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This seems to fix team modes in campaign. Yay.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / navigation.qh
1 /*
2  * Globals and Fields
3  */
4
5 float navigation_bestrating;
6 float bot_navigation_movemode;
7 float navigation_testtracewalk;
8
9 vector stepheightvec;
10
11 entity botframe_dangerwaypoint;
12 entity navigation_bestgoal;
13
14 // stack of current goals (the last one of which may be an item or other
15 // desirable object, the rest are typically waypoints to reach it)
16 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
17 .entity goalstack04, goalstack05, goalstack06, goalstack07;
18 .entity goalstack08, goalstack09, goalstack10, goalstack11;
19 .entity goalstack12, goalstack13, goalstack14, goalstack15;
20 .entity goalstack16, goalstack17, goalstack18, goalstack19;
21 .entity goalstack20, goalstack21, goalstack22, goalstack23;
22 .entity goalstack24, goalstack25, goalstack26, goalstack27;
23 .entity goalstack28, goalstack29, goalstack30, goalstack31;
24 .entity nearestwaypoint;
25
26 .float nearestwaypointtimeout;
27 .float navigation_hasgoals;
28 .float lastteleporttime;
29
30 .entity navigation_jetpack_goal;
31 .vector navigation_jetpack_point;
32
33 #ifdef DEBUG_TRACEWALK
34 float DEBUG_NODE_SUCCESS        = 1;
35 float DEBUG_NODE_WARNING        = 2;
36 float DEBUG_NODE_FAIL           = 3;
37 vector debuglastnode;
38 #endif
39
40 /*
41  * Functions
42  */
43
44 #ifdef DEBUG_TRACEWALK
45 void debugresetnodes();
46 void debugnode(vector node);
47 void debugnodestatus(vector position, float status);
48 #endif
49
50 #ifdef DEBUG_BOT_GOALSTACK
51 void debuggoalstack();
52 #endif
53
54 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
55
56 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist);
57 float navigation_routetogoal(entity e, vector startposition);
58
59 void navigation_clearroute();
60 void navigation_pushroute(entity e);
61 void navigation_poproute();
62 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
63 void navigation_markroutes(entity fixed_source_waypoint);
64 void navigation_markroutes_inverted(entity fixed_source_waypoint);
65 void navigation_routerating(entity e, float f, float rangebias);
66 void navigation_poptouchedgoals();
67 void navigation_goalrating_start();
68 void navigation_goalrating_end();
69
70 void botframe_updatedangerousobjects(float maxupdate);
71
72 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);