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Fix case sensitive monster type in mobspawn command
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(g_ca) { self.caplayer = 1; }
158                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159                                                 
160                                                 self.classname = "player";
161                                                 PlayerScore_Clear(self);
162                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
163                                                 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
164                                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
165                                                 PutClientInServer();
166                                         }
167                                         else 
168                                         {
169                                                 //player may not join because of g_maxplayers is set
170                                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
171                                         }
172                                 }
173                         }
174                         return; // never fall through to usage
175                 }
176                         
177                 default:
178                 case CMD_REQUEST_USAGE:
179                 {
180                         sprint(self, "\nUsage:^3 cmd join\n");
181                         sprint(self, "  No arguments required.\n");
182                         return;
183                 }
184         }
185 }
186
187 void ClientCommand_mobedit(float request, float argc)
188 {
189         switch(request)
190         {
191                 case CMD_REQUEST_COMMAND:
192                 {
193                         makevectors(self.v_angle);
194                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
195                         
196                         if not(trace_ent.flags & FL_MONSTER) { sprint(self, "You need to aim at your monster to edit its properties.\n"); return; }
197                         if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
198                         
199                         switch(argv(1))
200                         {
201                                 case "name": trace_ent.netname = strzone(strdecolorize(argv(2))); if(trace_ent.sprite) WaypointSprite_UpdateSprites(trace_ent.sprite, trace_ent.netname, "", ""); break;
202                                 case "skin": trace_ent.skin = stof(argv(2)); trace_ent.SendFlags |= MSF_STATUS; break;
203                                 case "movetarget": trace_ent.monster_moveflags = stof(argv(2)); break;
204                                 default: sprint(self, "Unknown parameter\n"); break;
205                         }
206                         
207                         return; // never fall through to usage
208                 }
209                 default:
210                         sprint(self, "Incorrect parameters for ^2mobedit^7\n");
211                 case CMD_REQUEST_USAGE:
212                 {
213                         sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
214                         sprint(self, "  Where 'argument' can be name, skin, color or movetarget.\n");
215                         return;
216                 }
217         }
218 }
219         
220 void ClientCommand_mobkill(float request)
221 {
222         switch(request)
223         {
224                 case CMD_REQUEST_COMMAND:
225                 {
226                         makevectors(self.v_angle);
227                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
228                         
229                         if(trace_ent.flags & FL_MONSTER)
230                         {
231                                 if(trace_ent.realowner != self)
232                                 {
233                                         sprint(self, "That monster does not belong to you.\n");
234                                         return;
235                                 }
236                                 sprint(self, strcat("Your pet '", trace_ent.netname, "' has been brutally mutilated.\n"));
237                                 Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
238                                 return;
239                         }
240                         else
241                                 sprint(self, "You need to aim at your monster to kill it.\n");
242                         
243                         return;
244                 }
245         
246                 default:
247                         sprint(self, "Incorrect parameters for ^2mobkill^7\n");
248                 case CMD_REQUEST_USAGE:
249                 {
250                         sprint(self, "\nUsage:^3 cmd mobkill\n");
251                         sprint(self, "  Aim at your monster to kill it.\n");
252                         return;
253                 }
254         }
255 }
256
257 void ClientCommand_mobspawn(float request, float argc)
258 {
259         switch(request)
260         {
261                 case CMD_REQUEST_COMMAND:
262                 {
263                         entity e;
264                         string tospawn, mname;
265                         float moveflag;
266                         
267                         moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
268                         tospawn = strtolower(argv(1));
269                         mname = argv(3);
270                         
271                         if(tospawn == "list")
272                         {
273                                 sprint(self, "Available monsters:\n");
274                                 sprint(self, strcat(autocvar_g_monsters_spawn_list, "\n"));
275                                 return;
276                         }
277                         
278                         if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
279                         else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
280                         else if not(autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
281                         else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
282                         else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
283                         else if(g_td) { sprint(self, "You can't spawn monsters in Tower Defense mode.\n"); }
284                         else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
285                         else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
286                         else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
287                         else // all worked out, so continue
288                         {
289                                 self.monstercount += 1;
290                                 totalspawned += 1;
291                         
292                                 makevectors(self.v_angle);
293                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
294                         
295                                 e = spawnmonster(tospawn, self, self, trace_endpos, FALSE, moveflag);
296                                 if(mname) e.netname = strzone(mname);
297                         
298                                 sprint(self, strcat("Spawned 1 ", tospawn, "\n"));
299                         }
300                         
301                         return;
302                 }
303         
304                 default:
305                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
306                 case CMD_REQUEST_USAGE:
307                 {
308                         sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
309                         sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
310                         return;
311                 }
312         }
313 }
314
315 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
316 {
317         switch(request)
318         {
319                 case CMD_REQUEST_COMMAND:
320                 {
321                         if(self.flags & FL_CLIENT)
322                         {
323                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
324                                 {
325                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
326                                         {
327                                                 if (self.ready) // toggle
328                                                 {
329                                                         self.ready = FALSE;
330                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
331                                                 }
332                                                 else
333                                                 {
334                                                         self.ready = TRUE;
335                                                         bprint(self.netname, "^2 is ready\n");
336                                                 }
337
338                                                 // cannot reset the game while a timeout is active!
339                                                 if not(timeout_status)
340                                                         ReadyCount();
341                                         } else {
342                                                 sprint(self, "^1Game has already been restarted\n");
343                                         }
344                                 }
345                         }
346                         return; // never fall through to usage
347                 }
348                         
349                 default:
350                 case CMD_REQUEST_USAGE:
351                 {
352                         sprint(self, "\nUsage:^3 cmd ready\n");
353                         sprint(self, "  No arguments required.\n");
354                         return;
355                 }
356         }
357 }
358
359 void ClientCommand_say(float request, float argc, string command)
360 {
361         switch(request)
362         {
363                 case CMD_REQUEST_COMMAND:
364                 {
365                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
366                         return; // never fall through to usage
367                 }
368                         
369                 default:
370                 case CMD_REQUEST_USAGE:
371                 {
372                         sprint(self, "\nUsage:^3 cmd say <message>\n");
373                         sprint(self, "  Where 'message' is the string of text to say.\n");
374                         return;
375                 }
376         }
377 }
378
379 void ClientCommand_say_team(float request, float argc, string command)
380 {
381         switch(request)
382         {
383                 case CMD_REQUEST_COMMAND:
384                 {
385                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
386                         return; // never fall through to usage
387                 }
388                         
389                 default:
390                 case CMD_REQUEST_USAGE:
391                 {
392                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
393                         sprint(self, "  Where 'message' is the string of text to say.\n");
394                         return;
395                 }
396         }
397 }
398
399 void ClientCommand_selectteam(float request, float argc)
400 {
401         switch(request)
402         {
403                 case CMD_REQUEST_COMMAND:
404                 {
405                         if(argv(1) != "")
406                         {
407                                 if(self.flags & FL_CLIENT)
408                                 {
409                                         if(teamplay)
410                                                 if not(self.team_forced > 0) 
411                                                         if not(lockteams) 
412                                                         {
413                                                                 float selection;
414                                                                 
415                                                                 switch(argv(1))
416                                                                 {
417                                                                         case "red": selection = NUM_TEAM_1; break;
418                                                                         case "blue": selection = NUM_TEAM_2; break;
419                                                                         case "yellow": selection = NUM_TEAM_3; break;
420                                                                         case "pink": selection = NUM_TEAM_4; break;
421                                                                         case "auto": selection = (-1); break;
422                                                                         
423                                                                         default: selection = 0; break;
424                                                                 }
425                                                                 
426                                                                 if(selection)
427                                                                 {
428                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
429                                                                                 sprint(self, "^7You already are on that team.\n");
430                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
431                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
432                                                                         else
433                                                                                 ClientKill_TeamChange(selection);
434                                                                 }
435                                                         }
436                                                         else
437                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
438                                                 else
439                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
440                                         else
441                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
442                                 }
443                                 return; 
444                         }
445                 }
446
447                 default:
448                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
449                 case CMD_REQUEST_USAGE:
450                 {
451                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
452                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
453                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
454                         return;
455                 }
456         }
457 }
458
459 void ClientCommand_selfstuff(float request, string command)
460 {
461         switch(request)
462         {
463                 case CMD_REQUEST_COMMAND:
464                 {
465                         if(argv(1) != "")
466                         {
467                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
468                                 return;
469                         }
470                 }
471                         
472                 default:
473                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
474                 case CMD_REQUEST_USAGE:
475                 {
476                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
477                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
478                         return;
479                 }
480         }
481 }
482
483 void ClientCommand_sentcvar(float request, float argc, string command)
484 {
485         switch(request)
486         {
487                 case CMD_REQUEST_COMMAND:
488                 {
489                         if(argv(1) != "")
490                         {
491                                 //float tokens;
492                                 string s;
493                                 
494                                 if(argc == 2) // undefined cvar: use the default value on the server then
495                                 {
496                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
497                                         tokenize_console(s);
498                                 }
499                                 
500                                 GetCvars(1);
501                                 
502                                 return;
503                         }
504                 }
505                         
506                 default:
507                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
508                 case CMD_REQUEST_USAGE:
509                 {
510                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
511                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
512                         return;
513                 }
514         }
515 }
516
517 void ClientCommand_spectate(float request) 
518 {
519         switch(request)
520         {
521                 case CMD_REQUEST_COMMAND:
522                 {
523                         if(self.flags & FL_CLIENT)
524                         {
525                                 if(g_arena) { return; } 
526                                 if(g_lms)
527                                 {
528                                         if(self.lms_spectate_warning)
529                                         {
530                                                 // for the forfeit message...
531                                                 self.lms_spectate_warning = 2;
532                                                 // mark player as spectator
533                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
534                                         }
535                                         else
536                                         {
537                                                 self.lms_spectate_warning = 1;
538                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
539                                                 return;
540                                         }
541                                 }
542                                 
543                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
544                                         ClientKill_TeamChange(-2); // observe
545                                 
546                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
547                                 // note: if arena game mode is ever done properly, this needs to be removed.
548                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
549                                 {
550                                         sprint(self, "WARNING: you will spectate in the next round.\n");
551                                         self.caplayer = 0;
552                                 }
553                         }
554                         return; // never fall through to usage
555                 }
556                         
557                 default:
558                 case CMD_REQUEST_USAGE:
559                 {
560                         sprint(self, "\nUsage:^3 cmd spectate\n");
561                         sprint(self, "  No arguments required.\n");
562                         return;
563                 }
564         }
565 }
566
567 void ClientCommand_suggestmap(float request, float argc)
568 {
569         switch(request)
570         {
571                 case CMD_REQUEST_COMMAND:
572                 {
573                         if(argv(1) != "")
574                         {
575                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
576                                 return;
577                         }
578                 }
579                         
580                 default:
581                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
582                 case CMD_REQUEST_USAGE:
583                 {
584                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
585                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
586                         return;
587                 }
588         }
589 }
590
591 void ClientCommand_tell(float request, float argc, string command)
592 {
593         switch(request)
594         {
595                 case CMD_REQUEST_COMMAND:
596                 {
597                         if(argc >= 3)
598                         {
599                                 entity tell_to = GetIndexedEntity(argc, 1);
600                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
601                                 
602                                 if(tell_accepted > 0) // the target is a real client
603                                 {
604                                         if(tell_to != self) // and we're allowed to send to them :D
605                                         {
606                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
607                                                 return;
608                                         }
609                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
610                                 }
611                                 else if(argv(1) == "#0") 
612                                 { 
613                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
614                                         return;
615                                 }
616                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
617                         }
618                 }
619                         
620                 default:
621                         sprint(self, "Incorrect parameters for ^2tell^7\n");
622                 case CMD_REQUEST_USAGE:
623                 {
624                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
625                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
626                         return;
627                 }
628         }
629 }
630
631 void ClientCommand_voice(float request, float argc, string command) 
632 {
633         switch(request)
634         {
635                 case CMD_REQUEST_COMMAND:
636                 {
637                         if(argv(1) != "")
638                         {
639                                 if(argc >= 3)
640                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
641                                 else
642                                         VoiceMessage(argv(1), "");
643                                         
644                                 return;
645                         }
646                 }
647                         
648                 default:
649                         sprint(self, "Incorrect parameters for ^2voice^7\n");
650                 case CMD_REQUEST_USAGE:
651                 {
652                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
653                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
654                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
655                         return;
656                 }
657         }
658 }
659
660 /* use this when creating a new command, making sure to place it in alphabetical order... also,
661 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
662 void ClientCommand_(float request)
663 {
664         switch(request)
665         {
666                 case CMD_REQUEST_COMMAND:
667                 {
668                         
669                         return; // never fall through to usage
670                 }
671                         
672                 default:
673                 case CMD_REQUEST_USAGE:
674                 {
675                         sprint(self, "\nUsage:^3 cmd \n");
676                         sprint(self, "  No arguments required.\n");
677                         return;
678                 }
679         }
680 }
681 */
682
683
684 // =====================================
685 //  Macro system for networked commands
686 // =====================================
687
688 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
689 #define CLIENT_COMMANDS(request,arguments,command) \
690         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
691         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
692         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
693         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
694         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
695         CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
696         CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
697         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
698         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
699         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
700         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
701         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
702         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
703         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
704         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
705         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
706         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
707         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
708         /* nothing */
709         
710 void ClientCommand_macro_help()
711 {
712         #define CLIENT_COMMAND(name,function,description) \
713                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
714                 
715         CLIENT_COMMANDS(0, 0, "")
716         #undef CLIENT_COMMAND
717         
718         return;
719 }
720
721 float ClientCommand_macro_command(float argc, string command)
722 {
723         #define CLIENT_COMMAND(name,function,description) \
724                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
725                 
726         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
727         #undef CLIENT_COMMAND
728         
729         return FALSE;
730 }
731
732 float ClientCommand_macro_usage(float argc)
733 {
734         #define CLIENT_COMMAND(name,function,description) \
735                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
736                 
737         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
738         #undef CLIENT_COMMAND
739         
740         return FALSE;
741 }
742
743 void ClientCommand_macro_write_aliases(float fh)
744 {
745         #define CLIENT_COMMAND(name,function,description) \
746                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
747                 
748         CLIENT_COMMANDS(0, 0, "")
749         #undef CLIENT_COMMAND
750         
751         return;
752 }
753
754 // ======================================
755 //  Main Function Called By Engine (cmd)
756 // ======================================
757 // If this function exists, server game code parses clientcommand before the engine code gets it.
758
759 void SV_ParseClientCommand(string command)
760 {
761         // if we're banned, don't even parse the command
762         if(Ban_MaybeEnforceBanOnce(self))
763                 return;
764
765         float argc = tokenize_console(command);
766         
767         // for the mutator hook system
768         cmd_name = strtolower(argv(0));
769         cmd_argc = argc;
770         cmd_string = command;
771         
772         // Guide for working with argc arguments by example:
773         // argc:   1    - 2      - 3     - 4
774         // argv:   0    - 1      - 2     - 3 
775         // cmd     vote - master - login - password
776         
777         // for floodcheck
778         switch(strtolower(argv(0)))
779         {
780                 // exempt commands which are not subject to floodcheck
781                 case "begin": break; // handled by engine in host_cmd.c
782                 case "download": break; // handled by engine in cl_parse.c
783                 case "mv_getpicture": break; // handled by server in this file
784                 case "pause": break; // handled by engine in host_cmd.c
785                 case "prespawn": break; // handled by engine in host_cmd.c
786                 case "sentcvar": break; // handled by server in this file
787                 case "spawn": break; // handled by engine in host_cmd.c
788                 
789                 default: 
790                         if(SV_ParseClientCommand_floodcheck())
791                                 break; // "TRUE": continue, as we're not flooding yet
792                         else
793                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
794         }
795         
796         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
797         if(argv(0) == "help") 
798         {
799                 if(argc == 1) 
800                 {
801                         sprint(self, "\nClient networked commands:\n");
802                         ClientCommand_macro_help();
803                         
804                         sprint(self, "\nCommon networked commands:\n");
805                         CommonCommand_macro_help(self);
806                         
807                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
808                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
809                         return;
810                 } 
811                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
812                 {
813                         return;
814                 }
815                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
816                 {
817                         return;
818                 }
819         } 
820         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
821         {
822                 return; // handled by a mutator
823         }
824         else if(CheatCommand(argc)) 
825         {
826                 return; // handled by server/cheats.qc
827         }
828         else if(CommonCommand_macro_command(argc, self, command))
829         {
830                 return; // handled by server/command/common.qc
831         }
832         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
833         {
834                 return; // handled by one of the above ClientCommand_* functions
835         }
836         else
837                 clientcommand(self, command);
838 }