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Fix invasion monster spawn counts, fix spawning random monsters, clean up monster...
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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if (!timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n");
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         printf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(IS_CLIENT(self))
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         }
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams)
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         }
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103
104                                 return;
105                         }
106                 }
107
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request)
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(IS_CLIENT(self))
152                         {
153                                 if(!IS_PLAYER(self) && !lockteams)
154                                 {
155                                         if(nJoinAllowed(self))
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
162                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
163                                                 PutClientInServer();
164                                         }
165                                         else
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobedit(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         if(argv(1) && argv(2))
192                         {
193                                 makevectors(self.v_angle);
194                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
195                                 
196                                 if(!autocvar_g_monsters_edit) { sprint(self, "Monster property editing is not enabled.\n"); return; }
197                                 if(trace_ent.flags & FL_MONSTER)
198                                 {
199                                         if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
200                                         switch(argv(1))
201                                         {
202                                                 case "skin":
203                                                 {
204                                                         if(trace_ent.monsterid != MON_MAGE)
205                                                                 trace_ent.skin = stof(argv(2));
206                                                         return;
207                                                 }
208                                                 case "movetarget":
209                                                 {
210                                                         trace_ent.monster_moveflags = stof(argv(2));
211                                                         return;
212                                                 }
213                                         }
214                                 }
215                         }
216                 }
217                 default:
218                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
219                 case CMD_REQUEST_USAGE:
220                 {
221                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
222                         sprint(self, "  Where 'argument' can be skin or movetarget.\n");
223                         sprint(self, "  Aim at your monster to edit its properties.\n");
224                         return;
225                 }
226         }
227 }
228
229 void ClientCommand_mobkill(float request)
230 {
231         switch(request)
232         {
233                 case CMD_REQUEST_COMMAND:
234                 {
235                         makevectors(self.v_angle);
236                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
237                         
238                         if(trace_ent.flags & FL_MONSTER)
239                         {
240                                 if(trace_ent.realowner != self)
241                                 {
242                                         sprint(self, "That monster does not belong to you.\n");
243                                         return;
244                                 }
245                                 sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
246                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
247                                 return;
248                         }
249                 }
250         
251                 default:
252                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
253                 case CMD_REQUEST_USAGE:
254                 {
255                         sprint(self, "\nUsage:^3 cmd mobkill\n");
256                         sprint(self, "  Aim at your monster to kill it.\n");
257                         return;
258                 }
259         }
260 }
261
262 void ClientCommand_mobspawn(float request, float argc)
263 {
264         switch(request)
265         {
266                 case CMD_REQUEST_COMMAND:
267                 {
268                         entity e;
269                         string tospawn;
270                         float moveflag;
271                         
272                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
273                         tospawn = strtolower(argv(1));
274                         
275                         if(tospawn == "list")
276                         {
277                                 sprint(self, monsterlist_reply);
278                                 return;
279                         }
280                         
281                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
282                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
283                         else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
284                         else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
285                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
286                         else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
287                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
288                         else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
289                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
290                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
291                         else if(tospawn != "")
292                         {
293                                 float found = 0, i;
294                                 entity mon;
295                                 
296                                 for(i = MON_FIRST; i <= MON_LAST; ++i)
297                                 {
298                                         mon = get_monsterinfo(i);
299                                         if(mon.netname == tospawn)
300                                         {
301                                                 found = TRUE;
302                                                 break;
303                                         }
304                                 }
305
306                                 if(found || tospawn == "random")
307                                 {
308                                         self.monstercount += 1;
309                                         totalspawned += 1;
310                                 
311                                         makevectors(self.v_angle);
312                                         WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
313                                         //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
314                                 
315                                         e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, FALSE, moveflag);
316                                         
317                                         sprint(self, strcat("Spawned ", e.monster_name, "\n"));
318                                         
319                                         return;
320                                 }
321                         }
322                 }
323         
324                 default:
325                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
326                 case CMD_REQUEST_USAGE:
327                 {
328                         sprint(self, "\nUsage:^3 cmd mobspawn <random> <monster> [movetype]\n");
329                         sprint(self, "  See 'cmd mobspawn list' for available monsters.\n");
330                         sprint(self, "  Argument 'random' spawns a random monster.\n");
331                         sprint(self, "  Monster will follow the owner if second argument is not defined.\n");
332                         return;
333                 }
334         }
335 }
336
337 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
338 {
339         switch(request)
340         {
341                 case CMD_REQUEST_COMMAND:
342                 {
343                         if(IS_CLIENT(self))
344                         {
345                                 if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
346                                 {
347                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
348                                         {
349                                                 if(time < game_starttime) // game is already restarting
350                                                         return;
351                                                 if (self.ready) // toggle
352                                                 {
353                                                         self.ready = FALSE;
354                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
355                                                 }
356                                                 else
357                                                 {
358                                                         self.ready = TRUE;
359                                                         bprint(self.netname, "^2 is ready\n");
360                                                 }
361
362                                                 // cannot reset the game while a timeout is active!
363                                                 if (!timeout_status)
364                                                         ReadyCount();
365                                         } else {
366                                                 sprint(self, "^1Game has already been restarted\n");
367                                         }
368                                 }
369                         }
370                         return; // never fall through to usage
371                 }
372
373                 default:
374                 case CMD_REQUEST_USAGE:
375                 {
376                         sprint(self, "\nUsage:^3 cmd ready\n");
377                         sprint(self, "  No arguments required.\n");
378                         return;
379                 }
380         }
381 }
382
383 void ClientCommand_say(float request, float argc, string command)
384 {
385         switch(request)
386         {
387                 case CMD_REQUEST_COMMAND:
388                 {
389                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
390                         return; // never fall through to usage
391                 }
392
393                 default:
394                 case CMD_REQUEST_USAGE:
395                 {
396                         sprint(self, "\nUsage:^3 cmd say <message>\n");
397                         sprint(self, "  Where 'message' is the string of text to say.\n");
398                         return;
399                 }
400         }
401 }
402
403 void ClientCommand_say_team(float request, float argc, string command)
404 {
405         switch(request)
406         {
407                 case CMD_REQUEST_COMMAND:
408                 {
409                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
410                         return; // never fall through to usage
411                 }
412
413                 default:
414                 case CMD_REQUEST_USAGE:
415                 {
416                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
417                         sprint(self, "  Where 'message' is the string of text to say.\n");
418                         return;
419                 }
420         }
421 }
422
423 void ClientCommand_selectteam(float request, float argc)
424 {
425         switch(request)
426         {
427                 case CMD_REQUEST_COMMAND:
428                 {
429                         if(argv(1) != "")
430                         {
431                                 if(IS_CLIENT(self))
432                                 {
433                                         if(teamplay)
434                                                 if(self.team_forced <= 0)
435                                                         if (!lockteams)
436                                                         {
437                                                                 float selection;
438
439                                                                 switch(argv(1))
440                                                                 {
441                                                                         case "red": selection = NUM_TEAM_1; break;
442                                                                         case "blue": selection = NUM_TEAM_2; break;
443                                                                         case "yellow": selection = NUM_TEAM_3; break;
444                                                                         case "pink": selection = NUM_TEAM_4; break;
445                                                                         case "auto": selection = (-1); break;
446
447                                                                         default: selection = 0; break;
448                                                                 }
449
450                                                                 if(selection)
451                                                                 {
452                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
453                                                                                 sprint(self, "^7You already are on that team.\n");
454                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
455                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
456                                                                         else
457                                                                         {
458                                                                                 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
459                                                                                 {
460                                                                                         GetTeamCounts(self);
461                                                                                         if(!TeamSmallerEqThanTeam(selection, self.team, self))
462                                                                                         {
463                                                                                                 sprint(self, "Cannot change to a larger/better/shinier team\n");
464                                                                                                 return;
465                                                                                         }
466                                                                                 }
467                                                                                 ClientKill_TeamChange(selection);
468                                                                         }
469                                                                 }
470                                                         }
471                                                         else
472                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
473                                                 else
474                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
475                                         else
476                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
477                                 }
478                                 return;
479                         }
480                 }
481
482                 default:
483                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
484                 case CMD_REQUEST_USAGE:
485                 {
486                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
487                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
488                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
489                         return;
490                 }
491         }
492 }
493
494 void ClientCommand_selfstuff(float request, string command)
495 {
496         switch(request)
497         {
498                 case CMD_REQUEST_COMMAND:
499                 {
500                         if(argv(1) != "")
501                         {
502                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
503                                 return;
504                         }
505                 }
506
507                 default:
508                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
509                 case CMD_REQUEST_USAGE:
510                 {
511                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
512                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
513                         return;
514                 }
515         }
516 }
517
518 void ClientCommand_sentcvar(float request, float argc, string command)
519 {
520         switch(request)
521         {
522                 case CMD_REQUEST_COMMAND:
523                 {
524                         if(argv(1) != "")
525                         {
526                                 //float tokens;
527                                 string s;
528
529                                 if(argc == 2) // undefined cvar: use the default value on the server then
530                                 {
531                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
532                                         tokenize_console(s);
533                                 }
534
535                                 GetCvars(1);
536
537                                 return;
538                         }
539                 }
540
541                 default:
542                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
543                 case CMD_REQUEST_USAGE:
544                 {
545                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
546                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
547                         return;
548                 }
549         }
550 }
551
552 void ClientCommand_spectate(float request)
553 {
554         switch(request)
555         {
556                 case CMD_REQUEST_COMMAND:
557                 {
558                         if(IS_CLIENT(self))
559                         {
560                                 if(g_lms)
561                                 {
562                                         if(self.lms_spectate_warning)
563                                         {
564                                                 // for the forfeit message...
565                                                 self.lms_spectate_warning = 2;
566                                                 // mark player as spectator
567                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
568                                         }
569                                         else
570                                         {
571                                                 self.lms_spectate_warning = 1;
572                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
573                                                 return;
574                                         }
575                                 }
576
577                                 if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
578                                         ClientKill_TeamChange(-2); // observe
579
580                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
581                                 // note: if arena game mode is ever done properly, this needs to be removed.
582                                 if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
583                                 {
584                                         sprint(self, "WARNING: you will spectate in the next round.\n");
585                                         self.caplayer = 0;
586                                 }
587                         }
588                         return; // never fall through to usage
589                 }
590
591                 default:
592                 case CMD_REQUEST_USAGE:
593                 {
594                         sprint(self, "\nUsage:^3 cmd spectate\n");
595                         sprint(self, "  No arguments required.\n");
596                         return;
597                 }
598         }
599 }
600
601 void ClientCommand_suggestmap(float request, float argc)
602 {
603         switch(request)
604         {
605                 case CMD_REQUEST_COMMAND:
606                 {
607                         if(argv(1) != "")
608                         {
609                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
610                                 return;
611                         }
612                 }
613
614                 default:
615                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
616                 case CMD_REQUEST_USAGE:
617                 {
618                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
619                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
620                         return;
621                 }
622         }
623 }
624
625 void ClientCommand_tell(float request, float argc, string command)
626 {
627         switch(request)
628         {
629                 case CMD_REQUEST_COMMAND:
630                 {
631                         if(argc >= 3)
632                         {
633                                 entity tell_to = GetIndexedEntity(argc, 1);
634                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
635
636                                 if(tell_accepted > 0) // the target is a real client
637                                 {
638                                         if(tell_to != self) // and we're allowed to send to them :D
639                                         {
640                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
641                                                 return;
642                                         }
643                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
644                                 }
645                                 else if(argv(1) == "#0")
646                                 {
647                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
648                                         return;
649                                 }
650                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
651                         }
652                 }
653
654                 default:
655                         sprint(self, "Incorrect parameters for ^2tell^7\n");
656                 case CMD_REQUEST_USAGE:
657                 {
658                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
659                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
660                         return;
661                 }
662         }
663 }
664
665 void ClientCommand_voice(float request, float argc, string command)
666 {
667         switch(request)
668         {
669                 case CMD_REQUEST_COMMAND:
670                 {
671                         if(argv(1) != "")
672                         {
673                                 if(argc >= 3)
674                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
675                                 else
676                                         VoiceMessage(argv(1), "");
677
678                                 return;
679                         }
680                 }
681
682                 default:
683                         sprint(self, "Incorrect parameters for ^2voice^7\n");
684                 case CMD_REQUEST_USAGE:
685                 {
686                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
687                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
688                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
689                         return;
690                 }
691         }
692 }
693
694 /* use this when creating a new command, making sure to place it in alphabetical order... also,
695 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
696 void ClientCommand_(float request)
697 {
698         switch(request)
699         {
700                 case CMD_REQUEST_COMMAND:
701                 {
702
703                         return; // never fall through to usage
704                 }
705
706                 default:
707                 case CMD_REQUEST_USAGE:
708                 {
709                         sprint(self, "\nUsage:^3 cmd \n");
710                         sprint(self, "  No arguments required.\n");
711                         return;
712                 }
713         }
714 }
715 */
716
717
718 // =====================================
719 //  Macro system for networked commands
720 // =====================================
721
722 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
723 #define CLIENT_COMMANDS(request,arguments,command) \
724         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
725         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
726         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
727         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
728         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
729         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
730         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
731         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
732         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
733         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
734         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
735         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
736         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
737         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
738         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
739         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
740         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
741         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
742         /* nothing */
743
744 void ClientCommand_macro_help()
745 {
746         #define CLIENT_COMMAND(name,function,description) \
747                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
748
749         CLIENT_COMMANDS(0, 0, "")
750         #undef CLIENT_COMMAND
751
752         return;
753 }
754
755 float ClientCommand_macro_command(float argc, string command)
756 {
757         #define CLIENT_COMMAND(name,function,description) \
758                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
759
760         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
761         #undef CLIENT_COMMAND
762
763         return FALSE;
764 }
765
766 float ClientCommand_macro_usage(float argc)
767 {
768         #define CLIENT_COMMAND(name,function,description) \
769                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
770
771         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
772         #undef CLIENT_COMMAND
773
774         return FALSE;
775 }
776
777 void ClientCommand_macro_write_aliases(float fh)
778 {
779         #define CLIENT_COMMAND(name,function,description) \
780                 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
781
782         CLIENT_COMMANDS(0, 0, "")
783         #undef CLIENT_COMMAND
784
785         return;
786 }
787
788 // ======================================
789 //  Main Function Called By Engine (cmd)
790 // ======================================
791 // If this function exists, server game code parses clientcommand before the engine code gets it.
792
793 void SV_ParseClientCommand(string command)
794 {
795         // if we're banned, don't even parse the command
796         if(Ban_MaybeEnforceBanOnce(self))
797                 return;
798
799         float argc = tokenize_console(command);
800
801         // for the mutator hook system
802         cmd_name = strtolower(argv(0));
803         cmd_argc = argc;
804         cmd_string = command;
805
806         // Guide for working with argc arguments by example:
807         // argc:   1    - 2      - 3     - 4
808         // argv:   0    - 1      - 2     - 3
809         // cmd     vote - master - login - password
810
811         // for floodcheck
812         switch(strtolower(argv(0)))
813         {
814                 // exempt commands which are not subject to floodcheck
815                 case "begin": break; // handled by engine in host_cmd.c
816                 case "download": break; // handled by engine in cl_parse.c
817                 case "mv_getpicture": break; // handled by server in this file
818                 case "pause": break; // handled by engine in host_cmd.c
819                 case "prespawn": break; // handled by engine in host_cmd.c
820                 case "sentcvar": break; // handled by server in this file
821                 case "spawn": break; // handled by engine in host_cmd.c
822
823                 default:
824                         if(SV_ParseClientCommand_floodcheck())
825                                 break; // "TRUE": continue, as we're not flooding yet
826                         else
827                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
828         }
829
830         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
831         if(argv(0) == "help")
832         {
833                 if(argc == 1)
834                 {
835                         sprint(self, "\nClient networked commands:\n");
836                         ClientCommand_macro_help();
837
838                         sprint(self, "\nCommon networked commands:\n");
839                         CommonCommand_macro_help(self);
840
841                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
842                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
843                         return;
844                 }
845                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
846                 {
847                         return;
848                 }
849                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
850                 {
851                         return;
852                 }
853         }
854         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
855         {
856                 return; // handled by a mutator
857         }
858         else if(CheatCommand(argc))
859         {
860                 return; // handled by server/cheats.qc
861         }
862         else if(CommonCommand_macro_command(argc, self, command))
863         {
864                 return; // handled by server/command/common.qc
865         }
866         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
867         {
868                 return; // handled by one of the above ClientCommand_* functions
869         }
870         else
871                 clientcommand(self, command);
872 }