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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 #ifndef SERVER_AUTOCVARS_H
2 #define SERVER_AUTOCVARS_H
3
4 bool autocvar__notarget;
5 bool autocvar__independent_players;
6 bool autocvar__campaign_testrun;
7 int autocvar__campaign_index;
8 string autocvar__campaign_name;
9 bool autocvar__sv_init;
10 float autocvar_bot_ai_aimskill_blendrate;
11 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
12 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
13 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
14 float autocvar_bot_ai_aimskill_fixedrate;
15 float autocvar_bot_ai_aimskill_mouse;
16 float autocvar_bot_ai_aimskill_offset;
17 float autocvar_bot_ai_aimskill_order_filter_1st;
18 float autocvar_bot_ai_aimskill_order_filter_2nd;
19 float autocvar_bot_ai_aimskill_order_filter_3th;
20 float autocvar_bot_ai_aimskill_order_filter_4th;
21 float autocvar_bot_ai_aimskill_order_filter_5th;
22 float autocvar_bot_ai_aimskill_order_mix_1st;
23 float autocvar_bot_ai_aimskill_order_mix_2nd;
24 float autocvar_bot_ai_aimskill_order_mix_3th;
25 float autocvar_bot_ai_aimskill_order_mix_4th;
26 float autocvar_bot_ai_aimskill_order_mix_5th;
27 float autocvar_bot_ai_aimskill_think;
28 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
29 float autocvar_bot_ai_bunnyhop_skilloffset;
30 float autocvar_bot_ai_bunnyhop_startdistance;
31 float autocvar_bot_ai_bunnyhop_stopdistance;
32 float autocvar_bot_ai_chooseweaponinterval;
33 string autocvar_bot_ai_custom_weapon_priority_close;
34 string autocvar_bot_ai_custom_weapon_priority_distances;
35 string autocvar_bot_ai_custom_weapon_priority_far;
36 string autocvar_bot_ai_custom_weapon_priority_mid;
37 float autocvar_bot_ai_dangerdetectioninterval;
38 float autocvar_bot_ai_dangerdetectionupdates;
39 float autocvar_bot_ai_enemydetectioninterval;
40 float autocvar_bot_ai_enemydetectionradius;
41 float autocvar_bot_ai_friends_aware_pickup_radius;
42 float autocvar_bot_ai_ignoregoal_timeout;
43 float autocvar_bot_ai_keyboard_distance;
44 float autocvar_bot_ai_keyboard_threshold;
45 float autocvar_bot_ai_navigation_jetpack;
46 float autocvar_bot_ai_navigation_jetpack_mindistance;
47 float autocvar_bot_ai_strategyinterval;
48 float autocvar_bot_ai_thinkinterval;
49 bool autocvar_bot_ai_weapon_combo;
50 float autocvar_bot_ai_weapon_combo_threshold;
51 string autocvar_bot_config_file;
52 bool autocvar_bot_god;
53 bool autocvar_bot_ignore_bots;
54 bool autocvar_bot_join_empty;
55 bool autocvar_bot_navigation_ignoreplayers;
56 bool autocvar_bot_nofire;
57 #define autocvar_bot_number cvar("bot_number")
58 #define autocvar_bot_prefix cvar_string("bot_prefix")
59 bool autocvar_bot_sound_monopoly;
60 #define autocvar_bot_suffix cvar_string("bot_suffix")
61 bool autocvar_bot_usemodelnames;
62 int autocvar_bot_vs_human;
63 int autocvar_bot_debug;
64 bool autocvar_bot_debug_tracewalk;
65 bool autocvar_bot_debug_goalstack;
66 bool autocvar_bot_wander_enable;
67 int autocvar_captureleadlimit_override;
68 #define autocvar_capturelimit_override cvar("capturelimit_override")
69 #define autocvar_developer cvar("developer")
70 float autocvar_ekg;
71 #define autocvar_fraglimit cvar("fraglimit")
72 #define autocvar_fraglimit_override cvar("fraglimit_override")
73 bool autocvar_g_allow_oldvortexbeam;
74 int autocvar_g_antilag;
75 float autocvar_g_antilag_nudge;
76 float autocvar_g_balance_armor_blockpercent;
77 int autocvar_g_balance_armor_limit;
78 float autocvar_g_balance_armor_regen;
79 float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
80 int autocvar_g_balance_armor_regenstable;
81 float autocvar_g_balance_armor_rot;
82 float autocvar_g_balance_armor_rotlinear;
83 int autocvar_g_balance_armor_rotstable;
84 int autocvar_g_balance_armor_start;
85 float autocvar_g_balance_cloaked_alpha;
86 float autocvar_g_balance_contents_damagerate;
87 float autocvar_g_balance_contents_drowndelay;
88 int autocvar_g_balance_contents_playerdamage_drowning;
89 int autocvar_g_balance_contents_playerdamage_lava;
90 int autocvar_g_balance_contents_playerdamage_slime;
91 int autocvar_g_balance_contents_projectiledamage;
92 float autocvar_g_balance_damagepush_speedfactor;
93 float autocvar_g_balance_falldamage_deadminspeed;
94 float autocvar_g_balance_falldamage_factor;
95 int autocvar_g_balance_falldamage_maxdamage;
96 float autocvar_g_balance_falldamage_minspeed;
97 int autocvar_g_balance_firetransfer_damage;
98 int autocvar_g_balance_firetransfer_time;
99 float autocvar_g_balance_fuel_limit;
100 float autocvar_g_balance_fuel_regen;
101 float autocvar_g_balance_fuel_regenlinear;
102 int autocvar_g_balance_fuel_regenstable;
103 float autocvar_g_balance_fuel_rot;
104 float autocvar_g_balance_fuel_rotlinear;
105 int autocvar_g_balance_fuel_rotstable;
106 float autocvar_g_balance_grapplehook_airfriction;
107 float autocvar_g_balance_grapplehook_force_rubber;
108 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
109 float autocvar_g_balance_grapplehook_health;
110 float autocvar_g_balance_grapplehook_length_min;
111 float autocvar_g_balance_grapplehook_speed_fly;
112 float autocvar_g_balance_grapplehook_speed_pull;
113 float autocvar_g_balance_grapplehook_stretch;
114 float autocvar_g_balance_grapplehook_damagedbycontents;
115 float autocvar_g_balance_grapplehook_refire;
116 float autocvar_g_balance_health_limit;
117 float autocvar_g_balance_health_regen;
118 float autocvar_g_balance_health_regenlinear;
119 float autocvar_g_balance_health_regenstable;
120 float autocvar_g_balance_health_rot;
121 float autocvar_g_balance_health_rotlinear;
122 float autocvar_g_balance_health_rotstable;
123 float autocvar_g_balance_keyhunt_damageforcescale;
124 float autocvar_g_balance_keyhunt_delay_collect;
125 float autocvar_g_balance_keyhunt_delay_return;
126 float autocvar_g_balance_keyhunt_delay_round;
127 float autocvar_g_balance_keyhunt_delay_tracking;
128 float autocvar_g_balance_keyhunt_dropvelocity;
129 float autocvar_g_balance_keyhunt_maxdist;
130 float autocvar_g_balance_keyhunt_protecttime;
131 int autocvar_g_balance_keyhunt_score_capture;
132 int autocvar_g_balance_keyhunt_score_carrierfrag;
133 int autocvar_g_balance_keyhunt_score_collect;
134 int autocvar_g_balance_keyhunt_score_destroyed;
135 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
136 int autocvar_g_balance_keyhunt_score_push;
137 float autocvar_g_balance_keyhunt_throwvelocity;
138 float autocvar_g_balance_kill_delay;
139 float autocvar_g_balance_kill_antispam;
140 float autocvar_g_balance_nexball_primary_animtime;
141 float autocvar_g_balance_nexball_primary_refire;
142 float autocvar_g_balance_nexball_primary_speed;
143 float autocvar_g_balance_nexball_secondary_animtime;
144 float autocvar_g_balance_nexball_secondary_force;
145 float autocvar_g_balance_nexball_secondary_lifetime;
146 float autocvar_g_balance_nexball_secondary_refire;
147 float autocvar_g_balance_nexball_secondary_speed;
148 int autocvar_g_balance_nix_ammo_cells;
149 int autocvar_g_balance_nix_ammo_plasma;
150 int autocvar_g_balance_nix_ammo_fuel;
151 int autocvar_g_balance_nix_ammo_nails;
152 int autocvar_g_balance_nix_ammo_rockets;
153 int autocvar_g_balance_nix_ammo_shells;
154 int autocvar_g_balance_nix_ammoincr_cells;
155 int autocvar_g_balance_nix_ammoincr_plasma;
156 int autocvar_g_balance_nix_ammoincr_fuel;
157 int autocvar_g_balance_nix_ammoincr_nails;
158 int autocvar_g_balance_nix_ammoincr_rockets;
159 int autocvar_g_balance_nix_ammoincr_shells;
160 float autocvar_g_balance_nix_incrtime;
161 float autocvar_g_balance_nix_roundtime;
162 float autocvar_g_balance_pause_armor_rot;
163 float autocvar_g_balance_pause_armor_rot_spawn;
164 float autocvar_g_balance_pause_fuel_regen;
165 float autocvar_g_balance_pause_fuel_rot;
166 float autocvar_g_balance_pause_fuel_rot_spawn;
167 float autocvar_g_balance_pause_health_regen;
168 float autocvar_g_balance_pause_health_regen_spawn;
169 float autocvar_g_balance_pause_health_rot;
170 float autocvar_g_balance_pause_health_rot_spawn;
171 float autocvar_g_balance_portal_health;
172 float autocvar_g_balance_portal_lifetime;
173 float autocvar_g_balance_powerup_invincible_takedamage;
174 float autocvar_g_balance_powerup_invincible_time;
175 float autocvar_g_balance_powerup_strength_damage;
176 float autocvar_g_balance_powerup_strength_force;
177 float autocvar_g_balance_powerup_strength_selfdamage;
178 float autocvar_g_balance_powerup_strength_selfforce;
179 float autocvar_g_balance_powerup_strength_time;
180 float autocvar_g_balance_superweapons_time;
181 float autocvar_g_balance_selfdamagepercent;
182 bool autocvar_g_balance_teams;
183 bool autocvar_g_balance_teams_prevent_imbalance;
184 float autocvar_g_balance_teams_scorefactor;
185 float autocvar_g_ballistics_density_corpse;
186 float autocvar_g_ballistics_density_player;
187 float autocvar_g_ballistics_mindistance;
188 float autocvar_g_ban_default_bantime;
189 float autocvar_g_ban_default_masksize;
190 float autocvar_g_ban_sync_interval;
191 float autocvar_g_ban_sync_timeout;
192 string autocvar_g_ban_sync_trusted_servers;
193 bool autocvar_g_ban_sync_trusted_servers_verify;
194 string autocvar_g_ban_sync_uri;
195 string autocvar_g_banned_list;
196 bool autocvar_g_banned_list_idmode;
197 bool autocvar_g_botclip_collisions;
198 bool autocvar_g_bugrigs;
199 float autocvar_g_ca_damage2score_multiplier;
200 int autocvar_g_ca_point_leadlimit;
201 int autocvar_g_ca_point_limit;
202 float autocvar_g_ca_round_timelimit;
203 bool autocvar_g_ca_spectate_enemies;
204 int autocvar_g_ca_teams;
205 int autocvar_g_ca_teams_override;
206 bool autocvar_g_ca_team_spawns;
207 float autocvar_g_ca_warmup;
208 bool autocvar_g_campaign;
209 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
210 int autocvar_g_campaign_skill;
211 int autocvar_g_casings;
212 bool autocvar_g_changeteam_banned;
213 float autocvar_g_chat_flood_burst;
214 float autocvar_g_chat_flood_burst_team;
215 float autocvar_g_chat_flood_burst_tell;
216 float autocvar_g_chat_flood_lmax;
217 float autocvar_g_chat_flood_lmax_team;
218 float autocvar_g_chat_flood_lmax_tell;
219 bool autocvar_g_chat_flood_notify_flooder;
220 float autocvar_g_chat_flood_spl;
221 float autocvar_g_chat_flood_spl_team;
222 float autocvar_g_chat_flood_spl_tell;
223 int autocvar_g_chat_nospectators;
224 bool autocvar_g_chat_teamcolors;
225 bool autocvar_g_chat_tellprivacy;
226 bool autocvar_g_ctf_allow_vehicle_carry;
227 bool autocvar_g_ctf_allow_vehicle_touch;
228 bool autocvar_g_ctf_allow_monster_touch;
229 bool autocvar_g_ctf_throw;
230 float autocvar_g_ctf_throw_angle_max;
231 float autocvar_g_ctf_throw_angle_min;
232 int autocvar_g_ctf_throw_punish_count;
233 float autocvar_g_ctf_throw_punish_delay;
234 float autocvar_g_ctf_throw_punish_time;
235 float autocvar_g_ctf_throw_strengthmultiplier;
236 float autocvar_g_ctf_throw_velocity_forward;
237 float autocvar_g_ctf_throw_velocity_up;
238 float autocvar_g_ctf_drop_velocity_up;
239 float autocvar_g_ctf_drop_velocity_side;
240 bool autocvar_g_ctf_oneflag_reverse;
241 bool autocvar_g_ctf_portalteleport;
242 bool autocvar_g_ctf_pass;
243 float autocvar_g_ctf_pass_arc;
244 float autocvar_g_ctf_pass_arc_max;
245 float autocvar_g_ctf_pass_directional_max;
246 float autocvar_g_ctf_pass_directional_min;
247 float autocvar_g_ctf_pass_radius;
248 float autocvar_g_ctf_pass_wait;
249 bool autocvar_g_ctf_pass_request;
250 float autocvar_g_ctf_pass_turnrate;
251 float autocvar_g_ctf_pass_timelimit;
252 float autocvar_g_ctf_pass_velocity;
253 bool autocvar_g_ctf_dynamiclights;
254 float autocvar_g_ctf_flag_collect_delay;
255 float autocvar_g_ctf_flag_damageforcescale;
256 bool autocvar_g_ctf_flag_dropped_waypoint;
257 bool autocvar_g_ctf_flag_dropped_floatinwater;
258 bool autocvar_g_ctf_flag_glowtrails;
259 int autocvar_g_ctf_flag_health;
260 bool autocvar_g_ctf_flag_return;
261 float autocvar_g_ctf_flag_return_carried_radius;
262 float autocvar_g_ctf_flag_return_time;
263 bool autocvar_g_ctf_flag_return_when_unreachable;
264 float autocvar_g_ctf_flag_return_damage;
265 float autocvar_g_ctf_flag_return_damage_delay;
266 float autocvar_g_ctf_flag_return_dropped;
267 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
268 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
269 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
270 float autocvar_g_ctf_flagcarrier_selfforcefactor;
271 float autocvar_g_ctf_flagcarrier_damagefactor;
272 float autocvar_g_ctf_flagcarrier_forcefactor;
273 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
274 bool autocvar_g_ctf_fullbrightflags;
275 bool autocvar_g_ctf_ignore_frags;
276 int autocvar_g_ctf_score_capture;
277 int autocvar_g_ctf_score_capture_assist;
278 int autocvar_g_ctf_score_kill;
279 int autocvar_g_ctf_score_penalty_drop;
280 int autocvar_g_ctf_score_penalty_returned;
281 int autocvar_g_ctf_score_pickup_base;
282 int autocvar_g_ctf_score_pickup_dropped_early;
283 int autocvar_g_ctf_score_pickup_dropped_late;
284 int autocvar_g_ctf_score_return;
285 float autocvar_g_ctf_shield_force;
286 float autocvar_g_ctf_shield_max_ratio;
287 int autocvar_g_ctf_shield_min_negscore;
288 bool autocvar_g_ctf_stalemate;
289 int autocvar_g_ctf_stalemate_endcondition;
290 float autocvar_g_ctf_stalemate_time;
291 bool autocvar_g_ctf_reverse;
292 float autocvar_g_ctf_dropped_capture_delay;
293 float autocvar_g_ctf_dropped_capture_radius;
294 float autocvar_g_cts_finish_kill_delay;
295 bool autocvar_g_cts_selfdamage;
296 bool autocvar_g_debug_bot_commands;
297 int autocvar_g_domination_default_teams;
298 bool autocvar_g_domination_disable_frags;
299 int autocvar_g_domination_point_amt;
300 bool autocvar_g_domination_point_fullbright;
301 int autocvar_g_domination_point_leadlimit;
302 bool autocvar_g_domination_roundbased;
303 int autocvar_g_domination_roundbased_point_limit;
304 float autocvar_g_domination_round_timelimit;
305 float autocvar_g_domination_warmup;
306 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
307 float autocvar_g_domination_point_rate;
308 int autocvar_g_domination_teams_override;
309 bool autocvar_g_forced_respawn;
310 string autocvar_g_forced_team_blue;
311 string autocvar_g_forced_team_otherwise;
312 string autocvar_g_forced_team_pink;
313 string autocvar_g_forced_team_red;
314 string autocvar_g_forced_team_yellow;
315 bool autocvar_g_freezetag_frozen_damage_trigger;
316 float autocvar_g_freezetag_frozen_force;
317 float autocvar_g_freezetag_frozen_maxtime;
318 float autocvar_g_freezetag_revive_falldamage;
319 float autocvar_g_freezetag_revive_falldamage_health;
320 bool autocvar_g_freezetag_revive_nade;
321 float autocvar_g_freezetag_revive_nade_health;
322 int autocvar_g_freezetag_point_leadlimit;
323 int autocvar_g_freezetag_point_limit;
324 float autocvar_g_freezetag_revive_extra_size;
325 float autocvar_g_freezetag_revive_speed;
326 float autocvar_g_freezetag_revive_clearspeed;
327 float autocvar_g_freezetag_round_timelimit;
328 int autocvar_g_freezetag_teams;
329 int autocvar_g_freezetag_teams_override;
330 bool autocvar_g_freezetag_team_spawns;
331 float autocvar_g_freezetag_warmup;
332 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
333 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
334 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
335 bool autocvar_g_full_getstatus_responses;
336 bool autocvar_g_fullbrightitems;
337 bool autocvar_g_fullbrightplayers;
338 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
339 int autocvar_g_grappling_hook_tarzan;
340 bool autocvar_g_hitplots;
341 string autocvar_g_hitplots_individuals;
342 float autocvar_g_jetpack_acceleration_side;
343 float autocvar_g_jetpack_acceleration_up;
344 float autocvar_g_jetpack_antigravity;
345 int autocvar_g_jetpack_fuel;
346 float autocvar_g_jetpack_maxspeed_side;
347 float autocvar_g_jetpack_maxspeed_up;
348 int autocvar_g_keepaway_ballcarrier_effects;
349 float autocvar_g_keepaway_ballcarrier_damage;
350 float autocvar_g_keepaway_ballcarrier_force;
351 float autocvar_g_keepaway_ballcarrier_highspeed;
352 float autocvar_g_keepaway_ballcarrier_selfdamage;
353 float autocvar_g_keepaway_ballcarrier_selfforce;
354 float autocvar_g_keepaway_noncarrier_damage;
355 float autocvar_g_keepaway_noncarrier_force;
356 float autocvar_g_keepaway_noncarrier_selfdamage;
357 float autocvar_g_keepaway_noncarrier_selfforce;
358 bool autocvar_g_keepaway_noncarrier_warn;
359 int autocvar_g_keepaway_score_bckill;
360 int autocvar_g_keepaway_score_killac;
361 int autocvar_g_keepaway_score_timepoints;
362 float autocvar_g_keepaway_score_timeinterval;
363 float autocvar_g_keepawayball_damageforcescale;
364 int autocvar_g_keepawayball_effects;
365 float autocvar_g_keepawayball_respawntime;
366 int autocvar_g_keepawayball_trail_color;
367 int autocvar_g_keyhunt_point_leadlimit;
368 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
369 int autocvar_g_keyhunt_teams;
370 int autocvar_g_keyhunt_teams_override;
371 int autocvar_g_lms_extra_lives;
372 bool autocvar_g_lms_join_anytime;
373 int autocvar_g_lms_last_join;
374 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
375 bool autocvar_g_lms_regenerate;
376 #define autocvar_g_maplist cvar_string("g_maplist")
377 bool autocvar_g_maplist_check_waypoints;
378 int autocvar_g_maplist_index;
379 string autocvar_g_maplist_mostrecent;
380 int autocvar_g_maplist_mostrecent_count;
381 bool autocvar_g_maplist_selectrandom;
382 float autocvar_g_maplist_shuffle;
383 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
384 bool autocvar_g_maplist_votable_abstain;
385 float autocvar_g_maplist_votable_keeptwotime;
386 bool autocvar_g_maplist_votable_nodetail;
387 string autocvar_g_maplist_votable_screenshot_dir;
388 bool autocvar_g_maplist_votable_suggestions;
389 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
390 float autocvar_g_maplist_votable_timeout;
391 int autocvar_g_maxplayers;
392 float autocvar_g_maxplayers_spectator_blocktime;
393 float autocvar_g_maxpushtime;
394 float autocvar_g_maxspeed;
395 float autocvar_g_midair_shieldtime;
396 #define autocvar_g_instagib cvar("g_instagib")
397 int autocvar_g_instagib_ammo_drop;
398 int autocvar_g_instagib_extralives;
399 float autocvar_g_instagib_speed_highspeed;
400 float autocvar_g_instagib_invis_alpha;
401 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
402 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
403
404 float autocvar_g_movement_highspeed = 1;
405 int autocvar_g_multijump;
406 float autocvar_g_multijump_add;
407 float autocvar_g_multijump_speed;
408 string autocvar_g_mutatormsg;
409 float autocvar_g_nexball_basketball_bouncefactor;
410 float autocvar_g_nexball_basketball_bouncestop;
411 float autocvar_g_nexball_basketball_carrier_highspeed;
412 bool autocvar_g_nexball_basketball_meter;
413 float autocvar_g_nexball_basketball_meter_maxpower;
414 float autocvar_g_nexball_basketball_meter_minpower;
415 float autocvar_g_nexball_delay_collect;
416 float autocvar_g_nexball_delay_goal;
417 float autocvar_g_nexball_delay_start;
418 float autocvar_g_nexball_football_bouncefactor;
419 float autocvar_g_nexball_football_bouncestop;
420 int autocvar_g_nexball_goalleadlimit;
421 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
422 bool autocvar_g_nexball_radar_showallplayers;
423 bool autocvar_g_nexball_sound_bounce;
424 int autocvar_g_nexball_trail_color;
425 //float autocvar_g_nick_flood_penalty;
426 int autocvar_g_nick_flood_penalty_red;
427 int autocvar_g_nick_flood_penalty_yellow;
428 //float autocvar_g_nick_flood_timeout;
429 bool autocvar_g_nix_with_healtharmor;
430 bool autocvar_g_nix_with_blaster;
431 bool autocvar_g_nix_with_powerups;
432 bool autocvar_g_nodepthtestitems;
433 bool autocvar_g_nodepthtestplayers;
434 bool autocvar_g_norecoil;
435 int autocvar_g_pickup_cells_max;
436 int autocvar_g_pickup_plasma_max;
437 int autocvar_g_pickup_fuel_max;
438 int autocvar_g_pickup_items;
439 int autocvar_g_pickup_nails_max;
440 int autocvar_g_pickup_rockets_max;
441 int autocvar_g_pickup_shells_max;
442 float autocvar_g_player_alpha;
443 float autocvar_g_player_brightness;
444 bool autocvar_g_playerclip_collisions;
445 int autocvar_g_powerups;
446 int autocvar_g_projectiles_damage;
447 bool autocvar_g_projectiles_keep_owner;
448 int autocvar_g_projectiles_newton_style;
449 float autocvar_g_projectiles_newton_style_2_maxfactor;
450 float autocvar_g_projectiles_newton_style_2_minfactor;
451 int autocvar_g_projectiles_spread_style;
452 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
453 float autocvar_g_race_qualifying_timelimit;
454 float autocvar_g_race_qualifying_timelimit_override;
455 int autocvar_g_race_teams;
456 float autocvar_g_respawn_delay_small;
457 int autocvar_g_respawn_delay_small_count;
458 float autocvar_g_respawn_delay_large;
459 int autocvar_g_respawn_delay_large_count;
460 float autocvar_g_respawn_delay_max;
461 bool autocvar_g_respawn_ghosts;
462 float autocvar_g_respawn_ghosts_maxtime;
463 float autocvar_g_respawn_ghosts_speed;
464 int autocvar_g_respawn_waves;
465 bool autocvar_g_running_guns;
466 bool autocvar_g_shootfromcenter;
467 int autocvar_g_shootfromclient;
468 bool autocvar_g_shootfromeye;
469 string autocvar_g_shootfromfixedorigin;
470 int autocvar_g_showweaponspawns;
471 bool autocvar_g_spawn_alloweffects;
472 float autocvar_g_spawn_furthest;
473 bool autocvar_g_spawn_useallspawns;
474 bool autocvar_g_spawnpoints_auto_move_out_of_solid;
475 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
476 bool autocvar_g_tdm_team_spawns;
477 int autocvar_g_tdm_point_limit;
478 int autocvar_g_tdm_point_leadlimit;
479 int autocvar_g_tdm_teams;
480 int autocvar_g_tdm_teams_override;
481 float autocvar_g_teamdamage_resetspeed;
482 float autocvar_g_teamdamage_threshold;
483 bool autocvar_g_telefrags;
484 bool autocvar_g_telefrags_avoid;
485 bool autocvar_g_telefrags_teamplay;
486 float autocvar_g_teleport_maxspeed;
487 bool autocvar_g_throughfloor_debug;
488 float autocvar_g_throughfloor_damage;
489 float autocvar_g_throughfloor_force;
490 float autocvar_g_throughfloor_damage_max_stddev;
491 float autocvar_g_throughfloor_force_max_stddev;
492 float autocvar_g_throughfloor_min_steps_player;
493 float autocvar_g_throughfloor_max_steps_player;
494 float autocvar_g_throughfloor_min_steps_other;
495 float autocvar_g_throughfloor_max_steps_other;
496 float autocvar_g_triggerimpulse_accel_multiplier;
497 float autocvar_g_triggerimpulse_accel_power;
498 float autocvar_g_triggerimpulse_directional_multiplier;
499 float autocvar_g_triggerimpulse_radial_multiplier;
500 bool autocvar_g_turrets;
501 float autocvar_g_turrets_aimidle_delay;
502 bool autocvar_g_turrets_nofire;
503 bool autocvar_g_turrets_reloadcvars;
504 float autocvar_g_turrets_targetscan_maxdelay;
505 float autocvar_g_turrets_targetscan_mindelay;
506 bool autocvar_g_use_ammunition;
507 bool autocvar_g_waypointeditor;
508 int autocvar_g_waypointeditor_auto;
509 bool autocvar_g_waypoints_for_items;
510 float autocvar_g_weapon_charge_colormod_blue_full;
511 float autocvar_g_weapon_charge_colormod_blue_half;
512 float autocvar_g_weapon_charge_colormod_green_full;
513 float autocvar_g_weapon_charge_colormod_green_half;
514 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
515 float autocvar_g_weapon_charge_colormod_red_full;
516 float autocvar_g_weapon_charge_colormod_red_half;
517 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
518 bool autocvar_g_weapon_throwable;
519 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
520 string autocvar_g_xonoticversion;
521 float autocvar_gameversion;
522 float autocvar_gameversion_min;
523 float autocvar_gameversion_max;
524 string autocvar_hostname;
525 bool autocvar_lastlevel;
526 int autocvar_leadlimit;
527 int autocvar_leadlimit_and_fraglimit;
528 int autocvar_leadlimit_override;
529 int autocvar_loddebug;
530 int autocvar_minplayers;
531 string autocvar_nextmap;
532 bool autocvar_prvm_backtraceforwarnings;
533 string autocvar_quit_and_redirect;
534 float autocvar_quit_and_redirect_timer;
535 bool autocvar_quit_when_empty;
536 float autocvar_r_showbboxes;
537 int autocvar_rescan_pending;
538 bool autocvar_samelevel;
539 string autocvar_sessionid;
540 #define autocvar_skill cvar("skill")
541 float autocvar_skill_auto;
542 #define autocvar_slowmo cvar("slowmo")
543 float autocvar_snd_soundradius;
544 int autocvar_spawn_debug;
545 bool autocvar_speedmeter;
546 float autocvar_sv_accuracy_data_share = 1;
547 string autocvar_sv_adminnick;
548 bool autocvar_sv_autoscreenshot;
549 int autocvar_sv_cheats;
550 float autocvar_sv_clientcommand_antispam_time;
551 int autocvar_sv_clientcommand_antispam_count;
552 bool autocvar_sv_curl_serverpackages_auto;
553 bool autocvar_sv_db_saveasdump;
554 bool autocvar_sv_defaultcharacter;
555 string autocvar_sv_defaultplayercolors;
556 string autocvar_sv_defaultplayermodel;
557 string autocvar_sv_defaultplayermodel_blue;
558 string autocvar_sv_defaultplayermodel_pink;
559 string autocvar_sv_defaultplayermodel_red;
560 string autocvar_sv_defaultplayermodel_yellow;
561 int autocvar_sv_defaultplayerskin;
562 float autocvar_sv_dodging_delay;
563 float autocvar_sv_dodging_height_threshold;
564 float autocvar_sv_dodging_horiz_speed;
565 float autocvar_sv_dodging_horiz_speed_frozen;
566 float autocvar_sv_dodging_ramp_time;
567 bool autocvar_sv_dodging_sound;
568 float autocvar_sv_dodging_up_speed;
569 float autocvar_sv_dodging_wall_distance_threshold;
570 bool autocvar_sv_dodging_wall_dodging;
571 bool autocvar_sv_dodging_frozen;
572 bool autocvar_sv_dodging_frozen_doubletap;
573 bool autocvar_sv_doublejump;
574 bool autocvar_sv_eventlog;
575 bool autocvar_sv_eventlog_console;
576 bool autocvar_sv_eventlog_files;
577 int autocvar_sv_eventlog_files_counter;
578 string autocvar_sv_eventlog_files_nameprefix;
579 string autocvar_sv_eventlog_files_namesuffix;
580 bool autocvar_sv_eventlog_files_timestamps;
581 float autocvar_sv_friction_on_land;
582 var float autocvar_sv_friction_slick = 0.5;
583 float autocvar_sv_gameplayfix_q2airaccelerate;
584 int autocvar_sv_gentle;
585 #define autocvar_sv_gravity cvar("sv_gravity")
586 string autocvar_sv_intermission_cdtrack;
587 float autocvar_sv_itemstime;
588 string autocvar_sv_jumpspeedcap_max;
589 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
590 string autocvar_sv_jumpspeedcap_min;
591 float autocvar_sv_jumpvelocity;
592 bool autocvar_sv_logscores_bots;
593 bool autocvar_sv_logscores_console;
594 bool autocvar_sv_logscores_file;
595 string autocvar_sv_logscores_filename;
596 float autocvar_sv_mapchange_delay;
597 float autocvar_sv_maxairspeed;
598 float autocvar_sv_maxspeed;
599 string autocvar_sv_motd;
600 bool autocvar_sv_precacheplayermodels;
601 //float autocvar_sv_precacheweapons; // WEAPONTODO?
602 bool autocvar_sv_q3acompat_machineshotgunswap;
603 bool autocvar_sv_ready_restart;
604 bool autocvar_sv_ready_restart_after_countdown;
605 bool autocvar_sv_ready_restart_repeatable;
606 bool autocvar_sv_servermodelsonly;
607 int autocvar_sv_spectate;
608 float autocvar_sv_spectator_speed_multiplier;
609 bool autocvar_sv_status_privacy;
610 float autocvar_sv_stepheight;
611 float autocvar_sv_strengthsound_antispam_refire_threshold;
612 float autocvar_sv_strengthsound_antispam_time;
613 bool autocvar_sv_teamnagger;
614 bool autocvar_sv_timeout;
615 float autocvar_sv_timeout_leadtime;
616 float autocvar_sv_timeout_length;
617 int autocvar_sv_timeout_number;
618 float autocvar_sv_timeout_resumetime;
619 bool autocvar_sv_vote_call;
620 bool autocvar_sv_vote_change;
621 string autocvar_sv_vote_commands;
622 bool autocvar_sv_vote_gametype;
623 float autocvar_sv_vote_gametype_timeout;
624 string autocvar_sv_vote_gametype_options;
625 float autocvar_sv_vote_gametype_keeptwotime;
626 bool autocvar_sv_vote_gametype_default_current;
627 int autocvar_sv_vote_limit;
628 float autocvar_sv_vote_majority_factor;
629 float autocvar_sv_vote_majority_factor_of_voted;
630 bool autocvar_sv_vote_master;
631 bool autocvar_sv_vote_master_callable;
632 string autocvar_sv_vote_master_commands;
633 string autocvar_sv_vote_master_password;
634 int autocvar_sv_vote_master_playerlimit;
635 bool autocvar_sv_vote_no_stops_vote;
636 int autocvar_sv_vote_nospectators;
637 //string autocvar_sv_vote_only_commands;
638 bool autocvar_sv_vote_override_mostrecent;
639 bool autocvar_sv_vote_singlecount;
640 float autocvar_sv_vote_stop;
641 float autocvar_sv_vote_timeout;
642 float autocvar_sv_vote_wait;
643 bool autocvar_sv_vote_gamestart;
644 string autocvar_sv_weaponstats_file;
645 float autocvar_sv_gibhealth;
646 float autocvar_sys_ticrate;
647 bool autocvar_teamplay_lockonrestart;
648 int autocvar_teamplay_mode;
649 #define autocvar_timelimit cvar("timelimit")
650 #define autocvar_timelimit_override cvar("timelimit_override")
651 float autocvar_timelimit_increment;
652 float autocvar_timelimit_decrement;
653 float autocvar_timelimit_min;
654 float autocvar_timelimit_max;
655 float autocvar_timelimit_overtime;
656 int autocvar_timelimit_overtimes;
657 float autocvar_timelimit_suddendeath;
658 #define autocvar_utf8_enable cvar("utf8_enable")
659 bool autocvar_waypoint_benchmark;
660 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
661 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
662 float autocvar_g_trueaim_minrange;
663 bool autocvar_g_debug_defaultsounds;
664 float autocvar_g_grab_range;
665 int autocvar_g_sandbox_info;
666 bool autocvar_g_sandbox_readonly;
667 string autocvar_g_sandbox_storage_name;
668 float autocvar_g_sandbox_storage_autosave;
669 bool autocvar_g_sandbox_storage_autoload;
670 float autocvar_g_sandbox_editor_flood;
671 int autocvar_g_sandbox_editor_maxobjects;
672 int autocvar_g_sandbox_editor_free;
673 float autocvar_g_sandbox_editor_distance_spawn;
674 float autocvar_g_sandbox_editor_distance_edit;
675 float autocvar_g_sandbox_object_scale_min;
676 float autocvar_g_sandbox_object_scale_max;
677 float autocvar_g_sandbox_object_material_velocity_min;
678 float autocvar_g_sandbox_object_material_velocity_factor;
679 int autocvar_g_max_info_autoscreenshot;
680 bool autocvar_physics_ode;
681 int autocvar_g_physical_items;
682 float autocvar_g_physical_items_damageforcescale;
683 float autocvar_g_physical_items_reset;
684 float autocvar_g_monsters;
685 bool autocvar_g_monsters_edit;
686 bool autocvar_g_monsters_sounds;
687 float autocvar_g_monsters_think_delay;
688 int autocvar_g_monsters_max;
689 int autocvar_g_monsters_max_perplayer;
690 float autocvar_g_monsters_target_range;
691 bool autocvar_g_monsters_target_infront;
692 float autocvar_g_monsters_attack_range;
693 int autocvar_g_monsters_score_kill;
694 int autocvar_g_monsters_score_spawned;
695 bool autocvar_g_monsters_typefrag;
696 bool autocvar_g_monsters_owners;
697 float autocvar_g_monsters_miniboss_chance;
698 float autocvar_g_monsters_miniboss_healthboost;
699 float autocvar_g_monsters_drop_time;
700 float autocvar_g_monsters_spawnshieldtime;
701 bool autocvar_g_monsters_teams;
702 float autocvar_g_monsters_respawn_delay;
703 bool autocvar_g_monsters_respawn;
704 float autocvar_g_monsters_armor_blockpercent;
705 float autocvar_g_touchexplode_radius;
706 float autocvar_g_touchexplode_damage;
707 float autocvar_g_touchexplode_edgedamage;
708 float autocvar_g_touchexplode_force;
709 float autocvar_g_invasion_round_timelimit;
710 int autocvar_g_invasion_teams;
711 bool autocvar_g_invasion_team_spawns;
712 float autocvar_g_invasion_spawnpoint_spawn_delay;
713 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
714 float autocvar_g_invasion_warmup;
715 int autocvar_g_invasion_monster_count;
716 bool autocvar_g_invasion_zombies_only;
717 float autocvar_g_invasion_spawn_delay;
718 #define autocvar_g_bloodloss cvar("g_bloodloss")
719 float autocvar_g_random_gravity_negative_chance;
720 float autocvar_g_random_gravity_min;
721 float autocvar_g_random_gravity_max;
722 float autocvar_g_random_gravity_positive;
723 float autocvar_g_random_gravity_negative;
724 float autocvar_g_random_gravity_delay;
725 bool autocvar_g_nades;
726 vector autocvar_g_nades_throw_offset;
727 bool autocvar_g_nades_spawn;
728 int autocvar_g_nades_spawn_count;
729 bool autocvar_g_nades_client_select;
730 float autocvar_g_nades_nade_lifetime;
731 float autocvar_g_nades_nade_minforce;
732 float autocvar_g_nades_nade_maxforce;
733 float autocvar_g_nades_nade_health;
734 float autocvar_g_nades_nade_refire;
735 float autocvar_g_nades_nade_damage;
736 float autocvar_g_nades_nade_edgedamage;
737 float autocvar_g_nades_nade_radius;
738 float autocvar_g_nades_nade_force;
739 int autocvar_g_nades_nade_newton_style;
740 int autocvar_g_nades_napalm_ball_count;
741 float autocvar_g_nades_napalm_ball_spread;
742 float autocvar_g_nades_napalm_ball_damage;
743 float autocvar_g_nades_napalm_ball_damageforcescale;
744 float autocvar_g_nades_napalm_ball_lifetime;
745 float autocvar_g_nades_napalm_ball_radius;
746 bool autocvar_g_nades_napalm_blast;
747 float autocvar_g_nades_napalm_fountain_lifetime;
748 float autocvar_g_nades_napalm_fountain_delay;
749 float autocvar_g_nades_napalm_fountain_radius;
750 float autocvar_g_nades_napalm_fountain_damage;
751 float autocvar_g_nades_napalm_fountain_edgedamage;
752 float autocvar_g_nades_napalm_burntime;
753 bool autocvar_g_nades_napalm_selfdamage;
754 int autocvar_g_nades_nade_type;
755 int autocvar_g_nades_bonus_type;
756 bool autocvar_g_nades_bonus;
757 bool autocvar_g_nades_bonus_onstrength;
758 bool autocvar_g_nades_bonus_client_select;
759 int autocvar_g_nades_bonus_max;
760 int autocvar_g_nades_bonus_score_max;
761 int autocvar_g_nades_bonus_score_time;
762 int autocvar_g_nades_bonus_score_time_flagcarrier;
763 int autocvar_g_nades_bonus_score_minor;
764 int autocvar_g_nades_bonus_score_low;
765 int autocvar_g_nades_bonus_score_high;
766 int autocvar_g_nades_bonus_score_medium;
767 int autocvar_g_nades_bonus_score_spree;
768 float autocvar_g_nades_ice_freeze_time;
769 float autocvar_g_nades_ice_health;
770 bool autocvar_g_nades_ice_explode;
771 bool autocvar_g_nades_ice_teamcheck;
772 float autocvar_g_nades_heal_time;
773 float autocvar_g_nades_heal_rate;
774 float autocvar_g_nades_heal_friend;
775 float autocvar_g_nades_heal_foe;
776 string autocvar_g_nades_pokenade_monster_type;
777 float autocvar_g_nades_pokenade_monster_lifetime;
778 float autocvar_g_campcheck_damage;
779 float autocvar_g_campcheck_distance;
780 float autocvar_g_campcheck_interval;
781 bool autocvar_g_jump_grunt;
782 bool autocvar_g_overkill_powerups_replace;
783 float autocvar_g_overkill_superguns_respawn_time;
784 bool autocvar_g_overkill_100h_anyway;
785 bool autocvar_g_overkill_100a_anyway;
786 bool autocvar_g_overkill_ammo_charge;
787 float autocvar_g_overkill_ammo_charge_notice;
788 float autocvar_g_overkill_ammo_charge_limit;
789 float autocvar_g_spawn_near_teammate_distance;
790 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
791 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
792 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
793 float autocvar_g_onslaught_debug;
794 float autocvar_g_onslaught_teleport_wait;
795 bool autocvar_g_onslaught_spawn_at_controlpoints;
796 bool autocvar_g_onslaught_spawn_at_generator;
797 float autocvar_g_onslaught_cp_proxydecap;
798 float autocvar_g_onslaught_cp_proxydecap_distance = 512;
799 float autocvar_g_onslaught_cp_proxydecap_dps = 100;
800 float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
801 float autocvar_g_onslaught_spawn_at_controlpoints_random;
802 float autocvar_g_onslaught_spawn_at_generator_chance;
803 float autocvar_g_onslaught_spawn_at_generator_random;
804 float autocvar_g_onslaught_cp_buildhealth;
805 float autocvar_g_onslaught_cp_buildtime;
806 float autocvar_g_onslaught_cp_health;
807 float autocvar_g_onslaught_cp_regen;
808 float autocvar_g_onslaught_gen_health;
809 float autocvar_g_onslaught_shield_force = 100;
810 float autocvar_g_onslaught_allow_vehicle_touch;
811 float autocvar_g_onslaught_round_timelimit;
812 float autocvar_g_onslaught_point_limit;
813 float autocvar_g_onslaught_warmup;
814 float autocvar_g_onslaught_teleport_radius;
815 float autocvar_g_onslaught_spawn_choose;
816 float autocvar_g_onslaught_click_radius;
817 int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
818 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
819 bool autocvar_g_physics_clientselect;
820 string autocvar_g_physics_clientselect_options;
821 string autocvar_g_physics_clientselect_default;
822 bool  autocvar_g_buffs_effects;
823 float autocvar_g_buffs_waypoint_distance;
824 bool autocvar_g_buffs_randomize;
825 float autocvar_g_buffs_random_lifetime;
826 bool autocvar_g_buffs_random_location;
827 int autocvar_g_buffs_random_location_attempts;
828 int autocvar_g_buffs_spawn_count;
829 bool autocvar_g_buffs_replace_powerups;
830 float autocvar_g_buffs_cooldown_activate;
831 float autocvar_g_buffs_cooldown_respawn;
832 float autocvar_g_buffs_resistance_blockpercent;
833 float autocvar_g_buffs_medic_survive_chance;
834 float autocvar_g_buffs_medic_survive_health;
835 float autocvar_g_buffs_medic_rot;
836 float autocvar_g_buffs_medic_max;
837 float autocvar_g_buffs_medic_regen;
838 float autocvar_g_buffs_vengeance_damage_multiplier;
839 float autocvar_g_buffs_bash_force;
840 float autocvar_g_buffs_bash_force_self;
841 float autocvar_g_buffs_disability_slowtime;
842 float autocvar_g_buffs_disability_speed;
843 float autocvar_g_buffs_disability_rate;
844 float autocvar_g_buffs_disability_weaponspeed;
845 float autocvar_g_buffs_speed_speed;
846 float autocvar_g_buffs_speed_rate;
847 float autocvar_g_buffs_speed_weaponspeed;
848 float autocvar_g_buffs_speed_damage_take;
849 float autocvar_g_buffs_speed_regen;
850 float autocvar_g_buffs_vampire_damage_steal;
851 float autocvar_g_buffs_invisible_alpha;
852 float autocvar_g_buffs_flight_gravity;
853 float autocvar_g_buffs_jump_height;
854 bool autocvar_sv_minigames;
855 bool autocvar_sv_minigames_observer;
856 float autocvar_g_buffs_inferno_burntime_factor;
857 float autocvar_g_buffs_inferno_burntime_min_time;
858 float autocvar_g_buffs_inferno_burntime_target_damage;
859 float autocvar_g_buffs_inferno_burntime_target_time;
860 float autocvar_g_buffs_inferno_damagemultiplier;
861 float autocvar_g_buffs_swapper_range;
862 float autocvar_g_buffs_magnet_range_item;
863 float autocvar_sv_player_scale;
864 #endif