Merge branch 'martin-t/misc' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../client.qh"
13 #include "../player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/api.qh"
20
21 #include "../mutators/_mod.qh"
22
23 #include <common/constants.qh>
24 #include <common/net_linked.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications/all.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
29
30 #include <common/monsters/sv_monsters.qh>
31
32
33 void PutObserverInServer(entity this);
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 //  Last updated: December 29th, 2011
38 // =====================================================
39
40 //  used by GameCommand_make_mapinfo()
41 void make_mapinfo_Think(entity this)
42 {
43         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
44         {
45                 LOG_INFO("Done rebuiling mapinfos.\n");
46                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
47                 delete(this);
48         }
49         else
50         {
51                 setthink(this, make_mapinfo_Think);
52                 this.nextthink = time;
53         }
54 }
55
56 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
57 void changematchtime(float delta, float mi, float ma)
58 {
59         float cur;
60         float update;
61         float lim;
62
63         if (delta == 0) return;
64         if (autocvar_timelimit < 0) return;
65
66         if (mi <= 10) mi = 10;  // at least ten sec in the future
67         cur = time - game_starttime;
68         if (cur > 0) mi += cur; // from current time!
69
70         lim = autocvar_timelimit * 60;
71
72         if (delta > 0)
73         {
74                 if (lim == 0) return; // cannot increase any further
75                 else if (lim < ma) update = min(ma, lim + delta);
76                 else                  // already above maximum: FAIL
77                         return;
78         }
79         else
80         {
81                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
82                         update = max(mi, ma);
83                 else if (lim > mi) // above minimum: decrease
84                         update = max(mi, lim + delta);
85                 else               // already below minimum: FAIL
86                         return;
87         }
88
89         cvar_set("timelimit", ftos(update / 60));
90 }
91
92
93 // =======================
94 //  Command Sub-Functions
95 // =======================
96
97 void GameCommand_adminmsg(float request, float argc)
98 {
99         switch (request)
100         {
101                 case CMD_REQUEST_COMMAND:
102                 {
103                         entity client;
104                         float accepted;
105
106                         string targets = strreplace(",", " ", argv(1));
107                         string original_targets = strreplace(" ", ", ", targets);
108                         string admin_message = argv(2);
109                         float infobartime = stof(argv(3));
110
111                         string successful, t;
112                         successful = string_null;
113
114                         if ((targets) && (admin_message))
115                         {
116                                 for ( ; targets; )
117                                 {
118                                         t = car(targets);
119                                         targets = cdr(targets);
120
121                                         // Check to see if the player is a valid target
122                                         client = GetFilteredEntity(t);
123                                         accepted = VerifyClientEntity(client, true, false);
124
125                                         if (accepted <= 0)
126                                         {
127                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
128                                                 continue;
129                                         }
130
131                                         // send the centerprint/console print or infomessage
132                                         if (infobartime)
133                                         {
134                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
135                                         }
136                                         else
137                                         {
138                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
139                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
140                                         }
141
142                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
143                                         LOG_TRACE("Message sent to ", client.netname);
144                                         continue;
145                                 }
146
147                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
148                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
149
150                                 return;
151                         }
152                 }
153
154                 default:
155                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
156                 case CMD_REQUEST_USAGE:
157                 {
158                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
159                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
160                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
161                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
162                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
163                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
164                         return;
165                 }
166         }
167 }
168
169 void GameCommand_allready(float request)
170 {
171         switch (request)
172         {
173                 case CMD_REQUEST_COMMAND:
174                 {
175                         ReadyRestart();
176                         return;
177                 }
178
179                 default:
180                 case CMD_REQUEST_USAGE:
181                 {
182                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
183                         LOG_INFO("  No arguments required.\n");
184                         return;
185                 }
186         }
187 }
188
189 void GameCommand_allspec(float request, float argc)
190 {
191         switch (request)
192         {
193                 case CMD_REQUEST_COMMAND:
194                 {
195                         string reason = argv(1);
196                         int n = 0;
197                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
198                                 if (it.caplayer) it.caplayer = 0;
199                                 PutObserverInServer(it);
200                                 ++n;
201                         ));
202                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
203                         else   LOG_INFO("No players found to spectate.\n");
204                         return;
205                 }
206
207                 default:
208                 case CMD_REQUEST_USAGE:
209                 {
210                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
211                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
212                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
213                         return;
214                 }
215         }
216 }
217
218 void GameCommand_anticheat(float request, float argc)
219 {
220         switch (request)
221         {
222                 case CMD_REQUEST_COMMAND:
223                 {
224                         entity client = GetIndexedEntity(argc, 1);
225                         float accepted = VerifyClientEntity(client, false, false);
226
227                         if (accepted > 0)
228                         {
229                                 anticheat_report_to_eventlog(client);
230                                 return;
231                         }
232                         else
233                         {
234                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
235                         }
236                 }
237
238                 default:
239                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
240                 case CMD_REQUEST_USAGE:
241                 {
242                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
243                         LOG_INFO("  'client' is the entity number or name of the player.\n");
244                         return;
245                 }
246         }
247 }
248
249 void GameCommand_bbox(float request)
250 {
251         switch (request)
252         {
253                 case CMD_REQUEST_COMMAND:
254                 {
255                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
256                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
257                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
258                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
259                         LOG_INFO("Solid bounding box size:");
260
261                         tracebox('1 0 0' * world.absmin.x,
262                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
263                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
264                                 '1 0 0' * world.absmax.x,
265                                 MOVE_WORLDONLY,
266                                 NULL);
267                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
268                         else LOG_INFO(" ", ftos(trace_endpos.x));
269
270                         tracebox('0 1 0' * world.absmin.y,
271                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
272                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
273                                 '0 1 0' * world.absmax.y,
274                                 MOVE_WORLDONLY,
275                                 NULL);
276                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
277                         else LOG_INFO(" ", ftos(trace_endpos.y));
278
279                         tracebox('0 0 1' * world.absmin.z,
280                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
281                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
282                                 '0 0 1' * world.absmax.z,
283                                 MOVE_WORLDONLY,
284                                 NULL);
285                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
286                         else LOG_INFO(" ", ftos(trace_endpos.z));
287
288                         tracebox('1 0 0' * world.absmax.x,
289                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
290                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
291                                 '1 0 0' * world.absmin.x,
292                                 MOVE_WORLDONLY,
293                                 NULL);
294                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
295                         else LOG_INFO(" ", ftos(trace_endpos.x));
296
297                         tracebox('0 1 0' * world.absmax.y,
298                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
299                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
300                                 '0 1 0' * world.absmin.y,
301                                 MOVE_WORLDONLY,
302                                 NULL);
303                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
304                         else LOG_INFO(" ", ftos(trace_endpos.y));
305
306                         tracebox('0 0 1' * world.absmax.z,
307                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
308                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
309                                 '0 0 1' * world.absmin.z,
310                                 MOVE_WORLDONLY,
311                                 NULL);
312                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
313                         else LOG_INFO(" ", ftos(trace_endpos.z));
314
315                         LOG_INFO("\n");
316                         return;
317                 }
318
319                 default:
320                 case CMD_REQUEST_USAGE:
321                 {
322                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
323                         LOG_INFO("  No arguments required.\n");
324                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
325                         return;
326                 }
327         }
328 }
329
330 void GameCommand_bot_cmd(float request, float argc, string command)
331 {
332         switch (request)
333         {
334                 case CMD_REQUEST_COMMAND:
335                 {
336                         entity bot;
337
338                         if (argv(1) == "reset")
339                         {
340                                 bot_resetqueues();
341                                 return;
342                         }
343                         else if (argv(1) == "setbots")
344                         {
345                                 cvar_settemp("bot_vs_human", "0");
346                                 cvar_settemp("minplayers", "0");
347                                 cvar_settemp("bot_number", "0");
348                                 bot_fixcount();
349                                 cvar_settemp("bot_number", argv(2));
350                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
351                                 return;
352                         }
353                         else if (argv(1) == "load" && argc == 3)
354                         {
355                                 float fh, i;
356                                 string s;
357                                 fh = fopen(argv(2), FILE_READ);
358                                 if (fh < 0)
359                                 {
360                                         LOG_INFO("cannot open the file\n");
361                                         return;
362                                 }
363
364                                 i = 0;
365                                 while ((s = fgets(fh)))
366                                 {
367                                         argc = tokenize_console(s);
368
369                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
370                                         {
371                                                 if (argv(2) == "reset")
372                                                 {
373                                                         bot_resetqueues();
374                                                 }
375                                                 else if (argv(2) == "setbots")
376                                                 {
377                                                         cvar_settemp("bot_vs_human", "0");
378                                                         cvar_settemp("minplayers", "0");
379                                                         cvar_settemp("bot_number", "0");
380                                                         bot_fixcount();
381                                                         cvar_settemp("bot_number", argv(3));
382                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
383                                                 }
384                                                 else
385                                                 {
386                                                         if(argv(2) == "*" || argv(2) == "all")
387                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
388                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
389                                                                 });
390                                                         else
391                                                         {
392                                                                 bot = find_bot_by_number(stof(argv(2)));
393                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
394                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
395                                                         }
396                                                 }
397                                         }
398                                         else
399                                         {
400                                                 localcmd(strcat(s, "\n"));
401                                         }
402
403                                         ++i;
404                                 }
405                                 LOG_INFO(ftos(i), " commands read\n");
406                                 fclose(fh);
407                                 return;
408                         }
409                         else if (argv(1) == "help")
410                         {
411                                 if (argv(2)) bot_cmdhelp(argv(2));
412                                 else bot_list_commands();
413                                 return;
414                         }
415                         else if (argc >= 3)  // this comes last
416                         {
417                                 if(argv(1) == "*" || argv(1) == "all")
418                                 {
419                                         int bot_num = 0;
420                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
421                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
422                                                 bot_num++;
423                                         });
424                                         if(bot_num)
425                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
426                                         return;
427                                 }
428                                 else
429                                 {
430                                         bot = find_bot_by_number(stof(argv(1)));
431                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
432                                         if (bot)
433                                         {
434                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
435                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
436                                                 return;
437                                         }
438                                         else
439                                         {
440                                                 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
441                                         }
442                                 }
443                         }
444                 }
445
446                 default:
447                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
448                 case CMD_REQUEST_USAGE:
449                 {
450                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
451                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
452                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
453                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
454                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
455                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
456                         LOG_INFO("          sv_cmd bot_cmd * pause\n");
457                         return;
458                 }
459         }
460 }
461
462 void GameCommand_cointoss(float request, float argc)
463 {
464         switch (request)
465         {
466                 case CMD_REQUEST_COMMAND:
467                 {
468                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
469                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
470                         string choice = ((random() > 0.5) ? result1 : result2);
471
472                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
473                         return;
474                 }
475
476                 default:
477                 case CMD_REQUEST_USAGE:
478                 {
479                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
480                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
481                         return;
482                 }
483         }
484 }
485
486 void GameCommand_database(float request, float argc)
487 {
488         switch (request)
489         {
490                 case CMD_REQUEST_COMMAND:
491                 {
492                         if (argc == 3)
493                         {
494                                 if (argv(1) == "save")
495                                 {
496                                         db_save(ServerProgsDB, argv(2));
497                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
498                                         return;
499                                 }
500                                 else if (argv(1) == "dump")
501                                 {
502                                         db_dump(ServerProgsDB, argv(2));
503                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
504                                         return;
505                                 }
506                                 else if (argv(1) == "load")
507                                 {
508                                         db_close(ServerProgsDB);
509                                         ServerProgsDB = db_load(argv(2));
510                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
511                                         return;
512                                 }
513                         }
514                 }
515
516                 default:
517                         LOG_INFO("Incorrect parameters for ^2database^7\n");
518                 case CMD_REQUEST_USAGE:
519                 {
520                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
521                         LOG_INFO("  Where 'action' is the command to complete,\n");
522                         LOG_INFO("  and 'filename' is what it acts upon.\n");
523                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
524                         return;
525                 }
526         }
527 }
528
529 void GameCommand_defer_clear(float request, float argc)
530 {
531         switch (request)
532         {
533                 case CMD_REQUEST_COMMAND:
534                 {
535                         entity client;
536                         float accepted;
537
538                         if (argc >= 2)
539                         {
540                                 client = GetIndexedEntity(argc, 1);
541                                 accepted = VerifyClientEntity(client, true, false);
542
543                                 if (accepted > 0)
544                                 {
545                                         stuffcmd(client, "defer clear\n");
546                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
547                                 }
548                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
549
550                                 return;
551                         }
552                 }
553
554                 default:
555                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
556                 case CMD_REQUEST_USAGE:
557                 {
558                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
559                         LOG_INFO("  'client' is the entity number or name of the player.\n");
560                         LOG_INFO("See also: ^2defer_clear_all^7\n");
561                         return;
562                 }
563         }
564 }
565
566 void GameCommand_defer_clear_all(float request)
567 {
568         switch (request)
569         {
570                 case CMD_REQUEST_COMMAND:
571                 {
572                         int n = 0;
573                         float argc;
574
575                         FOREACH_CLIENT(true, LAMBDA(
576                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
577                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
578                                 ++n;
579                         ));
580                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
581                         return;
582                 }
583
584                 default:
585                 case CMD_REQUEST_USAGE:
586                 {
587                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
588                         LOG_INFO("  No arguments required.\n");
589                         LOG_INFO("See also: ^2defer_clear^7\n");
590                         return;
591                 }
592         }
593 }
594
595 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
596 {
597         switch (request)
598         {
599                 case CMD_REQUEST_COMMAND:
600                 {
601                         if (argv(1))
602                         {
603                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
604                                 else race_deleteTime(GetMapname(), stof(argv(1)));
605                                 return;
606                         }
607                 }
608
609                 default:
610                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
611                 case CMD_REQUEST_USAGE:
612                 {
613                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
614                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
615                         LOG_INFO("  it will clear all records up to nth place.\n");
616                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
617                         return;
618                 }
619         }
620 }
621
622 void GameCommand_effectindexdump(float request)
623 {
624         switch (request)
625         {
626                 case CMD_REQUEST_COMMAND:
627                 {
628                         float fh, d;
629                         string s;
630
631                         d = db_create();
632                         LOG_INFO("begin of effects list\n");
633                         db_put(d, "TE_GUNSHOT", "1");
634                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
635                         db_put(d, "TE_GUNSHOTQUAD", "1");
636                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
637                         db_put(d, "TE_SPIKE", "1");
638                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
639                         db_put(d, "TE_SPIKEQUAD", "1");
640                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
641                         db_put(d, "TE_SUPERSPIKE", "1");
642                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
643                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
644                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
645                         db_put(d, "TE_WIZSPIKE", "1");
646                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
647                         db_put(d, "TE_KNIGHTSPIKE", "1");
648                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
649                         db_put(d, "TE_EXPLOSION", "1");
650                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
651                         db_put(d, "TE_EXPLOSIONQUAD", "1");
652                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
653                         db_put(d, "TE_TAREXPLOSION", "1");
654                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
655                         db_put(d, "TE_TELEPORT", "1");
656                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
657                         db_put(d, "TE_LAVASPLASH", "1");
658                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
659                         db_put(d, "TE_SMALLFLASH", "1");
660                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
661                         db_put(d, "TE_FLAMEJET", "1");
662                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
663                         db_put(d, "EF_FLAME", "1");
664                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
665                         db_put(d, "TE_BLOOD", "1");
666                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
667                         db_put(d, "TE_SPARK", "1");
668                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
669                         db_put(d, "TE_PLASMABURN", "1");
670                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
671                         db_put(d, "TE_TEI_G3", "1");
672                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
673                         db_put(d, "TE_TEI_SMOKE", "1");
674                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
675                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
676                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
677                         db_put(d, "TE_TEI_PLASMAHIT", "1");
678                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
679                         db_put(d, "EF_STARDUST", "1");
680                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
681                         db_put(d, "TR_ROCKET", "1");
682                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
683                         db_put(d, "TR_GRENADE", "1");
684                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
685                         db_put(d, "TR_BLOOD", "1");
686                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
687                         db_put(d, "TR_WIZSPIKE", "1");
688                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
689                         db_put(d, "TR_SLIGHTBLOOD", "1");
690                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
691                         db_put(d, "TR_KNIGHTSPIKE", "1");
692                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
693                         db_put(d, "TR_VORESPIKE", "1");
694                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
695                         db_put(d, "TR_NEHAHRASMOKE", "1");
696                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
697                         db_put(d, "TR_NEXUIZPLASMA", "1");
698                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
699                         db_put(d, "TR_GLOWTRAIL", "1");
700                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
701                         db_put(d, "TR_SEEKER", "1");
702                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
703                         db_put(d, "SVC_PARTICLE", "1");
704                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
705
706                         fh = fopen("effectinfo.txt", FILE_READ);
707                         while ((s = fgets(fh)))
708                         {
709                                 tokenize_console(s);
710                                 if (argv(0) == "effect")
711                                 {
712                                         if (db_get(d, argv(1)) != "1")
713                                         {
714                                                 int i = _particleeffectnum(argv(1));
715                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
716                                                 db_put(d, argv(1), "1");
717                                         }
718                                 }
719                         }
720                         LOG_INFO("end of effects list\n");
721
722                         db_close(d);
723                         return;
724                 }
725
726                 default:
727                 case CMD_REQUEST_USAGE:
728                 {
729                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
730                         LOG_INFO("  No arguments required.\n");
731                         return;
732                 }
733         }
734 }
735
736 void GameCommand_extendmatchtime(float request)
737 {
738         switch (request)
739         {
740                 case CMD_REQUEST_COMMAND:
741                 {
742                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
743                         return;
744                 }
745
746                 default:
747                 case CMD_REQUEST_USAGE:
748                 {
749                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
750                         LOG_INFO("  No arguments required.\n");
751                         LOG_INFO("See also: ^2reducematchtime^7\n");
752                         return;
753                 }
754         }
755 }
756
757 void GameCommand_gametype(float request, float argc)
758 {
759         switch (request)
760         {
761                 case CMD_REQUEST_COMMAND:
762                 {
763                         if (argv(1) != "")
764                         {
765                                 string s = argv(1);
766                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
767
768                                 if (t)
769                                 {
770                                         MapInfo_SwitchGameType(t);
771                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
772                                         if (MapInfo_count > 0)
773                                         {
774                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
775                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
776                                                 lsmaps_reply = strzone(getlsmaps());
777                                                 bprint("Game type successfully switched to ", s, "\n");
778                                         }
779                                         else
780                                         {
781                                                 bprint("Cannot use this game type: no map for it found\n");
782                                                 MapInfo_SwitchGameType(tsave);
783                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
784                                         }
785                                 }
786                                 else
787                                 {
788                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
789                                 }
790
791                                 return;
792                         }
793                 }
794
795                 default:
796                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
797                 case CMD_REQUEST_USAGE:
798                 {
799                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
800                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
801                         LOG_INFO("See also: ^2gotomap^7\n");
802                         return;
803                 }
804         }
805 }
806
807 void GameCommand_gettaginfo(float request, float argc)
808 {
809         switch (request)
810         {
811                 case CMD_REQUEST_COMMAND:
812                 {
813                         entity tmp_entity;
814                         float i;
815                         vector v;
816
817                         if (argc >= 4)
818                         {
819                                 tmp_entity = spawn();
820                                 if (argv(1) == "w")
821                                 {
822                                         .entity weaponentity = weaponentities[0];
823                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
824                                 }
825                                 else
826                                 {
827                                         precache_model(argv(1));
828                                         _setmodel(tmp_entity, argv(1));
829                                 }
830                                 tmp_entity.frame = stof(argv(2));
831                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
832                                 else i = gettagindex(tmp_entity, argv(3));
833                                 if (i)
834                                 {
835                                         v = gettaginfo(tmp_entity, i);
836                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
837                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
838                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
839                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
840                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
841                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
842                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
843                                         if (argc >= 6)
844                                         {
845                                                 v.y = -v.y;
846                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
847                                         }
848                                 }
849                                 else
850                                 {
851                                         LOG_INFO("bone not found\n");
852                                 }
853
854                                 delete(tmp_entity);
855                                 return;
856                         }
857                 }
858
859                 default:
860                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
861                 case CMD_REQUEST_USAGE:
862                 {
863                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
864                         LOG_INFO("See also: ^2bbox, trace^7\n");
865                         return;
866                 }
867         }
868 }
869
870 void GameCommand_animbench(float request, float argc)
871 {
872         switch (request)
873         {
874                 case CMD_REQUEST_COMMAND:
875                 {
876                         entity tmp_entity;
877
878                         if (argc >= 4)
879                         {
880                                 tmp_entity = spawn();
881                                 if (argv(1) == "w")
882                                 {
883                                         .entity weaponentity = weaponentities[0];
884                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
885                                 }
886                                 else
887                                 {
888                                         precache_model(argv(1));
889                                         _setmodel(tmp_entity, argv(1));
890                                 }
891                                 float f1 = stof(argv(2));
892                                 float f2 = stof(argv(3));
893                                 float t0;
894                                 float t1 = 0;
895                                 float t2 = 0;
896                                 float n = 0;
897
898                                 while (t1 + t2 < 1)
899                                 {
900                                         tmp_entity.frame = f1;
901                                         t0 = gettime(GETTIME_HIRES);
902                                         getsurfacepoint(tmp_entity, 0, 0);
903                                         t1 += gettime(GETTIME_HIRES) - t0;
904                                         tmp_entity.frame = f2;
905                                         t0 = gettime(GETTIME_HIRES);
906                                         getsurfacepoint(tmp_entity, 0, 0);
907                                         t2 += gettime(GETTIME_HIRES) - t0;
908                                         n += 1;
909                                 }
910                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
911                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
912
913                                 delete(tmp_entity);
914                                 return;
915                         }
916                 }
917
918                 default:
919                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
920                 case CMD_REQUEST_USAGE:
921                 {
922                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
923                         LOG_INFO("See also: ^2bbox, trace^7\n");
924                         return;
925                 }
926         }
927 }
928
929 void GameCommand_gotomap(float request, float argc)
930 {
931         switch (request)
932         {
933                 case CMD_REQUEST_COMMAND:
934                 {
935                         if (argv(1))
936                         {
937                                 LOG_INFO(GotoMap(argv(1)), "\n");
938                                 return;
939                         }
940                 }
941
942                 default:
943                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
944                 case CMD_REQUEST_USAGE:
945                 {
946                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
947                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
948                         LOG_INFO("See also: ^2gametype^7\n");
949                         return;
950                 }
951         }
952 }
953
954 void GameCommand_lockteams(float request)
955 {
956         switch (request)
957         {
958                 case CMD_REQUEST_COMMAND:
959                 {
960                         if (teamplay)
961                         {
962                                 lockteams = 1;
963                                 bprint("^1The teams are now locked.\n");
964                         }
965                         else
966                         {
967                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
968                         }
969                         return;
970                 }
971
972                 default:
973                 case CMD_REQUEST_USAGE:
974                 {
975                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
976                         LOG_INFO("  No arguments required.\n");
977                         LOG_INFO("See also: ^2unlockteams^7\n");
978                         return;
979                 }
980         }
981 }
982
983 void GameCommand_make_mapinfo(float request)
984 {
985         switch (request)
986         {
987                 case CMD_REQUEST_COMMAND:
988                 {
989                         entity tmp_entity;
990
991                         tmp_entity = new(make_mapinfo);
992                         setthink(tmp_entity, make_mapinfo_Think);
993                         tmp_entity.nextthink = time;
994                         MapInfo_Enumerate();
995                         return;
996                 }
997
998                 default:
999                 case CMD_REQUEST_USAGE:
1000                 {
1001                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1002                         LOG_INFO("  No arguments required.\n");
1003                         LOG_INFO("See also: ^2radarmap^7\n");
1004                         return;
1005                 }
1006         }
1007 }
1008
1009 void GameCommand_moveplayer(float request, float argc)
1010 {
1011         switch (request)
1012         {
1013                 case CMD_REQUEST_COMMAND:
1014                 {
1015                         float accepted;
1016                         entity client;
1017
1018                         string targets = strreplace(",", " ", argv(1));
1019                         string original_targets = strreplace(" ", ", ", targets);
1020                         string destination = argv(2);
1021
1022                         string successful, t;
1023                         successful = string_null;
1024
1025                         // lets see if the target(s) even actually exist.
1026                         if ((targets) && (destination))
1027                         {
1028                                 for ( ; targets; )
1029                                 {
1030                                         t = car(targets);
1031                                         targets = cdr(targets);
1032
1033                                         // Check to see if the player is a valid target
1034                                         client = GetFilteredEntity(t);
1035                                         accepted = VerifyClientEntity(client, false, false);
1036
1037                                         if (accepted <= 0)
1038                                         {
1039                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1040                                                 continue;
1041                                         }
1042
1043                                         // Where are we putting this player?
1044                                         if (destination == "spec" || destination == "spectator")
1045                                         {
1046                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1047                                                 {
1048                                                         if (client.caplayer) client.caplayer = 0;
1049                                                         PutObserverInServer(client);
1050
1051                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1052                                                 }
1053                                                 else
1054                                                 {
1055                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1056                                                 }
1057                                                 continue;
1058                                         }
1059                                         else
1060                                         {
1061                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1062                                                 {
1063                                                         if (teamplay)
1064                                                         {
1065                                                                 // set up
1066                                                                 float team_id;
1067                                                                 float save = client.team_forced;
1068                                                                 client.team_forced = 0;
1069
1070                                                                 // find the team to move the player to
1071                                                                 team_id = Team_ColorToTeam(destination);
1072                                                                 if (team_id == client.team)  // already on the destination team
1073                                                                 {
1074                                                                         // keep the forcing undone
1075                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1076                                                                         continue;
1077                                                                 }
1078                                                                 else if (team_id == 0)  // auto team
1079                                                                 {
1080                                                                         CheckAllowedTeams(client);
1081                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1082                                                                 }
1083                                                                 else
1084                                                                 {
1085                                                                         CheckAllowedTeams(client);
1086                                                                 }
1087                                                                 client.team_forced = save;
1088
1089                                                                 // Check to see if the destination team is even available
1090                                                                 switch (team_id)
1091                                                                 {
1092                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1093                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1094                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1095                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1096
1097                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1098                                                                                 return;
1099                                                                 }
1100
1101                                                                 // If so, lets continue and finally move the player
1102                                                                 client.team_forced = 0;
1103                                                                 MoveToTeam(client, team_id, 6);
1104                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1105                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1106                                                                 continue;
1107                                                         }
1108                                                         else
1109                                                         {
1110                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1111                                                                 return;
1112                                                         }
1113                                                 }
1114                                                 else
1115                                                 {
1116                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1117                                                         return;
1118                                                 }
1119                                         }
1120                                 }
1121
1122                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1123                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1124
1125                                 return;  // still correct parameters so return to avoid usage print
1126                         }
1127                 }
1128
1129                 default:
1130                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1131                 case CMD_REQUEST_USAGE:
1132                 {
1133                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1134                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1135                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1136                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1137                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1138                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1139                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1140                         return;
1141                 }
1142         }
1143 }
1144
1145 void GameCommand_nospectators(float request)
1146 {
1147         switch (request)
1148         {
1149                 case CMD_REQUEST_COMMAND:
1150                 {
1151                         blockSpectators = 1;
1152                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1153                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1154                                 if(!it.caplayer)
1155                                 {
1156                                         it.spectatortime = time;
1157                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1158                                 }
1159                         ));
1160                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1161                         return;
1162                 }
1163
1164                 default:
1165                 case CMD_REQUEST_USAGE:
1166                 {
1167                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1168                         LOG_INFO("  No arguments required.\n");
1169                         return;
1170                 }
1171         }
1172 }
1173
1174 void GameCommand_playerdemo(float request, float argc)
1175 {
1176         switch (request)
1177         {
1178                 case CMD_REQUEST_COMMAND:
1179                 {
1180                         if (argv(2) && argv(3))
1181                         {
1182                                 entity client;
1183                                 float i, n, accepted;
1184
1185                                 switch (argv(1))
1186                                 {
1187                                         case "read":
1188                                         {
1189                                                 client = GetIndexedEntity(argc, 2);
1190                                                 accepted = VerifyClientEntity(client, false, true);
1191
1192                                                 if (accepted <= 0)
1193                                                 {
1194                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1195                                                         return;
1196                                                 }
1197
1198                                                 playerdemo_open_read(client, argv(next_token));
1199                                                 return;
1200                                         }
1201
1202                                         case "write":
1203                                         {
1204                                                 client = GetIndexedEntity(argc, 2);
1205                                                 accepted = VerifyClientEntity(client, false, false);
1206
1207                                                 if (accepted <= 0)
1208                                                 {
1209                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1210                                                         return;
1211                                                 }
1212
1213                                                 playerdemo_open_write(client, argv(next_token));
1214                                                 return;
1215                                         }
1216
1217                                         case "auto_read_and_write":
1218                                         {
1219                                                 n = GetFilteredNumber(argv(3));
1220                                                 cvar_set("bot_number", ftos(n));
1221
1222                                                 localcmd("wait; wait; wait\n");
1223                                                 for (i = 0; i < n; ++i)
1224                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1225                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1226                                                 return;
1227                                         }
1228
1229                                         case "auto_read":
1230                                         {
1231                                                 n = GetFilteredNumber(argv(3));
1232                                                 cvar_set("bot_number", ftos(n));
1233
1234                                                 localcmd("wait; wait; wait\n");
1235                                                 for (i = 0; i < n; ++i)
1236                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1237                                                 return;
1238                                         }
1239                                 }
1240                         }
1241                 }
1242
1243                 default:
1244                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1245                 case CMD_REQUEST_USAGE:
1246                 {
1247                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1248                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1249                         return;
1250                 }
1251         }
1252 }
1253
1254 void GameCommand_printstats(float request)
1255 {
1256         switch (request)
1257         {
1258                 case CMD_REQUEST_COMMAND:
1259                 {
1260                         DumpStats(false);
1261                         LOG_INFO("stats dumped.\n");
1262                         return;
1263                 }
1264
1265                 default:
1266                 case CMD_REQUEST_USAGE:
1267                 {
1268                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1269                         LOG_INFO("  No arguments required.\n");
1270                         return;
1271                 }
1272         }
1273 }
1274
1275 void GameCommand_radarmap(float request, float argc)
1276 {
1277         switch (request)
1278         {
1279                 case CMD_REQUEST_COMMAND:
1280                 {
1281                         if (RadarMap_Make(argc)) return;
1282                 }
1283
1284                 default:
1285                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1286                 case CMD_REQUEST_USAGE:
1287                 {
1288                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1289                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1290                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1291                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1292                         return;
1293                 }
1294         }
1295 }
1296
1297 void GameCommand_reducematchtime(float request)
1298 {
1299         switch (request)
1300         {
1301                 case CMD_REQUEST_COMMAND:
1302                 {
1303                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1304                         return;
1305                 }
1306
1307                 default:
1308                 case CMD_REQUEST_USAGE:
1309                 {
1310                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1311                         LOG_INFO("  No arguments required.\n");
1312                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1313                         return;
1314                 }
1315         }
1316 }
1317
1318 void GameCommand_setbots(float request, float argc)
1319 {
1320         switch (request)
1321         {
1322                 case CMD_REQUEST_COMMAND:
1323                 {
1324                         if (argc >= 2)
1325                         {
1326                                 cvar_settemp("minplayers", "0");
1327                                 cvar_settemp("bot_number", argv(1));
1328                                 bot_fixcount();
1329                                 return;
1330                         }
1331                 }
1332
1333                 default:
1334                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1335                 case CMD_REQUEST_USAGE:
1336                 {
1337                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1338                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1339                         LOG_INFO("See also: ^2bot_cmd^7\n");
1340                         return;
1341                 }
1342         }
1343 }
1344
1345 void GameCommand_shuffleteams(float request)
1346 {
1347         switch (request)
1348         {
1349                 case CMD_REQUEST_COMMAND:
1350                 {
1351                         if (teamplay)
1352                         {
1353                                 float t_teams, t_players, team_color;
1354
1355                                 // count the total amount of players and total amount of teams
1356                                 t_players = 0;
1357                                 t_teams = 0;
1358                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1359                                         CheckAllowedTeams(it);
1360
1361                                         if (c1 >= 0) t_teams = max(1, t_teams);
1362                                         if (c2 >= 0) t_teams = max(2, t_teams);
1363                                         if (c3 >= 0) t_teams = max(3, t_teams);
1364                                         if (c4 >= 0) t_teams = max(4, t_teams);
1365
1366                                         ++t_players;
1367                                 ));
1368
1369                                 // build a list of the players in a random order
1370                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1371                                         for ( ; ; )
1372                                         {
1373                                                 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1374
1375                                                 if (shuffleteams_players[idx])
1376                                                 {
1377                                                         continue;  // a player is already assigned to this slot
1378                                                 }
1379                                                 else
1380                                                 {
1381                                                         shuffleteams_players[idx] = etof(it);
1382                                                         break;
1383                                                 }
1384                                         }
1385                                 ));
1386
1387                                 // finally, from the list made earlier, re-join the players in different order.
1388                                 for (int i = 1; i <= t_teams; ++i)
1389                                 {
1390                                         // find out how many players to assign to this team
1391                                         int pnum = (t_players / t_teams);
1392                                         pnum = ((i == 1) ? ceil(pnum) : floor(pnum));
1393
1394                                         team_color = Team_NumberToTeam(i);
1395
1396                                         // sort through the random list of players made earlier
1397                                         for (int z = 1; z <= maxclients; ++z)
1398                                         {
1399                                                 if (!(shuffleteams_teams[i] >= pnum))
1400                                                 {
1401                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1402
1403                                                         entity e = NULL;
1404                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1405                                                                 e = edict_num(shuffleteams_players[z]);
1406
1407                                                         if(!e) continue; // unverified
1408
1409                                                         if (e.team != team_color) MoveToTeam(e, team_color, 6);
1410
1411                                                         shuffleteams_players[z] = 0;
1412                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1413                                                 }
1414                                                 else
1415                                                 {
1416                                                         break;  // move on to next team
1417                                                 }
1418                                         }
1419                                 }
1420
1421                                 bprint("Successfully shuffled the players around randomly.\n");
1422
1423                                 // clear the buffers now
1424                                 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1425                                         shuffleteams_players[i] = 0;
1426
1427                                 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1428                                         shuffleteams_teams[i] = 0;
1429                         }
1430                         else
1431                         {
1432                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1433                         }
1434
1435                         return;
1436                 }
1437
1438                 default:
1439                 case CMD_REQUEST_USAGE:
1440                 {
1441                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1442                         LOG_INFO("  No arguments required.\n");
1443                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1444                         return;
1445                 }
1446         }
1447 }
1448
1449 void GameCommand_stuffto(float request, float argc)
1450 {
1451         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1452         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1453         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1454
1455 #ifdef STUFFTO_ENABLED
1456                 switch (request)
1457                 {
1458                         case CMD_REQUEST_COMMAND:
1459                         {
1460                                 if (argv(2))
1461                                 {
1462                                         entity client = GetIndexedEntity(argc, 1);
1463                                         float accepted = VerifyClientEntity(client, true, false);
1464
1465                                         if (accepted > 0)
1466                                         {
1467                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1468                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1469                                         }
1470                                         else
1471                                         {
1472                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1473                                         }
1474
1475                                         return;
1476                                 }
1477                         }
1478
1479                         default:
1480                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1481                         case CMD_REQUEST_USAGE:
1482                         {
1483                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1484                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1485                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1486                                 return;
1487                         }
1488                 }
1489 #else
1490                 if (request)
1491                 {
1492                         LOG_INFO("stuffto command is not enabled on this server.\n");
1493                         return;
1494                 }
1495 #endif
1496 }
1497
1498 void GameCommand_trace(float request, float argc)
1499 {
1500         switch (request)
1501         {
1502                 case CMD_REQUEST_COMMAND:
1503                 {
1504                         entity e;
1505                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1506                         float i, f, safe, unsafe, dq, dqf;
1507
1508                         switch (argv(1))
1509                         {
1510                                 case "debug":
1511                                 {
1512                                         float hitcount = 0;
1513                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1514                                         float worst_endpos_bug = 0;
1515                                         for ( ; ; )
1516                                         {
1517                                                 org = world.mins;
1518                                                 delta = world.maxs - world.mins;
1519
1520                                                 start.x = org.x + random() * delta.x;
1521                                                 start.y = org.y + random() * delta.y;
1522                                                 start.z = org.z + random() * delta.z;
1523
1524                                                 end.x = org.x + random() * delta.x;
1525                                                 end.y = org.y + random() * delta.y;
1526                                                 end.z = org.z + random() * delta.z;
1527
1528                                                 start = stov(vtos(start));
1529                                                 end = stov(vtos(end));
1530
1531                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1532                                                 if (!trace_startsolid && trace_fraction < 1)
1533                                                 {
1534                                                         p = trace_endpos;
1535                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1536                                                         if (trace_startsolid)
1537                                                         {
1538                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1539                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1540
1541                                                                 // how much do we need to back off?
1542                                                                 safe = 1;
1543                                                                 unsafe = 0;
1544                                                                 for ( ; ; )
1545                                                                 {
1546                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1547                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1548                                                                         if (trace_startsolid)
1549                                                                         {
1550                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1551                                                                                 unsafe = (safe + unsafe) * 0.5;
1552                                                                         }
1553                                                                         else
1554                                                                         {
1555                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1556                                                                                 safe = (safe + unsafe) * 0.5;
1557                                                                         }
1558                                                                 }
1559
1560                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1561                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1562
1563                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1564                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1565                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1566                                                                 if (++hitcount >= 10) break;
1567                                                         }
1568                                                         else
1569                                                         {
1570                                                                 q0 = p;
1571                                                                 dq = 0;
1572                                                                 dqf = 1;
1573                                                                 for ( ; ; )
1574                                                                 {
1575                                                                         q = p + normalize(end - p) * (dq + dqf);
1576                                                                         if (q == q0) break;
1577                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1578                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1579                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1580                                                                         dqf *= 0.5;
1581                                                                         q0 = q;
1582                                                                 }
1583                                                                 if (dq > worst_endpos_bug)
1584                                                                 {
1585                                                                         worst_endpos_bug = dq;
1586                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1587                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1588                                                                         if (++hitcount >= 10) break;
1589                                                                 }
1590                                                         }
1591                                                 }
1592                                         }
1593                                         return;
1594                                 }
1595
1596                                 case "debug2":
1597                                 {
1598                                         e = nextent(NULL);
1599                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1600                                         vv = trace_endpos;
1601                                         if (trace_fraction == 1)
1602                                         {
1603                                                 LOG_INFO("not above ground, aborting\n");
1604                                                 return;
1605                                         }
1606                                         f = 0;
1607                                         for (i = 0; i < 100000; ++i)
1608                                         {
1609                                                 dv = randomvec();
1610                                                 if (dv.z > 0) dv = -1 * dv;
1611                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1612                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1613                                                 if (trace_fraction == 1)
1614                                                 {
1615                                                         if (dv.z < f)
1616                                                         {
1617                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1618                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1619                                                                 f = dv.z;
1620                                                         }
1621                                                 }
1622                                         }
1623                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1624                                         return;
1625                                 }
1626
1627                                 case "walk":
1628                                 {
1629                                         if (argc == 4)
1630                                         {
1631                                                 e = nextent(NULL);
1632                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1633                                                 else LOG_INFO("cannot walk\n");
1634                                                 return;
1635                                         }
1636                                 }
1637
1638                                 case "showline":
1639                                 {
1640                                         if (argc == 4)
1641                                         {
1642                                                 vv = stov(argv(2));
1643                                                 dv = stov(argv(3));
1644                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1645                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1646                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1647                                                 return;
1648                                         }
1649                                 }
1650
1651                                         // no default case, just go straight to invalid
1652                         }
1653                 }
1654
1655                 default:
1656                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1657                 case CMD_REQUEST_USAGE:
1658                 {
1659                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1660                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1661                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1662                         return;
1663                 }
1664         }
1665 }
1666
1667 void GameCommand_unlockteams(float request)
1668 {
1669         switch (request)
1670         {
1671                 case CMD_REQUEST_COMMAND:
1672                 {
1673                         if (teamplay)
1674                         {
1675                                 lockteams = 0;
1676                                 bprint("^1The teams are now unlocked.\n");
1677                         }
1678                         else
1679                         {
1680                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1681                         }
1682                         return;
1683                 }
1684
1685                 default:
1686                 case CMD_REQUEST_USAGE:
1687                 {
1688                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1689                         LOG_INFO("  No arguments required.\n");
1690                         LOG_INFO("See also: ^2lockteams^7\n");
1691                         return;
1692                 }
1693         }
1694 }
1695
1696 void GameCommand_warp(float request, float argc)
1697 {
1698         switch (request)
1699         {
1700                 case CMD_REQUEST_COMMAND:
1701                 {
1702                         if (autocvar_g_campaign)
1703                         {
1704                                 if (argc >= 2)
1705                                 {
1706                                         CampaignLevelWarp(stof(argv(1)));
1707                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1708                                 }
1709                                 else
1710                                 {
1711                                         CampaignLevelWarp(-1);
1712                                         LOG_INFO("Successfully warped to next campaign level.\n");
1713                                 }
1714                         }
1715                         else
1716                         {
1717                                 LOG_INFO("Not in campaign, can't level warp\n");
1718                         }
1719                         return;
1720                 }
1721
1722                 default:
1723                 case CMD_REQUEST_USAGE:
1724                 {
1725                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1726                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1727                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1728                         return;
1729                 }
1730         }
1731 }
1732
1733 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1734 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1735 void GameCommand_(float request)
1736 {
1737     switch(request)
1738     {
1739         case CMD_REQUEST_COMMAND:
1740         {
1741
1742             return;
1743         }
1744
1745         default:
1746         case CMD_REQUEST_USAGE:
1747         {
1748             print("\nUsage:^3 sv_cmd \n");
1749             print("  No arguments required.\n");
1750             return;
1751         }
1752     }
1753 }
1754 */
1755
1756
1757 // ==================================
1758 //  Macro system for server commands
1759 // ==================================
1760
1761 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1762 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1763 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1764 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1765 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1766 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1767 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1768 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1769 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1770 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1771 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1772 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1773 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1774 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1775 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1776 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1777 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1778 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1779 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1780 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1781 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1782 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1783 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1784 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1785 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1786 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1787 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1788 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1789 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1790 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1791 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1792 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1793
1794 void GameCommand_macro_help()
1795 {
1796         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1797 }
1798
1799 float GameCommand_macro_command(float argc, string command)
1800 {
1801         string c = strtolower(argv(0));
1802         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1803                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1804                 return true;
1805         ));
1806         return false;
1807 }
1808
1809 float GameCommand_macro_usage(float argc)
1810 {
1811         string c = strtolower(argv(1));
1812         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1813                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1814                 return true;
1815         ));
1816         return false;
1817 }
1818
1819 void GameCommand_macro_write_aliases(float fh)
1820 {
1821         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1822 }
1823
1824
1825 // =========================================
1826 //  Main Function Called By Engine (sv_cmd)
1827 // =========================================
1828 // If this function exists, game code handles gamecommand instead of the engine code.
1829
1830 void GameCommand(string command)
1831 {
1832         float argc = tokenize_console(command);
1833
1834         // Guide for working with argc arguments by example:
1835         // argc:   1    - 2      - 3     - 4
1836         // argv:   0    - 1      - 2     - 3
1837         // cmd     vote - master - login - password
1838
1839         if (strtolower(argv(0)) == "help")
1840         {
1841                 if (argc == 1)
1842                 {
1843                         LOG_INFO("\nServer console commands:\n");
1844                         GameCommand_macro_help();
1845
1846                         LOG_INFO("\nBanning commands:\n");
1847                         BanCommand_macro_help();
1848
1849                         LOG_INFO("\nCommon networked commands:\n");
1850                         CommonCommand_macro_help(NULL);
1851
1852                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1853                         GenericCommand_macro_help();
1854
1855                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1856                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1857
1858                         return;
1859                 }
1860                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1861                 {
1862                         return;
1863                 }
1864                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1865                 {
1866                         return;
1867                 }
1868                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1869                 {
1870                         return;
1871                 }
1872                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1873                 {
1874                         return;
1875                 }
1876         }
1877         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1878         {
1879                 return;  // handled by a mutator
1880         }
1881         else if (BanCommand(command))
1882         {
1883                 return;  // handled by server/command/ipban.qc
1884         }
1885         else if (CommonCommand_macro_command(argc, NULL, command))
1886         {
1887                 return;  // handled by server/command/common.qc
1888         }
1889         else if (GenericCommand(command))
1890         {
1891                 return;                                        // handled by common/command/generic.qc
1892         }
1893         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1894         {
1895                 return;                                        // handled by one of the above GameCommand_* functions
1896         }
1897
1898         // nothing above caught the command, must be invalid
1899         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1900 }