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Weapons: add a second .weaponentity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/all.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include "../common/monsters/all.qh"
16
17 #include "../common/weapons/all.qh"
18
19 #include "../common/triggers/subs.qh"
20
21 #include "../common/triggers/func/breakable.qh"
22
23 #include "../lib/csqcmodel/sv_model.qh"
24
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
27
28 void CopyBody(float keepvelocity);
29
30 #ifdef NOCHEATS
31
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatInitClient() { }
38 void CheatShutdownClient() { }
39 void Drag_MoveDrag(entity from, entity to) { }
40
41 #else
42
43 .float maycheat;
44 float gamestart_sv_cheats;
45
46
47
48 void CheatInit()
49 {
50         gamestart_sv_cheats = autocvar_sv_cheats;
51 }
52
53 void CheatShutdown()
54 {
55 }
56
57 void CheatInitClient()
58 {
59 }
60
61 void CheatShutdownClient()
62 {
63 }
64
65 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
66 {SELFPARAM();
67         // dead people cannot cheat
68         if(self.deadflag != DEAD_NO)
69                 return 0;
70         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
71                 return 0;
72
73         // sv_clones
74         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
75                 if(self.lip < sv_clones)
76                         return 1;
77
78         // haha
79         if(self.maycheat)
80                 return 1;
81
82         // sv_cheats
83         if(gamestart_sv_cheats && autocvar_sv_cheats)
84                 return 1;
85
86         // if we get here, player is not allowed to cheat. Log it.
87         if(i)
88                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
89         else if(argc)
90                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
91         else if(fr)
92                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
93         else
94                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
95
96         return 0;
97 }
98
99 #define BEGIN_CHEAT_FUNCTION() \
100         float cheating, attempting; \
101         cheating = 0; attempting = 0
102 #define DID_CHEAT() \
103         ++cheating
104 #define ADD_CHEATS(e,n) \
105         cheatcount_total += n; \
106         e.cheatcount += n
107 #define END_CHEAT_FUNCTION() \
108         ADD_CHEATS(self,cheating); \
109         return attempting
110 #define IS_CHEAT(i,argc,fr) \
111         if((++attempting, !CheatsAllowed(i,argc,fr))) \
112                 break
113
114 float num_autoscreenshot;
115 void info_autoscreenshot_findtarget()
116 {SELFPARAM();
117         entity e;
118         e = find(world, targetname, self.target);
119         if(!e)
120         {
121                 objerror("Missing target. FAIL!");
122                 return;
123         }
124         vector a = vectoangles(e.origin - self.origin);
125         a.x = -a.x; // don't ask
126         self.angles_x = a.x;
127         self.angles_y = a.y;
128         // we leave Rick Roll alone
129 }
130 spawnfunc(info_autoscreenshot)
131 {
132         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
133         {
134                 objerror("Too many info_autoscreenshot entitites. FAIL!");
135                 return;
136         }
137         if(self.target != "")
138                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
139         // this one just has to exist
140 }
141
142 float CheatImpulse(float i)
143 {SELFPARAM();
144         BEGIN_CHEAT_FUNCTION();
145         switch(i)
146         {
147                 entity e, e2;
148
149                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
150                         // shared with regular waypoint init, so this is not a cheat by itself
151                         if(!self.personal)
152                         {
153                                 self.personal = spawn();
154                                 self.personal.classname = "personal_wp";
155                         }
156                         self.personal.origin = self.origin;
157                         self.personal.v_angle = self.v_angle;
158                         self.personal.velocity = self.velocity;
159                         self.personal.ammo_rockets = self.ammo_rockets;
160                         self.personal.ammo_nails = self.ammo_nails;
161                         self.personal.ammo_cells = self.ammo_cells;
162                         self.personal.ammo_plasma = self.ammo_plasma;
163                         self.personal.ammo_shells = self.ammo_shells;
164                         self.personal.ammo_fuel = self.ammo_fuel;
165                         self.personal.health = self.health;
166                         self.personal.armorvalue = self.armorvalue;
167                         self.personal.weapons = self.weapons;
168                         self.personal.items = self.items;
169                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
170                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
171                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
172                         self.personal.pauseregen_finished = self.pauseregen_finished;
173                         self.personal.strength_finished = self.strength_finished;
174                         self.personal.invincible_finished = self.invincible_finished;
175                         self.personal.teleport_time = time;
176                         break; // this part itself doesn't cheat, so let's not count this
177                 case CHIMPULSE_CLONE_MOVING:
178                         IS_CHEAT(i, 0, 0);
179                         makevectors (self.v_angle);
180                         self.velocity = self.velocity + v_forward * 300;
181                         CopyBody(1);
182                         self.lip += 1;
183                         self.velocity = self.velocity - v_forward * 300;
184                         DID_CHEAT();
185                         break;
186                 case CHIMPULSE_CLONE_STANDING:
187                         IS_CHEAT(i, 0, 0);
188                         CopyBody(0);
189                         self.lip += 1;
190                         DID_CHEAT();
191                         break;
192                 case CHIMPULSE_GIVE_ALL:
193                         IS_CHEAT(i, 0, 0);
194                         CheatCommand(tokenize_console("give all"));
195                         break; // already counted as cheat
196                 case CHIMPULSE_SPEEDRUN:
197                         IS_CHEAT(i, 0, 0);
198                         if(self.personal)
199                         {
200                                 self.speedrunning = true;
201                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
202                                 if(trace_startsolid)
203                                 {
204                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
205                                 }
206                                 else
207                                 {
208                                         // Abort speedrun, teleport back
209                                         setorigin(self, self.personal.origin);
210                                         self.oldvelocity = self.velocity = self.personal.velocity;
211                                         self.angles = self.personal.v_angle;
212                                         self.fixangle = true;
213
214                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
215                                 }
216
217                                 self.ammo_rockets = self.personal.ammo_rockets;
218                                 self.ammo_nails = self.personal.ammo_nails;
219                                 self.ammo_cells = self.personal.ammo_cells;
220                                 self.ammo_plasma = self.personal.ammo_plasma;
221                                 self.ammo_shells = self.personal.ammo_shells;
222                                 self.ammo_fuel = self.personal.ammo_fuel;
223                                 self.health = self.personal.health;
224                                 self.armorvalue = self.personal.armorvalue;
225                                 self.weapons = self.personal.weapons;
226                                 self.items = self.personal.items;
227                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
228                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
229                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
230                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
231                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
232                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
233
234                                 DID_CHEAT();
235                                 break;
236                         }
237                         if(self.deadflag != DEAD_NO)
238                                 sprint(self, "UR DEAD AHAHAH))\n");
239                         else
240                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
241                         break;
242                 case CHIMPULSE_TELEPORT:
243                         IS_CHEAT(i, 0, 0);
244                         if(self.movetype == MOVETYPE_NOCLIP)
245                         {
246                                 e = find(world, classname, "info_autoscreenshot");
247                                 if(e)
248                                 {
249                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
250                                         setorigin(self, e.origin);
251                                         self.angles = e.angles;
252                                         remove(e);
253                                         // should we? self.angles_x = -self.angles_x;
254                                         self.fixangle = true;
255                                         self.velocity = '0 0 0';
256                                         DID_CHEAT();
257                                         break;
258                                 }
259                         }
260                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
261                         {
262                                 sprint(self, "Emergency teleport used random location\n");
263                                 self.angles_x = -self.angles.x;
264                                 self.fixangle = true;
265                                 self.velocity = '0 0 0';
266                                 DID_CHEAT();
267                                 break;
268                         }
269                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
270                         break;
271                 case CHIMPULSE_R00T:
272                         IS_CHEAT(i, 0, 0);
273                         RandomSelection_Init();
274                         FOR_EACH_PLAYER(e)
275                                 if(e.deadflag == DEAD_NO)
276                                         if(DIFF_TEAM(e, self))
277                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
278                         if(RandomSelection_chosen_ent)
279                                 e = RandomSelection_chosen_ent;
280                         else
281                                 e = self;
282
283                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
284                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
285
286                         e2 = spawn();
287                         setorigin(e2, e.origin);
288                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
289                         remove(e2);
290
291                         LOG_INFO("404 Sportsmanship not found.\n");
292                         DID_CHEAT();
293                         break;
294         }
295
296         END_CHEAT_FUNCTION();
297 }
298
299 void DragBox_Think();
300 float drag_lastcnt;
301 float CheatCommand(float argc)
302 {SELFPARAM();
303         BEGIN_CHEAT_FUNCTION();
304         string cmd;
305         cmd = argv(0);
306         switch(cmd)
307         {
308                 float effectnum, f;
309                 vector start, end;
310                 entity oldself;
311
312                 case "pointparticles":
313                         IS_CHEAT(0, argc, 0);
314                         if(argc == 5)
315                         {
316                                 // arguments:
317                                 //   effectname
318                                 //   origin (0..1, on crosshair line)
319                                 //   velocity
320                                 //   howmany
321                                 f = stof(argv(2));
322                                 crosshair_trace(self);
323                                 start = (1-f) * self.origin + f * trace_endpos;
324                                 end = stov(argv(3));
325                                 f = stof(argv(4));
326                                 Send_Effect_(argv(1), start, end, f);
327                                 DID_CHEAT();
328                                 break;
329                         }
330                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
331                         break;
332                 case "trailparticles":
333                         IS_CHEAT(0, argc, 0);
334                         if(argc == 2)
335                         {
336                                 // arguments:
337                                 //   effectname
338                                 effectnum = _particleeffectnum(argv(1));
339                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
340                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
341                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
342                                 DID_CHEAT();
343                                 break;
344                         }
345                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
346                         break;
347                 case "make":
348                         IS_CHEAT(0, argc, 0);
349                         if(argc == 3)
350                         {
351                                 // arguments:
352                                 //   modelname mode
353                                 f = stof(argv(2));
354                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
355                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
356                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
357                                 {
358                                         sprint(self, "cannot make stuff there (bad surface)\n");
359                                 }
360                                 else
361                                 {
362                                         entity e = spawn();
363                                         e.model = strzone(argv(1));
364                                         e.mdl = "rocket_explode";
365                                         e.health = 1000;
366                                         setorigin(e, trace_endpos);
367                                         e.effects = EF_NOMODELFLAGS;
368                                         if(f == 1)
369                                         {
370                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
371                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
372                                         }
373                                         WITH(entity, self, e, spawnfunc_func_breakable(e));
374                                         // now, is it valid?
375                                         if(f == 0)
376                                         {
377                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
378                                                 if(trace_startsolid)
379                                                 {
380                                                         remove(e);
381                                                         sprint(self, "cannot make stuff there (no space)\n");
382                                                 }
383                                                 else
384                                                         DID_CHEAT();
385                                         }
386                                         else
387                                                 DID_CHEAT();
388                                 }
389                         }
390                         else
391                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
392                         break;
393                 case "penalty":
394                         IS_CHEAT(0, argc, 0);
395                         if(argc == 3)
396                         {
397                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
398                                 DID_CHEAT();
399                                 break;
400                         }
401                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
402                         break;
403                 case "dragbox_spawn": {
404                         IS_CHEAT(0, argc, 0);
405                         entity e = spawn();
406                         e.classname = "dragbox_box";
407                         e.think = DragBox_Think;
408                         e.nextthink = time;
409                         e.solid = -1; // black
410                         setmodel(e, MDL_Null); // network it
411                         if(argc == 4)
412                                 e.cnt = stof(argv(1));
413                         else
414                                 e.cnt = max(0, drag_lastcnt);
415
416                         e.aiment = spawn();
417                         e.aiment.classname = "dragbox_corner_1";
418                         e.aiment.owner = e;
419                         setmodel(e.aiment, MDL_MARKER);
420                         e.aiment.skin = 0;
421                         setsize(e.aiment, '0 0 0', '0 0 0');
422                         if(argc == 4)
423                                 setorigin(e.aiment, stov(argv(2)));
424                         else
425                         {
426                                 crosshair_trace(self);
427                                 setorigin(e.aiment, trace_endpos);
428                         }
429
430                         e.enemy = spawn();
431                         e.enemy.classname = "dragbox_corner_2";
432                         e.enemy.owner = e;
433                         setmodel(e.enemy, MDL_MARKER);
434                         e.enemy.skin = 1;
435                         setsize(e.enemy, '0 0 0', '0 0 0');
436                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
437                         end.x = (end.x > 0) * 2 - 1;
438                         end.y = (end.y > 0) * 2 - 1;
439                         end.z = (end.z > 0) * 2 - 1;
440                         if(argc == 4)
441                                 setorigin(e.enemy, stov(argv(3)));
442                         else
443                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
444
445                         e.killindicator = spawn();
446                         e.killindicator.classname = "drag_digit";
447                         e.killindicator.owner = e;
448                         setattachment(e.killindicator, e, "");
449                         setorigin(e.killindicator, '0 0 -8');
450                         e.killindicator.killindicator = spawn();
451                         e.killindicator.killindicator.classname = "drag_digit";
452                         e.killindicator.killindicator.owner = e;
453                         setattachment(e.killindicator.killindicator, e, "");
454                         setorigin(e.killindicator.killindicator, '0 0 8');
455                         DID_CHEAT();
456                         break;
457                 }
458                 case "dragpoint_spawn": {
459                         IS_CHEAT(0, argc, 0);
460                         entity e = spawn();
461                         e.classname = "dragpoint";
462                         e.think = DragBox_Think;
463                         e.nextthink = time;
464                         e.solid = 0; // nothing special
465                         setmodel(e, MDL_MARKER);
466                         setsize(e, PL_MIN, PL_MAX);
467                         e.skin = 2;
468                         if(argc == 3)
469                                 e.cnt = stof(argv(1));
470                         else
471                                 e.cnt = drag_lastcnt;
472                         if(argc == 3)
473                                 setorigin(e, stov(argv(2)));
474                         else
475                         {
476                                 crosshair_trace(self);
477                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
478                                 move_out_of_solid(e);
479                         }
480
481                         e.killindicator = spawn();
482                         e.killindicator.classname = "drag_digit";
483                         e.killindicator.owner = e;
484                         setattachment(e.killindicator, e, "");
485                         setorigin(e.killindicator, '0 0 40');
486                         e.killindicator.killindicator = spawn();
487                         e.killindicator.killindicator.classname = "drag_digit";
488                         e.killindicator.killindicator.owner = e;
489                         setattachment(e.killindicator.killindicator, e, "");
490                         setorigin(e.killindicator.killindicator, '0 0 56');
491                         DID_CHEAT();
492                         break;
493                 }
494                 case "drag_remove":
495                         IS_CHEAT(0, argc, 0);
496                         RandomSelection_Init();
497                         crosshair_trace(self);
498                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
499                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
500                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
501                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
502                         if(RandomSelection_chosen_ent)
503                         {
504                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
505                                 remove(RandomSelection_chosen_ent.killindicator);
506                                 if(RandomSelection_chosen_ent.aiment)
507                                         remove(RandomSelection_chosen_ent.aiment);
508                                 if(RandomSelection_chosen_ent.enemy)
509                                         remove(RandomSelection_chosen_ent.enemy);
510                                 remove(RandomSelection_chosen_ent);
511                         }
512                         DID_CHEAT();
513                         break;
514                 case "drag_setcnt":
515                         IS_CHEAT(0, argc, 0);
516                         if(argc == 2)
517                         {
518                                 RandomSelection_Init();
519                                 crosshair_trace(self);
520                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
521                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
522                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
523                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
524                                 if(RandomSelection_chosen_ent)
525                                 {
526                                         if(substring(argv(1), 0, 1) == "*")
527                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
528                                         else
529                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
530                                 }
531                                 DID_CHEAT();
532                                 break;
533                         }
534                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
535                         break;
536                 case "drag_save":
537                         IS_CHEAT(0, argc, 0);
538                         if(argc == 2)
539                         {
540                                 f = fopen(argv(1), FILE_WRITE);
541                                 fputs(f, "cmd drag_clear\n");
542                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
543                                 {
544                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
545                                 }
546                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
547                                 {
548                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
549                                 }
550                                 fclose(f);
551                                 DID_CHEAT();
552                                 break;
553                         }
554                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
555                         break;
556                 case "drag_saveraceent":
557                         IS_CHEAT(0, argc, 0);
558                         if(argc == 2)
559                         {
560                                 f = fopen(argv(1), FILE_WRITE);
561                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
562                                 {
563                                         fputs(f, "{\n");
564                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
565                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
566                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
567                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
568                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
569                                         fputs(f, "}\n");
570                                 }
571                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
572                                 {
573                                         start = '0 0 0';
574                                         effectnum = 0;
575                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
576                                         {
577                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
578                                                 {
579                                                         start = start + oldself.origin;
580                                                         ++effectnum;
581                                                 }
582                                         }
583                                         start *= 1 / effectnum;
584                                         fputs(f, "{\n");
585                                         fputs(f, "\"classname\" \"info_player_race\"\n");
586                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
587                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
588                                         if(e.cnt == -2)
589                                         {
590                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
591                                                 fputs(f, "\"race_place\" \"0\"\n");
592                                         }
593                                         else if(e.cnt == -1)
594                                         {
595                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
596                                                 fputs(f, "\"race_place\" \"-1\"\n");
597                                         }
598                                         else
599                                         {
600                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
601                                                 if(e.cnt == 0)
602                                                 {
603                                                         // these need race_place
604                                                         // counting...
605                                                         effectnum = 1;
606                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
607                                                         if(oldself.cnt == 0)
608                                                         {
609                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
610                                                                         ++effectnum;
611                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
612                                                                         ++effectnum;
613                                                         }
614                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
615                                                 }
616                                         }
617                                         fputs(f, "}\n");
618                                 }
619                                 fclose(f);
620                                 DID_CHEAT();
621                                 break;
622                         }
623                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
624                         break;
625                 case "drag_clear":
626                         IS_CHEAT(0, argc, 0);
627                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
628                                 remove(e);
629                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
630                                 remove(e);
631                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
632                                 remove(e);
633                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
634                                 remove(e);
635                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
636                                 remove(e);
637                         DID_CHEAT();
638                         break;
639                 case "god":
640                         IS_CHEAT(0, argc, 0);
641                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
642                         if(self.flags & FL_GODMODE)
643                         {
644                                 sprint(self, "godmode ON\n");
645                                 DID_CHEAT();
646                         }
647                         else
648                                 sprint(self, "godmode OFF\n");
649                         break;
650                 case "notarget":
651                         IS_CHEAT(0, argc, 0);
652                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
653                         if(self.flags & FL_NOTARGET)
654                         {
655                                 sprint(self, "notarget ON\n");
656                                 DID_CHEAT();
657                         }
658                         else
659                                 sprint(self, "notarget OFF\n");
660                         break;
661                 case "noclip":
662                         IS_CHEAT(0, argc, 0);
663                         if(self.movetype != MOVETYPE_NOCLIP)
664                         {
665                                 self.movetype = MOVETYPE_NOCLIP;
666                                 sprint(self, "noclip ON\n");
667                                 DID_CHEAT();
668                         }
669                         else
670                         {
671                                 self.movetype = MOVETYPE_WALK;
672                                 sprint(self, "noclip OFF\n");
673                         }
674                         break;
675                 case "fly":
676                         IS_CHEAT(0, argc, 0);
677                         if(self.movetype != MOVETYPE_FLY)
678                         {
679                                 self.movetype = MOVETYPE_FLY;
680                                 sprint(self, "flymode ON\n");
681                                 DID_CHEAT();
682                         }
683                         else
684                         {
685                                 self.movetype = MOVETYPE_WALK;
686                                 sprint(self, "flymode OFF\n");
687                         }
688                         break;
689                 case "give":
690                         IS_CHEAT(0, argc, 0);
691                         if(GiveItems(self, 1, argc))
692                                 DID_CHEAT();
693                         break;
694                 case "usetarget":
695                         IS_CHEAT(0, argc, 0);
696                         setself(spawn());
697                         self.target = argv(1);
698                         activator = this;
699                         SUB_UseTargets();
700                         remove(self);
701                         setself(this);
702                         DID_CHEAT();
703                         break;
704                 case "killtarget":
705                         IS_CHEAT(0, argc, 0);
706                         setself(spawn());
707                         self.killtarget = argv(1);
708                         activator = this;
709                         SUB_UseTargets();
710                         remove(self);
711                         setself(this);
712                         DID_CHEAT();
713                         break;
714                 case "teleporttotarget":
715                         IS_CHEAT(0, argc, 0);
716                         setself(spawn());
717                         setorigin(self, self.origin);
718                         self.classname = "cheattriggerteleport";
719                         self.target = argv(1);
720                         teleport_findtarget();
721                         if(!wasfreed(self))
722                         {
723                                 Simple_TeleportPlayer(self, this);
724                                 remove(self);
725                                 DID_CHEAT();
726                         }
727                         setself(this);
728                         break;
729         }
730
731         END_CHEAT_FUNCTION();
732 }
733
734 float Drag(float force_allow_pick, float ischeat);
735 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
736 void Drag_Finish(entity dragger);
737 float Drag_IsDraggable(entity draggee);
738 float Drag_MayChangeAngles(entity draggee);
739 void Drag_MoveForward(entity dragger);
740 void Drag_SetSpeed(entity dragger, float s);
741 void Drag_MoveBackward(entity dragger);
742 void Drag_Update(entity dragger);
743 float Drag_CanDrag(entity dragger);
744 float Drag_IsDragging(entity dragger);
745 void Drag_MoveDrag(entity from, entity to);
746 .entity dragentity;
747
748 float CheatFrame()
749 {SELFPARAM();
750         BEGIN_CHEAT_FUNCTION();
751
752         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
753         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
754         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
755         // grabbing itself no longer being accounted as cheating.
756
757         switch(0)
758         {
759                 default:
760                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
761                         {
762                                 // use cheat dragging if cheats are enabled
763                                 crosshair_trace_plusvisibletriggers(self);
764                                 Drag(true, true);
765                         }
766                         else
767                         {
768                                 Drag(false, false); // execute dragging
769                         }
770                         break;
771         }
772
773         END_CHEAT_FUNCTION();
774 }
775
776
777
778
779
780 // ENTITY DRAGGING
781
782 // on dragger:
783 .float draggravity;
784 .float dragspeed; // speed of mouse wheel action
785 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
786 .vector draglocalvector; // local attachment vector of the dragentity
787 .float draglocalangle;
788 // on draggee:
789 .entity draggedby;
790 .float dragmovetype;
791
792 float Drag(float force_allow_pick, float ischeat)
793 {SELFPARAM();
794         BEGIN_CHEAT_FUNCTION();
795
796         // returns true when an entity has been picked up
797         // If pick is true, the object can also be picked up if it's not being held already
798         // If pick is false, only keep dragging the object if it's already being held
799
800         switch(0)
801         {
802                 default:
803                         if(Drag_IsDragging(self))
804                         {
805                                 if(self.BUTTON_DRAG)
806                                 {
807                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
808                                         {
809                                                 Drag_MoveForward(self);
810                                                 self.impulse = 0;
811                                         }
812                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
813                                         {
814                                                 Drag_MoveBackward(self);
815                                                 self.impulse = 0;
816                                         }
817                                         else if(self.impulse >= 1 && self.impulse <= 9)
818                                         {
819                                                 Drag_SetSpeed(self, self.impulse - 1);
820                                         }
821                                         else if(self.impulse == 14)
822                                         {
823                                                 Drag_SetSpeed(self, 9);
824                                         }
825
826                                         if(frametime)
827                                                 Drag_Update(self);
828                                 }
829                                 else
830                                 {
831                                         Drag_Finish(self);
832                                 }
833                         }
834                         else
835                         {
836                                 if(Drag_CanDrag(self))
837                                         if(self.BUTTON_DRAG)
838                                         {
839                                                 crosshair_trace_plusvisibletriggers(self);
840                                                 entity e = trace_ent;
841                                                 float pick = force_allow_pick;
842                                                 if (e && !pick)
843                                                 {
844                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
845                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
846                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
847                                                         // it goes out of range while slinging it around.
848
849                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
850                                                         {
851                                                                 switch(e.grab)
852                                                                 {
853                                                                         case 0: // can't grab
854                                                                                 break;
855                                                                         case 1: // owner can grab
856                                                                                 if(e.owner == self || e.realowner == self)
857                                                                                         pick = true;
858                                                                                 break;
859                                                                         case 2: // owner and team mates can grab
860                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
861                                                                                         pick = true;
862                                                                                 break;
863                                                                         case 3: // anyone can grab
864                                                                                 pick = true;
865                                                                                 break;
866                                                                         default:
867                                                                                 break;
868                                                                 }
869                                                         }
870                                                 }
871                                                 // Find e and pick
872                                                 if(e && pick)
873                                                         if(Drag_IsDraggable(e))
874                                                         {
875                                                                 if(ischeat)
876                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
877                                                                 if(e.draggedby)
878                                                                         Drag_Finish(e.draggedby);
879                                                                 if(e.tag_entity)
880                                                                         detach_sameorigin(e);
881                                                                 Drag_Begin(self, e, trace_endpos);
882                                                                 if(ischeat)
883                                                                         DID_CHEAT();
884                                                                 return true;
885                                                         }
886                                         }
887                         }
888                         break;
889         }
890         return false;
891 }
892
893 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
894 {
895         float tagscale;
896
897         draggee.dragmovetype = draggee.movetype;
898         draggee.draggravity = draggee.gravity;
899         draggee.movetype = MOVETYPE_WALK;
900         draggee.gravity = 0.00001;
901         draggee.flags &= ~FL_ONGROUND;
902         draggee.draggedby = dragger;
903
904         dragger.dragentity = draggee;
905
906         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
907         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
908         touchpoint = touchpoint - gettaginfo(draggee, 0);
909         tagscale = pow(vlen(v_forward), -2);
910         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
911         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
912         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
913
914         dragger.dragspeed = 64;
915 }
916
917 void Drag_Finish(entity dragger)
918 {
919         entity draggee;
920         draggee = dragger.dragentity;
921         if(dragger)
922                 dragger.dragentity = world;
923         draggee.draggedby = world;
924         draggee.movetype = draggee.dragmovetype;
925         draggee.gravity = draggee.draggravity;
926
927         switch(draggee.movetype)
928         {
929                 case MOVETYPE_TOSS:
930                 case MOVETYPE_WALK:
931                 case MOVETYPE_STEP:
932                 case MOVETYPE_FLYMISSILE:
933                 case MOVETYPE_BOUNCE:
934                 case MOVETYPE_BOUNCEMISSILE:
935                 case MOVETYPE_PHYSICS:
936                         break;
937                 default:
938                         draggee.velocity = '0 0 0';
939                         break;
940         }
941
942         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
943         {
944                 draggee.velocity = '0 0 0';
945                 draggee.flags |= FL_ONGROUND; // floating items are FUN
946         }
947 }
948
949 float Drag_IsDraggable(entity draggee)
950 {
951         // TODO add more checks for bad stuff here
952         if(draggee == world)
953                 return false;
954         if(draggee.classname == "func_bobbing")
955                 return false;
956         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
957                 return false;
958         if(draggee.classname == "plat")
959                 return false;
960         if(draggee.classname == "func_button")
961                 return false;
962 //      if(draggee.model == "")
963 //              return false;
964         if(IS_SPEC(draggee))
965                 return false;
966         if(IS_OBSERVER(draggee))
967                 return false;
968         if(draggee.classname == "exteriorweaponentity")
969                 return false;
970         if(draggee.classname == "weaponentity")
971                 return false;
972
973         return true;
974 }
975
976 float Drag_MayChangeAngles(entity draggee)
977 {
978         // TODO add more checks for bad stuff here
979         if(substring(draggee.model, 0, 1) == "*")
980                 return false;
981         return true;
982 }
983
984 void Drag_MoveForward(entity dragger)
985 {
986         dragger.dragdistance += dragger.dragspeed;
987 }
988
989 void Drag_SetSpeed(entity dragger, float s)
990 {
991         dragger.dragspeed = pow(2, s);
992 }
993
994 void Drag_MoveBackward(entity dragger)
995 {
996         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
997 }
998
999 void Drag_Update(entity dragger)
1000 {
1001         vector curorigin, neworigin, goodvelocity;
1002         float f;
1003         entity draggee;
1004
1005         draggee = dragger.dragentity;
1006         draggee.flags &= ~FL_ONGROUND;
1007
1008         curorigin = gettaginfo(draggee, 0);
1009         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1010         makevectors(dragger.v_angle);
1011         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1012         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1013
1014         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1015                 dragger.draglocalangle += 360;
1016         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1017                 dragger.draglocalangle -= 360;
1018
1019         f = min(frametime * 10, 1);
1020         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1021
1022         if(Drag_MayChangeAngles(draggee))
1023                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1024
1025         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1026
1027         vector vecs = '0 0 0';
1028         int slot = 0; // TODO: unhardcode
1029         if(dragger.weaponentity[slot].movedir_x > 0)
1030                 vecs = dragger.weaponentity[slot].movedir;
1031
1032         vector dv = v_right * -vecs_y + v_up * vecs_z;
1033
1034         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1035 }
1036
1037 float Drag_CanDrag(entity dragger)
1038 {
1039         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1040 }
1041
1042 float Drag_IsDragging(entity dragger)
1043 {
1044         if(!dragger.dragentity)
1045                 return false;
1046         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1047         {
1048                 dragger.dragentity = world;
1049                 return false;
1050         }
1051         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1052         {
1053                 Drag_Finish(dragger);
1054                 return false;
1055         }
1056         return true;
1057 }
1058
1059 void Drag_MoveDrag(entity from, entity to)
1060 {
1061         if(from.draggedby)
1062         {
1063                 to.draggedby = from.draggedby;
1064                 to.draggedby.dragentity = to;
1065                 from.draggedby = world;
1066         }
1067 }
1068
1069 void DragBox_Think()
1070 {SELFPARAM();
1071         if(self.aiment && self.enemy)
1072         {
1073                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1074                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1075                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1076                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1077                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1078                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1079                 self.mins = -1 * self.maxs;
1080                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1081         }
1082
1083         if(self.cnt == -1) // actually race_place -1
1084         {
1085                 // show "10 10" for qualifying spawns
1086                 setmodel(self.killindicator, MDL_NUM(10));
1087                 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1088         }
1089         else if(self.cnt == -2) // actually race_place 0
1090         {
1091                 // show "10 0" for loser spawns
1092                 setmodel(self.killindicator, MDL_NUM(10));
1093                 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1094         }
1095         else
1096         {
1097                 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1098                 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1099         }
1100
1101         self.nextthink = time;
1102 }
1103
1104 #endif