]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2 #include "g_damage.qh"
3 #include "race.qh"
4 #include "t_teleporters.qh"
5
6 #if defined(CSQC)
7 #elif defined(MENUQC)
8 #elif defined(SVQC)
9         #include "../dpdefs/progsdefs.qh"
10     #include "../dpdefs/dpextensions.qh"
11     #include "../warpzonelib/anglestransform.qh"
12     #include "../warpzonelib/util_server.qh"
13     #include "../common/constants.qh"
14     #include "../common/util.qh"
15     #include "../common/monsters/monsters.qh"
16     #include "../common/weapons/weapons.qh"
17     #include "weapons/tracing.qh"
18     #include "autocvars.qh"
19     #include "defs.qh"
20     #include "../common/deathtypes.qh"
21         #include "../common/triggers/subs.qh"
22     #include "mutators/mutators_include.qh"
23     #include "../csqcmodellib/sv_model.qh"
24 #endif
25
26 void CopyBody(float keepvelocity);
27
28 #ifdef NOCHEATS
29
30 float CheatImpulse(float i) { return 0; }
31 float CheatCommand(float argc) { return 0; }
32 float CheatFrame() { return 0; }
33 void CheatInit() { cheatcount_total = world.cheatcount; }
34 void CheatShutdown() { }
35 void CheatInitClient() { }
36 void CheatShutdownClient() { }
37 void Drag_MoveDrag(entity from, entity to) { }
38
39 #else
40
41 .float maycheat;
42 float gamestart_sv_cheats;
43
44 const float CHIMPULSE_SPEEDRUN_INIT = 30;
45 const float CHIMPULSE_GIVE_ALL = 99;
46 const float CHIMPULSE_CLONE_MOVING = 140;
47 const float CHIMPULSE_SPEEDRUN = 141;
48 const float CHIMPULSE_CLONE_STANDING = 142;
49 const float CHIMPULSE_TELEPORT = 143;
50 const float CHIMPULSE_R00T = 148;
51
52 const float CHRAME_DRAG = 8;
53
54 void CheatInit()
55 {
56         gamestart_sv_cheats = autocvar_sv_cheats;
57 }
58
59 void CheatShutdown()
60 {
61 }
62
63 void CheatInitClient()
64 {
65 }
66
67 void CheatShutdownClient()
68 {
69 }
70
71 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
72 {
73         // dead people cannot cheat
74         if(self.deadflag != DEAD_NO)
75                 return 0;
76         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
77                 return 0;
78
79         // sv_clones
80         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
81                 if(self.lip < sv_clones)
82                         return 1;
83
84         // haha
85         if(self.maycheat)
86                 return 1;
87
88         // sv_cheats
89         if(gamestart_sv_cheats && autocvar_sv_cheats)
90                 return 1;
91
92         // if we get here, player is not allowed to cheat. Log it.
93         if(i)
94                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
95         else if(argc)
96                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
97         else if(fr)
98                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
99         else
100                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
101
102         return 0;
103 }
104
105 #define BEGIN_CHEAT_FUNCTION() \
106         float cheating, attempting; \
107         cheating = 0; attempting = 0
108 #define DID_CHEAT() \
109         ++cheating
110 #define ADD_CHEATS(e,n) \
111         cheatcount_total += n; \
112         e.cheatcount += n
113 #define END_CHEAT_FUNCTION() \
114         ADD_CHEATS(self,cheating); \
115         return attempting
116 #define IS_CHEAT(i,argc,fr) \
117         if((++attempting, !CheatsAllowed(i,argc,fr))) \
118                 break
119
120 float num_autoscreenshot;
121 void info_autoscreenshot_findtarget()
122 {
123         entity e;
124         e = find(world, targetname, self.target);
125         if(!e)
126         {
127                 objerror("Missing target. FAIL!");
128                 return;
129         }
130         vector a = vectoangles(e.origin - self.origin);
131         a.x = -a.x; // don't ask
132         self.angles_x = a.x;
133         self.angles_y = a.y;
134         // we leave Rick Roll alone
135 }
136 void spawnfunc_info_autoscreenshot()
137 {
138         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
139         {
140                 objerror("Too many info_autoscreenshot entitites. FAIL!");
141                 return;
142         }
143         if(self.target != "")
144                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
145         // this one just has to exist
146 }
147
148 float CheatImpulse(float i)
149 {
150         BEGIN_CHEAT_FUNCTION();
151         switch(i)
152         {
153                 entity e, e2;
154
155                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
156                         // shared with regular waypoint init, so this is not a cheat by itself
157                         if(!self.personal)
158                         {
159                                 self.personal = spawn();
160                                 self.personal.classname = "personal_wp";
161                         }
162                         self.personal.origin = self.origin;
163                         self.personal.v_angle = self.v_angle;
164                         self.personal.velocity = self.velocity;
165                         self.personal.ammo_rockets = self.ammo_rockets;
166                         self.personal.ammo_nails = self.ammo_nails;
167                         self.personal.ammo_cells = self.ammo_cells;
168                         self.personal.ammo_plasma = self.ammo_plasma;
169                         self.personal.ammo_shells = self.ammo_shells;
170                         self.personal.ammo_fuel = self.ammo_fuel;
171                         self.personal.health = self.health;
172                         self.personal.armorvalue = self.armorvalue;
173                         self.personal.weapons = self.weapons;
174                         self.personal.items = self.items;
175                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
176                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
177                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
178                         self.personal.pauseregen_finished = self.pauseregen_finished;
179                         self.personal.strength_finished = self.strength_finished;
180                         self.personal.invincible_finished = self.invincible_finished;
181                         self.personal.teleport_time = time;
182                         break; // this part itself doesn't cheat, so let's not count this
183                 case CHIMPULSE_CLONE_MOVING:
184                         IS_CHEAT(i, 0, 0);
185                         makevectors (self.v_angle);
186                         self.velocity = self.velocity + v_forward * 300;
187                         CopyBody(1);
188                         self.lip += 1;
189                         self.velocity = self.velocity - v_forward * 300;
190                         DID_CHEAT();
191                         break;
192                 case CHIMPULSE_CLONE_STANDING:
193                         IS_CHEAT(i, 0, 0);
194                         CopyBody(0);
195                         self.lip += 1;
196                         DID_CHEAT();
197                         break;
198                 case CHIMPULSE_GIVE_ALL:
199                         IS_CHEAT(i, 0, 0);
200                         CheatCommand(tokenize_console("give all"));
201                         break; // already counted as cheat
202                 case CHIMPULSE_SPEEDRUN:
203                         IS_CHEAT(i, 0, 0);
204                         if(self.personal)
205                         {
206                                 self.speedrunning = true;
207                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
208                                 if(trace_startsolid)
209                                 {
210                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
211                                 }
212                                 else
213                                 {
214                                         // Abort speedrun, teleport back
215                                         setorigin(self, self.personal.origin);
216                                         self.oldvelocity = self.velocity = self.personal.velocity;
217                                         self.angles = self.personal.v_angle;
218                                         self.fixangle = true;
219
220                                         MUTATOR_CALLHOOK(AbortSpeedrun);
221                                 }
222
223                                 self.ammo_rockets = self.personal.ammo_rockets;
224                                 self.ammo_nails = self.personal.ammo_nails;
225                                 self.ammo_cells = self.personal.ammo_cells;
226                                 self.ammo_plasma = self.personal.ammo_plasma;
227                                 self.ammo_shells = self.personal.ammo_shells;
228                                 self.ammo_fuel = self.personal.ammo_fuel;
229                                 self.health = self.personal.health;
230                                 self.armorvalue = self.personal.armorvalue;
231                                 self.weapons = self.personal.weapons;
232                                 self.items = self.personal.items;
233                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
234                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
235                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
236                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
237                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
238                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
239
240                                 DID_CHEAT();
241                                 break;
242                         }
243                         if(self.deadflag != DEAD_NO)
244                                 sprint(self, "UR DEAD AHAHAH))\n");
245                         else
246                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
247                         break;
248                 case CHIMPULSE_TELEPORT:
249                         IS_CHEAT(i, 0, 0);
250                         if(self.movetype == MOVETYPE_NOCLIP)
251                         {
252                                 e = find(world, classname, "info_autoscreenshot");
253                                 if(e)
254                                 {
255                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
256                                         setorigin(self, e.origin);
257                                         self.angles = e.angles;
258                                         remove(e);
259                                         // should we? self.angles_x = -self.angles_x;
260                                         self.fixangle = true;
261                                         self.velocity = '0 0 0';
262                                         DID_CHEAT();
263                                         break;
264                                 }
265                         }
266                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
267                         {
268                                 sprint(self, "Emergency teleport used random location\n");
269                                 self.angles_x = -self.angles.x;
270                                 self.fixangle = true;
271                                 self.velocity = '0 0 0';
272                                 DID_CHEAT();
273                                 break;
274                         }
275                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
276                         break;
277                 case CHIMPULSE_R00T:
278                         IS_CHEAT(i, 0, 0);
279                         RandomSelection_Init();
280                         FOR_EACH_PLAYER(e)
281                                 if(e.deadflag == DEAD_NO)
282                                         if(DIFF_TEAM(e, self))
283                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
284                         if(RandomSelection_chosen_ent)
285                                 e = RandomSelection_chosen_ent;
286                         else
287                                 e = self;
288
289                         pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
290                         sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
291
292                         e2 = spawn();
293                         setorigin(e2, e.origin);
294                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
295                         remove(e2);
296
297                         print("404 Sportsmanship not found.\n");
298                         DID_CHEAT();
299                         break;
300         }
301
302         END_CHEAT_FUNCTION();
303 }
304
305 void DragBox_Think();
306 float drag_lastcnt;
307 float CheatCommand(float argc)
308 {
309         BEGIN_CHEAT_FUNCTION();
310         string cmd;
311         cmd = argv(0);
312         switch(cmd)
313         {
314                 entity e;
315                 float effectnum, f;
316                 vector start, end;
317                 entity oldself;
318
319                 case "pointparticles":
320                         IS_CHEAT(0, argc, 0);
321                         if(argc == 5)
322                         {
323                                 // arguments:
324                                 //   effectname
325                                 //   origin (0..1, on crosshair line)
326                                 //   velocity
327                                 //   howmany
328                                 effectnum = particleeffectnum(argv(1));
329                                 f = stof(argv(2));
330                                 crosshair_trace(self);
331                                 start = (1-f) * self.origin + f * trace_endpos;
332                                 end = stov(argv(3));
333                                 f = stof(argv(4));
334                                 pointparticles(effectnum, start, end, f);
335                                 DID_CHEAT();
336                                 break;
337                         }
338                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
339                         break;
340                 case "trailparticles":
341                         IS_CHEAT(0, argc, 0);
342                         if(argc == 2)
343                         {
344                                 // arguments:
345                                 //   effectname
346                                 effectnum = particleeffectnum(argv(1));
347                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
348                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
349                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
350                                 DID_CHEAT();
351                                 break;
352                         }
353                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
354                         break;
355                 case "make":
356                         IS_CHEAT(0, argc, 0);
357                         if(argc == 3)
358                         {
359                                 // arguments:
360                                 //   modelname mode
361                                 f = stof(argv(2));
362                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
363                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
364                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
365                                 {
366                                         sprint(self, "cannot make stuff there (bad surface)\n");
367                                 }
368                                 else
369                                 {
370                                         e = spawn();
371                                         e.model = strzone(argv(1));
372                                         e.mdl = "rocket_explode";
373                                         e.health = 1000;
374                                         setorigin(e, trace_endpos);
375                                         e.effects = EF_NOMODELFLAGS;
376                                         if(f == 1)
377                                         {
378                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
379                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
380                                         }
381                                         oldself = self;
382                                         self = e;
383                                         spawnfunc_func_breakable();
384                                         self = oldself;
385                                         // now, is it valid?
386                                         if(f == 0)
387                                         {
388                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
389                                                 if(trace_startsolid)
390                                                 {
391                                                         remove(e);
392                                                         sprint(self, "cannot make stuff there (no space)\n");
393                                                 }
394                                                 else
395                                                         DID_CHEAT();
396                                         }
397                                         else
398                                                 DID_CHEAT();
399                                 }
400                         }
401                         else
402                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
403                         break;
404                 case "penalty":
405                         IS_CHEAT(0, argc, 0);
406                         if(argc == 3)
407                         {
408                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
409                                 DID_CHEAT();
410                                 break;
411                         }
412                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
413                         break;
414                 case "dragbox_spawn":
415                         IS_CHEAT(0, argc, 0);
416                         e = spawn();
417                         e.classname = "dragbox_box";
418                         e.think = DragBox_Think;
419                         e.nextthink = time;
420                         e.solid = -1; // black
421                         setmodel(e, "null"); // network it
422                         if(argc == 4)
423                                 e.cnt = stof(argv(1));
424                         else
425                                 e.cnt = max(0, drag_lastcnt);
426
427                         e.aiment = spawn();
428                         e.aiment.classname = "dragbox_corner_1";
429                         e.aiment.owner = e;
430                         setmodel(e.aiment, "models/marker.md3");
431                         e.aiment.skin = 0;
432                         setsize(e.aiment, '0 0 0', '0 0 0');
433                         if(argc == 4)
434                                 setorigin(e.aiment, stov(argv(2)));
435                         else
436                         {
437                                 crosshair_trace(self);
438                                 setorigin(e.aiment, trace_endpos);
439                         }
440
441                         e.enemy = spawn();
442                         e.enemy.classname = "dragbox_corner_2";
443                         e.enemy.owner = e;
444                         setmodel(e.enemy, "models/marker.md3");
445                         e.enemy.skin = 1;
446                         setsize(e.enemy, '0 0 0', '0 0 0');
447                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
448                         end.x = (end.x > 0) * 2 - 1;
449                         end.y = (end.y > 0) * 2 - 1;
450                         end.z = (end.z > 0) * 2 - 1;
451                         if(argc == 4)
452                                 setorigin(e.enemy, stov(argv(3)));
453                         else
454                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
455
456                         e.killindicator = spawn();
457                         e.killindicator.classname = "drag_digit";
458                         e.killindicator.owner = e;
459                         setattachment(e.killindicator, e, "");
460                         setorigin(e.killindicator, '0 0 -8');
461                         e.killindicator.killindicator = spawn();
462                         e.killindicator.killindicator.classname = "drag_digit";
463                         e.killindicator.killindicator.owner = e;
464                         setattachment(e.killindicator.killindicator, e, "");
465                         setorigin(e.killindicator.killindicator, '0 0 8');
466                         DID_CHEAT();
467                         break;
468                 case "dragpoint_spawn":
469                         IS_CHEAT(0, argc, 0);
470                         e = spawn();
471                         e.classname = "dragpoint";
472                         e.think = DragBox_Think;
473                         e.nextthink = time;
474                         e.solid = 0; // nothing special
475                         setmodel(e, "models/marker.md3");
476                         setsize(e, PL_MIN, PL_MAX);
477                         e.skin = 2;
478                         if(argc == 3)
479                                 e.cnt = stof(argv(1));
480                         else
481                                 e.cnt = drag_lastcnt;
482                         if(argc == 3)
483                                 setorigin(e, stov(argv(2)));
484                         else
485                         {
486                                 crosshair_trace(self);
487                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
488                                 move_out_of_solid(e);
489                         }
490
491                         e.killindicator = spawn();
492                         e.killindicator.classname = "drag_digit";
493                         e.killindicator.owner = e;
494                         setattachment(e.killindicator, e, "");
495                         setorigin(e.killindicator, '0 0 40');
496                         e.killindicator.killindicator = spawn();
497                         e.killindicator.killindicator.classname = "drag_digit";
498                         e.killindicator.killindicator.owner = e;
499                         setattachment(e.killindicator.killindicator, e, "");
500                         setorigin(e.killindicator.killindicator, '0 0 56');
501                         DID_CHEAT();
502                         break;
503                 case "drag_remove":
504                         IS_CHEAT(0, argc, 0);
505                         RandomSelection_Init();
506                         crosshair_trace(self);
507                         for(e = world; (e = find(e, classname, "dragbox_box")); )
508                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
509                         for(e = world; (e = find(e, classname, "dragpoint")); )
510                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511                         if(RandomSelection_chosen_ent)
512                         {
513                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
514                                 remove(RandomSelection_chosen_ent.killindicator);
515                                 if(RandomSelection_chosen_ent.aiment)
516                                         remove(RandomSelection_chosen_ent.aiment);
517                                 if(RandomSelection_chosen_ent.enemy)
518                                         remove(RandomSelection_chosen_ent.enemy);
519                                 remove(RandomSelection_chosen_ent);
520                         }
521                         DID_CHEAT();
522                         break;
523                 case "drag_setcnt":
524                         IS_CHEAT(0, argc, 0);
525                         if(argc == 2)
526                         {
527                                 RandomSelection_Init();
528                                 crosshair_trace(self);
529                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
530                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
531                                 for(e = world; (e = find(e, classname, "dragpoint")); )
532                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
533                                 if(RandomSelection_chosen_ent)
534                                 {
535                                         if(substring(argv(1), 0, 1) == "*")
536                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
537                                         else
538                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
539                                 }
540                                 DID_CHEAT();
541                                 break;
542                         }
543                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
544                         break;
545                 case "drag_save":
546                         IS_CHEAT(0, argc, 0);
547                         if(argc == 2)
548                         {
549                                 f = fopen(argv(1), FILE_WRITE);
550                                 fputs(f, "cmd drag_clear\n");
551                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
552                                 {
553                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
554                                 }
555                                 for(e = world; (e = find(e, classname, "dragpoint")); )
556                                 {
557                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
558                                 }
559                                 fclose(f);
560                                 DID_CHEAT();
561                                 break;
562                         }
563                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
564                         break;
565                 case "drag_saveraceent":
566                         IS_CHEAT(0, argc, 0);
567                         if(argc == 2)
568                         {
569                                 f = fopen(argv(1), FILE_WRITE);
570                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
571                                 {
572                                         fputs(f, "{\n");
573                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
574                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
575                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
576                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
577                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
578                                         fputs(f, "}\n");
579                                 }
580                                 for(e = world; (e = find(e, classname, "dragpoint")); )
581                                 {
582                                         start = '0 0 0';
583                                         effectnum = 0;
584                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
585                                         {
586                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
587                                                 {
588                                                         start = start + oldself.origin;
589                                                         ++effectnum;
590                                                 }
591                                         }
592                                         start *= 1 / effectnum;
593                                         fputs(f, "{\n");
594                                         fputs(f, "\"classname\" \"info_player_race\"\n");
595                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
596                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
597                                         if(e.cnt == -2)
598                                         {
599                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
600                                                 fputs(f, "\"race_place\" \"0\"\n");
601                                         }
602                                         else if(e.cnt == -1)
603                                         {
604                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
605                                                 fputs(f, "\"race_place\" \"-1\"\n");
606                                         }
607                                         else
608                                         {
609                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
610                                                 if(e.cnt == 0)
611                                                 {
612                                                         // these need race_place
613                                                         // counting...
614                                                         effectnum = 1;
615                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
616                                                         if(oldself.cnt == 0)
617                                                         {
618                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
619                                                                         ++effectnum;
620                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
621                                                                         ++effectnum;
622                                                         }
623                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
624                                                 }
625                                         }
626                                         fputs(f, "}\n");
627                                 }
628                                 fclose(f);
629                                 DID_CHEAT();
630                                 break;
631                         }
632                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
633                         break;
634                 case "drag_clear":
635                         IS_CHEAT(0, argc, 0);
636                         for(e = world; (e = find(e, classname, "dragbox_box")); )
637                                 remove(e);
638                         for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
639                                 remove(e);
640                         for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
641                                 remove(e);
642                         for(e = world; (e = find(e, classname, "dragpoint")); )
643                                 remove(e);
644                         for(e = world; (e = find(e, classname, "drag_digit")); )
645                                 remove(e);
646                         DID_CHEAT();
647                         break;
648                 case "god":
649                         IS_CHEAT(0, argc, 0);
650                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
651                         if(self.flags & FL_GODMODE)
652                         {
653                                 sprint(self, "godmode ON\n");
654                                 DID_CHEAT();
655                         }
656                         else
657                                 sprint(self, "godmode OFF\n");
658                         break;
659                 case "notarget":
660                         IS_CHEAT(0, argc, 0);
661                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
662                         if(self.flags & FL_NOTARGET)
663                         {
664                                 sprint(self, "notarget ON\n");
665                                 DID_CHEAT();
666                         }
667                         else
668                                 sprint(self, "notarget OFF\n");
669                         break;
670                 case "noclip":
671                         IS_CHEAT(0, argc, 0);
672                         if(self.movetype != MOVETYPE_NOCLIP)
673                         {
674                                 self.movetype = MOVETYPE_NOCLIP;
675                                 sprint(self, "noclip ON\n");
676                                 DID_CHEAT();
677                         }
678                         else
679                         {
680                                 self.movetype = MOVETYPE_WALK;
681                                 sprint(self, "noclip OFF\n");
682                         }
683                         break;
684                 case "fly":
685                         IS_CHEAT(0, argc, 0);
686                         if(self.movetype != MOVETYPE_FLY)
687                         {
688                                 self.movetype = MOVETYPE_FLY;
689                                 sprint(self, "flymode ON\n");
690                                 DID_CHEAT();
691                         }
692                         else
693                         {
694                                 self.movetype = MOVETYPE_WALK;
695                                 sprint(self, "flymode OFF\n");
696                         }
697                         break;
698                 case "give":
699                         IS_CHEAT(0, argc, 0);
700                         if(GiveItems(self, 1, argc))
701                                 DID_CHEAT();
702                         break;
703                 case "usetarget":
704                         IS_CHEAT(0, argc, 0);
705                         e = self;
706                         self = spawn();
707                         self.target = argv(1);
708                         activator = e;
709                         SUB_UseTargets();
710                         remove(self);
711                         self = e;
712                         DID_CHEAT();
713                         break;
714                 case "killtarget":
715                         IS_CHEAT(0, argc, 0);
716                         e = self;
717                         self = spawn();
718                         self.killtarget = argv(1);
719                         activator = e;
720                         SUB_UseTargets();
721                         remove(self);
722                         self = e;
723                         DID_CHEAT();
724                         break;
725                 case "teleporttotarget":
726                         IS_CHEAT(0, argc, 0);
727                         e = self;
728                         self = spawn();
729                         setorigin(self, self.origin);
730                         self.classname = "cheattriggerteleport";
731                         self.target = argv(1);
732                         teleport_findtarget();
733                         if(!wasfreed(self))
734                         {
735                                 Simple_TeleportPlayer(self, e);
736                                 remove(self);
737                                 self = e;
738                                 DID_CHEAT();
739                         }
740                         else
741                                 self = e;
742                         break;
743         }
744
745         END_CHEAT_FUNCTION();
746 }
747
748 float Drag(float force_allow_pick, float ischeat);
749 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
750 void Drag_Finish(entity dragger);
751 float Drag_IsDraggable(entity draggee);
752 float Drag_MayChangeAngles(entity draggee);
753 void Drag_MoveForward(entity dragger);
754 void Drag_SetSpeed(entity dragger, float s);
755 void Drag_MoveBackward(entity dragger);
756 void Drag_Update(entity dragger);
757 float Drag_CanDrag(entity dragger);
758 float Drag_IsDragging(entity dragger);
759 void Drag_MoveDrag(entity from, entity to);
760 .entity dragentity;
761
762 float CheatFrame()
763 {
764         BEGIN_CHEAT_FUNCTION();
765
766         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
767         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
768         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
769         // grabbing itself no longer being accounted as cheating.
770
771         switch(0)
772         {
773                 default:
774                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
775                         {
776                                 // use cheat dragging if cheats are enabled
777                                 crosshair_trace_plusvisibletriggers(self);
778                                 Drag(true, true);
779                         }
780                         else
781                         {
782                                 Drag(false, false); // execute dragging
783                         }
784                         break;
785         }
786
787         END_CHEAT_FUNCTION();
788 }
789
790
791
792
793
794 // ENTITY DRAGGING
795
796 // on dragger:
797 .float draggravity;
798 .float dragspeed; // speed of mouse wheel action
799 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
800 .vector draglocalvector; // local attachment vector of the dragentity
801 .float draglocalangle;
802 // on draggee:
803 .entity draggedby;
804 .float dragmovetype;
805
806 float Drag(float force_allow_pick, float ischeat)
807 {
808         BEGIN_CHEAT_FUNCTION();
809
810         // returns true when an entity has been picked up
811         // If pick is true, the object can also be picked up if it's not being held already
812         // If pick is false, only keep dragging the object if it's already being held
813
814         switch(0)
815         {
816                 default:
817                         if(Drag_IsDragging(self))
818                         {
819                                 if(self.BUTTON_DRAG)
820                                 {
821                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
822                                         {
823                                                 Drag_MoveForward(self);
824                                                 self.impulse = 0;
825                                         }
826                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
827                                         {
828                                                 Drag_MoveBackward(self);
829                                                 self.impulse = 0;
830                                         }
831                                         else if(self.impulse >= 1 && self.impulse <= 9)
832                                         {
833                                                 Drag_SetSpeed(self, self.impulse - 1);
834                                         }
835                                         else if(self.impulse == 14)
836                                         {
837                                                 Drag_SetSpeed(self, 9);
838                                         }
839
840                                         if(frametime)
841                                                 Drag_Update(self);
842                                 }
843                                 else
844                                 {
845                                         Drag_Finish(self);
846                                 }
847                         }
848                         else
849                         {
850                                 if(Drag_CanDrag(self))
851                                         if(self.BUTTON_DRAG)
852                                         {
853                                                 crosshair_trace_plusvisibletriggers(self);
854                                                 entity e = trace_ent;
855                                                 float pick = force_allow_pick;
856                                                 if (e && !pick)
857                                                 {
858                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
859                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
860                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
861                                                         // it goes out of range while slinging it around.
862
863                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
864                                                         {
865                                                                 switch(e.grab)
866                                                                 {
867                                                                         case 0: // can't grab
868                                                                                 break;
869                                                                         case 1: // owner can grab
870                                                                                 if(e.owner == self || e.realowner == self)
871                                                                                         pick = true;
872                                                                                 break;
873                                                                         case 2: // owner and team mates can grab
874                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
875                                                                                         pick = true;
876                                                                                 break;
877                                                                         case 3: // anyone can grab
878                                                                                 pick = true;
879                                                                                 break;
880                                                                         default:
881                                                                                 break;
882                                                                 }
883                                                         }
884                                                 }
885                                                 // Find e and pick
886                                                 if(e && pick)
887                                                         if(Drag_IsDraggable(e))
888                                                         {
889                                                                 if(ischeat)
890                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
891                                                                 if(e.draggedby)
892                                                                         Drag_Finish(e.draggedby);
893                                                                 if(e.tag_entity)
894                                                                         detach_sameorigin(e);
895                                                                 Drag_Begin(self, e, trace_endpos);
896                                                                 if(ischeat)
897                                                                         DID_CHEAT();
898                                                                 return true;
899                                                         }
900                                         }
901                         }
902                         break;
903         }
904         return false;
905 }
906
907 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
908 {
909         float tagscale;
910
911         draggee.dragmovetype = draggee.movetype;
912         draggee.draggravity = draggee.gravity;
913         draggee.movetype = MOVETYPE_WALK;
914         draggee.gravity = 0.00001;
915         draggee.flags &= ~FL_ONGROUND;
916         draggee.draggedby = dragger;
917
918         dragger.dragentity = draggee;
919
920         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
921         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
922         touchpoint = touchpoint - gettaginfo(draggee, 0);
923         tagscale = pow(vlen(v_forward), -2);
924         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
925         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
926         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
927
928         dragger.dragspeed = 64;
929 }
930
931 void Drag_Finish(entity dragger)
932 {
933         entity draggee;
934         draggee = dragger.dragentity;
935         if(dragger)
936                 dragger.dragentity = world;
937         draggee.draggedby = world;
938         draggee.movetype = draggee.dragmovetype;
939         draggee.gravity = draggee.draggravity;
940
941         switch(draggee.movetype)
942         {
943                 case MOVETYPE_TOSS:
944                 case MOVETYPE_WALK:
945                 case MOVETYPE_STEP:
946                 case MOVETYPE_FLYMISSILE:
947                 case MOVETYPE_BOUNCE:
948                 case MOVETYPE_BOUNCEMISSILE:
949                 case MOVETYPE_PHYSICS:
950                         break;
951                 default:
952                         draggee.velocity = '0 0 0';
953                         break;
954         }
955
956         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
957         {
958                 draggee.velocity = '0 0 0';
959                 draggee.flags |= FL_ONGROUND; // floating items are FUN
960         }
961 }
962
963 float Drag_IsDraggable(entity draggee)
964 {
965         // TODO add more checks for bad stuff here
966         if(draggee == world)
967                 return false;
968         if(draggee.classname == "func_bobbing")
969                 return false;
970         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
971                 return false;
972         if(draggee.classname == "plat")
973                 return false;
974         if(draggee.classname == "func_button")
975                 return false;
976 //      if(draggee.model == "")
977 //              return false;
978         if(IS_SPEC(draggee))
979                 return false;
980         if(IS_OBSERVER(draggee))
981                 return false;
982         if(draggee.classname == "exteriorweaponentity")
983                 return false;
984         if(draggee.classname == "weaponentity")
985                 return false;
986
987         return true;
988 }
989
990 float Drag_MayChangeAngles(entity draggee)
991 {
992         // TODO add more checks for bad stuff here
993         if(substring(draggee.model, 0, 1) == "*")
994                 return false;
995         return true;
996 }
997
998 void Drag_MoveForward(entity dragger)
999 {
1000         dragger.dragdistance += dragger.dragspeed;
1001 }
1002
1003 void Drag_SetSpeed(entity dragger, float s)
1004 {
1005         dragger.dragspeed = pow(2, s);
1006 }
1007
1008 void Drag_MoveBackward(entity dragger)
1009 {
1010         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1011 }
1012
1013 void Drag_Update(entity dragger)
1014 {
1015         vector curorigin, neworigin, goodvelocity;
1016         float f;
1017         entity draggee;
1018
1019         draggee = dragger.dragentity;
1020         draggee.flags &= ~FL_ONGROUND;
1021
1022         curorigin = gettaginfo(draggee, 0);
1023         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1024         makevectors(dragger.v_angle);
1025         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1026         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1027
1028         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1029                 dragger.draglocalangle += 360;
1030         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1031                 dragger.draglocalangle -= 360;
1032
1033         f = min(frametime * 10, 1);
1034         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1035
1036         if(Drag_MayChangeAngles(draggee))
1037                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1038
1039         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1040
1041         te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1042 }
1043
1044 float Drag_CanDrag(entity dragger)
1045 {
1046         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1047 }
1048
1049 float Drag_IsDragging(entity dragger)
1050 {
1051         if(!dragger.dragentity)
1052                 return false;
1053         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1054         {
1055                 dragger.dragentity = world;
1056                 return false;
1057         }
1058         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1059         {
1060                 Drag_Finish(dragger);
1061                 return false;
1062         }
1063         return true;
1064 }
1065
1066 void Drag_MoveDrag(entity from, entity to)
1067 {
1068         if(from.draggedby)
1069         {
1070                 to.draggedby = from.draggedby;
1071                 to.draggedby.dragentity = to;
1072                 from.draggedby = world;
1073         }
1074 }
1075
1076 void DragBox_Think()
1077 {
1078         if(self.aiment && self.enemy)
1079         {
1080                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1081                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1082                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1083                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1084                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1085                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1086                 self.mins = -1 * self.maxs;
1087                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1088         }
1089
1090         if(self.cnt == -1) // actually race_place -1
1091         {
1092                 // show "10 10" for qualifying spawns
1093                 setmodel(self.killindicator, "models/sprites/10.spr32");
1094                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1095         }
1096         else if(self.cnt == -2) // actually race_place 0
1097         {
1098                 // show "10 0" for loser spawns
1099                 setmodel(self.killindicator, "models/sprites/10.spr32");
1100                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1101         }
1102         else
1103         {
1104                 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1105                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1106         }
1107
1108         self.nextthink = time;
1109 }
1110
1111 #endif