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1 #include "navigation.qh"
2
3 #include "cvars.qh"
4
5 #include "bot.qh"
6 #include "waypoints.qh"
7
8 #include <common/t_items.qh>
9
10 #include <common/items/_mod.qh>
11
12 #include <common/constants.qh>
13 #include <common/net_linked.qh>
14 #include <common/triggers/trigger/jumppads.qh>
15
16 .float speed;
17
18 void navigation_dynamicgoal_init(entity this, bool initially_static)
19 {
20         this.navigation_dynamicgoal = true;
21         this.bot_basewaypoint = this.nearestwaypoint;
22         if(initially_static)
23                 this.nearestwaypointtimeout = -1;
24         else
25                 this.nearestwaypointtimeout = time;
26 }
27
28 void navigation_dynamicgoal_set(entity this)
29 {
30         this.nearestwaypointtimeout = time;
31 }
32
33 void navigation_dynamicgoal_unset(entity this)
34 {
35         if(this.bot_basewaypoint)
36                 this.nearestwaypoint = this.bot_basewaypoint;
37         this.nearestwaypointtimeout = -1;
38 }
39
40 // rough simulation of walking from one point to another to test if a path
41 // can be traveled, used for waypoint linking and havocbot
42
43 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
44 {
45         vector org;
46         vector move;
47         vector dir;
48         float dist;
49         float totaldist;
50         float stepdist;
51         float ignorehazards;
52         float swimming;
53
54         if(autocvar_bot_debug_tracewalk)
55         {
56                 debugresetnodes();
57                 debugnode(e, start);
58         }
59
60         move = end - start;
61         move.z = 0;
62         org = start;
63         dist = totaldist = vlen(move);
64         dir = normalize(move);
65         stepdist = 32;
66         ignorehazards = false;
67         swimming = false;
68
69         // Analyze starting point
70         traceline(start, start, MOVE_NORMAL, e);
71         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
72                 ignorehazards = true;
73         else
74         {
75                 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
76                 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
77                 {
78                         ignorehazards = true;
79                         swimming = true;
80                 }
81         }
82         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
83         if (trace_startsolid)
84         {
85                 // Bad start
86                 if(autocvar_bot_debug_tracewalk)
87                         debugnodestatus(start, DEBUG_NODE_FAIL);
88
89                 //print("tracewalk: ", vtos(start), " is a bad start\n");
90                 return false;
91         }
92
93         // Movement loop
94         move = end - org;
95         for (;;)
96         {
97                 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
98                 {
99                         // Succeeded
100                         if(autocvar_bot_debug_tracewalk)
101                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
102
103                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
104                         return true;
105                 }
106                 if(autocvar_bot_debug_tracewalk)
107                         debugnode(e, org);
108
109                 if (dist <= 0)
110                         break;
111                 if (stepdist > dist)
112                         stepdist = dist;
113                 dist = dist - stepdist;
114                 traceline(org, org, MOVE_NORMAL, e);
115                 if (!ignorehazards)
116                 {
117                         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
118                         {
119                                 // hazards blocking path
120                                 if(autocvar_bot_debug_tracewalk)
121                                         debugnodestatus(org, DEBUG_NODE_FAIL);
122
123                                 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
124                                 return false;
125                         }
126                 }
127                 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
128                 {
129                         move = normalize(end - org);
130                         tracebox(org, m1, m2, org + move * stepdist, movemode, e);
131
132                         if(autocvar_bot_debug_tracewalk)
133                                 debugnode(e, trace_endpos);
134
135                         if (trace_fraction < 1)
136                         {
137                                 swimming = true;
138                                 org = trace_endpos + normalize(org - trace_endpos) * stepdist;
139                                 for (; org.z < end.z + e.maxs.z; org.z += stepdist)
140                                 {
141                                         if(autocvar_bot_debug_tracewalk)
142                                                 debugnode(e, org);
143
144                                         if(pointcontents(org) == CONTENT_EMPTY)
145                                                 break;
146                                 }
147
148                                 if(pointcontents(org + '0 0 1') != CONTENT_EMPTY)
149                                 {
150                                         if(autocvar_bot_debug_tracewalk)
151                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
152
153                                         return false;
154                                         //print("tracewalk: ", vtos(start), " failed under water\n");
155                                 }
156                                 continue;
157
158                         }
159                         else
160                                 org = trace_endpos;
161                 }
162                 else
163                 {
164                         move = dir * stepdist + org;
165                         tracebox(org, m1, m2, move, movemode, e);
166
167                         if(autocvar_bot_debug_tracewalk)
168                                 debugnode(e, trace_endpos);
169
170                         // hit something
171                         if (trace_fraction < 1)
172                         {
173                                 // check if we can walk over this obstacle, possibly by jumpstepping
174                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
175                                 if (trace_fraction < 1 || trace_startsolid)
176                                 {
177                                         tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
178                                         if (trace_fraction < 1 || trace_startsolid)
179                                         {
180                                                 bool ladder_found = false;
181                                                 FOREACH_ENTITY_CLASS("func_ladder", boxesoverlap(trace_endpos + m1 + '-1 -1 -1', trace_endpos + m2 + '1 1 1', it.absmin, it.absmax),
182                                                 {
183                                                         if(boxesoverlap(end, end, it.absmin + (m1 - eZ * m1.z - '1 1 0'), it.absmax + (m2 - eZ * m2.z + '1 1 0')))
184                                                                 ladder_found = true; // can't return here ("Loop mutex held by tracewalk" error)
185                                                 });
186                                                 if(ladder_found)
187                                                 {
188                                                         if(autocvar_bot_debug_tracewalk)
189                                                                 debugnodestatus(org, DEBUG_NODE_SUCCESS);
190
191                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
192                                                         return true;
193                                                 }
194
195                                                 if(autocvar_bot_debug_tracewalk)
196                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
197
198                                                 traceline( org, move, movemode, e);
199
200                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
201                                                 {
202                                                         vector nextmove;
203                                                         move = trace_endpos;
204                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
205                                                         {
206                                                                 nextmove = move + (dir * stepdist);
207                                                                 traceline( move, nextmove, movemode, e);
208                                                                 move = nextmove;
209                                                         }
210                                                 }
211                                                 else
212                                                 {
213                                                         if(autocvar_bot_debug_tracewalk)
214                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
215
216                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
217                                                         //te_explosion(trace_endpos);
218                                                         //print(ftos(e.dphitcontentsmask), "\n");
219                                                         return false; // failed
220                                                 }
221                                         }
222                                         else
223                                                 move = trace_endpos;
224                                 }
225                                 else
226                                         move = trace_endpos;
227                         }
228                         else
229                                 move = trace_endpos;
230
231                         // trace down from stepheight as far as possible and move there,
232                         // if this starts in solid we try again without the stepup, and
233                         // if that also fails we assume it is a wall
234                         // (this is the same logic as the Quake walkmove function used)
235                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
236
237                         // moved successfully
238                         if(swimming)
239                         {
240                                 float c;
241                                 c = pointcontents(org + '0 0 1');
242                                 if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
243                                         swimming = false;
244                                 else
245                                         continue;
246                         }
247
248                         org = trace_endpos;
249                 }
250         }
251
252         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
253
254         // moved but didn't arrive at the intended destination
255         if(autocvar_bot_debug_tracewalk)
256                 debugnodestatus(org, DEBUG_NODE_FAIL);
257
258         return false;
259 }
260
261 /////////////////////////////////////////////////////////////////////////////
262 // goal stack
263 /////////////////////////////////////////////////////////////////////////////
264
265 // completely empty the goal stack, used when deciding where to go
266 void navigation_clearroute(entity this)
267 {
268         //print("bot ", etos(this), " clear\n");
269         this.goalentity = NULL;
270         this.goalcurrent = NULL;
271         this.goalstack01 = NULL;
272         this.goalstack02 = NULL;
273         this.goalstack03 = NULL;
274         this.goalstack04 = NULL;
275         this.goalstack05 = NULL;
276         this.goalstack06 = NULL;
277         this.goalstack07 = NULL;
278         this.goalstack08 = NULL;
279         this.goalstack09 = NULL;
280         this.goalstack10 = NULL;
281         this.goalstack11 = NULL;
282         this.goalstack12 = NULL;
283         this.goalstack13 = NULL;
284         this.goalstack14 = NULL;
285         this.goalstack15 = NULL;
286         this.goalstack16 = NULL;
287         this.goalstack17 = NULL;
288         this.goalstack18 = NULL;
289         this.goalstack19 = NULL;
290         this.goalstack20 = NULL;
291         this.goalstack21 = NULL;
292         this.goalstack22 = NULL;
293         this.goalstack23 = NULL;
294         this.goalstack24 = NULL;
295         this.goalstack25 = NULL;
296         this.goalstack26 = NULL;
297         this.goalstack27 = NULL;
298         this.goalstack28 = NULL;
299         this.goalstack29 = NULL;
300         this.goalstack30 = NULL;
301         this.goalstack31 = NULL;
302 }
303
304 // add a new goal at the beginning of the stack
305 // (in other words: add a new prerequisite before going to the later goals)
306 // NOTE: when a waypoint is added, the WP gets pushed first, then the
307 // next-closest WP on the shortest path to the WP
308 // That means, if the stack overflows, the bot will know how to do the FIRST 32
309 // steps to the goal, and then recalculate the path.
310 void navigation_pushroute(entity this, entity e)
311 {
312         //print("bot ", etos(this), " push ", etos(e), "\n");
313         if(this.goalstack31 == this.goalentity)
314                 this.goalentity = NULL;
315         this.goalstack31 = this.goalstack30;
316         this.goalstack30 = this.goalstack29;
317         this.goalstack29 = this.goalstack28;
318         this.goalstack28 = this.goalstack27;
319         this.goalstack27 = this.goalstack26;
320         this.goalstack26 = this.goalstack25;
321         this.goalstack25 = this.goalstack24;
322         this.goalstack24 = this.goalstack23;
323         this.goalstack23 = this.goalstack22;
324         this.goalstack22 = this.goalstack21;
325         this.goalstack21 = this.goalstack20;
326         this.goalstack20 = this.goalstack19;
327         this.goalstack19 = this.goalstack18;
328         this.goalstack18 = this.goalstack17;
329         this.goalstack17 = this.goalstack16;
330         this.goalstack16 = this.goalstack15;
331         this.goalstack15 = this.goalstack14;
332         this.goalstack14 = this.goalstack13;
333         this.goalstack13 = this.goalstack12;
334         this.goalstack12 = this.goalstack11;
335         this.goalstack11 = this.goalstack10;
336         this.goalstack10 = this.goalstack09;
337         this.goalstack09 = this.goalstack08;
338         this.goalstack08 = this.goalstack07;
339         this.goalstack07 = this.goalstack06;
340         this.goalstack06 = this.goalstack05;
341         this.goalstack05 = this.goalstack04;
342         this.goalstack04 = this.goalstack03;
343         this.goalstack03 = this.goalstack02;
344         this.goalstack02 = this.goalstack01;
345         this.goalstack01 = this.goalcurrent;
346         this.goalcurrent = e;
347 }
348
349 // remove first goal from stack
350 // (in other words: remove a prerequisite for reaching the later goals)
351 // (used when a spawnfunc_waypoint is reached)
352 void navigation_poproute(entity this)
353 {
354         //print("bot ", etos(this), " pop\n");
355         if(this.goalcurrent == this.goalentity)
356                 this.goalentity = NULL;
357         this.goalcurrent = this.goalstack01;
358         this.goalstack01 = this.goalstack02;
359         this.goalstack02 = this.goalstack03;
360         this.goalstack03 = this.goalstack04;
361         this.goalstack04 = this.goalstack05;
362         this.goalstack05 = this.goalstack06;
363         this.goalstack06 = this.goalstack07;
364         this.goalstack07 = this.goalstack08;
365         this.goalstack08 = this.goalstack09;
366         this.goalstack09 = this.goalstack10;
367         this.goalstack10 = this.goalstack11;
368         this.goalstack11 = this.goalstack12;
369         this.goalstack12 = this.goalstack13;
370         this.goalstack13 = this.goalstack14;
371         this.goalstack14 = this.goalstack15;
372         this.goalstack15 = this.goalstack16;
373         this.goalstack16 = this.goalstack17;
374         this.goalstack17 = this.goalstack18;
375         this.goalstack18 = this.goalstack19;
376         this.goalstack19 = this.goalstack20;
377         this.goalstack20 = this.goalstack21;
378         this.goalstack21 = this.goalstack22;
379         this.goalstack22 = this.goalstack23;
380         this.goalstack23 = this.goalstack24;
381         this.goalstack24 = this.goalstack25;
382         this.goalstack25 = this.goalstack26;
383         this.goalstack26 = this.goalstack27;
384         this.goalstack27 = this.goalstack28;
385         this.goalstack28 = this.goalstack29;
386         this.goalstack29 = this.goalstack30;
387         this.goalstack30 = this.goalstack31;
388         this.goalstack31 = NULL;
389 }
390
391 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
392 {
393         float dist;
394         dist = vlen(v - org);
395         if (bestdist > dist)
396         {
397                 traceline(v, org, true, ent);
398                 if (trace_fraction == 1)
399                 {
400                         if (walkfromwp)
401                         {
402                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, bot_navigation_movemode))
403                                         return true;
404                         }
405                         else
406                         {
407                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, bot_navigation_movemode))
408                                         return true;
409                         }
410                 }
411         }
412         return false;
413 }
414
415 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
416 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
417 {
418         vector pm1 = ent.origin + ent.mins;
419         vector pm2 = ent.origin + ent.maxs;
420
421         // do two scans, because box test is cheaper
422         IL_EACH(g_waypoints, it != ent && it != except,
423         {
424                 if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
425                         return it;
426         });
427
428         vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
429         org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
430         // TODO possibly make other code have the same support for bboxes
431         if(ent.tag_entity)
432                 org = org + ent.tag_entity.origin;
433         if (navigation_testtracewalk)
434                 te_plasmaburn(org);
435
436         entity best = NULL;
437         vector v;
438
439         if(!autocvar_g_waypointeditor && !ent.navigation_dynamicgoal)
440         {
441                 waypoint_clearlinks(ent); // initialize wpXXmincost fields
442                 IL_EACH(g_waypoints, it != ent,
443                 {
444                         if(it.wpisbox)
445                         {
446                                 vector wm1 = it.absmin;
447                                 vector wm2 = it.absmax;
448                                 v.x = bound(wm1_x, org.x, wm2_x);
449                                 v.y = bound(wm1_y, org.y, wm2_y);
450                                 v.z = bound(wm1_z, org.z, wm2_z);
451                         }
452                         else
453                                 v = it.origin;
454                         if(navigation_waypoint_will_link(v, org, ent, walkfromwp, 1050))
455                                 navigation_item_addlink(it, ent);
456                 });
457         }
458
459         // box check failed, try walk
460         IL_EACH(g_waypoints, it != ent,
461         {
462                 if(it.wpisbox)
463                 {
464                         vector wm1 = it.origin + it.mins;
465                         vector wm2 = it.origin + it.maxs;
466                         v.x = bound(wm1_x, org.x, wm2_x);
467                         v.y = bound(wm1_y, org.y, wm2_y);
468                         v.z = bound(wm1_z, org.z, wm2_z);
469                 }
470                 else
471                         v = it.origin;
472                 if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
473                 {
474                         bestdist = vlen(v - org);
475                         best = it;
476                 }
477         });
478         return best;
479 }
480 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
481 {
482         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
483         if (autocvar_g_waypointeditor_auto)
484         {
485                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
486                 if (wp && !wp2)
487                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
488         }
489         return wp;
490 }
491
492 // finds the waypoints near the bot initiating a navigation query
493 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
494 {
495         vector v, m1, m2;
496 //      navigation_testtracewalk = true;
497         int c = 0;
498         IL_EACH(g_waypoints, !it.wpconsidered,
499         {
500                 if (it.wpisbox)
501                 {
502                         m1 = it.origin + it.mins;
503                         m2 = it.origin + it.maxs;
504                         v = this.origin;
505                         v.x = bound(m1_x, v.x, m2_x);
506                         v.y = bound(m1_y, v.y, m2_y);
507                         v.z = bound(m1_z, v.z, m2_z);
508                 }
509                 else
510                         v = it.origin;
511                 vector diff = v - this.origin;
512                 diff.z = max(0, diff.z);
513                 if(vdist(diff, <, maxdist))
514                 {
515                         it.wpconsidered = true;
516                         if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
517                         {
518                                 it.wpnearestpoint = v;
519                                 it.wpcost = waypoint_getdistancecost(this.origin, v) + it.dmg;
520                                 it.wpfire = 1;
521                                 it.enemy = NULL;
522                                 c = c + 1;
523                         }
524                 }
525         });
526         //navigation_testtracewalk = false;
527         return c;
528 }
529
530 // updates a path link if a spawnfunc_waypoint link is better than the current one
531 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
532 {
533         vector m1;
534         vector m2;
535         vector v;
536         if (wp.wpisbox)
537         {
538                 m1 = wp.absmin;
539                 m2 = wp.absmax;
540                 v.x = bound(m1_x, p.x, m2_x);
541                 v.y = bound(m1_y, p.y, m2_y);
542                 v.z = bound(m1_z, p.z, m2_z);
543         }
544         else
545                 v = wp.origin;
546         if (w.wpflags & WAYPOINTFLAG_TELEPORT)
547                 cost += w.wp00mincost; // assuming teleport has exactly one destination
548         else
549                 cost += waypoint_getdistancecost(p, v);
550         if (wp.wpcost > cost)
551         {
552                 wp.wpcost = cost;
553                 wp.enemy = w;
554                 wp.wpfire = 1;
555                 wp.wpnearestpoint = v;
556         }
557 }
558
559 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
560 void navigation_markroutes(entity this, entity fixed_source_waypoint)
561 {
562         float cost, cost2;
563         vector p;
564
565         IL_EACH(g_waypoints, true,
566         {
567                 it.wpconsidered = false;
568                 it.wpnearestpoint = '0 0 0';
569                 it.wpcost = 10000000;
570                 it.wpfire = 0;
571                 it.enemy = NULL;
572         });
573
574         if(fixed_source_waypoint)
575         {
576                 fixed_source_waypoint.wpconsidered = true;
577                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
578                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
579                 fixed_source_waypoint.wpfire = 1;
580                 fixed_source_waypoint.enemy = NULL;
581         }
582         else
583         {
584                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
585                 // as this search is expensive we will use lower values if the bot is on the air
586                 float increment, maxdistance;
587                 if(IS_ONGROUND(this))
588                 {
589                         increment = 750;
590                         maxdistance = 50000;
591                 }
592                 else
593                 {
594                         increment = 500;
595                         maxdistance = 1500;
596                 }
597
598                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
599         }
600
601         bool searching = true;
602         while (searching)
603         {
604                 searching = false;
605                 IL_EACH(g_waypoints, it.wpfire,
606                 {
607                         searching = true;
608                         it.wpfire = 0;
609                         cost = it.wpcost;
610                         p = it.wpnearestpoint;
611                         entity wp;
612                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
613                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
614                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
615                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
616                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
617                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
618                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
619                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
620                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
621                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
622                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
623                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
624                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
625                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
626                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
627                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
628                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
629                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
630                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
631                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
632                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
633                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
634                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
635                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
636                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
637                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
638                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
639                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
640                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
641                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
642                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
643                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
644                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
645                 });
646         }
647 }
648
649 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
650 void navigation_markroutes_inverted(entity fixed_source_waypoint)
651 {
652         float cost, cost2;
653         vector p;
654         IL_EACH(g_waypoints, true,
655         {
656                 it.wpconsidered = false;
657                 it.wpnearestpoint = '0 0 0';
658                 it.wpcost = 10000000;
659                 it.wpfire = 0;
660                 it.enemy = NULL;
661         });
662
663         if(fixed_source_waypoint)
664         {
665                 fixed_source_waypoint.wpconsidered = true;
666                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
667                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
668                 fixed_source_waypoint.wpfire = 1;
669                 fixed_source_waypoint.enemy = NULL;
670         }
671         else
672         {
673                 error("need to start with a waypoint\n");
674         }
675
676         bool searching = true;
677         while (searching)
678         {
679                 searching = false;
680                 IL_EACH(g_waypoints, it.wpfire,
681                 {
682                         searching = true;
683                         it.wpfire = 0;
684                         cost = it.wpcost; // cost to walk from it to home
685                         p = it.wpnearestpoint;
686                         entity wp = it;
687                         IL_EACH(g_waypoints, it != wp,
688                         {
689                                 if(!waypoint_islinked(it, wp))
690                                         continue;
691                                 cost2 = cost + it.dmg;
692                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
693                         });
694                 });
695         }
696 }
697
698 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
699 void navigation_routerating(entity this, entity e, float f, float rangebias)
700 {
701         if (!e)
702                 return;
703
704         if(e.blacklisted)
705                 return;
706
707         rangebias = waypoint_getdistancecost_simple(rangebias);
708         f = waypoint_getdistancecost_simple(f);
709
710         if (IS_PLAYER(e))
711         {
712                 bool rate_wps = false;
713                 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
714                         rate_wps = true;
715
716                 if(!IS_ONGROUND(e))
717                 {
718                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
719                         int t = pointcontents(trace_endpos + '0 0 1');
720                         if(t != CONTENT_SOLID )
721                         {
722                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
723                                         rate_wps = true;
724                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
725                                         return;
726                         }
727                 }
728
729                 if(rate_wps)
730                 {
731                         entity theEnemy = e;
732                         entity best_wp = NULL;
733                         float best_dist = 10000;
734                         IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
735                                 && vdist(it.origin - this.origin, >, 100)
736                                 && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
737                         {
738                                 float dist = vlen(it.origin - theEnemy.origin);
739                                 if (dist < best_dist)
740                                 {
741                                         best_wp = it;
742                                         best_dist = dist;
743                                 }
744                         });
745                         if (!best_wp)
746                                 return;
747                         e = best_wp;
748                 }
749         }
750
751         vector goal_org = (e.absmin + e.absmax) * 0.5;
752
753         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
754
755         // Evaluate path using jetpack
756         if(g_jetpack)
757         if(this.items & IT_JETPACK)
758         if(autocvar_bot_ai_navigation_jetpack)
759         if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
760         {
761                 vector pointa, pointb;
762
763                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
764
765                 // Point A
766                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
767                 pointa = trace_endpos - '0 0 1';
768
769                 // Point B
770                 traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
771                 pointb = trace_endpos - '0 0 1';
772
773                 // Can I see these two points from the sky?
774                 traceline(pointa, pointb, MOVE_NORMAL, this);
775
776                 if(trace_fraction==1)
777                 {
778                         LOG_DEBUG("jetpack ai: can bridge these two points");
779
780                         // Lower the altitude of these points as much as possible
781                         float zdistance, xydistance, cost, t, fuel;
782                         vector down, npa, npb;
783
784                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
785
786                         do{
787                                 npa = pointa + down;
788                                 npb = pointb + down;
789
790                                 if(npa.z<=this.absmax.z)
791                                         break;
792
793                                 if(npb.z<=e.absmax.z)
794                                         break;
795
796                                 traceline(npa, npb, MOVE_NORMAL, this);
797                                 if(trace_fraction==1)
798                                 {
799                                         pointa = npa;
800                                         pointb = npb;
801                                 }
802                         }
803                         while(trace_fraction == 1);
804
805
806                         // Rough estimation of fuel consumption
807                         // (ignores acceleration and current xyz velocity)
808                         xydistance = vlen(pointa - pointb);
809                         zdistance = fabs(pointa.z - this.origin.z);
810
811                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
812                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
813                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
814
815                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
816
817                         // enough fuel ?
818                         if(this.ammo_fuel>fuel)
819                         {
820                                 // Estimate cost
821                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
822                                 //  - between air and ground speeds)
823
824                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
825                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
826                                 cost *= 1.5;
827
828                                 // Compare against other goals
829                                 f = f * rangebias / (rangebias + cost);
830
831                                 if (navigation_bestrating < f)
832                                 {
833                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
834                                         navigation_bestrating = f;
835                                         navigation_bestgoal = e;
836                                         this.navigation_jetpack_goal = e;
837                                         this.navigation_jetpack_point = pointb;
838                                 }
839                                 return;
840                         }
841                 }
842         }
843
844         entity nwp;
845         //te_wizspike(e.origin);
846         //bprint(etos(e));
847         //bprint("\n");
848         // update the cached spawnfunc_waypoint link on a dynamic item entity
849         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
850         {
851                 nwp = e;
852         }
853         else
854         {
855                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
856                         e.nearestwaypoint = NULL;
857
858                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
859                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
860                 {
861                         nwp = navigation_findnearestwaypoint(e, true);
862                         if(nwp)
863                         {
864                                 e.nearestwaypoint = nwp;
865
866                                 vector m1 = nwp.absmin, m2 = nwp.absmax;
867                                 m1.x = nwp.origin.x; m1.y = nwp.origin.y;
868                                 m2.x = nwp.origin.x; m2.y = nwp.origin.y;
869                                 vector ve = (e.absmin - e.absmax) * 0.5;
870                                 ve.x = bound(m1.x, ve.x, m2.x);
871                                 ve.y = bound(m1.y, ve.y, m2.y);
872                                 ve.z = bound(m1.z, ve.z, m2.z);
873
874                                 m1 = e.absmin; m2 = e.absmax;
875                                 m1.x = e.origin.x; m1.y = e.origin.y;
876                                 m2.x = e.origin.x; m2.y = e.origin.y;
877                                 vector vnwp = nwp.origin;
878                                 vnwp.x = bound(m1.x, vnwp.x, m2.x);
879                                 vnwp.y = bound(m1.y, vnwp.y, m2.y);
880                                 vnwp.z = bound(m1.z, vnwp.z, m2.z);
881                                 e.nearestwaypoint_dist = vlen(ve - vnwp);
882                         }
883                         else
884                         {
885                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
886
887                                 if(!e.navigation_dynamicgoal)
888                                         e.blacklisted = true;
889
890                                 if(e.blacklisted)
891                                 {
892                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
893                                         return;
894                                 }
895                         }
896
897                         if(e.navigation_dynamicgoal)
898                                 e.nearestwaypointtimeout = time + 2;
899                         else if(autocvar_g_waypointeditor)
900                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
901                 }
902                 nwp = e.nearestwaypoint;
903         }
904
905         LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
906         if (nwp)
907         if (nwp.wpcost < 10000000)
908         {
909                 //te_wizspike(nwp.wpnearestpoint);
910                 float cost = nwp.wpcost + waypoint_getdistancecost(nwp.wpnearestpoint, goal_org);
911                 LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos(cost), "/", ftos(rangebias), ") = ");
912                 f = f * rangebias / (rangebias + cost);
913                 LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
914                 if (navigation_bestrating < f)
915                 {
916                         LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
917                         navigation_bestrating = f;
918                         navigation_bestgoal = e;
919                 }
920         }
921 }
922
923 // adds an item to the the goal stack with the path to a given item
924 bool navigation_routetogoal(entity this, entity e, vector startposition)
925 {
926         // if there is no goal, just exit
927         if (!e)
928                 return false;
929
930         this.goalentity = e;
931
932         // put the entity on the goal stack
933         //print("routetogoal ", etos(e), "\n");
934         navigation_pushroute(this, e);
935
936         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
937         {
938                 this.wp_goal_prev1 = this.wp_goal_prev0;
939                 this.wp_goal_prev0 = e;
940         }
941
942         if(g_jetpack)
943         if(e==this.navigation_jetpack_goal)
944                 return true;
945
946         // if it can reach the goal there is nothing more to do
947         if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
948                 return true;
949
950         entity nearest_wp = NULL;
951         // see if there are waypoints describing a path to the item
952         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
953         {
954                 e = e.nearestwaypoint;
955                 nearest_wp = e;
956         }
957         else
958                 e = e.enemy; // we already have added it, so...
959
960         if(e == NULL)
961                 return false;
962
963         if(nearest_wp && nearest_wp.enemy)
964         {
965                 // often path can be optimized by not adding the nearest waypoint
966                 if (this.goalentity.nearestwaypoint_dist < 8
967                         || (!this.goalentity.navigation_dynamicgoal && navigation_item_islinked(nearest_wp.enemy, this.goalentity))
968                         || (this.goalentity.navigation_dynamicgoal && tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), (this.goalentity.absmin + this.goalentity.absmax) * 0.5, bot_navigation_movemode)))
969                         e = nearest_wp.enemy;
970         }
971
972         for (;;)
973         {
974                 // add the spawnfunc_waypoint to the path
975                 navigation_pushroute(this, e);
976                 e = e.enemy;
977
978                 if(e==NULL)
979                         break;
980         }
981
982         return false;
983 }
984
985 // removes any currently touching waypoints from the goal stack
986 // (this is how bots detect if they reached a goal)
987 void navigation_poptouchedgoals(entity this)
988 {
989         vector org, m1, m2;
990         org = this.origin;
991         m1 = org + this.mins;
992         m2 = org + this.maxs;
993
994         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
995         {
996                 // make sure jumppad is really hit, don't rely on distance based checks
997                 // as they may report a touch even if it didn't really happen
998                 if(this.lastteleporttime>0)
999                 if(time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
1000                 {
1001                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1002                         if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1003                         {
1004                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1005                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1006                         }
1007                         navigation_poproute(this);
1008                         return;
1009                 }
1010         }
1011
1012         // If for some reason the bot is closer to the next goal, pop the current one
1013         if(this.goalstack01 && !wasfreed(this.goalstack01))
1014         if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
1015         if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
1016         if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
1017         {
1018                 LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
1019                 navigation_poproute(this);
1020                 // TODO this may also be a nice idea to do "early" (e.g. by
1021                 // manipulating the vlen() comparisons) to shorten paths in
1022                 // general - this would make bots walk more "on rails" than
1023                 // "zigzagging" which they currently do with sufficiently
1024                 // random-like waypoints, and thus can make a nice bot
1025                 // personality property
1026         }
1027
1028         // Loose goal touching check when running
1029         if(this.aistatus & AI_STATUS_RUNNING)
1030         if(this.goalcurrent.classname=="waypoint")
1031         if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
1032         if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
1033         {
1034                 if(vdist(this.origin - this.goalcurrent.origin, <, 150))
1035                 {
1036                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
1037                         if(trace_fraction==1)
1038                         {
1039                                 // Detect personal waypoints
1040                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1041                                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1042                                 {
1043                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1044                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1045                                 }
1046
1047                                 navigation_poproute(this);
1048                         }
1049                 }
1050         }
1051
1052         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1053         {
1054                 vector gc_min = this.goalcurrent.absmin;
1055                 vector gc_max = this.goalcurrent.absmax;
1056                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1057                 {
1058                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1059                         gc_max = this.goalcurrent.origin + '1 1 1' * 12;
1060                 }
1061                 if(!boxesoverlap(m1, m2, gc_min, gc_max))
1062                         break;
1063
1064                 if((this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
1065                         break;
1066
1067                 // Detect personal waypoints
1068                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1069                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1070                 {
1071                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1072                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1073                 }
1074
1075                 navigation_poproute(this);
1076         }
1077 }
1078
1079 // begin a goal selection session (queries spawnfunc_waypoint network)
1080 void navigation_goalrating_start(entity this)
1081 {
1082         if(this.aistatus & AI_STATUS_STUCK)
1083                 return;
1084
1085         this.navigation_jetpack_goal = NULL;
1086         navigation_bestrating = -1;
1087         navigation_clearroute(this);
1088         navigation_bestgoal = NULL;
1089         navigation_markroutes(this, NULL);
1090 }
1091
1092 // ends a goal selection session (updates goal stack to the best goal)
1093 void navigation_goalrating_end(entity this)
1094 {
1095         if(this.aistatus & AI_STATUS_STUCK)
1096                 return;
1097
1098         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1099         LOG_DEBUG("best goal ", this.goalcurrent.classname);
1100
1101         // If the bot got stuck then try to reach the farthest waypoint
1102         if (!this.goalentity && autocvar_bot_wander_enable)
1103         {
1104                 if (!(this.aistatus & AI_STATUS_STUCK))
1105                 {
1106                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1107                         this.aistatus |= AI_STATUS_STUCK;
1108                 }
1109         }
1110 }
1111
1112 void botframe_updatedangerousobjects(float maxupdate)
1113 {
1114         vector m1, m2, v, o;
1115         float c, d, danger;
1116         c = 0;
1117         IL_EACH(g_waypoints, true,
1118         {
1119                 danger = 0;
1120                 m1 = it.absmin;
1121                 m2 = it.absmax;
1122                 IL_EACH(g_bot_dodge, it.bot_dodge,
1123                 {
1124                         v = it.origin;
1125                         v.x = bound(m1_x, v.x, m2_x);
1126                         v.y = bound(m1_y, v.y, m2_y);
1127                         v.z = bound(m1_z, v.z, m2_z);
1128                         o = (it.absmin + it.absmax) * 0.5;
1129                         d = waypoint_getdistancecost_simple(it.bot_dodgerating) - waypoint_getdistancecost(o, v);
1130                         if (d > 0)
1131                         {
1132                                 traceline(o, v, true, NULL);
1133                                 if (trace_fraction == 1)
1134                                         danger = danger + d;
1135                         }
1136                 });
1137                 it.dmg = danger;
1138                 c = c + 1;
1139                 if (c >= maxupdate)
1140                         break;
1141         });
1142 }
1143
1144 void navigation_unstuck(entity this)
1145 {
1146         float search_radius = 1000;
1147
1148         if (!autocvar_bot_wander_enable)
1149                 return;
1150
1151         if (!bot_waypoint_queue_owner)
1152         {
1153                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1154                 bot_waypoint_queue_owner = this;
1155                 bot_waypoint_queue_bestgoal = NULL;
1156                 bot_waypoint_queue_bestgoalrating = 0;
1157         }
1158
1159         if(bot_waypoint_queue_owner!=this)
1160                 return;
1161
1162         if (bot_waypoint_queue_goal)
1163         {
1164                 // evaluate the next goal on the queue
1165                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1166                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
1167                 if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
1168                 {
1169                         if( d > bot_waypoint_queue_bestgoalrating)
1170                         {
1171                                 bot_waypoint_queue_bestgoalrating = d;
1172                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1173                         }
1174                 }
1175                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1176
1177                 if (!bot_waypoint_queue_goal)
1178                 {
1179                         if (bot_waypoint_queue_bestgoal)
1180                         {
1181                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1182                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1183                                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1184                                 this.aistatus &= ~AI_STATUS_STUCK;
1185                         }
1186                         else
1187                         {
1188                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1189                         }
1190
1191                         bot_waypoint_queue_owner = NULL;
1192                 }
1193         }
1194         else
1195         {
1196                 if(bot_strategytoken!=this)
1197                         return;
1198
1199                 // build a new queue
1200                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1201
1202                 entity first = NULL;
1203
1204                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1205                 {
1206                         if(bot_waypoint_queue_goal)
1207                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1208                         else
1209                                 first = it;
1210
1211                         bot_waypoint_queue_goal = it;
1212                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1213                 });
1214
1215                 if (first)
1216                         bot_waypoint_queue_goal = first;
1217                 else
1218                 {
1219                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1220                         bot_waypoint_queue_owner = NULL;
1221                 }
1222         }
1223 }
1224
1225 // Support for debugging tracewalk visually
1226
1227 void debugresetnodes()
1228 {
1229         debuglastnode = '0 0 0';
1230 }
1231
1232 void debugnode(entity this, vector node)
1233 {
1234         if (!IS_PLAYER(this))
1235                 return;
1236
1237         if(debuglastnode=='0 0 0')
1238         {
1239                 debuglastnode = node;
1240                 return;
1241         }
1242
1243         te_lightning2(NULL, node, debuglastnode);
1244         debuglastnode = node;
1245 }
1246
1247 void debugnodestatus(vector position, float status)
1248 {
1249         vector c;
1250
1251         switch (status)
1252         {
1253                 case DEBUG_NODE_SUCCESS:
1254                         c = '0 15 0';
1255                         break;
1256                 case DEBUG_NODE_WARNING:
1257                         c = '15 15 0';
1258                         break;
1259                 case DEBUG_NODE_FAIL:
1260                         c = '15 0 0';
1261                         break;
1262                 default:
1263                         c = '15 15 15';
1264         }
1265
1266         te_customflash(position, 40,  2, c);
1267 }
1268
1269 // Support for debugging the goal stack visually
1270
1271 .float goalcounter;
1272 .vector lastposition;
1273
1274 // Debug the goal stack visually
1275 void debuggoalstack(entity this)
1276 {
1277         entity goal;
1278         vector org, go;
1279
1280         if(this.goalcounter==0)goal=this.goalcurrent;
1281         else if(this.goalcounter==1)goal=this.goalstack01;
1282         else if(this.goalcounter==2)goal=this.goalstack02;
1283         else if(this.goalcounter==3)goal=this.goalstack03;
1284         else if(this.goalcounter==4)goal=this.goalstack04;
1285         else if(this.goalcounter==5)goal=this.goalstack05;
1286         else if(this.goalcounter==6)goal=this.goalstack06;
1287         else if(this.goalcounter==7)goal=this.goalstack07;
1288         else if(this.goalcounter==8)goal=this.goalstack08;
1289         else if(this.goalcounter==9)goal=this.goalstack09;
1290         else if(this.goalcounter==10)goal=this.goalstack10;
1291         else if(this.goalcounter==11)goal=this.goalstack11;
1292         else if(this.goalcounter==12)goal=this.goalstack12;
1293         else if(this.goalcounter==13)goal=this.goalstack13;
1294         else if(this.goalcounter==14)goal=this.goalstack14;
1295         else if(this.goalcounter==15)goal=this.goalstack15;
1296         else if(this.goalcounter==16)goal=this.goalstack16;
1297         else if(this.goalcounter==17)goal=this.goalstack17;
1298         else if(this.goalcounter==18)goal=this.goalstack18;
1299         else if(this.goalcounter==19)goal=this.goalstack19;
1300         else if(this.goalcounter==20)goal=this.goalstack20;
1301         else if(this.goalcounter==21)goal=this.goalstack21;
1302         else if(this.goalcounter==22)goal=this.goalstack22;
1303         else if(this.goalcounter==23)goal=this.goalstack23;
1304         else if(this.goalcounter==24)goal=this.goalstack24;
1305         else if(this.goalcounter==25)goal=this.goalstack25;
1306         else if(this.goalcounter==26)goal=this.goalstack26;
1307         else if(this.goalcounter==27)goal=this.goalstack27;
1308         else if(this.goalcounter==28)goal=this.goalstack28;
1309         else if(this.goalcounter==29)goal=this.goalstack29;
1310         else if(this.goalcounter==30)goal=this.goalstack30;
1311         else if(this.goalcounter==31)goal=this.goalstack31;
1312         else goal=NULL;
1313
1314         if(goal==NULL)
1315         {
1316                 this.goalcounter = 0;
1317                 this.lastposition='0 0 0';
1318                 return;
1319         }
1320
1321         if(this.lastposition=='0 0 0')
1322                 org = this.origin;
1323         else
1324                 org = this.lastposition;
1325
1326
1327         go = ( goal.absmin + goal.absmax ) * 0.5;
1328         te_lightning2(NULL, org, go);
1329         this.lastposition = go;
1330
1331         this.goalcounter++;
1332 }