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Bot AI: immediately remove player as goal if dead and visible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
1 #include "navigation.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include "cvars.qh"
6
7 #include "bot.qh"
8 #include "waypoints.qh"
9
10 #include <common/t_items.qh>
11
12 #include <common/items/_mod.qh>
13
14 #include <common/constants.qh>
15 #include <common/net_linked.qh>
16 #include <common/triggers/trigger/jumppads.qh>
17
18 .float speed;
19
20 void navigation_goalrating_timeout_set(entity this)
21 {
22         if(IS_MOVABLE(this.goalentity))
23                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval_movingtarget;
24         else
25                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
26 }
27
28 void navigation_goalrating_timeout_force(entity this)
29 {
30         this.bot_strategytime = 0;
31 }
32
33 bool navigation_goalrating_timeout(entity this)
34 {
35         return this.bot_strategytime < time;
36 }
37
38 void navigation_dynamicgoal_init(entity this, bool initially_static)
39 {
40         this.navigation_dynamicgoal = true;
41         this.bot_basewaypoint = this.nearestwaypoint;
42         if(initially_static)
43                 this.nearestwaypointtimeout = -1;
44         else
45                 this.nearestwaypointtimeout = time;
46 }
47
48 void navigation_dynamicgoal_set(entity this)
49 {
50         this.nearestwaypointtimeout = time;
51 }
52
53 void navigation_dynamicgoal_unset(entity this)
54 {
55         if(this.bot_basewaypoint)
56                 this.nearestwaypoint = this.bot_basewaypoint;
57         this.nearestwaypointtimeout = -1;
58 }
59
60 bool navigation_check_submerged_state(entity ent, vector pos)
61 {
62         bool submerged;
63         if(IS_PLAYER(ent))
64                 submerged = (ent.waterlevel == WATERLEVEL_SUBMERGED);
65         else if(ent.nav_submerged_state != SUBMERGED_UNDEFINED)
66                 submerged = (ent.nav_submerged_state == SUBMERGED_YES);
67         else
68         {
69                 submerged = SUBMERGED(pos);
70                 // NOTE: SUBMERGED check of box waypoint origin may fail even if origin
71                 //  is actually submerged because often they are inside some solid.
72                 //  That's why submerged state is saved now that we know current pos is
73                 //  not stuck in solid (previous tracewalk call to this pos was successfully)
74                 if(!ent.navigation_dynamicgoal)
75                         ent.nav_submerged_state = (submerged) ? SUBMERGED_YES : SUBMERGED_NO;
76         }
77         return submerged;
78 }
79
80 bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector end, vector end2, int movemode)
81 {
82         IL_EACH(g_ladders, it.classname == "func_ladder",
83         {
84                 if(it.bot_pickup)
85                 if(boxesoverlap(org + m1 + '-1 -1 -1', org + m2 + '1 1 1', it.absmin, it.absmax))
86                 if(boxesoverlap(end, end2, it.absmin + vec2(m1) + '-1 -1 0', it.absmax + vec2(m2) + '1 1 0'))
87                 {
88                         vector top = org;
89                         top.z = it.absmax.z + (PL_MAX_CONST.z - PL_MIN_CONST.z);
90                         tracebox(org, m1, m2, top, movemode, e);
91                         if(trace_fraction == 1)
92                                 return true;
93                 }
94         });
95         return false;
96 }
97
98 vector resurface_limited(vector org, float lim, vector m1)
99 {
100         if (WETFEET(org + eZ * (lim - org.z)))
101                 org.z = lim;
102         else
103         {
104                 float RES_min_h = org.z;
105                 float RES_max_h = lim;
106                 do {
107                         org.z = 0.5 * (RES_min_h + RES_max_h);
108                         if(WETFEET(org))
109                                 RES_min_h = org.z;
110                         else
111                                 RES_max_h = org.z;
112                 } while (RES_max_h - RES_min_h >= 1);
113                 org.z = RES_min_h;
114         }
115         return org;
116 }
117 #define RESURFACE_LIMITED(org, lim) org = resurface_limited(org, lim, m1)
118
119 #define NAV_WALK 0
120 #define NAV_SWIM_ONWATER 1
121 #define NAV_SWIM_UNDERWATER 2
122
123 // rough simulation of walking from one point to another to test if a path
124 // can be traveled, used for waypoint linking and havocbot
125 // if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
126 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
127 {
128         if(autocvar_bot_debug_tracewalk)
129         {
130                 debugresetnodes();
131                 debugnode(e, start);
132         }
133
134         vector org = start;
135         vector flatdir = end - start;
136         flatdir.z = 0;
137         float flatdist = vlen(flatdir);
138         flatdir = normalize(flatdir);
139         float stepdist = 32;
140         bool ignorehazards = false;
141         int nav_action;
142
143         // Analyze starting point
144         traceline(start, start, MOVE_NORMAL, e);
145         if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
146                 ignorehazards = true;
147
148         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
149         if (trace_startsolid)
150         {
151                 // Bad start
152                 if(autocvar_bot_debug_tracewalk)
153                         debugnodestatus(start, DEBUG_NODE_FAIL);
154
155                 //print("tracewalk: ", vtos(start), " is a bad start\n");
156                 return false;
157         }
158
159         vector end2 = end;
160         if(end_height)
161                 end2.z += end_height;
162
163         vector fixed_end = end;
164         vector move;
165
166         if (flatdist > 0 && WETFEET(org))
167         {
168                 if (SUBMERGED(org))
169                         nav_action = NAV_SWIM_UNDERWATER;
170                 else
171                 {
172                         // tracebox down by player's height
173                         // useful to know if water level is so low that bot can still walk
174                         tracebox(org, m1, m2, org - eZ * (m2.z - m1.z), movemode, e);
175                         if (SUBMERGED(trace_endpos))
176                         {
177                                 org = trace_endpos;
178                                 nav_action = NAV_SWIM_UNDERWATER;
179                         }
180                         else
181                                 nav_action = NAV_WALK;
182                 }
183         }
184         else
185                 nav_action =  NAV_WALK;
186
187         // Movement loop
188         while (true)
189         {
190                 if (flatdist <= 0)
191                 {
192                         bool success = true;
193                         if (org.z > end2.z + 1)
194                         {
195                                 tracebox(org, m1, m2, end2, movemode, e);
196                                 org = trace_endpos;
197                                 if (org.z > end2.z + 1)
198                                         success = false;
199                         }
200                         else if (org.z < end.z - 1)
201                         {
202                                 tracebox(org, m1, m2, org - jumpheight_vec, movemode, e);
203                                 if (SUBMERGED(trace_endpos))
204                                 {
205                                         vector v = trace_endpos;
206                                         tracebox(v, m1, m2, end, movemode, e);
207                                         if(trace_endpos.z >= end.z - 1)
208                                         {
209                                                 RESURFACE_LIMITED(v, trace_endpos.z);
210                                                 trace_endpos = v;
211                                         }
212                                 }
213                                 else if (trace_endpos.z > org.z - jumpheight_vec.z)
214                                         tracebox(trace_endpos, m1, m2, trace_endpos + jumpheight_vec, movemode, e);
215                                 org = trace_endpos;
216                                 if (org.z < end.z - 1)
217                                         success = false;
218                         }
219
220                         if (success)
221                         {
222                                 // Succeeded
223                                 if(autocvar_bot_debug_tracewalk)
224                                 {
225                                         debugnode(e, org);
226                                         debugnodestatus(org, DEBUG_NODE_SUCCESS);
227                                 }
228
229                                 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
230                                 return true;
231                         }
232                 }
233
234                 if(autocvar_bot_debug_tracewalk)
235                         debugnode(e, org);
236
237                 if (flatdist <= 0)
238                         break;
239
240                 if (stepdist > flatdist)
241                         stepdist = flatdist;
242                 if(nav_action == NAV_SWIM_UNDERWATER || (nav_action == NAV_SWIM_ONWATER && org.z > end2.z))
243                 {
244                         // can't use movement direction here to calculate move because of
245                         // precision errors especially when direction has a high enough z value
246                         //water_dir = normalize(water_end - org);
247                         //move = org + water_dir * stepdist;
248                         fixed_end.z = bound(end.z, org.z, end2.z);
249                         if (stepdist == flatdist) {
250                                 move = fixed_end;
251                                 flatdist = 0;
252                         } else {
253                                 move = org + (fixed_end - org) * (stepdist / flatdist);
254                                 flatdist = vlen(vec2(fixed_end - move));
255                         }
256                 }
257                 else // horiz. direction
258                 {
259                         flatdist -= stepdist;
260                         move = org + flatdir * stepdist;
261                 }
262
263                 if(nav_action == NAV_SWIM_ONWATER)
264                 {
265                         tracebox(org, m1, m2, move, movemode, e); // swim
266
267                         // hit something
268                         if (trace_fraction < 1)
269                         {
270                                 // stepswim
271                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
272
273                                 if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
274                                 {
275                                         org = trace_endpos;
276                                         if(navigation_checkladders(e, org, m1, m2, end, end2, movemode))
277                                         {
278                                                 if(autocvar_bot_debug_tracewalk)
279                                                 {
280                                                         debugnode(e, org);
281                                                         debugnodestatus(org, DEBUG_NODE_SUCCESS);
282                                                 }
283
284                                                 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
285                                                 return true;
286                                         }
287
288                                         if(autocvar_bot_debug_tracewalk)
289                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
290
291                                         return false;
292                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
293                                 }
294
295                                 //succesful stepswim
296
297                                 if (flatdist <= 0)
298                                 {
299                                         org = trace_endpos;
300                                         continue;
301                                 }
302
303                                 if (org.z <= move.z) // going horiz.
304                                 {
305                                         tracebox(trace_endpos, m1, m2, move, movemode, e);
306                                         org = trace_endpos;
307                                         nav_action = NAV_WALK;
308                                         continue;
309                                 }
310                         }
311
312                         if (org.z <= move.z) // going horiz.
313                         {
314                                 org = trace_endpos;
315                                 nav_action = NAV_SWIM_ONWATER;
316                         }
317                         else // going down
318                         {
319                                 org = trace_endpos;
320                                 if (SUBMERGED(org))
321                                         nav_action = NAV_SWIM_UNDERWATER;
322                                 else
323                                         nav_action = NAV_SWIM_ONWATER;
324                         }
325                 }
326                 else if(nav_action == NAV_SWIM_UNDERWATER)
327                 {
328                         if (move.z >= org.z) // swimming upwards or horiz.
329                         {
330                                 tracebox(org, m1, m2, move, movemode, e); // swim
331
332                                 bool stepswum = false;
333
334                                 // hit something
335                                 if (trace_fraction < 1)
336                                 {
337                                         // stepswim
338                                         vector stepswim_move = move + stepheightvec;
339                                         if (flatdist > 0 && stepswim_move.z > end2.z + stepheightvec.z) // don't allow stepswim to go higher than destination
340                                                 stepswim_move.z = end2.z;
341
342                                         tracebox(org + stepheightvec, m1, m2, stepswim_move, movemode, e);
343
344                                         // hit something
345                                         if (trace_startsolid)
346                                         {
347                                                 if(autocvar_bot_debug_tracewalk)
348                                                         debugnodestatus(org, DEBUG_NODE_FAIL);
349
350                                                 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
351                                                 return false;
352                                         }
353
354                                         if (trace_fraction < 1)
355                                         {
356                                                 float org_z_prev = org.z;
357                                                 RESURFACE_LIMITED(org, end2.z);
358                                                 if(org.z == org_z_prev)
359                                                 {
360                                                         if(autocvar_bot_debug_tracewalk)
361                                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
362
363                                                         //print("tracewalk: ", vtos(start), " can't reach ", vtos(end), "\n");
364                                                         return false;
365                                                 }
366                                                 if(SUBMERGED(org))
367                                                         nav_action = NAV_SWIM_UNDERWATER;
368                                                 else
369                                                         nav_action = NAV_SWIM_ONWATER;
370
371                                                 // we didn't advance horiz. in this step, flatdist decrease should be reverted
372                                                 // but we can't do it properly right now... apply this workaround instead
373                                                 if (flatdist <= 0)
374                                                         flatdist = 1;
375
376                                                 continue;
377                                         }
378
379                                         //succesful stepswim
380
381                                         if (flatdist <= 0)
382                                         {
383                                                 org = trace_endpos;
384                                                 continue;
385                                         }
386
387                                         stepswum = true;
388                                 }
389
390                                 if (!WETFEET(trace_endpos))
391                                 {
392                                         tracebox(trace_endpos, m1, m2, trace_endpos - eZ * (stepdist + (m2.z - m1.z)), movemode, e);
393                                         // if stepswum we'll land on the obstacle, avoid the SUBMERGED check
394                                         if (!stepswum && SUBMERGED(trace_endpos))
395                                         {
396                                                 RESURFACE_LIMITED(trace_endpos, end2.z);
397                                                 org = trace_endpos;
398                                                 nav_action = NAV_SWIM_ONWATER;
399                                                 continue;
400                                         }
401
402                                         // not submerged
403                                         org = trace_endpos;
404                                         nav_action = NAV_WALK;
405                                         continue;
406                                 }
407
408                                 // wetfeet
409                                 org = trace_endpos;
410                                 nav_action = NAV_SWIM_UNDERWATER;
411                                 continue;
412                         }
413                         else //if (move.z < org.z) // swimming downwards
414                         {
415                                 tracebox(org, m1, m2, move, movemode, e); // swim
416
417                                 // hit something
418                                 if (trace_fraction < 1)
419                                 {
420                                         // stepswim
421                                         tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
422
423                                         // hit something
424                                         if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
425                                         {
426                                                 if(autocvar_bot_debug_tracewalk)
427                                                         debugnodestatus(move, DEBUG_NODE_FAIL);
428
429                                                 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
430                                                 return false;
431                                         }
432
433                                         //succesful stepswim
434
435                                         if (flatdist <= 0)
436                                         {
437                                                 org = trace_endpos;
438                                                 continue;
439                                         }
440
441                                         if (trace_endpos.z > org.z && !SUBMERGED(trace_endpos))
442                                         {
443                                                 // stepswim caused upwards direction
444                                                 tracebox(trace_endpos, m1, m2, trace_endpos - stepheightvec, movemode, e);
445                                                 if (!SUBMERGED(trace_endpos))
446                                                 {
447                                                         org = trace_endpos;
448                                                         nav_action = NAV_WALK;
449                                                         continue;
450                                                 }
451                                         }
452                                 }
453
454                                 org = trace_endpos;
455                                 nav_action = NAV_SWIM_UNDERWATER;
456                                 continue;
457                         }
458                 }
459                 else if(nav_action == NAV_WALK)
460                 {
461                         // walk
462                         tracebox(org, m1, m2, move, movemode, e);
463
464                         if(autocvar_bot_debug_tracewalk)
465                                 debugnode(e, trace_endpos);
466
467                         // hit something
468                         if (trace_fraction < 1)
469                         {
470                                 // check if we can walk over this obstacle, possibly by jumpstepping
471                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
472                                 if (trace_fraction < 1 || trace_startsolid)
473                                 {
474                                         if (trace_startsolid) // hit ceiling above org
475                                         {
476                                                 // reduce stepwalk height
477                                                 tracebox(org, m1, m2, org + stepheightvec, movemode, e);
478                                                 tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
479                                         }
480                                         else //if (trace_fraction < 1)
481                                         {
482                                                 tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
483                                                 if (trace_startsolid) // hit ceiling above org
484                                                 {
485                                                         // reduce jumpstepwalk height
486                                                         tracebox(org, m1, m2, org + jumpstepheightvec, movemode, e);
487                                                         tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
488                                                 }
489                                         }
490
491                                         if (trace_fraction < 1)
492                                         {
493                                                 vector v = trace_endpos;
494                                                 v.z = org.z + jumpheight_vec.z;
495                                                 if(navigation_checkladders(e, v, m1, m2, end, end2, movemode))
496                                                 {
497                                                         if(autocvar_bot_debug_tracewalk)
498                                                         {
499                                                                 debugnode(e, v);
500                                                                 debugnodestatus(v, DEBUG_NODE_SUCCESS);
501                                                         }
502
503                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
504                                                         return true;
505                                                 }
506
507                                                 if(autocvar_bot_debug_tracewalk)
508                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
509
510                                                 traceline( org, move, movemode, e);
511
512                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
513                                                 {
514                                                         vector nextmove;
515                                                         move = trace_endpos;
516                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
517                                                         {
518                                                                 nextmove = move + (flatdir * stepdist);
519                                                                 traceline( move, nextmove, movemode, e);
520                                                                 move = nextmove;
521                                                         }
522                                                         flatdist = vlen(vec2(end - move));
523                                                 }
524                                                 else
525                                                 {
526                                                         if(autocvar_bot_debug_tracewalk)
527                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
528
529                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
530                                                         //te_explosion(trace_endpos);
531                                                         //print(ftos(e.dphitcontentsmask), "\n");
532                                                         return false; // failed
533                                                 }
534                                         }
535                                         else
536                                                 move = trace_endpos;
537                                 }
538                                 else
539                                         move = trace_endpos;
540                         }
541                         else
542                                 move = trace_endpos;
543
544                         // trace down from stepheight as far as possible and move there,
545                         // if this starts in solid we try again without the stepup, and
546                         // if that also fails we assume it is a wall
547                         // (this is the same logic as the Quake walkmove function used)
548                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
549
550                         org = trace_endpos;
551
552                         if (!ignorehazards)
553                         {
554                                 if (IN_LAVA(org))
555                                 {
556                                         if(autocvar_bot_debug_tracewalk)
557                                         {
558                                                 debugnode(e, trace_endpos);
559                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
560                                         }
561
562                                         //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
563                                         return false;
564                                 }
565                         }
566
567                         if (flatdist <= 0)
568                         {
569                                 if(move.z >= end2.z && org.z < end2.z)
570                                         org.z = end2.z;
571                                 continue;
572                         }
573
574                         if(org.z > move.z - 1 || !SUBMERGED(org))
575                         {
576                                 nav_action = NAV_WALK;
577                                 continue;
578                         }
579
580                         // ended up submerged while walking
581                         if(autocvar_bot_debug_tracewalk)
582                                 debugnode(e, org);
583
584                         RESURFACE_LIMITED(org, move.z);
585                         nav_action = NAV_SWIM_ONWATER;
586                         continue;
587                 }
588         }
589
590         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
591
592         // moved but didn't arrive at the intended destination
593         if(autocvar_bot_debug_tracewalk)
594                 debugnodestatus(org, DEBUG_NODE_FAIL);
595
596         return false;
597 }
598
599 /////////////////////////////////////////////////////////////////////////////
600 // goal stack
601 /////////////////////////////////////////////////////////////////////////////
602
603 // completely empty the goal stack, used when deciding where to go
604 void navigation_clearroute(entity this)
605 {
606         this.goalcurrent_prev = this.goalcurrent;
607         this.goalcurrent_distance = 10000000;
608         this.goalcurrent_distance_time = 0;
609         //print("bot ", etos(this), " clear\n");
610         this.goalentity = NULL;
611         this.goalcurrent = NULL;
612         this.goalstack01 = NULL;
613         this.goalstack02 = NULL;
614         this.goalstack03 = NULL;
615         this.goalstack04 = NULL;
616         this.goalstack05 = NULL;
617         this.goalstack06 = NULL;
618         this.goalstack07 = NULL;
619         this.goalstack08 = NULL;
620         this.goalstack09 = NULL;
621         this.goalstack10 = NULL;
622         this.goalstack11 = NULL;
623         this.goalstack12 = NULL;
624         this.goalstack13 = NULL;
625         this.goalstack14 = NULL;
626         this.goalstack15 = NULL;
627         this.goalstack16 = NULL;
628         this.goalstack17 = NULL;
629         this.goalstack18 = NULL;
630         this.goalstack19 = NULL;
631         this.goalstack20 = NULL;
632         this.goalstack21 = NULL;
633         this.goalstack22 = NULL;
634         this.goalstack23 = NULL;
635         this.goalstack24 = NULL;
636         this.goalstack25 = NULL;
637         this.goalstack26 = NULL;
638         this.goalstack27 = NULL;
639         this.goalstack28 = NULL;
640         this.goalstack29 = NULL;
641         this.goalstack30 = NULL;
642         this.goalstack31 = NULL;
643 }
644
645 // add a new goal at the beginning of the stack
646 // (in other words: add a new prerequisite before going to the later goals)
647 // NOTE: when a waypoint is added, the WP gets pushed first, then the
648 // next-closest WP on the shortest path to the WP
649 // That means, if the stack overflows, the bot will know how to do the FIRST 32
650 // steps to the goal, and then recalculate the path.
651 void navigation_pushroute(entity this, entity e)
652 {
653         this.goalcurrent_prev = this.goalcurrent;
654         this.goalcurrent_distance = 10000000;
655         this.goalcurrent_distance_time = 0;
656         //print("bot ", etos(this), " push ", etos(e), "\n");
657         if(this.goalstack31 == this.goalentity)
658                 this.goalentity = NULL;
659         this.goalstack31 = this.goalstack30;
660         this.goalstack30 = this.goalstack29;
661         this.goalstack29 = this.goalstack28;
662         this.goalstack28 = this.goalstack27;
663         this.goalstack27 = this.goalstack26;
664         this.goalstack26 = this.goalstack25;
665         this.goalstack25 = this.goalstack24;
666         this.goalstack24 = this.goalstack23;
667         this.goalstack23 = this.goalstack22;
668         this.goalstack22 = this.goalstack21;
669         this.goalstack21 = this.goalstack20;
670         this.goalstack20 = this.goalstack19;
671         this.goalstack19 = this.goalstack18;
672         this.goalstack18 = this.goalstack17;
673         this.goalstack17 = this.goalstack16;
674         this.goalstack16 = this.goalstack15;
675         this.goalstack15 = this.goalstack14;
676         this.goalstack14 = this.goalstack13;
677         this.goalstack13 = this.goalstack12;
678         this.goalstack12 = this.goalstack11;
679         this.goalstack11 = this.goalstack10;
680         this.goalstack10 = this.goalstack09;
681         this.goalstack09 = this.goalstack08;
682         this.goalstack08 = this.goalstack07;
683         this.goalstack07 = this.goalstack06;
684         this.goalstack06 = this.goalstack05;
685         this.goalstack05 = this.goalstack04;
686         this.goalstack04 = this.goalstack03;
687         this.goalstack03 = this.goalstack02;
688         this.goalstack02 = this.goalstack01;
689         this.goalstack01 = this.goalcurrent;
690         this.goalcurrent = e;
691 }
692
693 // remove first goal from stack
694 // (in other words: remove a prerequisite for reaching the later goals)
695 // (used when a spawnfunc_waypoint is reached)
696 void navigation_poproute(entity this)
697 {
698         this.goalcurrent_prev = this.goalcurrent;
699         this.goalcurrent_distance = 10000000;
700         this.goalcurrent_distance_time = 0;
701         //print("bot ", etos(this), " pop\n");
702         if(this.goalcurrent == this.goalentity)
703                 this.goalentity = NULL;
704         this.goalcurrent = this.goalstack01;
705         this.goalstack01 = this.goalstack02;
706         this.goalstack02 = this.goalstack03;
707         this.goalstack03 = this.goalstack04;
708         this.goalstack04 = this.goalstack05;
709         this.goalstack05 = this.goalstack06;
710         this.goalstack06 = this.goalstack07;
711         this.goalstack07 = this.goalstack08;
712         this.goalstack08 = this.goalstack09;
713         this.goalstack09 = this.goalstack10;
714         this.goalstack10 = this.goalstack11;
715         this.goalstack11 = this.goalstack12;
716         this.goalstack12 = this.goalstack13;
717         this.goalstack13 = this.goalstack14;
718         this.goalstack14 = this.goalstack15;
719         this.goalstack15 = this.goalstack16;
720         this.goalstack16 = this.goalstack17;
721         this.goalstack17 = this.goalstack18;
722         this.goalstack18 = this.goalstack19;
723         this.goalstack19 = this.goalstack20;
724         this.goalstack20 = this.goalstack21;
725         this.goalstack21 = this.goalstack22;
726         this.goalstack22 = this.goalstack23;
727         this.goalstack23 = this.goalstack24;
728         this.goalstack24 = this.goalstack25;
729         this.goalstack25 = this.goalstack26;
730         this.goalstack26 = this.goalstack27;
731         this.goalstack27 = this.goalstack28;
732         this.goalstack28 = this.goalstack29;
733         this.goalstack29 = this.goalstack30;
734         this.goalstack30 = this.goalstack31;
735         this.goalstack31 = NULL;
736 }
737
738 // walking to wp (walkfromwp == false) v2 and v2_height will be used as
739 // waypoint destination coordinates instead of v (only useful for box waypoints)
740 // for normal waypoints v2 == v and v2_height == 0
741 float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist)
742 {
743         if (vdist(v - org, <, bestdist))
744         {
745                 traceline(v, org, true, ent);
746                 if (trace_fraction == 1)
747                 {
748                         if (walkfromwp)
749                         {
750                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
751                                         return true;
752                         }
753                         else
754                         {
755                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, o2, o2_height, bot_navigation_movemode))
756                                         return true;
757                         }
758                 }
759         }
760         return false;
761 }
762
763 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
764 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
765 {
766         if(ent.tag_entity)
767                 ent = ent.tag_entity;
768
769         vector pm1 = ent.origin + ent.mins;
770         vector pm2 = ent.origin + ent.maxs;
771
772         // do two scans, because box test is cheaper
773         IL_EACH(g_waypoints, it != ent && it != except,
774         {
775                 if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
776                 {
777                         if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
778                         {
779                                 waypoint_clearlinks(ent); // initialize wpXXmincost fields
780                                 navigation_item_addlink(it, ent);
781                         }
782                         return it;
783                 }
784         });
785
786         vector org = ent.origin;
787         if (navigation_testtracewalk)
788                 te_plasmaburn(org);
789
790         entity best = NULL;
791         vector v = '0 0 0', v2 = '0 0 0';
792         float v2_height = 0;
793
794         if(ent.size && !IS_PLAYER(ent))
795         {
796                 org += 0.5 * (ent.mins + ent.maxs);
797                 org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
798         }
799
800         if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal)
801         {
802                 waypoint_clearlinks(ent); // initialize wpXXmincost fields
803                 IL_EACH(g_waypoints, it != ent,
804                 {
805                         if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
806                                 continue;
807
808                         SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
809                         if(vdist(v2 - org, <, 1050))
810                         if(tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
811                                 navigation_item_addlink(it, ent);
812                 });
813         }
814
815         // box check failed, try walk
816         IL_EACH(g_waypoints, it != ent,
817         {
818                 if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
819                         continue;
820                 v = it.origin;
821                 if(walkfromwp)
822                         SET_TRACEWALK_DESTCOORDS(ent, v, v2, v2_height);
823                 else
824                         SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
825                 if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, v2, v2_height, walkfromwp, bestdist))
826                 {
827                         bestdist = vlen(v - org);
828                         best = it;
829                 }
830         });
831         return best;
832 }
833 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
834 {
835         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
836         if (autocvar_g_waypointeditor_auto)
837         {
838                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
839                 if (wp && !wp2)
840                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
841         }
842         return wp;
843 }
844
845 // finds the waypoints near the bot initiating a navigation query
846 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
847 {
848         vector v = '0 0 0';
849         //navigation_testtracewalk = true;
850         int c = 0;
851         float v_height = 0;
852         IL_EACH(g_waypoints, !it.wpconsidered,
853         {
854                 SET_TRACEWALK_DESTCOORDS(it, this.origin, v, v_height);
855
856                 vector diff = v - this.origin;
857                 diff.z = max(0, diff.z);
858                 if(vdist(diff, <, maxdist))
859                 {
860                         it.wpconsidered = true;
861                         if (tracewalk(this, this.origin, this.mins, this.maxs, v, v_height, bot_navigation_movemode))
862                         {
863                                 it.wpnearestpoint = v;
864                                 it.wpcost = waypoint_gettravelcost(this.origin, v, this, it) + it.dmg;
865                                 it.wpfire = 1;
866                                 it.enemy = NULL;
867                                 c = c + 1;
868                         }
869                 }
870         });
871         //navigation_testtracewalk = false;
872         return c;
873 }
874
875 // updates a path link if a spawnfunc_waypoint link is better than the current one
876 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
877 {
878         vector m1, m2;
879         vector v;
880         if (wp.wpisbox)
881         {
882                 m1 = wp.origin + wp.mins;
883                 m2 = wp.origin + wp.maxs;
884                 v.x = bound(m1_x, p.x, m2_x);
885                 v.y = bound(m1_y, p.y, m2_y);
886                 v.z = bound(m1_z, p.z, m2_z);
887         }
888         else
889                 v = wp.origin;
890         if (w.wpflags & WAYPOINTFLAG_TELEPORT)
891                 cost += w.wp00mincost; // assuming teleport has exactly one destination
892         else
893                 cost += waypoint_gettravelcost(p, v, w, wp);
894         if (wp.wpcost > cost)
895         {
896                 wp.wpcost = cost;
897                 wp.enemy = w;
898                 wp.wpfire = 1;
899                 wp.wpnearestpoint = v;
900         }
901 }
902
903 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
904 void navigation_markroutes(entity this, entity fixed_source_waypoint)
905 {
906         float cost, cost2;
907         vector p;
908
909         IL_EACH(g_waypoints, true,
910         {
911                 it.wpconsidered = false;
912                 it.wpnearestpoint = '0 0 0';
913                 it.wpcost = 10000000;
914                 it.wpfire = 0;
915                 it.enemy = NULL;
916         });
917
918         if(fixed_source_waypoint)
919         {
920                 fixed_source_waypoint.wpconsidered = true;
921                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
922                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
923                 fixed_source_waypoint.wpfire = 1;
924                 fixed_source_waypoint.enemy = NULL;
925         }
926         else
927         {
928                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
929                 // as this search is expensive we will use lower values if the bot is on the air
930                 float increment, maxdistance;
931                 if(IS_ONGROUND(this))
932                 {
933                         increment = 750;
934                         maxdistance = 50000;
935                 }
936                 else
937                 {
938                         increment = 500;
939                         maxdistance = 1500;
940                 }
941
942                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
943         }
944
945         bool searching = true;
946         while (searching)
947         {
948                 searching = false;
949                 IL_EACH(g_waypoints, it.wpfire,
950                 {
951                         searching = true;
952                         it.wpfire = 0;
953                         cost = it.wpcost;
954                         p = it.wpnearestpoint;
955                         entity wp;
956                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
957                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
958                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
959                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
960                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
961                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
962                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
963                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
964                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
965                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
966                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
967                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
968                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
969                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
970                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
971                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
972                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
973                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
974                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
975                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
976                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
977                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
978                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
979                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
980                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
981                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
982                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
983                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
984                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
985                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
986                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
987                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
988                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
989                 });
990         }
991 }
992
993 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
994 void navigation_markroutes_inverted(entity fixed_source_waypoint)
995 {
996         float cost, cost2;
997         vector p;
998         IL_EACH(g_waypoints, true,
999         {
1000                 it.wpconsidered = false;
1001                 it.wpnearestpoint = '0 0 0';
1002                 it.wpcost = 10000000;
1003                 it.wpfire = 0;
1004                 it.enemy = NULL;
1005         });
1006
1007         if(fixed_source_waypoint)
1008         {
1009                 fixed_source_waypoint.wpconsidered = true;
1010                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
1011                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
1012                 fixed_source_waypoint.wpfire = 1;
1013                 fixed_source_waypoint.enemy = NULL;
1014         }
1015         else
1016         {
1017                 error("need to start with a waypoint\n");
1018         }
1019
1020         bool searching = true;
1021         while (searching)
1022         {
1023                 searching = false;
1024                 IL_EACH(g_waypoints, it.wpfire,
1025                 {
1026                         searching = true;
1027                         it.wpfire = 0;
1028                         cost = it.wpcost; // cost to walk from it to home
1029                         p = it.wpnearestpoint;
1030                         entity wp = it;
1031                         IL_EACH(g_waypoints, it != wp,
1032                         {
1033                                 if(!waypoint_islinked(it, wp))
1034                                         continue;
1035                                 cost2 = cost + it.dmg;
1036                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
1037                         });
1038                 });
1039         }
1040 }
1041
1042 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1043 void navigation_routerating(entity this, entity e, float f, float rangebias)
1044 {
1045         if (!e)
1046                 return;
1047
1048         if(e.blacklisted)
1049                 return;
1050
1051         rangebias = waypoint_getlinearcost(rangebias);
1052         f = waypoint_getlinearcost(f);
1053
1054         if (IS_PLAYER(e))
1055         {
1056                 bool rate_wps = false;
1057                 if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
1058                         rate_wps = true;
1059
1060                 if(!IS_ONGROUND(e))
1061                 {
1062                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
1063                         int t = pointcontents(trace_endpos + '0 0 1');
1064                         if(t != CONTENT_SOLID )
1065                         {
1066                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
1067                                         rate_wps = true;
1068                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
1069                                         return;
1070                         }
1071                 }
1072
1073                 if(rate_wps)
1074                 {
1075                         entity theEnemy = e;
1076                         entity best_wp = NULL;
1077                         float best_dist = 10000;
1078                         IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
1079                                 && vdist(it.origin - this.origin, >, 100)
1080                                 && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
1081                         {
1082                                 float dist = vlen(it.origin - theEnemy.origin);
1083                                 if (dist < best_dist)
1084                                 {
1085                                         best_wp = it;
1086                                         best_dist = dist;
1087                                 }
1088                         });
1089                         if (!best_wp)
1090                                 return;
1091                         e = best_wp;
1092                 }
1093         }
1094
1095         vector goal_org = (e.absmin + e.absmax) * 0.5;
1096
1097         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
1098
1099         // Evaluate path using jetpack
1100         if(g_jetpack)
1101         if(this.items & IT_JETPACK)
1102         if(autocvar_bot_ai_navigation_jetpack)
1103         if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
1104         {
1105                 vector pointa, pointb;
1106
1107                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
1108
1109                 // Point A
1110                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
1111                 pointa = trace_endpos - '0 0 1';
1112
1113                 // Point B
1114                 traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
1115                 pointb = trace_endpos - '0 0 1';
1116
1117                 // Can I see these two points from the sky?
1118                 traceline(pointa, pointb, MOVE_NORMAL, this);
1119
1120                 if(trace_fraction==1)
1121                 {
1122                         LOG_DEBUG("jetpack ai: can bridge these two points");
1123
1124                         // Lower the altitude of these points as much as possible
1125                         float zdistance, xydistance, cost, t, fuel;
1126                         vector down, npa, npb;
1127
1128                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
1129
1130                         do{
1131                                 npa = pointa + down;
1132                                 npb = pointb + down;
1133
1134                                 if(npa.z<=this.absmax.z)
1135                                         break;
1136
1137                                 if(npb.z<=e.absmax.z)
1138                                         break;
1139
1140                                 traceline(npa, npb, MOVE_NORMAL, this);
1141                                 if(trace_fraction==1)
1142                                 {
1143                                         pointa = npa;
1144                                         pointb = npb;
1145                                 }
1146                         }
1147                         while(trace_fraction == 1);
1148
1149
1150                         // Rough estimation of fuel consumption
1151                         // (ignores acceleration and current xyz velocity)
1152                         xydistance = vlen(pointa - pointb);
1153                         zdistance = fabs(pointa.z - this.origin.z);
1154
1155                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
1156                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
1157                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
1158
1159                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
1160
1161                         // enough fuel ?
1162                         if(this.ammo_fuel>fuel)
1163                         {
1164                                 // Estimate cost
1165                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
1166                                 //  - between air and ground speeds)
1167
1168                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
1169                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
1170                                 cost *= 1.5;
1171
1172                                 // Compare against other goals
1173                                 f = f * rangebias / (rangebias + cost);
1174
1175                                 if (navigation_bestrating < f)
1176                                 {
1177                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
1178                                         navigation_bestrating = f;
1179                                         navigation_bestgoal = e;
1180                                         this.navigation_jetpack_goal = e;
1181                                         this.navigation_jetpack_point = pointb;
1182                                 }
1183                                 return;
1184                         }
1185                 }
1186         }
1187
1188         entity nwp;
1189         //te_wizspike(e.origin);
1190         //bprint(etos(e));
1191         //bprint("\n");
1192         // update the cached spawnfunc_waypoint link on a dynamic item entity
1193         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
1194         {
1195                 nwp = e;
1196         }
1197         else
1198         {
1199                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
1200                         e.nearestwaypoint = NULL;
1201
1202                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
1203                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
1204                 {
1205                         e.nearestwaypoint = nwp = navigation_findnearestwaypoint(e, true);
1206                         if(!nwp)
1207                         {
1208                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
1209
1210                                 if(!e.navigation_dynamicgoal)
1211                                         e.blacklisted = true;
1212
1213                                 if(e.blacklisted)
1214                                 {
1215                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
1216                                         return;
1217                                 }
1218                         }
1219
1220                         if(e.navigation_dynamicgoal)
1221                                 e.nearestwaypointtimeout = time + 2;
1222                         else if(autocvar_g_waypointeditor)
1223                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
1224                 }
1225                 nwp = e.nearestwaypoint;
1226         }
1227
1228         LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
1229         if (nwp)
1230         if (nwp.wpcost < 10000000)
1231         {
1232                 //te_wizspike(nwp.wpnearestpoint);
1233                 float cost = nwp.wpcost + waypoint_gettravelcost(nwp.wpnearestpoint, goal_org, nwp, e);
1234                 LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos(cost), "/", ftos(rangebias), ") = ");
1235                 f = f * rangebias / (rangebias + cost);
1236                 LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
1237                 if (navigation_bestrating < f)
1238                 {
1239                         LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
1240                         navigation_bestrating = f;
1241                         navigation_bestgoal = e;
1242                 }
1243         }
1244 }
1245
1246 // adds an item to the the goal stack with the path to a given item
1247 bool navigation_routetogoal(entity this, entity e, vector startposition)
1248 {
1249         // if there is no goal, just exit
1250         if (!e)
1251                 return false;
1252
1253         entity teleport_goal = NULL;
1254
1255         this.goalentity = e;
1256
1257         if(e.wpflags & WAYPOINTFLAG_TELEPORT)
1258         {
1259                 // force teleport destination as route destination
1260                 teleport_goal = e;
1261                 navigation_pushroute(this, e.wp00);
1262                 this.goalentity = e.wp00;
1263         }
1264
1265         // put the entity on the goal stack
1266         //print("routetogoal ", etos(e), "\n");
1267         navigation_pushroute(this, e);
1268
1269         if(teleport_goal)
1270                 e = this.goalentity;
1271
1272         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
1273         {
1274                 this.wp_goal_prev1 = this.wp_goal_prev0;
1275                 this.wp_goal_prev0 = e;
1276         }
1277
1278         if(g_jetpack)
1279         if(e==this.navigation_jetpack_goal)
1280                 return true;
1281
1282         // if it can reach the goal there is nothing more to do
1283         vector dest = '0 0 0';
1284         float dest_height = 0;
1285         SET_TRACEWALK_DESTCOORDS(e, startposition, dest, dest_height);
1286         if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1287                 return true;
1288
1289         entity nearest_wp = NULL;
1290         // see if there are waypoints describing a path to the item
1291         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
1292         {
1293                 e = e.nearestwaypoint;
1294                 nearest_wp = e;
1295         }
1296         else if(teleport_goal)
1297                 e = teleport_goal;
1298         else
1299                 e = e.enemy; // we already have added it, so...
1300
1301         if(e == NULL)
1302                 return false;
1303
1304         if(nearest_wp && nearest_wp.enemy)
1305         {
1306                 // often path can be optimized by not adding the nearest waypoint
1307                 if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
1308                 {
1309                         SET_TRACEWALK_DESTCOORDS(this.goalentity, nearest_wp.enemy.origin, dest, dest_height);
1310                         if(vdist(dest - nearest_wp.enemy.origin, <, 1050))
1311                         if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1312                                 e = nearest_wp.enemy;
1313                 }
1314                 else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
1315                         e = nearest_wp.enemy;
1316         }
1317
1318         for (;;)
1319         {
1320                 // add the spawnfunc_waypoint to the path
1321                 navigation_pushroute(this, e);
1322                 e = e.enemy;
1323
1324                 if(e==NULL)
1325                         break;
1326         }
1327
1328         return false;
1329 }
1330
1331 // removes any currently touching waypoints from the goal stack
1332 // (this is how bots detect if they reached a goal)
1333 int navigation_poptouchedgoals(entity this)
1334 {
1335         int removed_goals = 0;
1336
1337         if(IS_PLAYER(this.goalcurrent) && IS_DEAD(this.goalcurrent) && checkpvs(this.origin + this.view_ofs, this.goalcurrent))
1338         {
1339                 navigation_poproute(this);
1340                 ++removed_goals;
1341         }
1342
1343         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1344         {
1345                 // make sure jumppad is really hit, don't rely on distance based checks
1346                 // as they may report a touch even if it didn't really happen
1347                 if(this.lastteleporttime > 0
1348                         && time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
1349                 {
1350                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1351                         if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1352                         {
1353                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1354                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1355                         }
1356                         navigation_poproute(this);
1357                         ++removed_goals;
1358                 }
1359                 else
1360                         return removed_goals;
1361         }
1362
1363         // If for some reason the bot is closer to the next goal, pop the current one
1364         if(this.goalstack01 && !wasfreed(this.goalstack01))
1365         if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
1366         if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
1367         {
1368                 vector dest = '0 0 0';
1369                 float dest_height = 0;
1370                 SET_TRACEWALK_DESTCOORDS(this.goalstack01, this.origin, dest, dest_height);
1371                 if(tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
1372                 {
1373                         LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
1374                         navigation_poproute(this);
1375                         ++removed_goals;
1376                         if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1377                                 return removed_goals;
1378                         // TODO this may also be a nice idea to do "early" (e.g. by
1379                         // manipulating the vlen() comparisons) to shorten paths in
1380                         // general - this would make bots walk more "on rails" than
1381                         // "zigzagging" which they currently do with sufficiently
1382                         // random-like waypoints, and thus can make a nice bot
1383                         // personality property
1384                 }
1385         }
1386
1387         // Loose goal touching check when running
1388         if(this.aistatus & AI_STATUS_RUNNING)
1389         if(this.goalcurrent.classname=="waypoint")
1390         if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running
1391         {
1392                 if(vdist(this.origin - this.goalcurrent.origin, <, 150))
1393                 {
1394                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
1395                         if(trace_fraction==1)
1396                         {
1397                                 // Detect personal waypoints
1398                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1399                                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1400                                 {
1401                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1402                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1403                                 }
1404
1405                                 navigation_poproute(this);
1406                                 ++removed_goals;
1407                                 if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1408                                         return removed_goals;
1409                         }
1410                 }
1411         }
1412
1413         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1414         {
1415                 vector gc_min = this.goalcurrent.absmin;
1416                 vector gc_max = this.goalcurrent.absmax;
1417                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1418                 {
1419                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1420                         gc_max = this.goalcurrent.origin + '1 1 1' * 12;
1421                 }
1422                 if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
1423                         break;
1424
1425                 // Detect personal waypoints
1426                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1427                 if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
1428                 {
1429                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1430                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1431                 }
1432
1433                 navigation_poproute(this);
1434                 ++removed_goals;
1435                 if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1436                         return removed_goals;
1437         }
1438         return removed_goals;
1439 }
1440
1441 entity navigation_get_really_close_waypoint(entity this)
1442 {
1443         entity wp = this.goalcurrent;
1444         if(!wp || vdist(wp.origin - this.origin, >, 50))
1445                 wp = this.goalcurrent_prev;
1446         if(!wp)
1447                 return NULL;
1448         if(wp.classname != "waypoint")
1449         {
1450                 wp = wp.nearestwaypoint;
1451                 if(!wp)
1452                         return NULL;
1453         }
1454         if(vdist(wp.origin - this.origin, >, 50))
1455         {
1456                 IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT),
1457                 {
1458                         if(vdist(it.origin - this.origin, <, 50))
1459                         {
1460                                 wp = it;
1461                                 break;
1462                         }
1463                 });
1464         }
1465         if(wp.wpflags & WAYPOINTFLAG_TELEPORT)
1466                 return NULL;
1467
1468         vector dest = '0 0 0';
1469         float dest_height = 0;
1470         SET_TRACEWALK_DESTCOORDS(wp, this.origin, dest, dest_height);
1471         if (!tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1472                 return NULL;
1473         return wp;
1474 }
1475
1476 // begin a goal selection session (queries spawnfunc_waypoint network)
1477 void navigation_goalrating_start(entity this)
1478 {
1479         if(this.aistatus & AI_STATUS_STUCK)
1480                 return;
1481
1482         this.navigation_jetpack_goal = NULL;
1483         navigation_bestrating = -1;
1484         entity wp = navigation_get_really_close_waypoint(this);
1485         navigation_clearroute(this);
1486         navigation_bestgoal = NULL;
1487         navigation_markroutes(this, wp);
1488 }
1489
1490 // ends a goal selection session (updates goal stack to the best goal)
1491 void navigation_goalrating_end(entity this)
1492 {
1493         if(this.aistatus & AI_STATUS_STUCK)
1494                 return;
1495
1496         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1497         LOG_DEBUG("best goal ", this.goalcurrent.classname);
1498
1499         // If the bot got stuck then try to reach the farthest waypoint
1500         if (!this.goalentity && autocvar_bot_wander_enable)
1501         {
1502                 if (!(this.aistatus & AI_STATUS_STUCK))
1503                 {
1504                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1505                         this.aistatus |= AI_STATUS_STUCK;
1506                 }
1507         }
1508 }
1509
1510 void botframe_updatedangerousobjects(float maxupdate)
1511 {
1512         vector m1, m2, v, o;
1513         float c, d, danger;
1514         c = 0;
1515         entity wp_cur;
1516         IL_EACH(g_waypoints, true,
1517         {
1518                 danger = 0;
1519                 m1 = it.absmin;
1520                 m2 = it.absmax;
1521                 wp_cur = it;
1522                 IL_EACH(g_bot_dodge, it.bot_dodge,
1523                 {
1524                         v = it.origin;
1525                         v.x = bound(m1_x, v.x, m2_x);
1526                         v.y = bound(m1_y, v.y, m2_y);
1527                         v.z = bound(m1_z, v.z, m2_z);
1528                         o = (it.absmin + it.absmax) * 0.5;
1529                         d = waypoint_getlinearcost(it.bot_dodgerating) - waypoint_gettravelcost(o, v, it, wp_cur);
1530                         if (d > 0)
1531                         {
1532                                 traceline(o, v, true, NULL);
1533                                 if (trace_fraction == 1)
1534                                         danger = danger + d;
1535                         }
1536                 });
1537                 it.dmg = danger;
1538                 c = c + 1;
1539                 if (c >= maxupdate)
1540                         break;
1541         });
1542 }
1543
1544 void navigation_unstuck(entity this)
1545 {
1546         float search_radius = 1000;
1547
1548         if (!autocvar_bot_wander_enable)
1549                 return;
1550
1551         if (!bot_waypoint_queue_owner)
1552         {
1553                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1554                 bot_waypoint_queue_owner = this;
1555                 bot_waypoint_queue_bestgoal = NULL;
1556                 bot_waypoint_queue_bestgoalrating = 0;
1557         }
1558
1559         if(bot_waypoint_queue_owner!=this)
1560                 return;
1561
1562         if (bot_waypoint_queue_goal)
1563         {
1564                 // evaluate the next goal on the queue
1565                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1566                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
1567                 vector dest = '0 0 0';
1568                 float dest_height = 0;
1569                 SET_TRACEWALK_DESTCOORDS(bot_waypoint_queue_goal, this.origin, dest, dest_height);
1570                 if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
1571                 {
1572                         if( d > bot_waypoint_queue_bestgoalrating)
1573                         {
1574                                 bot_waypoint_queue_bestgoalrating = d;
1575                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1576                         }
1577                 }
1578                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1579
1580                 if (!bot_waypoint_queue_goal)
1581                 {
1582                         if (bot_waypoint_queue_bestgoal)
1583                         {
1584                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1585                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1586                                 navigation_goalrating_timeout_set(this);
1587                                 this.aistatus &= ~AI_STATUS_STUCK;
1588                         }
1589                         else
1590                         {
1591                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1592                         }
1593
1594                         bot_waypoint_queue_owner = NULL;
1595                 }
1596         }
1597         else
1598         {
1599                 if(bot_strategytoken!=this)
1600                         return;
1601
1602                 // build a new queue
1603                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1604
1605                 entity first = NULL;
1606
1607                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1608                 {
1609                         if(bot_waypoint_queue_goal)
1610                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1611                         else
1612                                 first = it;
1613
1614                         bot_waypoint_queue_goal = it;
1615                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1616                 });
1617
1618                 if (first)
1619                         bot_waypoint_queue_goal = first;
1620                 else
1621                 {
1622                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1623                         bot_waypoint_queue_owner = NULL;
1624                 }
1625         }
1626 }
1627
1628 // Support for debugging tracewalk visually
1629
1630 void debugresetnodes()
1631 {
1632         debuglastnode = '0 0 0';
1633 }
1634
1635 void debugnode(entity this, vector node)
1636 {
1637         if (!IS_PLAYER(this))
1638                 return;
1639
1640         if(debuglastnode=='0 0 0')
1641         {
1642                 debuglastnode = node;
1643                 return;
1644         }
1645
1646         te_lightning2(NULL, node, debuglastnode);
1647         debuglastnode = node;
1648 }
1649
1650 void debugnodestatus(vector position, float status)
1651 {
1652         vector c;
1653
1654         switch (status)
1655         {
1656                 case DEBUG_NODE_SUCCESS:
1657                         c = '0 15 0';
1658                         break;
1659                 case DEBUG_NODE_WARNING:
1660                         c = '15 15 0';
1661                         break;
1662                 case DEBUG_NODE_FAIL:
1663                         c = '15 0 0';
1664                         break;
1665                 default:
1666                         c = '15 15 15';
1667         }
1668
1669         te_customflash(position, 40,  2, c);
1670 }
1671
1672 // Support for debugging the goal stack visually
1673
1674 .float goalcounter;
1675 .vector lastposition;
1676
1677 // Debug the goal stack visually
1678 void debuggoalstack(entity this)
1679 {
1680         entity goal;
1681         vector org, go;
1682
1683         if(this.goalcounter==0)goal=this.goalcurrent;
1684         else if(this.goalcounter==1)goal=this.goalstack01;
1685         else if(this.goalcounter==2)goal=this.goalstack02;
1686         else if(this.goalcounter==3)goal=this.goalstack03;
1687         else if(this.goalcounter==4)goal=this.goalstack04;
1688         else if(this.goalcounter==5)goal=this.goalstack05;
1689         else if(this.goalcounter==6)goal=this.goalstack06;
1690         else if(this.goalcounter==7)goal=this.goalstack07;
1691         else if(this.goalcounter==8)goal=this.goalstack08;
1692         else if(this.goalcounter==9)goal=this.goalstack09;
1693         else if(this.goalcounter==10)goal=this.goalstack10;
1694         else if(this.goalcounter==11)goal=this.goalstack11;
1695         else if(this.goalcounter==12)goal=this.goalstack12;
1696         else if(this.goalcounter==13)goal=this.goalstack13;
1697         else if(this.goalcounter==14)goal=this.goalstack14;
1698         else if(this.goalcounter==15)goal=this.goalstack15;
1699         else if(this.goalcounter==16)goal=this.goalstack16;
1700         else if(this.goalcounter==17)goal=this.goalstack17;
1701         else if(this.goalcounter==18)goal=this.goalstack18;
1702         else if(this.goalcounter==19)goal=this.goalstack19;
1703         else if(this.goalcounter==20)goal=this.goalstack20;
1704         else if(this.goalcounter==21)goal=this.goalstack21;
1705         else if(this.goalcounter==22)goal=this.goalstack22;
1706         else if(this.goalcounter==23)goal=this.goalstack23;
1707         else if(this.goalcounter==24)goal=this.goalstack24;
1708         else if(this.goalcounter==25)goal=this.goalstack25;
1709         else if(this.goalcounter==26)goal=this.goalstack26;
1710         else if(this.goalcounter==27)goal=this.goalstack27;
1711         else if(this.goalcounter==28)goal=this.goalstack28;
1712         else if(this.goalcounter==29)goal=this.goalstack29;
1713         else if(this.goalcounter==30)goal=this.goalstack30;
1714         else if(this.goalcounter==31)goal=this.goalstack31;
1715         else goal=NULL;
1716
1717         if(goal==NULL)
1718         {
1719                 this.goalcounter = 0;
1720                 this.lastposition='0 0 0';
1721                 return;
1722         }
1723
1724         if(this.lastposition=='0 0 0')
1725                 org = this.origin;
1726         else
1727                 org = this.lastposition;
1728
1729
1730         go = ( goal.absmin + goal.absmax ) * 0.5;
1731         te_lightning2(NULL, org, go);
1732         this.lastposition = go;
1733
1734         this.goalcounter++;
1735 }