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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "all.qh"
2
3 #include "banning.qh"
4 #include "cmd.qh"
5 #include "common.qh"
6 #include "getreplies.qh"
7 #include "radarmap.qh"
8
9 #include "../anticheat.qh"
10 #include "../campaign.qh"
11 #include "../cl_client.qh"
12 #include "../cl_player.qh"
13 #include "../g_world.qh"
14 #include "../ipban.qh"
15 #include "../playerdemo.qh"
16 #include "../teamplay.qh"
17
18 #include "../bot/bot.qh"
19 #include "../bot/navigation.qh"
20 #include "../bot/scripting.qh"
21
22 #include "../mutators/all.qh"
23
24 #include "../../common/constants.qh"
25 #include "../../common/mapinfo.qh"
26 #include "../../common/notifications.qh"
27 #include "../../common/teams.qh"
28 #include "../../common/util.qh"
29
30 #include "../../common/monsters/sv_monsters.qh"
31
32
33 void PutObserverInServer();
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 //  Last updated: December 29th, 2011
38 // =====================================================
39
40 //  used by GameCommand_make_mapinfo()
41 void make_mapinfo_Think()
42 {
43         SELFPARAM();
44         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 remove(self);
49         }
50         else
51         {
52                 self.think = make_mapinfo_Think;
53                 self.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
144                                         LOG_TRACE("Message sent to ", client.netname, "\n");
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
184                         LOG_INFO("  No arguments required.\n");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         SELFPARAM();
193         switch (request)
194         {
195                 case CMD_REQUEST_COMMAND:
196                 {
197                         entity client;
198                         string reason = argv(1);
199                         float i = 0;
200
201                         FOR_EACH_REALPLAYER(client)
202                         {
203                                 if (client.caplayer) client.caplayer = 0;
204                                 WITH(entity, self, client, PutObserverInServer());
205                                 ++i;
206                         }
207                         if (i)   bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
208                         else   LOG_INFO("No players found to spectate.\n");
209                         return;
210                 }
211
212                 default:
213                 case CMD_REQUEST_USAGE:
214                 {
215                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
216                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
217                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
218                         return;
219                 }
220         }
221 }
222
223 void GameCommand_anticheat(float request, float argc)
224 {
225         SELFPARAM();
226         switch (request)
227         {
228                 case CMD_REQUEST_COMMAND:
229                 {
230                         entity client = GetIndexedEntity(argc, 1);
231                         float accepted = VerifyClientEntity(client, false, false);
232
233                         if (accepted > 0)
234                         {
235                                 WITH(entity, self, client, anticheat_report());
236                                 return;
237                         }
238                         else
239                         {
240                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
241                         }
242                 }
243
244                 default:
245                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
246                 case CMD_REQUEST_USAGE:
247                 {
248                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
249                         LOG_INFO("  'client' is the entity number or name of the player.\n");
250                         return;
251                 }
252         }
253 }
254
255 void GameCommand_bbox(float request)
256 {
257         switch (request)
258         {
259                 case CMD_REQUEST_COMMAND:
260                 {
261                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
262                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
263                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
264                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
265                         LOG_INFO("Solid bounding box size:");
266
267                         tracebox('1 0 0' * world.absmin.x,
268                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
269                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
270                                 '1 0 0' * world.absmax.x,
271                                 MOVE_WORLDONLY,
272                                 world);
273                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
274                         else LOG_INFO(" ", ftos(trace_endpos.x));
275
276                         tracebox('0 1 0' * world.absmin.y,
277                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
278                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
279                                 '0 1 0' * world.absmax.y,
280                                 MOVE_WORLDONLY,
281                                 world);
282                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
283                         else LOG_INFO(" ", ftos(trace_endpos.y));
284
285                         tracebox('0 0 1' * world.absmin.z,
286                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
287                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
288                                 '0 0 1' * world.absmax.z,
289                                 MOVE_WORLDONLY,
290                                 world);
291                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
292                         else LOG_INFO(" ", ftos(trace_endpos.z));
293
294                         tracebox('1 0 0' * world.absmax.x,
295                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
296                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
297                                 '1 0 0' * world.absmin.x,
298                                 MOVE_WORLDONLY,
299                                 world);
300                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
301                         else LOG_INFO(" ", ftos(trace_endpos.x));
302
303                         tracebox('0 1 0' * world.absmax.y,
304                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
305                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
306                                 '0 1 0' * world.absmin.y,
307                                 MOVE_WORLDONLY,
308                                 world);
309                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
310                         else LOG_INFO(" ", ftos(trace_endpos.y));
311
312                         tracebox('0 0 1' * world.absmax.z,
313                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
314                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
315                                 '0 0 1' * world.absmin.z,
316                                 MOVE_WORLDONLY,
317                                 world);
318                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
319                         else LOG_INFO(" ", ftos(trace_endpos.z));
320
321                         LOG_INFO("\n");
322                         return;
323                 }
324
325                 default:
326                 case CMD_REQUEST_USAGE:
327                 {
328                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
329                         LOG_INFO("  No arguments required.\n");
330                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
331                         return;
332                 }
333         }
334 }
335
336 void GameCommand_bot_cmd(float request, float argc, string command)
337 {
338         switch (request)
339         {
340                 case CMD_REQUEST_COMMAND:
341                 {
342                         entity bot;
343
344                         if (argv(1) == "reset")
345                         {
346                                 bot_resetqueues();
347                                 return;
348                         }
349                         else if (argv(1) == "setbots")
350                         {
351                                 cvar_settemp("bot_vs_human", "0");
352                                 cvar_settemp("minplayers", "0");
353                                 cvar_settemp("bot_number", "0");
354                                 bot_fixcount();
355                                 cvar_settemp("bot_number", argv(2));
356                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
357                                 return;
358                         }
359                         else if (argv(1) == "load" && argc == 3)
360                         {
361                                 float fh, i;
362                                 string s;
363                                 fh = fopen(argv(2), FILE_READ);
364                                 if (fh < 0)
365                                 {
366                                         LOG_INFO("cannot open the file\n");
367                                         return;
368                                 }
369
370                                 i = 0;
371                                 while ((s = fgets(fh)))
372                                 {
373                                         argc = tokenize_console(s);
374
375                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
376                                         {
377                                                 if (argv(2) == "reset")
378                                                 {
379                                                         bot_resetqueues();
380                                                 }
381                                                 else if (argv(2) == "setbots")
382                                                 {
383                                                         cvar_settemp("bot_vs_human", "0");
384                                                         cvar_settemp("minplayers", "0");
385                                                         cvar_settemp("bot_number", "0");
386                                                         bot_fixcount();
387                                                         cvar_settemp("bot_number", argv(3));
388                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
389                                                 }
390                                                 else
391                                                 {
392                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
393                                                         bot = find_bot_by_number(stof(argv(2)));
394                                                         if (bot == world) bot = find_bot_by_name(argv(2));
395                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
396                                                 }
397                                         }
398                                         else
399                                         {
400                                                 localcmd(strcat(s, "\n"));
401                                         }
402
403                                         ++i;
404                                 }
405                                 LOG_INFO(ftos(i), " commands read\n");
406                                 fclose(fh);
407                                 return;
408                         }
409                         else if (argv(1) == "help")
410                         {
411                                 if (argv(2)) bot_cmdhelp(argv(2));
412                                 else bot_list_commands();
413                                 return;
414                         }
415                         else if (argc >= 3)  // this comes last
416                         {
417                                 bot = find_bot_by_number(stof(argv(1)));
418                                 if (bot == world) bot = find_bot_by_name(argv(1));
419                                 if (bot)
420                                 {
421                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
422                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
423                                         return;
424                                 }
425                                 else
426                                 {
427                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
428                                 }
429                         }
430                 }
431
432                 default:
433                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
434                 case CMD_REQUEST_USAGE:
435                 {
436                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
437                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
438                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
439                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
440                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
441                         return;
442                 }
443         }
444 }
445
446 void GameCommand_cointoss(float request, float argc)
447 {
448         switch (request)
449         {
450                 case CMD_REQUEST_COMMAND:
451                 {
452                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
453                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
454                         string choice = ((random() > 0.5) ? result1 : result2);
455
456                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
457                         return;
458                 }
459
460                 default:
461                 case CMD_REQUEST_USAGE:
462                 {
463                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
464                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
465                         return;
466                 }
467         }
468 }
469
470 void GameCommand_database(float request, float argc)
471 {
472         switch (request)
473         {
474                 case CMD_REQUEST_COMMAND:
475                 {
476                         if (argc == 3)
477                         {
478                                 if (argv(1) == "save")
479                                 {
480                                         db_save(ServerProgsDB, argv(2));
481                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
482                                         return;
483                                 }
484                                 else if (argv(1) == "dump")
485                                 {
486                                         db_dump(ServerProgsDB, argv(2));
487                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
488                                         return;
489                                 }
490                                 else if (argv(1) == "load")
491                                 {
492                                         db_close(ServerProgsDB);
493                                         ServerProgsDB = db_load(argv(2));
494                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
495                                         return;
496                                 }
497                         }
498                 }
499
500                 default:
501                         LOG_INFO("Incorrect parameters for ^2database^7\n");
502                 case CMD_REQUEST_USAGE:
503                 {
504                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
505                         LOG_INFO("  Where 'action' is the command to complete,\n");
506                         LOG_INFO("  and 'filename' is what it acts upon.\n");
507                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
508                         return;
509                 }
510         }
511 }
512
513 void GameCommand_defer_clear(float request, float argc)
514 {
515         switch (request)
516         {
517                 case CMD_REQUEST_COMMAND:
518                 {
519                         entity client;
520                         float accepted;
521
522                         if (argc >= 2)
523                         {
524                                 client = GetIndexedEntity(argc, 1);
525                                 accepted = VerifyClientEntity(client, true, false);
526
527                                 if (accepted > 0)
528                                 {
529                                         stuffcmd(client, "defer clear\n");
530                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
531                                 }
532                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
533
534                                 return;
535                         }
536                 }
537
538                 default:
539                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
540                 case CMD_REQUEST_USAGE:
541                 {
542                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
543                         LOG_INFO("  'client' is the entity number or name of the player.\n");
544                         LOG_INFO("See also: ^2defer_clear_all^7\n");
545                         return;
546                 }
547         }
548 }
549
550 void GameCommand_defer_clear_all(float request)
551 {
552         switch (request)
553         {
554                 case CMD_REQUEST_COMMAND:
555                 {
556                         entity client;
557                         float i = 0;
558                         float argc;
559
560                         FOR_EACH_CLIENT(client)
561                         {
562                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
563                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
564                                 ++i;
565                         }
566                         if (i)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n"));  // should a message be added if no players were found?
567                         return;
568                 }
569
570                 default:
571                 case CMD_REQUEST_USAGE:
572                 {
573                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
574                         LOG_INFO("  No arguments required.\n");
575                         LOG_INFO("See also: ^2defer_clear^7\n");
576                         return;
577                 }
578         }
579 }
580
581 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
582 {
583         switch (request)
584         {
585                 case CMD_REQUEST_COMMAND:
586                 {
587                         if (argv(1))
588                         {
589                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
590                                 else race_deleteTime(GetMapname(), stof(argv(1)));
591                                 return;
592                         }
593                 }
594
595                 default:
596                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
597                 case CMD_REQUEST_USAGE:
598                 {
599                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
600                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
601                         LOG_INFO("  it will clear all records up to nth place.\n");
602                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
603                         return;
604                 }
605         }
606 }
607
608 void GameCommand_effectindexdump(float request)
609 {
610         switch (request)
611         {
612                 case CMD_REQUEST_COMMAND:
613                 {
614                         float fh, d;
615                         string s;
616
617                         d = db_create();
618                         LOG_INFO("begin of effects list\n");
619                         db_put(d, "TE_GUNSHOT", "1");
620                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
621                         db_put(d, "TE_GUNSHOTQUAD", "1");
622                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
623                         db_put(d, "TE_SPIKE", "1");
624                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
625                         db_put(d, "TE_SPIKEQUAD", "1");
626                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
627                         db_put(d, "TE_SUPERSPIKE", "1");
628                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
629                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
630                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
631                         db_put(d, "TE_WIZSPIKE", "1");
632                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
633                         db_put(d, "TE_KNIGHTSPIKE", "1");
634                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
635                         db_put(d, "TE_EXPLOSION", "1");
636                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
637                         db_put(d, "TE_EXPLOSIONQUAD", "1");
638                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
639                         db_put(d, "TE_TAREXPLOSION", "1");
640                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
641                         db_put(d, "TE_TELEPORT", "1");
642                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
643                         db_put(d, "TE_LAVASPLASH", "1");
644                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
645                         db_put(d, "TE_SMALLFLASH", "1");
646                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
647                         db_put(d, "TE_FLAMEJET", "1");
648                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
649                         db_put(d, "EF_FLAME", "1");
650                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
651                         db_put(d, "TE_BLOOD", "1");
652                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
653                         db_put(d, "TE_SPARK", "1");
654                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
655                         db_put(d, "TE_PLASMABURN", "1");
656                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
657                         db_put(d, "TE_TEI_G3", "1");
658                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
659                         db_put(d, "TE_TEI_SMOKE", "1");
660                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
661                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
662                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
663                         db_put(d, "TE_TEI_PLASMAHIT", "1");
664                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
665                         db_put(d, "EF_STARDUST", "1");
666                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
667                         db_put(d, "TR_ROCKET", "1");
668                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
669                         db_put(d, "TR_GRENADE", "1");
670                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
671                         db_put(d, "TR_BLOOD", "1");
672                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
673                         db_put(d, "TR_WIZSPIKE", "1");
674                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
675                         db_put(d, "TR_SLIGHTBLOOD", "1");
676                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
677                         db_put(d, "TR_KNIGHTSPIKE", "1");
678                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
679                         db_put(d, "TR_VORESPIKE", "1");
680                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
681                         db_put(d, "TR_NEHAHRASMOKE", "1");
682                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
683                         db_put(d, "TR_NEXUIZPLASMA", "1");
684                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
685                         db_put(d, "TR_GLOWTRAIL", "1");
686                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
687                         db_put(d, "TR_SEEKER", "1");
688                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
689                         db_put(d, "SVC_PARTICLE", "1");
690                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
691
692                         fh = fopen("effectinfo.txt", FILE_READ);
693                         while ((s = fgets(fh)))
694                         {
695                                 tokenize_console(s);
696                                 if (argv(0) == "effect")
697                                 {
698                                         if (db_get(d, argv(1)) != "1")
699                                         {
700                                                 int i = _particleeffectnum(argv(1));
701                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
702                                                 db_put(d, argv(1), "1");
703                                         }
704                                 }
705                         }
706                         LOG_INFO("end of effects list\n");
707
708                         db_close(d);
709                         return;
710                 }
711
712                 default:
713                 case CMD_REQUEST_USAGE:
714                 {
715                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
716                         LOG_INFO("  No arguments required.\n");
717                         return;
718                 }
719         }
720 }
721
722 void GameCommand_extendmatchtime(float request)
723 {
724         switch (request)
725         {
726                 case CMD_REQUEST_COMMAND:
727                 {
728                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
729                         return;
730                 }
731
732                 default:
733                 case CMD_REQUEST_USAGE:
734                 {
735                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
736                         LOG_INFO("  No arguments required.\n");
737                         LOG_INFO("See also: ^2reducematchtime^7\n");
738                         return;
739                 }
740         }
741 }
742
743 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
744 {
745         switch (request)
746         {
747                 case CMD_REQUEST_COMMAND:
748                 {
749                         entity client;
750
751                         for (client = world; (client = find(client, classname, argv(1))); )
752                                 LOG_INFO(etos(client), "\n");
753
754                         return;
755                 }
756
757                 default:
758                         LOG_INFO("Incorrect parameters for ^2find^7\n");
759                 case CMD_REQUEST_USAGE:
760                 {
761                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
762                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
763                         return;
764                 }
765         }
766 }
767
768 void GameCommand_gametype(float request, float argc)
769 {
770         switch (request)
771         {
772                 case CMD_REQUEST_COMMAND:
773                 {
774                         if (argv(1) != "")
775                         {
776                                 string s = argv(1);
777                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
778
779                                 if (t)
780                                 {
781                                         MapInfo_SwitchGameType(t);
782                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
783                                         if (MapInfo_count > 0)
784                                         {
785                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
786                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
787                                                 lsmaps_reply = strzone(getlsmaps());
788                                                 bprint("Game type successfully switched to ", s, "\n");
789                                         }
790                                         else
791                                         {
792                                                 bprint("Cannot use this game type: no map for it found\n");
793                                                 MapInfo_SwitchGameType(tsave);
794                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
795                                         }
796                                 }
797                                 else
798                                 {
799                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
800                                 }
801
802                                 return;
803                         }
804                 }
805
806                 default:
807                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
808                 case CMD_REQUEST_USAGE:
809                 {
810                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
811                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
812                         LOG_INFO("See also: ^2gotomap^7\n");
813                         return;
814                 }
815         }
816 }
817
818 void GameCommand_gettaginfo(float request, float argc)
819 {
820         switch (request)
821         {
822                 case CMD_REQUEST_COMMAND:
823                 {
824                         entity tmp_entity;
825                         float i;
826                         vector v;
827
828                         if (argc >= 4)
829                         {
830                                 tmp_entity = spawn();
831                                 if (argv(1) == "w")
832                                 {
833                                         .entity weaponentity = weaponentities[0];
834                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
835                                 }
836                                 else
837                                 {
838                                         precache_model(argv(1));
839                                         _setmodel(tmp_entity, argv(1));
840                                 }
841                                 tmp_entity.frame = stof(argv(2));
842                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
843                                 else i = gettagindex(tmp_entity, argv(3));
844                                 if (i)
845                                 {
846                                         v = gettaginfo(tmp_entity, i);
847                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
848                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
849                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
850                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
851                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
852                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
853                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
854                                         if (argc >= 6)
855                                         {
856                                                 v.y = -v.y;
857                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
858                                         }
859                                 }
860                                 else
861                                 {
862                                         LOG_INFO("bone not found\n");
863                                 }
864
865                                 remove(tmp_entity);
866                                 return;
867                         }
868                 }
869
870                 default:
871                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
872                 case CMD_REQUEST_USAGE:
873                 {
874                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
875                         LOG_INFO("See also: ^2bbox, trace^7\n");
876                         return;
877                 }
878         }
879 }
880
881 void GameCommand_animbench(float request, float argc)
882 {
883         switch (request)
884         {
885                 case CMD_REQUEST_COMMAND:
886                 {
887                         entity tmp_entity;
888
889                         if (argc >= 4)
890                         {
891                                 tmp_entity = spawn();
892                                 if (argv(1) == "w")
893                                 {
894                                         .entity weaponentity = weaponentities[0];
895                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
896                                 }
897                                 else
898                                 {
899                                         precache_model(argv(1));
900                                         _setmodel(tmp_entity, argv(1));
901                                 }
902                                 float f1 = stof(argv(2));
903                                 float f2 = stof(argv(3));
904                                 float t0;
905                                 float t1 = 0;
906                                 float t2 = 0;
907                                 float n = 0;
908
909                                 while (t1 + t2 < 1)
910                                 {
911                                         tmp_entity.frame = f1;
912                                         t0 = gettime(GETTIME_HIRES);
913                                         getsurfacepoint(tmp_entity, 0, 0);
914                                         t1 += gettime(GETTIME_HIRES) - t0;
915                                         tmp_entity.frame = f2;
916                                         t0 = gettime(GETTIME_HIRES);
917                                         getsurfacepoint(tmp_entity, 0, 0);
918                                         t2 += gettime(GETTIME_HIRES) - t0;
919                                         n += 1;
920                                 }
921                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
922                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
923
924                                 remove(tmp_entity);
925                                 return;
926                         }
927                 }
928
929                 default:
930                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
931                 case CMD_REQUEST_USAGE:
932                 {
933                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
934                         LOG_INFO("See also: ^2bbox, trace^7\n");
935                         return;
936                 }
937         }
938 }
939
940 void GameCommand_gotomap(float request, float argc)
941 {
942         switch (request)
943         {
944                 case CMD_REQUEST_COMMAND:
945                 {
946                         if (argv(1))
947                         {
948                                 LOG_INFO(GotoMap(argv(1)), "\n");
949                                 return;
950                         }
951                 }
952
953                 default:
954                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
955                 case CMD_REQUEST_USAGE:
956                 {
957                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
958                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
959                         LOG_INFO("See also: ^2gametype^7\n");
960                         return;
961                 }
962         }
963 }
964
965 void GameCommand_lockteams(float request)
966 {
967         switch (request)
968         {
969                 case CMD_REQUEST_COMMAND:
970                 {
971                         if (teamplay)
972                         {
973                                 lockteams = 1;
974                                 bprint("^1The teams are now locked.\n");
975                         }
976                         else
977                         {
978                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
979                         }
980                         return;
981                 }
982
983                 default:
984                 case CMD_REQUEST_USAGE:
985                 {
986                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
987                         LOG_INFO("  No arguments required.\n");
988                         LOG_INFO("See also: ^2unlockteams^7\n");
989                         return;
990                 }
991         }
992 }
993
994 void GameCommand_make_mapinfo(float request)
995 {
996         switch (request)
997         {
998                 case CMD_REQUEST_COMMAND:
999                 {
1000                         entity tmp_entity;
1001
1002                         tmp_entity = new(make_mapinfo);
1003                         tmp_entity.think = make_mapinfo_Think;
1004                         tmp_entity.nextthink = time;
1005                         MapInfo_Enumerate();
1006                         return;
1007                 }
1008
1009                 default:
1010                 case CMD_REQUEST_USAGE:
1011                 {
1012                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1013                         LOG_INFO("  No arguments required.\n");
1014                         LOG_INFO("See also: ^2radarmap^7\n");
1015                         return;
1016                 }
1017         }
1018 }
1019
1020 void GameCommand_moveplayer(float request, float argc)
1021 {
1022         SELFPARAM();
1023         switch (request)
1024         {
1025                 case CMD_REQUEST_COMMAND:
1026                 {
1027                         float accepted;
1028                         entity client;
1029
1030                         string targets = strreplace(",", " ", argv(1));
1031                         string original_targets = strreplace(" ", ", ", targets);
1032                         string destination = argv(2);
1033
1034                         string successful, t;
1035                         successful = string_null;
1036
1037                         // lets see if the target(s) even actually exist.
1038                         if ((targets) && (destination))
1039                         {
1040                                 for ( ; targets; )
1041                                 {
1042                                         t = car(targets);
1043                                         targets = cdr(targets);
1044
1045                                         // Check to see if the player is a valid target
1046                                         client = GetFilteredEntity(t);
1047                                         accepted = VerifyClientEntity(client, false, false);
1048
1049                                         if (accepted <= 0)
1050                                         {
1051                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1052                                                 continue;
1053                                         }
1054
1055                                         // Where are we putting this player?
1056                                         if (destination == "spec" || destination == "spectator")
1057                                         {
1058                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1059                                                 {
1060                                                         if (client.caplayer) client.caplayer = 0;
1061                                                         WITH(entity, self, client, PutObserverInServer());
1062
1063                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1064                                                 }
1065                                                 else
1066                                                 {
1067                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1068                                                 }
1069                                                 continue;
1070                                         }
1071                                         else
1072                                         {
1073                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1074                                                 {
1075                                                         if (teamplay)
1076                                                         {
1077                                                                 // set up
1078                                                                 float team_id;
1079                                                                 float save = client.team_forced;
1080                                                                 client.team_forced = 0;
1081
1082                                                                 // find the team to move the player to
1083                                                                 team_id = Team_ColorToTeam(destination);
1084                                                                 if (team_id == client.team)  // already on the destination team
1085                                                                 {
1086                                                                         // keep the forcing undone
1087                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1088                                                                         continue;
1089                                                                 }
1090                                                                 else if (team_id == 0)  // auto team
1091                                                                 {
1092                                                                         CheckAllowedTeams(client);
1093                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1094                                                                 }
1095                                                                 else
1096                                                                 {
1097                                                                         CheckAllowedTeams(client);
1098                                                                 }
1099                                                                 client.team_forced = save;
1100
1101                                                                 // Check to see if the destination team is even available
1102                                                                 switch (team_id)
1103                                                                 {
1104                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1105                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1106                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1107                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1108
1109                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1110                                                                                 return;
1111                                                                 }
1112
1113                                                                 // If so, lets continue and finally move the player
1114                                                                 client.team_forced = 0;
1115                                                                 MoveToTeam(client, team_id, 6);
1116                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1117                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1118                                                                 continue;
1119                                                         }
1120                                                         else
1121                                                         {
1122                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1123                                                                 return;
1124                                                         }
1125                                                 }
1126                                                 else
1127                                                 {
1128                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1129                                                         return;
1130                                                 }
1131                                         }
1132                                 }
1133
1134                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1135                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1136
1137                                 return;  // still correct parameters so return to avoid usage print
1138                         }
1139                 }
1140
1141                 default:
1142                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1143                 case CMD_REQUEST_USAGE:
1144                 {
1145                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1146                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1147                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1148                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1149                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1150                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1151                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1152                         return;
1153                 }
1154         }
1155 }
1156
1157 void GameCommand_nospectators(float request)
1158 {
1159         switch (request)
1160         {
1161                 case CMD_REQUEST_COMMAND:
1162                 {
1163                         blockSpectators = 1;
1164                         entity plr;
1165                         FOR_EACH_REALCLIENT(plr)  // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1166                         {
1167                                 if (IS_SPEC(plr) || IS_OBSERVER(plr))
1168                                 {
1169                                         if (!plr.caplayer)
1170                                         {
1171                                                 plr.spectatortime = time;
1172                                                 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1173                                         }
1174                                 }
1175                         }
1176                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1177                         return;
1178                 }
1179
1180                 default:
1181                 case CMD_REQUEST_USAGE:
1182                 {
1183                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1184                         LOG_INFO("  No arguments required.\n");
1185                         return;
1186                 }
1187         }
1188 }
1189
1190 void GameCommand_playerdemo(float request, float argc)
1191 {
1192         SELFPARAM();
1193         switch (request)
1194         {
1195                 case CMD_REQUEST_COMMAND:
1196                 {
1197                         if (argv(2) && argv(3))
1198                         {
1199                                 entity client;
1200                                 float i, n, accepted;
1201
1202                                 switch (argv(1))
1203                                 {
1204                                         case "read":
1205                                         {
1206                                                 client = GetIndexedEntity(argc, 2);
1207                                                 accepted = VerifyClientEntity(client, false, true);
1208
1209                                                 if (accepted <= 0)
1210                                                 {
1211                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1212                                                         return;
1213                                                 }
1214
1215                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1216                                                 return;
1217                                         }
1218
1219                                         case "write":
1220                                         {
1221                                                 client = GetIndexedEntity(argc, 2);
1222                                                 accepted = VerifyClientEntity(client, false, false);
1223
1224                                                 if (accepted <= 0)
1225                                                 {
1226                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1227                                                         return;
1228                                                 }
1229
1230                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1231                                                 return;
1232                                         }
1233
1234                                         case "auto_read_and_write":
1235                                         {
1236                                                 n = GetFilteredNumber(argv(3));
1237                                                 cvar_set("bot_number", ftos(n));
1238
1239                                                 localcmd("wait; wait; wait\n");
1240                                                 for (i = 0; i < n; ++i)
1241                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1242                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1243                                                 return;
1244                                         }
1245
1246                                         case "auto_read":
1247                                         {
1248                                                 n = GetFilteredNumber(argv(3));
1249                                                 cvar_set("bot_number", ftos(n));
1250
1251                                                 localcmd("wait; wait; wait\n");
1252                                                 for (i = 0; i < n; ++i)
1253                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1254                                                 return;
1255                                         }
1256                                 }
1257                         }
1258                 }
1259
1260                 default:
1261                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1262                 case CMD_REQUEST_USAGE:
1263                 {
1264                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1265                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1266                         return;
1267                 }
1268         }
1269 }
1270
1271 void GameCommand_printstats(float request)
1272 {
1273         switch (request)
1274         {
1275                 case CMD_REQUEST_COMMAND:
1276                 {
1277                         DumpStats(false);
1278                         LOG_INFO("stats dumped.\n");
1279                         return;
1280                 }
1281
1282                 default:
1283                 case CMD_REQUEST_USAGE:
1284                 {
1285                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1286                         LOG_INFO("  No arguments required.\n");
1287                         return;
1288                 }
1289         }
1290 }
1291
1292 void GameCommand_radarmap(float request, float argc)
1293 {
1294         switch (request)
1295         {
1296                 case CMD_REQUEST_COMMAND:
1297                 {
1298                         if (RadarMap_Make(argc)) return;
1299                 }
1300
1301                 default:
1302                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1303                 case CMD_REQUEST_USAGE:
1304                 {
1305                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1306                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1307                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1308                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1309                         return;
1310                 }
1311         }
1312 }
1313
1314 void GameCommand_reducematchtime(float request)
1315 {
1316         switch (request)
1317         {
1318                 case CMD_REQUEST_COMMAND:
1319                 {
1320                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1321                         return;
1322                 }
1323
1324                 default:
1325                 case CMD_REQUEST_USAGE:
1326                 {
1327                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1328                         LOG_INFO("  No arguments required.\n");
1329                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1330                         return;
1331                 }
1332         }
1333 }
1334
1335 void GameCommand_setbots(float request, float argc)
1336 {
1337         switch (request)
1338         {
1339                 case CMD_REQUEST_COMMAND:
1340                 {
1341                         if (argc >= 2)
1342                         {
1343                                 cvar_settemp("minplayers", "0");
1344                                 cvar_settemp("bot_number", argv(1));
1345                                 bot_fixcount();
1346                                 return;
1347                         }
1348                 }
1349
1350                 default:
1351                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1352                 case CMD_REQUEST_USAGE:
1353                 {
1354                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1355                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1356                         LOG_INFO("See also: ^2bot_cmd^7\n");
1357                         return;
1358                 }
1359         }
1360 }
1361
1362 void GameCommand_shuffleteams(float request)
1363 {
1364         SELFPARAM();
1365         switch (request)
1366         {
1367                 case CMD_REQUEST_COMMAND:
1368                 {
1369                         if (teamplay)
1370                         {
1371                                 entity tmp_player;
1372                                 int i;
1373                                 float x, t_teams, t_players, team_color;
1374
1375                                 // count the total amount of players and total amount of teams
1376                                 t_players = 0;
1377                                 t_teams = 0;
1378                                 FOR_EACH_CLIENT(tmp_player)
1379                                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1380                                 {
1381                                         CheckAllowedTeams(tmp_player);
1382
1383                                         if (c1 >= 0) t_teams = max(1, t_teams);
1384                                         if (c2 >= 0) t_teams = max(2, t_teams);
1385                                         if (c3 >= 0) t_teams = max(3, t_teams);
1386                                         if (c4 >= 0) t_teams = max(4, t_teams);
1387
1388                                         ++t_players;
1389                                 }
1390
1391                                 // build a list of the players in a random order
1392                                 FOR_EACH_CLIENT(tmp_player)
1393                                 if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
1394                                 {
1395                                         for ( ; ; )
1396                                         {
1397                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1398
1399                                                 if (shuffleteams_players[i])
1400                                                 {
1401                                                         continue;  // a player is already assigned to this slot
1402                                                 }
1403                                                 else
1404                                                 {
1405                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1406                                                         break;
1407                                                 }
1408                                         }
1409                                 }
1410
1411                                 // finally, from the list made earlier, re-join the players in different order.
1412                                 for (int i = 1; i <= t_teams; ++i)
1413                                 {
1414                                         // find out how many players to assign to this team
1415                                         x = (t_players / t_teams);
1416                                         x = ((i == 1) ? ceil(x) : floor(x));
1417
1418                                         team_color = Team_NumberToTeam(i);
1419
1420                                         // sort through the random list of players made earlier
1421                                         for (int z = 1; z <= maxclients; ++z)
1422                                         {
1423                                                 if (!(shuffleteams_teams[i] >= x))
1424                                                 {
1425                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1426
1427                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1428
1429                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1430
1431                                                         shuffleteams_players[z] = 0;
1432                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1433                                                 }
1434                                                 else
1435                                                 {
1436                                                         break;  // move on to next team
1437                                                 }
1438                                         }
1439                                 }
1440
1441                                 bprint("Successfully shuffled the players around randomly.\n");
1442
1443                                 // clear the buffers now
1444                                 for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1445                                         shuffleteams_players[i] = 0;
1446
1447                                 for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1448                                         shuffleteams_teams[i] = 0;
1449                         }
1450                         else
1451                         {
1452                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1453                         }
1454
1455                         return;
1456                 }
1457
1458                 default:
1459                 case CMD_REQUEST_USAGE:
1460                 {
1461                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1462                         LOG_INFO("  No arguments required.\n");
1463                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1464                         return;
1465                 }
1466         }
1467 }
1468
1469 void GameCommand_stuffto(float request, float argc)
1470 {
1471         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1472         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1473         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1474
1475 #ifdef STUFFTO_ENABLED
1476         #message "stuffto command enabled"
1477                 switch (request)
1478                 {
1479                         case CMD_REQUEST_COMMAND:
1480                         {
1481                                 if (argv(2))
1482                                 {
1483                                         entity client = GetIndexedEntity(argc, 1);
1484                                         float accepted = VerifyClientEntity(client, true, false);
1485
1486                                         if (accepted > 0)
1487                                         {
1488                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1489                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1490                                         }
1491                                         else
1492                                         {
1493                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1494                                         }
1495
1496                                         return;
1497                                 }
1498                         }
1499
1500                         default:
1501                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1502                         case CMD_REQUEST_USAGE:
1503                         {
1504                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1505                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1506                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1507                                 return;
1508                         }
1509                 }
1510 #else
1511                 if (request)
1512                 {
1513                         LOG_INFO("stuffto command is not enabled on this server.\n");
1514                         return;
1515                 }
1516 #endif
1517 }
1518
1519 void GameCommand_trace(float request, float argc)
1520 {
1521         switch (request)
1522         {
1523                 case CMD_REQUEST_COMMAND:
1524                 {
1525                         entity e;
1526                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1527                         float i, f, safe, unsafe, dq, dqf;
1528
1529                         switch (argv(1))
1530                         {
1531                                 case "debug":
1532                                 {
1533                                         float hitcount = 0;
1534                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1535                                         float worst_endpos_bug = 0;
1536                                         for ( ; ; )
1537                                         {
1538                                                 org = world.mins;
1539                                                 delta = world.maxs - world.mins;
1540
1541                                                 start.x = org.x + random() * delta.x;
1542                                                 start.y = org.y + random() * delta.y;
1543                                                 start.z = org.z + random() * delta.z;
1544
1545                                                 end.x = org.x + random() * delta.x;
1546                                                 end.y = org.y + random() * delta.y;
1547                                                 end.z = org.z + random() * delta.z;
1548
1549                                                 start = stov(vtos(start));
1550                                                 end = stov(vtos(end));
1551
1552                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1553                                                 if (!trace_startsolid && trace_fraction < 1)
1554                                                 {
1555                                                         p = trace_endpos;
1556                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1557                                                         if (trace_startsolid)
1558                                                         {
1559                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1560                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1561
1562                                                                 // how much do we need to back off?
1563                                                                 safe = 1;
1564                                                                 unsafe = 0;
1565                                                                 for ( ; ; )
1566                                                                 {
1567                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1568                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1569                                                                         if (trace_startsolid)
1570                                                                         {
1571                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1572                                                                                 unsafe = (safe + unsafe) * 0.5;
1573                                                                         }
1574                                                                         else
1575                                                                         {
1576                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1577                                                                                 safe = (safe + unsafe) * 0.5;
1578                                                                         }
1579                                                                 }
1580
1581                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1582                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1583
1584                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1585                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1586                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1587                                                                 if (++hitcount >= 10) break;
1588                                                         }
1589                                                         else
1590                                                         {
1591                                                                 q0 = p;
1592                                                                 dq = 0;
1593                                                                 dqf = 1;
1594                                                                 for ( ; ; )
1595                                                                 {
1596                                                                         q = p + normalize(end - p) * (dq + dqf);
1597                                                                         if (q == q0) break;
1598                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1599                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1600                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1601                                                                         dqf *= 0.5;
1602                                                                         q0 = q;
1603                                                                 }
1604                                                                 if (dq > worst_endpos_bug)
1605                                                                 {
1606                                                                         worst_endpos_bug = dq;
1607                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1608                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1609                                                                         if (++hitcount >= 10) break;
1610                                                                 }
1611                                                         }
1612                                                 }
1613                                         }
1614                                         return;
1615                                 }
1616
1617                                 case "debug2":
1618                                 {
1619                                         e = nextent(world);
1620                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1621                                         vv = trace_endpos;
1622                                         if (trace_fraction == 1)
1623                                         {
1624                                                 LOG_INFO("not above ground, aborting\n");
1625                                                 return;
1626                                         }
1627                                         f = 0;
1628                                         for (i = 0; i < 100000; ++i)
1629                                         {
1630                                                 dv = randomvec();
1631                                                 if (dv.z > 0) dv = -1 * dv;
1632                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1633                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1634                                                 if (trace_fraction == 1)
1635                                                 {
1636                                                         if (dv.z < f)
1637                                                         {
1638                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1639                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1640                                                                 f = dv.z;
1641                                                         }
1642                                                 }
1643                                         }
1644                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1645                                         return;
1646                                 }
1647
1648                                 case "walk":
1649                                 {
1650                                         if (argc == 4)
1651                                         {
1652                                                 e = nextent(world);
1653                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1654                                                 else LOG_INFO("cannot walk\n");
1655                                                 return;
1656                                         }
1657                                 }
1658
1659                                 case "showline":
1660                                 {
1661                                         if (argc == 4)
1662                                         {
1663                                                 vv = stov(argv(2));
1664                                                 dv = stov(argv(3));
1665                                                 traceline(vv, dv, MOVE_NORMAL, world);
1666                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1667                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1668                                                 return;
1669                                         }
1670                                 }
1671
1672                                         // no default case, just go straight to invalid
1673                         }
1674                 }
1675
1676                 default:
1677                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1678                 case CMD_REQUEST_USAGE:
1679                 {
1680                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1681                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1682                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1683                         return;
1684                 }
1685         }
1686 }
1687
1688 void GameCommand_unlockteams(float request)
1689 {
1690         switch (request)
1691         {
1692                 case CMD_REQUEST_COMMAND:
1693                 {
1694                         if (teamplay)
1695                         {
1696                                 lockteams = 0;
1697                                 bprint("^1The teams are now unlocked.\n");
1698                         }
1699                         else
1700                         {
1701                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1702                         }
1703                         return;
1704                 }
1705
1706                 default:
1707                 case CMD_REQUEST_USAGE:
1708                 {
1709                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1710                         LOG_INFO("  No arguments required.\n");
1711                         LOG_INFO("See also: ^2lockteams^7\n");
1712                         return;
1713                 }
1714         }
1715 }
1716
1717 void GameCommand_warp(float request, float argc)
1718 {
1719         switch (request)
1720         {
1721                 case CMD_REQUEST_COMMAND:
1722                 {
1723                         if (autocvar_g_campaign)
1724                         {
1725                                 if (argc >= 2)
1726                                 {
1727                                         CampaignLevelWarp(stof(argv(1)));
1728                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1729                                 }
1730                                 else
1731                                 {
1732                                         CampaignLevelWarp(-1);
1733                                         LOG_INFO("Successfully warped to next campaign level.\n");
1734                                 }
1735                         }
1736                         else
1737                         {
1738                                 LOG_INFO("Not in campaign, can't level warp\n");
1739                         }
1740                         return;
1741                 }
1742
1743                 default:
1744                 case CMD_REQUEST_USAGE:
1745                 {
1746                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1747                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1748                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1749                         return;
1750                 }
1751         }
1752 }
1753
1754 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1755 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1756 void GameCommand_(float request)
1757 {
1758     switch(request)
1759     {
1760         case CMD_REQUEST_COMMAND:
1761         {
1762
1763             return;
1764         }
1765
1766         default:
1767         case CMD_REQUEST_USAGE:
1768         {
1769             print("\nUsage:^3 sv_cmd \n");
1770             print("  No arguments required.\n");
1771             return;
1772         }
1773     }
1774 }
1775 */
1776
1777
1778 // ==================================
1779 //  Macro system for server commands
1780 // ==================================
1781
1782 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1783 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1784 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1785 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1786 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1787 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1788 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1789 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1790 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1791 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1792 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1793 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1794 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1795 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1796 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1797 SERVER_COMMAND(find, "Search through entities for matching classname") { GameCommand_find(request, arguments); }
1798 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1799 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1800 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1801 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1802 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1803 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1804 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1805 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1806 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1807 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1808 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1809 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1810 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1811 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1812 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1813 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1814 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1815
1816 void GameCommand_macro_help()
1817 {
1818         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1819 }
1820
1821 float GameCommand_macro_command(float argc, string command)
1822 {
1823         string c = strtolower(argv(0));
1824         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1825                 it.m_invokecmd(CMD_REQUEST_COMMAND, argc, command);
1826                 return true;
1827         ));
1828         return false;
1829 }
1830
1831 float GameCommand_macro_usage(float argc)
1832 {
1833         string c = strtolower(argv(1));
1834         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1835                 it.m_invokecmd(CMD_REQUEST_USAGE, argc, "");
1836                 return true;
1837         ));
1838         return false;
1839 }
1840
1841 void GameCommand_macro_write_aliases(float fh)
1842 {
1843         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1844 }
1845
1846
1847 // =========================================
1848 //  Main Function Called By Engine (sv_cmd)
1849 // =========================================
1850 // If this function exists, game code handles gamecommand instead of the engine code.
1851
1852 void GameCommand(string command)
1853 {
1854         float argc = tokenize_console(command);
1855
1856         // Guide for working with argc arguments by example:
1857         // argc:   1    - 2      - 3     - 4
1858         // argv:   0    - 1      - 2     - 3
1859         // cmd     vote - master - login - password
1860
1861         if (strtolower(argv(0)) == "help")
1862         {
1863                 if (argc == 1)
1864                 {
1865                         LOG_INFO("\nServer console commands:\n");
1866                         GameCommand_macro_help();
1867
1868                         LOG_INFO("\nBanning commands:\n");
1869                         BanCommand_macro_help();
1870
1871                         LOG_INFO("\nCommon networked commands:\n");
1872                         CommonCommand_macro_help(world);
1873
1874                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1875                         GenericCommand_macro_help();
1876
1877                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1878                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1879
1880                         return;
1881                 }
1882                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1883                 {
1884                         return;
1885                 }
1886                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1887                 {
1888                         return;
1889                 }
1890                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1891                 {
1892                         return;
1893                 }
1894                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1895                 {
1896                         return;
1897                 }
1898         }
1899         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1900         {
1901                 return;  // handled by a mutator
1902         }
1903         else if (BanCommand(command))
1904         {
1905                 return;  // handled by server/command/ipban.qc
1906         }
1907         else if (CommonCommand_macro_command(argc, world, command))
1908         {
1909                 return;  // handled by server/command/common.qc
1910         }
1911         else if (GenericCommand(command))
1912         {
1913                 return;                                        // handled by common/command/generic.qc
1914         }
1915         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1916         {
1917                 return;                                        // handled by one of the above GameCommand_* functions
1918         }
1919
1920         // nothing above caught the command, must be invalid
1921         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1922 }