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1 #include "campaign.qh"
2
3 #include <common/campaign_common.qh>
4 #include <common/mapinfo.qh>
5 #include <common/stats.qh>
6 #include <common/weapons/_all.qh>
7 #include <server/cheats.qh>
8 #include <server/intermission.qh>
9 #include <server/world.qh>
10
11 // campaign cvars:
12 //   _campaign_index: index of CURRENT map
13 //   _campaign_name: name of the current campaign
14 //   g_campaign(name)_index: index of current LAST map (saved)
15 //   g_campaign_skill: bot skill offset
16
17 float campaign_level;
18 float campaign_won;
19 string campaign_index_var;
20 //float checkrules_equality;
21
22 float CampaignBailout(string s)
23 {
24         cvar_set("g_campaign", "0");
25         LOG_INFO("^4campaign initialization failed: ", s);
26         if(autocvar__campaign_testrun)
27                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
28         return 1;
29 }
30
31 float Campaign_Invalid()
32 {
33         string thismapname, wantedmapname;
34         thismapname = GetMapname();
35         wantedmapname = campaign_gametype[0];
36         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false, false))
37                 return CampaignBailout("wrong game type!");
38         wantedmapname = campaign_mapname[0];
39         if(wantedmapname != thismapname)
40                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
41         return 0;
42 }
43
44 int Campaign_GetLevelNum()
45 {
46         return campaign_level + 1;
47 }
48
49 void CampaignPreInit()
50 {
51         float baseskill;
52         campaign_level = autocvar__campaign_index;
53         campaign_name = strzone(autocvar__campaign_name);
54         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
55         CampaignFile_Load(campaign_level, 2);
56
57         if(campaign_entries < 1)
58         {
59                 CampaignBailout("unknown map");
60                 return;
61         }
62
63         if(autocvar_sv_cheats)
64         {
65                 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
66                 CampaignFile_Unload();
67                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
68                 return;
69         }
70
71         baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
72         campaign_forcewin = false;
73
74         cvar_set("sv_public", "0");
75         cvar_set("pausable", "1");
76
77         string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
78         int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
79         if(argc > 0)
80         {
81                 for(int j = 0; j < argc; ++j)
82                 {
83                         string arg = argv(j);
84                         if(arg == "") continue;
85                         _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
86                 }
87         }
88
89         cvar_settemp("g_campaign", "1");
90         cvar_settemp("g_dm", "0");
91         cvar_settemp("skill", ftos(baseskill));
92         cvar_settemp("bot_number", ftos(campaign_bots[0]));
93
94         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
95
96         if(Campaign_Invalid())
97                 return;
98 }
99
100 void CampaignPostInit()
101 {
102         // now some sanity checks
103         if(Campaign_Invalid())
104                 return;
105         if(autocvar__campaign_testrun)
106         {
107                 cvar_set("fraglimit", "0");
108                 cvar_set("leadlimit", "0");
109                 cvar_set("timelimit", "0.01");
110         }
111         else
112         {
113                 // "default" uses implicit values, "" or "0" means no limit
114                 tokenizebyseparator(campaign_fraglimit[0], "+");
115                 if(argv(0) != "default") {
116                         cvar_set("fraglimit", argv(0));
117                 }
118                 if(argv(1) != "default") {
119                         cvar_set("leadlimit", argv(1));
120                 }
121                 if(campaign_timelimit[0] != "default") {
122                         cvar_set("timelimit", campaign_timelimit[0]);
123                 }
124         }
125 }
126
127 void CampaignSaveCvar(string cvarname, float value)
128 {
129         float fh;
130         float len;
131         string contents;
132         string l;
133
134         registercvar(cvarname, ftos(value));
135         cvar_set(cvarname, ftos(value));
136         // note: cvarname must be remembered
137
138         fh = fopen("campaign.cfg", FILE_READ);
139         contents = "";
140         if(fh >= 0)
141         {
142                 while((l = fgets(fh)))
143                 {
144                         len = tokenize_console(l);
145                         if(len != 3)
146                                 continue;
147                         if(argv(0) != "set")
148                                 continue;
149                         if(argv(1) == cvarname)
150                                 continue;
151                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
152                 }
153                 fclose(fh);
154         }
155         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
156         fh = fopen("campaign.cfg", FILE_WRITE);
157         if(fh >= 0)
158         {
159                 fputs(fh, contents);
160         }
161         else
162         {
163                 error("Cannot write to campaign file");
164         }
165 }
166
167 void CampaignPreIntermission()
168 {
169         int won = 0;
170         int lost = 0;
171         string savevar;
172
173         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
174                 if(it.winning)
175                         won += 1;
176                 else
177                         lost += 1;
178         });
179
180         if(autocvar__campaign_testrun)
181         {
182                 campaign_won = 1;
183                 bprint("Campaign test run, advancing level.\n");
184         }
185         else if(campaign_forcewin)
186         {
187                 campaign_won = 1;
188                 bprint("The current level has been WON.\n");
189         }
190         else if(won == 1 && lost == 0 && checkrules_equality == 0)
191         {
192                 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
193                 {
194                         campaign_won = 0;
195                         bprint("Time's up! The current level has been LOST.\n");
196                         // sound!
197                 }
198                 else
199                 {
200                         campaign_won = 1;
201                         bprint("The current level has been WON.\n");
202                         // sound!
203                 }
204         }
205         else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
206         {
207                 campaign_won = 0;
208                 bprint("Time's up! The current level has been LOST.\n");
209                 // sound!
210         }
211         else
212         {
213                 campaign_won = 0;
214                 bprint("The current level has been LOST.\n");
215                 // sound!
216         }
217
218         if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
219         {
220                 if(campaign_level == cvar(campaign_index_var))
221                 {
222                         if(campaign_entries < 2)
223                         {
224                                 // I have won
225                                 savevar = strcat("g_campaign", campaign_name, "_won");
226                                 CampaignSaveCvar(savevar, 1);
227                                 // advance level (for menu to show it right)
228                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
229                         }
230                         else
231                         {
232                                 // advance level
233                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
234                         }
235                 }
236         }
237 }
238
239 void CampaignPostIntermission()
240 {
241         // NOTE: campaign_won is 0 or 1, that is, points to the next level
242
243         if(campaign_won && campaign_entries < 2)
244         {
245                 // last map won!
246                 LOG_DEBUG("^2test run: campaign looks GOOD");
247                 localcmd("togglemenu 1\n");
248                 CampaignFile_Unload();
249                 return;
250         }
251
252         CampaignSetup(campaign_won);
253         CampaignFile_Unload();
254         strunzone(campaign_index_var);
255         strunzone(campaign_name);
256         campaign_name = "";
257 }
258
259
260
261 void CampaignLevelWarp(float n)
262 {
263         if(n < 0)
264                 n = campaign_level + 1;
265         CampaignFile_Unload();
266         CampaignFile_Load(n, 1);
267         if(campaign_entries)
268                 CampaignSetup(0);
269         else
270                 error("Sorry, cheater. You are NOT WELCOME.");
271         CampaignFile_Unload();
272 }
273