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Convert a load more floats into ints and bools
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 #ifndef SERVER_AUTOCVARS_H
2 #define SERVER_AUTOCVARS_H
3
4 bool autocvar__notarget;
5 bool autocvar__independent_players;
6 bool autocvar__campaign_testrun;
7 int autocvar__campaign_index;
8 string autocvar__campaign_name;
9 bool autocvar__sv_init;
10 float autocvar_bot_ai_aimskill_blendrate;
11 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
12 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
13 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
14 float autocvar_bot_ai_aimskill_fixedrate;
15 float autocvar_bot_ai_aimskill_mouse;
16 float autocvar_bot_ai_aimskill_offset;
17 float autocvar_bot_ai_aimskill_order_filter_1st;
18 float autocvar_bot_ai_aimskill_order_filter_2nd;
19 float autocvar_bot_ai_aimskill_order_filter_3th;
20 float autocvar_bot_ai_aimskill_order_filter_4th;
21 float autocvar_bot_ai_aimskill_order_filter_5th;
22 float autocvar_bot_ai_aimskill_order_mix_1st;
23 float autocvar_bot_ai_aimskill_order_mix_2nd;
24 float autocvar_bot_ai_aimskill_order_mix_3th;
25 float autocvar_bot_ai_aimskill_order_mix_4th;
26 float autocvar_bot_ai_aimskill_order_mix_5th;
27 float autocvar_bot_ai_aimskill_think;
28 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
29 float autocvar_bot_ai_bunnyhop_skilloffset;
30 float autocvar_bot_ai_bunnyhop_startdistance;
31 float autocvar_bot_ai_bunnyhop_stopdistance;
32 float autocvar_bot_ai_chooseweaponinterval;
33 string autocvar_bot_ai_custom_weapon_priority_close;
34 string autocvar_bot_ai_custom_weapon_priority_distances;
35 string autocvar_bot_ai_custom_weapon_priority_far;
36 string autocvar_bot_ai_custom_weapon_priority_mid;
37 float autocvar_bot_ai_dangerdetectioninterval;
38 float autocvar_bot_ai_dangerdetectionupdates;
39 float autocvar_bot_ai_enemydetectioninterval;
40 float autocvar_bot_ai_enemydetectionradius;
41 float autocvar_bot_ai_friends_aware_pickup_radius;
42 float autocvar_bot_ai_ignoregoal_timeout;
43 float autocvar_bot_ai_keyboard_distance;
44 float autocvar_bot_ai_keyboard_threshold;
45 float autocvar_bot_ai_navigation_jetpack;
46 float autocvar_bot_ai_navigation_jetpack_mindistance;
47 float autocvar_bot_ai_strategyinterval;
48 float autocvar_bot_ai_thinkinterval;
49 bool autocvar_bot_ai_weapon_combo;
50 float autocvar_bot_ai_weapon_combo_threshold;
51 string autocvar_bot_config_file;
52 bool autocvar_bot_god;
53 bool autocvar_bot_ignore_bots;
54 bool autocvar_bot_join_empty;
55 bool autocvar_bot_navigation_ignoreplayers;
56 bool autocvar_bot_nofire;
57 #define autocvar_bot_number cvar("bot_number")
58 #define autocvar_bot_prefix cvar_string("bot_prefix")
59 bool autocvar_bot_sound_monopoly;
60 #define autocvar_bot_suffix cvar_string("bot_suffix")
61 bool autocvar_bot_usemodelnames;
62 int autocvar_bot_vs_human;
63 int autocvar_bot_debug;
64 bool autocvar_bot_debug_tracewalk;
65 bool autocvar_bot_debug_goalstack;
66 bool autocvar_bot_wander_enable;
67 int autocvar_captureleadlimit_override;
68 #define autocvar_capturelimit_override cvar("capturelimit_override")
69 #define autocvar_developer cvar("developer")
70 float autocvar_ekg;
71 #define autocvar_fraglimit cvar("fraglimit")
72 #define autocvar_fraglimit_override cvar("fraglimit_override")
73 bool autocvar_g_allow_oldvortexbeam;
74 int autocvar_g_antilag;
75 float autocvar_g_antilag_nudge;
76 float autocvar_g_balance_armor_blockpercent;
77 int autocvar_g_balance_armor_limit;
78 float autocvar_g_balance_armor_regen;
79 float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
80 int autocvar_g_balance_armor_regenstable;
81 float autocvar_g_balance_armor_rot;
82 float autocvar_g_balance_armor_rotlinear;
83 int autocvar_g_balance_armor_rotstable;
84 int autocvar_g_balance_armor_start;
85 float autocvar_g_balance_cloaked_alpha;
86 float autocvar_g_balance_contents_damagerate;
87 float autocvar_g_balance_contents_drowndelay;
88 int autocvar_g_balance_contents_playerdamage_drowning;
89 int autocvar_g_balance_contents_playerdamage_lava;
90 int autocvar_g_balance_contents_playerdamage_slime;
91 int autocvar_g_balance_contents_projectiledamage;
92 float autocvar_g_balance_damagepush_speedfactor;
93 float autocvar_g_balance_falldamage_deadminspeed;
94 float autocvar_g_balance_falldamage_factor;
95 int autocvar_g_balance_falldamage_maxdamage;
96 float autocvar_g_balance_falldamage_minspeed;
97 int autocvar_g_balance_firetransfer_damage;
98 int autocvar_g_balance_firetransfer_time;
99 float autocvar_g_balance_fuel_limit;
100 float autocvar_g_balance_fuel_regen;
101 float autocvar_g_balance_fuel_regenlinear;
102 int autocvar_g_balance_fuel_regenstable;
103 float autocvar_g_balance_fuel_rot;
104 float autocvar_g_balance_fuel_rotlinear;
105 int autocvar_g_balance_fuel_rotstable;
106 float autocvar_g_balance_grapplehook_airfriction;
107 float autocvar_g_balance_grapplehook_force_rubber;
108 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
109 float autocvar_g_balance_grapplehook_health;
110 float autocvar_g_balance_grapplehook_length_min;
111 float autocvar_g_balance_grapplehook_speed_fly;
112 float autocvar_g_balance_grapplehook_speed_pull;
113 float autocvar_g_balance_grapplehook_stretch;
114 float autocvar_g_balance_grapplehook_damagedbycontents;
115 float autocvar_g_balance_grapplehook_refire;
116 float autocvar_g_balance_health_limit;
117 float autocvar_g_balance_health_regen;
118 float autocvar_g_balance_health_regenlinear;
119 float autocvar_g_balance_health_regenstable;
120 float autocvar_g_balance_health_rot;
121 float autocvar_g_balance_health_rotlinear;
122 float autocvar_g_balance_health_rotstable;
123 float autocvar_g_balance_keyhunt_damageforcescale;
124 float autocvar_g_balance_keyhunt_delay_collect;
125 float autocvar_g_balance_keyhunt_delay_return;
126 float autocvar_g_balance_keyhunt_delay_round;
127 float autocvar_g_balance_keyhunt_delay_tracking;
128 float autocvar_g_balance_keyhunt_dropvelocity;
129 float autocvar_g_balance_keyhunt_maxdist;
130 float autocvar_g_balance_keyhunt_protecttime;
131 int autocvar_g_balance_keyhunt_score_capture;
132 int autocvar_g_balance_keyhunt_score_carrierfrag;
133 int autocvar_g_balance_keyhunt_score_collect;
134 int autocvar_g_balance_keyhunt_score_destroyed;
135 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
136 int autocvar_g_balance_keyhunt_score_push;
137 float autocvar_g_balance_keyhunt_throwvelocity;
138 float autocvar_g_balance_kill_delay;
139 float autocvar_g_balance_kill_antispam;
140 float autocvar_g_balance_nexball_primary_animtime;
141 float autocvar_g_balance_nexball_primary_refire;
142 float autocvar_g_balance_nexball_primary_speed;
143 float autocvar_g_balance_nexball_secondary_animtime;
144 float autocvar_g_balance_nexball_secondary_force;
145 float autocvar_g_balance_nexball_secondary_lifetime;
146 float autocvar_g_balance_nexball_secondary_refire;
147 float autocvar_g_balance_nexball_secondary_speed;
148 int autocvar_g_balance_nix_ammo_cells;
149 int autocvar_g_balance_nix_ammo_plasma;
150 int autocvar_g_balance_nix_ammo_fuel;
151 int autocvar_g_balance_nix_ammo_nails;
152 int autocvar_g_balance_nix_ammo_rockets;
153 int autocvar_g_balance_nix_ammo_shells;
154 int autocvar_g_balance_nix_ammoincr_cells;
155 int autocvar_g_balance_nix_ammoincr_plasma;
156 int autocvar_g_balance_nix_ammoincr_fuel;
157 int autocvar_g_balance_nix_ammoincr_nails;
158 int autocvar_g_balance_nix_ammoincr_rockets;
159 int autocvar_g_balance_nix_ammoincr_shells;
160 float autocvar_g_balance_nix_incrtime;
161 float autocvar_g_balance_nix_roundtime;
162 float autocvar_g_balance_pause_armor_rot;
163 float autocvar_g_balance_pause_armor_rot_spawn;
164 float autocvar_g_balance_pause_fuel_regen;
165 float autocvar_g_balance_pause_fuel_rot;
166 float autocvar_g_balance_pause_fuel_rot_spawn;
167 float autocvar_g_balance_pause_health_regen;
168 float autocvar_g_balance_pause_health_regen_spawn;
169 float autocvar_g_balance_pause_health_rot;
170 float autocvar_g_balance_pause_health_rot_spawn;
171 float autocvar_g_balance_portal_health;
172 float autocvar_g_balance_portal_lifetime;
173 float autocvar_g_balance_powerup_invincible_takedamage;
174 float autocvar_g_balance_powerup_invincible_time;
175 float autocvar_g_balance_powerup_strength_damage;
176 float autocvar_g_balance_powerup_strength_force;
177 float autocvar_g_balance_powerup_strength_selfdamage;
178 float autocvar_g_balance_powerup_strength_selfforce;
179 float autocvar_g_balance_powerup_strength_time;
180 float autocvar_g_balance_superweapons_time;
181 float autocvar_g_balance_selfdamagepercent;
182 bool autocvar_g_balance_teams;
183 bool autocvar_g_balance_teams_prevent_imbalance;
184 float autocvar_g_balance_teams_scorefactor;
185 float autocvar_g_ballistics_density_corpse;
186 float autocvar_g_ballistics_density_player;
187 float autocvar_g_ballistics_mindistance;
188 float autocvar_g_ban_default_bantime;
189 float autocvar_g_ban_default_masksize;
190 float autocvar_g_ban_sync_interval;
191 float autocvar_g_ban_sync_timeout;
192 string autocvar_g_ban_sync_trusted_servers;
193 bool autocvar_g_ban_sync_trusted_servers_verify;
194 string autocvar_g_ban_sync_uri;
195 string autocvar_g_banned_list;
196 bool autocvar_g_banned_list_idmode;
197 bool autocvar_g_bastet;
198 bool autocvar_g_botclip_collisions;
199 bool autocvar_g_bugrigs;
200 float autocvar_g_ca_damage2score_multiplier;
201 int autocvar_g_ca_point_leadlimit;
202 int autocvar_g_ca_point_limit;
203 float autocvar_g_ca_round_timelimit;
204 bool autocvar_g_ca_spectate_enemies;
205 int autocvar_g_ca_teams;
206 int autocvar_g_ca_teams_override;
207 bool autocvar_g_ca_team_spawns;
208 float autocvar_g_ca_warmup;
209 bool autocvar_g_campaign;
210 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
211 int autocvar_g_campaign_skill;
212 int autocvar_g_casings;
213 bool autocvar_g_changeteam_banned;
214 float autocvar_g_chat_flood_burst;
215 float autocvar_g_chat_flood_burst_team;
216 float autocvar_g_chat_flood_burst_tell;
217 float autocvar_g_chat_flood_lmax;
218 float autocvar_g_chat_flood_lmax_team;
219 float autocvar_g_chat_flood_lmax_tell;
220 bool autocvar_g_chat_flood_notify_flooder;
221 float autocvar_g_chat_flood_spl;
222 float autocvar_g_chat_flood_spl_team;
223 float autocvar_g_chat_flood_spl_tell;
224 int autocvar_g_chat_nospectators;
225 bool autocvar_g_chat_teamcolors;
226 bool autocvar_g_chat_tellprivacy;
227 bool autocvar_g_ctf_allow_vehicle_carry;
228 bool autocvar_g_ctf_allow_vehicle_touch;
229 bool autocvar_g_ctf_allow_monster_touch;
230 bool autocvar_g_ctf_throw;
231 float autocvar_g_ctf_throw_angle_max;
232 float autocvar_g_ctf_throw_angle_min;
233 int autocvar_g_ctf_throw_punish_count;
234 float autocvar_g_ctf_throw_punish_delay;
235 float autocvar_g_ctf_throw_punish_time;
236 float autocvar_g_ctf_throw_strengthmultiplier;
237 float autocvar_g_ctf_throw_velocity_forward;
238 float autocvar_g_ctf_throw_velocity_up;
239 float autocvar_g_ctf_drop_velocity_up;
240 float autocvar_g_ctf_drop_velocity_side;
241 bool autocvar_g_ctf_portalteleport;
242 bool autocvar_g_ctf_pass;
243 float autocvar_g_ctf_pass_arc;
244 float autocvar_g_ctf_pass_arc_max;
245 float autocvar_g_ctf_pass_directional_max;
246 float autocvar_g_ctf_pass_directional_min;
247 float autocvar_g_ctf_pass_radius;
248 float autocvar_g_ctf_pass_wait;
249 bool autocvar_g_ctf_pass_request;
250 float autocvar_g_ctf_pass_turnrate;
251 float autocvar_g_ctf_pass_timelimit;
252 float autocvar_g_ctf_pass_velocity;
253 bool autocvar_g_ctf_dynamiclights;
254 string autocvar_g_ctf_flag_blue_model;
255 int autocvar_g_ctf_flag_blue_skin;
256 float autocvar_g_ctf_flag_collect_delay;
257 float autocvar_g_ctf_flag_damageforcescale;
258 int autocvar_g_ctf_flag_dropped_waypoint;
259 float autocvar_g_ctf_flag_dropped_floatinwater;
260 bool autocvar_g_ctf_flag_glowtrails;
261 float autocvar_g_ctf_flag_health;
262 string autocvar_g_ctf_flag_red_model;
263 int autocvar_g_ctf_flag_red_skin;
264 float autocvar_g_ctf_flag_return_time;
265 bool autocvar_g_ctf_flag_return_when_unreachable;
266 float autocvar_g_ctf_flag_return_damage;
267 float autocvar_g_ctf_flag_return_dropped;
268 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
269 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
270 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
271 float autocvar_g_ctf_flagcarrier_selfforcefactor;
272 float autocvar_g_ctf_flagcarrier_damagefactor;
273 float autocvar_g_ctf_flagcarrier_forcefactor;
274 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
275 bool autocvar_g_ctf_fullbrightflags;
276 bool autocvar_g_ctf_ignore_frags;
277 int autocvar_g_ctf_score_capture;
278 int autocvar_g_ctf_score_capture_assist;
279 int autocvar_g_ctf_score_kill;
280 int autocvar_g_ctf_score_penalty_drop;
281 //int autocvar_g_ctf_score_penalty_suicidedrop;
282 int autocvar_g_ctf_score_penalty_returned;
283 int autocvar_g_ctf_score_pickup_base;
284 int autocvar_g_ctf_score_pickup_dropped_early;
285 int autocvar_g_ctf_score_pickup_dropped_late;
286 int autocvar_g_ctf_score_return;
287 float autocvar_g_ctf_shield_force;
288 float autocvar_g_ctf_shield_max_ratio;
289 int autocvar_g_ctf_shield_min_negscore;
290 bool autocvar_g_ctf_stalemate;
291 int autocvar_g_ctf_stalemate_endcondition;
292 float autocvar_g_ctf_stalemate_time;
293 bool autocvar_g_ctf_reverse;
294 float autocvar_g_ctf_dropped_capture_delay;
295 float autocvar_g_ctf_dropped_capture_radius;
296 float autocvar_g_cts_finish_kill_delay;
297 bool autocvar_g_cts_selfdamage;
298 bool autocvar_g_debug_bot_commands;
299 int autocvar_g_domination_default_teams;
300 bool autocvar_g_domination_disable_frags;
301 int autocvar_g_domination_point_amt;
302 bool autocvar_g_domination_point_fullbright;
303 int autocvar_g_domination_point_leadlimit;
304 bool autocvar_g_domination_roundbased;
305 int autocvar_g_domination_roundbased_point_limit;
306 float autocvar_g_domination_round_timelimit;
307 float autocvar_g_domination_warmup;
308 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
309 float autocvar_g_domination_point_rate;
310 int autocvar_g_domination_teams_override;
311 bool autocvar_g_forced_respawn;
312 string autocvar_g_forced_team_blue;
313 string autocvar_g_forced_team_otherwise;
314 string autocvar_g_forced_team_pink;
315 string autocvar_g_forced_team_red;
316 string autocvar_g_forced_team_yellow;
317 bool autocvar_g_freezetag_frozen_damage_trigger;
318 float autocvar_g_freezetag_frozen_force;
319 float autocvar_g_freezetag_frozen_maxtime;
320 float autocvar_g_freezetag_revive_falldamage;
321 float autocvar_g_freezetag_revive_falldamage_health;
322 bool autocvar_g_freezetag_revive_nade;
323 float autocvar_g_freezetag_revive_nade_health;
324 int autocvar_g_freezetag_point_leadlimit;
325 int autocvar_g_freezetag_point_limit;
326 float autocvar_g_freezetag_revive_extra_size;
327 float autocvar_g_freezetag_revive_speed;
328 float autocvar_g_freezetag_revive_clearspeed;
329 float autocvar_g_freezetag_round_timelimit;
330 int autocvar_g_freezetag_teams;
331 int autocvar_g_freezetag_teams_override;
332 bool autocvar_g_freezetag_team_spawns;
333 float autocvar_g_freezetag_warmup;
334 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
335 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
336 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
337 bool autocvar_g_full_getstatus_responses;
338 bool autocvar_g_fullbrightitems;
339 bool autocvar_g_fullbrightplayers;
340 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
341 int autocvar_g_grappling_hook_tarzan;
342 bool autocvar_g_hitplots;
343 string autocvar_g_hitplots_individuals;
344 float autocvar_g_jetpack_acceleration_side;
345 float autocvar_g_jetpack_acceleration_up;
346 float autocvar_g_jetpack_antigravity;
347 int autocvar_g_jetpack_fuel;
348 float autocvar_g_jetpack_maxspeed_side;
349 float autocvar_g_jetpack_maxspeed_up;
350 int autocvar_g_keepaway_ballcarrier_effects;
351 float autocvar_g_keepaway_ballcarrier_damage;
352 float autocvar_g_keepaway_ballcarrier_force;
353 float autocvar_g_keepaway_ballcarrier_highspeed;
354 float autocvar_g_keepaway_ballcarrier_selfdamage;
355 float autocvar_g_keepaway_ballcarrier_selfforce;
356 float autocvar_g_keepaway_noncarrier_damage;
357 float autocvar_g_keepaway_noncarrier_force;
358 float autocvar_g_keepaway_noncarrier_selfdamage;
359 float autocvar_g_keepaway_noncarrier_selfforce;
360 bool autocvar_g_keepaway_noncarrier_warn;
361 int autocvar_g_keepaway_score_bckill;
362 int autocvar_g_keepaway_score_killac;
363 int autocvar_g_keepaway_score_timepoints;
364 float autocvar_g_keepaway_score_timeinterval;
365 float autocvar_g_keepawayball_damageforcescale;
366 int autocvar_g_keepawayball_effects;
367 float autocvar_g_keepawayball_respawntime;
368 int autocvar_g_keepawayball_trail_color;
369 int autocvar_g_keyhunt_point_leadlimit;
370 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
371 int autocvar_g_keyhunt_teams;
372 int autocvar_g_keyhunt_teams_override;
373 int autocvar_g_lms_extra_lives;
374 bool autocvar_g_lms_join_anytime;
375 int autocvar_g_lms_last_join;
376 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
377 bool autocvar_g_lms_regenerate;
378 #define autocvar_g_maplist cvar_string("g_maplist")
379 bool autocvar_g_maplist_check_waypoints;
380 int autocvar_g_maplist_index;
381 string autocvar_g_maplist_mostrecent;
382 int autocvar_g_maplist_mostrecent_count;
383 bool autocvar_g_maplist_selectrandom;
384 float autocvar_g_maplist_shuffle;
385 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
386 bool autocvar_g_maplist_votable_abstain;
387 float autocvar_g_maplist_votable_keeptwotime;
388 bool autocvar_g_maplist_votable_nodetail;
389 string autocvar_g_maplist_votable_screenshot_dir;
390 bool autocvar_g_maplist_votable_suggestions;
391 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
392 float autocvar_g_maplist_votable_timeout;
393 int autocvar_g_maxplayers;
394 float autocvar_g_maxplayers_spectator_blocktime;
395 float autocvar_g_maxpushtime;
396 float autocvar_g_maxspeed;
397 float autocvar_g_midair_shieldtime;
398 #define autocvar_g_instagib cvar("g_instagib")
399 int autocvar_g_instagib_ammo_drop;
400 int autocvar_g_instagib_extralives;
401 float autocvar_g_instagib_speed_highspeed;
402 float autocvar_g_instagib_invis_alpha;
403 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
404 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
405
406 float autocvar_g_movement_highspeed = 1;
407 int autocvar_g_multijump;
408 float autocvar_g_multijump_add;
409 float autocvar_g_multijump_speed;
410 string autocvar_g_mutatormsg;
411 float autocvar_g_nexball_basketball_bouncefactor;
412 float autocvar_g_nexball_basketball_bouncestop;
413 float autocvar_g_nexball_basketball_carrier_highspeed;
414 bool autocvar_g_nexball_basketball_meter;
415 float autocvar_g_nexball_basketball_meter_maxpower;
416 float autocvar_g_nexball_basketball_meter_minpower;
417 float autocvar_g_nexball_delay_collect;
418 float autocvar_g_nexball_delay_goal;
419 float autocvar_g_nexball_delay_start;
420 float autocvar_g_nexball_football_bouncefactor;
421 float autocvar_g_nexball_football_bouncestop;
422 int autocvar_g_nexball_goalleadlimit;
423 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
424 bool autocvar_g_nexball_radar_showallplayers;
425 bool autocvar_g_nexball_sound_bounce;
426 int autocvar_g_nexball_trail_color;
427 //float autocvar_g_nick_flood_penalty;
428 int autocvar_g_nick_flood_penalty_red;
429 int autocvar_g_nick_flood_penalty_yellow;
430 //float autocvar_g_nick_flood_timeout;
431 bool autocvar_g_nix_with_healtharmor;
432 bool autocvar_g_nix_with_blaster;
433 bool autocvar_g_nix_with_powerups;
434 bool autocvar_g_nodepthtestitems;
435 bool autocvar_g_nodepthtestplayers;
436 bool autocvar_g_norecoil;
437 float autocvar_g_onslaught_cp_buildhealth;
438 float autocvar_g_onslaught_cp_buildtime;
439 float autocvar_g_onslaught_cp_health;
440 float autocvar_g_onslaught_cp_regen;
441 float autocvar_g_onslaught_gen_health;
442 int autocvar_g_pickup_cells_max;
443 int autocvar_g_pickup_plasma_max;
444 int autocvar_g_pickup_fuel_max;
445 int autocvar_g_pickup_items;
446 int autocvar_g_pickup_nails_max;
447 int autocvar_g_pickup_rockets_max;
448 int autocvar_g_pickup_shells_max;
449 float autocvar_g_player_alpha;
450 float autocvar_g_player_brightness;
451 bool autocvar_g_playerclip_collisions;
452 int autocvar_g_powerups;
453 int autocvar_g_projectiles_damage;
454 bool autocvar_g_projectiles_keep_owner;
455 int autocvar_g_projectiles_newton_style;
456 float autocvar_g_projectiles_newton_style_2_maxfactor;
457 float autocvar_g_projectiles_newton_style_2_minfactor;
458 int autocvar_g_projectiles_spread_style;
459 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
460 float autocvar_g_race_qualifying_timelimit;
461 float autocvar_g_race_qualifying_timelimit_override;
462 int autocvar_g_race_teams;
463 float autocvar_g_respawn_delay_small;
464 int autocvar_g_respawn_delay_small_count;
465 float autocvar_g_respawn_delay_large;
466 int autocvar_g_respawn_delay_large_count;
467 float autocvar_g_respawn_delay_max;
468 bool autocvar_g_respawn_ghosts;
469 float autocvar_g_respawn_ghosts_maxtime;
470 float autocvar_g_respawn_ghosts_speed;
471 int autocvar_g_respawn_waves;
472 bool autocvar_g_running_guns;
473 bool autocvar_g_shootfromcenter;
474 int autocvar_g_shootfromclient;
475 bool autocvar_g_shootfromeye;
476 string autocvar_g_shootfromfixedorigin;
477 int autocvar_g_showweaponspawns;
478 bool autocvar_g_spawn_alloweffects;
479 float autocvar_g_spawn_furthest;
480 bool autocvar_g_spawn_useallspawns;
481 bool autocvar_g_spawnpoints_auto_move_out_of_solid;
482 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
483 bool autocvar_g_tdm_team_spawns;
484 int autocvar_g_tdm_point_limit;
485 int autocvar_g_tdm_point_leadlimit;
486 int autocvar_g_tdm_teams;
487 int autocvar_g_tdm_teams_override;
488 float autocvar_g_teamdamage_resetspeed;
489 float autocvar_g_teamdamage_threshold;
490 bool autocvar_g_telefrags;
491 bool autocvar_g_telefrags_avoid;
492 bool autocvar_g_telefrags_teamplay;
493 float autocvar_g_teleport_maxspeed;
494 bool autocvar_g_throughfloor_debug;
495 float autocvar_g_throughfloor_damage;
496 float autocvar_g_throughfloor_force;
497 float autocvar_g_throughfloor_damage_max_stddev;
498 float autocvar_g_throughfloor_force_max_stddev;
499 float autocvar_g_throughfloor_min_steps_player;
500 float autocvar_g_throughfloor_max_steps_player;
501 float autocvar_g_throughfloor_min_steps_other;
502 float autocvar_g_throughfloor_max_steps_other;
503 float autocvar_g_triggerimpulse_accel_multiplier;
504 float autocvar_g_triggerimpulse_accel_power;
505 float autocvar_g_triggerimpulse_directional_multiplier;
506 float autocvar_g_triggerimpulse_radial_multiplier;
507 bool autocvar_g_turrets;
508 float autocvar_g_turrets_aimidle_delay;
509 bool autocvar_g_turrets_nofire;
510 bool autocvar_g_turrets_reloadcvars;
511 float autocvar_g_turrets_targetscan_maxdelay;
512 float autocvar_g_turrets_targetscan_mindelay;
513 float autocvar_g_turrets_unit_ewheel_speed_fast;
514 float autocvar_g_turrets_unit_ewheel_speed_slow;
515 float autocvar_g_turrets_unit_ewheel_speed_slower;
516 float autocvar_g_turrets_unit_ewheel_speed_stop;
517 float autocvar_g_turrets_unit_ewheel_turnrate;
518 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
519 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
520 float autocvar_g_turrets_unit_hk_std_shot_speed;
521 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
522 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
523 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
524 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
525 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
526 float autocvar_g_turrets_unit_walker_speed_jump;
527 float autocvar_g_turrets_unit_walker_speed_roam;
528 float autocvar_g_turrets_unit_walker_speed_run;
529 float autocvar_g_turrets_unit_walker_speed_stop;
530 float autocvar_g_turrets_unit_walker_speed_swim;
531 float autocvar_g_turrets_unit_walker_speed_walk;
532 float autocvar_g_turrets_unit_walker_std_meele_dmg;
533 float autocvar_g_turrets_unit_walker_std_meele_force;
534 float autocvar_g_turrets_unit_walker_std_meele_range;
535 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
536 float autocvar_g_turrets_unit_walker_std_rocket_force;
537 float autocvar_g_turrets_unit_walker_std_rocket_radius;
538 float autocvar_g_turrets_unit_walker_std_rocket_refire;
539 float autocvar_g_turrets_unit_walker_std_rocket_speed;
540 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
541 float autocvar_g_turrets_unit_walker_std_rockets_range;
542 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
543 float autocvar_g_turrets_unit_walker_turn;
544 float autocvar_g_turrets_unit_walker_turn_walk;
545 float autocvar_g_turrets_unit_walker_turn_run;
546 float autocvar_g_turrets_unit_walker_turn_strafe;
547 float autocvar_g_turrets_unit_walker_turn_swim;
548 bool autocvar_g_use_ammunition;
549 bool autocvar_g_waypointeditor;
550 int autocvar_g_waypointeditor_auto;
551 int autocvar_g_waypoints_for_items;
552 float autocvar_g_weapon_charge_colormod_blue_full;
553 float autocvar_g_weapon_charge_colormod_blue_half;
554 float autocvar_g_weapon_charge_colormod_green_full;
555 float autocvar_g_weapon_charge_colormod_green_half;
556 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
557 float autocvar_g_weapon_charge_colormod_red_full;
558 float autocvar_g_weapon_charge_colormod_red_half;
559 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
560 bool autocvar_g_weapon_throwable;
561 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
562 string autocvar_g_xonoticversion;
563 float autocvar_gameversion;
564 float autocvar_gameversion_min;
565 float autocvar_gameversion_max;
566 string autocvar_hostname;
567 bool autocvar_lastlevel;
568 int autocvar_leadlimit;
569 int autocvar_leadlimit_and_fraglimit;
570 int autocvar_leadlimit_override;
571 int autocvar_loddebug;
572 int autocvar_minplayers;
573 string autocvar_nextmap;
574 bool autocvar_prvm_backtraceforwarnings;
575 string autocvar_quit_and_redirect;
576 float autocvar_quit_and_redirect_timer;
577 bool autocvar_quit_when_empty;
578 float autocvar_r_showbboxes;
579 int autocvar_rescan_pending;
580 bool autocvar_samelevel;
581 string autocvar_sessionid;
582 #define autocvar_skill cvar("skill")
583 float autocvar_skill_auto;
584 #define autocvar_slowmo cvar("slowmo")
585 float autocvar_snd_soundradius;
586 int autocvar_spawn_debug;
587 bool autocvar_speedmeter;
588 float autocvar_sv_accelerate;
589 float autocvar_sv_accuracy_data_share = 1;
590 string autocvar_sv_adminnick;
591 float autocvar_sv_airaccel_qw;
592 float autocvar_sv_airaccel_qw_stretchfactor;
593 float autocvar_sv_airaccel_sideways_friction;
594 float autocvar_sv_airaccelerate;
595 float autocvar_sv_aircontrol;
596 float autocvar_sv_aircontrol_penalty;
597 float autocvar_sv_aircontrol_power;
598 float autocvar_sv_airspeedlimit_nonqw;
599 float autocvar_sv_airstopaccelerate;
600 float autocvar_sv_airstrafeaccel_qw;
601 float autocvar_sv_airstrafeaccelerate;
602 bool autocvar_sv_autoscreenshot;
603 int autocvar_sv_cheats;
604 float autocvar_sv_clientcommand_antispam_time;
605 int autocvar_sv_clientcommand_antispam_count;
606 bool autocvar_sv_curl_serverpackages_auto;
607 bool autocvar_sv_db_saveasdump;
608 bool autocvar_sv_defaultcharacter;
609 string autocvar_sv_defaultplayercolors;
610 string autocvar_sv_defaultplayermodel;
611 string autocvar_sv_defaultplayermodel_blue;
612 string autocvar_sv_defaultplayermodel_pink;
613 string autocvar_sv_defaultplayermodel_red;
614 string autocvar_sv_defaultplayermodel_yellow;
615 int autocvar_sv_defaultplayerskin;
616 float autocvar_sv_dodging_delay;
617 float autocvar_sv_dodging_height_threshold;
618 float autocvar_sv_dodging_horiz_speed;
619 float autocvar_sv_dodging_horiz_speed_frozen;
620 float autocvar_sv_dodging_ramp_time;
621 bool autocvar_sv_dodging_sound;
622 float autocvar_sv_dodging_up_speed;
623 float autocvar_sv_dodging_wall_distance_threshold;
624 bool autocvar_sv_dodging_wall_dodging;
625 bool autocvar_sv_dodging_frozen;
626 bool autocvar_sv_dodging_frozen_doubletap;
627 bool autocvar_sv_doublejump;
628 bool autocvar_sv_eventlog;
629 bool autocvar_sv_eventlog_console;
630 bool autocvar_sv_eventlog_files;
631 int autocvar_sv_eventlog_files_counter;
632 string autocvar_sv_eventlog_files_nameprefix;
633 string autocvar_sv_eventlog_files_namesuffix;
634 bool autocvar_sv_eventlog_files_timestamps;
635 float autocvar_sv_friction;
636 float autocvar_sv_friction_on_land;
637 float autocvar_sv_gameplayfix_q2airaccelerate;
638 int autocvar_sv_gentle;
639 #define autocvar_sv_gravity cvar("sv_gravity")
640 string autocvar_sv_intermission_cdtrack;
641 string autocvar_sv_jumpspeedcap_max;
642 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
643 string autocvar_sv_jumpspeedcap_min;
644 float autocvar_sv_jumpvelocity;
645 bool autocvar_sv_logscores_bots;
646 bool autocvar_sv_logscores_console;
647 bool autocvar_sv_logscores_file;
648 string autocvar_sv_logscores_filename;
649 float autocvar_sv_mapchange_delay;
650 float autocvar_sv_maxairspeed;
651 float autocvar_sv_maxairstrafespeed;
652 float autocvar_sv_maxspeed;
653 string autocvar_sv_motd;
654 bool autocvar_sv_precacheplayermodels;
655 //float autocvar_sv_precacheweapons; // WEAPONTODO?
656 bool autocvar_sv_q3acompat_machineshotgunswap;
657 bool autocvar_sv_ready_restart;
658 bool autocvar_sv_ready_restart_after_countdown;
659 bool autocvar_sv_ready_restart_repeatable;
660 bool autocvar_sv_servermodelsonly;
661 int autocvar_sv_spectate;
662 float autocvar_sv_spectator_speed_multiplier;
663 bool autocvar_sv_status_privacy;
664 float autocvar_sv_stepheight;
665 float autocvar_sv_stopspeed;
666 float autocvar_sv_strengthsound_antispam_refire_threshold;
667 float autocvar_sv_strengthsound_antispam_time;
668 bool autocvar_sv_teamnagger;
669 bool autocvar_sv_timeout;
670 float autocvar_sv_timeout_leadtime;
671 float autocvar_sv_timeout_length;
672 int autocvar_sv_timeout_number;
673 float autocvar_sv_timeout_resumetime;
674 bool autocvar_sv_vote_call;
675 bool autocvar_sv_vote_change;
676 string autocvar_sv_vote_commands;
677 bool autocvar_sv_vote_gametype;
678 float autocvar_sv_vote_gametype_timeout;
679 string autocvar_sv_vote_gametype_options;
680 float autocvar_sv_vote_gametype_keeptwotime;
681 bool autocvar_sv_vote_gametype_default_current;
682 int autocvar_sv_vote_limit;
683 float autocvar_sv_vote_majority_factor;
684 float autocvar_sv_vote_majority_factor_of_voted;
685 bool autocvar_sv_vote_master;
686 bool autocvar_sv_vote_master_callable;
687 string autocvar_sv_vote_master_commands;
688 string autocvar_sv_vote_master_password;
689 int autocvar_sv_vote_master_playerlimit;
690 bool autocvar_sv_vote_no_stops_vote;
691 int autocvar_sv_vote_nospectators;
692 //string autocvar_sv_vote_only_commands;
693 bool autocvar_sv_vote_override_mostrecent;
694 bool autocvar_sv_vote_singlecount;
695 float autocvar_sv_vote_stop;
696 float autocvar_sv_vote_timeout;
697 float autocvar_sv_vote_wait;
698 bool autocvar_sv_vote_gamestart;
699 float autocvar_sv_warsowbunny_accel;
700 float autocvar_sv_warsowbunny_airforwardaccel;
701 float autocvar_sv_warsowbunny_backtosideratio;
702 float autocvar_sv_warsowbunny_topspeed;
703 float autocvar_sv_warsowbunny_turnaccel;
704 float autocvar_sv_waypointsprite_deadlifetime;
705 float autocvar_sv_waypointsprite_deployed_lifetime;
706 float autocvar_sv_waypointsprite_limitedrange;
707 string autocvar_sv_weaponstats_file;
708 float autocvar_sv_gibhealth;
709 float autocvar_sys_ticrate;
710 bool autocvar_teamplay_lockonrestart;
711 int autocvar_teamplay_mode;
712 #define autocvar_timelimit cvar("timelimit")
713 #define autocvar_timelimit_override cvar("timelimit_override")
714 float autocvar_timelimit_increment;
715 float autocvar_timelimit_decrement;
716 float autocvar_timelimit_min;
717 float autocvar_timelimit_max;
718 float autocvar_timelimit_overtime;
719 int autocvar_timelimit_overtimes;
720 float autocvar_timelimit_suddendeath;
721 #define autocvar_utf8_enable cvar("utf8_enable")
722 bool autocvar_waypoint_benchmark;
723 bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
724 float autocvar_g_trueaim_minrange;
725 bool autocvar_g_debug_defaultsounds;
726 float autocvar_g_grab_range;
727 int autocvar_g_sandbox_info;
728 bool autocvar_g_sandbox_readonly;
729 string autocvar_g_sandbox_storage_name;
730 float autocvar_g_sandbox_storage_autosave;
731 bool autocvar_g_sandbox_storage_autoload;
732 float autocvar_g_sandbox_editor_flood;
733 int autocvar_g_sandbox_editor_maxobjects;
734 int autocvar_g_sandbox_editor_free;
735 float autocvar_g_sandbox_editor_distance_spawn;
736 float autocvar_g_sandbox_editor_distance_edit;
737 float autocvar_g_sandbox_object_scale_min;
738 float autocvar_g_sandbox_object_scale_max;
739 float autocvar_g_sandbox_object_material_velocity_min;
740 float autocvar_g_sandbox_object_material_velocity_factor;
741 int autocvar_g_max_info_autoscreenshot;
742 bool autocvar_physics_ode;
743 int autocvar_g_physical_items;
744 float autocvar_g_physical_items_damageforcescale;
745 float autocvar_g_physical_items_reset;
746 float autocvar_g_monsters;
747 bool autocvar_g_monsters_edit;
748 bool autocvar_g_monsters_sounds;
749 float autocvar_g_monsters_think_delay;
750 int autocvar_g_monsters_max;
751 int autocvar_g_monsters_max_perplayer;
752 float autocvar_g_monsters_target_range;
753 bool autocvar_g_monsters_target_infront;
754 float autocvar_g_monsters_attack_range;
755 int autocvar_g_monsters_score_kill;
756 int autocvar_g_monsters_score_spawned;
757 bool autocvar_g_monsters_typefrag;
758 bool autocvar_g_monsters_owners;
759 float autocvar_g_monsters_miniboss_chance;
760 float autocvar_g_monsters_miniboss_healthboost;
761 float autocvar_g_monsters_drop_time;
762 float autocvar_g_monsters_spawnshieldtime;
763 bool autocvar_g_monsters_teams;
764 float autocvar_g_monsters_respawn_delay;
765 bool autocvar_g_monsters_respawn;
766 float autocvar_g_monsters_armor_blockpercent;
767 float autocvar_g_touchexplode_radius;
768 float autocvar_g_touchexplode_damage;
769 float autocvar_g_touchexplode_edgedamage;
770 float autocvar_g_touchexplode_force;
771 float autocvar_g_invasion_round_timelimit;
772 int autocvar_g_invasion_teams;
773 bool autocvar_g_invasion_team_spawns;
774 float autocvar_g_invasion_spawnpoint_spawn_delay;
775 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
776 float autocvar_g_invasion_warmup;
777 int autocvar_g_invasion_monster_count;
778 bool autocvar_g_invasion_zombies_only;
779 float autocvar_g_invasion_spawn_delay;
780 #define autocvar_g_bloodloss cvar("g_bloodloss")
781 float autocvar_g_random_gravity_negative_chance;
782 float autocvar_g_random_gravity_min;
783 float autocvar_g_random_gravity_max;
784 float autocvar_g_random_gravity_positive;
785 float autocvar_g_random_gravity_negative;
786 float autocvar_g_random_gravity_delay;
787 bool autocvar_g_nades;
788 vector autocvar_g_nades_throw_offset;
789 bool autocvar_g_nades_spawn;
790 int autocvar_g_nades_spawn_count;
791 bool autocvar_g_nades_client_select;
792 float autocvar_g_nades_nade_lifetime;
793 float autocvar_g_nades_nade_minforce;
794 float autocvar_g_nades_nade_maxforce;
795 float autocvar_g_nades_nade_health;
796 float autocvar_g_nades_nade_refire;
797 float autocvar_g_nades_nade_damage;
798 float autocvar_g_nades_nade_edgedamage;
799 float autocvar_g_nades_nade_radius;
800 float autocvar_g_nades_nade_force;
801 int autocvar_g_nades_nade_newton_style;
802 int autocvar_g_nades_napalm_ball_count;
803 float autocvar_g_nades_napalm_ball_spread;
804 float autocvar_g_nades_napalm_ball_damage;
805 float autocvar_g_nades_napalm_ball_damageforcescale;
806 float autocvar_g_nades_napalm_ball_lifetime;
807 float autocvar_g_nades_napalm_ball_radius;
808 bool autocvar_g_nades_napalm_blast;
809 float autocvar_g_nades_napalm_fountain_lifetime;
810 float autocvar_g_nades_napalm_fountain_delay;
811 float autocvar_g_nades_napalm_fountain_radius;
812 float autocvar_g_nades_napalm_fountain_damage;
813 float autocvar_g_nades_napalm_fountain_edgedamage;
814 float autocvar_g_nades_napalm_burntime;
815 bool autocvar_g_nades_napalm_selfdamage;
816 int autocvar_g_nades_nade_type;
817 int autocvar_g_nades_bonus_type;
818 bool autocvar_g_nades_bonus;
819 bool autocvar_g_nades_bonus_onstrength;
820 bool autocvar_g_nades_bonus_client_select;
821 int autocvar_g_nades_bonus_max;
822 int autocvar_g_nades_bonus_score_max;
823 int autocvar_g_nades_bonus_score_time;
824 int autocvar_g_nades_bonus_score_time_flagcarrier;
825 int autocvar_g_nades_bonus_score_minor;
826 int autocvar_g_nades_bonus_score_low;
827 int autocvar_g_nades_bonus_score_high;
828 int autocvar_g_nades_bonus_score_medium;
829 int autocvar_g_nades_bonus_score_spree;
830 float autocvar_g_nades_ice_freeze_time;
831 float autocvar_g_nades_ice_health;
832 bool autocvar_g_nades_ice_explode;
833 bool autocvar_g_nades_ice_teamcheck;
834 float autocvar_g_nades_heal_time;
835 float autocvar_g_nades_heal_rate;
836 float autocvar_g_nades_heal_friend;
837 float autocvar_g_nades_heal_foe;
838 string autocvar_g_nades_pokenade_monster_type;
839 float autocvar_g_nades_pokenade_monster_lifetime;
840 float autocvar_g_campcheck_damage;
841 float autocvar_g_campcheck_distance;
842 float autocvar_g_campcheck_interval;
843 bool autocvar_g_jump_grunt;
844 bool autocvar_g_overkill_powerups_replace;
845 float autocvar_g_overkill_superguns_respawn_time;
846 bool autocvar_g_overkill_100h_anyway;
847 bool autocvar_g_overkill_100a_anyway;
848 bool autocvar_g_overkill_ammo_charge;
849 float autocvar_g_overkill_ammo_charge_notice;
850 float autocvar_g_overkill_ammo_charge_limit;
851 float autocvar_g_spawn_near_teammate_distance;
852 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
853 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
854 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
855 int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
856 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
857 float autocvar_g_buffs_waypoint_distance;
858 bool autocvar_g_buffs_randomize;
859 float autocvar_g_buffs_random_lifetime;
860 bool autocvar_g_buffs_random_location;
861 int autocvar_g_buffs_random_location_attempts;
862 int autocvar_g_buffs_spawn_count;
863 bool autocvar_g_buffs_replace_powerups;
864 float autocvar_g_buffs_cooldown_activate;
865 float autocvar_g_buffs_cooldown_respawn;
866 float autocvar_g_buffs_resistance_blockpercent;
867 float autocvar_g_buffs_medic_survive_chance;
868 float autocvar_g_buffs_medic_survive_health;
869 float autocvar_g_buffs_medic_rot;
870 float autocvar_g_buffs_medic_max;
871 float autocvar_g_buffs_medic_regen;
872 float autocvar_g_buffs_vengeance_damage_multiplier;
873 float autocvar_g_buffs_bash_force;
874 float autocvar_g_buffs_bash_force_self;
875 float autocvar_g_buffs_disability_time;
876 float autocvar_g_buffs_disability_speed;
877 float autocvar_g_buffs_disability_rate;
878 float autocvar_g_buffs_speed_speed;
879 float autocvar_g_buffs_speed_rate;
880 float autocvar_g_buffs_speed_damage_take;
881 float autocvar_g_buffs_speed_regen;
882 float autocvar_g_buffs_vampire_damage_steal;
883 float autocvar_g_buffs_invisible_alpha;
884 float autocvar_g_buffs_flight_gravity;
885 float autocvar_g_buffs_jump_height;
886 #endif