Fix bots waiting for a teamed item to spawn again once they got it (e.g. megas and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / api.qh
1 #pragma once
2
3 #include <server/defs.qh>
4 #include <common/weapons/_all.qh>
5
6 const int WAYPOINTFLAG_GENERATED = BIT(23);
7 const int WAYPOINTFLAG_ITEM = BIT(22);
8 const int WAYPOINTFLAG_TELEPORT = BIT(21);
9 const int WAYPOINTFLAG_NORELINK = BIT(20);
10 const int WAYPOINTFLAG_PERSONAL = BIT(19);
11 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
12 const int WAYPOINTFLAG_USEFUL = BIT(17);  // Useless WP detection temporary flag.
13 const int WAYPOINTFLAG_DEAD_END = BIT(16);  // Useless WP detection temporary flag.
14
15 entity kh_worldkeylist;
16 .entity kh_worldkeynext;
17
18 float bot_custom_weapon;
19 float bot_weapons_close[Weapons_MAX];
20 float bot_weapons_far[Weapons_MAX];
21 float bot_weapons_mid[Weapons_MAX];
22 float skill;
23
24 .float bot_attack;
25 .float bot_dodgerating;
26 .float bot_dodge;
27 .float bot_forced_team;
28 .float bot_moveskill; // moving technique
29 .float bot_pickup;
30 .float(entity player, entity item) bot_pickupevalfunc;
31 .float bot_strategytime;
32 .string cleanname;
33 .float havocbot_role_timeout;
34 .float isbot; // true if this client is actually a bot
35 .float lastteleporttime;
36 .float navigation_hasgoals;
37 .float nearestwaypointtimeout;
38 .entity nearestwaypoint;
39 .float speed;
40 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
41 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
42 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
43 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
44 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
45 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
46 .float wpconsidered;
47 .float wpcost;
48 .float wphardwired;
49 .int wpflags;
50
51 bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
52 void bot_clientconnect(entity this);
53 void bot_clientdisconnect(entity this);
54 void bot_cmdhelp(string scmd);
55 void bot_endgame();
56 bool bot_fixcount();
57 void bot_list_commands();
58 void bot_queuecommand(entity bot, string cmdstring);
59 void bot_clear(entity this);
60 void bot_relinkplayerlist();
61 void bot_resetqueues();
62 void bot_serverframe();
63 bool bot_shouldattack(entity this, entity e);
64 void bot_think(entity this);
65
66 entity find_bot_by_name(string name);
67 entity find_bot_by_number(float number);
68
69 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
70 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
71 void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius);
72
73 vector havocbot_middlepoint;
74 float havocbot_middlepoint_radius;
75 vector havocbot_symmetryaxis_equation;
76
77 .entity bot_basewaypoint;
78 .bool navigation_dynamicgoal;
79 void navigation_dynamicgoal_init(entity this, bool initially_static);
80 void navigation_dynamicgoal_set(entity this);
81 void navigation_dynamicgoal_unset(entity this);
82 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
83 void navigation_goalrating_end(entity this);
84 void navigation_goalrating_start(entity this);
85 void navigation_markroutes(entity this, entity fixed_source_waypoint);
86 void navigation_markroutes_inverted(entity fixed_source_waypoint);
87 void navigation_routerating(entity this, entity e, float f, float rangebias);
88
89 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
90
91 void waypoint_remove(entity e);
92 void waypoint_saveall();
93 void waypoint_schedulerelinkall();
94 void waypoint_schedulerelink(entity wp);
95 void waypoint_spawnforitem(entity e);
96 void waypoint_spawnforitem_force(entity e, vector org);
97 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken);
98 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken);
99 entity waypoint_spawn(vector m1, vector m2, float f);
100
101 .entity goalcurrent;
102 void navigation_clearroute(entity this);