]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "all.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/all.qh"
24
25 #include <common/constants.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/teams.qh>
29 #include <common/util.qh>
30
31 #include <common/monsters/sv_monsters.qh>
32
33
34 void PutObserverInServer();
35
36 // =====================================================
37 //  Server side game commands code, reworked by Samual
38 //  Last updated: December 29th, 2011
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
43 {
44         SELFPARAM();
45         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46         {
47                 LOG_INFO("Done rebuiling mapinfos.\n");
48                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49                 remove(self);
50         }
51         else
52         {
53                 self.think = make_mapinfo_Think;
54                 self.nextthink = time;
55         }
56 }
57
58 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
60 {
61         float cur;
62         float update;
63         float lim;
64
65         if (delta == 0) return;
66         if (autocvar_timelimit < 0) return;
67
68         if (mi <= 10) mi = 10;  // at least ten sec in the future
69         cur = time - game_starttime;
70         if (cur > 0) mi += cur; // from current time!
71
72         lim = autocvar_timelimit * 60;
73
74         if (delta > 0)
75         {
76                 if (lim == 0) return; // cannot increase any further
77                 else if (lim < ma) update = min(ma, lim + delta);
78                 else                  // already above maximum: FAIL
79                         return;
80         }
81         else
82         {
83                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
84                         update = max(mi, ma);
85                 else if (lim > mi) // above minimum: decrease
86                         update = max(mi, lim + delta);
87                 else               // already below minimum: FAIL
88                         return;
89         }
90
91         cvar_set("timelimit", ftos(update / 60));
92 }
93
94
95 // =======================
96 //  Command Sub-Functions
97 // =======================
98
99 void GameCommand_adminmsg(float request, float argc)
100 {
101         switch (request)
102         {
103                 case CMD_REQUEST_COMMAND:
104                 {
105                         entity client;
106                         float accepted;
107
108                         string targets = strreplace(",", " ", argv(1));
109                         string original_targets = strreplace(" ", ", ", targets);
110                         string admin_message = argv(2);
111                         float infobartime = stof(argv(3));
112
113                         string successful, t;
114                         successful = string_null;
115
116                         if ((targets) && (admin_message))
117                         {
118                                 for ( ; targets; )
119                                 {
120                                         t = car(targets);
121                                         targets = cdr(targets);
122
123                                         // Check to see if the player is a valid target
124                                         client = GetFilteredEntity(t);
125                                         accepted = VerifyClientEntity(client, true, false);
126
127                                         if (accepted <= 0)
128                                         {
129                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130                                                 continue;
131                                         }
132
133                                         // send the centerprint/console print or infomessage
134                                         if (infobartime)
135                                         {
136                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137                                         }
138                                         else
139                                         {
140                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
142                                         }
143
144                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
145                                         LOG_TRACE("Message sent to ", client.netname, "\n");
146                                         continue;
147                                 }
148
149                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
151
152                                 return;
153                         }
154                 }
155
156                 default:
157                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158                 case CMD_REQUEST_USAGE:
159                 {
160                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
163                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
164                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
166                         return;
167                 }
168         }
169 }
170
171 void GameCommand_allready(float request)
172 {
173         switch (request)
174         {
175                 case CMD_REQUEST_COMMAND:
176                 {
177                         ReadyRestart();
178                         return;
179                 }
180
181                 default:
182                 case CMD_REQUEST_USAGE:
183                 {
184                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185                         LOG_INFO("  No arguments required.\n");
186                         return;
187                 }
188         }
189 }
190
191 void GameCommand_allspec(float request, float argc)
192 {
193         SELFPARAM();
194         switch (request)
195         {
196                 case CMD_REQUEST_COMMAND:
197                 {
198                         string reason = argv(1);
199                         int n = 0;
200                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
201                                 if (it.caplayer) it.caplayer = 0;
202                                 WITHSELF(it, PutObserverInServer());
203                                 ++n;
204                         ));
205                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
206                         else   LOG_INFO("No players found to spectate.\n");
207                         return;
208                 }
209
210                 default:
211                 case CMD_REQUEST_USAGE:
212                 {
213                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
214                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
215                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
216                         return;
217                 }
218         }
219 }
220
221 void GameCommand_anticheat(float request, float argc)
222 {
223         switch (request)
224         {
225                 case CMD_REQUEST_COMMAND:
226                 {
227                         entity client = GetIndexedEntity(argc, 1);
228                         float accepted = VerifyClientEntity(client, false, false);
229
230                         if (accepted > 0)
231                         {
232                                 anticheat_report(client);
233                                 return;
234                         }
235                         else
236                         {
237                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
238                         }
239                 }
240
241                 default:
242                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
243                 case CMD_REQUEST_USAGE:
244                 {
245                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
246                         LOG_INFO("  'client' is the entity number or name of the player.\n");
247                         return;
248                 }
249         }
250 }
251
252 void GameCommand_bbox(float request)
253 {
254         switch (request)
255         {
256                 case CMD_REQUEST_COMMAND:
257                 {
258                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
259                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
260                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
261                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
262                         LOG_INFO("Solid bounding box size:");
263
264                         tracebox('1 0 0' * world.absmin.x,
265                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
266                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
267                                 '1 0 0' * world.absmax.x,
268                                 MOVE_WORLDONLY,
269                                 world);
270                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
271                         else LOG_INFO(" ", ftos(trace_endpos.x));
272
273                         tracebox('0 1 0' * world.absmin.y,
274                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
275                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
276                                 '0 1 0' * world.absmax.y,
277                                 MOVE_WORLDONLY,
278                                 world);
279                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
280                         else LOG_INFO(" ", ftos(trace_endpos.y));
281
282                         tracebox('0 0 1' * world.absmin.z,
283                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
284                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
285                                 '0 0 1' * world.absmax.z,
286                                 MOVE_WORLDONLY,
287                                 world);
288                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
289                         else LOG_INFO(" ", ftos(trace_endpos.z));
290
291                         tracebox('1 0 0' * world.absmax.x,
292                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
293                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
294                                 '1 0 0' * world.absmin.x,
295                                 MOVE_WORLDONLY,
296                                 world);
297                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
298                         else LOG_INFO(" ", ftos(trace_endpos.x));
299
300                         tracebox('0 1 0' * world.absmax.y,
301                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
302                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
303                                 '0 1 0' * world.absmin.y,
304                                 MOVE_WORLDONLY,
305                                 world);
306                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
307                         else LOG_INFO(" ", ftos(trace_endpos.y));
308
309                         tracebox('0 0 1' * world.absmax.z,
310                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
311                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
312                                 '0 0 1' * world.absmin.z,
313                                 MOVE_WORLDONLY,
314                                 world);
315                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
316                         else LOG_INFO(" ", ftos(trace_endpos.z));
317
318                         LOG_INFO("\n");
319                         return;
320                 }
321
322                 default:
323                 case CMD_REQUEST_USAGE:
324                 {
325                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
326                         LOG_INFO("  No arguments required.\n");
327                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
328                         return;
329                 }
330         }
331 }
332
333 void GameCommand_bot_cmd(float request, float argc, string command)
334 {
335         switch (request)
336         {
337                 case CMD_REQUEST_COMMAND:
338                 {
339                         entity bot;
340
341                         if (argv(1) == "reset")
342                         {
343                                 bot_resetqueues();
344                                 return;
345                         }
346                         else if (argv(1) == "setbots")
347                         {
348                                 cvar_settemp("bot_vs_human", "0");
349                                 cvar_settemp("minplayers", "0");
350                                 cvar_settemp("bot_number", "0");
351                                 bot_fixcount();
352                                 cvar_settemp("bot_number", argv(2));
353                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
354                                 return;
355                         }
356                         else if (argv(1) == "load" && argc == 3)
357                         {
358                                 float fh, i;
359                                 string s;
360                                 fh = fopen(argv(2), FILE_READ);
361                                 if (fh < 0)
362                                 {
363                                         LOG_INFO("cannot open the file\n");
364                                         return;
365                                 }
366
367                                 i = 0;
368                                 while ((s = fgets(fh)))
369                                 {
370                                         argc = tokenize_console(s);
371
372                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
373                                         {
374                                                 if (argv(2) == "reset")
375                                                 {
376                                                         bot_resetqueues();
377                                                 }
378                                                 else if (argv(2) == "setbots")
379                                                 {
380                                                         cvar_settemp("bot_vs_human", "0");
381                                                         cvar_settemp("minplayers", "0");
382                                                         cvar_settemp("bot_number", "0");
383                                                         bot_fixcount();
384                                                         cvar_settemp("bot_number", argv(3));
385                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
386                                                 }
387                                                 else
388                                                 {
389                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
390                                                         bot = find_bot_by_number(stof(argv(2)));
391                                                         if (bot == world) bot = find_bot_by_name(argv(2));
392                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
393                                                 }
394                                         }
395                                         else
396                                         {
397                                                 localcmd(strcat(s, "\n"));
398                                         }
399
400                                         ++i;
401                                 }
402                                 LOG_INFO(ftos(i), " commands read\n");
403                                 fclose(fh);
404                                 return;
405                         }
406                         else if (argv(1) == "help")
407                         {
408                                 if (argv(2)) bot_cmdhelp(argv(2));
409                                 else bot_list_commands();
410                                 return;
411                         }
412                         else if (argc >= 3)  // this comes last
413                         {
414                                 bot = find_bot_by_number(stof(argv(1)));
415                                 if (bot == world) bot = find_bot_by_name(argv(1));
416                                 if (bot)
417                                 {
418                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
419                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
420                                         return;
421                                 }
422                                 else
423                                 {
424                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
425                                 }
426                         }
427                 }
428
429                 default:
430                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
431                 case CMD_REQUEST_USAGE:
432                 {
433                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
434                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
435                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
436                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
437                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
438                         return;
439                 }
440         }
441 }
442
443 void GameCommand_cointoss(float request, float argc)
444 {
445         switch (request)
446         {
447                 case CMD_REQUEST_COMMAND:
448                 {
449                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
450                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
451                         string choice = ((random() > 0.5) ? result1 : result2);
452
453                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
454                         return;
455                 }
456
457                 default:
458                 case CMD_REQUEST_USAGE:
459                 {
460                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
461                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
462                         return;
463                 }
464         }
465 }
466
467 void GameCommand_database(float request, float argc)
468 {
469         switch (request)
470         {
471                 case CMD_REQUEST_COMMAND:
472                 {
473                         if (argc == 3)
474                         {
475                                 if (argv(1) == "save")
476                                 {
477                                         db_save(ServerProgsDB, argv(2));
478                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
479                                         return;
480                                 }
481                                 else if (argv(1) == "dump")
482                                 {
483                                         db_dump(ServerProgsDB, argv(2));
484                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
485                                         return;
486                                 }
487                                 else if (argv(1) == "load")
488                                 {
489                                         db_close(ServerProgsDB);
490                                         ServerProgsDB = db_load(argv(2));
491                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
492                                         return;
493                                 }
494                         }
495                 }
496
497                 default:
498                         LOG_INFO("Incorrect parameters for ^2database^7\n");
499                 case CMD_REQUEST_USAGE:
500                 {
501                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
502                         LOG_INFO("  Where 'action' is the command to complete,\n");
503                         LOG_INFO("  and 'filename' is what it acts upon.\n");
504                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
505                         return;
506                 }
507         }
508 }
509
510 void GameCommand_defer_clear(float request, float argc)
511 {
512         switch (request)
513         {
514                 case CMD_REQUEST_COMMAND:
515                 {
516                         entity client;
517                         float accepted;
518
519                         if (argc >= 2)
520                         {
521                                 client = GetIndexedEntity(argc, 1);
522                                 accepted = VerifyClientEntity(client, true, false);
523
524                                 if (accepted > 0)
525                                 {
526                                         stuffcmd(client, "defer clear\n");
527                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
528                                 }
529                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
530
531                                 return;
532                         }
533                 }
534
535                 default:
536                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
537                 case CMD_REQUEST_USAGE:
538                 {
539                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
540                         LOG_INFO("  'client' is the entity number or name of the player.\n");
541                         LOG_INFO("See also: ^2defer_clear_all^7\n");
542                         return;
543                 }
544         }
545 }
546
547 void GameCommand_defer_clear_all(float request)
548 {
549         switch (request)
550         {
551                 case CMD_REQUEST_COMMAND:
552                 {
553                         int n = 0;
554                         float argc;
555
556                         FOREACH_CLIENT(true, LAMBDA(
557                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
558                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
559                                 ++n;
560                         ));
561                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
562                         return;
563                 }
564
565                 default:
566                 case CMD_REQUEST_USAGE:
567                 {
568                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
569                         LOG_INFO("  No arguments required.\n");
570                         LOG_INFO("See also: ^2defer_clear^7\n");
571                         return;
572                 }
573         }
574 }
575
576 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
577 {
578         switch (request)
579         {
580                 case CMD_REQUEST_COMMAND:
581                 {
582                         if (argv(1))
583                         {
584                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
585                                 else race_deleteTime(GetMapname(), stof(argv(1)));
586                                 return;
587                         }
588                 }
589
590                 default:
591                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
592                 case CMD_REQUEST_USAGE:
593                 {
594                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
595                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
596                         LOG_INFO("  it will clear all records up to nth place.\n");
597                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
598                         return;
599                 }
600         }
601 }
602
603 void GameCommand_effectindexdump(float request)
604 {
605         switch (request)
606         {
607                 case CMD_REQUEST_COMMAND:
608                 {
609                         float fh, d;
610                         string s;
611
612                         d = db_create();
613                         LOG_INFO("begin of effects list\n");
614                         db_put(d, "TE_GUNSHOT", "1");
615                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
616                         db_put(d, "TE_GUNSHOTQUAD", "1");
617                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
618                         db_put(d, "TE_SPIKE", "1");
619                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
620                         db_put(d, "TE_SPIKEQUAD", "1");
621                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
622                         db_put(d, "TE_SUPERSPIKE", "1");
623                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
624                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
625                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
626                         db_put(d, "TE_WIZSPIKE", "1");
627                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
628                         db_put(d, "TE_KNIGHTSPIKE", "1");
629                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
630                         db_put(d, "TE_EXPLOSION", "1");
631                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
632                         db_put(d, "TE_EXPLOSIONQUAD", "1");
633                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
634                         db_put(d, "TE_TAREXPLOSION", "1");
635                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
636                         db_put(d, "TE_TELEPORT", "1");
637                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
638                         db_put(d, "TE_LAVASPLASH", "1");
639                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
640                         db_put(d, "TE_SMALLFLASH", "1");
641                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
642                         db_put(d, "TE_FLAMEJET", "1");
643                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
644                         db_put(d, "EF_FLAME", "1");
645                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
646                         db_put(d, "TE_BLOOD", "1");
647                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
648                         db_put(d, "TE_SPARK", "1");
649                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
650                         db_put(d, "TE_PLASMABURN", "1");
651                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
652                         db_put(d, "TE_TEI_G3", "1");
653                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
654                         db_put(d, "TE_TEI_SMOKE", "1");
655                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
656                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
657                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
658                         db_put(d, "TE_TEI_PLASMAHIT", "1");
659                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
660                         db_put(d, "EF_STARDUST", "1");
661                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
662                         db_put(d, "TR_ROCKET", "1");
663                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
664                         db_put(d, "TR_GRENADE", "1");
665                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
666                         db_put(d, "TR_BLOOD", "1");
667                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
668                         db_put(d, "TR_WIZSPIKE", "1");
669                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
670                         db_put(d, "TR_SLIGHTBLOOD", "1");
671                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
672                         db_put(d, "TR_KNIGHTSPIKE", "1");
673                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
674                         db_put(d, "TR_VORESPIKE", "1");
675                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
676                         db_put(d, "TR_NEHAHRASMOKE", "1");
677                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
678                         db_put(d, "TR_NEXUIZPLASMA", "1");
679                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
680                         db_put(d, "TR_GLOWTRAIL", "1");
681                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
682                         db_put(d, "TR_SEEKER", "1");
683                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
684                         db_put(d, "SVC_PARTICLE", "1");
685                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
686
687                         fh = fopen("effectinfo.txt", FILE_READ);
688                         while ((s = fgets(fh)))
689                         {
690                                 tokenize_console(s);
691                                 if (argv(0) == "effect")
692                                 {
693                                         if (db_get(d, argv(1)) != "1")
694                                         {
695                                                 int i = _particleeffectnum(argv(1));
696                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
697                                                 db_put(d, argv(1), "1");
698                                         }
699                                 }
700                         }
701                         LOG_INFO("end of effects list\n");
702
703                         db_close(d);
704                         return;
705                 }
706
707                 default:
708                 case CMD_REQUEST_USAGE:
709                 {
710                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
711                         LOG_INFO("  No arguments required.\n");
712                         return;
713                 }
714         }
715 }
716
717 void GameCommand_extendmatchtime(float request)
718 {
719         switch (request)
720         {
721                 case CMD_REQUEST_COMMAND:
722                 {
723                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
724                         return;
725                 }
726
727                 default:
728                 case CMD_REQUEST_USAGE:
729                 {
730                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
731                         LOG_INFO("  No arguments required.\n");
732                         LOG_INFO("See also: ^2reducematchtime^7\n");
733                         return;
734                 }
735         }
736 }
737
738 void GameCommand_gametype(float request, float argc)
739 {
740         switch (request)
741         {
742                 case CMD_REQUEST_COMMAND:
743                 {
744                         if (argv(1) != "")
745                         {
746                                 string s = argv(1);
747                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
748
749                                 if (t)
750                                 {
751                                         MapInfo_SwitchGameType(t);
752                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
753                                         if (MapInfo_count > 0)
754                                         {
755                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
756                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
757                                                 lsmaps_reply = strzone(getlsmaps());
758                                                 bprint("Game type successfully switched to ", s, "\n");
759                                         }
760                                         else
761                                         {
762                                                 bprint("Cannot use this game type: no map for it found\n");
763                                                 MapInfo_SwitchGameType(tsave);
764                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
765                                         }
766                                 }
767                                 else
768                                 {
769                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
770                                 }
771
772                                 return;
773                         }
774                 }
775
776                 default:
777                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
778                 case CMD_REQUEST_USAGE:
779                 {
780                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
781                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
782                         LOG_INFO("See also: ^2gotomap^7\n");
783                         return;
784                 }
785         }
786 }
787
788 void GameCommand_gettaginfo(float request, float argc)
789 {
790         switch (request)
791         {
792                 case CMD_REQUEST_COMMAND:
793                 {
794                         entity tmp_entity;
795                         float i;
796                         vector v;
797
798                         if (argc >= 4)
799                         {
800                                 tmp_entity = spawn();
801                                 if (argv(1) == "w")
802                                 {
803                                         .entity weaponentity = weaponentities[0];
804                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
805                                 }
806                                 else
807                                 {
808                                         precache_model(argv(1));
809                                         _setmodel(tmp_entity, argv(1));
810                                 }
811                                 tmp_entity.frame = stof(argv(2));
812                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
813                                 else i = gettagindex(tmp_entity, argv(3));
814                                 if (i)
815                                 {
816                                         v = gettaginfo(tmp_entity, i);
817                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
818                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
819                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
820                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
821                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
822                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
823                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
824                                         if (argc >= 6)
825                                         {
826                                                 v.y = -v.y;
827                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
828                                         }
829                                 }
830                                 else
831                                 {
832                                         LOG_INFO("bone not found\n");
833                                 }
834
835                                 remove(tmp_entity);
836                                 return;
837                         }
838                 }
839
840                 default:
841                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
842                 case CMD_REQUEST_USAGE:
843                 {
844                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
845                         LOG_INFO("See also: ^2bbox, trace^7\n");
846                         return;
847                 }
848         }
849 }
850
851 void GameCommand_animbench(float request, float argc)
852 {
853         switch (request)
854         {
855                 case CMD_REQUEST_COMMAND:
856                 {
857                         entity tmp_entity;
858
859                         if (argc >= 4)
860                         {
861                                 tmp_entity = spawn();
862                                 if (argv(1) == "w")
863                                 {
864                                         .entity weaponentity = weaponentities[0];
865                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
866                                 }
867                                 else
868                                 {
869                                         precache_model(argv(1));
870                                         _setmodel(tmp_entity, argv(1));
871                                 }
872                                 float f1 = stof(argv(2));
873                                 float f2 = stof(argv(3));
874                                 float t0;
875                                 float t1 = 0;
876                                 float t2 = 0;
877                                 float n = 0;
878
879                                 while (t1 + t2 < 1)
880                                 {
881                                         tmp_entity.frame = f1;
882                                         t0 = gettime(GETTIME_HIRES);
883                                         getsurfacepoint(tmp_entity, 0, 0);
884                                         t1 += gettime(GETTIME_HIRES) - t0;
885                                         tmp_entity.frame = f2;
886                                         t0 = gettime(GETTIME_HIRES);
887                                         getsurfacepoint(tmp_entity, 0, 0);
888                                         t2 += gettime(GETTIME_HIRES) - t0;
889                                         n += 1;
890                                 }
891                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
892                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
893
894                                 remove(tmp_entity);
895                                 return;
896                         }
897                 }
898
899                 default:
900                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
901                 case CMD_REQUEST_USAGE:
902                 {
903                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
904                         LOG_INFO("See also: ^2bbox, trace^7\n");
905                         return;
906                 }
907         }
908 }
909
910 void GameCommand_gotomap(float request, float argc)
911 {
912         switch (request)
913         {
914                 case CMD_REQUEST_COMMAND:
915                 {
916                         if (argv(1))
917                         {
918                                 LOG_INFO(GotoMap(argv(1)), "\n");
919                                 return;
920                         }
921                 }
922
923                 default:
924                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
925                 case CMD_REQUEST_USAGE:
926                 {
927                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
928                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
929                         LOG_INFO("See also: ^2gametype^7\n");
930                         return;
931                 }
932         }
933 }
934
935 void GameCommand_lockteams(float request)
936 {
937         switch (request)
938         {
939                 case CMD_REQUEST_COMMAND:
940                 {
941                         if (teamplay)
942                         {
943                                 lockteams = 1;
944                                 bprint("^1The teams are now locked.\n");
945                         }
946                         else
947                         {
948                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
949                         }
950                         return;
951                 }
952
953                 default:
954                 case CMD_REQUEST_USAGE:
955                 {
956                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
957                         LOG_INFO("  No arguments required.\n");
958                         LOG_INFO("See also: ^2unlockteams^7\n");
959                         return;
960                 }
961         }
962 }
963
964 void GameCommand_make_mapinfo(float request)
965 {
966         switch (request)
967         {
968                 case CMD_REQUEST_COMMAND:
969                 {
970                         entity tmp_entity;
971
972                         tmp_entity = new(make_mapinfo);
973                         tmp_entity.think = make_mapinfo_Think;
974                         tmp_entity.nextthink = time;
975                         MapInfo_Enumerate();
976                         return;
977                 }
978
979                 default:
980                 case CMD_REQUEST_USAGE:
981                 {
982                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
983                         LOG_INFO("  No arguments required.\n");
984                         LOG_INFO("See also: ^2radarmap^7\n");
985                         return;
986                 }
987         }
988 }
989
990 void GameCommand_moveplayer(float request, float argc)
991 {
992         SELFPARAM();
993         switch (request)
994         {
995                 case CMD_REQUEST_COMMAND:
996                 {
997                         float accepted;
998                         entity client;
999
1000                         string targets = strreplace(",", " ", argv(1));
1001                         string original_targets = strreplace(" ", ", ", targets);
1002                         string destination = argv(2);
1003
1004                         string successful, t;
1005                         successful = string_null;
1006
1007                         // lets see if the target(s) even actually exist.
1008                         if ((targets) && (destination))
1009                         {
1010                                 for ( ; targets; )
1011                                 {
1012                                         t = car(targets);
1013                                         targets = cdr(targets);
1014
1015                                         // Check to see if the player is a valid target
1016                                         client = GetFilteredEntity(t);
1017                                         accepted = VerifyClientEntity(client, false, false);
1018
1019                                         if (accepted <= 0)
1020                                         {
1021                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1022                                                 continue;
1023                                         }
1024
1025                                         // Where are we putting this player?
1026                                         if (destination == "spec" || destination == "spectator")
1027                                         {
1028                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1029                                                 {
1030                                                         if (client.caplayer) client.caplayer = 0;
1031                                                         WITHSELF(client, PutObserverInServer());
1032
1033                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1034                                                 }
1035                                                 else
1036                                                 {
1037                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1038                                                 }
1039                                                 continue;
1040                                         }
1041                                         else
1042                                         {
1043                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1044                                                 {
1045                                                         if (teamplay)
1046                                                         {
1047                                                                 // set up
1048                                                                 float team_id;
1049                                                                 float save = client.team_forced;
1050                                                                 client.team_forced = 0;
1051
1052                                                                 // find the team to move the player to
1053                                                                 team_id = Team_ColorToTeam(destination);
1054                                                                 if (team_id == client.team)  // already on the destination team
1055                                                                 {
1056                                                                         // keep the forcing undone
1057                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1058                                                                         continue;
1059                                                                 }
1060                                                                 else if (team_id == 0)  // auto team
1061                                                                 {
1062                                                                         CheckAllowedTeams(client);
1063                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1064                                                                 }
1065                                                                 else
1066                                                                 {
1067                                                                         CheckAllowedTeams(client);
1068                                                                 }
1069                                                                 client.team_forced = save;
1070
1071                                                                 // Check to see if the destination team is even available
1072                                                                 switch (team_id)
1073                                                                 {
1074                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1075                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1076                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1077                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1078
1079                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1080                                                                                 return;
1081                                                                 }
1082
1083                                                                 // If so, lets continue and finally move the player
1084                                                                 client.team_forced = 0;
1085                                                                 MoveToTeam(client, team_id, 6);
1086                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1087                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1088                                                                 continue;
1089                                                         }
1090                                                         else
1091                                                         {
1092                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1093                                                                 return;
1094                                                         }
1095                                                 }
1096                                                 else
1097                                                 {
1098                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1099                                                         return;
1100                                                 }
1101                                         }
1102                                 }
1103
1104                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1105                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1106
1107                                 return;  // still correct parameters so return to avoid usage print
1108                         }
1109                 }
1110
1111                 default:
1112                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1113                 case CMD_REQUEST_USAGE:
1114                 {
1115                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1116                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1117                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1118                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1119                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1120                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1121                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1122                         return;
1123                 }
1124         }
1125 }
1126
1127 void GameCommand_nospectators(float request)
1128 {
1129         switch (request)
1130         {
1131                 case CMD_REQUEST_COMMAND:
1132                 {
1133                         blockSpectators = 1;
1134                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1135                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1136                                 if(!it.caplayer)
1137                                 {
1138                                         it.spectatortime = time;
1139                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1140                                 }
1141                         ));
1142                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1143                         return;
1144                 }
1145
1146                 default:
1147                 case CMD_REQUEST_USAGE:
1148                 {
1149                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1150                         LOG_INFO("  No arguments required.\n");
1151                         return;
1152                 }
1153         }
1154 }
1155
1156 void GameCommand_playerdemo(float request, float argc)
1157 {
1158         SELFPARAM();
1159         switch (request)
1160         {
1161                 case CMD_REQUEST_COMMAND:
1162                 {
1163                         if (argv(2) && argv(3))
1164                         {
1165                                 entity client;
1166                                 float i, n, accepted;
1167
1168                                 switch (argv(1))
1169                                 {
1170                                         case "read":
1171                                         {
1172                                                 client = GetIndexedEntity(argc, 2);
1173                                                 accepted = VerifyClientEntity(client, false, true);
1174
1175                                                 if (accepted <= 0)
1176                                                 {
1177                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1178                                                         return;
1179                                                 }
1180
1181                                                 WITHSELF(client, playerdemo_open_read(argv(next_token)));
1182                                                 return;
1183                                         }
1184
1185                                         case "write":
1186                                         {
1187                                                 client = GetIndexedEntity(argc, 2);
1188                                                 accepted = VerifyClientEntity(client, false, false);
1189
1190                                                 if (accepted <= 0)
1191                                                 {
1192                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1193                                                         return;
1194                                                 }
1195
1196                                                 WITHSELF(client, playerdemo_open_write(argv(next_token)));
1197                                                 return;
1198                                         }
1199
1200                                         case "auto_read_and_write":
1201                                         {
1202                                                 n = GetFilteredNumber(argv(3));
1203                                                 cvar_set("bot_number", ftos(n));
1204
1205                                                 localcmd("wait; wait; wait\n");
1206                                                 for (i = 0; i < n; ++i)
1207                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1208                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1209                                                 return;
1210                                         }
1211
1212                                         case "auto_read":
1213                                         {
1214                                                 n = GetFilteredNumber(argv(3));
1215                                                 cvar_set("bot_number", ftos(n));
1216
1217                                                 localcmd("wait; wait; wait\n");
1218                                                 for (i = 0; i < n; ++i)
1219                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1220                                                 return;
1221                                         }
1222                                 }
1223                         }
1224                 }
1225
1226                 default:
1227                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1228                 case CMD_REQUEST_USAGE:
1229                 {
1230                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1231                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1232                         return;
1233                 }
1234         }
1235 }
1236
1237 void GameCommand_printstats(float request)
1238 {
1239         switch (request)
1240         {
1241                 case CMD_REQUEST_COMMAND:
1242                 {
1243                         DumpStats(false);
1244                         LOG_INFO("stats dumped.\n");
1245                         return;
1246                 }
1247
1248                 default:
1249                 case CMD_REQUEST_USAGE:
1250                 {
1251                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1252                         LOG_INFO("  No arguments required.\n");
1253                         return;
1254                 }
1255         }
1256 }
1257
1258 void GameCommand_radarmap(float request, float argc)
1259 {
1260         switch (request)
1261         {
1262                 case CMD_REQUEST_COMMAND:
1263                 {
1264                         if (RadarMap_Make(argc)) return;
1265                 }
1266
1267                 default:
1268                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1269                 case CMD_REQUEST_USAGE:
1270                 {
1271                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1272                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1273                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1274                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1275                         return;
1276                 }
1277         }
1278 }
1279
1280 void GameCommand_reducematchtime(float request)
1281 {
1282         switch (request)
1283         {
1284                 case CMD_REQUEST_COMMAND:
1285                 {
1286                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1287                         return;
1288                 }
1289
1290                 default:
1291                 case CMD_REQUEST_USAGE:
1292                 {
1293                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1294                         LOG_INFO("  No arguments required.\n");
1295                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1296                         return;
1297                 }
1298         }
1299 }
1300
1301 void GameCommand_setbots(float request, float argc)
1302 {
1303         switch (request)
1304         {
1305                 case CMD_REQUEST_COMMAND:
1306                 {
1307                         if (argc >= 2)
1308                         {
1309                                 cvar_settemp("minplayers", "0");
1310                                 cvar_settemp("bot_number", argv(1));
1311                                 bot_fixcount();
1312                                 return;
1313                         }
1314                 }
1315
1316                 default:
1317                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1318                 case CMD_REQUEST_USAGE:
1319                 {
1320                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1321                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1322                         LOG_INFO("See also: ^2bot_cmd^7\n");
1323                         return;
1324                 }
1325         }
1326 }
1327
1328 void GameCommand_shuffleteams(float request)
1329 {
1330         SELFPARAM();
1331         switch (request)
1332         {
1333                 case CMD_REQUEST_COMMAND:
1334                 {
1335                         if (teamplay)
1336                         {
1337                                 float x, t_teams, t_players, team_color;
1338
1339                                 // count the total amount of players and total amount of teams
1340                                 t_players = 0;
1341                                 t_teams = 0;
1342                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1343                                         CheckAllowedTeams(it);
1344
1345                                         if (c1 >= 0) t_teams = max(1, t_teams);
1346                                         if (c2 >= 0) t_teams = max(2, t_teams);
1347                                         if (c3 >= 0) t_teams = max(3, t_teams);
1348                                         if (c4 >= 0) t_teams = max(4, t_teams);
1349
1350                                         ++t_players;
1351                                 ));
1352
1353                                 // build a list of the players in a random order
1354                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1355                                         for ( ; ; )
1356                                         {
1357                                                 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1358
1359                                                 if (shuffleteams_players[idx])
1360                                                 {
1361                                                         continue;  // a player is already assigned to this slot
1362                                                 }
1363                                                 else
1364                                                 {
1365                                                         shuffleteams_players[idx] = etof(it);
1366                                                         break;
1367                                                 }
1368                                         }
1369                                 ));
1370
1371                                 // finally, from the list made earlier, re-join the players in different order.
1372                                 for (int i = 1; i <= t_teams; ++i)
1373                                 {
1374                                         // find out how many players to assign to this team
1375                                         x = (t_players / t_teams);
1376                                         x = ((i == 1) ? ceil(x) : floor(x));
1377
1378                                         team_color = Team_NumberToTeam(i);
1379
1380                                         // sort through the random list of players made earlier
1381                                         for (int z = 1; z <= maxclients; ++z)
1382                                         {
1383                                                 if (!(shuffleteams_teams[i] >= x))
1384                                                 {
1385                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1386
1387                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1388
1389                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1390
1391                                                         shuffleteams_players[z] = 0;
1392                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1393                                                 }
1394                                                 else
1395                                                 {
1396                                                         break;  // move on to next team
1397                                                 }
1398                                         }
1399                                 }
1400
1401                                 bprint("Successfully shuffled the players around randomly.\n");
1402
1403                                 // clear the buffers now
1404                                 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1405                                         shuffleteams_players[i] = 0;
1406
1407                                 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1408                                         shuffleteams_teams[i] = 0;
1409                         }
1410                         else
1411                         {
1412                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1413                         }
1414
1415                         return;
1416                 }
1417
1418                 default:
1419                 case CMD_REQUEST_USAGE:
1420                 {
1421                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1422                         LOG_INFO("  No arguments required.\n");
1423                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1424                         return;
1425                 }
1426         }
1427 }
1428
1429 void GameCommand_stuffto(float request, float argc)
1430 {
1431         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1432         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1433         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1434
1435 #ifdef STUFFTO_ENABLED
1436                 switch (request)
1437                 {
1438                         case CMD_REQUEST_COMMAND:
1439                         {
1440                                 if (argv(2))
1441                                 {
1442                                         entity client = GetIndexedEntity(argc, 1);
1443                                         float accepted = VerifyClientEntity(client, true, false);
1444
1445                                         if (accepted > 0)
1446                                         {
1447                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1448                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1449                                         }
1450                                         else
1451                                         {
1452                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1453                                         }
1454
1455                                         return;
1456                                 }
1457                         }
1458
1459                         default:
1460                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1461                         case CMD_REQUEST_USAGE:
1462                         {
1463                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1464                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1465                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1466                                 return;
1467                         }
1468                 }
1469 #else
1470                 if (request)
1471                 {
1472                         LOG_INFO("stuffto command is not enabled on this server.\n");
1473                         return;
1474                 }
1475 #endif
1476 }
1477
1478 void GameCommand_trace(float request, float argc)
1479 {
1480         switch (request)
1481         {
1482                 case CMD_REQUEST_COMMAND:
1483                 {
1484                         entity e;
1485                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1486                         float i, f, safe, unsafe, dq, dqf;
1487
1488                         switch (argv(1))
1489                         {
1490                                 case "debug":
1491                                 {
1492                                         float hitcount = 0;
1493                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1494                                         float worst_endpos_bug = 0;
1495                                         for ( ; ; )
1496                                         {
1497                                                 org = world.mins;
1498                                                 delta = world.maxs - world.mins;
1499
1500                                                 start.x = org.x + random() * delta.x;
1501                                                 start.y = org.y + random() * delta.y;
1502                                                 start.z = org.z + random() * delta.z;
1503
1504                                                 end.x = org.x + random() * delta.x;
1505                                                 end.y = org.y + random() * delta.y;
1506                                                 end.z = org.z + random() * delta.z;
1507
1508                                                 start = stov(vtos(start));
1509                                                 end = stov(vtos(end));
1510
1511                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1512                                                 if (!trace_startsolid && trace_fraction < 1)
1513                                                 {
1514                                                         p = trace_endpos;
1515                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1516                                                         if (trace_startsolid)
1517                                                         {
1518                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1519                                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1520
1521                                                                 // how much do we need to back off?
1522                                                                 safe = 1;
1523                                                                 unsafe = 0;
1524                                                                 for ( ; ; )
1525                                                                 {
1526                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1527                                                                         tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1528                                                                         if (trace_startsolid)
1529                                                                         {
1530                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1531                                                                                 unsafe = (safe + unsafe) * 0.5;
1532                                                                         }
1533                                                                         else
1534                                                                         {
1535                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1536                                                                                 safe = (safe + unsafe) * 0.5;
1537                                                                         }
1538                                                                 }
1539
1540                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1541                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1542
1543                                                                 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1544                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1545                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1546                                                                 if (++hitcount >= 10) break;
1547                                                         }
1548                                                         else
1549                                                         {
1550                                                                 q0 = p;
1551                                                                 dq = 0;
1552                                                                 dqf = 1;
1553                                                                 for ( ; ; )
1554                                                                 {
1555                                                                         q = p + normalize(end - p) * (dq + dqf);
1556                                                                         if (q == q0) break;
1557                                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1558                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1559                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1560                                                                         dqf *= 0.5;
1561                                                                         q0 = q;
1562                                                                 }
1563                                                                 if (dq > worst_endpos_bug)
1564                                                                 {
1565                                                                         worst_endpos_bug = dq;
1566                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1567                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1568                                                                         if (++hitcount >= 10) break;
1569                                                                 }
1570                                                         }
1571                                                 }
1572                                         }
1573                                         return;
1574                                 }
1575
1576                                 case "debug2":
1577                                 {
1578                                         e = nextent(world);
1579                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1580                                         vv = trace_endpos;
1581                                         if (trace_fraction == 1)
1582                                         {
1583                                                 LOG_INFO("not above ground, aborting\n");
1584                                                 return;
1585                                         }
1586                                         f = 0;
1587                                         for (i = 0; i < 100000; ++i)
1588                                         {
1589                                                 dv = randomvec();
1590                                                 if (dv.z > 0) dv = -1 * dv;
1591                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1592                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1593                                                 if (trace_fraction == 1)
1594                                                 {
1595                                                         if (dv.z < f)
1596                                                         {
1597                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1598                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1599                                                                 f = dv.z;
1600                                                         }
1601                                                 }
1602                                         }
1603                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1604                                         return;
1605                                 }
1606
1607                                 case "walk":
1608                                 {
1609                                         if (argc == 4)
1610                                         {
1611                                                 e = nextent(world);
1612                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1613                                                 else LOG_INFO("cannot walk\n");
1614                                                 return;
1615                                         }
1616                                 }
1617
1618                                 case "showline":
1619                                 {
1620                                         if (argc == 4)
1621                                         {
1622                                                 vv = stov(argv(2));
1623                                                 dv = stov(argv(3));
1624                                                 traceline(vv, dv, MOVE_NORMAL, world);
1625                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1626                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1627                                                 return;
1628                                         }
1629                                 }
1630
1631                                         // no default case, just go straight to invalid
1632                         }
1633                 }
1634
1635                 default:
1636                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1637                 case CMD_REQUEST_USAGE:
1638                 {
1639                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1640                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1641                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1642                         return;
1643                 }
1644         }
1645 }
1646
1647 void GameCommand_unlockteams(float request)
1648 {
1649         switch (request)
1650         {
1651                 case CMD_REQUEST_COMMAND:
1652                 {
1653                         if (teamplay)
1654                         {
1655                                 lockteams = 0;
1656                                 bprint("^1The teams are now unlocked.\n");
1657                         }
1658                         else
1659                         {
1660                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1661                         }
1662                         return;
1663                 }
1664
1665                 default:
1666                 case CMD_REQUEST_USAGE:
1667                 {
1668                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1669                         LOG_INFO("  No arguments required.\n");
1670                         LOG_INFO("See also: ^2lockteams^7\n");
1671                         return;
1672                 }
1673         }
1674 }
1675
1676 void GameCommand_warp(float request, float argc)
1677 {
1678         switch (request)
1679         {
1680                 case CMD_REQUEST_COMMAND:
1681                 {
1682                         if (autocvar_g_campaign)
1683                         {
1684                                 if (argc >= 2)
1685                                 {
1686                                         CampaignLevelWarp(stof(argv(1)));
1687                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1688                                 }
1689                                 else
1690                                 {
1691                                         CampaignLevelWarp(-1);
1692                                         LOG_INFO("Successfully warped to next campaign level.\n");
1693                                 }
1694                         }
1695                         else
1696                         {
1697                                 LOG_INFO("Not in campaign, can't level warp\n");
1698                         }
1699                         return;
1700                 }
1701
1702                 default:
1703                 case CMD_REQUEST_USAGE:
1704                 {
1705                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1706                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1707                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1708                         return;
1709                 }
1710         }
1711 }
1712
1713 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1714 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1715 void GameCommand_(float request)
1716 {
1717     switch(request)
1718     {
1719         case CMD_REQUEST_COMMAND:
1720         {
1721
1722             return;
1723         }
1724
1725         default:
1726         case CMD_REQUEST_USAGE:
1727         {
1728             print("\nUsage:^3 sv_cmd \n");
1729             print("  No arguments required.\n");
1730             return;
1731         }
1732     }
1733 }
1734 */
1735
1736
1737 // ==================================
1738 //  Macro system for server commands
1739 // ==================================
1740
1741 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1742 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1743 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1744 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1745 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1746 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1747 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1748 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1749 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1750 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1751 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1752 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1753 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1754 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1755 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1756 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1757 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1758 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1759 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1760 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1761 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1762 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1763 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1764 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1765 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1766 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1767 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1768 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1769 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1770 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1771 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1772 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1773
1774 void GameCommand_macro_help()
1775 {
1776         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1777 }
1778
1779 float GameCommand_macro_command(float argc, string command)
1780 {
1781         string c = strtolower(argv(0));
1782         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1783                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1784                 return true;
1785         ));
1786         return false;
1787 }
1788
1789 float GameCommand_macro_usage(float argc)
1790 {
1791         string c = strtolower(argv(1));
1792         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1793                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1794                 return true;
1795         ));
1796         return false;
1797 }
1798
1799 void GameCommand_macro_write_aliases(float fh)
1800 {
1801         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1802 }
1803
1804
1805 // =========================================
1806 //  Main Function Called By Engine (sv_cmd)
1807 // =========================================
1808 // If this function exists, game code handles gamecommand instead of the engine code.
1809
1810 void GameCommand(string command)
1811 {
1812         float argc = tokenize_console(command);
1813
1814         // Guide for working with argc arguments by example:
1815         // argc:   1    - 2      - 3     - 4
1816         // argv:   0    - 1      - 2     - 3
1817         // cmd     vote - master - login - password
1818
1819         if (strtolower(argv(0)) == "help")
1820         {
1821                 if (argc == 1)
1822                 {
1823                         LOG_INFO("\nServer console commands:\n");
1824                         GameCommand_macro_help();
1825
1826                         LOG_INFO("\nBanning commands:\n");
1827                         BanCommand_macro_help();
1828
1829                         LOG_INFO("\nCommon networked commands:\n");
1830                         CommonCommand_macro_help(world);
1831
1832                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1833                         GenericCommand_macro_help();
1834
1835                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1836                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1837
1838                         return;
1839                 }
1840                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1841                 {
1842                         return;
1843                 }
1844                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1845                 {
1846                         return;
1847                 }
1848                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1849                 {
1850                         return;
1851                 }
1852                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1853                 {
1854                         return;
1855                 }
1856         }
1857         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1858         {
1859                 return;  // handled by a mutator
1860         }
1861         else if (BanCommand(command))
1862         {
1863                 return;  // handled by server/command/ipban.qc
1864         }
1865         else if (CommonCommand_macro_command(argc, world, command))
1866         {
1867                 return;  // handled by server/command/common.qc
1868         }
1869         else if (GenericCommand(command))
1870         {
1871                 return;                                        // handled by common/command/generic.qc
1872         }
1873         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1874         {
1875                 return;                                        // handled by one of the above GameCommand_* functions
1876         }
1877
1878         // nothing above caught the command, must be invalid
1879         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1880 }