1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (arena_roundbased && !g_ca)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 MUTATOR_CALLHOOK(MakePlayerObserver);
390 minstagib_stop_countdown(self);
392 Portal_ClearAll(self);
397 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
402 vehicles_exit(VHEF_RELESE);
404 WaypointSprite_PlayerDead();
406 if not(g_ca) // don't reset teams when moving a ca player to the spectators
407 self.team = -1; // move this as it is needed to log the player spectating in eventlog
409 if(self.killcount != -666) {
411 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
412 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
414 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
415 } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
417 if(self.just_joined == FALSE) {
418 LogTeamchange(self.playerid, -1, 4);
420 self.just_joined = FALSE;
423 PlayerScore_Clear(self); // clear scores when needed
425 accuracy_resend(self);
427 self.spectatortime = time;
429 self.classname = "observer";
430 self.iscreature = FALSE;
431 self.teleportable = TELEPORT_SIMPLE;
432 self.damagedbycontents = FALSE;
434 self.takedamage = DAMAGE_NO;
435 self.solid = SOLID_NOT;
436 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
437 self.flags = FL_CLIENT | FL_NOTARGET;
438 self.armorvalue = 666;
440 self.armorvalue = autocvar_g_balance_armor_start;
441 self.pauserotarmor_finished = 0;
442 self.pauserothealth_finished = 0;
443 self.pauseregen_finished = 0;
444 self.damageforcescale = 0;
446 self.respawn_time = 0;
451 self.pain_finished = 0;
452 self.strength_finished = 0;
453 self.invincible_finished = 0;
454 self.superweapons_finished = 0;
457 self.think = func_null;
460 self.deadflag = DEAD_NO;
461 self.angles = spot.angles;
463 self.fixangle = TRUE;
466 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
467 self.prevorigin = self.origin;
469 WEPSET_CLEAR_E(self);
472 setmodel(self, "null");
473 self.drawonlytoclient = self;
475 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
476 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
479 self.weaponname = "";
480 self.switchingweapon = 0;
481 self.weaponmodel = "";
482 self.weaponentity = world;
483 self.exteriorweaponentity = world;
484 self.killcount = -666;
485 self.velocity = '0 0 0';
486 self.avelocity = '0 0 0';
487 self.punchangle = '0 0 0';
488 self.punchvector = '0 0 0';
489 self.oldvelocity = self.velocity;
490 self.fire_endtime = -1;
494 if(self.version_mismatch)
496 self.frags = FRAGS_SPECTATOR;
497 Spawnqueue_Unmark(self);
498 Spawnqueue_Remove(self);
502 self.frags = FRAGS_LMS_LOSER;
503 Spawnqueue_Insert(self);
509 self.frags = FRAGS_LMS_LOSER;
511 self.frags = FRAGS_SPECTATOR;
513 else if((g_race && g_race_qualifying) || g_cts)
515 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
516 self.frags = FRAGS_LMS_LOSER;
518 self.frags = FRAGS_SPECTATOR;
521 self.frags = FRAGS_SPECTATOR;
524 .float model_randomizer;
525 void FixPlayermodel()
528 float defaultskin, chmdl, oldskin, n, i;
535 if(autocvar_sv_defaultcharacter == 1)
540 s = Team_ColorName_Lower(self.team);
543 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
544 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
548 if(defaultmodel == "")
550 defaultmodel = autocvar_sv_defaultplayermodel;
551 defaultskin = autocvar_sv_defaultplayerskin;
554 n = tokenize_console(defaultmodel);
556 defaultmodel = argv(floor(n * self.model_randomizer));
558 i = strstrofs(defaultmodel, ":", 0);
561 defaultskin = stof(substring(defaultmodel, i+1, -1));
562 defaultmodel = substring(defaultmodel, 0, i);
566 if(defaultmodel != "")
568 if (defaultmodel != self.model)
572 setplayermodel (self, defaultmodel);
573 setsize (self, m1, m2);
578 self.skin = defaultskin;
580 if (self.playermodel != self.model || self.playermodel == "")
582 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
585 setplayermodel (self, self.playermodel);
586 setsize (self, m1, m2);
591 self.skin = stof(self.playerskin);
594 if(chmdl || oldskin != self.skin) // model or skin has changed
596 self.species = player_getspecies(); // update species
597 UpdatePlayerSounds(); // update skin sounds
601 if(strlen(autocvar_sv_defaultplayercolors))
602 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
603 setcolor(self, stof(autocvar_sv_defaultplayercolors));
610 Called when a client spawns in the server
614 void PutClientInServer (void)
616 if(clienttype(self) == CLIENTTYPE_BOT)
618 self.classname = "player";
622 else if(clienttype(self) == CLIENTTYPE_REAL)
625 WriteByte(MSG_ONE, SVC_SETVIEW);
626 WriteEntity(MSG_ONE, self);
632 if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
633 self.classname = "observer";
635 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
636 self.classname = "observer";
639 self.classname = "observer";
641 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
642 entity spot, oldself;
645 accuracy_resend(self);
648 JoinBestTeam(self, FALSE, TRUE);
652 spot = SelectSpawnPoint (FALSE);
655 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
656 return; // spawn failed
659 RemoveGrapplingHook(self); // Wazat's Grappling Hook
661 self.classname = "player";
662 self.wasplayer = TRUE;
663 self.iscreature = TRUE;
664 self.teleportable = TELEPORT_NORMAL;
665 self.damagedbycontents = TRUE;
666 self.movetype = MOVETYPE_WALK;
667 self.solid = SOLID_SLIDEBOX;
668 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
669 if(autocvar_g_playerclip_collisions)
670 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
671 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
672 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
673 self.frags = FRAGS_PLAYER;
674 if(INDEPENDENT_PLAYERS)
675 MAKE_INDEPENDENT_PLAYER(self);
676 self.flags = FL_CLIENT;
677 if(autocvar__notarget)
678 self.flags |= FL_NOTARGET;
679 self.takedamage = DAMAGE_AIM;
681 self.effects = EF_FULLBRIGHT;
684 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
685 self.air_finished = time + 12;
687 if(autocvar_g_balance_nex_charge)
689 if(autocvar_g_balance_nex_secondary_chargepool)
690 self.nex_chargepool_ammo = 1;
691 self.nex_charge = autocvar_g_balance_nex_charge_start;
696 self.ammo_shells = warmup_start_ammo_shells;
697 self.ammo_nails = warmup_start_ammo_nails;
698 self.ammo_rockets = warmup_start_ammo_rockets;
699 self.ammo_cells = warmup_start_ammo_cells;
700 self.ammo_fuel = warmup_start_ammo_fuel;
701 self.health = warmup_start_health;
702 self.armorvalue = warmup_start_armorvalue;
703 WEPSET_COPY_EA(self, warmup_start_weapons);
707 self.ammo_shells = start_ammo_shells;
708 self.ammo_nails = start_ammo_nails;
709 self.ammo_rockets = start_ammo_rockets;
710 self.ammo_cells = start_ammo_cells;
711 self.ammo_fuel = start_ammo_fuel;
712 self.health = start_health;
713 self.armorvalue = start_armorvalue;
714 WEPSET_COPY_EA(self, start_weapons);
717 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
718 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
720 self.superweapons_finished = 0;
722 if(g_weaponarena_random)
724 if(g_weaponarena_random_with_laser)
725 WEPSET_ANDNOT_EW(self, WEP_LASER);
726 W_RandomWeapons(self, g_weaponarena_random);
727 if(g_weaponarena_random_with_laser)
728 WEPSET_OR_EW(self, WEP_LASER);
731 self.items = start_items;
733 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
734 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
735 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
736 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
737 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
738 //extend the pause of rotting if client was reset at the beginning of the countdown
739 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
740 self.spawnshieldtime += game_starttime - time;
741 self.pauserotarmor_finished += game_starttime - time;
742 self.pauserothealth_finished += game_starttime - time;
743 self.pauseregen_finished += game_starttime - time;
745 self.damageforcescale = 2;
747 self.respawn_time = 0;
751 self.pain_finished = 0;
752 self.strength_finished = 0;
753 self.invincible_finished = 0;
755 // players have no think function
756 self.think = func_null;
760 self.ballistics_density = autocvar_g_ballistics_density_player;
764 self.deadflag = DEAD_NO;
766 self.angles = spot.angles;
768 self.angles_z = 0; // never spawn tilted even if the spot says to
769 self.fixangle = TRUE; // turn this way immediately
770 self.velocity = '0 0 0';
771 self.avelocity = '0 0 0';
772 self.punchangle = '0 0 0';
773 self.punchvector = '0 0 0';
774 self.oldvelocity = self.velocity;
775 self.fire_endtime = -1;
778 WRITESPECTATABLE_MSG_ONE({
779 WriteByte(MSG_ONE, SVC_TEMPENTITY);
780 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
785 self.drawonlytoclient = world;
788 self.view_ofs = PL_VIEW_OFS;
789 setsize (self, PL_MIN, PL_MAX);
790 self.spawnorigin = spot.origin;
791 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
792 // don't reset back to last position, even if new position is stuck in solid
793 self.oldorigin = self.origin;
794 self.prevorigin = self.origin;
795 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
796 self.lastteleporttime = time; // prevent insane speeds due to changing origin
797 self.hud = HUD_NORMAL;
801 Spawnqueue_Remove(self);
802 Spawnqueue_Mark(self);
807 self.event_damage = PlayerDamage;
809 self.bot_attack = TRUE;
811 self.statdraintime = time + 5;
812 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
814 if(self.killcount == -666) {
815 PlayerScore_Clear(self);
819 CL_SpawnWeaponentity();
820 self.alpha = default_player_alpha;
821 self.colormod = '1 1 1' * autocvar_g_player_brightness;
822 self.exteriorweaponentity.alpha = default_weapon_alpha;
824 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
825 self.lms_traveled_distance = 0;
826 self.speedrunning = FALSE;
828 race_PostSpawn(spot);
830 //stuffcmd(self, "chase_active 0");
831 //stuffcmd(self, "set viewsize $tmpviewsize \n");
834 if(self.team == assault_attacker_team)
835 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
837 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
840 target_voicescript_clear(self);
842 // reset fields the weapons may use
843 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
845 weapon_action(j, WR_RESETPLAYER);
847 // all weapons must be fully loaded when we spawn
849 e = get_weaponinfo(j);
850 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
851 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
859 self.target = string_null;
866 MUTATOR_CALLHOOK(PlayerSpawn);
868 if(autocvar_spawn_debug)
870 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
871 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
874 self.switchweapon = w_getbestweapon(self);
875 self.cnt = -1; // W_LastWeapon will not complain
877 self.weaponname = "";
878 self.switchingweapon = 0;
882 self.alivetime = time;
886 if (autocvar_g_spawnsound)
887 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
888 } else if(self.classname == "observer") {
889 PutObserverInServer ();
893 .float ebouncefactor, ebouncestop; // electro's values
894 // TODO do we need all these fields, or should we stop autodetecting runtime
895 // changes and just have a console command to update this?
896 float ClientInit_SendEntity(entity to, float sf)
898 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
899 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
900 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
901 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
902 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
903 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
904 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
905 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
906 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
907 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
908 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
909 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
910 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
911 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
912 if(sv_foginterval && world.fog != "")
913 WriteString(MSG_ENTITY, world.fog);
915 WriteString(MSG_ENTITY, "");
916 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
917 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
918 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
919 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
920 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
921 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
922 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
923 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
924 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
925 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
926 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
927 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
928 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
932 void ClientInit_CheckUpdate()
934 self.nextthink = time;
935 if(self.count != autocvar_g_balance_armor_blockpercent)
937 self.count = autocvar_g_balance_armor_blockpercent;
940 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
942 self.cnt = autocvar_g_balance_weaponswitchdelay;
945 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
947 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
950 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
952 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
955 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
957 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
960 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
962 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
967 void ClientInit_Spawn()
972 e.classname = "clientinit";
973 e.think = ClientInit_CheckUpdate;
974 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
978 ClientInit_CheckUpdate();
987 void SetNewParms (void)
989 // initialize parms for a new player
990 parm1 = -(86400 * 366);
998 void SetChangeParms (void)
1000 // save parms for level change
1001 parm1 = self.parm_idlesince - time;
1009 void DecodeLevelParms (void)
1012 self.parm_idlesince = parm1;
1013 if(self.parm_idlesince == -(86400 * 366))
1014 self.parm_idlesince = time;
1016 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1017 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1024 Called when a client types 'kill' in the console
1028 .float clientkill_nexttime;
1029 void ClientKill_Now_TeamChange()
1031 if(self.killindicator_teamchange == -1)
1033 JoinBestTeam( self, FALSE, TRUE );
1035 else if(self.killindicator_teamchange == -2)
1040 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1041 PutObserverInServer();
1044 SV_ChangeTeam(self.killindicator_teamchange - 1);
1047 void ClientKill_Now()
1051 vehicles_exit(VHEF_RELESE);
1052 if(!self.killindicator_teamchange)
1054 self.vehicle_health = -1;
1055 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1059 if(self.killindicator && !wasfreed(self.killindicator))
1060 remove(self.killindicator);
1062 self.killindicator = world;
1064 if(self.killindicator_teamchange)
1065 ClientKill_Now_TeamChange();
1068 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1070 // now I am sure the player IS dead
1072 void KillIndicator_Think()
1076 self.owner.killindicator = world;
1081 if (self.owner.alpha < 0 && !self.owner.vehicle)
1083 self.owner.killindicator = world;
1091 ClientKill_Now(); // no oldself needed
1094 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1096 self.nextthink = time + 1;
1102 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1103 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1106 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1108 self.nextthink = time + 1;
1113 float clientkilltime;
1114 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1123 killtime = autocvar_g_balance_kill_delay;
1125 if(g_race_qualifying || g_cts)
1128 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1130 remove(self.killindicator);
1131 self.killindicator = world;
1133 ClientKill_Now(); // allow instant kill in this case
1137 self.killindicator_teamchange = targetteam;
1139 if(!self.killindicator)
1141 if(self.deadflag == DEAD_NO)
1143 killtime = max(killtime, self.clientkill_nexttime - time);
1144 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1147 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1153 starttime = max(time, clientkilltime);
1155 self.killindicator = spawn();
1156 self.killindicator.owner = self;
1157 self.killindicator.scale = 0.5;
1158 setattachment(self.killindicator, self, "");
1159 setorigin(self.killindicator, '0 0 52');
1160 self.killindicator.think = KillIndicator_Think;
1161 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1162 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1163 self.killindicator.cnt = ceil(killtime);
1164 self.killindicator.count = bound(0, ceil(killtime), 10);
1165 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1167 for(e = world; (e = find(e, classname, "body")) != world; )
1171 e.killindicator = spawn();
1172 e.killindicator.owner = e;
1173 e.killindicator.scale = 0.5;
1174 setattachment(e.killindicator, e, "");
1175 setorigin(e.killindicator, '0 0 52');
1176 e.killindicator.think = KillIndicator_Think;
1177 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1178 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1179 e.killindicator.cnt = ceil(killtime);
1184 if(self.killindicator)
1186 if(targetteam == 0) // just die
1188 self.killindicator.colormod = '0 0 0';
1189 if(clienttype(self) == CLIENTTYPE_REAL)
1190 if(self.killindicator.cnt > 0)
1191 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1193 else if(targetteam == -1) // auto
1195 self.killindicator.colormod = '0 1 0';
1196 if(clienttype(self) == CLIENTTYPE_REAL)
1197 if(self.killindicator.cnt > 0)
1198 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1200 else if(targetteam == -2) // spectate
1202 self.killindicator.colormod = '0.5 0.5 0.5';
1203 if(clienttype(self) == CLIENTTYPE_REAL)
1204 if(self.killindicator.cnt > 0)
1205 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1209 self.killindicator.colormod = Team_ColorRGB(targetteam);
1210 if(clienttype(self) == CLIENTTYPE_REAL)
1211 if(self.killindicator.cnt > 0)
1212 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1218 void ClientKill (void)
1223 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1227 else if(self.freezetag_frozen)
1232 ClientKill_TeamChange(0);
1235 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1237 e.killindicator = spawn();
1238 e.killindicator.owner = e;
1239 e.killindicator.think = KillIndicator_Think;
1240 e.killindicator.nextthink = time + (e.lip) * 0.05;
1241 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1242 e.killindicator.health = 1; // this is used to indicate that it should be silent
1246 void FixClientCvars(entity e)
1248 // send prediction settings to the client
1249 stuffcmd(e, "\nin_bindmap 0 0\n");
1251 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1252 if(autocvar_g_antilag == 3) // client side hitscan
1253 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1254 if(autocvar_sv_gentle)
1255 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1257 * we no longer need to stuff this. Remove this comment block if you feel
1258 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1259 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1260 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1261 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1262 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1263 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1264 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1265 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1266 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1267 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1268 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1269 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1270 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1271 stuffcmd(e, "cl_movement_edgefriction 1\n");
1275 float PlayerInIDList(entity p, string idlist)
1280 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1281 if not(p.crypto_idfp)
1284 // this function allows abbreviated player IDs too!
1285 n = tokenize_console(idlist);
1286 for(i = 0; i < n; ++i)
1289 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1300 Called when a client connects to the server
1303 void DecodeLevelParms (void);
1304 //void dom_player_join_team(entity pl);
1305 void set_dom_state(entity e);
1306 void ClientConnect (void)
1310 if(self.flags & FL_CLIENT)
1312 print("Warning: ClientConnect, but already connected!\n");
1316 if(Ban_MaybeEnforceBanOnce(self))
1322 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1325 self.classname = "player_joining";
1327 self.flags = FL_CLIENT;
1328 self.version_nagtime = time + 10 + random() * 10;
1332 dprint("BUG player count is lower than zero, this cannot happen!\n");
1336 PlayerScore_Attach(self);
1337 ClientData_Attach();
1338 accuracy_init(self);
1340 bot_clientconnect();
1346 race_PreSpawnObserver();
1348 // identify the right forced team
1349 if(autocvar_g_campaign)
1351 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1353 switch(autocvar_g_campaign_forceteam)
1355 case 1: self.team_forced = NUM_TEAM_1; break;
1356 case 2: self.team_forced = NUM_TEAM_2; break;
1357 case 3: self.team_forced = NUM_TEAM_3; break;
1358 case 4: self.team_forced = NUM_TEAM_4; break;
1359 default: self.team_forced = 0;
1363 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1364 self.team_forced = NUM_TEAM_1;
1365 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1366 self.team_forced = NUM_TEAM_2;
1367 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1368 self.team_forced = NUM_TEAM_3;
1369 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1370 self.team_forced = NUM_TEAM_4;
1371 else if(autocvar_g_forced_team_otherwise == "red")
1372 self.team_forced = NUM_TEAM_1;
1373 else if(autocvar_g_forced_team_otherwise == "blue")
1374 self.team_forced = NUM_TEAM_2;
1375 else if(autocvar_g_forced_team_otherwise == "yellow")
1376 self.team_forced = NUM_TEAM_3;
1377 else if(autocvar_g_forced_team_otherwise == "pink")
1378 self.team_forced = NUM_TEAM_4;
1379 else if(autocvar_g_forced_team_otherwise == "spectate")
1380 self.team_forced = -1;
1381 else if(autocvar_g_forced_team_otherwise == "spectator")
1382 self.team_forced = -1;
1384 self.team_forced = 0;
1387 if(self.team_forced > 0)
1388 self.team_forced = 0;
1390 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1392 if(autocvar_g_campaign || self.team_forced < 0) {
1393 self.classname = "observer";
1397 if(autocvar_g_balance_teams)
1399 self.classname = "player";
1400 campaign_bots_may_start = 1;
1404 self.classname = "observer"; // do it anyway
1409 self.classname = "player";
1410 campaign_bots_may_start = 1;
1414 self.playerid = (playerid_last = playerid_last + 1);
1416 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1418 if(clienttype(self) == CLIENTTYPE_BOT)
1419 PlayerStats_AddPlayer(self);
1421 if(autocvar_sv_eventlog)
1422 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1424 LogTeamchange(self.playerid, self.team, 1);
1426 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1428 self.netname_previous = strzone(self.netname);
1430 if((self.classname == STR_PLAYER && teamplay))
1431 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1433 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1435 stuffcmd(self, strcat(clientstuff, "\n"));
1436 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1438 FixClientCvars(self);
1440 // spawnfunc_waypoint sprites
1441 WaypointSprite_InitClient(self);
1443 // Wazat's grappling hook
1444 SetGrappleHookBindings();
1446 // get version info from player
1447 stuffcmd(self, "cmd clientversion $gameversion\n");
1449 // get other cvars from player
1452 // notify about available teams
1455 CheckAllowedTeams(self);
1456 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1457 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1460 stuffcmd(self, "set _teams_available 0\n");
1464 self.classname = "observer";
1466 Spawnqueue_Insert(self);
1471 bot_relinkplayerlist();
1473 self.spectatortime = time;
1476 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1479 self.jointime = time;
1480 self.allowed_timeouts = autocvar_sv_timeout_number;
1482 if(clienttype(self) == CLIENTTYPE_REAL)
1484 if(!autocvar_g_campaign)
1486 self.motd_actived_time = -1;
1487 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1490 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1491 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1494 if(!sv_foginterval && world.fog != "")
1495 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1497 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1499 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1500 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1503 self.hitplotfh = -1;
1505 if(g_race || g_cts) {
1513 race_send_recordtime(MSG_ONE);
1514 race_send_speedaward(MSG_ONE);
1516 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1517 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1518 race_send_speedaward_alltimebest(MSG_ONE);
1521 for (i = 1; i <= RANKINGS_CNT; ++i) {
1522 race_SendRankings(i, 0, 0, MSG_ONE);
1525 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1526 send_CSQC_teamnagger();
1530 CSQCMODEL_AUTOINIT();
1532 self.model_randomizer = random();
1534 if(clienttype(self) != CLIENTTYPE_REAL)
1539 MUTATOR_CALLHOOK(ClientConnect);
1545 Called when a client disconnects from the server
1548 .entity chatbubbleentity;
1550 void ClientDisconnect (void)
1553 vehicles_exit(VHEF_RELESE);
1555 if not(self.flags & FL_CLIENT)
1557 print("Warning: ClientDisconnect without ClientConnect\n");
1561 PlayerStats_AddGlobalInfo(self);
1563 CheatShutdownClient();
1565 if(self.hitplotfh >= 0)
1567 fclose(self.hitplotfh);
1568 self.hitplotfh = -1;
1572 anticheat_shutdown();
1574 playerdemo_shutdown();
1576 bot_clientdisconnect();
1581 if(autocvar_sv_eventlog)
1582 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1584 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1586 MUTATOR_CALLHOOK(ClientDisconnect);
1588 Portal_ClearAll(self);
1590 RemoveGrapplingHook(self);
1592 // Here, everything has been done that requires this player to be a client.
1594 self.flags &~= FL_CLIENT;
1596 if (self.chatbubbleentity)
1597 remove (self.chatbubbleentity);
1599 if (self.killindicator)
1600 remove (self.killindicator);
1602 WaypointSprite_PlayerGone();
1604 bot_relinkplayerlist();
1608 Spawnqueue_Unmark(self);
1609 Spawnqueue_Remove(self);
1612 accuracy_free(self);
1613 ClientData_Detach();
1614 PlayerScore_Detach(self);
1616 if(self.netname_previous)
1617 strunzone(self.netname_previous);
1618 if(self.clientstatus)
1619 strunzone(self.clientstatus);
1620 if(self.weaponorder_byimpulse)
1621 strunzone(self.weaponorder_byimpulse);
1623 ClearPlayerSounds();
1626 remove(self.personal);
1636 void ChatBubbleThink()
1638 self.nextthink = time;
1639 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1641 if(self.owner) // but why can that ever be world?
1642 self.owner.chatbubbleentity = world;
1646 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1648 || self.owner.tetris_on
1651 self.model = self.mdl;
1656 void UpdateChatBubble()
1660 // spawn a chatbubble entity if needed
1661 if (!self.chatbubbleentity)
1663 self.chatbubbleentity = spawn();
1664 self.chatbubbleentity.owner = self;
1665 self.chatbubbleentity.exteriormodeltoclient = self;
1666 self.chatbubbleentity.think = ChatBubbleThink;
1667 self.chatbubbleentity.nextthink = time;
1668 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1669 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1670 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1671 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1672 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1673 self.chatbubbleentity.model = "";
1674 self.chatbubbleentity.effects = EF_LOWPRECISION;
1679 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1680 // added to the model skins
1681 /*void UpdateColorModHack()
1684 c = self.clientcolors & 15;
1685 // LordHavoc: only bothering to support white, green, red, yellow, blue
1686 if (!teamplay) self.colormod = '0 0 0';
1687 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1688 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1689 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1690 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1691 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1692 else self.colormod = '1 1 1';
1697 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1699 self.solid = SOLID_NOT;
1700 self.takedamage = DAMAGE_NO;
1701 self.movetype = MOVETYPE_FLY;
1702 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1703 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1704 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1705 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1706 if(autocvar_g_respawn_ghosts_maxtime)
1707 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1712 self.effects |= EF_NODRAW; // prevent another CopyBody
1713 PutClientInServer();
1716 void play_countdown(float finished, string samp)
1718 if(clienttype(self) == CLIENTTYPE_REAL)
1719 if(floor(finished - time - frametime) != floor(finished - time))
1720 if(finished - time < 6)
1721 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1724 void player_powerups (void)
1726 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1727 olditems = self.items;
1729 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1730 self.modelflags |= MF_ROCKET;
1732 self.modelflags &~= MF_ROCKET;
1734 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1736 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1739 Fire_ApplyDamage(self);
1740 Fire_ApplyEffect(self);
1744 self.effects |= EF_FULLBRIGHT;
1746 if (self.items & IT_STRENGTH)
1748 play_countdown(self.strength_finished, "misc/poweroff.wav");
1749 if (time > self.strength_finished)
1751 self.alpha = default_player_alpha;
1752 self.exteriorweaponentity.alpha = default_weapon_alpha;
1753 self.items &~= IT_STRENGTH;
1754 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1755 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1760 if (time < self.strength_finished)
1762 self.alpha = g_minstagib_invis_alpha;
1763 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1764 self.items |= IT_STRENGTH;
1765 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1766 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1770 if (self.items & IT_INVINCIBLE)
1772 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1773 if (time > self.invincible_finished)
1775 self.items = self.items - (self.items & IT_INVINCIBLE);
1776 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1777 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1782 if (time < self.invincible_finished)
1784 self.items = self.items | IT_INVINCIBLE;
1785 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1786 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1790 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1792 if (self.items & IT_STRENGTH)
1794 play_countdown(self.strength_finished, "misc/poweroff.wav");
1795 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1796 if (time > self.strength_finished)
1798 self.items = self.items - (self.items & IT_STRENGTH);
1799 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1800 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1805 if (time < self.strength_finished)
1807 self.items = self.items | IT_STRENGTH;
1808 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1809 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1812 if (self.items & IT_INVINCIBLE)
1814 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1815 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1816 if (time > self.invincible_finished)
1818 self.items = self.items - (self.items & IT_INVINCIBLE);
1819 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1820 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1825 if (time < self.invincible_finished)
1827 self.items = self.items | IT_INVINCIBLE;
1828 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1829 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1832 if (self.items & IT_SUPERWEAPON)
1834 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1836 self.superweapons_finished = 0;
1837 self.items = self.items - (self.items & IT_SUPERWEAPON);
1838 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1839 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1841 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1843 // don't let them run out
1847 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1848 if (time > self.superweapons_finished)
1850 self.items = self.items - (self.items & IT_SUPERWEAPON);
1851 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1852 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1853 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1857 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1859 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1861 self.items = self.items | IT_SUPERWEAPON;
1862 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1863 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1867 self.superweapons_finished = 0;
1868 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1873 self.superweapons_finished = 0;
1877 if(autocvar_g_nodepthtestplayers)
1878 self.effects = self.effects | EF_NODEPTHTEST;
1880 if(autocvar_g_fullbrightplayers)
1881 self.effects = self.effects | EF_FULLBRIGHT;
1883 // midair gamemode: damage only while in the air
1884 // if in midair mode, being on ground grants temporary invulnerability
1885 // (this is so that multishot weapon don't clear the ground flag on the
1886 // first damage in the frame, leaving the player vulnerable to the
1887 // remaining hits in the same frame)
1888 if (self.flags & FL_ONGROUND)
1890 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1892 if (time >= game_starttime)
1893 if (time < self.spawnshieldtime)
1894 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1896 MUTATOR_CALLHOOK(PlayerPowerups);
1899 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1901 if(current > stable)
1903 else if(current > stable - 0.25) // when close enough, "snap"
1906 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1909 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1911 if(current < stable)
1913 else if(current < stable + 0.25) // when close enough, "snap"
1916 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1919 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1921 if(current > rotstable)
1923 if(rotframetime > 0)
1925 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1926 current = max(rotstable, current - rotlinear * rotframetime);
1929 else if(current < regenstable)
1931 if(regenframetime > 0)
1933 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1934 current = min(regenstable, current + regenlinear * regenframetime);
1944 void player_regen (void)
1946 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1947 maxh = autocvar_g_balance_health_rotstable;
1948 maxa = autocvar_g_balance_armor_rotstable;
1949 maxf = autocvar_g_balance_fuel_rotstable;
1950 minh = autocvar_g_balance_health_regenstable;
1951 mina = autocvar_g_balance_armor_regenstable;
1952 minf = autocvar_g_balance_fuel_regenstable;
1953 limith = autocvar_g_balance_health_limit;
1954 limita = autocvar_g_balance_armor_limit;
1955 limitf = autocvar_g_balance_fuel_limit;
1957 max_mod = regen_mod = rot_mod = limit_mod = 1;
1959 maxh = maxh * max_mod;
1960 //maxa = maxa * max_mod;
1961 //maxf = maxf * max_mod;
1962 minh = minh * max_mod;
1963 //mina = mina * max_mod;
1964 //minf = minf * max_mod;
1965 limith = limith * limit_mod;
1966 limita = limita * limit_mod;
1967 //limitf = limitf * limit_mod;
1972 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1974 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1975 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1977 // if player rotted to death... die!
1979 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1982 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1983 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1986 float zoomstate_set;
1987 void SetZoomState(float z)
1989 if(z != self.zoomstate)
1992 ClientData_Touch(self);
1997 void GetPressedKeys(void) {
1998 MUTATOR_CALLHOOK(GetPressedKeys);
1999 if (self.movement_x > 0) // get if movement keys are pressed
2000 { // forward key pressed
2001 self.pressedkeys |= KEY_FORWARD;
2002 self.pressedkeys &~= KEY_BACKWARD;
2004 else if (self.movement_x < 0)
2005 { // backward key pressed
2006 self.pressedkeys |= KEY_BACKWARD;
2007 self.pressedkeys &~= KEY_FORWARD;
2011 self.pressedkeys &~= KEY_FORWARD;
2012 self.pressedkeys &~= KEY_BACKWARD;
2015 if (self.movement_y > 0)
2016 { // right key pressed
2017 self.pressedkeys |= KEY_RIGHT;
2018 self.pressedkeys &~= KEY_LEFT;
2020 else if (self.movement_y < 0)
2021 { // left key pressed
2022 self.pressedkeys |= KEY_LEFT;
2023 self.pressedkeys &~= KEY_RIGHT;
2027 self.pressedkeys &~= KEY_RIGHT;
2028 self.pressedkeys &~= KEY_LEFT;
2031 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2032 self.pressedkeys |= KEY_JUMP;
2034 self.pressedkeys &~= KEY_JUMP;
2035 if (self.BUTTON_CROUCH)
2036 self.pressedkeys |= KEY_CROUCH;
2038 self.pressedkeys &~= KEY_CROUCH;
2040 if (self.BUTTON_ATCK)
2041 self.pressedkeys |= KEY_ATCK;
2043 self.pressedkeys &~= KEY_ATCK;
2044 if (self.BUTTON_ATCK2)
2045 self.pressedkeys |= KEY_ATCK2;
2047 self.pressedkeys &~= KEY_ATCK2;
2051 ======================
2052 spectate mode routines
2053 ======================
2056 void SpectateCopy(entity spectatee) {
2058 MUTATOR_CALLHOOK(SpectateCopy);
2059 self.armortype = spectatee.armortype;
2060 self.armorvalue = spectatee.armorvalue;
2061 self.ammo_cells = spectatee.ammo_cells;
2062 self.ammo_shells = spectatee.ammo_shells;
2063 self.ammo_nails = spectatee.ammo_nails;
2064 self.ammo_rockets = spectatee.ammo_rockets;
2065 self.ammo_fuel = spectatee.ammo_fuel;
2066 self.clip_load = spectatee.clip_load;
2067 self.clip_size = spectatee.clip_size;
2068 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2069 self.health = spectatee.health;
2071 self.items = spectatee.items;
2072 self.last_pickup = spectatee.last_pickup;
2073 self.hit_time = spectatee.hit_time;
2074 self.metertime = spectatee.metertime;
2075 self.strength_finished = spectatee.strength_finished;
2076 self.invincible_finished = spectatee.invincible_finished;
2077 self.pressedkeys = spectatee.pressedkeys;
2078 WEPSET_COPY_EE(self, spectatee);
2079 self.switchweapon = spectatee.switchweapon;
2080 self.switchingweapon = spectatee.switchingweapon;
2081 self.weapon = spectatee.weapon;
2082 self.nex_charge = spectatee.nex_charge;
2083 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2084 self.hagar_load = spectatee.hagar_load;
2085 self.minelayer_mines = spectatee.minelayer_mines;
2086 self.punchangle = spectatee.punchangle;
2087 self.view_ofs = spectatee.view_ofs;
2088 self.velocity = spectatee.velocity;
2089 self.dmg_take = spectatee.dmg_take;
2090 self.dmg_save = spectatee.dmg_save;
2091 self.dmg_inflictor = spectatee.dmg_inflictor;
2092 self.v_angle = spectatee.v_angle;
2093 self.angles = spectatee.v_angle;
2094 self.stat_respawn_time = spectatee.stat_respawn_time;
2095 if(!self.BUTTON_USE)
2096 self.fixangle = TRUE;
2097 setorigin(self, spectatee.origin);
2098 setsize(self, spectatee.mins, spectatee.maxs);
2099 SetZoomState(spectatee.zoomstate);
2101 anticheat_spectatecopy(spectatee);
2102 self.hud = spectatee.hud;
2103 if(spectatee.vehicle)
2105 self.fixangle = FALSE;
2106 //self.velocity = spectatee.vehicle.velocity;
2107 self.vehicle_health = spectatee.vehicle_health;
2108 self.vehicle_shield = spectatee.vehicle_shield;
2109 self.vehicle_energy = spectatee.vehicle_energy;
2110 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2111 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2112 self.vehicle_reload1 = spectatee.vehicle_reload1;
2113 self.vehicle_reload2 = spectatee.vehicle_reload2;
2117 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2118 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2119 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2120 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2122 //WriteByte (MSG_ONE, SVC_SETVIEW);
2123 // WriteEntity(MSG_ONE, self);
2124 //makevectors(spectatee.v_angle);
2125 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2129 float SpectateUpdate() {
2133 if (self == self.enemy)
2136 if(self.enemy.classname != "player")
2139 SpectateCopy(self.enemy);
2145 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2146 entity CA_SpectateNext(entity start) {
2147 if (start.team == self.team) {
2152 // continue from current player
2153 while(other && other.team != self.team) {
2154 other = find(other, classname, "player");
2158 // restart from begining
2159 other = find(other, classname, "player");
2160 while(other && other.team != self.team) {
2161 other = find(other, classname, "player");
2168 float SpectateNext(entity _prefer) {
2173 other = find(self.enemy, classname, "player");
2175 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2176 // CA and ca players when spectating enemies is forbidden
2177 other = CA_SpectateNext(other);
2179 // other modes and ca spectators or spectating enemies is allowed
2181 other = find(other, classname, "player");
2187 if(self.enemy.classname == "player") {
2188 /*if(self.enemy.vehicle)
2192 WriteByte(MSG_ONE, SVC_SETVIEW);
2193 WriteEntity(MSG_ONE, self.enemy);
2194 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2196 self.movetype = MOVETYPE_NONE;
2197 accuracy_resend(self);
2202 WriteByte(MSG_ONE, SVC_SETVIEW);
2203 WriteEntity(MSG_ONE, self.enemy);
2204 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2205 self.movetype = MOVETYPE_NONE;
2206 accuracy_resend(self);
2208 if(!SpectateUpdate())
2209 PutObserverInServer();
2219 ShowRespawnCountdown()
2221 Update a respawn countdown display.
2224 void ShowRespawnCountdown()
2227 if(self.deadflag == DEAD_NO) // just respawned?
2231 number = ceil(self.respawn_time - time);
2234 if(number <= self.respawn_countdown)
2236 self.respawn_countdown = number - 1;
2237 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2238 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2243 void LeaveSpectatorMode()
2245 if(nJoinAllowed(self))
2247 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2249 self.classname = "player";
2251 if(autocvar_g_campaign || autocvar_g_balance_teams)
2252 { JoinBestTeam(self, FALSE, TRUE); }
2254 if(autocvar_g_campaign)
2255 { campaign_bots_may_start = 1; }
2257 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2259 PutClientInServer();
2261 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2263 else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
2267 // Player may not join because g_maxplayers is set
2268 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2273 * Determines whether the player is allowed to join. This depends on cvar
2274 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2275 * it checks whether the number of currently playing players exceeds g_maxplayers.
2276 * @return int number of free slots for players, 0 if none
2278 float nJoinAllowed(entity ignore) {
2280 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2281 // so report 0 free slots if restricted
2283 if(autocvar_g_forced_team_otherwise == "spectate")
2285 if(autocvar_g_forced_team_otherwise == "spectator")
2289 if(self.team_forced < 0)
2290 return 0; // forced spectators can never join
2292 // TODO simplify this
2294 float totalClients = 0;
2299 if (!autocvar_g_maxplayers)
2300 return maxclients - totalClients;
2302 float currentlyPlaying = 0;
2303 FOR_EACH_REALPLAYER(e)
2304 currentlyPlaying += 1;
2306 if(currentlyPlaying < autocvar_g_maxplayers)
2307 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2313 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2314 * g_maxplayers_spectator_blocktime seconds
2316 void checkSpectatorBlock() {
2317 if(self.classname == "spectator" || self.classname == "observer") {
2318 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2319 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2325 void PrintWelcomeMessage()
2327 if(self.motd_actived_time == 0)
2329 if (autocvar_g_campaign) {
2330 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2331 self.motd_actived_time = time;
2332 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2335 if (self.BUTTON_INFO) {
2336 self.motd_actived_time = time;
2337 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2341 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2343 if (autocvar_g_campaign) {
2344 if (self.BUTTON_INFO)
2345 self.motd_actived_time = time;
2346 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2347 self.motd_actived_time = 0;
2348 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2351 if (self.BUTTON_INFO)
2352 self.motd_actived_time = time;
2353 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2354 self.motd_actived_time = 0;
2355 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2359 else //if(self.motd_actived_time < 0) // just connected, motd is active
2361 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2362 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2363 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2365 // instanctly hide MOTD
2366 self.motd_actived_time = 0;
2367 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2372 void ObserverThink()
2374 float prefered_movetype;
2375 if (self.flags & FL_JUMPRELEASED) {
2376 if (self.BUTTON_JUMP && !self.version_mismatch) {
2377 self.flags &~= FL_JUMPRELEASED;
2378 self.flags |= FL_SPAWNING;
2379 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2380 self.flags &~= FL_JUMPRELEASED;
2381 if(SpectateNext(world) == 1) {
2382 self.classname = "spectator";
2385 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2386 if (self.movetype != prefered_movetype)
2387 self.movetype = prefered_movetype;
2390 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2391 self.flags |= FL_JUMPRELEASED;
2392 if(self.flags & FL_SPAWNING)
2394 self.flags &~= FL_SPAWNING;
2395 LeaveSpectatorMode();
2402 void SpectatorThink()
2404 if (self.flags & FL_JUMPRELEASED) {
2405 if (self.BUTTON_JUMP && !self.version_mismatch) {
2406 self.flags &~= FL_JUMPRELEASED;
2407 self.flags |= FL_SPAWNING;
2408 } else if(self.BUTTON_ATCK) {
2409 self.flags &~= FL_JUMPRELEASED;
2410 if(SpectateNext(world) == 1) {
2411 self.classname = "spectator";
2413 self.classname = "observer";
2414 PutClientInServer();
2416 } else if (self.BUTTON_ATCK2) {
2417 self.flags &~= FL_JUMPRELEASED;
2418 self.classname = "observer";
2419 PutClientInServer();
2421 if(!SpectateUpdate())
2422 PutObserverInServer();
2425 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2426 self.flags |= FL_JUMPRELEASED;
2427 if(self.flags & FL_SPAWNING)
2429 self.flags &~= FL_SPAWNING;
2430 LeaveSpectatorMode();
2434 if(!SpectateUpdate())
2435 PutObserverInServer();
2438 self.flags |= FL_CLIENT | FL_NOTARGET;
2443 if(self.classname != "player")
2448 vehicles_exit(VHEF_NORMAL);
2452 // a use key was pressed; call handlers
2453 MUTATOR_CALLHOOK(PlayerUseKey);
2460 Called every frame for each client before the physics are run
2463 .float usekeypressed;
2464 void() nexball_setstatus;
2466 void PlayerPreThink (void)
2468 WarpZone_PlayerPhysics_FixVAngle();
2470 self.stat_game_starttime = game_starttime;
2471 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2472 self.stat_leadlimit = autocvar_leadlimit;
2474 if(g_arena || (g_ca && !allowed_to_spawn))
2475 self.stat_respawn_time = 0;
2477 self.stat_respawn_time = self.respawn_time;
2481 // physics frames: update anticheat stuff
2482 anticheat_prethink();
2485 if(blockSpectators && frametime)
2486 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2487 checkSpectatorBlock();
2491 if(self.netname_previous != self.netname)
2493 if(autocvar_sv_eventlog)
2494 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2495 if(self.netname_previous)
2496 strunzone(self.netname_previous);
2497 self.netname_previous = strzone(self.netname);
2501 if(self.version_nagtime)
2502 if(self.cvar_g_xonoticversion)
2503 if(time > self.version_nagtime)
2505 // don't notify git users
2506 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2508 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2510 // notify release users if connecting to git
2511 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2512 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2517 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2520 // give users new version
2521 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2522 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2526 // notify users about old server version
2527 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2528 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2532 self.version_nagtime = 0;
2536 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2538 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2539 self.max_armorvalue = 0;
2543 if (TetrisPreFrame())
2547 MUTATOR_CALLHOOK(PlayerPreThink);
2549 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2551 if(self.BUTTON_USE && !self.usekeypressed)
2553 self.usekeypressed = self.BUTTON_USE;
2556 if(clienttype(self) == CLIENTTYPE_REAL)
2557 PrintWelcomeMessage();
2559 if(self.classname == "player") {
2561 CheckRules_Player();
2563 if (intermission_running)
2565 IntermissionThink (); // otherwise a button could be missed between
2566 return; // the think tics
2569 //don't allow the player to turn around while game is paused!
2570 if(timeout_status == TIMEOUT_ACTIVE) {
2571 // FIXME turn this into CSQC stuff
2572 self.v_angle = self.lastV_angle;
2573 self.angles = self.lastV_angle;
2574 self.fixangle = TRUE;
2579 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2581 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2582 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2583 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2585 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2587 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2588 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2589 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2593 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2599 minstagib_ammocheck();
2601 if (self.deadflag != DEAD_NO)
2603 float button_pressed, force_respawn;
2604 if(self.personal && g_race_qualifying)
2606 if(time > self.respawn_time)
2608 self.respawn_time = time + 1; // only retry once a second
2617 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2618 force_respawn = (g_ca || g_cts || autocvar_g_forced_respawn);
2619 if (self.deadflag == DEAD_DYING)
2622 self.deadflag = DEAD_RESPAWNING;
2623 else if(!button_pressed)
2624 self.deadflag = DEAD_DEAD;
2626 else if (self.deadflag == DEAD_DEAD)
2629 self.deadflag = DEAD_RESPAWNABLE;
2631 else if (self.deadflag == DEAD_RESPAWNABLE)
2634 self.deadflag = DEAD_RESPAWNING;
2636 else if (self.deadflag == DEAD_RESPAWNING)
2638 if(time > self.respawn_time)
2640 self.respawn_time = time + 1; // only retry once a second
2644 ShowRespawnCountdown();
2647 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2648 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2649 self.stat_respawn_time *= -1;
2654 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2658 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2659 dist = self.prevorigin - self.origin;
2661 self.lms_traveled_distance += fabs(vlen(dist));
2663 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2665 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2666 self.lms_traveled_distance = 0;
2669 if(time > self.lms_nextcheck)
2671 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2672 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2674 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
2675 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2676 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2678 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
2680 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2682 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2683 self.lms_traveled_distance = 0;
2687 self.prevorigin = self.origin;
2689 float do_crouch = self.BUTTON_CROUCH;
2692 if(self.health <= g_bloodloss)
2696 if(self.freezetag_frozen)
2698 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2706 self.view_ofs = PL_CROUCH_VIEW_OFS;
2707 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2708 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2715 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2716 if (!trace_startsolid)
2718 self.crouch = FALSE;
2719 self.view_ofs = PL_VIEW_OFS;
2720 setsize (self, PL_MIN, PL_MAX);
2725 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2727 if(self.bloodloss_timer < time)
2729 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2730 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2736 GrapplingHookFrame();
2738 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2741 self.items &~= self.items_added;
2745 self.items_added = 0;
2746 if(self.items & IT_JETPACK)
2747 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2748 self.items_added |= IT_FUEL;
2750 self.items |= self.items_added;
2755 // rot nex charge to the charge limit
2756 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2757 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2763 nexball_setstatus();
2766 secrets_setstatus();
2768 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2770 //self.angles_y=self.v_angle_y + 90; // temp
2771 } else if(gameover) {
2772 if (intermission_running)
2773 IntermissionThink (); // otherwise a button could be missed between
2775 } else if(self.classname == "observer") {
2777 } else if(self.classname == "spectator") {
2782 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2784 float oldspectatee_status;
2785 oldspectatee_status = self.spectatee_status;
2786 if(self.classname == "spectator")
2787 self.spectatee_status = num_for_edict(self.enemy);
2788 else if(self.classname == "observer")
2789 self.spectatee_status = num_for_edict(self);
2791 self.spectatee_status = 0;
2792 if(self.spectatee_status != oldspectatee_status)
2794 ClientData_Touch(self);
2796 race_InitSpectator();
2799 if(self.teamkill_soundtime)
2800 if(time > self.teamkill_soundtime)
2802 self.teamkill_soundtime = 0;
2804 entity oldpusher, oldself;
2806 oldself = self; self = self.teamkill_soundsource;
2807 oldpusher = self.pusher; self.pusher = oldself;
2809 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2811 self.pusher = oldpusher;
2815 if(self.taunt_soundtime)
2816 if(time > self.taunt_soundtime)
2818 self.taunt_soundtime = 0;
2819 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2822 target_voicescript_next(self);
2824 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2826 self.clip_load = self.clip_size = 0;
2829 float isInvisibleString(string s)
2832 s = strdecolorize(s);
2833 for((i = 0), (n = strlen(s)); i < n; ++i)
2841 case 192: // charmap space
2842 if (!autocvar_utf8_enable)
2845 case 160: // space in unicode fonts
2846 case 0xE000 + 192: // utf8 charmap space
2847 if (autocvar_utf8_enable)
2860 Called every frame for each client after the physics are run
2863 .float idlekick_lasttimeleft;
2864 void PlayerPostThink (void)
2866 // Savage: Check for nameless players
2867 if (isInvisibleString(self.netname)) {
2868 self.netname = "Player";
2869 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2872 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2874 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2876 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2881 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2882 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2884 if(!self.idlekick_lasttimeleft)
2885 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2889 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2893 else if(timeleft <= 10)
2895 if(timeleft != self.idlekick_lasttimeleft)
2896 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2897 self.idlekick_lasttimeleft = timeleft;
2903 if(self.impulse == 100)
2905 if (!TetrisPostFrame())
2911 //CheckPlayerJump();
2913 if(self.classname == "player") {
2914 CheckRules_Player();
2918 if (intermission_running)
2919 return; // intermission or finale
2929 for(i = 0; i < 1000; ++i)
2932 end = self.origin + '0 0 1024' + 512 * randomvec();
2933 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2934 if(trace_fraction < 1)
2935 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2937 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2943 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2945 if(self.waypointsprite_attachedforcarrier)
2946 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2950 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2952 if not(self.stored_netname)
2953 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2954 if(self.stored_netname != self.netname)
2956 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2957 strunzone(self.stored_netname);
2958 self.stored_netname = strzone(self.netname);
2964 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2967 CSQCMODEL_AUTOUPDATE();