]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2 #include "g_damage.qh"
3 #include "race.qh"
4 #include "t_teleporters.qh"
5
6 #if defined(CSQC)
7 #elif defined(MENUQC)
8 #elif defined(SVQC)
9         #include "../dpdefs/progsdefs.qh"
10     #include "../dpdefs/dpextensions.qh"
11     #include "../warpzonelib/anglestransform.qh"
12     #include "../warpzonelib/util_server.qh"
13     #include "../common/constants.qh"
14     #include "../common/util.qh"
15     #include "../common/monsters/monsters.qh"
16     #include "../common/weapons/weapons.qh"
17     #include "weapons/tracing.qh"
18     #include "autocvars.qh"
19     #include "defs.qh"
20     #include "../common/deathtypes.qh"
21     #include "mutators/mutators_include.qh"
22     #include "../csqcmodellib/sv_model.qh"
23 #endif
24
25 void CopyBody(float keepvelocity);
26
27 #ifdef NOCHEATS
28
29 float CheatImpulse(float i) { return 0; }
30 float CheatCommand(float argc) { return 0; }
31 float CheatFrame() { return 0; }
32 void CheatInit() { cheatcount_total = world.cheatcount; }
33 void CheatShutdown() { }
34 void CheatInitClient() { }
35 void CheatShutdownClient() { }
36 void Drag_MoveDrag(entity from, entity to) { }
37
38 #else
39
40 .float maycheat;
41 float gamestart_sv_cheats;
42
43 const float CHIMPULSE_SPEEDRUN_INIT = 30;
44 const float CHIMPULSE_GIVE_ALL = 99;
45 const float CHIMPULSE_CLONE_MOVING = 140;
46 const float CHIMPULSE_SPEEDRUN = 141;
47 const float CHIMPULSE_CLONE_STANDING = 142;
48 const float CHIMPULSE_TELEPORT = 143;
49 const float CHIMPULSE_R00T = 148;
50
51 const float CHRAME_DRAG = 8;
52
53 void CheatInit()
54 {
55         gamestart_sv_cheats = autocvar_sv_cheats;
56 }
57
58 void CheatShutdown()
59 {
60 }
61
62 void CheatInitClient()
63 {
64 }
65
66 void CheatShutdownClient()
67 {
68 }
69
70 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
71 {
72         // dead people cannot cheat
73         if(self.deadflag != DEAD_NO)
74                 return 0;
75         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
76                 return 0;
77
78         // sv_clones
79         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
80                 if(self.lip < sv_clones)
81                         return 1;
82
83         // haha
84         if(self.maycheat)
85                 return 1;
86
87         // sv_cheats
88         if(gamestart_sv_cheats && autocvar_sv_cheats)
89                 return 1;
90
91         // if we get here, player is not allowed to cheat. Log it.
92         if(i)
93                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
94         else if(argc)
95                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
96         else if(fr)
97                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
98         else
99                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
100
101         return 0;
102 }
103
104 #define BEGIN_CHEAT_FUNCTION() \
105         float cheating, attempting; \
106         cheating = 0; attempting = 0
107 #define DID_CHEAT() \
108         ++cheating
109 #define ADD_CHEATS(e,n) \
110         cheatcount_total += n; \
111         e.cheatcount += n
112 #define END_CHEAT_FUNCTION() \
113         ADD_CHEATS(self,cheating); \
114         return attempting
115 #define IS_CHEAT(i,argc,fr) \
116         if((++attempting, !CheatsAllowed(i,argc,fr))) \
117                 break
118
119 float num_autoscreenshot;
120 void info_autoscreenshot_findtarget()
121 {
122         entity e;
123         e = find(world, targetname, self.target);
124         if(!e)
125         {
126                 objerror("Missing target. FAIL!");
127                 return;
128         }
129         vector a = vectoangles(e.origin - self.origin);
130         a.x = -a.x; // don't ask
131         self.angles_x = a.x;
132         self.angles_y = a.y;
133         // we leave Rick Roll alone
134 }
135 void spawnfunc_info_autoscreenshot()
136 {
137         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
138         {
139                 objerror("Too many info_autoscreenshot entitites. FAIL!");
140                 return;
141         }
142         if(self.target != "")
143                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
144         // this one just has to exist
145 }
146
147 float CheatImpulse(float i)
148 {
149         BEGIN_CHEAT_FUNCTION();
150         switch(i)
151         {
152                 entity e, e2;
153
154                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
155                         // shared with regular waypoint init, so this is not a cheat by itself
156                         if(!self.personal)
157                         {
158                                 self.personal = spawn();
159                                 self.personal.classname = "personal_wp";
160                         }
161                         self.personal.origin = self.origin;
162                         self.personal.v_angle = self.v_angle;
163                         self.personal.velocity = self.velocity;
164                         self.personal.ammo_rockets = self.ammo_rockets;
165                         self.personal.ammo_nails = self.ammo_nails;
166                         self.personal.ammo_cells = self.ammo_cells;
167                         self.personal.ammo_plasma = self.ammo_plasma;
168                         self.personal.ammo_shells = self.ammo_shells;
169                         self.personal.ammo_fuel = self.ammo_fuel;
170                         self.personal.health = self.health;
171                         self.personal.armorvalue = self.armorvalue;
172                         self.personal.weapons = self.weapons;
173                         self.personal.items = self.items;
174                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
175                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
176                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
177                         self.personal.pauseregen_finished = self.pauseregen_finished;
178                         self.personal.strength_finished = self.strength_finished;
179                         self.personal.invincible_finished = self.invincible_finished;
180                         self.personal.teleport_time = time;
181                         break; // this part itself doesn't cheat, so let's not count this
182                 case CHIMPULSE_CLONE_MOVING:
183                         IS_CHEAT(i, 0, 0);
184                         makevectors (self.v_angle);
185                         self.velocity = self.velocity + v_forward * 300;
186                         CopyBody(1);
187                         self.lip += 1;
188                         self.velocity = self.velocity - v_forward * 300;
189                         DID_CHEAT();
190                         break;
191                 case CHIMPULSE_CLONE_STANDING:
192                         IS_CHEAT(i, 0, 0);
193                         CopyBody(0);
194                         self.lip += 1;
195                         DID_CHEAT();
196                         break;
197                 case CHIMPULSE_GIVE_ALL:
198                         IS_CHEAT(i, 0, 0);
199                         CheatCommand(tokenize_console("give all"));
200                         break; // already counted as cheat
201                 case CHIMPULSE_SPEEDRUN:
202                         IS_CHEAT(i, 0, 0);
203                         if(self.personal)
204                         {
205                                 self.speedrunning = true;
206                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
207                                 if(trace_startsolid)
208                                 {
209                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
210                                 }
211                                 else
212                                 {
213                                         // Abort speedrun, teleport back
214                                         setorigin(self, self.personal.origin);
215                                         self.oldvelocity = self.velocity = self.personal.velocity;
216                                         self.angles = self.personal.v_angle;
217                                         self.fixangle = true;
218
219                                         MUTATOR_CALLHOOK(AbortSpeedrun);
220                                 }
221
222                                 self.ammo_rockets = self.personal.ammo_rockets;
223                                 self.ammo_nails = self.personal.ammo_nails;
224                                 self.ammo_cells = self.personal.ammo_cells;
225                                 self.ammo_plasma = self.personal.ammo_plasma;
226                                 self.ammo_shells = self.personal.ammo_shells;
227                                 self.ammo_fuel = self.personal.ammo_fuel;
228                                 self.health = self.personal.health;
229                                 self.armorvalue = self.personal.armorvalue;
230                                 self.weapons = self.personal.weapons;
231                                 self.items = self.personal.items;
232                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
233                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
234                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
235                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
236                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
237                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
238
239                                 DID_CHEAT();
240                                 break;
241                         }
242                         if(self.deadflag != DEAD_NO)
243                                 sprint(self, "UR DEAD AHAHAH))\n");
244                         else
245                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
246                         break;
247                 case CHIMPULSE_TELEPORT:
248                         IS_CHEAT(i, 0, 0);
249                         if(self.movetype == MOVETYPE_NOCLIP)
250                         {
251                                 e = find(world, classname, "info_autoscreenshot");
252                                 if(e)
253                                 {
254                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
255                                         setorigin(self, e.origin);
256                                         self.angles = e.angles;
257                                         remove(e);
258                                         // should we? self.angles_x = -self.angles_x;
259                                         self.fixangle = true;
260                                         self.velocity = '0 0 0';
261                                         DID_CHEAT();
262                                         break;
263                                 }
264                         }
265                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
266                         {
267                                 sprint(self, "Emergency teleport used random location\n");
268                                 self.angles_x = -self.angles.x;
269                                 self.fixangle = true;
270                                 self.velocity = '0 0 0';
271                                 DID_CHEAT();
272                                 break;
273                         }
274                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
275                         break;
276                 case CHIMPULSE_R00T:
277                         IS_CHEAT(i, 0, 0);
278                         RandomSelection_Init();
279                         FOR_EACH_PLAYER(e)
280                                 if(e.deadflag == DEAD_NO)
281                                         if(DIFF_TEAM(e, self))
282                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
283                         if(RandomSelection_chosen_ent)
284                                 e = RandomSelection_chosen_ent;
285                         else
286                                 e = self;
287
288                         pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
289                         sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
290
291                         e2 = spawn();
292                         setorigin(e2, e.origin);
293                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
294                         remove(e2);
295
296                         print("404 Sportsmanship not found.\n");
297                         DID_CHEAT();
298                         break;
299         }
300
301         END_CHEAT_FUNCTION();
302 }
303
304 void DragBox_Think();
305 float drag_lastcnt;
306 float CheatCommand(float argc)
307 {
308         BEGIN_CHEAT_FUNCTION();
309         string cmd;
310         cmd = argv(0);
311         switch(cmd)
312         {
313                 entity e;
314                 float effectnum, f;
315                 vector start, end;
316                 entity oldself;
317
318                 case "pointparticles":
319                         IS_CHEAT(0, argc, 0);
320                         if(argc == 5)
321                         {
322                                 // arguments:
323                                 //   effectname
324                                 //   origin (0..1, on crosshair line)
325                                 //   velocity
326                                 //   howmany
327                                 effectnum = particleeffectnum(argv(1));
328                                 f = stof(argv(2));
329                                 crosshair_trace(self);
330                                 start = (1-f) * self.origin + f * trace_endpos;
331                                 end = stov(argv(3));
332                                 f = stof(argv(4));
333                                 pointparticles(effectnum, start, end, f);
334                                 DID_CHEAT();
335                                 break;
336                         }
337                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
338                         break;
339                 case "trailparticles":
340                         IS_CHEAT(0, argc, 0);
341                         if(argc == 2)
342                         {
343                                 // arguments:
344                                 //   effectname
345                                 effectnum = particleeffectnum(argv(1));
346                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
347                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
348                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
349                                 DID_CHEAT();
350                                 break;
351                         }
352                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
353                         break;
354                 case "make":
355                         IS_CHEAT(0, argc, 0);
356                         if(argc == 3)
357                         {
358                                 // arguments:
359                                 //   modelname mode
360                                 f = stof(argv(2));
361                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
362                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
363                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
364                                 {
365                                         sprint(self, "cannot make stuff there (bad surface)\n");
366                                 }
367                                 else
368                                 {
369                                         e = spawn();
370                                         e.model = strzone(argv(1));
371                                         e.mdl = "rocket_explode";
372                                         e.health = 1000;
373                                         setorigin(e, trace_endpos);
374                                         e.effects = EF_NOMODELFLAGS;
375                                         if(f == 1)
376                                         {
377                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
378                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
379                                         }
380                                         oldself = self;
381                                         self = e;
382                                         spawnfunc_func_breakable();
383                                         self = oldself;
384                                         // now, is it valid?
385                                         if(f == 0)
386                                         {
387                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
388                                                 if(trace_startsolid)
389                                                 {
390                                                         remove(e);
391                                                         sprint(self, "cannot make stuff there (no space)\n");
392                                                 }
393                                                 else
394                                                         DID_CHEAT();
395                                         }
396                                         else
397                                                 DID_CHEAT();
398                                 }
399                         }
400                         else
401                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
402                         break;
403                 case "penalty":
404                         IS_CHEAT(0, argc, 0);
405                         if(argc == 3)
406                         {
407                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
408                                 DID_CHEAT();
409                                 break;
410                         }
411                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
412                         break;
413                 case "dragbox_spawn":
414                         IS_CHEAT(0, argc, 0);
415                         e = spawn();
416                         e.classname = "dragbox_box";
417                         e.think = DragBox_Think;
418                         e.nextthink = time;
419                         e.solid = -1; // black
420                         setmodel(e, "null"); // network it
421                         if(argc == 4)
422                                 e.cnt = stof(argv(1));
423                         else
424                                 e.cnt = max(0, drag_lastcnt);
425
426                         e.aiment = spawn();
427                         e.aiment.classname = "dragbox_corner_1";
428                         e.aiment.owner = e;
429                         setmodel(e.aiment, "models/marker.md3");
430                         e.aiment.skin = 0;
431                         setsize(e.aiment, '0 0 0', '0 0 0');
432                         if(argc == 4)
433                                 setorigin(e.aiment, stov(argv(2)));
434                         else
435                         {
436                                 crosshair_trace(self);
437                                 setorigin(e.aiment, trace_endpos);
438                         }
439
440                         e.enemy = spawn();
441                         e.enemy.classname = "dragbox_corner_2";
442                         e.enemy.owner = e;
443                         setmodel(e.enemy, "models/marker.md3");
444                         e.enemy.skin = 1;
445                         setsize(e.enemy, '0 0 0', '0 0 0');
446                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
447                         end.x = (end.x > 0) * 2 - 1;
448                         end.y = (end.y > 0) * 2 - 1;
449                         end.z = (end.z > 0) * 2 - 1;
450                         if(argc == 4)
451                                 setorigin(e.enemy, stov(argv(3)));
452                         else
453                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
454
455                         e.killindicator = spawn();
456                         e.killindicator.classname = "drag_digit";
457                         e.killindicator.owner = e;
458                         setattachment(e.killindicator, e, "");
459                         setorigin(e.killindicator, '0 0 -8');
460                         e.killindicator.killindicator = spawn();
461                         e.killindicator.killindicator.classname = "drag_digit";
462                         e.killindicator.killindicator.owner = e;
463                         setattachment(e.killindicator.killindicator, e, "");
464                         setorigin(e.killindicator.killindicator, '0 0 8');
465                         DID_CHEAT();
466                         break;
467                 case "dragpoint_spawn":
468                         IS_CHEAT(0, argc, 0);
469                         e = spawn();
470                         e.classname = "dragpoint";
471                         e.think = DragBox_Think;
472                         e.nextthink = time;
473                         e.solid = 0; // nothing special
474                         setmodel(e, "models/marker.md3");
475                         setsize(e, PL_MIN, PL_MAX);
476                         e.skin = 2;
477                         if(argc == 3)
478                                 e.cnt = stof(argv(1));
479                         else
480                                 e.cnt = drag_lastcnt;
481                         if(argc == 3)
482                                 setorigin(e, stov(argv(2)));
483                         else
484                         {
485                                 crosshair_trace(self);
486                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
487                                 move_out_of_solid(e);
488                         }
489
490                         e.killindicator = spawn();
491                         e.killindicator.classname = "drag_digit";
492                         e.killindicator.owner = e;
493                         setattachment(e.killindicator, e, "");
494                         setorigin(e.killindicator, '0 0 40');
495                         e.killindicator.killindicator = spawn();
496                         e.killindicator.killindicator.classname = "drag_digit";
497                         e.killindicator.killindicator.owner = e;
498                         setattachment(e.killindicator.killindicator, e, "");
499                         setorigin(e.killindicator.killindicator, '0 0 56');
500                         DID_CHEAT();
501                         break;
502                 case "drag_remove":
503                         IS_CHEAT(0, argc, 0);
504                         RandomSelection_Init();
505                         crosshair_trace(self);
506                         for(e = world; (e = find(e, classname, "dragbox_box")); )
507                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
508                         for(e = world; (e = find(e, classname, "dragpoint")); )
509                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
510                         if(RandomSelection_chosen_ent)
511                         {
512                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
513                                 remove(RandomSelection_chosen_ent.killindicator);
514                                 if(RandomSelection_chosen_ent.aiment)
515                                         remove(RandomSelection_chosen_ent.aiment);
516                                 if(RandomSelection_chosen_ent.enemy)
517                                         remove(RandomSelection_chosen_ent.enemy);
518                                 remove(RandomSelection_chosen_ent);
519                         }
520                         DID_CHEAT();
521                         break;
522                 case "drag_setcnt":
523                         IS_CHEAT(0, argc, 0);
524                         if(argc == 2)
525                         {
526                                 RandomSelection_Init();
527                                 crosshair_trace(self);
528                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
529                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
530                                 for(e = world; (e = find(e, classname, "dragpoint")); )
531                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
532                                 if(RandomSelection_chosen_ent)
533                                 {
534                                         if(substring(argv(1), 0, 1) == "*")
535                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
536                                         else
537                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
538                                 }
539                                 DID_CHEAT();
540                                 break;
541                         }
542                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
543                         break;
544                 case "drag_save":
545                         IS_CHEAT(0, argc, 0);
546                         if(argc == 2)
547                         {
548                                 f = fopen(argv(1), FILE_WRITE);
549                                 fputs(f, "cmd drag_clear\n");
550                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
551                                 {
552                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
553                                 }
554                                 for(e = world; (e = find(e, classname, "dragpoint")); )
555                                 {
556                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
557                                 }
558                                 fclose(f);
559                                 DID_CHEAT();
560                                 break;
561                         }
562                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
563                         break;
564                 case "drag_saveraceent":
565                         IS_CHEAT(0, argc, 0);
566                         if(argc == 2)
567                         {
568                                 f = fopen(argv(1), FILE_WRITE);
569                                 for(e = world; (e = find(e, classname, "dragbox_box")); )
570                                 {
571                                         fputs(f, "{\n");
572                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
573                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
574                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
575                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
576                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
577                                         fputs(f, "}\n");
578                                 }
579                                 for(e = world; (e = find(e, classname, "dragpoint")); )
580                                 {
581                                         start = '0 0 0';
582                                         effectnum = 0;
583                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
584                                         {
585                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
586                                                 {
587                                                         start = start + oldself.origin;
588                                                         ++effectnum;
589                                                 }
590                                         }
591                                         start *= 1 / effectnum;
592                                         fputs(f, "{\n");
593                                         fputs(f, "\"classname\" \"info_player_race\"\n");
594                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
595                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
596                                         if(e.cnt == -2)
597                                         {
598                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
599                                                 fputs(f, "\"race_place\" \"0\"\n");
600                                         }
601                                         else if(e.cnt == -1)
602                                         {
603                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
604                                                 fputs(f, "\"race_place\" \"-1\"\n");
605                                         }
606                                         else
607                                         {
608                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
609                                                 if(e.cnt == 0)
610                                                 {
611                                                         // these need race_place
612                                                         // counting...
613                                                         effectnum = 1;
614                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
615                                                         if(oldself.cnt == 0)
616                                                         {
617                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
618                                                                         ++effectnum;
619                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
620                                                                         ++effectnum;
621                                                         }
622                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
623                                                 }
624                                         }
625                                         fputs(f, "}\n");
626                                 }
627                                 fclose(f);
628                                 DID_CHEAT();
629                                 break;
630                         }
631                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
632                         break;
633                 case "drag_clear":
634                         IS_CHEAT(0, argc, 0);
635                         for(e = world; (e = find(e, classname, "dragbox_box")); )
636                                 remove(e);
637                         for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
638                                 remove(e);
639                         for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
640                                 remove(e);
641                         for(e = world; (e = find(e, classname, "dragpoint")); )
642                                 remove(e);
643                         for(e = world; (e = find(e, classname, "drag_digit")); )
644                                 remove(e);
645                         DID_CHEAT();
646                         break;
647                 case "god":
648                         IS_CHEAT(0, argc, 0);
649                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
650                         if(self.flags & FL_GODMODE)
651                         {
652                                 sprint(self, "godmode ON\n");
653                                 DID_CHEAT();
654                         }
655                         else
656                                 sprint(self, "godmode OFF\n");
657                         break;
658                 case "notarget":
659                         IS_CHEAT(0, argc, 0);
660                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
661                         if(self.flags & FL_NOTARGET)
662                         {
663                                 sprint(self, "notarget ON\n");
664                                 DID_CHEAT();
665                         }
666                         else
667                                 sprint(self, "notarget OFF\n");
668                         break;
669                 case "noclip":
670                         IS_CHEAT(0, argc, 0);
671                         if(self.movetype != MOVETYPE_NOCLIP)
672                         {
673                                 self.movetype = MOVETYPE_NOCLIP;
674                                 sprint(self, "noclip ON\n");
675                                 DID_CHEAT();
676                         }
677                         else
678                         {
679                                 self.movetype = MOVETYPE_WALK;
680                                 sprint(self, "noclip OFF\n");
681                         }
682                         break;
683                 case "fly":
684                         IS_CHEAT(0, argc, 0);
685                         if(self.movetype != MOVETYPE_FLY)
686                         {
687                                 self.movetype = MOVETYPE_FLY;
688                                 sprint(self, "flymode ON\n");
689                                 DID_CHEAT();
690                         }
691                         else
692                         {
693                                 self.movetype = MOVETYPE_WALK;
694                                 sprint(self, "flymode OFF\n");
695                         }
696                         break;
697                 case "give":
698                         IS_CHEAT(0, argc, 0);
699                         if(GiveItems(self, 1, argc))
700                                 DID_CHEAT();
701                         break;
702                 case "usetarget":
703                         IS_CHEAT(0, argc, 0);
704                         e = self;
705                         self = spawn();
706                         self.target = argv(1);
707                         activator = e;
708                         SUB_UseTargets();
709                         remove(self);
710                         self = e;
711                         DID_CHEAT();
712                         break;
713                 case "killtarget":
714                         IS_CHEAT(0, argc, 0);
715                         e = self;
716                         self = spawn();
717                         self.killtarget = argv(1);
718                         activator = e;
719                         SUB_UseTargets();
720                         remove(self);
721                         self = e;
722                         DID_CHEAT();
723                         break;
724                 case "teleporttotarget":
725                         IS_CHEAT(0, argc, 0);
726                         e = self;
727                         self = spawn();
728                         setorigin(self, self.origin);
729                         self.classname = "cheattriggerteleport";
730                         self.target = argv(1);
731                         teleport_findtarget();
732                         if(!wasfreed(self))
733                         {
734                                 Simple_TeleportPlayer(self, e);
735                                 remove(self);
736                                 self = e;
737                                 DID_CHEAT();
738                         }
739                         else
740                                 self = e;
741                         break;
742         }
743
744         END_CHEAT_FUNCTION();
745 }
746
747 float Drag(float force_allow_pick, float ischeat);
748 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
749 void Drag_Finish(entity dragger);
750 float Drag_IsDraggable(entity draggee);
751 float Drag_MayChangeAngles(entity draggee);
752 void Drag_MoveForward(entity dragger);
753 void Drag_SetSpeed(entity dragger, float s);
754 void Drag_MoveBackward(entity dragger);
755 void Drag_Update(entity dragger);
756 float Drag_CanDrag(entity dragger);
757 float Drag_IsDragging(entity dragger);
758 void Drag_MoveDrag(entity from, entity to);
759 .entity dragentity;
760
761 float CheatFrame()
762 {
763         BEGIN_CHEAT_FUNCTION();
764
765         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
766         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
767         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
768         // grabbing itself no longer being accounted as cheating.
769
770         switch(0)
771         {
772                 default:
773                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
774                         {
775                                 // use cheat dragging if cheats are enabled
776                                 crosshair_trace_plusvisibletriggers(self);
777                                 Drag(true, true);
778                         }
779                         else
780                         {
781                                 Drag(false, false); // execute dragging
782                         }
783                         break;
784         }
785
786         END_CHEAT_FUNCTION();
787 }
788
789
790
791
792
793 // ENTITY DRAGGING
794
795 // on dragger:
796 .float draggravity;
797 .float dragspeed; // speed of mouse wheel action
798 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
799 .vector draglocalvector; // local attachment vector of the dragentity
800 .float draglocalangle;
801 // on draggee:
802 .entity draggedby;
803 .float dragmovetype;
804
805 float Drag(float force_allow_pick, float ischeat)
806 {
807         BEGIN_CHEAT_FUNCTION();
808
809         // returns true when an entity has been picked up
810         // If pick is true, the object can also be picked up if it's not being held already
811         // If pick is false, only keep dragging the object if it's already being held
812
813         switch(0)
814         {
815                 default:
816                         if(Drag_IsDragging(self))
817                         {
818                                 if(self.BUTTON_DRAG)
819                                 {
820                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
821                                         {
822                                                 Drag_MoveForward(self);
823                                                 self.impulse = 0;
824                                         }
825                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
826                                         {
827                                                 Drag_MoveBackward(self);
828                                                 self.impulse = 0;
829                                         }
830                                         else if(self.impulse >= 1 && self.impulse <= 9)
831                                         {
832                                                 Drag_SetSpeed(self, self.impulse - 1);
833                                         }
834                                         else if(self.impulse == 14)
835                                         {
836                                                 Drag_SetSpeed(self, 9);
837                                         }
838
839                                         if(frametime)
840                                                 Drag_Update(self);
841                                 }
842                                 else
843                                 {
844                                         Drag_Finish(self);
845                                 }
846                         }
847                         else
848                         {
849                                 if(Drag_CanDrag(self))
850                                         if(self.BUTTON_DRAG)
851                                         {
852                                                 crosshair_trace_plusvisibletriggers(self);
853                                                 entity e = trace_ent;
854                                                 float pick = force_allow_pick;
855                                                 if (e && !pick)
856                                                 {
857                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
858                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
859                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
860                                                         // it goes out of range while slinging it around.
861
862                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
863                                                         {
864                                                                 switch(e.grab)
865                                                                 {
866                                                                         case 0: // can't grab
867                                                                                 break;
868                                                                         case 1: // owner can grab
869                                                                                 if(e.owner == self || e.realowner == self)
870                                                                                         pick = true;
871                                                                                 break;
872                                                                         case 2: // owner and team mates can grab
873                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
874                                                                                         pick = true;
875                                                                                 break;
876                                                                         case 3: // anyone can grab
877                                                                                 pick = true;
878                                                                                 break;
879                                                                         default:
880                                                                                 break;
881                                                                 }
882                                                         }
883                                                 }
884                                                 // Find e and pick
885                                                 if(e && pick)
886                                                         if(Drag_IsDraggable(e))
887                                                         {
888                                                                 if(ischeat)
889                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
890                                                                 if(e.draggedby)
891                                                                         Drag_Finish(e.draggedby);
892                                                                 if(e.tag_entity)
893                                                                         detach_sameorigin(e);
894                                                                 Drag_Begin(self, e, trace_endpos);
895                                                                 if(ischeat)
896                                                                         DID_CHEAT();
897                                                                 return true;
898                                                         }
899                                         }
900                         }
901                         break;
902         }
903         return false;
904 }
905
906 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
907 {
908         float tagscale;
909
910         draggee.dragmovetype = draggee.movetype;
911         draggee.draggravity = draggee.gravity;
912         draggee.movetype = MOVETYPE_WALK;
913         draggee.gravity = 0.00001;
914         draggee.flags &= ~FL_ONGROUND;
915         draggee.draggedby = dragger;
916
917         dragger.dragentity = draggee;
918
919         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
920         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
921         touchpoint = touchpoint - gettaginfo(draggee, 0);
922         tagscale = pow(vlen(v_forward), -2);
923         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
924         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
925         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
926
927         dragger.dragspeed = 64;
928 }
929
930 void Drag_Finish(entity dragger)
931 {
932         entity draggee;
933         draggee = dragger.dragentity;
934         if(dragger)
935                 dragger.dragentity = world;
936         draggee.draggedby = world;
937         draggee.movetype = draggee.dragmovetype;
938         draggee.gravity = draggee.draggravity;
939
940         switch(draggee.movetype)
941         {
942                 case MOVETYPE_TOSS:
943                 case MOVETYPE_WALK:
944                 case MOVETYPE_STEP:
945                 case MOVETYPE_FLYMISSILE:
946                 case MOVETYPE_BOUNCE:
947                 case MOVETYPE_BOUNCEMISSILE:
948                 case MOVETYPE_PHYSICS:
949                         break;
950                 default:
951                         draggee.velocity = '0 0 0';
952                         break;
953         }
954
955         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
956         {
957                 draggee.velocity = '0 0 0';
958                 draggee.flags |= FL_ONGROUND; // floating items are FUN
959         }
960 }
961
962 float Drag_IsDraggable(entity draggee)
963 {
964         // TODO add more checks for bad stuff here
965         if(draggee == world)
966                 return false;
967         if(draggee.classname == "func_bobbing")
968                 return false;
969         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
970                 return false;
971         if(draggee.classname == "plat")
972                 return false;
973         if(draggee.classname == "func_button")
974                 return false;
975 //      if(draggee.model == "")
976 //              return false;
977         if(IS_SPEC(draggee))
978                 return false;
979         if(IS_OBSERVER(draggee))
980                 return false;
981         if(draggee.classname == "exteriorweaponentity")
982                 return false;
983         if(draggee.classname == "weaponentity")
984                 return false;
985
986         return true;
987 }
988
989 float Drag_MayChangeAngles(entity draggee)
990 {
991         // TODO add more checks for bad stuff here
992         if(substring(draggee.model, 0, 1) == "*")
993                 return false;
994         return true;
995 }
996
997 void Drag_MoveForward(entity dragger)
998 {
999         dragger.dragdistance += dragger.dragspeed;
1000 }
1001
1002 void Drag_SetSpeed(entity dragger, float s)
1003 {
1004         dragger.dragspeed = pow(2, s);
1005 }
1006
1007 void Drag_MoveBackward(entity dragger)
1008 {
1009         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1010 }
1011
1012 void Drag_Update(entity dragger)
1013 {
1014         vector curorigin, neworigin, goodvelocity;
1015         float f;
1016         entity draggee;
1017
1018         draggee = dragger.dragentity;
1019         draggee.flags &= ~FL_ONGROUND;
1020
1021         curorigin = gettaginfo(draggee, 0);
1022         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1023         makevectors(dragger.v_angle);
1024         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1025         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1026
1027         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1028                 dragger.draglocalangle += 360;
1029         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1030                 dragger.draglocalangle -= 360;
1031
1032         f = min(frametime * 10, 1);
1033         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1034
1035         if(Drag_MayChangeAngles(draggee))
1036                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1037
1038         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1039
1040         te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
1041 }
1042
1043 float Drag_CanDrag(entity dragger)
1044 {
1045         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1046 }
1047
1048 float Drag_IsDragging(entity dragger)
1049 {
1050         if(!dragger.dragentity)
1051                 return false;
1052         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1053         {
1054                 dragger.dragentity = world;
1055                 return false;
1056         }
1057         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1058         {
1059                 Drag_Finish(dragger);
1060                 return false;
1061         }
1062         return true;
1063 }
1064
1065 void Drag_MoveDrag(entity from, entity to)
1066 {
1067         if(from.draggedby)
1068         {
1069                 to.draggedby = from.draggedby;
1070                 to.draggedby.dragentity = to;
1071                 from.draggedby = world;
1072         }
1073 }
1074
1075 void DragBox_Think()
1076 {
1077         if(self.aiment && self.enemy)
1078         {
1079                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1080                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1081                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1082                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1083                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1084                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1085                 self.mins = -1 * self.maxs;
1086                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1087         }
1088
1089         if(self.cnt == -1) // actually race_place -1
1090         {
1091                 // show "10 10" for qualifying spawns
1092                 setmodel(self.killindicator, "models/sprites/10.spr32");
1093                 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1094         }
1095         else if(self.cnt == -2) // actually race_place 0
1096         {
1097                 // show "10 0" for loser spawns
1098                 setmodel(self.killindicator, "models/sprites/10.spr32");
1099                 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1100         }
1101         else
1102         {
1103                 setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
1104                 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1105         }
1106
1107         self.nextthink = time;
1108 }
1109
1110 #endif