1 #include "../../common/command/command.qh"
8 #include "../campaign.qh"
9 #include "../cheats.qh"
10 #include "../cl_player.qh"
11 #include "../g_triggers.qh"
12 #include "../ipban.qh"
13 #include "../mapvoting.qh"
14 #include "../scores.qh"
15 #include "../teamplay.qh"
17 #include "../mutators/mutators_include.qh"
20 #include "../vehicles/vehicle.qh"
23 #include "../../common/constants.qh"
24 #include "../../common/deathtypes.qh"
25 #include "../../common/mapinfo.qh"
26 #include "../../common/notifications.qh"
27 #include "../../common/teams.qh"
28 #include "../../common/util.qh"
30 #include "../../common/monsters/all.qh"
31 #include "../../common/monsters/spawn.qh"
32 #include "../../common/monsters/sv_monsters.qh"
34 #include "../../warpzonelib/common.qh"
36 void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec
38 // =========================================================
39 // Server side networked commands code, reworked by Samual
40 // Last updated: December 28th, 2011
41 // =========================================================
43 float SV_ParseClientCommand_floodcheck()
45 if (!timeout_status) // not while paused
47 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
49 self.cmd_floodcount += 1;
50 if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
54 self.cmd_floodtime = time;
55 self.cmd_floodcount = 1;
58 return true; // continue, as we're not flooding yet
62 // =======================
63 // Command Sub-Functions
64 // =======================
66 void ClientCommand_autoswitch(float request, float argc)
70 case CMD_REQUEST_COMMAND:
74 self.autoswitch = InterpretBoolean(argv(1));
75 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
81 sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
82 case CMD_REQUEST_USAGE:
84 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
85 sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
91 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
95 case CMD_REQUEST_COMMAND:
97 printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
99 return; // never fall through to usage
103 sprint(self, "Incorrect parameters for ^2checkfail^7\n");
104 case CMD_REQUEST_USAGE:
106 sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
107 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
113 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
117 case CMD_REQUEST_COMMAND:
123 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
125 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
127 self.version_mismatch = 1;
128 ClientKill_TeamChange(-2); // observe
130 else if(autocvar_g_campaign || autocvar_g_balance_teams)
132 //JoinBestTeam(self, false, true);
134 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
136 self.classname = "observer"; // really?
137 stuffcmd(self, "menu_showteamselect\n");
146 sprint(self, "Incorrect parameters for ^2clientversion^7\n");
147 case CMD_REQUEST_USAGE:
149 sprint(self, "\nUsage:^3 cmd clientversion version\n");
150 sprint(self, " Where 'version' is the game version reported by self.\n");
156 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
160 case CMD_REQUEST_COMMAND:
164 if(intermission_running)
165 MapVote_SendPicture(stof(argv(1)));
172 sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
173 case CMD_REQUEST_USAGE:
175 sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
176 sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
182 void ClientCommand_join(float request)
186 case CMD_REQUEST_COMMAND:
190 if(!IS_PLAYER(self) && !lockteams && !gameover)
194 if(nJoinAllowed(self))
196 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
198 self.classname = "player";
199 PlayerScore_Clear(self);
200 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
201 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
206 //player may not join because of g_maxplayers is set
207 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
211 return; // never fall through to usage
215 case CMD_REQUEST_USAGE:
217 sprint(self, "\nUsage:^3 cmd join\n");
218 sprint(self, " No arguments required.\n");
224 void ClientCommand_mobedit(float request, float argc)
228 case CMD_REQUEST_COMMAND:
230 if(argv(1) && argv(2))
232 makevectors(self.v_angle);
233 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
235 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); return; }
236 if(trace_ent.flags & FL_MONSTER)
238 if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
243 if(trace_ent.monsterid != MON_MAGE)
244 trace_ent.skin = stof(argv(2));
249 trace_ent.monster_moveflags = stof(argv(2));
257 sprint(self, "Incorrect parameters for ^2mobedit^7\n");
258 case CMD_REQUEST_USAGE:
260 sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
261 sprint(self, " Where 'argument' can be skin or movetarget.\n");
262 sprint(self, " Aim at your monster to edit its properties.\n");
268 void ClientCommand_mobkill(float request)
272 case CMD_REQUEST_COMMAND:
274 makevectors(self.v_angle);
275 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
277 if(trace_ent.flags & FL_MONSTER)
279 if(trace_ent.realowner != self)
281 sprint(self, "That monster does not belong to you.\n");
284 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
285 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
291 sprint(self, "Incorrect parameters for ^2mobkill^7\n");
292 case CMD_REQUEST_USAGE:
294 sprint(self, "\nUsage:^3 cmd mobkill\n");
295 sprint(self, " Aim at your monster to kill it.\n");
301 void ClientCommand_mobspawn(float request, float argc)
305 case CMD_REQUEST_COMMAND:
309 float moveflag, monstercount = 0;
311 moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
312 tospawn = strtolower(argv(1));
314 if(tospawn == "list")
316 sprint(self, monsterlist_reply);
322 if(e.realowner == self)
326 if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
327 else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
328 else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
329 else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
330 else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
331 else if(self.frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
332 else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
333 else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
334 else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
335 else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
336 else if(tospawn != "")
341 for(i = MON_FIRST; i <= MON_LAST; ++i)
343 mon = get_monsterinfo(i);
344 if(mon.netname == tospawn)
351 if(found || tospawn == "random")
355 makevectors(self.v_angle);
356 WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, true, self);
357 //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
359 e = spawnmonster(tospawn, 0, self, self, trace_endpos, false, false, moveflag);
361 sprint(self, strcat("Spawned ", e.monster_name, "\n"));
369 sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
370 case CMD_REQUEST_USAGE:
372 sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
373 sprint(self, " See 'cmd mobspawn list' for available monsters.\n");
374 sprint(self, " Argument 'random' spawns a random monster.\n");
375 sprint(self, " Monster will follow the owner if second argument is not defined.\n");
381 void ClientCommand_physics(float request, float argc)
385 case CMD_REQUEST_COMMAND:
387 string command = strtolower(argv(1));
389 if(!autocvar_g_physics_clientselect)
391 sprint(self, "Client physics selection is currently disabled.\n");
395 if(command == "list" || command == "help")
397 sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
401 if(Physics_Valid(command) || command == "default")
403 stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
404 sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
410 sprint(self, strcat("Current physics set: ^3", self.cvar_cl_physics, "\n"));
411 case CMD_REQUEST_USAGE:
413 sprint(self, "\nUsage:^3 cmd physics <physics>\n");
414 sprint(self, " See 'cmd physics list' for available physics sets.\n");
415 sprint(self, " Argument 'default' resets to standard physics.\n");
421 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
425 case CMD_REQUEST_COMMAND:
429 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
431 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
433 if(time < game_starttime) // game is already restarting
435 if (self.ready) // toggle
438 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
443 bprint(self.netname, "^2 is ready\n");
446 // cannot reset the game while a timeout is active!
450 sprint(self, "^1Game has already been restarted\n");
454 return; // never fall through to usage
458 case CMD_REQUEST_USAGE:
460 sprint(self, "\nUsage:^3 cmd ready\n");
461 sprint(self, " No arguments required.\n");
467 void ClientCommand_say(float request, float argc, string command)
471 case CMD_REQUEST_COMMAND:
473 if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
474 return; // never fall through to usage
478 case CMD_REQUEST_USAGE:
480 sprint(self, "\nUsage:^3 cmd say <message>\n");
481 sprint(self, " Where 'message' is the string of text to say.\n");
487 void ClientCommand_say_team(float request, float argc, string command)
491 case CMD_REQUEST_COMMAND:
493 if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
494 return; // never fall through to usage
498 case CMD_REQUEST_USAGE:
500 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
501 sprint(self, " Where 'message' is the string of text to say.\n");
507 void ClientCommand_selectteam(float request, float argc)
511 case CMD_REQUEST_COMMAND:
518 if(self.team_forced <= 0)
525 case "red": selection = NUM_TEAM_1; break;
526 case "blue": selection = NUM_TEAM_2; break;
527 case "yellow": selection = NUM_TEAM_3; break;
528 case "pink": selection = NUM_TEAM_4; break;
529 case "auto": selection = (-1); break;
531 default: selection = 0; break;
536 if(self.team == selection && self.deadflag == DEAD_NO)
537 sprint(self, "^7You already are on that team.\n");
538 else if(self.wasplayer && autocvar_g_changeteam_banned)
539 sprint(self, "^1You cannot change team, forbidden by the server.\n");
542 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
544 CheckAllowedTeams(self);
546 if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
548 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
552 ClientKill_TeamChange(selection);
557 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
559 sprint(self, "^7selectteam can not be used as your team is forced\n");
561 sprint(self, "^7selectteam can only be used in teamgames\n");
568 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
569 case CMD_REQUEST_USAGE:
571 sprint(self, "\nUsage:^3 cmd selectteam team\n");
572 sprint(self, " Where 'team' is the prefered team to try and join.\n");
573 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
579 void ClientCommand_selfstuff(float request, string command)
583 case CMD_REQUEST_COMMAND:
587 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
593 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
594 case CMD_REQUEST_USAGE:
596 sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
597 sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
603 void ClientCommand_sentcvar(float request, float argc, string command)
607 case CMD_REQUEST_COMMAND:
614 if(argc == 2) // undefined cvar: use the default value on the server then
616 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
627 sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
628 case CMD_REQUEST_USAGE:
630 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
631 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
637 void ClientCommand_spectate(float request)
641 case CMD_REQUEST_COMMAND:
647 if(self.lms_spectate_warning)
649 // for the forfeit message...
650 self.lms_spectate_warning = 2;
651 // mark player as spectator
652 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
656 self.lms_spectate_warning = 1;
657 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
662 if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
664 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
665 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
666 ClientKill_TeamChange(-2); // observe
669 return; // never fall through to usage
673 case CMD_REQUEST_USAGE:
675 sprint(self, "\nUsage:^3 cmd spectate\n");
676 sprint(self, " No arguments required.\n");
682 void ClientCommand_suggestmap(float request, float argc)
686 case CMD_REQUEST_COMMAND:
690 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
696 sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
697 case CMD_REQUEST_USAGE:
699 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
700 sprint(self, " Where 'map' is the name of the map to suggest.\n");
706 void ClientCommand_tell(float request, float argc, string command)
710 case CMD_REQUEST_COMMAND:
714 entity tell_to = GetIndexedEntity(argc, 1);
715 float tell_accepted = VerifyClientEntity(tell_to, true, false);
717 if(tell_accepted > 0) // the target is a real client
719 if(tell_to != self) // and we're allowed to send to them :D
721 Say(self, false, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), true);
724 else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
726 else if(argv(1) == "#0")
728 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
731 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
736 sprint(self, "Incorrect parameters for ^2tell^7\n");
737 case CMD_REQUEST_USAGE:
739 sprint(self, "\nUsage:^3 cmd tell client <message>\n");
740 sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
746 void ClientCommand_voice(float request, float argc, string command)
750 case CMD_REQUEST_COMMAND:
755 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
757 VoiceMessage(argv(1), "");
764 sprint(self, "Incorrect parameters for ^2voice^7\n");
765 case CMD_REQUEST_USAGE:
767 sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
768 sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
769 sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
775 /* use this when creating a new command, making sure to place it in alphabetical order... also,
776 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
777 void ClientCommand_(float request)
781 case CMD_REQUEST_COMMAND:
784 return; // never fall through to usage
788 case CMD_REQUEST_USAGE:
790 sprint(self, "\nUsage:^3 cmd \n");
791 sprint(self, " No arguments required.\n");
799 // =====================================
800 // Macro system for networked commands
801 // =====================================
803 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
804 #define CLIENT_COMMANDS(request,arguments,command) \
805 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
806 CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
807 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
808 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
809 CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
810 CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
811 CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
812 CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
813 CLIENT_COMMAND("physics", ClientCommand_physics(request, arguments), "Change physics set") \
814 CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
815 CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
816 CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
817 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
818 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
819 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
820 CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
821 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
822 CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
823 CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
826 void ClientCommand_macro_help()
828 #define CLIENT_COMMAND(name,function,description) \
829 { sprint(self, " ^2", name, "^7: ", description, "\n"); }
831 CLIENT_COMMANDS(0, 0, "");
832 #undef CLIENT_COMMAND
837 float ClientCommand_macro_command(float argc, string command)
839 #define CLIENT_COMMAND(name,function,description) \
840 { if(name == strtolower(argv(0))) { function; return true; } }
842 CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
843 #undef CLIENT_COMMAND
848 float ClientCommand_macro_usage(float argc)
850 #define CLIENT_COMMAND(name,function,description) \
851 { if(name == strtolower(argv(1))) { function; return true; } }
853 CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "");
854 #undef CLIENT_COMMAND
859 void ClientCommand_macro_write_aliases(float fh)
861 #define CLIENT_COMMAND(name,function,description) \
862 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
864 CLIENT_COMMANDS(0, 0, "");
865 #undef CLIENT_COMMAND
870 // ======================================
871 // Main Function Called By Engine (cmd)
872 // ======================================
873 // If this function exists, server game code parses clientcommand before the engine code gets it.
875 void SV_ParseClientCommand(string command)
877 // If invalid UTF-8, don't even parse it
878 string command2 = "";
879 float len = strlen(command);
881 for (i = 0; i < len; ++i)
882 command2 = strcat(command2, chr2str(str2chr(command, i)));
883 if (command != command2)
886 // if we're banned, don't even parse the command
887 if(Ban_MaybeEnforceBanOnce(self))
890 float argc = tokenize_console(command);
892 // for the mutator hook system
893 cmd_name = strtolower(argv(0));
895 cmd_string = command;
897 // Guide for working with argc arguments by example:
898 // argc: 1 - 2 - 3 - 4
899 // argv: 0 - 1 - 2 - 3
900 // cmd vote - master - login - password
903 switch(strtolower(argv(0)))
905 // exempt commands which are not subject to floodcheck
906 case "begin": break; // handled by engine in host_cmd.c
907 case "download": break; // handled by engine in cl_parse.c
908 case "mv_getpicture": break; // handled by server in this file
909 case "pause": break; // handled by engine in host_cmd.c
910 case "prespawn": break; // handled by engine in host_cmd.c
911 case "sentcvar": break; // handled by server in this file
912 case "spawn": break; // handled by engine in host_cmd.c
915 if(SV_ParseClientCommand_floodcheck())
916 break; // "true": continue, as we're not flooding yet
918 return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
921 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
922 if(argv(0) == "help")
926 sprint(self, "\nClient networked commands:\n");
927 ClientCommand_macro_help();
929 sprint(self, "\nCommon networked commands:\n");
930 CommonCommand_macro_help(self);
932 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
933 sprint(self, "For help about a specific command, type cmd help COMMAND\n");
936 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
940 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
945 else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
947 return; // handled by a mutator
949 else if(CheatCommand(argc))
951 return; // handled by server/cheats.qc
953 else if(CommonCommand_macro_command(argc, self, command))
955 return; // handled by server/command/common.qc
957 else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
959 return; // handled by one of the above ClientCommand_* functions
962 clientcommand(self, command);