7 float sv_airaccelerate;
11 float sv_airaccel_sideways_friction;
13 float sv_airstopaccelerate;
14 float sv_airstrafeaccelerate;
15 float sv_maxairstrafespeed;
16 float sv_airstrafeaccel_qw;
18 float sv_aircontrol_power;
19 float sv_warsowbunny_airforwardaccel;
20 float sv_warsowbunny_accel;
21 float sv_warsowbunny_topspeed;
22 float sv_warsowbunny_turnaccel;
23 float sv_warsowbunny_backtosideratio;
26 .entity ladder_entity;
28 .float swamp_slowdown;
32 .float spectatorspeed;
38 When you press the jump key
41 void PlayerJump (void)
45 mjumpheight = cvar("sv_jumpvelocity");
46 if (self.waterlevel >= WATERLEVEL_SWIMMING)
48 if (self.watertype == CONTENT_WATER)
49 self.velocity_z = 200;
50 else if (self.watertype == CONTENT_SLIME)
58 if (!(self.flags & FL_ONGROUND))
62 if (!(self.flags & FL_JUMPRELEASED))
65 if(self.health <= g_bloodloss)
70 if(self.runes & RUNE_SPEED)
72 if(self.runes & CURSE_SLOW)
73 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
75 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
77 else if(self.runes & CURSE_SLOW)
79 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
83 if(g_minstagib && (self.items & IT_INVINCIBLE))
85 mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
88 if(cvar_string("sv_jumpspeedcap_min") != "")
89 self.velocity_z = max(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_min"), self.velocity_z);
90 if(cvar_string("sv_jumpspeedcap_max") != "") {
91 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
92 if(trace_fraction < 1 && trace_plane_normal_z < 0.98 && cvar("sv_jumpspeedcap_max_disable_on_ramps")) {
93 // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
94 //print("Trace plane normal z: ", ftos(trace_plane_normal_z), ", disabling speed cap!\n");
97 self.velocity_z = min(cvar("sv_jumpvelocity") * cvar("sv_jumpspeedcap_max"), self.velocity_z) + trace_ent.velocity_z;
100 if(!(self.lastflags & FL_ONGROUND))
102 if(cvar("speedmeter"))
103 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
104 if(self.lastground < time - 0.3)
106 self.velocity_x *= (1 - cvar("sv_friction_on_land"));
107 self.velocity_y *= (1 - cvar("sv_friction_on_land"));
109 if(self.jumppadcount > 1)
110 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
111 self.jumppadcount = 0;
114 self.velocity_z = self.velocity_z + mjumpheight;
115 self.oldvelocity_z = self.velocity_z;
117 self.flags &~= FL_ONGROUND;
118 self.flags &~= FL_JUMPRELEASED;
121 setanim(self, self.anim_duckjump, FALSE, TRUE, TRUE);
123 setanim(self, self.anim_jump, FALSE, TRUE, TRUE);
126 PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
128 self.restart_jump = -1; // restart jump anim next time
129 // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
132 void CheckWaterJump()
134 local vector start, end;
136 // check for a jump-out-of-water
137 makevectors (self.angles);
139 start_z = start_z + 8;
141 normalize(v_forward);
142 end = start + v_forward*24;
143 traceline (start, end, TRUE, self);
144 if (trace_fraction < 1)
146 start_z = start_z + self.maxs_z - 8;
147 end = start + v_forward*24;
148 self.movedir = trace_plane_normal * -50;
149 traceline (start, end, TRUE, self);
150 if (trace_fraction == 1)
151 { // open at eye level
152 self.flags |= FL_WATERJUMP;
153 self.velocity_z = 225;
154 self.flags &~= FL_JUMPRELEASED;
155 self.teleport_time = time + 2; // safety net
161 float racecar_angle(float forward, float down)
163 float ret, angle_mult;
171 ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
173 angle_mult = forward / (800 + forward);
176 return ret * angle_mult + 360 * (1 - angle_mult);
178 return ret * angle_mult;
181 void RaceCarPhysics()
183 // using this move type for "big rigs"
184 // the engine does not push the entity!
186 float accel, steer, f;
187 vector angles_save, rigvel;
189 angles_save = self.angles;
190 accel = bound(-1, self.movement_x / sv_maxspeed, 1);
191 steer = bound(-1, self.movement_y / sv_maxspeed, 1);
193 if(g_bugrigs_reverse_speeding)
197 // back accel is DIGITAL
198 // to prevent speedhack
208 makevectors(self.angles); // new forward direction!
210 if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
212 float myspeed, upspeed, steerfactor, accelfactor;
214 myspeed = self.velocity * v_forward;
215 upspeed = self.velocity * v_up;
217 // responsiveness factor for steering and acceleration
218 f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
219 //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
221 if(myspeed < 0 && g_bugrigs_reverse_spinning)
222 steerfactor = -myspeed * g_bugrigs_steer;
224 steerfactor = -myspeed * f * g_bugrigs_steer;
226 if(myspeed < 0 && g_bugrigs_reverse_speeding)
227 accelfactor = g_bugrigs_accel;
229 accelfactor = f * g_bugrigs_accel;
230 //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
236 myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
240 if(!g_bugrigs_reverse_speeding)
241 myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
248 myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
252 if(g_bugrigs_reverse_stopping)
255 myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
258 // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
259 //MAXIMA: friction(v) := g_bugrigs_friction_floor;
261 self.angles_y += steer * frametime * steerfactor; // apply steering
262 makevectors(self.angles); // new forward direction!
264 myspeed += accel * accelfactor * frametime;
266 rigvel = myspeed * v_forward + '0 0 1' * upspeed;
270 myspeed = vlen(self.velocity);
272 // responsiveness factor for steering and acceleration
273 f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
274 steerfactor = -myspeed * f;
275 self.angles_y += steer * frametime * steerfactor; // apply steering
277 rigvel = self.velocity;
278 makevectors(self.angles); // new forward direction!
281 rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
282 //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
283 //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
284 //MAXIMA: solve(total_acceleration(v) = 0, v);
286 if(g_bugrigs_planar_movement)
288 vector rigvel_xy, neworigin, up;
291 rigvel_z -= frametime * sv_gravity; // 4x gravity plays better
295 if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions
298 mt = MOVE_NOMONSTERS;
300 tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
301 up = trace_endpos - self.origin;
303 // BUG RIGS: align the move to the surface instead of doing collision testing
305 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
308 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
310 if(trace_fraction < 0.5)
313 neworigin = self.origin;
316 neworigin = trace_endpos;
318 if(trace_fraction < 1)
320 // now set angles_x so that the car points parallel to the surface
321 self.angles = vectoangles(
322 '1 0 0' * v_forward_x * trace_plane_normal_z
324 '0 1 0' * v_forward_y * trace_plane_normal_z
326 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
328 self.flags |= FL_ONGROUND;
332 // now set angles_x so that the car points forward, but is tilted in velocity direction
333 self.flags &~= FL_ONGROUND;
336 self.velocity = (neworigin - self.origin) * (1.0 / frametime);
337 self.movetype = MOVETYPE_NOCLIP;
341 rigvel_z -= frametime * sv_gravity; // 4x gravity plays better
342 self.velocity = rigvel;
343 self.movetype = MOVETYPE_FLY;
347 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
348 if(trace_fraction != 1)
350 self.angles = vectoangles2(
351 '1 0 0' * v_forward_x * trace_plane_normal_z
353 '0 1 0' * v_forward_y * trace_plane_normal_z
355 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
363 vel_local_x = v_forward * self.velocity;
364 vel_local_y = v_right * self.velocity;
365 vel_local_z = v_up * self.velocity;
367 self.angles_x = racecar_angle(vel_local_x, vel_local_z);
368 self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
372 vector vf1, vu1, smoothangles;
373 makevectors(self.angles);
374 f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
379 makevectors(angles_save);
380 vf1 = vf1 + v_forward * (1 - f);
381 vu1 = vu1 + v_up * (1 - f);
382 smoothangles = vectoangles2(vf1, vu1);
383 self.angles_x = -smoothangles_x;
384 self.angles_z = smoothangles_z;
387 float IsMoveInDirection(vector mv, float angle) // key mix factor
389 if(mv_x == 0 && mv_y == 0)
390 return 0; // avoid division by zero
391 angle -= RAD2DEG * atan2(mv_y, mv_x);
392 angle = remainder(angle, 360) / 45;
397 return 1 - fabs(angle);
400 float GeomLerp(float a, float lerp, float b)
416 return a * pow(fabs(b / a), lerp);
419 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
421 float zspeed, xyspeed, dot, k;
424 // this doesn't play well with analog input
425 if(self.movement_x == 0 || self.movement_y != 0)
426 return; // can't control movement if not moving forward or backward
429 k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
434 k *= bound(0, wishspeed / sv_maxairspeed, 1);
436 zspeed = self.velocity_z;
438 xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
440 dot = self.velocity * wishdir;
442 if(dot > 0) // we can't change direction while slowing down
444 k *= fabs(sv_aircontrol)*pow(dot, sv_aircontrol_power)*frametime;
445 self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
448 self.velocity = self.velocity * xyspeed;
449 self.velocity_z = zspeed;
452 // example config for alternate speed clamping:
453 // sv_airaccel_qw 0.8
454 // sv_airaccel_sideways_friction 0
455 // prvm_globalset server speedclamp_mode 1
457 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float sidefric)
465 float vel_xy_current;
466 float vel_xy_backward, vel_xy_forward;
469 speedclamp = (accelqw < 0);
473 if(cvar("sv_gameplayfix_q2airaccelerate"))
474 wishspeed0 = wishspeed;
476 vel_straight = self.velocity * wishdir;
477 vel_z = self.velocity_z;
478 vel_xy = self.velocity - vel_z * '0 0 1';
479 vel_perpend = vel_xy - vel_straight * wishdir;
481 step = accel * frametime * wishspeed0;
483 vel_xy_current = vlen(vel_xy);
484 vel_xy_forward = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
485 vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
486 if(vel_xy_backward < 0)
487 vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
489 vel_straight = vel_straight + bound(0, wishspeed - vel_straight, step) * accelqw + step * (1 - accelqw);
491 if(sidefric < 0 && (vel_perpend*vel_perpend))
492 // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
495 f = max(0, 1 + frametime * wishspeed * sidefric);
496 fminimum = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / (vel_perpend*vel_perpend);
497 // this cannot be > 1
499 vel_perpend = vel_perpend * max(0, f);
502 fminimum = sqrt(fminimum);
503 vel_perpend = vel_perpend * max(fminimum, f);
507 vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
509 vel_xy = vel_straight * wishdir + vel_perpend;
513 // ensure we don't get too fast or decelerate faster than we should
514 vel_xy_current = min(vlen(vel_xy), vel_xy_forward);
515 if(vel_xy_current > 0) // prevent division by zero
516 vel_xy = normalize(vel_xy) * vel_xy_current;
519 self.velocity = vel_xy + vel_z * '0 0 1';
522 void PM_AirAccelerate(vector wishdir, float wishspeed)
524 vector curvel, wishvel, acceldir, curdir;
525 float addspeed, accelspeed, curspeed, f;
531 curvel = self.velocity;
533 curspeed = vlen(curvel);
535 if(wishspeed > curspeed * 1.01)
537 wishspeed = min(wishspeed, curspeed + sv_warsowbunny_airforwardaccel * sv_maxspeed * frametime);
541 f = max(0, (sv_warsowbunny_topspeed - curspeed) / (sv_warsowbunny_topspeed - sv_maxspeed));
542 wishspeed = max(curspeed, sv_maxspeed) + sv_warsowbunny_accel * f * sv_maxspeed * frametime;
544 wishvel = wishdir * wishspeed;
545 acceldir = wishvel - curvel;
546 addspeed = vlen(acceldir);
547 acceldir = normalize(acceldir);
549 accelspeed = min(addspeed, sv_warsowbunny_turnaccel * sv_maxspeed * frametime);
551 if(sv_warsowbunny_backtosideratio < 1)
553 curdir = normalize(curvel);
554 dot = acceldir * curdir;
556 acceldir = acceldir - (1 - sv_warsowbunny_backtosideratio) * dot * curdir;
559 self.velocity += accelspeed * acceldir;
562 .vector movement_old;
565 .string lastclassname;
567 .float() PlayerPhysplug;
569 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
570 .float specialcommand_pos;
571 void SpecialCommand()
576 if(!CheatImpulse(99))
577 print("A hollow voice says \"Plugh\".\n");
581 float speedaward_speed;
582 string speedaward_holder;
583 void race_send_speedaward(float msg)
585 // send the best speed of the round
586 WriteByte(msg, SVC_TEMPENTITY);
587 WriteByte(msg, TE_CSQC_RACE);
588 WriteByte(msg, RACE_NET_SPEED_AWARD);
589 WriteInt24_t(msg, floor(speedaward_speed+0.5));
590 WriteString(msg, speedaward_holder);
593 float speedaward_alltimebest;
594 string speedaward_alltimebest_holder;
595 void race_send_speedaward_alltimebest(float msg)
597 // send the best speed
598 WriteByte(msg, SVC_TEMPENTITY);
599 WriteByte(msg, TE_CSQC_RACE);
600 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
601 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
602 WriteString(msg, speedaward_alltimebest_holder);
605 string GetMapname(void);
606 float speedaward_lastupdate;
607 float speedaward_lastsent;
608 .float jumppadusetime;
609 var float autocvar_g_movement_highspeed = 1;
610 void SV_PlayerPhysics()
612 local vector wishvel, wishdir, v;
613 local float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
616 float not_allowed_to_move;
619 // fix physics stats for g_movement_highspeed
620 self.stat_sv_airaccel_qw = copysign(bound(0, 1-(1-fabs(sv_airaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airaccel_qw);
621 if(sv_airstrafeaccel_qw)
622 self.stat_sv_airstrafeaccel_qw = copysign(bound(0.001, 1-(1-fabs(sv_airstrafeaccel_qw))*autocvar_g_movement_highspeed, 1), sv_airstrafeaccel_qw);
624 self.stat_sv_airstrafeaccel_qw = 0;
626 if(self.PlayerPhysplug)
627 if(self.PlayerPhysplug())
630 self.race_movetime_frac += frametime;
631 f = floor(self.race_movetime_frac);
632 self.race_movetime_frac -= f;
633 self.race_movetime_count += f;
634 self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
638 buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
642 else if(buttons == 1)
644 else if(buttons == 2)
646 else if(buttons == 128)
648 else if(buttons == 256)
650 else if(buttons == 512)
652 else if(buttons == 1024)
657 if(c == substring(specialcommand, self.specialcommand_pos, 1))
659 self.specialcommand_pos += 1;
660 if(self.specialcommand_pos >= strlen(specialcommand))
662 self.specialcommand_pos = 0;
667 else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
668 self.specialcommand_pos = 0;
670 if(!sv_maxidle_spectatorsareidle || self.movetype == MOVETYPE_WALK)
672 if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
673 self.parm_idlesince = time;
675 buttons_prev = self.buttons_old;
676 self.buttons_old = buttons;
677 self.movement_old = self.movement;
678 self.v_angle_old = self.v_angle;
680 if(time < self.nickspamtime)
681 if(self.nickspamcount >= cvar("g_nick_flood_penalty_yellow"))
683 // slight annoyance for nick change scripts
684 self.movement = -1 * self.movement;
685 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
687 if(self.nickspamcount >= cvar("g_nick_flood_penalty_red")) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
689 self.angles_x = random() * 360;
690 self.angles_y = random() * 360;
691 // at least I'm not forcing retardedview by also assigning to angles_z
696 if (self.punchangle != '0 0 0')
698 f = vlen(self.punchangle) - 10 * frametime;
700 self.punchangle = normalize(self.punchangle) * f;
702 self.punchangle = '0 0 0';
705 if (self.punchvector != '0 0 0')
707 f = vlen(self.punchvector) - 30 * frametime;
709 self.punchvector = normalize(self.punchvector) * f;
711 self.punchvector = '0 0 0';
714 if (clienttype(self) == CLIENTTYPE_BOT)
716 if(playerdemo_read())
721 MUTATOR_CALLHOOK(PlayerPhysics);
723 self.items &~= IT_USING_JETPACK;
725 if(self.classname == "player")
727 if(self.race_penalty)
728 if(time > self.race_penalty)
729 self.race_penalty = 0;
731 not_allowed_to_move = 0;
732 if(self.race_penalty)
733 not_allowed_to_move = 1;
734 if(!cvar("sv_ready_restart_after_countdown"))
735 if(time < game_starttime)
736 not_allowed_to_move = 1;
738 if(not_allowed_to_move)
740 self.velocity = '0 0 0';
741 self.movetype = MOVETYPE_NONE;
742 self.disableclientprediction = 2;
744 else if(self.disableclientprediction == 2)
746 if(self.movetype == MOVETYPE_NONE)
747 self.movetype = MOVETYPE_WALK;
748 self.disableclientprediction = 0;
752 if (self.movetype == MOVETYPE_NONE)
759 if(self.runes & RUNE_SPEED)
761 if(self.runes & CURSE_SLOW)
762 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_combo_moverate");
764 maxspd_mod = maxspd_mod * cvar("g_balance_rune_speed_moverate");
766 else if(self.runes & CURSE_SLOW)
768 maxspd_mod = maxspd_mod * cvar("g_balance_curse_slow_moverate");
772 if(g_minstagib && (self.items & IT_INVINCIBLE))
774 maxspd_mod = cvar("g_minstagib_speed_moverate");
777 if(g_nexball && self.ballcarried)
779 maxspd_mod = cvar("g_nexball_basketball_carrier_speed");
784 swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
787 if(self.classname != "player")
789 maxspd_mod = cvar("sv_spectator_speed_multiplier");
790 if(!self.spectatorspeed)
791 self.spectatorspeed = maxspd_mod;
792 if(self.impulse && self.impulse <= 19)
794 if(self.lastclassname != "player")
796 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
797 self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
798 else if(self.impulse == 11)
799 self.spectatorspeed = maxspd_mod;
800 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
801 self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
802 else if(self.impulse >= 1 && self.impulse <= 9)
803 self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
804 } // otherwise just clear
807 maxspd_mod = self.spectatorspeed;
810 spd = max(sv_maxspeed, sv_maxairspeed) * maxspd_mod * swampspd_mod;
811 if(self.speed != spd)
815 stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
816 stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
817 stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
818 stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
821 maxspd_mod *= swampspd_mod; // only one common speed modder please!
824 // if dead, behave differently
828 if (!self.fixangle && !g_bugrigs)
831 self.angles_y = self.v_angle_y;
835 if(self.flags & FL_ONGROUND)
840 if(self.waterlevel < WATERLEVEL_SWIMMING)
841 if(time >= self.ladder_time)
844 self.nextstep = time + 0.3 + random() * 0.1;
845 trace_dphitq3surfaceflags = 0;
846 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
847 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
849 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
850 GlobalSound(globalsound_metalfall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
852 GlobalSound(globalsound_fall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
860 if(self.classname == "player")
862 if(sv_doublejump && time - self.jumppadusetime > 2 * sys_frametime)
864 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
865 self.flags &~= FL_ONGROUND;
866 if(trace_fraction < 1 && trace_plane_normal_z > 0.7)
867 self.flags |= FL_ONGROUND;
870 if (self.BUTTON_JUMP)
873 self.flags |= FL_JUMPRELEASED;
875 if (self.waterlevel == WATERLEVEL_SWIMMING)
879 if (self.flags & FL_WATERJUMP )
881 self.velocity_x = self.movedir_x;
882 self.velocity_y = self.movedir_y;
883 if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
885 self.flags &~= FL_WATERJUMP;
886 self.teleport_time = 0;
889 else if (g_bugrigs && self.classname == "player")
893 else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY)
895 // noclipping or flying
896 self.flags &~= FL_ONGROUND;
898 self.velocity = self.velocity * (1 - frametime * sv_friction);
899 makevectors(self.v_angle);
900 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
901 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
903 wishdir = normalize(wishvel);
904 wishspeed = vlen(wishvel);
905 if (wishspeed > sv_maxspeed*maxspd_mod)
906 wishspeed = sv_maxspeed*maxspd_mod;
907 if (time >= self.teleport_time)
908 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
910 else if (self.waterlevel >= WATERLEVEL_SWIMMING)
913 self.flags &~= FL_ONGROUND;
915 makevectors(self.v_angle);
916 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
917 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
918 if (wishvel == '0 0 0')
919 wishvel = '0 0 -60'; // drift towards bottom
921 wishdir = normalize(wishvel);
922 wishspeed = vlen(wishvel);
923 if (wishspeed > sv_maxspeed*maxspd_mod)
924 wishspeed = sv_maxspeed*maxspd_mod;
925 wishspeed = wishspeed * 0.7;
928 self.velocity = self.velocity * (1 - frametime * sv_friction);
930 // water acceleration
931 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
933 else if (time < self.ladder_time)
935 // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
936 self.flags &~= FL_ONGROUND;
938 self.velocity = self.velocity * (1 - frametime * sv_friction);
939 makevectors(self.v_angle);
940 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
941 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
943 self.velocity_z = self.velocity_z + self.gravity * sv_gravity * frametime;
945 self.velocity_z = self.velocity_z + sv_gravity * frametime;
946 if (self.ladder_entity.classname == "func_water")
949 if (f > self.ladder_entity.speed)
950 wishvel = wishvel * (self.ladder_entity.speed / f);
952 self.watertype = self.ladder_entity.skin;
953 f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
954 if ((self.origin_z + self.view_ofs_z) < f)
955 self.waterlevel = WATERLEVEL_SUBMERGED;
956 else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
957 self.waterlevel = WATERLEVEL_SWIMMING;
958 else if ((self.origin_z + self.mins_z + 1) < f)
959 self.waterlevel = WATERLEVEL_WETFEET;
962 self.waterlevel = WATERLEVEL_NONE;
963 self.watertype = CONTENT_EMPTY;
967 wishdir = normalize(wishvel);
968 wishspeed = vlen(wishvel);
969 if (wishspeed > sv_maxspeed*maxspd_mod)
970 wishspeed = sv_maxspeed*maxspd_mod;
971 if (time >= self.teleport_time)
973 // water acceleration
974 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
977 else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!cvar("g_jetpack_fuel") || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO))
979 //makevectors(self.v_angle_y * '0 1 0');
980 makevectors(self.v_angle);
981 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
982 // add remaining speed as Z component
983 maxairspd = sv_maxairspeed*max(1, maxspd_mod);
985 wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
986 // add the unused velocity as up component
989 // if(self.BUTTON_JUMP)
990 wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
992 // it is now normalized, so...
993 float a_side, a_up, a_add, a_diff;
994 a_side = cvar("g_jetpack_acceleration_side");
995 a_up = cvar("g_jetpack_acceleration_up");
996 a_add = cvar("g_jetpack_antigravity") * sv_gravity;
1005 //////////////////////////////////////////////////////////////////////////////////////
1006 // finding the maximum over all vectors of above form
1007 // with wishvel having an absolute value of 1
1008 //////////////////////////////////////////////////////////////////////////////////////
1009 // we're finding the maximum over
1010 // f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
1011 // for z in the range from -1 to 1
1012 //////////////////////////////////////////////////////////////////////////////////////
1013 // maximum is EITHER attained at the single extreme point:
1014 a_diff = a_side * a_side - a_up * a_up;
1017 f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
1018 if(f > -1 && f < 1) // can it be attained?
1020 best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
1021 //print("middle\n");
1024 // OR attained at z = 1:
1025 f = (a_up + a_add) * (a_up + a_add);
1031 // OR attained at z = -1:
1032 f = (a_up - a_add) * (a_up - a_add);
1036 //print("bottom\n");
1039 //////////////////////////////////////////////////////////////////////////////////////
1041 //print("best possible acceleration: ", ftos(best), "\n");
1044 fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / cvar("g_jetpack_maxspeed_side"), 1);
1045 if(wishvel_z - sv_gravity > 0)
1046 fz = bound(0, 1 - self.velocity_z / cvar("g_jetpack_maxspeed_up"), 1);
1048 fz = bound(0, 1 + self.velocity_z / cvar("g_jetpack_maxspeed_up"), 1);
1051 fvel = vlen(wishvel);
1054 wishvel_z = (wishvel_z - sv_gravity) * fz + sv_gravity;
1056 fvel = min(1, vlen(wishvel) / best);
1057 if(cvar("g_jetpack_fuel") && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
1058 f = min(1, self.ammo_fuel / (cvar("g_jetpack_fuel") * frametime * fvel));
1062 //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
1064 if (f > 0 && wishvel != '0 0 0')
1066 self.velocity = self.velocity + wishvel * f * frametime;
1067 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1068 self.ammo_fuel -= cvar("g_jetpack_fuel") * frametime * fvel * f;
1069 self.flags &~= FL_ONGROUND;
1070 self.items |= IT_USING_JETPACK;
1072 // jetpack also inhibits health regeneration, but only for 1 second
1073 self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_fuel_regen"));
1076 else if (self.flags & FL_ONGROUND)
1078 // we get here if we ran out of ammo
1079 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
1080 sprint(self, "You don't have any fuel for the ^2Jetpack\n");
1083 makevectors(self.v_angle_y * '0 1 0');
1084 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1086 if(!(self.lastflags & FL_ONGROUND))
1088 if(cvar("speedmeter"))
1089 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
1090 if(self.lastground < time - 0.3)
1091 self.velocity = self.velocity * (1 - cvar("sv_friction_on_land"));
1092 if(self.jumppadcount > 1)
1093 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
1094 self.jumppadcount = 0;
1097 #ifdef LETS_TEST_FTEQCC
1098 if(self.velocity_x || self.velocity_y)
1116 if (f < sv_stopspeed)
1117 f = 1 - frametime * (sv_stopspeed / f) * sv_friction;
1119 f = 1 - frametime * sv_friction;
1121 self.velocity = self.velocity * f;
1123 self.velocity = '0 0 0';
1127 wishdir = normalize(wishvel);
1128 wishspeed = vlen(wishvel);
1129 if (wishspeed > sv_maxspeed*maxspd_mod)
1130 wishspeed = sv_maxspeed*maxspd_mod;
1132 wishspeed = wishspeed * 0.5;
1133 if (time >= self.teleport_time)
1134 PM_Accelerate(wishdir, wishspeed, wishspeed, sv_accelerate*maxspd_mod, 1, 0);
1139 // we get here if we ran out of ammo
1140 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32))
1141 sprint(self, "You don't have any fuel for the ^2Jetpack\n");
1145 maxairspd = sv_maxairspeed*maxspd_mod;
1146 airaccel = sv_airaccelerate*maxspd_mod;
1150 maxairspd = sv_maxairspeed;
1151 airaccel = sv_airaccelerate;
1154 makevectors(self.v_angle_y * '0 1 0');
1155 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1157 wishdir = normalize(wishvel);
1158 wishspeed = wishspeed0 = vlen(wishvel);
1159 if (wishspeed0 > sv_maxspeed*maxspd_mod)
1160 wishspeed0 = sv_maxspeed*maxspd_mod;
1161 if (wishspeed > maxairspd)
1162 wishspeed = maxairspd;
1164 wishspeed = wishspeed * 0.5;
1165 if (time >= self.teleport_time)
1172 airaccelqw = self.stat_sv_airaccel_qw;
1173 accelerating = (self.velocity * wishdir > 0);
1174 wishspeed2 = wishspeed;
1177 if(sv_airstopaccelerate)
1178 if(self.velocity * wishdir < 0)
1179 airaccel = sv_airstopaccelerate*maxspd_mod;
1180 // note that for straight forward jumping:
1181 // step = accel * frametime * wishspeed0;
1182 // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
1184 // dv/dt = accel * maxspeed (when slow)
1185 // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
1186 // log dv/dt = logaccel + logmaxspeed (when slow)
1187 // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
1188 strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
1189 if(sv_maxairstrafespeed)
1190 wishspeed = min(wishspeed, GeomLerp(sv_maxairspeed*maxspd_mod, strafity, sv_maxairstrafespeed*maxspd_mod));
1191 if(sv_airstrafeaccelerate)
1192 airaccel = GeomLerp(airaccel, strafity, sv_airstrafeaccelerate*maxspd_mod);
1193 if(self.stat_sv_airstrafeaccel_qw)
1194 airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
1197 if(sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
1198 PM_AirAccelerate(wishdir, wishspeed);
1200 PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, sv_airaccel_sideways_friction / maxairspd);
1203 CPM_PM_Aircontrol(wishdir, wishspeed2);
1207 if((g_cts || g_race) && self.classname != "observer") {
1208 if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) {
1209 speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
1210 speedaward_holder = self.netname;
1211 speedaward_lastupdate = time;
1213 if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) {
1219 race_send_speedaward(MSG_ALL);
1220 speedaward_lastsent = speedaward_speed;
1221 if (speedaward_speed > speedaward_alltimebest) {
1222 speedaward_alltimebest = speedaward_speed;
1223 speedaward_alltimebest_holder = speedaward_holder;
1224 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
1225 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"), speedaward_alltimebest_holder);
1226 race_send_speedaward_alltimebest(MSG_ALL);
1231 if(self.flags & FL_ONGROUND)
1232 self.lastground = time;
1234 self.lastflags = self.flags;
1235 self.lastclassname = self.classname;