weapons/weaponstats.qh"
46     #include "weapons/weaponsystem.qh"
47     #include "t_items.qh"
48 #endif
49
50 bool autocvar__notarget;
51 bool autocvar__independent_players;
52 bool autocvar__campaign_testrun;
53 int autocvar__campaign_index;
54 string autocvar__campaign_name;
55 bool autocvar__sv_init;
56 float autocvar_bot_ai_aimskill_blendrate;
57 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
58 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
59 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
60 float autocvar_bot_ai_aimskill_fixedrate;
61 float autocvar_bot_ai_aimskill_mouse;
62 float autocvar_bot_ai_aimskill_offset;
63 float autocvar_bot_ai_aimskill_order_filter_1st;
64 float autocvar_bot_ai_aimskill_order_filter_2nd;
65 float autocvar_bot_ai_aimskill_order_filter_3th;
66 float autocvar_bot_ai_aimskill_order_filter_4th;
67 float autocvar_bot_ai_aimskill_order_filter_5th;
68 float autocvar_bot_ai_aimskill_order_mix_1st;
69 float autocvar_bot_ai_aimskill_order_mix_2nd;
70 float autocvar_bot_ai_aimskill_order_mix_3th;
71 float autocvar_bot_ai_aimskill_order_mix_4th;
72 float autocvar_bot_ai_aimskill_order_mix_5th;
73 float autocvar_bot_ai_aimskill_think;
74 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
75 float autocvar_bot_ai_bunnyhop_skilloffset;
76 float autocvar_bot_ai_bunnyhop_startdistance;
77 float autocvar_bot_ai_bunnyhop_stopdistance;
78 float autocvar_bot_ai_chooseweaponinterval;
79 string autocvar_bot_ai_custom_weapon_priority_close;
80 string autocvar_bot_ai_custom_weapon_priority_distances;
81 string autocvar_bot_ai_custom_weapon_priority_far;
82 string autocvar_bot_ai_custom_weapon_priority_mid;
83 float autocvar_bot_ai_dangerdetectioninterval;
84 float autocvar_bot_ai_dangerdetectionupdates;
85 float autocvar_bot_ai_enemydetectioninterval;
86 float autocvar_bot_ai_enemydetectionradius;
87 float autocvar_bot_ai_friends_aware_pickup_radius;
88 float autocvar_bot_ai_ignoregoal_timeout;
89 float autocvar_bot_ai_keyboard_distance;
90 float autocvar_bot_ai_keyboard_threshold;
91 float autocvar_bot_ai_navigation_jetpack;
92 float autocvar_bot_ai_navigation_jetpack_mindistance;
93 float autocvar_bot_ai_strategyinterval;
94 float autocvar_bot_ai_thinkinterval;
95 bool autocvar_bot_ai_weapon_combo;
96 float autocvar_bot_ai_weapon_combo_threshold;
97 string autocvar_bot_config_file;
98 bool autocvar_bot_god;
99 bool autocvar_bot_ignore_bots;
100 bool autocvar_bot_join_empty;
101 bool autocvar_bot_navigation_ignoreplayers;
102 bool autocvar_bot_nofire;
103 #define autocvar_bot_number cvar("bot_number")
104 #define autocvar_bot_prefix cvar_string("bot_prefix")
105 bool autocvar_bot_sound_monopoly;
106 #define autocvar_bot_suffix cvar_string("bot_suffix")
107 bool autocvar_bot_usemodelnames;
108 int autocvar_bot_vs_human;
109 int autocvar_bot_debug;
110 bool autocvar_bot_debug_tracewalk;
111 bool autocvar_bot_debug_goalstack;
112 bool autocvar_bot_wander_enable;
113 int autocvar_captureleadlimit_override;
114 #define autocvar_capturelimit_override cvar("capturelimit_override")
115 #define autocvar_developer cvar("developer")
116 float autocvar_ekg;
117 #define autocvar_fraglimit cvar("fraglimit")
118 #define autocvar_fraglimit_override cvar("fraglimit_override")
119 bool autocvar_g_allow_oldvortexbeam;
120 int autocvar_g_antilag;
121 float autocvar_g_antilag_nudge;
122 float autocvar_g_balance_armor_blockpercent;
123 int autocvar_g_balance_armor_limit;
124 float autocvar_g_balance_armor_regen;
125 float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
126 int autocvar_g_balance_armor_regenstable;
127 float autocvar_g_balance_armor_rot;
128 float autocvar_g_balance_armor_rotlinear;
129 int autocvar_g_balance_armor_rotstable;
130 int autocvar_g_balance_armor_start;
131 float autocvar_g_balance_cloaked_alpha;
132 float autocvar_g_balance_contents_damagerate;
133 float autocvar_g_balance_contents_drowndelay;
134 int autocvar_g_balance_contents_playerdamage_drowning;
135 int autocvar_g_balance_contents_playerdamage_lava;
136 int autocvar_g_balance_contents_playerdamage_slime;
137 int autocvar_g_balance_contents_projectiledamage;
138 float autocvar_g_balance_damagepush_speedfactor;
139 float autocvar_g_balance_falldamage_deadminspeed;
140 float autocvar_g_balance_falldamage_factor;
141 int autocvar_g_balance_falldamage_maxdamage;
142 float autocvar_g_balance_falldamage_minspeed;
143 int autocvar_g_balance_firetransfer_damage;
144 int autocvar_g_balance_firetransfer_time;
145 float autocvar_g_balance_fuel_limit;
146 float autocvar_g_balance_fuel_regen;
147 float autocvar_g_balance_fuel_regenlinear;
148 int autocvar_g_balance_fuel_regenstable;
149 float autocvar_g_balance_fuel_rot;
150 float autocvar_g_balance_fuel_rotlinear;
151 int autocvar_g_balance_fuel_rotstable;
152 float autocvar_g_balance_grapplehook_airfriction;
153 float autocvar_g_balance_grapplehook_force_rubber;
154 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
155 float autocvar_g_balance_grapplehook_health;
156 float autocvar_g_balance_grapplehook_length_min;
157 float autocvar_g_balance_grapplehook_speed_fly;
158 float autocvar_g_balance_grapplehook_speed_pull;
159 float autocvar_g_balance_grapplehook_stretch;
160 float autocvar_g_balance_grapplehook_damagedbycontents;
161 float autocvar_g_balance_grapplehook_refire;
162 float autocvar_g_balance_health_limit;
163 float autocvar_g_balance_health_regen;
164 float autocvar_g_balance_health_regenlinear;
165 float autocvar_g_balance_health_regenstable;
166 float autocvar_g_balance_health_rot;
167 float autocvar_g_balance_health_rotlinear;
168 float autocvar_g_balance_health_rotstable;
169 float autocvar_g_balance_keyhunt_damageforcescale;
170 float autocvar_g_balance_keyhunt_delay_collect;
171 float autocvar_g_balance_keyhunt_delay_return;
172 float autocvar_g_balance_keyhunt_delay_round;
173 float autocvar_g_balance_keyhunt_delay_tracking;
174 float autocvar_g_balance_keyhunt_dropvelocity;
175 float autocvar_g_balance_keyhunt_maxdist;
176 float autocvar_g_balance_keyhunt_protecttime;
177 float autocvar_g_balance_keyhunt_score_capture;
178 float autocvar_g_balance_keyhunt_score_carrierfrag;
179 float autocvar_g_balance_keyhunt_score_collect;
180 float autocvar_g_balance_keyhunt_score_destroyed;
181 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
182 float autocvar_g_balance_keyhunt_score_push;
183 float autocvar_g_balance_keyhunt_throwvelocity;
184 float autocvar_g_balance_kill_delay;
185 float autocvar_g_balance_kill_antispam;
186 float autocvar_g_balance_nexball_primary_animtime;
187 float autocvar_g_balance_nexball_primary_refire;
188 float autocvar_g_balance_nexball_primary_speed;
189 float autocvar_g_balance_nexball_secondary_animtime;
190 float autocvar_g_balance_nexball_secondary_force;
191 float autocvar_g_balance_nexball_secondary_lifetime;
192 float autocvar_g_balance_nexball_secondary_refire;
193 float autocvar_g_balance_nexball_secondary_speed;
194 float autocvar_g_balance_nix_ammo_cells;
195 float autocvar_g_balance_nix_ammo_plasma;
196 float autocvar_g_balance_nix_ammo_fuel;
197 float autocvar_g_balance_nix_ammo_nails;
198 float autocvar_g_balance_nix_ammo_rockets;
199 float autocvar_g_balance_nix_ammo_shells;
200 float autocvar_g_balance_nix_ammoincr_cells;
201 float autocvar_g_balance_nix_ammoincr_plasma;
202 float autocvar_g_balance_nix_ammoincr_fuel;
203 float autocvar_g_balance_nix_ammoincr_nails;
204 float autocvar_g_balance_nix_ammoincr_rockets;
205 float autocvar_g_balance_nix_ammoincr_shells;
206 float autocvar_g_balance_nix_incrtime;
207 float autocvar_g_balance_nix_roundtime;
208 float autocvar_g_balance_pause_armor_rot;
209 float autocvar_g_balance_pause_armor_rot_spawn;
210 float autocvar_g_balance_pause_fuel_regen;
211 float autocvar_g_balance_pause_fuel_rot;
212 float autocvar_g_balance_pause_fuel_rot_spawn;
213 float autocvar_g_balance_pause_health_regen;
214 float autocvar_g_balance_pause_health_regen_spawn;
215 float autocvar_g_balance_pause_health_rot;
216 float autocvar_g_balance_pause_health_rot_spawn;
217 float autocvar_g_balance_portal_health;
218 float autocvar_g_balance_portal_lifetime;
219 float autocvar_g_balance_powerup_invincible_takedamage;
220 float autocvar_g_balance_powerup_invincible_time;
221 float autocvar_g_balance_powerup_strength_damage;
222 float autocvar_g_balance_powerup_strength_force;
223 float autocvar_g_balance_powerup_strength_selfdamage;
224 float autocvar_g_balance_powerup_strength_selfforce;
225 float autocvar_g_balance_powerup_strength_time;
226 float autocvar_g_balance_superweapons_time;
227 float autocvar_g_balance_selfdamagepercent;
228 float autocvar_g_balance_teams;
229 float autocvar_g_balance_teams_prevent_imbalance;
230 float autocvar_g_balance_teams_scorefactor;
231 float autocvar_g_ballistics_density_corpse;
232 float autocvar_g_ballistics_density_player;
233 float autocvar_g_ballistics_mindistance;
234 float autocvar_g_ban_default_bantime;
235 float autocvar_g_ban_default_masksize;
236 float autocvar_g_ban_sync_interval;
237 float autocvar_g_ban_sync_timeout;
238 string autocvar_g_ban_sync_trusted_servers;
239 float autocvar_g_ban_sync_trusted_servers_verify;
240 string autocvar_g_ban_sync_uri;
241 string autocvar_g_banned_list;
242 float autocvar_g_banned_list_idmode;
243 float autocvar_g_bastet;
244 float autocvar_g_botclip_collisions;
245 float autocvar_g_bugrigs;
246 float autocvar_g_ca_damage2score_multiplier;
247 float autocvar_g_ca_point_leadlimit;
248 float autocvar_g_ca_point_limit;
249 float autocvar_g_ca_round_timelimit;
250 float autocvar_g_ca_spectate_enemies;
251 float autocvar_g_ca_teams;
252 float autocvar_g_ca_teams_override;
253 float autocvar_g_ca_team_spawns;
254 float autocvar_g_ca_warmup;
255 float autocvar_g_campaign;
256 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
257 float autocvar_g_campaign_skill;
258 float autocvar_g_casings;
259 float autocvar_g_changeteam_banned;
260 float autocvar_g_chat_flood_burst;
261 float autocvar_g_chat_flood_burst_team;
262 float autocvar_g_chat_flood_burst_tell;
263 float autocvar_g_chat_flood_lmax;
264 float autocvar_g_chat_flood_lmax_team;
265 float autocvar_g_chat_flood_lmax_tell;
266 float autocvar_g_chat_flood_notify_flooder;
267 float autocvar_g_chat_flood_spl;
268 float autocvar_g_chat_flood_spl_team;
269 float autocvar_g_chat_flood_spl_tell;
270 float autocvar_g_chat_nospectators;
271 float autocvar_g_chat_teamcolors;
272 float autocvar_g_chat_tellprivacy;
273 float autocvar_g_ctf_allow_vehicle_carry;
274 float autocvar_g_ctf_allow_vehicle_touch;
275 float autocvar_g_ctf_allow_monster_touch;
276 float autocvar_g_ctf_throw;
277 float autocvar_g_ctf_throw_angle_max;
278 float autocvar_g_ctf_throw_angle_min;
279 float autocvar_g_ctf_throw_punish_count;
280 float autocvar_g_ctf_throw_punish_delay;
281 float autocvar_g_ctf_throw_punish_time;
282 float autocvar_g_ctf_throw_strengthmultiplier;
283 float autocvar_g_ctf_throw_velocity_forward;
284 float autocvar_g_ctf_throw_velocity_up;
285 float autocvar_g_ctf_drop_velocity_up;
286 float autocvar_g_ctf_drop_velocity_side;
287 float autocvar_g_ctf_portalteleport;
288 float autocvar_g_ctf_pass;
289 float autocvar_g_ctf_pass_arc;
290 float autocvar_g_ctf_pass_arc_max;
291 float autocvar_g_ctf_pass_directional_max;
292 float autocvar_g_ctf_pass_directional_min;
293 float autocvar_g_ctf_pass_radius;
294 float autocvar_g_ctf_pass_wait;
295 float autocvar_g_ctf_pass_request;
296 float autocvar_g_ctf_pass_turnrate;
297 float autocvar_g_ctf_pass_timelimit;
298 float autocvar_g_ctf_pass_velocity;
299 float autocvar_g_ctf_dynamiclights;
300 string autocvar_g_ctf_flag_blue_model;
301 float autocvar_g_ctf_flag_blue_skin;
302 float autocvar_g_ctf_flag_collect_delay;
303 float autocvar_g_ctf_flag_damageforcescale;
304 float autocvar_g_ctf_flag_dropped_waypoint;
305 float autocvar_g_ctf_flag_dropped_floatinwater;
306 float autocvar_g_ctf_flag_glowtrails;
307 float autocvar_g_ctf_flag_health;
308 string autocvar_g_ctf_flag_red_model;
309 float autocvar_g_ctf_flag_red_skin;
310 float autocvar_g_ctf_flag_return_time;
311 float autocvar_g_ctf_flag_return_when_unreachable;
312 float autocvar_g_ctf_flag_return_damage;
313 float autocvar_g_ctf_flag_return_dropped;
314 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
315 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
316 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
317 float autocvar_g_ctf_flagcarrier_selfforcefactor;
318 float autocvar_g_ctf_flagcarrier_damagefactor;
319 float autocvar_g_ctf_flagcarrier_forcefactor;
320 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
321 float autocvar_g_ctf_fullbrightflags;
322 float autocvar_g_ctf_ignore_frags;
323 float autocvar_g_ctf_score_capture;
324 float autocvar_g_ctf_score_capture_assist;
325 float autocvar_g_ctf_score_kill;
326 float autocvar_g_ctf_score_penalty_drop;
327 //float autocvar_g_ctf_score_penalty_suicidedrop;
328 float autocvar_g_ctf_score_penalty_returned;
329 float autocvar_g_ctf_score_pickup_base;
330 float autocvar_g_ctf_score_pickup_dropped_early;
331 float autocvar_g_ctf_score_pickup_dropped_late;
332 float autocvar_g_ctf_score_return;
333 float autocvar_g_ctf_shield_force;
334 float autocvar_g_ctf_shield_max_ratio;
335 float autocvar_g_ctf_shield_min_negscore;
336 float autocvar_g_ctf_stalemate;
337 float autocvar_g_ctf_stalemate_endcondition;
338 float autocvar_g_ctf_stalemate_time;
339 float autocvar_g_ctf_reverse;
340 float autocvar_g_ctf_dropped_capture_delay;
341 float autocvar_g_ctf_dropped_capture_radius;
342 float autocvar_g_cts_finish_kill_delay;
343 float autocvar_g_cts_selfdamage;
344 float autocvar_g_debug_bot_commands;
345 float autocvar_g_domination_default_teams;
346 float autocvar_g_domination_disable_frags;
347 float autocvar_g_domination_point_amt;
348 float autocvar_g_domination_point_fullbright;
349 float autocvar_g_domination_point_leadlimit;
350 float autocvar_g_domination_roundbased;
351 float autocvar_g_domination_roundbased_point_limit;
352 float autocvar_g_domination_round_timelimit;
353 float autocvar_g_domination_warmup;
354 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
355 float autocvar_g_domination_point_rate;
356 float autocvar_g_domination_teams_override;
357 float autocvar_g_forced_respawn;
358 string autocvar_g_forced_team_blue;
359 string autocvar_g_forced_team_otherwise;
360 string autocvar_g_forced_team_pink;
361 string autocvar_g_forced_team_red;
362 string autocvar_g_forced_team_yellow;
363 float autocvar_g_freezetag_frozen_damage_trigger;
364 float autocvar_g_freezetag_frozen_force;
365 float autocvar_g_freezetag_frozen_maxtime;
366 float autocvar_g_freezetag_revive_falldamage;
367 float autocvar_g_freezetag_revive_falldamage_health;
368 float autocvar_g_freezetag_revive_nade;
369 float autocvar_g_freezetag_revive_nade_health;
370 float autocvar_g_freezetag_point_leadlimit;
371 float autocvar_g_freezetag_point_limit;
372 float autocvar_g_freezetag_revive_extra_size;
373 float autocvar_g_freezetag_revive_speed;
374 float autocvar_g_freezetag_revive_clearspeed;
375 float autocvar_g_freezetag_round_timelimit;
376 float autocvar_g_freezetag_teams;
377 float autocvar_g_freezetag_teams_override;
378 float autocvar_g_freezetag_team_spawns;
379 float autocvar_g_freezetag_warmup;
380 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
381 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
382 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
383 float autocvar_g_full_getstatus_responses;
384 float autocvar_g_fullbrightitems;
385 float autocvar_g_fullbrightplayers;
386 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
387 float autocvar_g_grappling_hook_tarzan;
388 float autocvar_g_hitplots;
389 string autocvar_g_hitplots_individuals;
390 float autocvar_g_jetpack_acceleration_side;
391 float autocvar_g_jetpack_acceleration_up;
392 float autocvar_g_jetpack_antigravity;
393 float autocvar_g_jetpack_fuel;
394 float autocvar_g_jetpack_maxspeed_side;
395 float autocvar_g_jetpack_maxspeed_up;
396 float autocvar_g_keepaway_ballcarrier_effects;
397 float autocvar_g_keepaway_ballcarrier_damage;
398 float autocvar_g_keepaway_ballcarrier_force;
399 float autocvar_g_keepaway_ballcarrier_highspeed;
400 float autocvar_g_keepaway_ballcarrier_selfdamage;
401 float autocvar_g_keepaway_ballcarrier_selfforce;
402 float autocvar_g_keepaway_noncarrier_damage;
403 float autocvar_g_keepaway_noncarrier_force;
404 float autocvar_g_keepaway_noncarrier_selfdamage;
405 float autocvar_g_keepaway_noncarrier_selfforce;
406 float autocvar_g_keepaway_noncarrier_warn;
407 float autocvar_g_keepaway_score_bckill;
408 float autocvar_g_keepaway_score_killac;
409 float autocvar_g_keepaway_score_timepoints;
410 float autocvar_g_keepaway_score_timeinterval;
411 float autocvar_g_keepawayball_damageforcescale;
412 float autocvar_g_keepawayball_effects;
413 float autocvar_g_keepawayball_respawntime;
414 float autocvar_g_keepawayball_trail_color;
415 float autocvar_g_keyhunt_point_leadlimit;
416 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
417 float autocvar_g_keyhunt_teams;
418 float autocvar_g_keyhunt_teams_override;
419 float autocvar_g_lms_extra_lives;
420 float autocvar_g_lms_join_anytime;
421 float autocvar_g_lms_last_join;
422 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
423 float autocvar_g_lms_regenerate;
424 #define autocvar_g_maplist cvar_string("g_maplist")
425 float autocvar_g_maplist_check_waypoints;
426 float autocvar_g_maplist_index;
427 string autocvar_g_maplist_mostrecent;
428 float autocvar_g_maplist_mostrecent_count;
429 float autocvar_g_maplist_selectrandom;
430 float autocvar_g_maplist_shuffle;
431 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
432 float autocvar_g_maplist_votable_abstain;
433 float autocvar_g_maplist_votable_keeptwotime;
434 float autocvar_g_maplist_votable_nodetail;
435 string autocvar_g_maplist_votable_screenshot_dir;
436 float autocvar_g_maplist_votable_suggestions;
437 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
438 float autocvar_g_maplist_votable_timeout;
439 float autocvar_g_maxplayers;
440 float autocvar_g_maxplayers_spectator_blocktime;
441 float autocvar_g_maxpushtime;
442 float autocvar_g_maxspeed;
443 float autocvar_g_midair_shieldtime;
444 #define autocvar_g_instagib cvar("g_instagib")
445 float autocvar_g_instagib_ammo_drop;
446 float autocvar_g_instagib_extralives;
447 float autocvar_g_instagib_speed_highspeed;
448 float autocvar_g_instagib_invis_alpha;
449 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
450 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
451
452 float autocvar_g_movement_highspeed = 1;
453 float autocvar_g_multijump;
454 float autocvar_g_multijump_add;
455 float autocvar_g_multijump_speed;
456 string autocvar_g_mutatormsg;
457 float autocvar_g_nexball_basketball_bouncefactor;
458 float autocvar_g_nexball_basketball_bouncestop;
459 float autocvar_g_nexball_basketball_carrier_highspeed;
460 float autocvar_g_nexball_basketball_meter;
461 float autocvar_g_nexball_basketball_meter_maxpower;
462 float autocvar_g_nexball_basketball_meter_minpower;
463 float autocvar_g_nexball_delay_collect;
464 float autocvar_g_nexball_delay_goal;
465 float autocvar_g_nexball_delay_start;
466 float autocvar_g_nexball_football_bouncefactor;
467 float autocvar_g_nexball_football_bouncestop;
468 float autocvar_g_nexball_goalleadlimit;
469 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
470 float autocvar_g_nexball_radar_showallplayers;
471 float autocvar_g_nexball_sound_bounce;
472 float autocvar_g_nexball_trail_color;
473 //float autocvar_g_nick_flood_penalty;
474 float autocvar_g_nick_flood_penalty_red;
475 float autocvar_g_nick_flood_penalty_yellow;
476 //float autocvar_g_nick_flood_timeout;
477 float autocvar_g_nix_with_healtharmor;
478 float autocvar_g_nix_with_blaster;
479 float autocvar_g_nix_with_powerups;
480 float autocvar_g_nodepthtestitems;
481 float autocvar_g_nodepthtestplayers;
482 float autocvar_g_norecoil;
483 float autocvar_g_onslaught_cp_buildhealth;
484 float autocvar_g_onslaught_cp_buildtime;
485 float autocvar_g_onslaught_cp_health;
486 float autocvar_g_onslaught_cp_regen;
487 float autocvar_g_onslaught_gen_health;
488 float autocvar_g_pickup_cells_max;
489 float autocvar_g_pickup_plasma_max;
490 float autocvar_g_pickup_fuel_max;
491 float autocvar_g_pickup_items;
492 float autocvar_g_pickup_nails_max;
493 float autocvar_g_pickup_rockets_max;
494 float autocvar_g_pickup_shells_max;
495 float autocvar_g_player_alpha;
496 float autocvar_g_player_brightness;
497 float autocvar_g_playerclip_collisions;
498 float autocvar_g_powerups;
499 float autocvar_g_projectiles_damage;
500 float autocvar_g_projectiles_keep_owner;
501 float autocvar_g_projectiles_newton_style;
502 float autocvar_g_projectiles_newton_style_2_maxfactor;
503 float autocvar_g_projectiles_newton_style_2_minfactor;
504 float autocvar_g_projectiles_spread_style;
505 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
506 float autocvar_g_race_qualifying_timelimit;
507 float autocvar_g_race_qualifying_timelimit_override;
508 float autocvar_g_race_teams;
509 float autocvar_g_respawn_delay_small;
510 float autocvar_g_respawn_delay_small_count;
511 float autocvar_g_respawn_delay_large;
512 float autocvar_g_respawn_delay_large_count;
513 float autocvar_g_respawn_delay_max;
514 float autocvar_g_respawn_ghosts;
515 float autocvar_g_respawn_ghosts_maxtime;
516 float autocvar_g_respawn_ghosts_speed;
517 float autocvar_g_respawn_waves;
518 float autocvar_g_running_guns;
519 float autocvar_g_shootfromcenter;
520 float autocvar_g_shootfromclient;
521 float autocvar_g_shootfromeye;
522 string autocvar_g_shootfromfixedorigin;
523 float autocvar_g_showweaponspawns;
524 float autocvar_g_spawn_alloweffects;
525 float autocvar_g_spawn_furthest;
526 float autocvar_g_spawn_useallspawns;
527 float autocvar_g_spawnpoints_auto_move_out_of_solid;
528 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
529 float autocvar_g_tdm_team_spawns;
530 float autocvar_g_tdm_point_limit;
531 float autocvar_g_tdm_point_leadlimit;
532 float autocvar_g_tdm_teams;
533 float autocvar_g_tdm_teams_override;
534 float autocvar_g_teamdamage_resetspeed;
535 float autocvar_g_teamdamage_threshold;
536 float autocvar_g_telefrags;
537 float autocvar_g_telefrags_avoid;
538 float autocvar_g_telefrags_teamplay;
539 float autocvar_g_teleport_maxspeed;
540 float autocvar_g_throughfloor_debug;
541 float autocvar_g_throughfloor_damage;
542 float autocvar_g_throughfloor_force;
543 float autocvar_g_throughfloor_damage_max_stddev;
544 float autocvar_g_throughfloor_force_max_stddev;
545 float autocvar_g_throughfloor_min_steps_player;
546 float autocvar_g_throughfloor_max_steps_player;
547 float autocvar_g_throughfloor_min_steps_other;
548 float autocvar_g_throughfloor_max_steps_other;
549 float autocvar_g_triggerimpulse_accel_multiplier;
550 float autocvar_g_triggerimpulse_accel_power;
551 float autocvar_g_triggerimpulse_directional_multiplier;
552 float autocvar_g_triggerimpulse_radial_multiplier;
553 float autocvar_g_turrets;
554 float autocvar_g_turrets_aimidle_delay;
555 float autocvar_g_turrets_nofire;
556 float autocvar_g_turrets_reloadcvars;
557 float autocvar_g_turrets_targetscan_maxdelay;
558 float autocvar_g_turrets_targetscan_mindelay;
559 float autocvar_g_turrets_unit_ewheel_speed_fast;
560 float autocvar_g_turrets_unit_ewheel_speed_slow;
561 float autocvar_g_turrets_unit_ewheel_speed_slower;
562 float autocvar_g_turrets_unit_ewheel_speed_stop;
563 float autocvar_g_turrets_unit_ewheel_turnrate;
564 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
565 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
566 float autocvar_g_turrets_unit_hk_std_shot_speed;
567 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
568 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
569 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
570 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
571 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
572 float autocvar_g_turrets_unit_walker_speed_jump;
573 float autocvar_g_turrets_unit_walker_speed_roam;
574 float autocvar_g_turrets_unit_walker_speed_run;
575 float autocvar_g_turrets_unit_walker_speed_stop;
576 float autocvar_g_turrets_unit_walker_speed_swim;
577 float autocvar_g_turrets_unit_walker_speed_walk;
578 float autocvar_g_turrets_unit_walker_std_meele_dmg;
579 float autocvar_g_turrets_unit_walker_std_meele_force;
580 float autocvar_g_turrets_unit_walker_std_meele_range;
581 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
582 float autocvar_g_turrets_unit_walker_std_rocket_force;
583 float autocvar_g_turrets_unit_walker_std_rocket_radius;
584 float autocvar_g_turrets_unit_walker_std_rocket_refire;
585 float autocvar_g_turrets_unit_walker_std_rocket_speed;
586 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
587 float autocvar_g_turrets_unit_walker_std_rockets_range;
588 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
589 float autocvar_g_turrets_unit_walker_turn;
590 float autocvar_g_turrets_unit_walker_turn_walk;
591 float autocvar_g_turrets_unit_walker_turn_run;
592 float autocvar_g_turrets_unit_walker_turn_strafe;
593 float autocvar_g_turrets_unit_walker_turn_swim;
594 float autocvar_g_use_ammunition;
595 float autocvar_g_waypointeditor;
596 float autocvar_g_waypointeditor_auto;
597 float autocvar_g_waypoints_for_items;
598 float autocvar_g_weapon_charge_colormod_blue_full;
599 float autocvar_g_weapon_charge_colormod_blue_half;
600 float autocvar_g_weapon_charge_colormod_green_full;
601 float autocvar_g_weapon_charge_colormod_green_half;
602 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
603 float autocvar_g_weapon_charge_colormod_red_full;
604 float autocvar_g_weapon_charge_colormod_red_half;
605 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
606 float autocvar_g_weapon_throwable;
607 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
608 string autocvar_g_xonoticversion;
609 float autocvar_gameversion;
610 float autocvar_gameversion_min;
611 float autocvar_gameversion_max;
612 string autocvar_hostname;
613 float autocvar_lastlevel;
614 float autocvar_leadlimit;
615 float autocvar_leadlimit_and_fraglimit;
616 float autocvar_leadlimit_override;
617 float autocvar_loddebug;
618 float autocvar_minplayers;
619 string autocvar_nextmap;
620 float autocvar_prvm_backtraceforwarnings;
621 string autocvar_quit_and_redirect;
622 float autocvar_quit_and_redirect_timer;
623 float autocvar_quit_when_empty;
624 float autocvar_r_showbboxes;
625 float autocvar_rescan_pending;
626 float autocvar_samelevel;
627 string autocvar_sessionid;
628 #define autocvar_skill cvar("skill")
629 float autocvar_skill_auto;
630 #define autocvar_slowmo cvar("slowmo")
631 float autocvar_snd_soundradius;
632 float autocvar_spawn_debug;
633 float autocvar_speedmeter;
634 float autocvar_sv_accelerate;
635 float autocvar_sv_accuracy_data_share = 1;
636 string autocvar_sv_adminnick;
637 float autocvar_sv_airaccel_qw;
638 float autocvar_sv_airaccel_qw_stretchfactor;
639 float autocvar_sv_airaccel_sideways_friction;
640 float autocvar_sv_airaccelerate;
641 float autocvar_sv_aircontrol;
642 float autocvar_sv_aircontrol_penalty;
643 float autocvar_sv_aircontrol_power;
644 float autocvar_sv_airspeedlimit_nonqw;
645 float autocvar_sv_airstopaccelerate;
646 float autocvar_sv_airstrafeaccel_qw;
647 float autocvar_sv_airstrafeaccelerate;
648 float autocvar_sv_autoscreenshot;
649 float autocvar_sv_cheats;
650 float autocvar_sv_clientcommand_antispam_time;
651 float autocvar_sv_clientcommand_antispam_count;
652 float autocvar_sv_curl_serverpackages_auto;
653 float autocvar_sv_db_saveasdump;
654 float autocvar_sv_defaultcharacter;
655 string autocvar_sv_defaultplayercolors;
656 string autocvar_sv_defaultplayermodel;
657 string autocvar_sv_defaultplayermodel_blue;
658 string autocvar_sv_defaultplayermodel_pink;
659 string autocvar_sv_defaultplayermodel_red;
660 string autocvar_sv_defaultplayermodel_yellow;
661 float autocvar_sv_defaultplayerskin;
662 float autocvar_sv_dodging_delay;
663 float autocvar_sv_dodging_height_threshold;
664 float autocvar_sv_dodging_horiz_speed;
665 float autocvar_sv_dodging_horiz_speed_frozen;
666 float autocvar_sv_dodging_ramp_time;
667 float autocvar_sv_dodging_sound;
668 float autocvar_sv_dodging_up_speed;
669 float autocvar_sv_dodging_wall_distance_threshold;
670 float autocvar_sv_dodging_wall_dodging;
671 float autocvar_sv_dodging_frozen;
672 float autocvar_sv_dodging_frozen_doubletap;
673 float autocvar_sv_doublejump;
674 float autocvar_sv_eventlog;
675 float autocvar_sv_eventlog_console;
676 float autocvar_sv_eventlog_files;
677 float autocvar_sv_eventlog_files_counter;
678 string autocvar_sv_eventlog_files_nameprefix;
679 string autocvar_sv_eventlog_files_namesuffix;
680 float autocvar_sv_eventlog_files_timestamps;
681 float autocvar_sv_friction;
682 float autocvar_sv_friction_on_land;
683 float autocvar_sv_gameplayfix_q2airaccelerate;
684 float autocvar_sv_gentle;
685 #define autocvar_sv_gravity cvar("sv_gravity")
686 string autocvar_sv_intermission_cdtrack;
687 string autocvar_sv_jumpspeedcap_max;
688 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
689 string autocvar_sv_jumpspeedcap_min;
690 float autocvar_sv_jumpvelocity;
691 float autocvar_sv_logscores_bots;
692 float autocvar_sv_logscores_console;
693 float autocvar_sv_logscores_file;
694 string autocvar_sv_logscores_filename;
695 float autocvar_sv_mapchange_delay;
696 float autocvar_sv_maxairspeed;
697 float autocvar_sv_maxairstrafespeed;
698 float autocvar_sv_maxspeed;
699 string autocvar_sv_motd;
700 float autocvar_sv_precacheplayermodels;
701 //float autocvar_sv_precacheweapons; // WEAPONTODO?
702 float autocvar_sv_q3acompat_machineshotgunswap;
703 float autocvar_sv_ready_restart;
704 float autocvar_sv_ready_restart_after_countdown;
705 float autocvar_sv_ready_restart_repeatable;
706 float autocvar_sv_servermodelsonly;
707 float autocvar_sv_spectate;
708 float autocvar_sv_spectator_speed_multiplier;
709 float autocvar_sv_status_privacy;
710 float autocvar_sv_stepheight;
711 float autocvar_sv_stopspeed;
712 float autocvar_sv_strengthsound_antispam_refire_threshold;
713 float autocvar_sv_strengthsound_antispam_time;
714 float autocvar_sv_teamnagger;
715 float autocvar_sv_timeout;
716 float autocvar_sv_timeout_leadtime;
717 float autocvar_sv_timeout_length;
718 float autocvar_sv_timeout_number;
719 float autocvar_sv_timeout_resumetime;
720 float autocvar_sv_vote_call;
721 float autocvar_sv_vote_change;
722 string autocvar_sv_vote_commands;
723 float autocvar_sv_vote_gametype;
724 float autocvar_sv_vote_gametype_timeout;
725 string autocvar_sv_vote_gametype_options;
726 float autocvar_sv_vote_gametype_keeptwotime;
727 float autocvar_sv_vote_gametype_default_current;
728 float autocvar_sv_vote_limit;
729 float autocvar_sv_vote_majority_factor;
730 float autocvar_sv_vote_majority_factor_of_voted;
731 float autocvar_sv_vote_master;
732 float autocvar_sv_vote_master_callable;
733 string autocvar_sv_vote_master_commands;
734 string autocvar_sv_vote_master_password;
735 float autocvar_sv_vote_master_playerlimit;
736 float autocvar_sv_vote_no_stops_vote;
737 float autocvar_sv_vote_nospectators;
738 //string autocvar_sv_vote_only_commands;
739 float autocvar_sv_vote_override_mostrecent;
740 float autocvar_sv_vote_singlecount;
741 float autocvar_sv_vote_stop;
742 float autocvar_sv_vote_timeout;
743 float autocvar_sv_vote_wait;
744 float autocvar_sv_vote_gamestart;
745 float autocvar_sv_warsowbunny_accel;
746 float autocvar_sv_warsowbunny_airforwardaccel;
747 float autocvar_sv_warsowbunny_backtosideratio;
748 float autocvar_sv_warsowbunny_topspeed;
749 float autocvar_sv_warsowbunny_turnaccel;
750 float autocvar_sv_waypointsprite_deadlifetime;
751 float autocvar_sv_waypointsprite_deployed_lifetime;
752 float autocvar_sv_waypointsprite_limitedrange;
753 string autocvar_sv_weaponstats_file;
754 float autocvar_sv_gibhealth;
755 float autocvar_sys_ticrate;
756 float autocvar_teamplay_lockonrestart;
757 float autocvar_teamplay_mode;
758 #define autocvar_timelimit cvar("timelimit")
759 #define autocvar_timelimit_override cvar("timelimit_override")
760 float autocvar_timelimit_increment;
761 float autocvar_timelimit_decrement;
762 float autocvar_timelimit_min;
763 float autocvar_timelimit_max;
764 float autocvar_timelimit_overtime;
765 float autocvar_timelimit_overtimes;
766 float autocvar_timelimit_suddendeath;
767 #define autocvar_utf8_enable cvar("utf8_enable")
768 float autocvar_waypoint_benchmark;
769 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
770 float autocvar_g_trueaim_minrange;
771 float autocvar_g_debug_defaultsounds;
772 float autocvar_g_grab_range;
773 float autocvar_g_sandbox_info;
774 float autocvar_g_sandbox_readonly;
775 string autocvar_g_sandbox_storage_name;
776 float autocvar_g_sandbox_storage_autosave;
777 float autocvar_g_sandbox_storage_autoload;
778 float autocvar_g_sandbox_editor_flood;
779 float autocvar_g_sandbox_editor_maxobjects;
780 float autocvar_g_sandbox_editor_free;
781 float autocvar_g_sandbox_editor_distance_spawn;
782 float autocvar_g_sandbox_editor_distance_edit;
783 float autocvar_g_sandbox_object_scale_min;
784 float autocvar_g_sandbox_object_scale_max;
785 float autocvar_g_sandbox_object_material_velocity_min;
786 float autocvar_g_sandbox_object_material_velocity_factor;
787 float autocvar_g_max_info_autoscreenshot;
788 float autocvar_physics_ode;
789 float autocvar_g_physical_items;
790 float autocvar_g_physical_items_damageforcescale;
791 float autocvar_g_physical_items_reset;
792 float autocvar_g_monsters;
793 float autocvar_g_monsters_edit;
794 float autocvar_g_monsters_sounds;
795 float autocvar_g_monsters_think_delay;
796 float autocvar_g_monsters_max;
797 float autocvar_g_monsters_max_perplayer;
798 float autocvar_g_monsters_target_range;
799 float autocvar_g_monsters_target_infront;
800 float autocvar_g_monsters_attack_range;
801 float autocvar_g_monsters_score_kill;
802 float autocvar_g_monsters_score_spawned;
803 float autocvar_g_monsters_typefrag;
804 float autocvar_g_monsters_owners;
805 float autocvar_g_monsters_miniboss_chance;
806 float autocvar_g_monsters_miniboss_healthboost;
807 float autocvar_g_monsters_drop_time;
808 float autocvar_g_monsters_spawnshieldtime;
809 float autocvar_g_monsters_teams;
810 float autocvar_g_monsters_respawn_delay;
811 float autocvar_g_monsters_respawn;
812 float autocvar_g_monsters_armor_blockpercent;
813 float autocvar_g_touchexplode_radius;
814 float autocvar_g_touchexplode_damage;
815 float autocvar_g_touchexplode_edgedamage;
816 float autocvar_g_touchexplode_force;
817 float autocvar_g_invasion_round_timelimit;
818 float autocvar_g_invasion_teams;
819 float autocvar_g_invasion_team_spawns;
820 float autocvar_g_invasion_spawnpoint_spawn_delay;
821 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
822 float autocvar_g_invasion_warmup;
823 float autocvar_g_invasion_monster_count;
824 float autocvar_g_invasion_zombies_only;
825 float autocvar_g_invasion_spawn_delay;
826 #define autocvar_g_bloodloss cvar("g_bloodloss")
827 float autocvar_g_random_gravity_negative_chance;
828 float autocvar_g_random_gravity_min;
829 float autocvar_g_random_gravity_max;
830 float autocvar_g_random_gravity_positive;
831 float autocvar_g_random_gravity_negative;
832 float autocvar_g_random_gravity_delay;
833 float autocvar_g_nades;
834 float autocvar_g_nades_spawn;
835 float autocvar_g_nades_spawn_count;
836 float autocvar_g_nades_client_select;
837 float autocvar_g_nades_nade_lifetime;
838 float autocvar_g_nades_nade_minforce;
839 float autocvar_g_nades_nade_maxforce;
840 float autocvar_g_nades_nade_health;
841 float autocvar_g_nades_nade_refire;
842 float autocvar_g_nades_nade_damage;
843 float autocvar_g_nades_nade_edgedamage;
844 float autocvar_g_nades_nade_radius;
845 float autocvar_g_nades_nade_force;
846 float autocvar_g_nades_nade_newton_style;
847 int autocvar_g_nades_napalm_ball_count;
848 float autocvar_g_nades_napalm_ball_spread;
849 float autocvar_g_nades_napalm_ball_damage;
850 float autocvar_g_nades_napalm_ball_damageforcescale;
851 float autocvar_g_nades_napalm_ball_lifetime;
852 float autocvar_g_nades_napalm_ball_radius;
853 float autocvar_g_nades_napalm_blast;
854 float autocvar_g_nades_napalm_fountain_lifetime;
855 float autocvar_g_nades_napalm_fountain_delay;
856 float autocvar_g_nades_napalm_fountain_radius;
857 float autocvar_g_nades_napalm_fountain_damage;
858 float autocvar_g_nades_napalm_fountain_edgedamage;
859 float autocvar_g_nades_napalm_burntime;
860 float autocvar_g_nades_napalm_selfdamage;
861 float autocvar_g_nades_nade_type;
862 float autocvar_g_nades_bonus_type;
863 float autocvar_g_nades_bonus;
864 float autocvar_g_nades_bonus_onstrength;
865 float autocvar_g_nades_bonus_client_select;
866 float autocvar_g_nades_bonus_max;
867 float autocvar_g_nades_bonus_score_max;
868 float autocvar_g_nades_bonus_score_time;
869 float autocvar_g_nades_bonus_score_time_flagcarrier;
870 float autocvar_g_nades_bonus_score_minor;
871 float autocvar_g_nades_bonus_score_low;
872 float autocvar_g_nades_bonus_score_high;
873 float autocvar_g_nades_bonus_score_medium;
874 float autocvar_g_nades_bonus_score_spree;
875 float autocvar_g_nades_ice_freeze_time;
876 float autocvar_g_nades_ice_health;
877 float autocvar_g_nades_ice_explode;
878 float autocvar_g_nades_ice_teamcheck;
879 float autocvar_g_nades_heal_time;
880 float autocvar_g_nades_heal_rate;
881 float autocvar_g_nades_heal_friend;
882 float autocvar_g_nades_heal_foe;
883 string autocvar_g_nades_pokenade_monster_type;
884 float autocvar_g_nades_pokenade_monster_lifetime;
885 float autocvar_g_campcheck_damage;
886 float autocvar_g_campcheck_distance;
887 float autocvar_g_campcheck_interval;
888 float autocvar_g_jump_grunt;
889 float autocvar_g_overkill_powerups_replace;
890 float autocvar_g_overkill_superguns_respawn_time;
891 float autocvar_g_overkill_100h_anyway;
892 float autocvar_g_overkill_100a_anyway;
893 float autocvar_g_overkill_ammo_charge;
894 float autocvar_g_overkill_ammo_charge_notice;
895 float autocvar_g_overkill_ammo_charge_limit;
896 float autocvar_g_spawn_near_teammate_distance;
897 float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
898 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
899 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
900 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
901 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
902 float autocvar_g_buffs_waypoint_distance;
903 float autocvar_g_buffs_randomize;
904 float autocvar_g_buffs_random_lifetime;
905 float autocvar_g_buffs_random_location;
906 float autocvar_g_buffs_random_location_attempts;
907 float autocvar_g_buffs_spawn_count;
908 float autocvar_g_buffs_replace_powerups;
909 float autocvar_g_buffs_cooldown_activate;
910 float autocvar_g_buffs_cooldown_respawn;
911 float autocvar_g_buffs_resistance_blockpercent;
912 float autocvar_g_buffs_medic_survive_chance;
913 float autocvar_g_buffs_medic_survive_health;
914 float autocvar_g_buffs_medic_rot;
915 float autocvar_g_buffs_medic_max;
916 float autocvar_g_buffs_medic_regen;
917 float autocvar_g_buffs_vengeance_damage_multiplier;
918 float autocvar_g_buffs_bash_force;
919 float autocvar_g_buffs_bash_force_self;
920 float autocvar_g_buffs_disability_time;
921 float autocvar_g_buffs_disability_speed;
922 float autocvar_g_buffs_disability_rate;
923 float autocvar_g_buffs_speed_speed;
924 float autocvar_g_buffs_speed_rate;
925 float autocvar_g_buffs_speed_damage_take;
926 float autocvar_g_buffs_speed_regen;
927 float autocvar_g_buffs_vampire_damage_steal;
928 float autocvar_g_buffs_invisible_alpha;
929 float autocvar_g_buffs_flight_gravity;
930 float autocvar_g_buffs_jump_height;
931 #endif