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Fix other round countdown issues by improving workaround for uninitialized game_start...
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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
158
159                                                 self.classname = "player";
160                                                 PlayerScore_Clear(self);
161                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
162                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
163                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
164                                                 PutClientInServer();
165                                         }
166                                         else 
167                                         {
168                                                 //player may not join because of g_maxplayers is set
169                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
170                                         }
171                                 }
172                         }
173                         return; // never fall through to usage
174                 }
175                         
176                 default:
177                 case CMD_REQUEST_USAGE:
178                 {
179                         sprint(self, "\nUsage:^3 cmd join\n");
180                         sprint(self, "  No arguments required.\n");
181                         return;
182                 }
183         }
184 }
185
186 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
187 {
188         switch(request)
189         {
190                 case CMD_REQUEST_COMMAND:
191                 {
192                         if(self.flags & FL_CLIENT)
193                         {
194                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
195                                 {
196                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
197                                         {
198                                                 if(time < game_starttime) // game is already restarting
199                                                         return;
200                                                 if (self.ready) // toggle
201                                                 {
202                                                         self.ready = FALSE;
203                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
204                                                 }
205                                                 else
206                                                 {
207                                                         self.ready = TRUE;
208                                                         bprint(self.netname, "^2 is ready\n");
209                                                 }
210
211                                                 // cannot reset the game while a timeout is active!
212                                                 if not(timeout_status)
213                                                         ReadyCount();
214                                         } else {
215                                                 sprint(self, "^1Game has already been restarted\n");
216                                         }
217                                 }
218                         }
219                         return; // never fall through to usage
220                 }
221                         
222                 default:
223                 case CMD_REQUEST_USAGE:
224                 {
225                         sprint(self, "\nUsage:^3 cmd ready\n");
226                         sprint(self, "  No arguments required.\n");
227                         return;
228                 }
229         }
230 }
231
232 void ClientCommand_say(float request, float argc, string command)
233 {
234         switch(request)
235         {
236                 case CMD_REQUEST_COMMAND:
237                 {
238                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
239                         return; // never fall through to usage
240                 }
241                         
242                 default:
243                 case CMD_REQUEST_USAGE:
244                 {
245                         sprint(self, "\nUsage:^3 cmd say <message>\n");
246                         sprint(self, "  Where 'message' is the string of text to say.\n");
247                         return;
248                 }
249         }
250 }
251
252 void ClientCommand_say_team(float request, float argc, string command)
253 {
254         switch(request)
255         {
256                 case CMD_REQUEST_COMMAND:
257                 {
258                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
259                         return; // never fall through to usage
260                 }
261                         
262                 default:
263                 case CMD_REQUEST_USAGE:
264                 {
265                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
266                         sprint(self, "  Where 'message' is the string of text to say.\n");
267                         return;
268                 }
269         }
270 }
271
272 void ClientCommand_selectteam(float request, float argc)
273 {
274         switch(request)
275         {
276                 case CMD_REQUEST_COMMAND:
277                 {
278                         if(argv(1) != "")
279                         {
280                                 if(self.flags & FL_CLIENT)
281                                 {
282                                         if(teamplay)
283                                                 if not(self.team_forced > 0) 
284                                                         if not(lockteams) 
285                                                         {
286                                                                 float selection;
287                                                                 
288                                                                 switch(argv(1))
289                                                                 {
290                                                                         case "red": selection = NUM_TEAM_1; break;
291                                                                         case "blue": selection = NUM_TEAM_2; break;
292                                                                         case "yellow": selection = NUM_TEAM_3; break;
293                                                                         case "pink": selection = NUM_TEAM_4; break;
294                                                                         case "auto": selection = (-1); break;
295                                                                         
296                                                                         default: selection = 0; break;
297                                                                 }
298                                                                 
299                                                                 if(selection)
300                                                                 {
301                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
302                                                                                 sprint(self, "^7You already are on that team.\n");
303                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
304                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
305                                                                         else
306                                                                                 ClientKill_TeamChange(selection);
307                                                                 }
308                                                         }
309                                                         else
310                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
311                                                 else
312                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
313                                         else
314                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
315                                 }
316                                 return; 
317                         }
318                 }
319
320                 default:
321                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
322                 case CMD_REQUEST_USAGE:
323                 {
324                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
325                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
326                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
327                         return;
328                 }
329         }
330 }
331
332 void ClientCommand_selfstuff(float request, string command)
333 {
334         switch(request)
335         {
336                 case CMD_REQUEST_COMMAND:
337                 {
338                         if(argv(1) != "")
339                         {
340                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
341                                 return;
342                         }
343                 }
344                         
345                 default:
346                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
347                 case CMD_REQUEST_USAGE:
348                 {
349                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
350                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
351                         return;
352                 }
353         }
354 }
355
356 void ClientCommand_sentcvar(float request, float argc, string command)
357 {
358         switch(request)
359         {
360                 case CMD_REQUEST_COMMAND:
361                 {
362                         if(argv(1) != "")
363                         {
364                                 //float tokens;
365                                 string s;
366                                 
367                                 if(argc == 2) // undefined cvar: use the default value on the server then
368                                 {
369                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
370                                         tokenize_console(s);
371                                 }
372                                 
373                                 GetCvars(1);
374                                 
375                                 return;
376                         }
377                 }
378                         
379                 default:
380                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
381                 case CMD_REQUEST_USAGE:
382                 {
383                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
384                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
385                         return;
386                 }
387         }
388 }
389
390 void ClientCommand_spectate(float request) 
391 {
392         switch(request)
393         {
394                 case CMD_REQUEST_COMMAND:
395                 {
396                         if(self.flags & FL_CLIENT)
397                         {
398                                 if(g_arena) { return; } 
399                                 if(g_lms)
400                                 {
401                                         if(self.lms_spectate_warning)
402                                         {
403                                                 // for the forfeit message...
404                                                 self.lms_spectate_warning = 2;
405                                                 // mark player as spectator
406                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
407                                         }
408                                         else
409                                         {
410                                                 self.lms_spectate_warning = 1;
411                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
412                                                 return;
413                                         }
414                                 }
415                                 
416                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
417                                         ClientKill_TeamChange(-2); // observe
418
419                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
420                                 // note: if arena game mode is ever done properly, this needs to be removed.
421                                 if(self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
422                                 {
423                                         sprint(self, "WARNING: you will spectate in the next round.\n");
424                                         self.caplayer = 0;
425                                 }
426                         }
427                         return; // never fall through to usage
428                 }
429                         
430                 default:
431                 case CMD_REQUEST_USAGE:
432                 {
433                         sprint(self, "\nUsage:^3 cmd spectate\n");
434                         sprint(self, "  No arguments required.\n");
435                         return;
436                 }
437         }
438 }
439
440 void ClientCommand_suggestmap(float request, float argc)
441 {
442         switch(request)
443         {
444                 case CMD_REQUEST_COMMAND:
445                 {
446                         if(argv(1) != "")
447                         {
448                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
449                                 return;
450                         }
451                 }
452                         
453                 default:
454                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
455                 case CMD_REQUEST_USAGE:
456                 {
457                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
458                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
459                         return;
460                 }
461         }
462 }
463
464 void ClientCommand_tell(float request, float argc, string command)
465 {
466         switch(request)
467         {
468                 case CMD_REQUEST_COMMAND:
469                 {
470                         if(argc >= 3)
471                         {
472                                 entity tell_to = GetIndexedEntity(argc, 1);
473                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
474                                 
475                                 if(tell_accepted > 0) // the target is a real client
476                                 {
477                                         if(tell_to != self) // and we're allowed to send to them :D
478                                         {
479                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
480                                                 return;
481                                         }
482                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
483                                 }
484                                 else if(argv(1) == "#0") 
485                                 { 
486                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
487                                         return;
488                                 }
489                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
490                         }
491                 }
492                         
493                 default:
494                         sprint(self, "Incorrect parameters for ^2tell^7\n");
495                 case CMD_REQUEST_USAGE:
496                 {
497                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
498                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
499                         return;
500                 }
501         }
502 }
503
504 void ClientCommand_voice(float request, float argc, string command) 
505 {
506         switch(request)
507         {
508                 case CMD_REQUEST_COMMAND:
509                 {
510                         if(argv(1) != "")
511                         {
512                                 if(argc >= 3)
513                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
514                                 else
515                                         VoiceMessage(argv(1), "");
516                                         
517                                 return;
518                         }
519                 }
520                         
521                 default:
522                         sprint(self, "Incorrect parameters for ^2voice^7\n");
523                 case CMD_REQUEST_USAGE:
524                 {
525                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
526                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
527                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
528                         return;
529                 }
530         }
531 }
532
533 /* use this when creating a new command, making sure to place it in alphabetical order... also,
534 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
535 void ClientCommand_(float request)
536 {
537         switch(request)
538         {
539                 case CMD_REQUEST_COMMAND:
540                 {
541                         
542                         return; // never fall through to usage
543                 }
544                         
545                 default:
546                 case CMD_REQUEST_USAGE:
547                 {
548                         sprint(self, "\nUsage:^3 cmd \n");
549                         sprint(self, "  No arguments required.\n");
550                         return;
551                 }
552         }
553 }
554 */
555
556
557 // =====================================
558 //  Macro system for networked commands
559 // =====================================
560
561 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
562 #define CLIENT_COMMANDS(request,arguments,command) \
563         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
564         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
565         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
566         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
567         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
568         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
569         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
570         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
571         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
572         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
573         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
574         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
575         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
576         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
577         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
578         /* nothing */
579         
580 void ClientCommand_macro_help()
581 {
582         #define CLIENT_COMMAND(name,function,description) \
583                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
584                 
585         CLIENT_COMMANDS(0, 0, "")
586         #undef CLIENT_COMMAND
587         
588         return;
589 }
590
591 float ClientCommand_macro_command(float argc, string command)
592 {
593         #define CLIENT_COMMAND(name,function,description) \
594                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
595                 
596         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
597         #undef CLIENT_COMMAND
598         
599         return FALSE;
600 }
601
602 float ClientCommand_macro_usage(float argc)
603 {
604         #define CLIENT_COMMAND(name,function,description) \
605                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
606                 
607         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
608         #undef CLIENT_COMMAND
609         
610         return FALSE;
611 }
612
613 void ClientCommand_macro_write_aliases(float fh)
614 {
615         #define CLIENT_COMMAND(name,function,description) \
616                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
617                 
618         CLIENT_COMMANDS(0, 0, "")
619         #undef CLIENT_COMMAND
620         
621         return;
622 }
623
624 // ======================================
625 //  Main Function Called By Engine (cmd)
626 // ======================================
627 // If this function exists, server game code parses clientcommand before the engine code gets it.
628
629 void SV_ParseClientCommand(string command)
630 {
631         // if we're banned, don't even parse the command
632         if(Ban_MaybeEnforceBanOnce(self))
633                 return;
634
635         float argc = tokenize_console(command);
636         
637         // for the mutator hook system
638         cmd_name = strtolower(argv(0));
639         cmd_argc = argc;
640         cmd_string = command;
641         
642         // Guide for working with argc arguments by example:
643         // argc:   1    - 2      - 3     - 4
644         // argv:   0    - 1      - 2     - 3 
645         // cmd     vote - master - login - password
646         
647         // for floodcheck
648         switch(strtolower(argv(0)))
649         {
650                 // exempt commands which are not subject to floodcheck
651                 case "begin": break; // handled by engine in host_cmd.c
652                 case "download": break; // handled by engine in cl_parse.c
653                 case "mv_getpicture": break; // handled by server in this file
654                 case "pause": break; // handled by engine in host_cmd.c
655                 case "prespawn": break; // handled by engine in host_cmd.c
656                 case "sentcvar": break; // handled by server in this file
657                 case "spawn": break; // handled by engine in host_cmd.c
658                 
659                 default: 
660                         if(SV_ParseClientCommand_floodcheck())
661                                 break; // "TRUE": continue, as we're not flooding yet
662                         else
663                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
664         }
665         
666         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
667         if(argv(0) == "help") 
668         {
669                 if(argc == 1) 
670                 {
671                         sprint(self, "\nClient networked commands:\n");
672                         ClientCommand_macro_help();
673                         
674                         sprint(self, "\nCommon networked commands:\n");
675                         CommonCommand_macro_help(self);
676                         
677                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
678                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
679                         return;
680                 } 
681                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
682                 {
683                         return;
684                 }
685                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
686                 {
687                         return;
688                 }
689         } 
690         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
691         {
692                 return; // handled by a mutator
693         }
694         else if(CheatCommand(argc)) 
695         {
696                 return; // handled by server/cheats.qc
697         }
698         else if(CommonCommand_macro_command(argc, self, command))
699         {
700                 return; // handled by server/command/common.qc
701         }
702         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
703         {
704                 return; // handled by one of the above ClientCommand_* functions
705         }
706         else
707                 clientcommand(self, command);
708 }