11 .float spectatorspeed;
13 // client side physics
14 float Physics_Valid(string thecvar)
16 if(!autocvar_g_physics_clientselect) { return FALSE; }
18 string l = strcat(" ", autocvar_g_physics_clientselect_options, " ");
20 if(strstrofs(l, strcat(" ", thecvar, " "), 0) >= 0)
26 float Physics_ClientOption(entity pl, string option)
28 if (Physics_Valid(pl.cvar_cl_physics))
30 string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
31 if (cvar_type(var) & 1)
34 return cvar(strcat("sv_", option));
41 When you press the jump key
42 returns TRUE if handled
45 float PlayerJump (void)
48 return TRUE; // no jumping in freezetag when frozen
50 if(self.player_blocked)
51 return TRUE; // no jumping while blocked
53 float doublejump = FALSE;
54 float mjumpheight = self.stat_sv_jumpvelocity;
56 player_multijump = doublejump;
57 player_jumpheight = mjumpheight;
58 if(MUTATOR_CALLHOOK(PlayerJump))
61 doublejump = player_multijump;
62 mjumpheight = player_jumpheight;
64 if (autocvar_sv_doublejump)
66 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
67 if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
71 // we MUST clip velocity here!
73 f = self.velocity * trace_plane_normal;
75 self.velocity -= f * trace_plane_normal;
79 if (self.waterlevel >= WATERLEVEL_SWIMMING)
81 self.velocity_z = self.stat_sv_maxspeed * 0.7;
86 if (!(self.flags & FL_ONGROUND))
87 return !(self.flags & FL_JUMPRELEASED);
89 if(self.cvar_cl_movement_track_canjump)
90 if (!(self.flags & FL_JUMPRELEASED))
93 // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
94 // velocity bounds. Final velocity is bound between (jumpheight *
95 // min + jumpheight) and (jumpheight * max + jumpheight);
97 if(autocvar_sv_jumpspeedcap_min != "")
101 minjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_min);
103 if (self.velocity_z < minjumpspeed)
104 mjumpheight += minjumpspeed - self.velocity_z;
107 if(autocvar_sv_jumpspeedcap_max != "")
109 // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
110 tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
112 if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
116 maxjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_max);
118 if (self.velocity_z > maxjumpspeed)
119 mjumpheight -= self.velocity_z - maxjumpspeed;
123 if(!(self.lastflags & FL_ONGROUND))
125 if(autocvar_speedmeter)
126 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
127 if(self.lastground < time - 0.3)
129 self.velocity_x *= (1 - autocvar_sv_friction_on_land);
130 self.velocity_y *= (1 - autocvar_sv_friction_on_land);
132 if(self.jumppadcount > 1)
133 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
134 self.jumppadcount = 0;
137 self.velocity_z = self.velocity_z + mjumpheight;
138 self.oldvelocity_z = self.velocity_z;
140 self.flags &= ~FL_ONGROUND;
141 self.flags &= ~FL_JUMPRELEASED;
143 animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
145 if(autocvar_g_jump_grunt)
146 PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
148 self.restart_jump = -1; // restart jump anim next time
149 // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
152 void CheckWaterJump()
156 // check for a jump-out-of-water
157 makevectors (self.angles);
159 start_z = start_z + 8;
161 normalize(v_forward);
162 end = start + v_forward*24;
163 traceline (start, end, TRUE, self);
164 if (trace_fraction < 1)
166 start_z = start_z + self.maxs_z - 8;
167 end = start + v_forward*24;
168 self.movedir = trace_plane_normal * -50;
169 traceline (start, end, TRUE, self);
170 if (trace_fraction == 1)
171 { // open at eye level
172 self.flags |= FL_WATERJUMP;
173 self.velocity_z = 225;
174 self.flags &= ~FL_JUMPRELEASED;
175 self.teleport_time = time + 2; // safety net
181 .float jetpack_stopped;
182 // Hack: shouldn't need to know about this
183 .float multijump_count;
184 void CheckPlayerJump()
186 float was_flying = self.items & IT_USING_JETPACK;
188 if (self.cvar_cl_jetpack_jump < 2)
189 self.items &= ~IT_USING_JETPACK;
191 if (self.BUTTON_JUMP || self.BUTTON_JETPACK)
193 float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
194 float activate = self.cvar_cl_jetpack_jump && air_jump && self.BUTTON_JUMP || self.BUTTON_JETPACK;
195 float has_fuel = !autocvar_g_jetpack_fuel || self.ammo_fuel || self.items & IT_UNLIMITED_WEAPON_AMMO;
196 if (!(self.items & IT_JETPACK)) { }
197 else if (self.jetpack_stopped) { }
200 if (was_flying) // TODO: ran out of fuel message
201 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
203 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
204 self.jetpack_stopped = TRUE;
205 self.items &= ~IT_USING_JETPACK;
207 else if (activate && !self.frozen)
208 self.items |= IT_USING_JETPACK;
212 self.jetpack_stopped = FALSE;
213 self.items &= ~IT_USING_JETPACK;
215 if (!self.BUTTON_JUMP)
216 self.flags |= FL_JUMPRELEASED;
218 if (self.waterlevel == WATERLEVEL_SWIMMING)
222 float racecar_angle(float forward, float down)
224 float ret, angle_mult;
232 ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
234 angle_mult = forward / (800 + forward);
237 return ret * angle_mult + 360 * (1 - angle_mult);
239 return ret * angle_mult;
242 void RaceCarPhysics()
244 // using this move type for "big rigs"
245 // the engine does not push the entity!
247 float accel, steer, f, myspeed, steerfactor;
248 vector angles_save, rigvel;
250 angles_save = self.angles;
251 accel = bound(-1, self.movement_x / self.stat_sv_maxspeed, 1);
252 steer = bound(-1, self.movement_y / self.stat_sv_maxspeed, 1);
254 if(g_bugrigs_reverse_speeding)
258 // back accel is DIGITAL
259 // to prevent speedhack
269 makevectors(self.angles); // new forward direction!
271 if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
273 float upspeed, accelfactor;
275 myspeed = self.velocity * v_forward;
276 upspeed = self.velocity * v_up;
278 // responsiveness factor for steering and acceleration
279 f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
280 //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
282 if(myspeed < 0 && g_bugrigs_reverse_spinning)
283 steerfactor = -myspeed * g_bugrigs_steer;
285 steerfactor = -myspeed * f * g_bugrigs_steer;
287 if(myspeed < 0 && g_bugrigs_reverse_speeding)
288 accelfactor = g_bugrigs_accel;
290 accelfactor = f * g_bugrigs_accel;
291 //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
297 myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
301 if(!g_bugrigs_reverse_speeding)
302 myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
309 myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
313 if(g_bugrigs_reverse_stopping)
316 myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
319 // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
320 //MAXIMA: friction(v) := g_bugrigs_friction_floor;
322 self.angles_y += steer * frametime * steerfactor; // apply steering
323 makevectors(self.angles); // new forward direction!
325 myspeed += accel * accelfactor * frametime;
327 rigvel = myspeed * v_forward + '0 0 1' * upspeed;
331 myspeed = vlen(self.velocity);
333 // responsiveness factor for steering and acceleration
334 f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
335 steerfactor = -myspeed * f;
336 self.angles_y += steer * frametime * steerfactor; // apply steering
338 rigvel = self.velocity;
339 makevectors(self.angles); // new forward direction!
342 rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
343 //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
344 //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
345 //MAXIMA: solve(total_acceleration(v) = 0, v);
347 if(g_bugrigs_planar_movement)
349 vector rigvel_xy, neworigin, up;
352 rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
353 rigvel_xy = vec2(rigvel);
355 if(g_bugrigs_planar_movement_car_jumping)
358 mt = MOVE_NOMONSTERS;
360 tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
361 up = trace_endpos - self.origin;
363 // BUG RIGS: align the move to the surface instead of doing collision testing
365 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
368 tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
370 if(trace_fraction < 0.5)
373 neworigin = self.origin;
376 neworigin = trace_endpos;
378 if(trace_fraction < 1)
380 // now set angles_x so that the car points parallel to the surface
381 self.angles = vectoangles(
382 '1 0 0' * v_forward_x * trace_plane_normal_z
384 '0 1 0' * v_forward_y * trace_plane_normal_z
386 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
388 self.flags |= FL_ONGROUND;
392 // now set angles_x so that the car points forward, but is tilted in velocity direction
393 self.flags &= ~FL_ONGROUND;
396 self.velocity = (neworigin - self.origin) * (1.0 / frametime);
397 self.movetype = MOVETYPE_NOCLIP;
401 rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
402 self.velocity = rigvel;
403 self.movetype = MOVETYPE_FLY;
407 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
408 if(trace_fraction != 1)
410 self.angles = vectoangles2(
411 '1 0 0' * v_forward_x * trace_plane_normal_z
413 '0 1 0' * v_forward_y * trace_plane_normal_z
415 '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
423 vel_local_x = v_forward * self.velocity;
424 vel_local_y = v_right * self.velocity;
425 vel_local_z = v_up * self.velocity;
427 self.angles_x = racecar_angle(vel_local_x, vel_local_z);
428 self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
432 vector vf1, vu1, smoothangles;
433 makevectors(self.angles);
434 f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
439 makevectors(angles_save);
440 vf1 = vf1 + v_forward * (1 - f);
441 vu1 = vu1 + v_up * (1 - f);
442 smoothangles = vectoangles2(vf1, vu1);
443 self.angles_x = -smoothangles_x;
444 self.angles_z = smoothangles_z;
447 float IsMoveInDirection(vector mv, float angle) // key mix factor
449 if(mv_x == 0 && mv_y == 0)
450 return 0; // avoid division by zero
451 angle -= RAD2DEG * atan2(mv_y, mv_x);
452 angle = remainder(angle, 360) / 45;
457 return 1 - fabs(angle);
460 float GeomLerp(float a, float lerp, float b)
476 return a * pow(fabs(b / a), lerp);
479 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
481 float zspeed, xyspeed, dot, k;
484 // this doesn't play well with analog input
485 if(self.movement_x == 0 || self.movement_y != 0)
486 return; // can't control movement if not moving forward or backward
489 k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
494 k *= bound(0, wishspeed / self.stat_sv_maxairspeed, 1);
496 zspeed = self.velocity_z;
498 xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
500 dot = self.velocity * wishdir;
502 if(dot > 0) // we can't change direction while slowing down
504 k *= pow(dot, self.stat_sv_aircontrol_power)*frametime;
505 xyspeed = max(0, xyspeed - self.stat_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
506 k *= self.stat_sv_aircontrol;
507 self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
510 self.velocity = self.velocity * xyspeed;
511 self.velocity_z = zspeed;
514 float AdjustAirAccelQW(float accelqw, float factor)
516 return copysign(bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1), accelqw);
519 // example config for alternate speed clamping:
520 // sv_airaccel_qw 0.8
521 // sv_airaccel_sideways_friction 0
522 // prvm_globalset server speedclamp_mode 1
524 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
532 float vel_xy_current;
533 float vel_xy_backward, vel_xy_forward;
536 if(stretchfactor > 0)
537 speedclamp = stretchfactor;
539 speedclamp = 1; // full clamping, no stretch
541 speedclamp = -1; // no clamping
546 if(autocvar_sv_gameplayfix_q2airaccelerate)
547 wishspeed0 = wishspeed;
549 vel_straight = self.velocity * wishdir;
550 vel_z = self.velocity_z;
551 vel_xy = vec2(self.velocity);
552 vel_perpend = vel_xy - vel_straight * wishdir;
554 step = accel * frametime * wishspeed0;
556 vel_xy_current = vlen(vel_xy);
558 accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
559 vel_xy_forward = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
560 vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
561 if(vel_xy_backward < 0)
562 vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
564 vel_straight = vel_straight + bound(0, wishspeed - vel_straight, step) * accelqw + step * (1 - accelqw);
566 if(sidefric < 0 && (vel_perpend*vel_perpend))
567 // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
570 f = max(0, 1 + frametime * wishspeed * sidefric);
571 fminimum = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / (vel_perpend*vel_perpend);
572 // this cannot be > 1
574 vel_perpend = vel_perpend * max(0, f);
577 fminimum = sqrt(fminimum);
578 vel_perpend = vel_perpend * max(fminimum, f);
582 vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
584 vel_xy = vel_straight * wishdir + vel_perpend;
588 float vel_xy_preclamp;
589 vel_xy_preclamp = vlen(vel_xy);
590 if(vel_xy_preclamp > 0) // prevent division by zero
592 vel_xy_current += (vel_xy_forward - vel_xy_current) * speedclamp;
593 if(vel_xy_current < vel_xy_preclamp)
594 vel_xy = vel_xy * (vel_xy_current / vel_xy_preclamp);
598 self.velocity = vel_xy + vel_z * '0 0 1';
601 void PM_AirAccelerate(vector wishdir, float wishspeed)
603 vector curvel, wishvel, acceldir, curdir;
604 float addspeed, accelspeed, curspeed, f;
610 curvel = self.velocity;
612 curspeed = vlen(curvel);
614 if(wishspeed > curspeed * 1.01)
616 wishspeed = min(wishspeed, curspeed + self.stat_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
620 f = max(0, (self.stat_sv_warsowbunny_topspeed - curspeed) / (self.stat_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
621 wishspeed = max(curspeed, self.stat_sv_maxspeed) + self.stat_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
623 wishvel = wishdir * wishspeed;
624 acceldir = wishvel - curvel;
625 addspeed = vlen(acceldir);
626 acceldir = normalize(acceldir);
628 accelspeed = min(addspeed, self.stat_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
630 if(self.stat_sv_warsowbunny_backtosideratio < 1)
632 curdir = normalize(curvel);
633 dot = acceldir * curdir;
635 acceldir = acceldir - (1 - self.stat_sv_warsowbunny_backtosideratio) * dot * curdir;
638 self.velocity += accelspeed * acceldir;
641 .vector movement_old;
644 .string lastclassname;
646 .float() PlayerPhysplug;
648 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
649 .float specialcommand_pos;
650 void SpecialCommand()
655 if(!CheatImpulse(99))
656 print("A hollow voice says \"Plugh\".\n");
660 float speedaward_speed;
661 string speedaward_holder;
662 string speedaward_uid;
663 void race_send_speedaward(float msg)
665 // send the best speed of the round
666 WriteByte(msg, SVC_TEMPENTITY);
667 WriteByte(msg, TE_CSQC_RACE);
668 WriteByte(msg, RACE_NET_SPEED_AWARD);
669 WriteInt24_t(msg, floor(speedaward_speed+0.5));
670 WriteString(msg, speedaward_holder);
673 float speedaward_alltimebest;
674 string speedaward_alltimebest_holder;
675 string speedaward_alltimebest_uid;
676 void race_send_speedaward_alltimebest(float msg)
678 // send the best speed
679 WriteByte(msg, SVC_TEMPENTITY);
680 WriteByte(msg, TE_CSQC_RACE);
681 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
682 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
683 WriteString(msg, speedaward_alltimebest_holder);
686 string GetMapname(void);
687 float speedaward_lastupdate;
688 float speedaward_lastsent;
689 void SV_PlayerPhysics()
691 vector wishvel, wishdir, v;
692 float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
695 float not_allowed_to_move;
698 WarpZone_PlayerPhysics_FixVAngle();
703 maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
705 maxspd_mod *= autocvar_g_movement_highspeed;
707 // fix physics stats for g_movement_highspeed
708 // TODO maybe rather use maxairspeed? needs testing
709 self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
710 if(Physics_ClientOption(self, "airstrafeaccel_qw"))
711 self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
713 self.stat_sv_airstrafeaccel_qw = 0;
714 self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
715 self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
717 // fix some new settings
718 self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
719 self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
720 self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
721 self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
722 self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
723 self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
724 self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
725 self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
726 self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
727 self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
728 self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
729 self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
730 self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
731 self.stat_sv_friction = Physics_ClientOption(self, "friction");
732 self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
733 self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
734 self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
735 self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
736 self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
738 if(self.PlayerPhysplug)
739 if(self.PlayerPhysplug())
742 self.race_movetime_frac += frametime;
743 f = floor(self.race_movetime_frac);
744 self.race_movetime_frac -= f;
745 self.race_movetime_count += f;
746 self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
750 buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
754 else if(buttons == 1)
756 else if(buttons == 2)
758 else if(buttons == 128)
760 else if(buttons == 256)
762 else if(buttons == 512)
764 else if(buttons == 1024)
769 if(c == substring(specialcommand, self.specialcommand_pos, 1))
771 self.specialcommand_pos += 1;
772 if(self.specialcommand_pos >= strlen(specialcommand))
774 self.specialcommand_pos = 0;
779 else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
780 self.specialcommand_pos = 0;
784 if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
785 self.parm_idlesince = time;
787 buttons_prev = self.buttons_old;
788 self.buttons_old = buttons;
789 self.movement_old = self.movement;
790 self.v_angle_old = self.v_angle;
792 if(time < self.nickspamtime)
793 if(self.nickspamcount >= autocvar_g_nick_flood_penalty_yellow)
795 // slight annoyance for nick change scripts
796 self.movement = -1 * self.movement;
797 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
799 if(self.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
801 self.angles_x = random() * 360;
802 self.angles_y = random() * 360;
803 // at least I'm not forcing retardedview by also assigning to angles_z
804 self.fixangle = TRUE;
808 if (self.punchangle != '0 0 0')
810 f = vlen(self.punchangle) - 10 * frametime;
812 self.punchangle = normalize(self.punchangle) * f;
814 self.punchangle = '0 0 0';
817 if (self.punchvector != '0 0 0')
819 f = vlen(self.punchvector) - 30 * frametime;
821 self.punchvector = normalize(self.punchvector) * f;
823 self.punchvector = '0 0 0';
826 if (IS_BOT_CLIENT(self))
828 if(playerdemo_read())
835 if(self.race_penalty)
836 if(time > self.race_penalty)
837 self.race_penalty = 0;
839 not_allowed_to_move = 0;
840 if(self.race_penalty)
841 not_allowed_to_move = 1;
842 if(!autocvar_sv_ready_restart_after_countdown)
843 if(time < game_starttime)
844 not_allowed_to_move = 1;
846 if(not_allowed_to_move)
848 self.velocity = '0 0 0';
849 self.movetype = MOVETYPE_NONE;
850 self.disableclientprediction = 2;
852 else if(self.disableclientprediction == 2)
854 if(self.movetype == MOVETYPE_NONE)
855 self.movetype = MOVETYPE_WALK;
856 self.disableclientprediction = 0;
860 if (self.movetype == MOVETYPE_NONE)
863 // when we get here, disableclientprediction cannot be 2
864 self.disableclientprediction = 0;
865 if(time < self.ladder_time)
866 self.disableclientprediction = 1;
868 if(time < self.spider_slowness)
870 self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
871 self.stat_sv_airspeedlimit_nonqw *= 0.5;
876 if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
878 self.movement_x = bound(-5, self.movement_x, 5);
879 self.movement_y = bound(-5, self.movement_y, 5);
880 self.movement_z = bound(-5, self.movement_z, 5);
883 self.movement = '0 0 0';
884 self.disableclientprediction = 1;
886 vector midpoint = ((self.absmin + self.absmax) * 0.5);
887 if(pointcontents(midpoint) == CONTENT_WATER)
889 self.velocity = self.velocity * 0.5;
891 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
892 { self.velocity_z = 200; }
896 MUTATOR_CALLHOOK(PlayerPhysics);
898 if(self.player_blocked)
900 self.movement = '0 0 0';
901 self.disableclientprediction = 1;
908 swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
911 // conveyors: first fix velocity
912 if(self.conveyor.state)
913 self.velocity -= self.conveyor.movedir;
915 if (!IS_PLAYER(self))
917 maxspd_mod = autocvar_sv_spectator_speed_multiplier;
918 if(!self.spectatorspeed)
919 self.spectatorspeed = maxspd_mod;
920 if(self.impulse && self.impulse <= 19 || (self.impulse >= 200 && self.impulse <= 209) || (self.impulse >= 220 && self.impulse <= 229))
922 if(self.lastclassname != "player")
924 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209))
925 self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
926 else if(self.impulse == 11)
927 self.spectatorspeed = maxspd_mod;
928 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229))
929 self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
930 else if(self.impulse >= 1 && self.impulse <= 9)
931 self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
932 } // otherwise just clear
935 maxspd_mod = self.spectatorspeed;
938 spd = max(self.stat_sv_maxspeed, self.stat_sv_maxairspeed) * maxspd_mod * swampspd_mod;
939 if(self.speed != spd)
943 stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
944 stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
945 stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
946 stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
949 maxspd_mod *= swampspd_mod; // only one common speed modder please!
952 // if dead, behave differently
956 if (!self.fixangle && !g_bugrigs)
959 self.angles_y = self.v_angle_y;
963 if(self.flags & FL_ONGROUND)
964 if(IS_PLAYER(self)) // no fall sounds for observers thank you very much
969 if(self.waterlevel < WATERLEVEL_SWIMMING)
970 if(time >= self.ladder_time)
973 self.nextstep = time + 0.3 + random() * 0.1;
974 trace_dphitq3surfaceflags = 0;
975 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
976 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
978 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
979 GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
981 GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
992 if (self.flags & FL_WATERJUMP )
994 self.velocity_x = self.movedir_x;
995 self.velocity_y = self.movedir_y;
996 if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
998 self.flags &= ~FL_WATERJUMP;
999 self.teleport_time = 0;
1002 else if (g_bugrigs && IS_PLAYER(self))
1006 else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY)
1008 // noclipping or flying
1009 self.flags &= ~FL_ONGROUND;
1011 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1012 makevectors(self.v_angle);
1013 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1014 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
1016 wishdir = normalize(wishvel);
1017 wishspeed = vlen(wishvel);
1018 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1019 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1020 if (time >= self.teleport_time)
1021 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1023 else if (self.waterlevel >= WATERLEVEL_SWIMMING)
1026 self.flags &= ~FL_ONGROUND;
1028 makevectors(self.v_angle);
1029 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1030 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
1031 if (wishvel == '0 0 0')
1032 wishvel = '0 0 -60'; // drift towards bottom
1034 wishdir = normalize(wishvel);
1035 wishspeed = vlen(wishvel);
1036 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1037 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1038 wishspeed = wishspeed * 0.7;
1041 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1043 // water acceleration
1044 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1046 else if (time < self.ladder_time)
1048 // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
1049 self.flags &= ~FL_ONGROUND;
1052 g = autocvar_sv_gravity * frametime;
1055 if(autocvar_sv_gameplayfix_gravityunaffectedbyticrate)
1058 self.velocity_z += g;
1061 self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
1062 makevectors(self.v_angle);
1063 //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
1064 wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
1065 self.velocity_z += g;
1066 if (self.ladder_entity.classname == "func_water")
1069 if (f > self.ladder_entity.speed)
1070 wishvel = wishvel * (self.ladder_entity.speed / f);
1072 self.watertype = self.ladder_entity.skin;
1073 f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
1074 if ((self.origin_z + self.view_ofs_z) < f)
1075 self.waterlevel = WATERLEVEL_SUBMERGED;
1076 else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
1077 self.waterlevel = WATERLEVEL_SWIMMING;
1078 else if ((self.origin_z + self.mins_z + 1) < f)
1079 self.waterlevel = WATERLEVEL_WETFEET;
1082 self.waterlevel = WATERLEVEL_NONE;
1083 self.watertype = CONTENT_EMPTY;
1087 wishdir = normalize(wishvel);
1088 wishspeed = vlen(wishvel);
1089 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1090 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1091 if (time >= self.teleport_time)
1093 // water acceleration
1094 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1097 else if (self.items & IT_USING_JETPACK)
1099 //makevectors(self.v_angle_y * '0 1 0');
1100 makevectors(self.v_angle);
1101 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1102 // add remaining speed as Z component
1103 maxairspd = self.stat_sv_maxairspeed*max(1, maxspd_mod);
1104 // fix speedhacks :P
1105 wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
1106 // add the unused velocity as up component
1109 // if(self.BUTTON_JUMP)
1110 wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
1112 // it is now normalized, so...
1113 float a_side, a_up, a_add, a_diff;
1114 a_side = autocvar_g_jetpack_acceleration_side;
1115 a_up = autocvar_g_jetpack_acceleration_up;
1116 a_add = autocvar_g_jetpack_antigravity * autocvar_sv_gravity;
1118 wishvel_x *= a_side;
1119 wishvel_y *= a_side;
1125 //////////////////////////////////////////////////////////////////////////////////////
1126 // finding the maximum over all vectors of above form
1127 // with wishvel having an absolute value of 1
1128 //////////////////////////////////////////////////////////////////////////////////////
1129 // we're finding the maximum over
1130 // f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
1131 // for z in the range from -1 to 1
1132 //////////////////////////////////////////////////////////////////////////////////////
1133 // maximum is EITHER attained at the single extreme point:
1134 a_diff = a_side * a_side - a_up * a_up;
1137 f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
1138 if(f > -1 && f < 1) // can it be attained?
1140 best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
1141 //print("middle\n");
1144 // OR attained at z = 1:
1145 f = (a_up + a_add) * (a_up + a_add);
1151 // OR attained at z = -1:
1152 f = (a_up - a_add) * (a_up - a_add);
1156 //print("bottom\n");
1159 //////////////////////////////////////////////////////////////////////////////////////
1161 //print("best possible acceleration: ", ftos(best), "\n");
1164 fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
1165 if(wishvel_z - autocvar_sv_gravity > 0)
1166 fz = bound(0, 1 - self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
1168 fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
1172 wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
1175 fvel = min(1, vlen(wishvel) / best);
1176 if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
1177 f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel));
1181 //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
1183 if (f > 0 && wishvel != '0 0 0')
1185 self.velocity = self.velocity + wishvel * f * frametime;
1186 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1187 self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
1188 self.flags &= ~FL_ONGROUND;
1189 self.items |= IT_USING_JETPACK;
1191 // jetpack also inhibits health regeneration, but only for 1 second
1192 self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
1195 else if (self.flags & FL_ONGROUND)
1197 // we get here if we ran out of ammo
1198 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
1199 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
1202 makevectors(self.v_angle_y * '0 1 0');
1203 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1205 if(!(self.lastflags & FL_ONGROUND))
1207 if(autocvar_speedmeter)
1208 dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
1209 if(self.lastground < time - 0.3)
1210 self.velocity = self.velocity * (1 - autocvar_sv_friction_on_land);
1211 if(self.jumppadcount > 1)
1212 dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
1213 self.jumppadcount = 0;
1221 if (f < self.stat_sv_stopspeed)
1222 f = 1 - frametime * (self.stat_sv_stopspeed / f) * self.stat_sv_friction;
1224 f = 1 - frametime * self.stat_sv_friction;
1226 self.velocity = self.velocity * f;
1228 self.velocity = '0 0 0';
1230 Mathematical analysis time!
1232 Our goal is to invert this mess.
1234 For the two cases we get:
1235 v = v0 * (1 - frametime * (autocvar_sv_stopspeed / v0) * autocvar_sv_friction)
1236 = v0 - frametime * autocvar_sv_stopspeed * autocvar_sv_friction
1237 v0 = v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction
1239 v = v0 * (1 - frametime * autocvar_sv_friction)
1240 v0 = v / (1 - frametime * autocvar_sv_friction)
1242 These cases would be chosen ONLY if:
1243 v0 < autocvar_sv_stopspeed
1244 v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction < autocvar_sv_stopspeed
1245 v < autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
1247 v0 >= autocvar_sv_stopspeed
1248 v / (1 - frametime * autocvar_sv_friction) >= autocvar_sv_stopspeed
1249 v >= autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
1254 wishdir = normalize(wishvel);
1255 wishspeed = vlen(wishvel);
1256 if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
1257 wishspeed = self.stat_sv_maxspeed*maxspd_mod;
1259 wishspeed = wishspeed * 0.5;
1260 if (time >= self.teleport_time)
1261 PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
1266 // we get here if we ran out of ammo
1267 if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
1268 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
1272 maxairspd = self.stat_sv_maxairspeed*maxspd_mod;
1273 airaccel = self.stat_sv_airaccelerate*maxspd_mod;
1277 maxairspd = self.stat_sv_maxairspeed;
1278 airaccel = self.stat_sv_airaccelerate;
1281 makevectors(self.v_angle_y * '0 1 0');
1282 wishvel = v_forward * self.movement_x + v_right * self.movement_y;
1284 wishdir = normalize(wishvel);
1285 wishspeed = wishspeed0 = vlen(wishvel);
1286 if (wishspeed0 > self.stat_sv_maxspeed*maxspd_mod)
1287 wishspeed0 = self.stat_sv_maxspeed*maxspd_mod;
1288 if (wishspeed > maxairspd)
1289 wishspeed = maxairspd;
1291 wishspeed = wishspeed * 0.5;
1292 if (time >= self.teleport_time)
1299 airaccelqw = self.stat_sv_airaccel_qw;
1300 accelerating = (self.velocity * wishdir > 0);
1301 wishspeed2 = wishspeed;
1304 if(self.stat_sv_airstopaccelerate)
1307 curdir = self.velocity;
1309 curdir = normalize(curdir);
1310 airaccel = airaccel + (self.stat_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
1312 // note that for straight forward jumping:
1313 // step = accel * frametime * wishspeed0;
1314 // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
1316 // dv/dt = accel * maxspeed (when slow)
1317 // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
1318 // log dv/dt = logaccel + logmaxspeed (when slow)
1319 // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
1320 strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
1321 if(self.stat_sv_maxairstrafespeed)
1322 wishspeed = min(wishspeed, GeomLerp(self.stat_sv_maxairspeed*maxspd_mod, strafity, self.stat_sv_maxairstrafespeed*maxspd_mod));
1323 if(self.stat_sv_airstrafeaccelerate)
1324 airaccel = GeomLerp(airaccel, strafity, self.stat_sv_airstrafeaccelerate*maxspd_mod);
1325 if(self.stat_sv_airstrafeaccel_qw)
1326 airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
1329 if(self.stat_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
1330 PM_AirAccelerate(wishdir, wishspeed);
1332 PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, self.stat_sv_airaccel_qw_stretchfactor, self.stat_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
1334 if(self.stat_sv_aircontrol)
1335 CPM_PM_Aircontrol(wishdir, wishspeed2);
1339 if((g_cts || g_race) && !IS_OBSERVER(self))
1341 if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
1343 speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
1344 speedaward_holder = self.netname;
1345 speedaward_uid = self.crypto_idfp;
1346 speedaward_lastupdate = time;
1348 if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
1350 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
1351 race_send_speedaward(MSG_ALL);
1352 speedaward_lastsent = speedaward_speed;
1353 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
1355 speedaward_alltimebest = speedaward_speed;
1356 speedaward_alltimebest_holder = speedaward_holder;
1357 speedaward_alltimebest_uid = speedaward_uid;
1358 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
1359 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
1360 race_send_speedaward_alltimebest(MSG_ALL);
1367 xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
1368 if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
1370 // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
1371 xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
1372 f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed));
1373 // add the extra charge
1374 self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime);
1377 if(self.flags & FL_ONGROUND)
1378 self.lastground = time;
1380 // conveyors: then break velocity again
1381 if(self.conveyor.state)
1382 self.velocity += self.conveyor.movedir;
1384 self.lastflags = self.flags;
1385 self.lastclassname = self.classname;