]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'Mario/addtolist_cleanup' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/_mod.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include <common/physics/player.qh>
16
17 #include "../common/monsters/_mod.qh"
18
19 #include <common/weapons/_all.qh>
20
21 #include "../common/triggers/subs.qh"
22
23 #include "../common/triggers/func/breakable.qh"
24
25 #include "../lib/csqcmodel/sv_model.qh"
26
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/util_server.qh"
29
30 void CopyBody(entity this, float keepvelocity);
31
32 #ifdef NOCHEATS
33
34 float CheatImpulse(entity this, int imp) { return 0; }
35 float CheatCommand(entity this, int argc) { return 0; }
36 float CheatFrame(entity this) { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void Drag_MoveDrag(entity from, entity to) { }
40
41 #else
42
43 .float maycheat;
44 float gamestart_sv_cheats;
45
46
47
48 void CheatInit()
49 {
50         gamestart_sv_cheats = autocvar_sv_cheats;
51 }
52
53 void CheatShutdown()
54 {
55 }
56
57 float CheatsAllowed(entity this, float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
58 {
59         // dead people cannot cheat
60         if(IS_DEAD(this))
61                 return 0;
62         if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
63                 return 0;
64
65         // sv_clones
66         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
67                 if(this.lip < sv_clones)
68                         return 1;
69
70         // haha
71         if(this.maycheat)
72                 return 1;
73
74         // sv_cheats
75         if(gamestart_sv_cheats && autocvar_sv_cheats)
76                 return 1;
77
78         // if we get here, player is not allowed to cheat. Log it.
79         if(i)
80                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", playername(this, false), i);
81         else if(argc)
82                 bprintf("Player %s^7 tried to use cheat '%s'\n", playername(this, false), argv(0));
83         else if(fr)
84                 bprintf("Player %s^7 tried to use cheat frame %d\n", playername(this, false), fr);
85         else
86                 bprintf("Player %s^7 tried to use an unknown cheat\n", playername(this, false));
87
88         return 0;
89 }
90
91 #define BEGIN_CHEAT_FUNCTION() \
92         float cheating, attempting; \
93         cheating = 0; attempting = 0
94 #define DID_CHEAT() \
95         ++cheating
96 #define ADD_CHEATS(e,n) \
97         cheatcount_total += n; \
98         e.cheatcount += n
99 #define END_CHEAT_FUNCTION() \
100         ADD_CHEATS(this, cheating); \
101         return attempting
102 #define IS_CHEAT(ent,i,argc,fr) \
103         if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
104                 break
105
106 float num_autoscreenshot;
107 void info_autoscreenshot_findtarget(entity this)
108 {
109         entity e;
110         e = find(NULL, targetname, this.target);
111         if(!e)
112         {
113                 objerror(this, "Missing target. FAIL!");
114                 return;
115         }
116         vector a = vectoangles(e.origin - this.origin);
117         a.x = -a.x; // don't ask
118         this.angles_x = a.x;
119         this.angles_y = a.y;
120         // we leave Rick Roll alone
121 }
122 spawnfunc(info_autoscreenshot)
123 {
124         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
125         {
126                 objerror(this, "Too many info_autoscreenshot entitites. FAIL!");
127                 return;
128         }
129         if(this.target != "")
130                 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
131         // this one just has to exist
132 }
133
134 float CheatImpulse(entity this, int imp)
135 {
136         BEGIN_CHEAT_FUNCTION();
137         switch(imp)
138         {
139                 entity e, e2;
140
141                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
142                         // shared with regular waypoint init, so this is not a cheat by itself
143                         if(!this.personal)
144                         {
145                                 this.personal = new(personal_wp);
146                         }
147                         this.personal.origin = this.origin;
148                         this.personal.v_angle = this.v_angle;
149                         this.personal.velocity = this.velocity;
150                         this.personal.ammo_rockets = this.ammo_rockets;
151                         this.personal.ammo_nails = this.ammo_nails;
152                         this.personal.ammo_cells = this.ammo_cells;
153                         this.personal.ammo_plasma = this.ammo_plasma;
154                         this.personal.ammo_shells = this.ammo_shells;
155                         this.personal.ammo_fuel = this.ammo_fuel;
156                         this.personal.health = max(1, this.health);
157                         this.personal.armorvalue = this.armorvalue;
158                         this.personal.weapons = this.weapons;
159                         this.personal.items = this.items;
160                         this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
161                         this.personal.pauserothealth_finished = this.pauserothealth_finished;
162                         this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
163                         this.personal.pauseregen_finished = this.pauseregen_finished;
164                         this.personal.strength_finished = this.strength_finished;
165                         this.personal.invincible_finished = this.invincible_finished;
166                         this.personal.teleport_time = time;
167                         break; // this part itself doesn't cheat, so let's not count this
168                 case CHIMPULSE_CLONE_MOVING.impulse:
169                         IS_CHEAT(this, imp, 0, 0);
170                         makevectors (this.v_angle);
171                         this.velocity = this.velocity + v_forward * 300;
172                         CopyBody(this, 1);
173                         this.lip += 1;
174                         this.velocity = this.velocity - v_forward * 300;
175                         DID_CHEAT();
176                         break;
177                 case CHIMPULSE_CLONE_STANDING.impulse:
178                         IS_CHEAT(this, imp, 0, 0);
179                         CopyBody(this, 0);
180                         this.lip += 1;
181                         DID_CHEAT();
182                         break;
183                 case CHIMPULSE_GIVE_ALL.impulse:
184                         IS_CHEAT(this, imp, 0, 0);
185                         CheatCommand(this, tokenize_console("give all"));
186                         break; // already counted as cheat
187                 case CHIMPULSE_SPEEDRUN.impulse:
188                         if(!autocvar_g_allow_checkpoints)
189                                 IS_CHEAT(this, imp, 0, 0);
190                         if(this.personal)
191                         {
192                                 this.speedrunning = true;
193                                 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
194                                 if(trace_startsolid)
195                                 {
196                                         sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
197                                 }
198                                 else
199                                 {
200                                         // Abort speedrun, teleport back
201                                         setorigin(this, this.personal.origin);
202                                         this.oldvelocity = this.velocity = this.personal.velocity;
203                                         this.angles = this.personal.v_angle;
204                                         this.fixangle = true;
205
206                                         MUTATOR_CALLHOOK(AbortSpeedrun, this);
207                                 }
208
209                                 this.ammo_rockets = this.personal.ammo_rockets;
210                                 this.ammo_nails = this.personal.ammo_nails;
211                                 this.ammo_cells = this.personal.ammo_cells;
212                                 this.ammo_plasma = this.personal.ammo_plasma;
213                                 this.ammo_shells = this.personal.ammo_shells;
214                                 this.ammo_fuel = this.personal.ammo_fuel;
215                                 this.health = this.personal.health;
216                                 this.armorvalue = this.personal.armorvalue;
217                                 this.weapons = this.personal.weapons;
218                                 this.items = this.personal.items;
219                                 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
220                                 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
221                                 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
222                                 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
223                                 this.strength_finished = time + this.personal.strength_finished - this.personal.teleport_time;
224                                 this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
225
226                                 if(!autocvar_g_allow_checkpoints)
227                                         DID_CHEAT();
228                                 break;
229                         }
230                         if(IS_DEAD(this))
231                                 sprint(this, "UR DEAD AHAHAH))\n");
232                         else
233                                 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
234                         break;
235                 case CHIMPULSE_TELEPORT.impulse:
236                         IS_CHEAT(this, imp, 0, 0);
237                         if(this.move_movetype == MOVETYPE_NOCLIP)
238                         {
239                                 e = find(NULL, classname, "info_autoscreenshot");
240                                 if(e)
241                                 {
242                                         sprint(this, "Emergency teleport used info_autoscreenshot location\n");
243                                         setorigin(this, e.origin);
244                                         this.angles = e.angles;
245                                         delete(e);
246                                         // should we? this.angles_x = -this.angles_x;
247                                         this.fixangle = true;
248                                         this.velocity = '0 0 0';
249                                         DID_CHEAT();
250                                         break;
251                                 }
252                         }
253                         if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
254                         {
255                                 sprint(this, "Emergency teleport used random location\n");
256                                 this.angles_x = -this.angles.x;
257                                 this.fixangle = true;
258                                 this.velocity = '0 0 0';
259                                 DID_CHEAT();
260                                 break;
261                         }
262                         sprint(this, "Emergency teleport could not find a good location, forget it!\n");
263                         break;
264                 case CHIMPULSE_R00T.impulse:
265                         IS_CHEAT(this, imp, 0, 0);
266                         RandomSelection_Init();
267                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_AddEnt(it, 1, 1)));
268                         if(RandomSelection_chosen_ent)
269                                 e = RandomSelection_chosen_ent;
270                         else
271                                 e = this;
272
273                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
274                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
275
276                         e2 = spawn();
277                         setorigin(e2, e.origin);
278                         RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
279                         delete(e2);
280
281                         LOG_INFO("404 Sportsmanship not found.\n");
282                         DID_CHEAT();
283                         break;
284         }
285
286         END_CHEAT_FUNCTION();
287 }
288
289 void DragBox_Think(entity this);
290 float drag_lastcnt;
291 float CheatCommand(entity this, int argc)
292 {
293         BEGIN_CHEAT_FUNCTION();
294         string cmd;
295         cmd = argv(0);
296         switch(cmd)
297         {
298                 float effectnum, f;
299                 vector start, end;
300
301                 case "pointparticles":
302                         IS_CHEAT(this, 0, argc, 0);
303                         if(argc == 5)
304                         {
305                                 // arguments:
306                                 //   effectname
307                                 //   origin (0..1, on crosshair line)
308                                 //   velocity
309                                 //   howmany
310                                 f = stof(argv(2));
311                                 crosshair_trace(this);
312                                 start = (1-f) * this.origin + f * trace_endpos;
313                                 end = stov(argv(3));
314                                 f = stof(argv(4));
315                                 Send_Effect_(argv(1), start, end, f);
316                                 DID_CHEAT();
317                                 break;
318                         }
319                         sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
320                         break;
321                 case "trailparticles":
322                         IS_CHEAT(this, 0, argc, 0);
323                         if(argc == 2)
324                         {
325                                 // arguments:
326                                 //   effectname
327                                 effectnum = _particleeffectnum(argv(1));
328                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
329                                 traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
330                                 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
331                                 DID_CHEAT();
332                                 break;
333                         }
334                         sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
335                         break;
336                 case "make":
337                         IS_CHEAT(this, 0, argc, 0);
338                         if(argc == 3)
339                         {
340                                 // arguments:
341                                 //   modelname mode
342                                 f = stof(argv(2));
343                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
344                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
345                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
346                                 {
347                                         sprint(this, "cannot make stuff there (bad surface)\n");
348                                 }
349                                 else
350                                 {
351                                         entity e = spawn();
352                                         e.model = strzone(argv(1));
353                                         e.mdl = "rocket_explode";
354                                         e.health = 1000;
355                                         setorigin(e, trace_endpos);
356                                         e.effects = EF_NOMODELFLAGS;
357                                         if(f == 1)
358                                         {
359                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
360                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
361                                         }
362                                         spawnfunc_func_breakable(e);
363                                         // now, is it valid?
364                                         if(f == 0)
365                                         {
366                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
367                                                 if(trace_startsolid)
368                                                 {
369                                                         delete(e);
370                                                         sprint(this, "cannot make stuff there (no space)\n");
371                                                 }
372                                                 else
373                                                         DID_CHEAT();
374                                         }
375                                         else
376                                                 DID_CHEAT();
377                                 }
378                         }
379                         else
380                                 sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
381                         break;
382                 case "penalty":
383                         IS_CHEAT(this, 0, argc, 0);
384                         if(argc == 3)
385                         {
386                                 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
387                                 DID_CHEAT();
388                                 break;
389                         }
390                         sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
391                         break;
392                 case "dragbox_spawn": {
393                         IS_CHEAT(this, 0, argc, 0);
394                         entity e = new(dragbox_box);
395                         setthink(e, DragBox_Think);
396                         e.nextthink = time;
397                         e.solid = -1; // black
398                         setmodel(e, MDL_Null); // network it
399                         if(argc == 4)
400                                 e.cnt = stof(argv(1));
401                         else
402                                 e.cnt = max(0, drag_lastcnt);
403
404                         e.aiment = new(dragbox_corner_1);
405                         e.aiment.owner = e;
406                         setmodel(e.aiment, MDL_MARKER);
407                         e.aiment.skin = 0;
408                         setsize(e.aiment, '0 0 0', '0 0 0');
409                         if(argc == 4)
410                                 setorigin(e.aiment, stov(argv(2)));
411                         else
412                         {
413                                 crosshair_trace(this);
414                                 setorigin(e.aiment, trace_endpos);
415                         }
416
417                         e.enemy = new(dragbox_corner_2);
418                         e.enemy.owner = e;
419                         setmodel(e.enemy, MDL_MARKER);
420                         e.enemy.skin = 1;
421                         setsize(e.enemy, '0 0 0', '0 0 0');
422                         end = normalize(this.origin + this.view_ofs - e.aiment.origin);
423                         end.x = (end.x > 0) * 2 - 1;
424                         end.y = (end.y > 0) * 2 - 1;
425                         end.z = (end.z > 0) * 2 - 1;
426                         if(argc == 4)
427                                 setorigin(e.enemy, stov(argv(3)));
428                         else
429                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
430
431                         e.killindicator = new(drag_digit);
432                         e.killindicator.owner = e;
433                         setattachment(e.killindicator, e, "");
434                         setorigin(e.killindicator, '0 0 -8');
435                         e.killindicator.killindicator = new(drag_digit);
436                         e.killindicator.killindicator.owner = e;
437                         setattachment(e.killindicator.killindicator, e, "");
438                         setorigin(e.killindicator.killindicator, '0 0 8');
439                         DID_CHEAT();
440                         break;
441                 }
442                 case "dragpoint_spawn": {
443                         IS_CHEAT(this, 0, argc, 0);
444                         entity e = new(dragpoint);
445                         setthink(e, DragBox_Think);
446                         e.nextthink = time;
447                         e.solid = 0; // nothing special
448                         setmodel(e, MDL_MARKER);
449                         setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
450                         e.skin = 2;
451                         if(argc == 3)
452                                 e.cnt = stof(argv(1));
453                         else
454                                 e.cnt = drag_lastcnt;
455                         if(argc == 3)
456                                 setorigin(e, stov(argv(2)));
457                         else
458                         {
459                                 crosshair_trace(this);
460                                 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
461                                 move_out_of_solid(e);
462                         }
463
464                         e.killindicator = new(drag_digit);
465                         e.killindicator.owner = e;
466                         setattachment(e.killindicator, e, "");
467                         setorigin(e.killindicator, '0 0 40');
468                         e.killindicator.killindicator = new(drag_digit);
469                         e.killindicator.killindicator.owner = e;
470                         setattachment(e.killindicator.killindicator, e, "");
471                         setorigin(e.killindicator.killindicator, '0 0 56');
472                         DID_CHEAT();
473                         break;
474                 }
475                 case "drag_remove":
476                         IS_CHEAT(this, 0, argc, 0);
477                         RandomSelection_Init();
478                         crosshair_trace(this);
479                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
480                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
481                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
482                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
483                         if(RandomSelection_chosen_ent)
484                         {
485                                 delete(RandomSelection_chosen_ent.killindicator.killindicator);
486                                 delete(RandomSelection_chosen_ent.killindicator);
487                                 if(RandomSelection_chosen_ent.aiment)
488                                         delete(RandomSelection_chosen_ent.aiment);
489                                 if(RandomSelection_chosen_ent.enemy)
490                                         delete(RandomSelection_chosen_ent.enemy);
491                                 delete(RandomSelection_chosen_ent);
492                         }
493                         DID_CHEAT();
494                         break;
495                 case "drag_setcnt":
496                         IS_CHEAT(this, 0, argc, 0);
497                         if(argc == 2)
498                         {
499                                 RandomSelection_Init();
500                                 crosshair_trace(this);
501                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
502                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
503                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
504                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
505                                 if(RandomSelection_chosen_ent)
506                                 {
507                                         if(substring(argv(1), 0, 1) == "*")
508                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
509                                         else
510                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
511                                 }
512                                 DID_CHEAT();
513                                 break;
514                         }
515                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
516                         break;
517                 case "drag_save":
518                         IS_CHEAT(this, 0, argc, 0);
519                         if(argc == 2)
520                         {
521                                 f = fopen(argv(1), FILE_WRITE);
522                                 fputs(f, "cmd drag_clear\n");
523                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
524                                 {
525                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
526                                 }
527                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
528                                 {
529                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
530                                 }
531                                 fclose(f);
532                                 DID_CHEAT();
533                                 break;
534                         }
535                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
536                         break;
537                 case "drag_saveraceent":
538                         IS_CHEAT(this, 0, argc, 0);
539                         if(argc == 2)
540                         {
541                                 f = fopen(argv(1), FILE_WRITE);
542                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
543                                 {
544                                         fputs(f, "{\n");
545                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
546                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
547                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
548                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
549                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
550                                         fputs(f, "}\n");
551                                 }
552                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
553                                 {
554                                         start = '0 0 0';
555                                         effectnum = 0;
556                                         for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
557                                         {
558                                                 if(e.cnt <= 0 && ent.cnt == 0 || e.cnt == ent.cnt)
559                                                 {
560                                                         start = start + ent.origin;
561                                                         ++effectnum;
562                                                 }
563                                         }
564                                         start *= 1 / effectnum;
565                                         fputs(f, "{\n");
566                                         fputs(f, "\"classname\" \"info_player_race\"\n");
567                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
568                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
569                                         if(e.cnt == -2)
570                                         {
571                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
572                                                 fputs(f, "\"race_place\" \"0\"\n");
573                                         }
574                                         else if(e.cnt == -1)
575                                         {
576                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
577                                                 fputs(f, "\"race_place\" \"-1\"\n");
578                                         }
579                                         else
580                                         {
581                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
582                                                 if(e.cnt == 0)
583                                                 {
584                                                         // these need race_place
585                                                         // counting...
586                                                         effectnum = 1;
587                                                         for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
588                                                         if(ent.cnt == 0)
589                                                         {
590                                                                 if(vlen2(ent.origin - start) < vlen2(e.origin - start))
591                                                                         ++effectnum;
592                                                                 else if(vlen2(ent.origin - start) == vlen2(e.origin - start) && etof(ent) < etof(e))
593                                                                         ++effectnum;
594                                                         }
595                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
596                                                 }
597                                         }
598                                         fputs(f, "}\n");
599                                 }
600                                 fclose(f);
601                                 DID_CHEAT();
602                                 break;
603                         }
604                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
605                         break;
606                 case "drag_clear":
607                         IS_CHEAT(this, 0, argc, 0);
608                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
609                                 delete(e);
610                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
611                                 delete(e);
612                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
613                                 delete(e);
614                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
615                                 delete(e);
616                         for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
617                                 delete(e);
618                         DID_CHEAT();
619                         break;
620                 case "god":
621                         IS_CHEAT(this, 0, argc, 0);
622                         BITXOR_ASSIGN(this.flags, FL_GODMODE);
623                         if(this.flags & FL_GODMODE)
624                         {
625                                 sprint(this, "godmode ON\n");
626                                 DID_CHEAT();
627                         }
628                         else
629                                 sprint(this, "godmode OFF\n");
630                         break;
631                 case "notarget":
632                         IS_CHEAT(this, 0, argc, 0);
633                         BITXOR_ASSIGN(this.flags, FL_NOTARGET);
634                         if(this.flags & FL_NOTARGET)
635                         {
636                                 sprint(this, "notarget ON\n");
637                                 DID_CHEAT();
638                         }
639                         else
640                                 sprint(this, "notarget OFF\n");
641                         break;
642                 case "noclip":
643                         IS_CHEAT(this, 0, argc, 0);
644                         if(this.move_movetype != MOVETYPE_NOCLIP)
645                         {
646                                 set_movetype(this, MOVETYPE_NOCLIP);
647                                 sprint(this, "noclip ON\n");
648                                 DID_CHEAT();
649                         }
650                         else
651                         {
652                                 set_movetype(this, MOVETYPE_WALK);
653                                 sprint(this, "noclip OFF\n");
654                         }
655                         break;
656                 case "fly":
657                         IS_CHEAT(this, 0, argc, 0);
658                         if(this.move_movetype != MOVETYPE_FLY)
659                         {
660                                 set_movetype(this, MOVETYPE_FLY);
661                                 sprint(this, "flymode ON\n");
662                                 DID_CHEAT();
663                         }
664                         else
665                         {
666                                 set_movetype(this, MOVETYPE_WALK);
667                                 sprint(this, "flymode OFF\n");
668                         }
669                         break;
670                 case "give":
671                         IS_CHEAT(this, 0, argc, 0);
672                         if(GiveItems(this, 1, argc))
673                                 DID_CHEAT();
674                         break;
675                 case "usetarget":
676                         IS_CHEAT(this, 0, argc, 0);
677                         entity e = spawn();
678                         e.target = argv(1);
679                         SUB_UseTargets(e, this, NULL);
680                         delete(e);
681                         DID_CHEAT();
682                         break;
683                 case "killtarget":
684                         IS_CHEAT(this, 0, argc, 0);
685                         entity e2 = spawn();
686                         e2.killtarget = argv(1);
687                         SUB_UseTargets(e2, this, NULL);
688                         delete(e2);
689                         DID_CHEAT();
690                         break;
691                 case "teleporttotarget":
692                         IS_CHEAT(this, 0, argc, 0);
693                         entity ent = new(cheattriggerteleport);
694                         setorigin(ent, ent.origin);
695                         ent.target = argv(1);
696                         teleport_findtarget(ent);
697                         if(!wasfreed(ent))
698                         {
699                                 Simple_TeleportPlayer(ent, this);
700                                 delete(ent);
701                                 DID_CHEAT();
702                         }
703                         break;
704         }
705
706         END_CHEAT_FUNCTION();
707 }
708
709 float Drag(entity this, float force_allow_pick, float ischeat);
710 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
711 void Drag_Finish(entity dragger);
712 float Drag_IsDraggable(entity draggee);
713 float Drag_MayChangeAngles(entity draggee);
714 void Drag_MoveForward(entity dragger);
715 void Drag_SetSpeed(entity dragger, float s);
716 void Drag_MoveBackward(entity dragger);
717 void Drag_Update(entity dragger);
718 float Drag_CanDrag(entity dragger);
719 float Drag_IsDragging(entity dragger);
720 void Drag_MoveDrag(entity from, entity to);
721 .entity dragentity;
722
723 float CheatFrame(entity this)
724 {
725         BEGIN_CHEAT_FUNCTION();
726
727         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
728         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
729         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
730         // grabbing itself no longer being accounted as cheating.
731
732         switch(0)
733         {
734                 default:
735                         if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
736                         {
737                                 // use cheat dragging if cheats are enabled
738                                 //if(Drag_IsDragging(this))
739                                         //crosshair_trace_plusvisibletriggers(this);
740                                 Drag(this, true, true);
741                         }
742                         else
743                         {
744                                 Drag(this, false, false); // execute dragging
745                         }
746                         break;
747         }
748
749         END_CHEAT_FUNCTION();
750 }
751
752
753
754
755
756 // ENTITY DRAGGING
757
758 // on dragger:
759 .float draggravity;
760 .float dragspeed; // speed of mouse wheel action
761 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
762 .vector draglocalvector; // local attachment vector of the dragentity
763 .float draglocalangle;
764 // on draggee:
765 .entity draggedby;
766 .float dragmovetype;
767
768 float Drag(entity this, float force_allow_pick, float ischeat)
769 {
770         BEGIN_CHEAT_FUNCTION();
771
772         // returns true when an entity has been picked up
773         // If pick is true, the object can also be picked up if it's not being held already
774         // If pick is false, only keep dragging the object if it's already being held
775
776         switch(0)
777         {
778                 default:
779                         if(Drag_IsDragging(this))
780                         {
781                                 if(PHYS_INPUT_BUTTON_DRAG(this))
782                                 {
783                                         if(CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18)
784                                         {
785                                                 Drag_MoveForward(this);
786                                                 CS(this).impulse = 0;
787                                         }
788                                         else if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19)
789                                         {
790                                                 Drag_MoveBackward(this);
791                                                 CS(this).impulse = 0;
792                                         }
793                                         else if(CS(this).impulse >= 1 && CS(this).impulse <= 9)
794                                         {
795                                                 Drag_SetSpeed(this, CS(this).impulse - 1);
796                                         }
797                                         else if(CS(this).impulse == 14)
798                                         {
799                                                 Drag_SetSpeed(this, 9);
800                                         }
801
802                                         if(frametime)
803                                                 Drag_Update(this);
804                                 }
805                                 else
806                                 {
807                                         Drag_Finish(this);
808                                 }
809                         }
810                         else
811                         {
812                                 if(Drag_CanDrag(this))
813                                         if(PHYS_INPUT_BUTTON_DRAG(this))
814                                         {
815                                                 crosshair_trace_plusvisibletriggers(this);
816                                                 entity e = trace_ent;
817                                                 float pick = force_allow_pick;
818                                                 if (e && !pick)
819                                                 {
820                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
821                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
822                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
823                                                         // it goes out of range while slinging it around.
824
825                                                         if(vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
826                                                         {
827                                                                 switch(e.grab)
828                                                                 {
829                                                                         case 0: // can't grab
830                                                                                 break;
831                                                                         case 1: // owner can grab
832                                                                                 if(e.owner == this || e.realowner == this)
833                                                                                         pick = true;
834                                                                                 break;
835                                                                         case 2: // owner and team mates can grab
836                                                                                 if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
837                                                                                         pick = true;
838                                                                                 break;
839                                                                         case 3: // anyone can grab
840                                                                                 pick = true;
841                                                                                 break;
842                                                                         default:
843                                                                                 break;
844                                                                 }
845                                                         }
846                                                 }
847                                                 // Find e and pick
848                                                 if(e && pick)
849                                                         if(Drag_IsDraggable(e))
850                                                         {
851                                                                 if(ischeat)
852                                                                         IS_CHEAT(this, 0, 0, CHRAME_DRAG);
853                                                                 if(e.draggedby)
854                                                                         Drag_Finish(e.draggedby);
855                                                                 if(e.tag_entity)
856                                                                         detach_sameorigin(e);
857                                                                 Drag_Begin(this, e, trace_endpos);
858                                                                 if(ischeat)
859                                                                         DID_CHEAT();
860                                                                 return true;
861                                                         }
862                                         }
863                         }
864                         break;
865         }
866         return false;
867 }
868
869 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
870 {
871         float tagscale;
872
873         draggee.dragmovetype = draggee.move_movetype;
874         draggee.draggravity = draggee.gravity;
875         set_movetype(draggee, MOVETYPE_WALK);
876         draggee.gravity = 0.00001;
877         UNSET_ONGROUND(draggee);
878         draggee.draggedby = dragger;
879
880         dragger.dragentity = draggee;
881
882         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
883         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
884         touchpoint = touchpoint - gettaginfo(draggee, 0);
885         tagscale = (vlen(v_forward) ** -2);
886         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
887         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
888         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
889
890         dragger.dragspeed = 64;
891 }
892
893 void Drag_Finish(entity dragger)
894 {
895         entity draggee;
896         draggee = dragger.dragentity;
897         if(dragger)
898                 dragger.dragentity = NULL;
899         draggee.draggedby = NULL;
900         set_movetype(draggee, draggee.dragmovetype);
901         draggee.gravity = draggee.draggravity;
902
903         switch(draggee.move_movetype)
904         {
905                 case MOVETYPE_TOSS:
906                 case MOVETYPE_WALK:
907                 case MOVETYPE_STEP:
908                 case MOVETYPE_FLYMISSILE:
909                 case MOVETYPE_BOUNCE:
910                 case MOVETYPE_BOUNCEMISSILE:
911                 case MOVETYPE_PHYSICS:
912                         break;
913                 default:
914                         draggee.velocity = '0 0 0';
915                         break;
916         }
917
918         if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
919         {
920                 draggee.velocity = '0 0 0';
921                 SET_ONGROUND(draggee); // floating items are FUN
922         }
923 }
924
925 float Drag_IsDraggable(entity draggee)
926 {
927         // TODO add more checks for bad stuff here
928         if(draggee == NULL)
929                 return false;
930         if(draggee.classname == "func_bobbing")
931                 return false;
932         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
933                 return false;
934         if(draggee.classname == "plat")
935                 return false;
936         if(draggee.classname == "func_button")
937                 return false;
938 //      if(draggee.model == "")
939 //              return false;
940         if(IS_SPEC(draggee))
941                 return false;
942         if(IS_OBSERVER(draggee))
943                 return false;
944         if(draggee.classname == "exteriorweaponentity")
945                 return false;
946         if(draggee.classname == "weaponentity")
947                 return false;
948
949         return true;
950 }
951
952 float Drag_MayChangeAngles(entity draggee)
953 {
954         // TODO add more checks for bad stuff here
955         if(substring(draggee.model, 0, 1) == "*")
956                 return false;
957         return true;
958 }
959
960 void Drag_MoveForward(entity dragger)
961 {
962         dragger.dragdistance += dragger.dragspeed;
963 }
964
965 void Drag_SetSpeed(entity dragger, float s)
966 {
967         dragger.dragspeed = (2 ** s);
968 }
969
970 void Drag_MoveBackward(entity dragger)
971 {
972         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
973 }
974
975 void Drag_Update(entity dragger)
976 {
977         vector curorigin, neworigin, goodvelocity;
978         float f;
979         entity draggee;
980
981         draggee = dragger.dragentity;
982         UNSET_ONGROUND(draggee);
983
984         curorigin = gettaginfo(draggee, 0);
985         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
986         makevectors(dragger.v_angle);
987         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
988         goodvelocity = (neworigin - curorigin) * (1 / frametime);
989
990         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
991                 dragger.draglocalangle += 360;
992         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
993                 dragger.draglocalangle -= 360;
994
995         f = min(frametime * 10, 1);
996         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
997
998         if(Drag_MayChangeAngles(draggee))
999                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1000
1001         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1002
1003         vector vecs = '0 0 0';
1004         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1005         if(dragger.(weaponentity).movedir.x > 0)
1006                 vecs = dragger.(weaponentity).movedir;
1007
1008         vector dv = v_right * -vecs_y + v_up * vecs_z;
1009
1010         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1011 }
1012
1013 float Drag_CanDrag(entity dragger)
1014 {
1015         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1016 }
1017
1018 float Drag_IsDragging(entity dragger)
1019 {
1020         if(!dragger.dragentity)
1021                 return false;
1022         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1023         {
1024                 dragger.dragentity = NULL;
1025                 return false;
1026         }
1027         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1028         {
1029                 Drag_Finish(dragger);
1030                 return false;
1031         }
1032         return true;
1033 }
1034
1035 void Drag_MoveDrag(entity from, entity to)
1036 {
1037         if(from.draggedby)
1038         {
1039                 to.draggedby = from.draggedby;
1040                 to.draggedby.dragentity = to;
1041                 from.draggedby = NULL;
1042         }
1043 }
1044
1045 void DragBox_Think(entity this)
1046 {
1047         if(this.aiment && this.enemy)
1048         {
1049                 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1050                 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1051                 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1052                 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1053                 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1054                 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1055                 this.mins = -1 * this.maxs;
1056                 setorigin(this, this.origin);
1057                 setsize(this, this.mins, this.maxs); // link edict
1058         }
1059
1060         if(this.cnt == -1) // actually race_place -1
1061         {
1062                 // show "10 10" for qualifying spawns
1063                 setmodel(this.killindicator, MDL_NUM(10));
1064                 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1065         }
1066         else if(this.cnt == -2) // actually race_place 0
1067         {
1068                 // show "10 0" for loser spawns
1069                 setmodel(this.killindicator, MDL_NUM(10));
1070                 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1071         }
1072         else
1073         {
1074                 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1075                 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1076         }
1077
1078         this.nextthink = time;
1079 }
1080
1081 #endif