8 #include "../navigation.qh"
10 .float max_armorvalue;
11 .float havocbot_role_timeout;
13 .void(entity this) havocbot_previous_role;
14 .void(entity this) havocbot_role;
16 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
18 float rating, d, discard, friend_distance, enemy_distance;
20 ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
22 IL_EACH(g_items, it.bot_pickup,
24 o = (it.absmin + it.absmax) * 0.5;
25 friend_distance = 10000; enemy_distance = 10000;
28 if(!it.solid || vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
31 // Check if the item can be picked up safely
32 if(it.classname == "droppedweapon")
34 traceline(o, o + '0 0 -1500', true, NULL);
36 d = pointcontents(trace_endpos + '0 0 1');
37 if(d == CONTENT_WATER || d == CONTENT_SLIME || d == CONTENT_LAVA)
39 // this tracebox_hits_trigger_hurt call isn't needed:
40 // dropped weapons are removed as soon as they fall on a trigger_hurt
41 // and can't be rated while they are in the air
42 //if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
47 // Ignore items under water
48 traceline(it.origin + it.maxs, it.origin + it.maxs, MOVE_NORMAL, it);
49 if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
58 FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
60 d = vlen(it.origin - o); // distance between player and item
62 if ( it.team == this.team )
64 if ( !IS_REAL_CLIENT(it) || discard )
67 if( d > friend_distance)
74 if( picker.health && it.health > this.health )
77 if( picker.armorvalue && it.armorvalue > this.armorvalue)
81 if( picker.weapons & ~it.weapons )
84 if (picker.ammo_shells && it.ammo_shells > this.ammo_shells)
87 if (picker.ammo_nails && it.ammo_nails > this.ammo_nails)
90 if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
93 if (picker.ammo_cells && it.ammo_cells > this.ammo_cells)
96 if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
103 // If enemy only track distances
104 // TODO: track only if visible ?
105 if( d < enemy_distance )
110 // Rate the item only if no one needs it, or if an enemy is closer to it
111 if ( (enemy_distance < friend_distance && vdist(o - org, <, enemy_distance)) ||
112 (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
113 rating = it.bot_pickupevalfunc(this, it);
117 rating = it.bot_pickupevalfunc(this, it);
120 navigation_routerating(this, it, rating * ratingscale, 2000);
124 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
126 if (autocvar_bot_nofire)
129 // don't chase players if we're under water
130 if(this.waterlevel>WATERLEVEL_WETFEET)
135 FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
136 // TODO: Merge this logic with the bot_shouldattack function
137 if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
140 // rate only visible enemies
142 traceline(this.origin + this.view_ofs, it.origin, MOVE_NOMONSTERS, this);
143 if (trace_fraction < 1 || trace_ent != it)
147 if((it.flags & FL_INWATER) || (it.flags & FL_PARTIALGROUND))
153 traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
154 t = pointcontents(trace_endpos + '0 0 1');
155 if(t != CONTENT_SOLID )
156 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
158 if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
162 // TODO: rate waypoints near the targeted player at that moment, instead of the player itself
163 // adding a player as a goal seems to be quite dangerous, especially on space maps
164 // remove hack in navigation_poptouchedgoals() after performing this change
166 t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
167 navigation_routerating(this, it, t * ratingscale, 2000);
171 // legacy bot role for standard gamemodes
173 void havocbot_role_generic(entity this)
178 if (this.bot_strategytime < time)
180 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
181 navigation_goalrating_start(this);
182 havocbot_goalrating_items(this, 10000, this.origin, 10000);
183 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
184 //havocbot_goalrating_waypoints(1, this.origin, 1000);
185 navigation_goalrating_end(this);
189 void havocbot_chooserole_generic(entity this)
191 this.havocbot_role = havocbot_role_generic;
194 void havocbot_chooserole(entity this)
196 LOG_TRACE("choosing a role...");
197 this.bot_strategytime = 0;
198 if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, this))
199 havocbot_chooserole_generic(this);