Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 float autocvar_g_balance_cloaked_alpha;
84 float autocvar_g_balance_contents_damagerate;
85 float autocvar_g_balance_contents_drowndelay;
86 float autocvar_g_balance_contents_playerdamage_drowning;
87 float autocvar_g_balance_contents_playerdamage_lava;
88 float autocvar_g_balance_contents_playerdamage_slime;
89 float autocvar_g_balance_contents_projectiledamage;
90 float autocvar_g_balance_damagepush_speedfactor;
91 float autocvar_g_balance_falldamage_deadminspeed;
92 float autocvar_g_balance_falldamage_factor;
93 float autocvar_g_balance_falldamage_maxdamage;
94 float autocvar_g_balance_falldamage_minspeed;
95 float autocvar_g_balance_firetransfer_damage;
96 float autocvar_g_balance_firetransfer_time;
97 float autocvar_g_balance_fuel_limit;
98 float autocvar_g_balance_fuel_regen;
99 float autocvar_g_balance_fuel_regenlinear;
100 float autocvar_g_balance_fuel_regenstable;
101 float autocvar_g_balance_fuel_rot;
102 float autocvar_g_balance_fuel_rotlinear;
103 float autocvar_g_balance_fuel_rotstable;
104 float autocvar_g_balance_grapplehook_airfriction;
105 float autocvar_g_balance_grapplehook_force_rubber;
106 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
107 float autocvar_g_balance_grapplehook_health;
108 float autocvar_g_balance_grapplehook_length_min;
109 float autocvar_g_balance_grapplehook_speed_fly;
110 float autocvar_g_balance_grapplehook_speed_pull;
111 float autocvar_g_balance_grapplehook_stretch;
112 float autocvar_g_balance_grapplehook_damagedbycontents;
113 float autocvar_g_balance_grapplehook_refire;
114 float autocvar_g_balance_health_limit;
115 float autocvar_g_balance_health_regen;
116 float autocvar_g_balance_health_regenlinear;
117 float autocvar_g_balance_health_regenstable;
118 float autocvar_g_balance_health_rot;
119 float autocvar_g_balance_health_rotlinear;
120 float autocvar_g_balance_health_rotstable;
121 float autocvar_g_balance_keyhunt_damageforcescale;
122 float autocvar_g_balance_keyhunt_delay_collect;
123 float autocvar_g_balance_keyhunt_delay_return;
124 float autocvar_g_balance_keyhunt_delay_round;
125 float autocvar_g_balance_keyhunt_delay_tracking;
126 float autocvar_g_balance_keyhunt_dropvelocity;
127 float autocvar_g_balance_keyhunt_maxdist;
128 float autocvar_g_balance_keyhunt_protecttime;
129 float autocvar_g_balance_keyhunt_score_capture;
130 float autocvar_g_balance_keyhunt_score_carrierfrag;
131 float autocvar_g_balance_keyhunt_score_collect;
132 float autocvar_g_balance_keyhunt_score_destroyed;
133 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
134 float autocvar_g_balance_keyhunt_score_push;
135 float autocvar_g_balance_keyhunt_throwvelocity;
136 float autocvar_g_balance_kill_delay;
137 float autocvar_g_balance_kill_antispam;
138 float autocvar_g_balance_nexball_primary_animtime;
139 float autocvar_g_balance_nexball_primary_refire;
140 float autocvar_g_balance_nexball_primary_speed;
141 float autocvar_g_balance_nexball_secondary_animtime;
142 float autocvar_g_balance_nexball_secondary_force;
143 float autocvar_g_balance_nexball_secondary_lifetime;
144 float autocvar_g_balance_nexball_secondary_refire;
145 float autocvar_g_balance_nexball_secondary_speed;
146 float autocvar_g_balance_nix_ammo_cells;
147 float autocvar_g_balance_nix_ammo_fuel;
148 float autocvar_g_balance_nix_ammo_nails;
149 float autocvar_g_balance_nix_ammo_rockets;
150 float autocvar_g_balance_nix_ammo_shells;
151 float autocvar_g_balance_nix_ammoincr_cells;
152 float autocvar_g_balance_nix_ammoincr_fuel;
153 float autocvar_g_balance_nix_ammoincr_nails;
154 float autocvar_g_balance_nix_ammoincr_rockets;
155 float autocvar_g_balance_nix_ammoincr_shells;
156 float autocvar_g_balance_nix_incrtime;
157 float autocvar_g_balance_nix_roundtime;
158 float autocvar_g_balance_pause_armor_rot;
159 float autocvar_g_balance_pause_armor_rot_spawn;
160 float autocvar_g_balance_pause_fuel_regen;
161 float autocvar_g_balance_pause_fuel_rot;
162 float autocvar_g_balance_pause_fuel_rot_spawn;
163 float autocvar_g_balance_pause_health_regen;
164 float autocvar_g_balance_pause_health_regen_spawn;
165 float autocvar_g_balance_pause_health_rot;
166 float autocvar_g_balance_pause_health_rot_spawn;
167 float autocvar_g_balance_portal_health;
168 float autocvar_g_balance_portal_lifetime;
169 float autocvar_g_balance_powerup_invincible_takedamage;
170 float autocvar_g_balance_powerup_invincible_time;
171 float autocvar_g_balance_powerup_strength_damage;
172 float autocvar_g_balance_powerup_strength_force;
173 float autocvar_g_balance_powerup_strength_selfdamage;
174 float autocvar_g_balance_powerup_strength_selfforce;
175 float autocvar_g_balance_powerup_strength_time;
176 float autocvar_g_balance_superweapons_time;
177 float autocvar_g_balance_selfdamagepercent;
178 float autocvar_g_balance_teams;
179 float autocvar_g_balance_teams_prevent_imbalance;
180 float autocvar_g_balance_teams_scorefactor;
181 float autocvar_g_ballistics_density_corpse;
182 float autocvar_g_ballistics_density_player;
183 float autocvar_g_ballistics_mindistance;
184 float autocvar_g_ban_default_bantime;
185 float autocvar_g_ban_default_masksize;
186 float autocvar_g_ban_sync_interval;
187 float autocvar_g_ban_sync_timeout;
188 string autocvar_g_ban_sync_trusted_servers;
189 float autocvar_g_ban_sync_trusted_servers_verify;
190 string autocvar_g_ban_sync_uri;
191 string autocvar_g_banned_list;
192 float autocvar_g_banned_list_idmode;
193 float autocvar_g_bastet;
194 float autocvar_g_botclip_collisions;
195 float autocvar_g_bugrigs;
196 float autocvar_g_ca_damage2score_multiplier;
197 float autocvar_g_ca_point_leadlimit;
198 float autocvar_g_ca_point_limit;
199 float autocvar_g_ca_round_timelimit;
200 float autocvar_g_ca_spectate_enemies;
201 float autocvar_g_ca_teams;
202 float autocvar_g_ca_teams_override;
203 float autocvar_g_ca_team_spawns;
204 float autocvar_g_ca_warmup;
205 float autocvar_g_campaign;
206 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
207 float autocvar_g_campaign_skill;
208 float autocvar_g_casings;
209 float autocvar_g_changeteam_banned;
210 float autocvar_g_chat_flood_burst;
211 float autocvar_g_chat_flood_burst_team;
212 float autocvar_g_chat_flood_burst_tell;
213 float autocvar_g_chat_flood_lmax;
214 float autocvar_g_chat_flood_lmax_team;
215 float autocvar_g_chat_flood_lmax_tell;
216 float autocvar_g_chat_flood_notify_flooder;
217 float autocvar_g_chat_flood_spl;
218 float autocvar_g_chat_flood_spl_team;
219 float autocvar_g_chat_flood_spl_tell;
220 float autocvar_g_chat_nospectators;
221 float autocvar_g_chat_teamcolors;
222 float autocvar_g_chat_tellprivacy;
223 float autocvar_g_ctf_allow_vehicle_carry;
224 float autocvar_g_ctf_allow_vehicle_touch;
225 float autocvar_g_ctf_allow_monster_touch;
226 float autocvar_g_ctf_throw;
227 float autocvar_g_ctf_throw_angle_max;
228 float autocvar_g_ctf_throw_angle_min;
229 float autocvar_g_ctf_throw_punish_count;
230 float autocvar_g_ctf_throw_punish_delay;
231 float autocvar_g_ctf_throw_punish_time;
232 float autocvar_g_ctf_throw_strengthmultiplier;
233 float autocvar_g_ctf_throw_velocity_forward;
234 float autocvar_g_ctf_throw_velocity_up;
235 float autocvar_g_ctf_drop_velocity_up;
236 float autocvar_g_ctf_drop_velocity_side;
237 float autocvar_g_ctf_portalteleport;
238 float autocvar_g_ctf_pass;
239 float autocvar_g_ctf_pass_arc;
240 float autocvar_g_ctf_pass_arc_max;
241 float autocvar_g_ctf_pass_directional_max;
242 float autocvar_g_ctf_pass_directional_min;
243 float autocvar_g_ctf_pass_radius;
244 float autocvar_g_ctf_pass_wait;
245 float autocvar_g_ctf_pass_request;
246 float autocvar_g_ctf_pass_turnrate;
247 float autocvar_g_ctf_pass_timelimit;
248 float autocvar_g_ctf_pass_velocity;
249 float autocvar_g_ctf_dynamiclights;
250 string autocvar_g_ctf_flag_blue_model;
251 float autocvar_g_ctf_flag_blue_skin;
252 float autocvar_g_ctf_flag_collect_delay;
253 float autocvar_g_ctf_flag_damageforcescale;
254 float autocvar_g_ctf_flag_dropped_waypoint;
255 float autocvar_g_ctf_flag_dropped_floatinwater;
256 float autocvar_g_ctf_flag_glowtrails;
257 float autocvar_g_ctf_flag_health;
258 string autocvar_g_ctf_flag_red_model;
259 float autocvar_g_ctf_flag_red_skin;
260 float autocvar_g_ctf_flag_return_time;
261 float autocvar_g_ctf_flag_return_when_unreachable;
262 float autocvar_g_ctf_flag_return_damage;
263 float autocvar_g_ctf_flag_return_dropped;
264 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
265 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
266 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
267 float autocvar_g_ctf_flagcarrier_selfforcefactor;
268 float autocvar_g_ctf_flagcarrier_damagefactor;
269 float autocvar_g_ctf_flagcarrier_forcefactor;
270 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
271 float autocvar_g_ctf_fullbrightflags;
272 float autocvar_g_ctf_ignore_frags;
273 float autocvar_g_ctf_score_capture;
274 float autocvar_g_ctf_score_capture_assist;
275 float autocvar_g_ctf_score_kill;
276 float autocvar_g_ctf_score_penalty_drop;
277 //float autocvar_g_ctf_score_penalty_suicidedrop;
278 float autocvar_g_ctf_score_penalty_returned;
279 float autocvar_g_ctf_score_pickup_base;
280 float autocvar_g_ctf_score_pickup_dropped_early;
281 float autocvar_g_ctf_score_pickup_dropped_late;
282 float autocvar_g_ctf_score_return;
283 float autocvar_g_ctf_shield_force;
284 float autocvar_g_ctf_shield_max_ratio;
285 float autocvar_g_ctf_shield_min_negscore;
286 float autocvar_g_ctf_stalemate;
287 float autocvar_g_ctf_stalemate_endcondition;
288 float autocvar_g_ctf_stalemate_time;
289 float autocvar_g_ctf_reverse;
290 float autocvar_g_ctf_dropped_capture_delay;
291 float autocvar_g_ctf_dropped_capture_radius;
292 float autocvar_g_cts_finish_kill_delay;
293 float autocvar_g_cts_selfdamage;
294 float autocvar_g_debug_bot_commands;
295 float autocvar_g_domination_default_teams;
296 float autocvar_g_domination_disable_frags;
297 float autocvar_g_domination_point_amt;
298 float autocvar_g_domination_point_fullbright;
299 float autocvar_g_domination_point_leadlimit;
300 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
301 float autocvar_g_domination_point_rate;
302 float autocvar_g_domination_teams_override;
303 float autocvar_g_forced_respawn;
304 string autocvar_g_forced_team_blue;
305 string autocvar_g_forced_team_otherwise;
306 string autocvar_g_forced_team_pink;
307 string autocvar_g_forced_team_red;
308 string autocvar_g_forced_team_yellow;
309 float autocvar_g_freezetag_frozen_force;
310 float autocvar_g_freezetag_frozen_maxtime;
311 float autocvar_g_freezetag_revive_falldamage;
312 float autocvar_g_freezetag_revive_falldamage_health;
313 float autocvar_g_freezetag_point_leadlimit;
314 float autocvar_g_freezetag_point_limit;
315 float autocvar_g_freezetag_revive_extra_size;
316 float autocvar_g_freezetag_revive_speed;
317 float autocvar_g_freezetag_revive_clearspeed;
318 float autocvar_g_freezetag_round_timelimit;
319 float autocvar_g_freezetag_teams;
320 float autocvar_g_freezetag_teams_override;
321 float autocvar_g_freezetag_team_spawns;
322 float autocvar_g_freezetag_warmup;
323 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
324 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
325 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
326 float autocvar_g_full_getstatus_responses;
327 float autocvar_g_fullbrightitems;
328 float autocvar_g_fullbrightplayers;
329 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
330 float autocvar_g_grappling_hook_tarzan;
331 float autocvar_g_hitplots;
332 string autocvar_g_hitplots_individuals;
333 float autocvar_g_jetpack_acceleration_side;
334 float autocvar_g_jetpack_acceleration_up;
335 float autocvar_g_jetpack_antigravity;
336 float autocvar_g_jetpack_fuel;
337 float autocvar_g_jetpack_maxspeed_side;
338 float autocvar_g_jetpack_maxspeed_up;
339 float autocvar_g_keepaway_ballcarrier_effects;
340 float autocvar_g_keepaway_ballcarrier_damage;
341 float autocvar_g_keepaway_ballcarrier_force;
342 float autocvar_g_keepaway_ballcarrier_highspeed;
343 float autocvar_g_keepaway_ballcarrier_selfdamage;
344 float autocvar_g_keepaway_ballcarrier_selfforce;
345 float autocvar_g_keepaway_noncarrier_damage;
346 float autocvar_g_keepaway_noncarrier_force;
347 float autocvar_g_keepaway_noncarrier_selfdamage;
348 float autocvar_g_keepaway_noncarrier_selfforce;
349 float autocvar_g_keepaway_noncarrier_warn;
350 float autocvar_g_keepaway_score_bckill;
351 float autocvar_g_keepaway_score_killac;
352 float autocvar_g_keepaway_score_timepoints;
353 float autocvar_g_keepaway_score_timeinterval;
354 float autocvar_g_keepawayball_damageforcescale;
355 float autocvar_g_keepawayball_effects;
356 float autocvar_g_keepawayball_respawntime;
357 float autocvar_g_keepawayball_trail_color;
358 float autocvar_g_keyhunt_point_leadlimit;
359 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
360 float autocvar_g_keyhunt_teams;
361 float autocvar_g_keyhunt_teams_override;
362 float autocvar_g_lms_extra_lives;
363 float autocvar_g_lms_join_anytime;
364 float autocvar_g_lms_last_join;
365 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
366 float autocvar_g_lms_regenerate;
367 #define autocvar_g_maplist cvar_string("g_maplist")
368 float autocvar_g_maplist_check_waypoints;
369 float autocvar_g_maplist_index;
370 string autocvar_g_maplist_mostrecent;
371 float autocvar_g_maplist_mostrecent_count;
372 float autocvar_g_maplist_selectrandom;
373 float autocvar_g_maplist_shuffle;
374 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
375 float autocvar_g_maplist_votable_abstain;
376 float autocvar_g_maplist_votable_keeptwotime;
377 float autocvar_g_maplist_votable_nodetail;
378 string autocvar_g_maplist_votable_screenshot_dir;
379 float autocvar_g_maplist_votable_suggestions;
380 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
381 float autocvar_g_maplist_votable_timeout;
382 float autocvar_g_maxplayers;
383 float autocvar_g_maxplayers_spectator_blocktime;
384 float autocvar_g_maxpushtime;
385 float autocvar_g_maxspeed;
386 float autocvar_g_midair_shieldtime;
387 #define autocvar_g_minstagib cvar("g_minstagib")
388 float autocvar_g_minstagib_ammo_drop;
389 float autocvar_g_minstagib_extralives;
390 float autocvar_g_minstagib_speed_highspeed;
391 float autocvar_g_minstagib_invis_alpha;
392 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
393 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
394
395 var float autocvar_g_movement_highspeed = 1;
396 float autocvar_g_multijump;
397 float autocvar_g_multijump_add;
398 float autocvar_g_multijump_speed;
399 string autocvar_g_mutatormsg;
400 float autocvar_g_nexball_basketball_bouncefactor;
401 float autocvar_g_nexball_basketball_bouncestop;
402 float autocvar_g_nexball_basketball_carrier_highspeed;
403 float autocvar_g_nexball_basketball_meter;
404 float autocvar_g_nexball_basketball_meter_maxpower;
405 float autocvar_g_nexball_basketball_meter_minpower;
406 float autocvar_g_nexball_delay_collect;
407 float autocvar_g_nexball_delay_goal;
408 float autocvar_g_nexball_delay_start;
409 float autocvar_g_nexball_football_bouncefactor;
410 float autocvar_g_nexball_football_bouncestop;
411 float autocvar_g_nexball_goalleadlimit;
412 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
413 float autocvar_g_nexball_radar_showallplayers;
414 float autocvar_g_nexball_sound_bounce;
415 float autocvar_g_nexball_trail_color;
416 //float autocvar_g_nick_flood_penalty;
417 float autocvar_g_nick_flood_penalty_red;
418 float autocvar_g_nick_flood_penalty_yellow;
419 //float autocvar_g_nick_flood_timeout;
420 float autocvar_g_nix_with_healtharmor;
421 float autocvar_g_nix_with_laser;
422 float autocvar_g_nix_with_powerups;
423 float autocvar_g_nodepthtestitems;
424 float autocvar_g_nodepthtestplayers;
425 float autocvar_g_norecoil;
426 float autocvar_g_onslaught_cp_buildhealth;
427 float autocvar_g_onslaught_cp_buildtime;
428 float autocvar_g_onslaught_cp_health;
429 float autocvar_g_onslaught_cp_regen;
430 float autocvar_g_onslaught_gen_health;
431 float autocvar_g_pickup_cells_max;
432 float autocvar_g_pickup_fuel_max;
433 float autocvar_g_pickup_items;
434 float autocvar_g_pickup_nails_max;
435 float autocvar_g_pickup_rockets_max;
436 float autocvar_g_pickup_shells_max;
437 float autocvar_g_player_alpha;
438 float autocvar_g_player_brightness;
439 float autocvar_g_playerclip_collisions;
440 string autocvar_g_playerstats_uri;
441 float autocvar_g_powerups;
442 float autocvar_g_projectiles_damage;
443 float autocvar_g_projectiles_keep_owner;
444 float autocvar_g_projectiles_newton_style;
445 float autocvar_g_projectiles_newton_style_2_maxfactor;
446 float autocvar_g_projectiles_newton_style_2_minfactor;
447 float autocvar_g_projectiles_spread_style;
448 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
449 float autocvar_g_race_qualifying_timelimit;
450 float autocvar_g_race_qualifying_timelimit_override;
451 float autocvar_g_race_teams;
452 float autocvar_g_respawn_delay_small;
453 float autocvar_g_respawn_delay_small_count;
454 float autocvar_g_respawn_delay_large;
455 float autocvar_g_respawn_delay_large_count;
456 float autocvar_g_respawn_delay_max;
457 float autocvar_g_respawn_ghosts;
458 float autocvar_g_respawn_ghosts_maxtime;
459 float autocvar_g_respawn_ghosts_speed;
460 float autocvar_g_respawn_waves;
461 float autocvar_g_running_guns;
462 float autocvar_g_shootfromcenter;
463 float autocvar_g_shootfromclient;
464 float autocvar_g_shootfromeye;
465 string autocvar_g_shootfromfixedorigin;
466 float autocvar_g_showweaponspawns;
467 float autocvar_g_spawn_alloweffects;
468 float autocvar_g_spawn_furthest;
469 float autocvar_g_spawn_useallspawns;
470 float autocvar_g_spawnpoints_auto_move_out_of_solid;
471 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
472 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
473 float autocvar_g_tdm_team_spawns;
474 float autocvar_g_tdm_teams;
475 float autocvar_g_tdm_teams_override;
476 float autocvar_g_teamdamage_resetspeed;
477 float autocvar_g_teamdamage_threshold;
478 float autocvar_g_telefrags;
479 float autocvar_g_telefrags_avoid;
480 float autocvar_g_telefrags_teamplay;
481 float autocvar_g_teleport_maxspeed;
482 float autocvar_g_throughfloor_debug;
483 float autocvar_g_throughfloor_damage;
484 float autocvar_g_throughfloor_force;
485 float autocvar_g_throughfloor_damage_max_stddev;
486 float autocvar_g_throughfloor_force_max_stddev;
487 float autocvar_g_throughfloor_min_steps_player;
488 float autocvar_g_throughfloor_max_steps_player;
489 float autocvar_g_throughfloor_min_steps_other;
490 float autocvar_g_throughfloor_max_steps_other;
491 float autocvar_g_triggerimpulse_accel_multiplier;
492 float autocvar_g_triggerimpulse_accel_power;
493 float autocvar_g_triggerimpulse_directional_multiplier;
494 float autocvar_g_triggerimpulse_radial_multiplier;
495 float autocvar_g_turrets;
496 float autocvar_g_turrets_aimidle_delay;
497 float autocvar_g_turrets_nofire;
498 float autocvar_g_turrets_reloadcvars;
499 float autocvar_g_turrets_targetscan_maxdelay;
500 float autocvar_g_turrets_targetscan_mindelay;
501 float autocvar_g_turrets_unit_ewheel_speed_fast;
502 float autocvar_g_turrets_unit_ewheel_speed_slow;
503 float autocvar_g_turrets_unit_ewheel_speed_slower;
504 float autocvar_g_turrets_unit_ewheel_speed_stop;
505 float autocvar_g_turrets_unit_ewheel_turnrate;
506 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
507 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
508 float autocvar_g_turrets_unit_hk_std_shot_speed;
509 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
510 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
511 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
512 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
513 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
514 float autocvar_g_turrets_unit_walker_speed_jump;
515 float autocvar_g_turrets_unit_walker_speed_roam;
516 float autocvar_g_turrets_unit_walker_speed_run;
517 float autocvar_g_turrets_unit_walker_speed_stop;
518 float autocvar_g_turrets_unit_walker_speed_swim;
519 float autocvar_g_turrets_unit_walker_speed_walk;
520 float autocvar_g_turrets_unit_walker_std_meele_dmg;
521 float autocvar_g_turrets_unit_walker_std_meele_force;
522 float autocvar_g_turrets_unit_walker_std_meele_range;
523 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
524 float autocvar_g_turrets_unit_walker_std_rocket_force;
525 float autocvar_g_turrets_unit_walker_std_rocket_radius;
526 float autocvar_g_turrets_unit_walker_std_rocket_refire;
527 float autocvar_g_turrets_unit_walker_std_rocket_speed;
528 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
529 float autocvar_g_turrets_unit_walker_std_rockets_range;
530 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
531 float autocvar_g_turrets_unit_walker_turn;
532 float autocvar_g_turrets_unit_walker_turn_walk;
533 float autocvar_g_turrets_unit_walker_turn_run;
534 float autocvar_g_turrets_unit_walker_turn_strafe;
535 float autocvar_g_turrets_unit_walker_turn_swim;
536 float autocvar_g_use_ammunition;
537 float autocvar_g_waypointeditor;
538 float autocvar_g_waypointeditor_auto;
539 float autocvar_g_waypoints_for_items;
540 float autocvar_g_weapon_charge_colormod_blue_full;
541 float autocvar_g_weapon_charge_colormod_blue_half;
542 float autocvar_g_weapon_charge_colormod_green_full;
543 float autocvar_g_weapon_charge_colormod_green_half;
544 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
545 float autocvar_g_weapon_charge_colormod_red_full;
546 float autocvar_g_weapon_charge_colormod_red_half;
547 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
548 float autocvar_g_weapon_throwable;
549 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
550 string autocvar_g_xonoticversion;
551 float autocvar_gameversion;
552 float autocvar_gameversion_min;
553 float autocvar_gameversion_max;
554 string autocvar_hostname;
555 float autocvar_lastlevel;
556 float autocvar_leadlimit;
557 float autocvar_leadlimit_and_fraglimit;
558 float autocvar_leadlimit_override;
559 float autocvar_loddebug;
560 float autocvar_minplayers;
561 string autocvar_nextmap;
562 float autocvar_prvm_backtraceforwarnings;
563 string autocvar_quit_and_redirect;
564 float autocvar_quit_and_redirect_timer;
565 float autocvar_quit_when_empty;
566 float autocvar_r_showbboxes;
567 float autocvar_rescan_pending;
568 float autocvar_samelevel;
569 string autocvar_sessionid;
570 #define autocvar_skill cvar("skill")
571 float autocvar_skill_auto;
572 #define autocvar_slowmo cvar("slowmo")
573 float autocvar_snd_soundradius;
574 float autocvar_spawn_debug;
575 float autocvar_speedmeter;
576 float autocvar_sv_accelerate;
577 var float autocvar_sv_accuracy_data_share = 1;
578 string autocvar_sv_adminnick;
579 float autocvar_sv_airaccel_qw;
580 float autocvar_sv_airaccel_qw_stretchfactor;
581 float autocvar_sv_airaccel_sideways_friction;
582 float autocvar_sv_airaccelerate;
583 float autocvar_sv_aircontrol;
584 float autocvar_sv_aircontrol_penalty;
585 float autocvar_sv_aircontrol_power;
586 float autocvar_sv_airspeedlimit_nonqw;
587 float autocvar_sv_airstopaccelerate;
588 float autocvar_sv_airstrafeaccel_qw;
589 float autocvar_sv_airstrafeaccelerate;
590 float autocvar_sv_autoscreenshot;
591 float autocvar_sv_cheats;
592 float autocvar_sv_clientcommand_antispam_time;
593 float autocvar_sv_clientcommand_antispam_count;
594 float autocvar_sv_curl_serverpackages_auto;
595 float autocvar_sv_db_saveasdump;
596 float autocvar_sv_defaultcharacter;
597 string autocvar_sv_defaultplayercolors;
598 string autocvar_sv_defaultplayermodel;
599 string autocvar_sv_defaultplayermodel_blue;
600 string autocvar_sv_defaultplayermodel_pink;
601 string autocvar_sv_defaultplayermodel_red;
602 string autocvar_sv_defaultplayermodel_yellow;
603 float autocvar_sv_defaultplayerskin;
604 float autocvar_sv_dodging_delay;
605 float autocvar_sv_dodging_height_threshold;
606 float autocvar_sv_dodging_horiz_speed;
607 float autocvar_sv_dodging_horiz_speed_frozen;
608 float autocvar_sv_dodging_ramp_time;
609 float autocvar_sv_dodging_sound;
610 float autocvar_sv_dodging_up_speed;
611 float autocvar_sv_dodging_wall_distance_threshold;
612 float autocvar_sv_dodging_wall_dodging;
613 float autocvar_sv_dodging_frozen;
614 float autocvar_sv_doublejump;
615 float autocvar_sv_eventlog;
616 float autocvar_sv_eventlog_console;
617 float autocvar_sv_eventlog_files;
618 float autocvar_sv_eventlog_files_counter;
619 string autocvar_sv_eventlog_files_nameprefix;
620 string autocvar_sv_eventlog_files_namesuffix;
621 float autocvar_sv_eventlog_files_timestamps;
622 float autocvar_sv_friction;
623 float autocvar_sv_friction_on_land;
624 float autocvar_sv_gameplayfix_q2airaccelerate;
625 float autocvar_sv_gentle;
626 #define autocvar_sv_gravity cvar("sv_gravity")
627 string autocvar_sv_intermission_cdtrack;
628 string autocvar_sv_jumpspeedcap_max;
629 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
630 string autocvar_sv_jumpspeedcap_min;
631 float autocvar_sv_jumpvelocity;
632 float autocvar_sv_logscores_bots;
633 float autocvar_sv_logscores_console;
634 float autocvar_sv_logscores_file;
635 string autocvar_sv_logscores_filename;
636 float autocvar_sv_mapchange_delay;
637 float autocvar_sv_maxairspeed;
638 float autocvar_sv_maxairstrafespeed;
639 float autocvar_sv_maxspeed;
640 string autocvar_sv_motd;
641 float autocvar_sv_precacheplayermodels;
642 float autocvar_sv_precacheweapons;
643 float autocvar_sv_q3acompat_machineshotgunswap;
644 float autocvar_sv_ready_restart;
645 float autocvar_sv_ready_restart_after_countdown;
646 float autocvar_sv_ready_restart_repeatable;
647 float autocvar_sv_servermodelsonly;
648 float autocvar_sv_spectate;
649 float autocvar_sv_spectator_speed_multiplier;
650 float autocvar_sv_status_privacy;
651 float autocvar_sv_stepheight;
652 float autocvar_sv_stopspeed;
653 float autocvar_sv_strengthsound_antispam_refire_threshold;
654 float autocvar_sv_strengthsound_antispam_time;
655 float autocvar_sv_teamnagger;
656 float autocvar_sv_timeout;
657 float autocvar_sv_timeout_leadtime;
658 float autocvar_sv_timeout_length;
659 float autocvar_sv_timeout_number;
660 float autocvar_sv_timeout_resumetime;
661 float autocvar_sv_vote_call;
662 float autocvar_sv_vote_change;
663 string autocvar_sv_vote_commands;
664 float autocvar_sv_vote_limit;
665 float autocvar_sv_vote_majority_factor;
666 float autocvar_sv_vote_majority_factor_of_voted;
667 float autocvar_sv_vote_master;
668 float autocvar_sv_vote_master_callable;
669 string autocvar_sv_vote_master_commands;
670 string autocvar_sv_vote_master_password;
671 float autocvar_sv_vote_master_playerlimit;
672 float autocvar_sv_vote_no_stops_vote;
673 float autocvar_sv_vote_nospectators;
674 //string autocvar_sv_vote_only_commands;
675 float autocvar_sv_vote_override_mostrecent;
676 float autocvar_sv_vote_singlecount;
677 float autocvar_sv_vote_stop;
678 float autocvar_sv_vote_timeout;
679 float autocvar_sv_vote_wait;
680 float autocvar_sv_vote_gamestart;
681 float autocvar_sv_warsowbunny_accel;
682 float autocvar_sv_warsowbunny_airforwardaccel;
683 float autocvar_sv_warsowbunny_backtosideratio;
684 float autocvar_sv_warsowbunny_topspeed;
685 float autocvar_sv_warsowbunny_turnaccel;
686 float autocvar_sv_waypointsprite_deadlifetime;
687 float autocvar_sv_waypointsprite_deployed_lifetime;
688 float autocvar_sv_waypointsprite_limitedrange;
689 string autocvar_sv_weaponstats_file;
690 float autocvar_sv_gibhealth;
691 float autocvar_sys_ticrate;
692 float autocvar_teamplay_lockonrestart;
693 float autocvar_teamplay_mode;
694 #define autocvar_timelimit cvar("timelimit")
695 #define autocvar_timelimit_override cvar("timelimit_override")
696 float autocvar_timelimit_increment;
697 float autocvar_timelimit_decrement;
698 float autocvar_timelimit_min;
699 float autocvar_timelimit_max;
700 float autocvar_timelimit_overtime;
701 float autocvar_timelimit_overtimes;
702 float autocvar_timelimit_suddendeath;
703 #define autocvar_utf8_enable cvar("utf8_enable")
704 float autocvar_waypoint_benchmark;
705 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
706 float autocvar_g_trueaim_minrange;
707 float autocvar_g_debug_defaultsounds;
708 float autocvar_g_grab_range;
709 float autocvar_g_sandbox_info;
710 float autocvar_g_sandbox_readonly;
711 string autocvar_g_sandbox_storage_name;
712 float autocvar_g_sandbox_storage_autosave;
713 float autocvar_g_sandbox_storage_autoload;
714 float autocvar_g_sandbox_editor_flood;
715 float autocvar_g_sandbox_editor_maxobjects;
716 float autocvar_g_sandbox_editor_free;
717 float autocvar_g_sandbox_editor_distance_spawn;
718 float autocvar_g_sandbox_editor_distance_edit;
719 float autocvar_g_sandbox_object_scale_min;
720 float autocvar_g_sandbox_object_scale_max;
721 float autocvar_g_sandbox_object_material_velocity_min;
722 float autocvar_g_sandbox_object_material_velocity_factor;
723 float autocvar_g_max_info_autoscreenshot;
724 float autocvar_physics_ode;
725 float autocvar_g_physical_items;
726 float autocvar_g_physical_items_damageforcescale;
727 float autocvar_g_physical_items_reset;
728 float autocvar_g_monsters;
729 float autocvar_g_monsters_edit;
730 float autocvar_g_monsters_sounds;
731 float autocvar_g_monsters_think_delay;
732 float autocvar_g_monsters_max;
733 float autocvar_g_monsters_max_perplayer;
734 float autocvar_g_monsters_target_range;
735 float autocvar_g_monsters_target_infront;
736 float autocvar_g_monsters_attack_range;
737 float autocvar_g_monsters_score_kill;
738 float autocvar_g_monsters_score_spawned;
739 float autocvar_g_monsters_typefrag;
740 float autocvar_g_monsters_owners;
741 float autocvar_g_monsters_miniboss_chance;
742 float autocvar_g_monsters_miniboss_healthboost;
743 float autocvar_g_monsters_drop_time;
744 float autocvar_g_monsters_spawnshieldtime;
745 float autocvar_g_monsters_teams;
746 float autocvar_g_monsters_respawn_delay;
747 float autocvar_g_monsters_respawn;
748 float autocvar_g_monsters_armor_blockpercent;
749 float autocvar_g_touchexplode_radius;
750 float autocvar_g_touchexplode_damage;
751 float autocvar_g_touchexplode_edgedamage;
752 float autocvar_g_touchexplode_force;
753 float autocvar_g_invasion_round_timelimit;
754 float autocvar_g_invasion_teams;
755 float autocvar_g_invasion_team_spawns;
756 float autocvar_g_invasion_spawnpoint_spawn_delay;
757 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
758 float autocvar_g_invasion_warmup;
759 float autocvar_g_invasion_monster_count;
760 float autocvar_g_invasion_zombies_only;
761 float autocvar_g_invasion_spawn_delay;
762 #define autocvar_g_bloodloss cvar("g_bloodloss")
763 float autocvar_g_random_gravity_negative_chance;
764 float autocvar_g_random_gravity_min;
765 float autocvar_g_random_gravity_max;
766 float autocvar_g_random_gravity_positive;
767 float autocvar_g_random_gravity_negative;
768 float autocvar_g_random_gravity_delay;
769 float autocvar_g_nades;
770 float autocvar_g_nades_spawn;
771 float autocvar_g_nades_nade_lifetime;
772 float autocvar_g_nades_nade_minforce;
773 float autocvar_g_nades_nade_maxforce;
774 float autocvar_g_nades_nade_health;
775 float autocvar_g_nades_nade_refire;
776 float autocvar_g_nades_nade_damage;
777 float autocvar_g_nades_nade_edgedamage;
778 float autocvar_g_nades_nade_radius;
779 float autocvar_g_nades_nade_force;
780 float autocvar_g_nades_nade_newton_style;
781 float autocvar_g_campcheck_damage;
782 float autocvar_g_campcheck_distance;
783 float autocvar_g_campcheck_interval;
784 float autocvar_g_jump_grunt;
785 float autocvar_g_spawn_near_teammate_distance;
786 float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
787 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
788 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
789 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
790 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;