8 #include "../dpdefs/progsdefs.qh"
9 #include "../dpdefs/dpextensions.qh"
10 #include "../warpzonelib/mathlib.qh"
11 #include "../warpzonelib/server.qh"
12 #include "../common/constants.qh"
13 #include "../common/util.qh"
14 #include "../common/animdecide.qh"
15 #include "../common/monsters/sv_monsters.qh"
16 #include "../common/weapons/all.qh"
18 #include "autocvars.qh"
20 #include "../common/notifications.qh"
21 #include "mutators/mutators_include.qh"
22 #include "../common/mapinfo.qh"
23 #include "../csqcmodellib/sv_model.qh"
24 #include "anticheat.qh"
28 #include "playerdemo.qh"
35 .entity ladder_entity;
37 .float swamp_slowdown;
41 .float spectatorspeed;
43 // client side physics
44 bool Physics_Valid(string thecvar)
46 if(!autocvar_g_physics_clientselect) { return false; }
48 string l = strcat(" ", autocvar_g_physics_clientselect_options, " ");
50 if(strstrofs(l, strcat(" ", thecvar, " "), 0) >= 0)
56 float Physics_ClientOption(entity pl, string option)
58 if(Physics_Valid(pl.cvar_cl_physics))
60 string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
61 if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
64 if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
66 string var = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
67 if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
70 return cvar(strcat("sv_", option));
77 When you press the jump key
78 returns true if handled
81 float PlayerJump (void)
84 return true; // no jumping in freezetag when frozen
86 if(self.player_blocked)
87 return true; // no jumping while blocked
89 bool doublejump = false;
90 float mjumpheight = self.stat_sv_jumpvelocity;
92 player_multijump = doublejump;
93 player_jumpheight = mjumpheight;
94 if(MUTATOR_CALLHOOK(PlayerJump))
97 doublejump = player_multijump;
98 mjumpheight = player_jumpheight;
100 if (autocvar_sv_doublejump)
102 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
103 if (trace_fraction < 1 && trace_plane_normal.z > 0.7)
107 // we MUST clip velocity here!
109 f = self.velocity * trace_plane_normal;
111 self.velocity -= f * trace_plane_normal;
115 if (self.waterlevel >= WATERLEVEL_SWIMMING)
117 self.velocity_z = self.stat_sv_maxspeed * 0.7;
122 if (!(self.flags & FL_ONGROUND))
123 return !(self.flags & FL_JUMPRELEASED);
125 if(self.cvar_cl_movement_track_canjump)
126 if (!(self.flags & FL_JUMPRELEASED))
129 // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
130 // velocity bounds. Final velocity is bound between (jumpheight *
131 // min + jumpheight) and (jumpheight * max + jumpheight);
133 if(autocvar_sv_jumpspeedcap_min != "")
137 minjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_min);
139 if (self.velocity.z < minjumpspeed)
140 mjumpheight += minjumpspeed - self.velocity.z;
143 if(autocvar_sv_jumpspeedcap_max != "")
145 // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
146 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
148 if(!(trace_fraction < 1 && trace_plane_normal.z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
152 maxjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_max);
154 if (self.velocity.z > maxjumpspeed)
155 mjumpheight -= self.velocity.z - maxjumpspeed;
159 if(!(self.lastflags & FL_ONGROUND))
161 if(autocvar_speedmeter)
162 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
163 if(self.lastground < time - 0.3)
165 self.velocity_x *= (1 - autocvar_sv_friction_on_land);
166 self.velocity_y *= (1 - autocvar_sv_friction_on_land);
168 if(self.jumppadcount > 1)
169 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
170 self.jumppadcount = 0;
173 self.velocity_z = self.velocity.z + mjumpheight;
174 self.oldvelocity_z = self.velocity.z;
176 self.flags &= ~FL_ONGROUND;
177 self.flags &= ~FL_JUMPRELEASED;
179 animdecide_setaction(self, ANIMACTION_JUMP, true);
181 if(autocvar_g_jump_grunt)
182 PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
184 self.restart_jump = -1; // restart jump anim next time
185 // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
188 void CheckWaterJump()
192 // check for a jump-out-of-water
193 makevectors (self.angles);
195 start.z = start.z + 8;
197 normalize(v_forward);
198 end = start + v_forward*24;
199 traceline (start, end, true, self);
200 if (trace_fraction < 1)
202 start.z = start.z + self.maxs.z - 8;
203 end = start + v_forward*24;
204 self.movedir = trace_plane_normal * -50;
205 traceline (start, end, true, self);
206 if (trace_fraction == 1)
207 { // open at eye level
208 self.flags |= FL_WATERJUMP;
209 self.velocity_z = 225;
210 self.flags &= ~FL_JUMPRELEASED;
211 self.teleport_time = time + 2; // safety net
217 .float jetpack_stopped;
218 // Hack: shouldn't need to know about this
219 .float multijump_count;
220 void CheckPlayerJump()
222 float was_flying = self.items & IT_USING_JETPACK;
224 if (self.cvar_cl_jetpack_jump < 2)
225 self.items &= ~IT_USING_JETPACK;
227 if (self.BUTTON_JUMP || self.BUTTON_JETPACK)
229 float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
230 float activate = self.cvar_cl_jetpack_jump && air_jump && self.BUTTON_JUMP || self.BUTTON_JETPACK;
231 float has_fuel = !autocvar_g_jetpack_fuel || self.ammo_fuel || self.items & IT_UNLIMITED_WEAPON_AMMO;
232 if (!(self.items & IT_JETPACK)) { }
233 else if (self.jetpack_stopped) { }
236 if (was_flying) // TODO: ran out of fuel message
237 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
239 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
240 self.jetpack_stopped = true;
241 self.items &= ~IT_USING_JETPACK;
243 else if (activate && !self.frozen)
244 self.items |= IT_USING_JETPACK;
248 self.jetpack_stopped = false;
249 self.items &= ~IT_USING_JETPACK;
251 if (!self.BUTTON_JUMP)
252 self.flags |= FL_JUMPRELEASED;
254 if (self.waterlevel == WATERLEVEL_SWIMMING)
258 float racecar_angle(float forward, float down)
260 float ret, angle_mult;
268 ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
270 angle_mult = forward / (800 + forward);
273 return ret * angle_mult + 360 * (1 - angle_mult);
275 return ret * angle_mult;
278 void RaceCarPhysics()
280 // using this move type for "big rigs"
281 // the engine does not push the entity!
283 float accel, steer, f, myspeed, steerfactor;
284 vector angles_save, rigvel;
286 angles_save = self.angles;
287 accel = bound(-1, self.movement.x / self.stat_sv_maxspeed, 1);
288 steer = bound(-1, self.movement.y / self.stat_sv_maxspeed, 1);
290 if(g_bugrigs_reverse_speeding)
294 // back accel is DIGITAL
295 // to prevent speedhack
305 makevectors(self.angles); // new forward direction!
307 if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
309 float upspeed, accelfactor;
311 myspeed = self.velocity * v_forward;
312 upspeed = self.velocity * v_up;
314 // responsiveness factor for steering and acceleration
315 f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
316 //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
318 if(myspeed < 0 && g_bugrigs_reverse_spinning)
319 steerfactor = -myspeed * g_bugrigs_steer;
321 steerfactor = -myspeed * f * g_bugrigs_steer;
323 if(myspeed < 0 && g_bugrigs_reverse_speeding)
324 accelfactor = g_bugrigs_accel;
326 accelfactor = f * g_bugrigs_accel;
327 //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
333 myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
337 if(!g_bugrigs_reverse_speeding)
338 myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
345 myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
349 if(g_bugrigs_reverse_stopping)
352 myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
355 // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
356 //MAXIMA: friction(v) := g_bugrigs_friction_floor;
358 self.angles_y += steer * frametime * steerfactor; // apply steering
359 makevectors(self.angles); // new forward direction!
361 myspeed += accel * accelfactor * frametime;
363 rigvel = myspeed * v_forward + '0 0 1' * upspeed;
367 myspeed = vlen(self.velocity);
369 // responsiveness factor for steering and acceleration
370 f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
371 steerfactor = -myspeed * f;
372 self.angles_y += steer * frametime * steerfactor; // apply steering
374 rigvel = self.velocity;
375 makevectors(self.angles); // new forward direction!
378 rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
379 //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
380 //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
381 //MAXIMA: solve(total_acceleration(v) = 0, v);
383 if(g_bugrigs_planar_movement)
385 vector rigvel_xy, neworigin, up;
388 rigvel.z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
389 rigvel_xy = vec2(rigvel);
391 if(g_bugrigs_planar_movement_car_jumping)
394 mt = MOVE_NOMONSTERS;
396 tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
397 up = trace_endpos - self.origin;
399 // BUG RIGS: align the move to the surface instead of doing collision testing
401 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
404 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel.z * frametime, mt, self);
406 if(trace_fraction < 0.5)
409 neworigin = self.origin;
412 neworigin = trace_endpos;
414 if(trace_fraction < 1)
416 // now set angles_x so that the car points parallel to the surface
417 self.angles = vectoangles(
418 '1 0 0' * v_forward.x * trace_plane_normal.z
420 '0 1 0' * v_forward.y * trace_plane_normal.z
422 '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y)
424 self.flags |= FL_ONGROUND;
428 // now set angles_x so that the car points forward, but is tilted in velocity direction
429 self.flags &= ~FL_ONGROUND;
432 self.velocity = (neworigin - self.origin) * (1.0 / frametime);
433 self.movetype = MOVETYPE_NOCLIP;
437 rigvel.z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
438 self.velocity = rigvel;
439 self.movetype = MOVETYPE_FLY;
443 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
444 if(trace_fraction != 1)
446 self.angles = vectoangles2(
447 '1 0 0' * v_forward.x * trace_plane_normal.z
449 '0 1 0' * v_forward.y * trace_plane_normal.z
451 '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y),
459 vel_local.x = v_forward * self.velocity;
460 vel_local.y = v_right * self.velocity;
461 vel_local.z = v_up * self.velocity;
463 self.angles_x = racecar_angle(vel_local.x, vel_local.z);
464 self.angles_z = racecar_angle(-vel_local.y, vel_local.z);
468 vector vf1, vu1, smoothangles;
469 makevectors(self.angles);
470 f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
475 makevectors(angles_save);
476 vf1 = vf1 + v_forward * (1 - f);
477 vu1 = vu1 + v_up * (1 - f);
478 smoothangles = vectoangles2(vf1, vu1);
479 self.angles_x = -smoothangles.x;
480 self.angles_z = smoothangles.z;
483 float IsMoveInDirection(vector mv, float angle) // key mix factor
485 if(mv.x == 0 && mv.y == 0)
486 return 0; // avoid division by zero
487 angle -= RAD2DEG * atan2(mv.y, mv.x);
488 angle = remainder(angle, 360) / 45;
493 return 1 - fabs(angle);
496 float GeomLerp(float a, float lerp, float b)
512 return a * pow(fabs(b / a), lerp);
515 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
517 float zspeed, xyspeed, dot, k;
520 // this doesn't play well with analog input
521 if(self.movement_x == 0 || self.movement.y != 0)
522 return; // can't control movement if not moving forward or backward
525 k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
530 k *= bound(0, wishspeed / self.stat_sv_maxairspeed, 1);
532 zspeed = self.velocity.z;
534 xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
536 dot = self.velocity * wishdir;
538 if(dot > 0) // we can't change direction while slowing down
540 k *= pow(dot, self.stat_sv_aircontrol_power)*frametime;
541 xyspeed = max(0, xyspeed - self.stat_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
542 k *= self.stat_sv_aircontrol;
543 self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
546 self.velocity = self.velocity * xyspeed;
547 self.velocity_z = zspeed;
550 float AdjustAirAccelQW(float accelqw, float factor)
552 return copysign(bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1), accelqw);
555 // example config for alternate speed clamping:
556 // sv_airaccel_qw 0.8
557 // sv_airaccel_sideways_friction 0
558 // prvm_globalset server speedclamp_mode 1
560 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
568 float vel_xy_current;
569 float vel_xy_backward, vel_xy_forward;
572 if(stretchfactor > 0)
573 speedclamp = stretchfactor;
575 speedclamp = 1; // full clamping, no stretch
577 speedclamp = -1; // no clamping
582 if(autocvar_sv_gameplayfix_q2airaccelerate)
583 wishspeed0 = wishspeed;
585 vel_straight = self.velocity * wishdir;
586 velZ = self.velocity.z;
587 vel_xy = vec2(self.velocity);
588 vel_perpend = vel_xy - vel_straight * wishdir;
590 step = accel * frametime * wishspeed0;
592 vel_xy_current = vlen(vel_xy);
594 accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
595 vel_xy_forward = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
596 vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
597 if(vel_xy_backward < 0)
598 vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
600 vel_straight = vel_straight + bound(0, wishspeed - vel_straight, step) * accelqw + step * (1 - accelqw);
602 if(sidefric < 0 && (vel_perpend*vel_perpend))
603 // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
606 f = max(0, 1 + frametime * wishspeed * sidefric);
607 fminimum = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / (vel_perpend*vel_perpend);
608 // this cannot be > 1
610 vel_perpend = vel_perpend * max(0, f);
613 fminimum = sqrt(fminimum);
614 vel_perpend = vel_perpend * max(fminimum, f);
618 vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
620 vel_xy = vel_straight * wishdir + vel_perpend;
624 float vel_xy_preclamp;
625 vel_xy_preclamp = vlen(vel_xy);
626 if(vel_xy_preclamp > 0) // prevent division by zero
628 vel_xy_current += (vel_xy_forward - vel_xy_current) * speedclamp;
629 if(vel_xy_current < vel_xy_preclamp)
630 vel_xy = vel_xy * (vel_xy_current / vel_xy_preclamp);
634 self.velocity = vel_xy + velZ * '0 0 1';
637 void PM_AirAccelerate(vector wishdir, float wishspeed)
639 vector curvel, wishvel, acceldir, curdir;
640 float addspeed, accelspeed, curspeed, f;
646 curvel = self.velocity;
648 curspeed = vlen(curvel);
650 if(wishspeed > curspeed * 1.01)
652 wishspeed = min(wishspeed, curspeed + self.stat_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
656 f = max(0, (self.stat_sv_warsowbunny_topspeed - curspeed) / (self.stat_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
657 wishspeed = max(curspeed, self.stat_sv_maxspeed) + self.stat_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
659 wishvel = wishdir * wishspeed;
660 acceldir = wishvel - curvel;
661 addspeed = vlen(acceldir);
662 acceldir = normalize(acceldir);
664 accelspeed = min(addspeed, self.stat_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
666 if(self.stat_sv_warsowbunny_backtosideratio < 1)
668 curdir = normalize(curvel);
669 dot = acceldir * curdir;
671 acceldir = acceldir - (1 - self.stat_sv_warsowbunny_backtosideratio) * dot * curdir;
674 self.velocity += accelspeed * acceldir;
677 .vector movement_old;
680 .string lastclassname;
682 .float() PlayerPhysplug;
684 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
685 .float specialcommand_pos;
686 void SpecialCommand()
691 if(!CheatImpulse(99))
692 print("A hollow voice says \"Plugh\".\n");
696 string GetMapname(void);
697 float speedaward_lastupdate;
698 float speedaward_lastsent;
699 void SV_PlayerPhysics()
701 vector wishvel, wishdir, v;
702 float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
705 float not_allowed_to_move;
708 WarpZone_PlayerPhysics_FixVAngle();
713 maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
715 maxspd_mod *= autocvar_g_movement_highspeed;
717 // fix physics stats for g_movement_highspeed
718 // TODO maybe rather use maxairspeed? needs testing
719 self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
720 if(Physics_ClientOption(self, "airstrafeaccel_qw"))
721 self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
723 self.stat_sv_airstrafeaccel_qw = 0;
724 self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
725 self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
727 // fix some new settings
728 self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
729 self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
730 self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
731 self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
732 self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
733 self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
734 self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
735 self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
736 self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
737 self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
738 self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
739 self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
740 self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
741 self.stat_sv_friction = Physics_ClientOption(self, "friction");
742 self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
743 self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
744 self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
745 self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
746 self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
748 if(self.PlayerPhysplug)
749 if(self.PlayerPhysplug())
752 self.race_movetime_frac += frametime;
753 f = floor(self.race_movetime_frac);
754 self.race_movetime_frac -= f;
755 self.race_movetime_count += f;
756 self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
760 buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement.x < 0) + 256 * (self.movement.x > 0) + 512 * (self.movement.y < 0) + 1024 * (self.movement.y > 0);
764 else if(buttons == 1)
766 else if(buttons == 2)
768 else if(buttons == 128)
770 else if(buttons == 256)
772 else if(buttons == 512)
774 else if(buttons == 1024)
779 if(c == substring(specialcommand, self.specialcommand_pos, 1))
781 self.specialcommand_pos += 1;
782 if(self.specialcommand_pos >= strlen(specialcommand))
784 self.specialcommand_pos = 0;
789 else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
790 self.specialcommand_pos = 0;
794 if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
795 self.parm_idlesince = time;
797 buttons_prev = self.buttons_old;
798 self.buttons_old = buttons;
799 self.movement_old = self.movement;
800 self.v_angle_old = self.v_angle;
802 if(time < self.nickspamtime)
803 if(self.nickspamcount >= autocvar_g_nick_flood_penalty_yellow)
805 // slight annoyance for nick change scripts
806 self.movement = -1 * self.movement;
807 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
809 if(self.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
811 self.angles_x = random() * 360;
812 self.angles_y = random() * 360;
813 // at least I'm not forcing retardedview by also assigning to angles_z
814 self.fixangle = true;
818 if (self.punchangle != '0 0 0')
820 f = vlen(self.punchangle) - 10 * frametime;
822 self.punchangle = normalize(self.punchangle) * f;
824 self.punchangle = '0 0 0';
827 if (self.punchvector != '0 0 0')
829 f = vlen(self.punchvector) - 30 * frametime;
831 self.punchvector = normalize(self.punchvector) * f;
833 self.punchvector = '0 0 0';
836 if (IS_BOT_CLIENT(self))
838 if(playerdemo_read())
845 if(self.race_penalty)
846 if(time > self.race_penalty)
847 self.race_penalty = 0;
849 not_allowed_to_move = 0;
850 if(self.race_penalty)
851 not_allowed_to_move = 1;
852 if(time < game_starttime)
853 not_allowed_to_move = 1;
855 if(not_allowed_to_move)
857 self.velocity = '0 0 0';
858 self.movetype = MOVETYPE_NONE;
859 self.disableclientprediction = 2;
861 else if(self.disableclientprediction == 2)
863 if(self.movetype == MOVETYPE_NONE)
864 self.movetype = MOVETYPE_WALK;
865 self.disableclientprediction = 0;
869 if (self.movetype == MOVETYPE_NONE)
872 // when we get here, disableclientprediction cannot be 2
873 self.disableclientprediction = 0;
874 if(time < self.ladder_time)
875 self.disableclientprediction = 1;
877 if(time < self.spider_slowness)
879 self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
880 self.stat_sv_airspeedlimit_nonqw *= 0.5;
885 if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
887 self.movement_x = bound(-5, self.movement.x, 5);
888 self.movement_y = bound(-5, self.movement.y, 5);
889 self.movement_z = bound(-5, self.movement.z, 5);
892 self.movement = '0 0 0';
893 self.disableclientprediction = 1;
895 vector midpoint = ((self.absmin + self.absmax) * 0.5);
896 if(pointcontents(midpoint) == CONTENT_WATER)
898 self.velocity = self.velocity * 0.5;
900 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
901 { self.velocity_z = 200; }
905 MUTATOR_CALLHOOK(PlayerPhysics);
907 if(self.player_blocked)
909 self.movement = '0 0 0';
910 self.disableclientprediction = 1;
917 swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
920 // conveyors: first fix velocity
921 if(self.conveyor.state)
922 self.velocity -= self.conveyor.movedir;
924 if (!IS_PLAYER(self))
926 maxspd_mod = autocvar_sv_spectator_speed_multiplier;
927 if(!self.spectatorspeed)
928 self.spectatorspeed = maxspd_mod;
929 if(self.impulse && self.impulse <= 19 || (self.impulse >= 200 && self.impulse <= 209) || (self.impulse >= 220 && self.impulse <= 229))
931 if(self.lastclassname != "player")
933 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209))
934 self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
935 else if(self.impulse == 11)
936 self.spectatorspeed = maxspd_mod;
937 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229))
938 self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
939 else if(self.impulse >= 1 && self.impulse <= 9)
940 self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
941 } // otherwise just clear
944 maxspd_mod = self.spectatorspeed;
947 spd = max(self.stat_sv_maxspeed, self.stat_sv_maxairspeed) * maxspd_mod * swampspd_mod;
948 if(self.speed != spd)
952 stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
953 stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
954 stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
955 stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
958 maxspd_mod *= swampspd_mod; // only one common speed modder please!
961 // if dead, behave differently
965 if (!self.fixangle && !g_bugrigs)
968 self.angles_y = self.v_angle.y;
972 if(self.flags & FL_ONGROUND)
973 if(IS_PLAYER(self)) // no fall sounds for observers thank you very much
978 if(self.waterlevel < WATERLEVEL_SWIMMING)
979 if(time >= self.ladder_time)
982 self.nextstep = time + 0.3 + random() * 0.1;
983 trace_dphitq3surfaceflags = 0;
984 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
985 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
987 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
988 GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
990 GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
1001 if (self.flags & FL_WATERJUMP )
1003 self.velocity_x = self.movedir.x;
1004 self.velocity_y = self.movedir.y;
1005 if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
1007 self.flags &= ~FL_WATERJUMP;
1008 self.teleport_time = 0;
1011 else if (g_bugrigs && IS_PLAYER(self))
1015 else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY)
1017 // noclipping or flying
1018 self.flags &= ~FL_ONGROUND;
1020 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1021 makevectors(self.v_angle);
1022 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1023 wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
1025 wishdir = normalize(wishvel);
1026 wishspeed = vlen(wishvel);
1027 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1028 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1029 if (time >= self.teleport_time)
1030 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1032 else if (self.waterlevel >= WATERLEVEL_SWIMMING)
1035 self.flags &= ~FL_ONGROUND;
1037 makevectors(self.v_angle);
1038 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1039 wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
1040 if (wishvel == '0 0 0')
1041 wishvel = '0 0 -60'; // drift towards bottom
1043 wishdir = normalize(wishvel);
1044 wishspeed = vlen(wishvel);
1045 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1046 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1047 wishspeed = wishspeed * 0.7;
1050 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1052 // water acceleration
1053 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1055 else if (time < self.ladder_time)
1057 // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
1058 self.flags &= ~FL_ONGROUND;
1061 g = autocvar_sv_gravity * frametime;
1064 if(autocvar_sv_gameplayfix_gravityunaffectedbyticrate)
1067 self.velocity_z += g;
1070 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1071 makevectors(self.v_angle);
1072 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1073 wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
1074 self.velocity_z += g;
1075 if (self.ladder_entity.classname == "func_water")
1078 if (f > self.ladder_entity.speed)
1079 wishvel = wishvel * (self.ladder_entity.speed / f);
1081 self.watertype = self.ladder_entity.skin;
1082 f = self.ladder_entity.origin.z + self.ladder_entity.maxs.z;
1083 if ((self.origin.z + self.view_ofs.z) < f)
1084 self.waterlevel = WATERLEVEL_SUBMERGED;
1085 else if ((self.origin.z + (self.mins.z + self.maxs.z) * 0.5) < f)
1086 self.waterlevel = WATERLEVEL_SWIMMING;
1087 else if ((self.origin.z + self.mins.z + 1) < f)
1088 self.waterlevel = WATERLEVEL_WETFEET;
1091 self.waterlevel = WATERLEVEL_NONE;
1092 self.watertype = CONTENT_EMPTY;
1096 wishdir = normalize(wishvel);
1097 wishspeed = vlen(wishvel);
1098 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1099 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1100 if (time >= self.teleport_time)
1102 // water acceleration
1103 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1106 else if (self.items & IT_USING_JETPACK)
1108 //makevectors(self.v_angle_y * '0 1 0');
1109 makevectors(self.v_angle);
1110 wishvel = v_forward * self.movement.x + v_right * self.movement.y;
1111 // add remaining speed as Z component
1112 maxairspd = self.stat_sv_maxairspeed*max(1, maxspd_mod);
1113 // fix speedhacks :P
1114 wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
1115 // add the unused velocity as up component
1118 // if(self.BUTTON_JUMP)
1119 wishvel.z = sqrt(max(0, 1 - wishvel * wishvel));
1121 // it is now normalized, so...
1122 float a_side, a_up, a_add, a_diff;
1123 a_side = autocvar_g_jetpack_acceleration_side;
1124 a_up = autocvar_g_jetpack_acceleration_up;
1125 a_add = autocvar_g_jetpack_antigravity * autocvar_sv_gravity;
1127 wishvel.x *= a_side;
1128 wishvel.y *= a_side;
1134 //////////////////////////////////////////////////////////////////////////////////////
1135 // finding the maximum over all vectors of above form
1136 // with wishvel having an absolute value of 1
1137 //////////////////////////////////////////////////////////////////////////////////////
1138 // we're finding the maximum over
1139 // f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
1140 // for z in the range from -1 to 1
1141 //////////////////////////////////////////////////////////////////////////////////////
1142 // maximum is EITHER attained at the single extreme point:
1143 a_diff = a_side * a_side - a_up * a_up;
1146 f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
1147 if(f > -1 && f < 1) // can it be attained?
1149 best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
1150 //print("middle\n");
1153 // OR attained at z = 1:
1154 f = (a_up + a_add) * (a_up + a_add);
1160 // OR attained at z = -1:
1161 f = (a_up - a_add) * (a_up - a_add);
1165 //print("bottom\n");
1168 //////////////////////////////////////////////////////////////////////////////////////
1170 //print("best possible acceleration: ", ftos(best), "\n");
1173 fxy = bound(0, 1 - (self.velocity * normalize(wishvel.x * '1 0 0' + wishvel.y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
1174 if(wishvel.z - autocvar_sv_gravity > 0)
1175 fz = bound(0, 1 - self.velocity.z / autocvar_g_jetpack_maxspeed_up, 1);
1177 fz = bound(0, 1 + self.velocity.z / autocvar_g_jetpack_maxspeed_up, 1);
1181 wishvel.z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
1184 fvel = min(1, vlen(wishvel) / best);
1185 if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
1186 f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel));
1190 //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
1192 if (f > 0 && wishvel != '0 0 0')
1194 self.velocity = self.velocity + wishvel * f * frametime;
1195 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1196 self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
1197 self.flags &= ~FL_ONGROUND;
1198 self.items |= IT_USING_JETPACK;
1200 // jetpack also inhibits health regeneration, but only for 1 second
1201 self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
1204 else if (self.flags & FL_ONGROUND)
1206 // we get here if we ran out of ammo
1207 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
1208 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
1211 makevectors(self.v_angle.y * '0 1 0');
1212 wishvel = v_forward * self.movement.x + v_right * self.movement.y;
1214 if(!(self.lastflags & FL_ONGROUND))
1216 if(autocvar_speedmeter)
1217 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
1218 if(self.lastground < time - 0.3)
1219 self.velocity = self.velocity * (1 - autocvar_sv_friction_on_land);
1220 if(self.jumppadcount > 1)
1221 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
1222 self.jumppadcount = 0;
1230 if (f < self.stat_sv_stopspeed)
1231 f = 1 - frametime * (self.stat_sv_stopspeed / f) * self.stat_sv_friction;
1233 f = 1 - frametime * self.stat_sv_friction;
1235 self.velocity = self.velocity * f;
1237 self.velocity = '0 0 0';
1239 Mathematical analysis time!
1241 Our goal is to invert this mess.
1243 For the two cases we get:
1244 v = v0 * (1 - frametime * (autocvar_sv_stopspeed / v0) * autocvar_sv_friction)
1245 = v0 - frametime * autocvar_sv_stopspeed * autocvar_sv_friction
1246 v0 = v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction
1248 v = v0 * (1 - frametime * autocvar_sv_friction)
1249 v0 = v / (1 - frametime * autocvar_sv_friction)
1251 These cases would be chosen ONLY if:
1252 v0 < autocvar_sv_stopspeed
1253 v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction < autocvar_sv_stopspeed
1254 v < autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
1256 v0 >= autocvar_sv_stopspeed
1257 v / (1 - frametime * autocvar_sv_friction) >= autocvar_sv_stopspeed
1258 v >= autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
1263 wishdir = normalize(wishvel);
1264 wishspeed = vlen(wishvel);
1265 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1266 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1268 wishspeed = wishspeed * 0.5;
1269 if (time >= self.teleport_time)
1270 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1275 // we get here if we ran out of ammo
1276 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
1277 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
1281 maxairspd = self.stat_sv_maxairspeed*maxspd_mod;
1282 airaccel = self.stat_sv_airaccelerate*maxspd_mod;
1286 maxairspd = self.stat_sv_maxairspeed;
1287 airaccel = self.stat_sv_airaccelerate;
1290 makevectors(self.v_angle.y * '0 1 0');
1291 wishvel = v_forward * self.movement.x + v_right * self.movement.y;
1293 wishdir = normalize(wishvel);
1294 wishspeed = wishspeed0 = vlen(wishvel);
1295 if (wishspeed0 > self.stat_sv_maxspeed*maxspd_mod)
1296 wishspeed0 = self.stat_sv_maxspeed*maxspd_mod;
1297 if (wishspeed > maxairspd)
1298 wishspeed = maxairspd;
1300 wishspeed = wishspeed * 0.5;
1301 if (time >= self.teleport_time)
1308 airaccelqw = self.stat_sv_airaccel_qw;
1309 accelerating = (self.velocity * wishdir > 0);
1310 wishspeed2 = wishspeed;
1313 if(self.stat_sv_airstopaccelerate)
1316 curdir = self.velocity;
1318 curdir = normalize(curdir);
1319 airaccel = airaccel + (self.stat_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
1321 // note that for straight forward jumping:
1322 // step = accel * frametime * wishspeed0;
1323 // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
1325 // dv/dt = accel * maxspeed (when slow)
1326 // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
1327 // log dv/dt = logaccel + logmaxspeed (when slow)
1328 // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
1329 strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
1330 if(self.stat_sv_maxairstrafespeed)
1331 wishspeed = min(wishspeed, GeomLerp(self.stat_sv_maxairspeed*maxspd_mod, strafity, self.stat_sv_maxairstrafespeed*maxspd_mod));
1332 if(self.stat_sv_airstrafeaccelerate)
1333 airaccel = GeomLerp(airaccel, strafity, self.stat_sv_airstrafeaccelerate*maxspd_mod);
1334 if(self.stat_sv_airstrafeaccel_qw)
1335 airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
1338 if(self.stat_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
1339 PM_AirAccelerate(wishdir, wishspeed);
1341 PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, self.stat_sv_airaccel_qw_stretchfactor, self.stat_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
1343 if(self.stat_sv_aircontrol)
1344 CPM_PM_Aircontrol(wishdir, wishspeed2);
1348 if((g_cts || g_race) && !IS_OBSERVER(self))
1350 if(vlen(self.velocity - self.velocity.z * '0 0 1') > speedaward_speed)
1352 speedaward_speed = vlen(self.velocity - self.velocity.z * '0 0 1');
1353 speedaward_holder = self.netname;
1354 speedaward_uid = self.crypto_idfp;
1355 speedaward_lastupdate = time;
1357 if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
1359 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
1360 race_send_speedaward(MSG_ALL);
1361 speedaward_lastsent = speedaward_speed;
1362 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
1364 speedaward_alltimebest = speedaward_speed;
1365 speedaward_alltimebest_holder = speedaward_holder;
1366 speedaward_alltimebest_uid = speedaward_uid;
1367 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
1368 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
1369 race_send_speedaward_alltimebest(MSG_ALL);
1376 xyspeed = vlen('1 0 0' * self.velocity.x + '0 1 0' * self.velocity.y);
1377 if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
1379 // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
1380 xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
1381 f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed));
1382 // add the extra charge
1383 self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime);
1386 if(self.flags & FL_ONGROUND)
1387 self.lastground = time;
1389 // conveyors: then break velocity again
1390 if(self.conveyor.state)
1391 self.velocity += self.conveyor.movedir;
1393 self.lastflags = self.flags;
1394 self.lastclassname = self.classname;