7 float sv_airaccelerate;
11 float sv_airaccel_sideways_friction;
13 float sv_airstopaccelerate;
14 float sv_airstrafeaccelerate;
15 float sv_maxairstrafespeed;
16 float sv_airstrafeaccel_qw;
18 float sv_aircontrol_power;
19 float sv_warsowbunny_airforwardaccel;
20 float sv_warsowbunny_accel;
21 float sv_warsowbunny_topspeed;
22 float sv_warsowbunny_turnaccel;
23 float sv_warsowbunny_backtosideratio;
26 .entity ladder_entity;
28 .float swamp_slowdown;
32 .float spectatorspeed;
38 When you press the jump key
41 void PlayerJump (void)
49 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
50 if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
54 mjumpheight = cvar("sv_jumpvelocity");
55 if (self.waterlevel >= WATERLEVEL_SWIMMING)
57 if (self.watertype == CONTENT_WATER)
58 self.velocity_z = 200;
59 else if (self.watertype == CONTENT_SLIME)
68 if (!(self.flags & FL_ONGROUND))
72 if (!(self.flags & FL_JUMPRELEASED))
75 if(self.health <= g_bloodloss)
80 if(self.runes & RUNE_SPEED)
82 if(self.runes & CURSE_SLOW)
83 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
85 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
87 else if(self.runes & CURSE_SLOW)
89 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
93 if(g_minstagib && (self.items & IT_INVINCIBLE))
95 mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
98 if(cvar_string("sv_jumpspeedcap_min") != "")
99 self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
100 if(cvar_string("sv_jumpspeedcap_max") != "") {
101 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
102 if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
103 // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
104 //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
107 self.velocity_z = min(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_max"), self.velocity_z) + trace_ent.velocity_z;
110 if(!(self.lastflags & FL_ONGROUND))
112 if(cvar("speedmeter"))
113 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
114 if(self.lastground < time - 0.3)
116 self.velocity_x *= (1 - cvar("sv_friction_on_land"));
117 self.velocity_y *= (1 - cvar("sv_friction_on_land"));
119 if(self.jumppadcount > 1)
120 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
121 self.jumppadcount = 0;
124 self.velocity_z = self.velocity_z + mjumpheight;
125 self.oldvelocity_z = self.velocity_z;
127 self.flags &~= FL_ONGROUND;
128 self.flags &~= FL_JUMPRELEASED;
131 setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
133 setanim(self, self.anim_jump, FALSE, TRUE, TRUE);
136 PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
138 self.restart_jump = -1; // restart jump anim next time
139 // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
142 void CheckWaterJump()
144 local vector start, end;
146 // check for a jump-out-of-water
147 makevectors (self.angles);
149 start_z = start_z + 8;
151 normalize(v_forward);
152 end = start + v_forward*24;
153 traceline (start, end, TRUE, self);
154 if (trace_fraction < 1)
156 start_z = start_z + self.maxs_z - 8;
157 end = start + v_forward*24;
158 self.movedir = trace_plane_normal * -50;
159 traceline (start, end, TRUE, self);
160 if (trace_fraction == 1)
161 { // open at eye level
162 self.flags |= FL_WATERJUMP;
163 self.velocity_z = 225;
164 self.flags &~= FL_JUMPRELEASED;
165 self.teleport_time = time + 2; // safety net
171 float racecar_angle(float forward, float down)
173 float ret, angle_mult;
181 ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
183 angle_mult = forward / (800 + forward);
186 return ret * angle_mult + 360 * (1 - angle_mult);
188 return ret * angle_mult;
191 void RaceCarPhysics()
193 // using this move type for "big rigs"
194 // the engine does not push the entity!
196 float accel, steer, f;
197 vector angles_save, rigvel;
199 angles_save = self.angles;
200 accel = bound(-1, self.movement_x / sv_maxspeed, 1);
201 steer = bound(-1, self.movement_y / sv_maxspeed, 1);
203 if(g_bugrigs_reverse_speeding)
207 // back accel is DIGITAL
208 // to prevent speedhack
218 makevectors(self.angles); // new forward direction!
220 if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
222 float myspeed, upspeed, steerfactor, accelfactor;
224 myspeed = self.velocity * v_forward;
225 upspeed = self.velocity * v_up;
227 // responsiveness factor for steering and acceleration
228 f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
229 //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
231 if(myspeed < 0 && g_bugrigs_reverse_spinning)
232 steerfactor = -myspeed * g_bugrigs_steer;
234 steerfactor = -myspeed * f * g_bugrigs_steer;
236 if(myspeed < 0 && g_bugrigs_reverse_speeding)
237 accelfactor = g_bugrigs_accel;
239 accelfactor = f * g_bugrigs_accel;
240 //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
246 myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
250 if(!g_bugrigs_reverse_speeding)
251 myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
258 myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
262 if(g_bugrigs_reverse_stopping)
265 myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
268 // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
269 //MAXIMA: friction(v) := g_bugrigs_friction_floor;
271 self.angles_y += steer * frametime * steerfactor; // apply steering
272 makevectors(self.angles); // new forward direction!
274 myspeed += accel * accelfactor * frametime;
276 rigvel = myspeed * v_forward + '0 0 1' * upspeed;
280 myspeed = vlen(self.velocity);
282 // responsiveness factor for steering and acceleration
283 f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
284 steerfactor = -myspeed * f;
285 self.angles_y += steer * frametime * steerfactor; // apply steering
287 rigvel = self.velocity;
288 makevectors(self.angles); // new forward direction!
291 rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
292 //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
293 //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
294 //MAXIMA: solve(total_acceleration(v) = 0, v);
296 if(g_bugrigs_planar_movement)
298 vector rigvel_xy, neworigin, up;
301 rigvel_z -= frametime * sv_gravity; // 4x gravity plays better
305 if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions
308 mt = MOVE_NOMONSTERS;
310 tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
311 up = trace_endpos - self.origin;
313 // BUG RIGS: align the move to the surface instead of doing collision testing
315 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
318 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
320 if(trace_fraction < 0.5)
323 neworigin = self.origin;
326 neworigin = trace_endpos;
328 if(trace_fraction < 1)
330 // now set angles_x so that the car points parallel to the surface
331 self.angles = vectoangles(
332 '1 0 0' * v_forward_x * trace_plane_normal_z
334 '0 1 0' * v_forward_y * trace_plane_normal_z
336 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
338 self.flags |= FL_ONGROUND;
342 // now set angles_x so that the car points forward, but is tilted in velocity direction
343 self.flags &~= FL_ONGROUND;
346 self.velocity = (neworigin - self.origin) * (1.0 / frametime);
347 self.movetype = MOVETYPE_NOCLIP;
351 rigvel_z -= frametime * sv_gravity; // 4x gravity plays better
352 self.velocity = rigvel;
353 self.movetype = MOVETYPE_FLY;
357 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
358 if(trace_fraction != 1)
360 self.angles = vectoangles2(
361 '1 0 0' * v_forward_x * trace_plane_normal_z
363 '0 1 0' * v_forward_y * trace_plane_normal_z
365 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
373 vel_local_x = v_forward * self.velocity;
374 vel_local_y = v_right * self.velocity;
375 vel_local_z = v_up * self.velocity;
377 self.angles_x = racecar_angle(vel_local_x, vel_local_z);
378 self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
382 vector vf1, vu1, smoothangles;
383 makevectors(self.angles);
384 f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
389 makevectors(angles_save);
390 vf1 = vf1 + v_forward * (1 - f);
391 vu1 = vu1 + v_up * (1 - f);
392 smoothangles = vectoangles2(vf1, vu1);
393 self.angles_x = -smoothangles_x;
394 self.angles_z = smoothangles_z;
397 float IsMoveInDirection(vector mv, float angle) // key mix factor
399 if(mv_x == 0 && mv_y == 0)
400 return 0; // avoid division by zero
401 angle -= RAD2DEG * atan2(mv_y, mv_x);
402 angle = remainder(angle, 360) / 45;
407 return 1 - fabs(angle);
410 float GeomLerp(float a, float lerp, float b)
426 return a * pow(fabs(b / a), lerp);
429 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
431 float zspeed, xyspeed, dot, k;
434 // this doesn't play well with analog input
435 if(self.movement_x == 0 || self.movement_y != 0)
436 return; // can't control movement if not moving forward or backward
439 k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
444 k *= bound(0, wishspeed / sv_maxairspeed, 1);
446 zspeed = self.velocity_z;
448 xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
450 dot = self.velocity * wishdir;
452 if(dot > 0) // we can't change direction while slowing down
454 k *= fabs(sv_aircontrol)*pow(dot, sv_aircontrol_power)*frametime;
455 self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
458 self.velocity = self.velocity * xyspeed;
459 self.velocity_z = zspeed;
462 // example config for alternate speed clamping:
463 // sv_airaccel_qw 0.8
464 // sv_airaccel_sideways_friction 0
465 // prvm_globalset server speedclamp_mode 1
467 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric)
475 float vel_xy_current;
476 float vel_xy_backward, vel_xy_forward;
479 speedclamp = (accelqw < 0);
483 if(cvar("sv_gameplayfix_q2airaccelerate"))
484 wishspeed0 = wishspeed;
486 vel_straight = self.velocity * wishdir;
487 vel_z = self.velocity_z;
488 vel_xy = self.velocity - vel_z * '0 0 1';
489 vel_perpend = vel_xy - vel_straight * wishdir;
491 step = accel * frametime * wishspeed0;
493 vel_xy_current = vlen(vel_xy);
494 vel_xy_forward = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
495 vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
496 if(vel_xy_backward < 0)
497 vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
499 vel_straight = vel_straight + bound(0, wishspeed - vel_straight, step) * accelqw + step * (1 - accelqw);
501 if(sidefric < 0 && (vel_perpend*vel_perpend))
502 // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
505 f = max(0, 1 + frametime * wishspeed * sidefric);
506 fminimum = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / (vel_perpend*vel_perpend);
507 // this cannot be > 1
509 vel_perpend = vel_perpend * max(0, f);
512 fminimum = sqrt(fminimum);
513 vel_perpend = vel_perpend * max(fminimum, f);
517 vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
519 vel_xy = vel_straight * wishdir + vel_perpend;
523 // ensure we don't get too fast or decelerate faster than we should
524 vel_xy_current = min(vlen(vel_xy), vel_xy_forward);
525 if(vel_xy_current > 0) // prevent division by zero
526 vel_xy = normalize(vel_xy) * vel_xy_current;
529 self.velocity = vel_xy + vel_z * '0 0 1';
532 void PM_AirAccelerate(vector wishdir, float wishspeed)
534 vector curvel, wishvel, acceldir, curdir;
535 float addspeed, accelspeed, curspeed, f;
541 curvel = self.velocity;
543 curspeed = vlen(curvel);
545 if(wishspeed > curspeed * 1.01)
547 wishspeed = min(wishspeed, curspeed + sv_warsowbunny_airforwardaccel * sv_maxspeed * frametime);
551 f = max(0, (sv_warsowbunny_topspeed - curspeed) / (sv_warsowbunny_topspeed - sv_maxspeed));
552 wishspeed = max(curspeed, sv_maxspeed) + sv_warsowbunny_accel * f * sv_maxspeed * frametime;
554 wishvel = wishdir * wishspeed;
555 acceldir = wishvel - curvel;
556 addspeed = vlen(acceldir);
557 acceldir = normalize(acceldir);
559 accelspeed = min(addspeed, sv_warsowbunny_turnaccel * sv_maxspeed * frametime);
561 if(sv_warsowbunny_backtosideratio < 1)
563 curdir = normalize(curvel);
564 dot = acceldir * curdir;
566 acceldir = acceldir - (1 - sv_warsowbunny_backtosideratio) * dot * curdir;
569 self.velocity += accelspeed * acceldir;
572 .vector movement_old;
575 .string lastclassname;
577 .float() PlayerPhysplug;
579 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
580 .float specialcommand_pos;
581 void SpecialCommand()
586 if(!CheatImpulse(99))
587 print("A hollow voice says \"Plugh\".\n");
591 float speedaward_speed;
592 string speedaward_holder;
593 void race_send_speedaward(float msg)
595 // send the best speed of the round
596 WriteByte(msg, SVC_TEMPENTITY);
597 WriteByte(msg, TE_CSQC_RACE);
598 WriteByte(msg, RACE_NET_SPEED_AWARD);
599 WriteInt24_t(msg, floor(speedaward_speed+0.5));
600 WriteString(msg, speedaward_holder);
603 float speedaward_alltimebest;
604 string speedaward_alltimebest_holder;
605 void race_send_speedaward_alltimebest(float msg)
607 // send the best speed
608 WriteByte(msg, SVC_TEMPENTITY);
609 WriteByte(msg, TE_CSQC_RACE);
610 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
611 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
612 WriteString(msg, speedaward_alltimebest_holder);
615 string GetMapname(void);
616 float speedaward_lastupdate;
617 float speedaward_lastsent;
618 var float autocvar_g_movement_highspeed = 1;
619 void SV_PlayerPhysics()
621 local vector wishvel, wishdir, v;
622 local float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
625 float not_allowed_to_move;
628 // fix physics stats for g_movement_highspeed
629 self.stat_sv_airaccel_qw = copysign(bound(0, 1-(1-fabs(sv_airaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airaccel_qw);
630 if(sv_airstrafeaccel_qw)
631 self.stat_sv_airstrafeaccel_qw = copysign(bound(0.001, 1-(1-fabs(sv_airstrafeaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airstrafeaccel_qw);
633 self.stat_sv_airstrafeaccel_qw = 0;
635 if(self.PlayerPhysplug)
636 if(self.PlayerPhysplug())
639 self.race_movetime_frac += frametime;
640 f = floor(self.race_movetime_frac);
641 self.race_movetime_frac -= f;
642 self.race_movetime_count += f;
643 self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
647 buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
651 else if(buttons == 1)
653 else if(buttons == 2)
655 else if(buttons == 128)
657 else if(buttons == 256)
659 else if(buttons == 512)
661 else if(buttons == 1024)
666 if(c == substring(specialcommand, self.specialcommand_pos, 1))
668 self.specialcommand_pos += 1;
669 if(self.specialcommand_pos >= strlen(specialcommand))
671 self.specialcommand_pos = 0;
676 else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
677 self.specialcommand_pos = 0;
679 if(!sv_maxidle_spectatorsareidle || self.movetype == MOVETYPE_WALK)
681 if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
682 self.parm_idlesince = time;
684 buttons_prev = self.buttons_old;
685 self.buttons_old = buttons;
686 self.movement_old = self.movement;
687 self.v_angle_old = self.v_angle;
689 if(time < self.nickspamtime)
690 if(self.nickspamcount >= cvar("g_nick_flood_penalty_yellow"))
692 // slight annoyance for nick change scripts
693 self.movement = -1 * self.movement;
694 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
696 if(self.nickspamcount >= cvar("g_nick_flood_penalty_red")) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
698 self.angles_x = random() * 360;
699 self.angles_y = random() * 360;
700 // at least I'm not forcing retardedview by also assigning to angles_z
705 if (self.punchangle != '0 0 0')
707 f = vlen(self.punchangle) - 10 * frametime;
709 self.punchangle = normalize(self.punchangle) * f;
711 self.punchangle = '0 0 0';
714 if (self.punchvector != '0 0 0')
716 f = vlen(self.punchvector) - 30 * frametime;
718 self.punchvector = normalize(self.punchvector) * f;
720 self.punchvector = '0 0 0';
723 if (clienttype(self) == CLIENTTYPE_BOT)
725 if(playerdemo_read())
730 MUTATOR_CALLHOOK(PlayerPhysics);
732 self.items &~= IT_USING_JETPACK;
734 if(self.classname == "player")
736 if(self.race_penalty)
737 if(time > self.race_penalty)
738 self.race_penalty = 0;
740 not_allowed_to_move = 0;
741 if(self.race_penalty)
742 not_allowed_to_move = 1;
743 if(!cvar("sv_ready_restart_after_countdown"))
744 if(time < game_starttime)
745 not_allowed_to_move = 1;
747 if(not_allowed_to_move)
749 self.velocity = '0 0 0';
750 self.movetype = MOVETYPE_NONE;
751 self.disableclientprediction = 2;
753 else if(self.disableclientprediction == 2)
755 if(self.movetype == MOVETYPE_NONE)
756 self.movetype = MOVETYPE_WALK;
757 self.disableclientprediction = 0;
761 if (self.movetype == MOVETYPE_NONE)
768 if(self.runes & RUNE_SPEED)
770 if(self.runes & CURSE_SLOW)
771 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_combo_moverate");
773 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_moverate");
775 else if(self.runes & CURSE_SLOW)
777 maxspd_mod = maxspd_mod * cvar("g_balance_curse_slow_moverate");
781 if(g_minstagib && (self.items & IT_INVINCIBLE))
783 maxspd_mod = cvar("g_minstagib_speed_moverate");
786 if(g_nexball && self.ballcarried)
788 maxspd_mod = cvar("g_nexball_basketball_carrier_speed");
793 swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
796 if(self.classname != "player")
798 maxspd_mod = cvar("sv_spectator_speed_multiplier");
799 if(!self.spectatorspeed)
800 self.spectatorspeed = maxspd_mod;
801 if(self.impulse && self.impulse <= 19)
803 if(self.lastclassname != "player")
805 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
806 self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
807 else if(self.impulse == 11)
808 self.spectatorspeed = maxspd_mod;
809 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
810 self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
811 else if(self.impulse >= 1 && self.impulse <= 9)
812 self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
813 } // otherwise just clear
816 maxspd_mod = self.spectatorspeed;
819 spd = max(sv_maxspeed, sv_maxairspeed) * maxspd_mod * swampspd_mod;
820 if(self.speed != spd)
824 stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
825 stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
826 stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
827 stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
830 maxspd_mod *= swampspd_mod; // only one common speed modder please!
833 // if dead, behave differently
837 if (!self.fixangle && !g_bugrigs)
840 self.angles_y = self.v_angle_y;
844 if(self.flags & FL_ONGROUND)
849 if(self.waterlevel < WATERLEVEL_SWIMMING)
850 if(time >= self.ladder_time)
853 self.nextstep = time + 0.3 + random() * 0.1;
854 trace_dphitq3surfaceflags = 0;
855 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
856 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
858 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
859 GlobalSound(globalsound_metalfall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
861 GlobalSound(globalsound_fall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
869 if(self.classname == "player")
871 if (self.BUTTON_JUMP)
874 self.flags |= FL_JUMPRELEASED;
876 if (self.waterlevel == WATERLEVEL_SWIMMING)
880 if (self.flags & FL_WATERJUMP )
882 self.velocity_x = self.movedir_x;
883 self.velocity_y = self.movedir_y;
884 if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
886 self.flags &~= FL_WATERJUMP;
887 self.teleport_time = 0;
890 else if (g_bugrigs && self.classname == "player")
894 else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY)
896 // noclipping or flying
897 self.flags &~= FL_ONGROUND;
899 self.velocity = self.velocity * (1 - frametime * sv_friction);
900 makevectors(self.v_angle);
901 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
902 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
904 wishdir = normalize(wishvel);
905 wishspeed = vlen(wishvel);
906 if (wishspeed > sv_maxspeed*maxspd_mod)
907 wishspeed = sv_maxspeed*maxspd_mod;
908 if (time >= self.teleport_time)
909 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
911 else if (self.waterlevel >= WATERLEVEL_SWIMMING)
914 self.flags &~= FL_ONGROUND;
916 makevectors(self.v_angle);
917 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
918 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
919 if (wishvel == '0 0 0')
920 wishvel = '0 0 -60'; // drift towards bottom
922 wishdir = normalize(wishvel);
923 wishspeed = vlen(wishvel);
924 if (wishspeed > sv_maxspeed*maxspd_mod)
925 wishspeed = sv_maxspeed*maxspd_mod;
926 wishspeed = wishspeed * 0.7;
929 self.velocity = self.velocity * (1 - frametime * sv_friction);
931 // water acceleration
932 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
934 else if (time < self.ladder_time)
936 // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
937 self.flags &~= FL_ONGROUND;
939 self.velocity = self.velocity * (1 - frametime * sv_friction);
940 makevectors(self.v_angle);
941 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
942 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
944 self.velocity_z = self.velocity_z + self.gravity * sv_gravity * frametime;
946 self.velocity_z = self.velocity_z + sv_gravity * frametime;
947 if (self.ladder_entity.classname == "func_water")
950 if (f > self.ladder_entity.speed)
951 wishvel = wishvel * (self.ladder_entity.speed / f);
953 self.watertype = self.ladder_entity.skin;
954 f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
955 if ((self.origin_z + self.view_ofs_z) < f)
956 self.waterlevel = WATERLEVEL_SUBMERGED;
957 else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
958 self.waterlevel = WATERLEVEL_SWIMMING;
959 else if ((self.origin_z + self.mins_z + 1) < f)
960 self.waterlevel = WATERLEVEL_WETFEET;
963 self.waterlevel = WATERLEVEL_NONE;
964 self.watertype = CONTENT_EMPTY;
968 wishdir = normalize(wishvel);
969 wishspeed = vlen(wishvel);
970 if (wishspeed > sv_maxspeed*maxspd_mod)
971 wishspeed = sv_maxspeed*maxspd_mod;
972 if (time >= self.teleport_time)
974 // water acceleration
975 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
978 else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!cvar("g_jetpack_fuel") || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
980 //makevectors(self.v_angle_y * '0 1 0');
981 makevectors(self.v_angle);
982 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
983 // add remaining speed as Z component
984 maxairspd = sv_maxairspeed*max(1, maxspd_mod);
986 wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
987 // add the unused velocity as up component
990 // if(self.BUTTON_JUMP)
991 wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
993 // it is now normalized, so...
994 float a_side, a_up, a_add, a_diff;
995 a_side = cvar("g_jetpack_acceleration_side");
996 a_up = cvar("g_jetpack_acceleration_up");
997 a_add = cvar("g_jetpack_antigravity") * sv_gravity;
1000 wishvel_y *= a_side;
1006 //////////////////////////////////////////////////////////////////////////////////////
1007 // finding the maximum over all vectors of above form
1008 // with wishvel having an absolute value of 1
1009 //////////////////////////////////////////////////////////////////////////////////////
1010 // we're finding the maximum over
1011 // f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
1012 // for z in the range from -1 to 1
1013 //////////////////////////////////////////////////////////////////////////////////////
1014 // maximum is EITHER attained at the single extreme point:
1015 a_diff = a_side * a_side - a_up * a_up;
1018 f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
1019 if(f > -1 && f < 1) // can it be attained?
1021 best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
1022 //print("middle\n");
1025 // OR attained at z = 1:
1026 f = (a_up + a_add) * (a_up + a_add);
1032 // OR attained at z = -1:
1033 f = (a_up - a_add) * (a_up - a_add);
1037 //print("bottom\n");
1040 //////////////////////////////////////////////////////////////////////////////////////
1042 //print("best possible acceleration: ", ftos(best), "\n");
1045 fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / cvar("g_jetpack_maxspeed_side"), 1);
1046 if(wishvel_z - sv_gravity > 0)
1047 fz = bound(0, 1 - self.velocity_z / cvar("g_jetpack_maxspeed_up"), 1);
1049 fz = bound(0, 1 + self.velocity_z / cvar("g_jetpack_maxspeed_up"), 1);
1052 fvel = vlen(wishvel);
1055 wishvel_z = (wishvel_z - sv_gravity) * fz + sv_gravity;
1057 fvel = min(1, vlen(wishvel) / best);
1058 if(cvar("g_jetpack_fuel") && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
1059 f = min(1, self.ammo_fuel / (cvar("g_jetpack_fuel") * frametime * fvel));
1063 //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
1065 if (f > 0 && wishvel != '0 0 0')
1067 self.velocity = self.velocity + wishvel * f * frametime;
1068 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1069 self.ammo_fuel -= cvar("g_jetpack_fuel") * frametime * fvel * f;
1070 self.flags &~= FL_ONGROUND;
1071 self.items |= IT_USING_JETPACK;
1073 // jetpack also inhibits health regeneration, but only for 1 second
1074 self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_fuel_regen"));
1077 else if (self.flags & FL_ONGROUND)
1079 // we get here if we ran out of ammo
1080 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
1081 sprint(self, "You don't have any fuel for the ^2Jetpack\n");
1084 makevectors(self.v_angle_y * '0 1 0');
1085 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1087 if(!(self.lastflags & FL_ONGROUND))
1089 if(cvar("speedmeter"))
1090 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
1091 if(self.lastground < time - 0.3)
1092 self.velocity = self.velocity * (1 - cvar("sv_friction_on_land"));
1093 if(self.jumppadcount > 1)
1094 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
1095 self.jumppadcount = 0;
1098 #ifdef LETS_TEST_FTEQCC
1099 if(self.velocity_x || self.velocity_y)
1117 if (f < sv_stopspeed)
1118 f = 1 - frametime * (sv_stopspeed / f) * sv_friction;
1120 f = 1 - frametime * sv_friction;
1122 self.velocity = self.velocity * f;
1124 self.velocity = '0 0 0';
1128 wishdir = normalize(wishvel);
1129 wishspeed = vlen(wishvel);
1130 if (wishspeed > sv_maxspeed*maxspd_mod)
1131 wishspeed = sv_maxspeed*maxspd_mod;
1133 wishspeed = wishspeed * 0.5;
1134 if (time >= self.teleport_time)
1135 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
1140 // we get here if we ran out of ammo
1141 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
1142 sprint(self, "You don't have any fuel for the ^2Jetpack\n");
1146 maxairspd = sv_maxairspeed*maxspd_mod;
1147 airaccel = sv_airaccelerate*maxspd_mod;
1151 maxairspd = sv_maxairspeed;
1152 airaccel = sv_airaccelerate;
1155 makevectors(self.v_angle_y * '0 1 0');
1156 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1158 wishdir = normalize(wishvel);
1159 wishspeed = wishspeed0 = vlen(wishvel);
1160 if (wishspeed0 > sv_maxspeed*maxspd_mod)
1161 wishspeed0 = sv_maxspeed*maxspd_mod;
1162 if (wishspeed > maxairspd)
1163 wishspeed = maxairspd;
1165 wishspeed = wishspeed * 0.5;
1166 if (time >= self.teleport_time)
1173 airaccelqw = self.stat_sv_airaccel_qw;
1174 accelerating = (self.velocity * wishdir > 0);
1175 wishspeed2 = wishspeed;
1178 if(sv_airstopaccelerate)
1179 if(self.velocity * wishdir < 0)
1180 airaccel = sv_airstopaccelerate*maxspd_mod;
1181 // note that for straight forward jumping:
1182 // step = accel * frametime * wishspeed0;
1183 // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
1185 // dv/dt = accel * maxspeed (when slow)
1186 // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
1187 // log dv/dt = logaccel + logmaxspeed (when slow)
1188 // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
1189 strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
1190 if(sv_maxairstrafespeed)
1191 wishspeed = min(wishspeed, GeomLerp(sv_maxairspeed*maxspd_mod, strafity, sv_maxairstrafespeed*maxspd_mod));
1192 if(sv_airstrafeaccelerate)
1193 airaccel = GeomLerp(airaccel, strafity, sv_airstrafeaccelerate*maxspd_mod);
1194 if(self.stat_sv_airstrafeaccel_qw)
1195 airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
1198 if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
1199 PM_AirAccelerate(wishdir, wishspeed);
1201 PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd);
1204 CPM_PM_Aircontrol(wishdir, wishspeed2);
1208 if((g_cts || g_race) && self.classname != "observer") {
1209 if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) {
1210 speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
1211 speedaward_holder = self.netname;
1212 speedaward_lastupdate = time;
1214 if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) {
1220 race_send_speedaward(MSG_ALL);
1221 speedaward_lastsent = speedaward_speed;
1222 if (speedaward_speed > speedaward_alltimebest) {
1223 speedaward_alltimebest = speedaward_speed;
1224 speedaward_alltimebest_holder = speedaward_holder;
1225 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
1226 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"), speedaward_alltimebest_holder);
1227 race_send_speedaward_alltimebest(MSG_ALL);
1232 if(self.flags & FL_ONGROUND)
1233 self.lastground = time;
1235 self.lastflags = self.flags;
1236 self.lastclassname = self.classname;