1 #include "../../common/command/command.qh"
8 #include "../campaign.qh"
9 #include "../cheats.qh"
10 #include "../cl_player.qh"
11 #include "../ipban.qh"
12 #include "../mapvoting.qh"
13 #include "../scores.qh"
14 #include "../teamplay.qh"
16 #include "../mutators/mutators_include.qh"
19 #include "../../common/vehicles/all.qh"
22 #include "../../common/constants.qh"
23 #include "../../common/deathtypes.qh"
24 #include "../../common/mapinfo.qh"
25 #include "../../common/notifications.qh"
26 #include "../../common/teams.qh"
27 #include "../../common/util.qh"
29 #include "../../common/monsters/all.qc"
30 #include "../../common/monsters/spawn.qh"
31 #include "../../common/monsters/sv_monsters.qh"
33 #include "../../warpzonelib/common.qh"
35 void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec
37 // =========================================================
38 // Server side networked commands code, reworked by Samual
39 // Last updated: December 28th, 2011
40 // =========================================================
42 float SV_ParseClientCommand_floodcheck()
44 if (!timeout_status) // not while paused
46 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
48 self.cmd_floodcount += 1;
49 if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
53 self.cmd_floodtime = time;
54 self.cmd_floodcount = 1;
57 return true; // continue, as we're not flooding yet
61 // =======================
62 // Command Sub-Functions
63 // =======================
65 void ClientCommand_autoswitch(float request, float argc)
69 case CMD_REQUEST_COMMAND:
73 self.autoswitch = InterpretBoolean(argv(1));
74 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
80 sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
81 case CMD_REQUEST_USAGE:
83 sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
84 sprint(self, " Where 'selection' controls if autoswitch is on or off.\n");
90 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
94 case CMD_REQUEST_COMMAND:
96 LOG_INFOF("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
98 return; // never fall through to usage
102 sprint(self, "Incorrect parameters for ^2checkfail^7\n");
103 case CMD_REQUEST_USAGE:
105 sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
106 sprint(self, " Where 'message' is the message reported by client about the fail.\n");
112 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
116 case CMD_REQUEST_COMMAND:
122 self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
124 if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
126 self.version_mismatch = 1;
127 ClientKill_TeamChange(-2); // observe
129 else if(autocvar_g_campaign || autocvar_g_balance_teams)
131 //JoinBestTeam(self, false, true);
133 else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
135 self.classname = "observer"; // really?
136 stuffcmd(self, "menu_showteamselect\n");
145 sprint(self, "Incorrect parameters for ^2clientversion^7\n");
146 case CMD_REQUEST_USAGE:
148 sprint(self, "\nUsage:^3 cmd clientversion version\n");
149 sprint(self, " Where 'version' is the game version reported by self.\n");
155 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
159 case CMD_REQUEST_COMMAND:
163 if(intermission_running)
164 MapVote_SendPicture(stof(argv(1)));
171 sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
172 case CMD_REQUEST_USAGE:
174 sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
175 sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
181 void ClientCommand_join(float request)
185 case CMD_REQUEST_COMMAND:
189 if(!IS_PLAYER(self) && !lockteams && !gameover)
193 if(nJoinAllowed(self))
195 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
197 self.classname = "player";
198 PlayerScore_Clear(self);
199 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
200 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
205 //player may not join because of g_maxplayers is set
206 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
210 return; // never fall through to usage
214 case CMD_REQUEST_USAGE:
216 sprint(self, "\nUsage:^3 cmd join\n");
217 sprint(self, " No arguments required.\n");
223 void ClientCommand_physics(float request, float argc)
227 case CMD_REQUEST_COMMAND:
229 string command = strtolower(argv(1));
231 if(!autocvar_g_physics_clientselect)
233 sprint(self, "Client physics selection is currently disabled.\n");
237 if(command == "list" || command == "help")
239 sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
243 if(Physics_Valid(command) || command == "default")
245 stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
246 sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
252 sprint(self, strcat("Current physics set: ^3", self.cvar_cl_physics, "\n"));
253 case CMD_REQUEST_USAGE:
255 sprint(self, "\nUsage:^3 cmd physics <physics>\n");
256 sprint(self, " See 'cmd physics list' for available physics sets.\n");
257 sprint(self, " Argument 'default' resets to standard physics.\n");
263 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
267 case CMD_REQUEST_COMMAND:
271 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
273 if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
275 if(time < game_starttime) // game is already restarting
277 if (self.ready) // toggle
280 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
285 bprint(self.netname, "^2 is ready\n");
288 // cannot reset the game while a timeout is active!
292 sprint(self, "^1Game has already been restarted\n");
296 return; // never fall through to usage
300 case CMD_REQUEST_USAGE:
302 sprint(self, "\nUsage:^3 cmd ready\n");
303 sprint(self, " No arguments required.\n");
309 void ClientCommand_say(float request, float argc, string command)
313 case CMD_REQUEST_COMMAND:
315 if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
316 return; // never fall through to usage
320 case CMD_REQUEST_USAGE:
322 sprint(self, "\nUsage:^3 cmd say <message>\n");
323 sprint(self, " Where 'message' is the string of text to say.\n");
329 void ClientCommand_say_team(float request, float argc, string command)
333 case CMD_REQUEST_COMMAND:
335 if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
336 return; // never fall through to usage
340 case CMD_REQUEST_USAGE:
342 sprint(self, "\nUsage:^3 cmd say_team <message>\n");
343 sprint(self, " Where 'message' is the string of text to say.\n");
349 void ClientCommand_selectteam(float request, float argc)
353 case CMD_REQUEST_COMMAND:
360 if(self.team_forced <= 0)
367 case "red": selection = NUM_TEAM_1; break;
368 case "blue": selection = NUM_TEAM_2; break;
369 case "yellow": selection = NUM_TEAM_3; break;
370 case "pink": selection = NUM_TEAM_4; break;
371 case "auto": selection = (-1); break;
373 default: selection = 0; break;
378 if(self.team == selection && self.deadflag == DEAD_NO)
379 sprint(self, "^7You already are on that team.\n");
380 else if(self.wasplayer && autocvar_g_changeteam_banned)
381 sprint(self, "^1You cannot change team, forbidden by the server.\n");
384 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
386 CheckAllowedTeams(self);
388 if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
390 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
394 ClientKill_TeamChange(selection);
399 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
401 sprint(self, "^7selectteam can not be used as your team is forced\n");
403 sprint(self, "^7selectteam can only be used in teamgames\n");
410 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
411 case CMD_REQUEST_USAGE:
413 sprint(self, "\nUsage:^3 cmd selectteam team\n");
414 sprint(self, " Where 'team' is the prefered team to try and join.\n");
415 sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
421 void ClientCommand_selfstuff(float request, string command)
425 case CMD_REQUEST_COMMAND:
429 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
435 sprint(self, "Incorrect parameters for ^2selectteam^7\n");
436 case CMD_REQUEST_USAGE:
438 sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
439 sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
445 void ClientCommand_sentcvar(float request, float argc, string command)
449 case CMD_REQUEST_COMMAND:
456 if(argc == 2) // undefined cvar: use the default value on the server then
458 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
469 sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
470 case CMD_REQUEST_USAGE:
472 sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
473 sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
479 void ClientCommand_spectate(float request)
483 case CMD_REQUEST_COMMAND:
489 if(self.lms_spectate_warning)
491 // for the forfeit message...
492 self.lms_spectate_warning = 2;
493 // mark player as spectator
494 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
498 self.lms_spectate_warning = 1;
499 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
504 if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
506 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
507 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
508 ClientKill_TeamChange(-2); // observe
511 return; // never fall through to usage
515 case CMD_REQUEST_USAGE:
517 sprint(self, "\nUsage:^3 cmd spectate\n");
518 sprint(self, " No arguments required.\n");
524 void ClientCommand_suggestmap(float request, float argc)
528 case CMD_REQUEST_COMMAND:
532 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
538 sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
539 case CMD_REQUEST_USAGE:
541 sprint(self, "\nUsage:^3 cmd suggestmap map\n");
542 sprint(self, " Where 'map' is the name of the map to suggest.\n");
548 void ClientCommand_tell(float request, float argc, string command)
552 case CMD_REQUEST_COMMAND:
556 entity tell_to = GetIndexedEntity(argc, 1);
557 float tell_accepted = VerifyClientEntity(tell_to, true, false);
559 if(tell_accepted > 0) // the target is a real client
561 if(tell_to != self) // and we're allowed to send to them :D
563 Say(self, false, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), true);
566 else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
568 else if(argv(1) == "#0")
570 trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
573 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
578 sprint(self, "Incorrect parameters for ^2tell^7\n");
579 case CMD_REQUEST_USAGE:
581 sprint(self, "\nUsage:^3 cmd tell client <message>\n");
582 sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
588 void ClientCommand_voice(float request, float argc, string command)
592 case CMD_REQUEST_COMMAND:
597 VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
599 VoiceMessage(argv(1), "");
606 sprint(self, "Incorrect parameters for ^2voice^7\n");
607 case CMD_REQUEST_USAGE:
609 sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
610 sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
611 sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
617 /* use this when creating a new command, making sure to place it in alphabetical order... also,
618 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
619 void ClientCommand_(float request)
623 case CMD_REQUEST_COMMAND:
626 return; // never fall through to usage
630 case CMD_REQUEST_USAGE:
632 sprint(self, "\nUsage:^3 cmd \n");
633 sprint(self, " No arguments required.\n");
641 // =====================================
642 // Macro system for networked commands
643 // =====================================
645 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
646 #define CLIENT_COMMANDS(request,arguments,command) \
647 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
648 CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
649 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
650 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
651 CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
652 CLIENT_COMMAND("physics", ClientCommand_physics(request, arguments), "Change physics set") \
653 CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
654 CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
655 CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
656 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
657 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
658 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
659 CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
660 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
661 CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
662 CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
663 CLIENT_COMMAND("minigame", ClientCommand_minigame(request, arguments, command), "Start a minigame") \
666 void ClientCommand_macro_help()
668 #define CLIENT_COMMAND(name,function,description) \
669 { sprint(self, " ^2", name, "^7: ", description, "\n"); }
671 CLIENT_COMMANDS(0, 0, "");
672 #undef CLIENT_COMMAND
677 float ClientCommand_macro_command(float argc, string command)
679 #define CLIENT_COMMAND(name,function,description) \
680 { if(name == strtolower(argv(0))) { function; return true; } }
682 CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
683 #undef CLIENT_COMMAND
688 float ClientCommand_macro_usage(float argc)
690 #define CLIENT_COMMAND(name,function,description) \
691 { if(name == strtolower(argv(1))) { function; return true; } }
693 CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "");
694 #undef CLIENT_COMMAND
699 void ClientCommand_macro_write_aliases(float fh)
701 #define CLIENT_COMMAND(name,function,description) \
702 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
704 CLIENT_COMMANDS(0, 0, "");
705 #undef CLIENT_COMMAND
710 // ======================================
711 // Main Function Called By Engine (cmd)
712 // ======================================
713 // If this function exists, server game code parses clientcommand before the engine code gets it.
715 void SV_ParseClientCommand(string command)
717 // If invalid UTF-8, don't even parse it
718 string command2 = "";
719 float len = strlen(command);
721 for (i = 0; i < len; ++i)
722 command2 = strcat(command2, chr2str(str2chr(command, i)));
723 if (command != command2)
726 // if we're banned, don't even parse the command
727 if(Ban_MaybeEnforceBanOnce(self))
730 float argc = tokenize_console(command);
732 // Guide for working with argc arguments by example:
733 // argc: 1 - 2 - 3 - 4
734 // argv: 0 - 1 - 2 - 3
735 // cmd vote - master - login - password
738 switch(strtolower(argv(0)))
740 // exempt commands which are not subject to floodcheck
741 case "begin": break; // handled by engine in host_cmd.c
742 case "download": break; // handled by engine in cl_parse.c
743 case "mv_getpicture": break; // handled by server in this file
744 case "pause": break; // handled by engine in host_cmd.c
745 case "prespawn": break; // handled by engine in host_cmd.c
746 case "sentcvar": break; // handled by server in this file
747 case "spawn": break; // handled by engine in host_cmd.c
750 if(SV_ParseClientCommand_floodcheck())
751 break; // "true": continue, as we're not flooding yet
753 return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
756 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
757 if(argv(0) == "help")
761 sprint(self, "\nClient networked commands:\n");
762 ClientCommand_macro_help();
764 sprint(self, "\nCommon networked commands:\n");
765 CommonCommand_macro_help(self);
767 sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
768 sprint(self, "For help about a specific command, type cmd help COMMAND\n");
771 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
775 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
780 else if(MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
782 return; // handled by a mutator
784 else if(CheatCommand(argc))
786 return; // handled by server/cheats.qc
788 else if(CommonCommand_macro_command(argc, self, command))
790 return; // handled by server/command/common.qc
792 else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
794 return; // handled by one of the above ClientCommand_* functions
797 clientcommand(self, command);