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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
163                                                 PutClientInServer();
164                                         }
165                                         else 
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174                         
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobedit(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         makevectors(self.v_angle);
192                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
193                         
194                         if not(trace_ent.flags & FL_MONSTER) { sprint(self, "You need to aim at your monster to edit its properties.\n"); return; }
195                         if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
196                         
197                         switch(argv(1))
198                         {
199                                 case "name": trace_ent.netname = strzone(strdecolorize(argv(2))); if(trace_ent.sprite) WaypointSprite_UpdateSprites(trace_ent.sprite, trace_ent.netname, "", ""); return;
200                                 case "skin": if(trace_ent.monsterid != MONSTER_MAGE) { trace_ent.skin = stof(argv(2)); trace_ent.SendFlags |= MSF_STATUS; } return;
201                                 case "movetarget": trace_ent.monster_moveflags = stof(argv(2)); return;
202                         }
203                 }
204                 default:
205                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
206                 case CMD_REQUEST_USAGE:
207                 {
208                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
209                         sprint(self, "  Where 'argument' can be name, color or movetarget.\n");
210                         return;
211                 }
212         }
213 }
214         
215 void ClientCommand_mobkill(float request)
216 {
217         switch(request)
218         {
219                 case CMD_REQUEST_COMMAND:
220                 {
221                         makevectors(self.v_angle);
222                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
223                         
224                         if(trace_ent.flags & FL_MONSTER)
225                         {
226                                 if(trace_ent.realowner != self)
227                                 {
228                                         sprint(self, "That monster does not belong to you.\n");
229                                         return;
230                                 }
231                                 sprint(self, strcat("Your pet '", trace_ent.netname, "' has been brutally mutilated.\n"));
232                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
233                                 return;
234                         }
235                         else
236                                 sprint(self, "You need to aim at your monster to kill it.\n");
237                         
238                         return;
239                 }
240         
241                 default:
242                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
243                 case CMD_REQUEST_USAGE:
244                 {
245                         sprint(self, "\nUsage:^3 cmd mobkill\n");
246                         sprint(self, "  Aim at your monster to kill it.\n");
247                         return;
248                 }
249         }
250 }
251
252 void ClientCommand_mobspawn(float request, float argc)
253 {
254         switch(request)
255         {
256                 case CMD_REQUEST_COMMAND:
257                 {
258                         entity e;
259                         string tospawn, mname;
260                         float moveflag;
261                         
262                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
263                         tospawn = strtolower(argv(1));
264                         mname = argv(3);
265                         
266                         if(tospawn == "list")
267                         {
268                                 float i;
269                                 string list = "Available monsters:";
270                                 
271                                 for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
272                                         list = strcat(list, " ", monster_id2string(i));
273                                 
274                                 sprint(self, strcat(list, "\n"));
275                                 
276                                 return;
277                         }
278                         
279                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
280                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
281                         else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); }
282                         else if not(autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
283                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
284                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
285                         else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
286                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
287                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
288                         else // all worked out, so continue
289                         {
290                                 self.monstercount += 1;
291                                 totalspawned += 1;
292                         
293                                 makevectors(self.v_angle);
294                                 WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
295                                 //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
296                         
297                                 e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
298                                 if(mname) e.netname = strzone(mname);
299                                 
300                                 sprint(self, strcat("Spawned ", e.netname, "\n"));
301                         }
302                         
303                         return;
304                 }
305         
306                 default:
307                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
308                 case CMD_REQUEST_USAGE:
309                 {
310                         sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
311                         sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
312                         return;
313                 }
314         }
315 }
316
317 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
318 {
319         switch(request)
320         {
321                 case CMD_REQUEST_COMMAND:
322                 {
323                         if(IS_CLIENT(self))
324                         {
325                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
326                                 {
327                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
328                                         {
329                                                 if(time < game_starttime) // game is already restarting
330                                                         return;
331                                                 if (self.ready) // toggle
332                                                 {
333                                                         self.ready = FALSE;
334                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
335                                                 }
336                                                 else
337                                                 {
338                                                         self.ready = TRUE;
339                                                         bprint(self.netname, "^2 is ready\n");
340                                                 }
341
342                                                 // cannot reset the game while a timeout is active!
343                                                 if not(timeout_status)
344                                                         ReadyCount();
345                                         } else {
346                                                 sprint(self, "^1Game has already been restarted\n");
347                                         }
348                                 }
349                         }
350                         return; // never fall through to usage
351                 }
352                         
353                 default:
354                 case CMD_REQUEST_USAGE:
355                 {
356                         sprint(self, "\nUsage:^3 cmd ready\n");
357                         sprint(self, "  No arguments required.\n");
358                         return;
359                 }
360         }
361 }
362
363 void ClientCommand_say(float request, float argc, string command)
364 {
365         switch(request)
366         {
367                 case CMD_REQUEST_COMMAND:
368                 {
369                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
370                         return; // never fall through to usage
371                 }
372                         
373                 default:
374                 case CMD_REQUEST_USAGE:
375                 {
376                         sprint(self, "\nUsage:^3 cmd say <message>\n");
377                         sprint(self, "  Where 'message' is the string of text to say.\n");
378                         return;
379                 }
380         }
381 }
382
383 void ClientCommand_say_team(float request, float argc, string command)
384 {
385         switch(request)
386         {
387                 case CMD_REQUEST_COMMAND:
388                 {
389                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
390                         return; // never fall through to usage
391                 }
392                         
393                 default:
394                 case CMD_REQUEST_USAGE:
395                 {
396                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
397                         sprint(self, "  Where 'message' is the string of text to say.\n");
398                         return;
399                 }
400         }
401 }
402
403 void ClientCommand_selectteam(float request, float argc)
404 {
405         switch(request)
406         {
407                 case CMD_REQUEST_COMMAND:
408                 {
409                         if(argv(1) != "")
410                         {
411                                 if(IS_CLIENT(self))
412                                 {
413                                         if(teamplay)
414                                                 if not(self.team_forced > 0) 
415                                                         if not(lockteams) 
416                                                         {
417                                                                 float selection;
418                                                                 
419                                                                 switch(argv(1))
420                                                                 {
421                                                                         case "red": selection = NUM_TEAM_1; break;
422                                                                         case "blue": selection = NUM_TEAM_2; break;
423                                                                         case "yellow": selection = NUM_TEAM_3; break;
424                                                                         case "pink": selection = NUM_TEAM_4; break;
425                                                                         case "auto": selection = (-1); break;
426                                                                         
427                                                                         default: selection = 0; break;
428                                                                 }
429                                                                 
430                                                                 if(selection)
431                                                                 {
432                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
433                                                                                 sprint(self, "^7You already are on that team.\n");
434                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
435                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
436                                                                         else
437                                                                                 ClientKill_TeamChange(selection);
438                                                                 }
439                                                         }
440                                                         else
441                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
442                                                 else
443                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
444                                         else
445                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
446                                 }
447                                 return; 
448                         }
449                 }
450
451                 default:
452                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
453                 case CMD_REQUEST_USAGE:
454                 {
455                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
456                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
457                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
458                         return;
459                 }
460         }
461 }
462
463 void ClientCommand_selfstuff(float request, string command)
464 {
465         switch(request)
466         {
467                 case CMD_REQUEST_COMMAND:
468                 {
469                         if(argv(1) != "")
470                         {
471                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
472                                 return;
473                         }
474                 }
475                         
476                 default:
477                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
478                 case CMD_REQUEST_USAGE:
479                 {
480                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
481                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
482                         return;
483                 }
484         }
485 }
486
487 void ClientCommand_sentcvar(float request, float argc, string command)
488 {
489         switch(request)
490         {
491                 case CMD_REQUEST_COMMAND:
492                 {
493                         if(argv(1) != "")
494                         {
495                                 //float tokens;
496                                 string s;
497                                 
498                                 if(argc == 2) // undefined cvar: use the default value on the server then
499                                 {
500                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
501                                         tokenize_console(s);
502                                 }
503                                 
504                                 GetCvars(1);
505                                 
506                                 return;
507                         }
508                 }
509                         
510                 default:
511                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
512                 case CMD_REQUEST_USAGE:
513                 {
514                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
515                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
516                         return;
517                 }
518         }
519 }
520
521 void ClientCommand_spectate(float request) 
522 {
523         switch(request)
524         {
525                 case CMD_REQUEST_COMMAND:
526                 {
527                         if(IS_CLIENT(self))
528                         {
529                                 if(g_arena) { return; } 
530                                 if(g_lms)
531                                 {
532                                         if(self.lms_spectate_warning)
533                                         {
534                                                 // for the forfeit message...
535                                                 self.lms_spectate_warning = 2;
536                                                 // mark player as spectator
537                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
538                                         }
539                                         else
540                                         {
541                                                 self.lms_spectate_warning = 1;
542                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
543                                                 return;
544                                         }
545                                 }
546                                 
547                                 if(IS_PLAYER(self) && autocvar_sv_spectate == 1) 
548                                         ClientKill_TeamChange(-2); // observe
549
550                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
551                                 // note: if arena game mode is ever done properly, this needs to be removed.
552                                 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
553                                 {
554                                         sprint(self, "WARNING: you will spectate in the next round.\n");
555                                         self.caplayer = 0;
556                                 }
557                         }
558                         return; // never fall through to usage
559                 }
560                         
561                 default:
562                 case CMD_REQUEST_USAGE:
563                 {
564                         sprint(self, "\nUsage:^3 cmd spectate\n");
565                         sprint(self, "  No arguments required.\n");
566                         return;
567                 }
568         }
569 }
570
571 void ClientCommand_suggestmap(float request, float argc)
572 {
573         switch(request)
574         {
575                 case CMD_REQUEST_COMMAND:
576                 {
577                         if(argv(1) != "")
578                         {
579                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
580                                 return;
581                         }
582                 }
583                         
584                 default:
585                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
586                 case CMD_REQUEST_USAGE:
587                 {
588                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
589                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
590                         return;
591                 }
592         }
593 }
594
595 void ClientCommand_tell(float request, float argc, string command)
596 {
597         switch(request)
598         {
599                 case CMD_REQUEST_COMMAND:
600                 {
601                         if(argc >= 3)
602                         {
603                                 entity tell_to = GetIndexedEntity(argc, 1);
604                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
605                                 
606                                 if(tell_accepted > 0) // the target is a real client
607                                 {
608                                         if(tell_to != self) // and we're allowed to send to them :D
609                                         {
610                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
611                                                 return;
612                                         }
613                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
614                                 }
615                                 else if(argv(1) == "#0") 
616                                 { 
617                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
618                                         return;
619                                 }
620                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
621                         }
622                 }
623                         
624                 default:
625                         sprint(self, "Incorrect parameters for ^2tell^7\n");
626                 case CMD_REQUEST_USAGE:
627                 {
628                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
629                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
630                         return;
631                 }
632         }
633 }
634
635 void ClientCommand_voice(float request, float argc, string command) 
636 {
637         switch(request)
638         {
639                 case CMD_REQUEST_COMMAND:
640                 {
641                         if(argv(1) != "")
642                         {
643                                 if(argc >= 3)
644                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
645                                 else
646                                         VoiceMessage(argv(1), "");
647                                         
648                                 return;
649                         }
650                 }
651                         
652                 default:
653                         sprint(self, "Incorrect parameters for ^2voice^7\n");
654                 case CMD_REQUEST_USAGE:
655                 {
656                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
657                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
658                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
659                         return;
660                 }
661         }
662 }
663
664 /* use this when creating a new command, making sure to place it in alphabetical order... also,
665 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
666 void ClientCommand_(float request)
667 {
668         switch(request)
669         {
670                 case CMD_REQUEST_COMMAND:
671                 {
672                         
673                         return; // never fall through to usage
674                 }
675                         
676                 default:
677                 case CMD_REQUEST_USAGE:
678                 {
679                         sprint(self, "\nUsage:^3 cmd \n");
680                         sprint(self, "  No arguments required.\n");
681                         return;
682                 }
683         }
684 }
685 */
686
687
688 // =====================================
689 //  Macro system for networked commands
690 // =====================================
691
692 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
693 #define CLIENT_COMMANDS(request,arguments,command) \
694         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
695         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
696         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
697         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
698         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
699         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
700         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
701         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
702         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
703         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
704         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
705         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
706         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
707         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
708         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
709         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
710         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
711         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
712         /* nothing */
713         
714 void ClientCommand_macro_help()
715 {
716         #define CLIENT_COMMAND(name,function,description) \
717                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
718                 
719         CLIENT_COMMANDS(0, 0, "")
720         #undef CLIENT_COMMAND
721         
722         return;
723 }
724
725 float ClientCommand_macro_command(float argc, string command)
726 {
727         #define CLIENT_COMMAND(name,function,description) \
728                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
729                 
730         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
731         #undef CLIENT_COMMAND
732         
733         return FALSE;
734 }
735
736 float ClientCommand_macro_usage(float argc)
737 {
738         #define CLIENT_COMMAND(name,function,description) \
739                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
740                 
741         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
742         #undef CLIENT_COMMAND
743         
744         return FALSE;
745 }
746
747 void ClientCommand_macro_write_aliases(float fh)
748 {
749         #define CLIENT_COMMAND(name,function,description) \
750                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
751                 
752         CLIENT_COMMANDS(0, 0, "")
753         #undef CLIENT_COMMAND
754         
755         return;
756 }
757
758 // ======================================
759 //  Main Function Called By Engine (cmd)
760 // ======================================
761 // If this function exists, server game code parses clientcommand before the engine code gets it.
762
763 void SV_ParseClientCommand(string command)
764 {
765         // if we're banned, don't even parse the command
766         if(Ban_MaybeEnforceBanOnce(self))
767                 return;
768
769         float argc = tokenize_console(command);
770         
771         // for the mutator hook system
772         cmd_name = strtolower(argv(0));
773         cmd_argc = argc;
774         cmd_string = command;
775         
776         // Guide for working with argc arguments by example:
777         // argc:   1    - 2      - 3     - 4
778         // argv:   0    - 1      - 2     - 3 
779         // cmd     vote - master - login - password
780         
781         // for floodcheck
782         switch(strtolower(argv(0)))
783         {
784                 // exempt commands which are not subject to floodcheck
785                 case "begin": break; // handled by engine in host_cmd.c
786                 case "download": break; // handled by engine in cl_parse.c
787                 case "mv_getpicture": break; // handled by server in this file
788                 case "pause": break; // handled by engine in host_cmd.c
789                 case "prespawn": break; // handled by engine in host_cmd.c
790                 case "sentcvar": break; // handled by server in this file
791                 case "spawn": break; // handled by engine in host_cmd.c
792                 
793                 default: 
794                         if(SV_ParseClientCommand_floodcheck())
795                                 break; // "TRUE": continue, as we're not flooding yet
796                         else
797                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
798         }
799         
800         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
801         if(argv(0) == "help") 
802         {
803                 if(argc == 1) 
804                 {
805                         sprint(self, "\nClient networked commands:\n");
806                         ClientCommand_macro_help();
807                         
808                         sprint(self, "\nCommon networked commands:\n");
809                         CommonCommand_macro_help(self);
810                         
811                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
812                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
813                         return;
814                 } 
815                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
816                 {
817                         return;
818                 }
819                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
820                 {
821                         return;
822                 }
823         } 
824         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
825         {
826                 return; // handled by a mutator
827         }
828         else if(CheatCommand(argc)) 
829         {
830                 return; // handled by server/cheats.qc
831         }
832         else if(CommonCommand_macro_command(argc, self, command))
833         {
834                 return; // handled by server/command/common.qc
835         }
836         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
837         {
838                 return; // handled by one of the above ClientCommand_* functions
839         }
840         else
841                 clientcommand(self, command);
842 }