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1 #pragma once
2 /*
3  * Globals and Fields
4  */
5
6 float navigation_bestrating;
7 float bot_navigation_movemode;
8 float navigation_testtracewalk;
9
10 vector jumpstepheightvec;
11 vector stepheightvec;
12
13 entity botframe_dangerwaypoint;
14 entity navigation_bestgoal;
15
16 // stack of current goals (the last one of which may be an item or other
17 // desirable object, the rest are typically waypoints to reach it)
18 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
19 .entity goalstack04, goalstack05, goalstack06, goalstack07;
20 .entity goalstack08, goalstack09, goalstack10, goalstack11;
21 .entity goalstack12, goalstack13, goalstack14, goalstack15;
22 .entity goalstack16, goalstack17, goalstack18, goalstack19;
23 .entity goalstack20, goalstack21, goalstack22, goalstack23;
24 .entity goalstack24, goalstack25, goalstack26, goalstack27;
25 .entity goalstack28, goalstack29, goalstack30, goalstack31;
26 .entity nearestwaypoint;
27
28 .float nearestwaypointtimeout;
29 .float navigation_hasgoals;
30 .float lastteleporttime;
31
32 .float blacklisted;
33
34 .entity navigation_jetpack_goal;
35 .vector navigation_jetpack_point;
36
37 const float DEBUG_NODE_SUCCESS        = 1;
38 const float DEBUG_NODE_WARNING        = 2;
39 const float DEBUG_NODE_FAIL           = 3;
40 vector debuglastnode;
41
42 entity bot_waypoint_queue_owner;        // Owner of the temporary list of goals
43 entity bot_waypoint_queue_goal;         // Head of the temporary list of goals
44 .entity bot_waypoint_queue_nextgoal;
45 entity bot_waypoint_queue_bestgoal;
46 float bot_waypoint_queue_bestgoalrating;
47
48 /*
49  * Functions
50  */
51
52 void debugresetnodes();
53 void debugnode(vector node);
54 void debugnodestatus(vector position, float status);
55
56 void debuggoalstack(entity this);
57
58 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
59
60 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist);
61 float navigation_routetogoal(entity this, entity e, vector startposition);
62
63 void navigation_clearroute(entity this);
64 void navigation_pushroute(entity this, entity e);
65 void navigation_poproute();
66 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
67 void navigation_markroutes(entity this, entity fixed_source_waypoint);
68 void navigation_markroutes_inverted(entity fixed_source_waypoint);
69 void navigation_routerating(entity this, entity e, float f, float rangebias);
70 void navigation_poptouchedgoals();
71 void navigation_goalrating_start(entity this);
72 void navigation_goalrating_end(entity this);
73 void navigation_unstuck(entity this);
74
75 void botframe_updatedangerousobjects(float maxupdate);
76
77 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
78 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);