1 #include "../../common/command/command.qh"
8 #include "getreplies.qh"
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
24 #include "../mutators/mutators_include.qh"
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
32 #include "../../common/monsters/sv_monsters.qh"
35 void PutObserverInServer (void);
37 // =====================================================
38 // Server side game commands code, reworked by Samual
39 // Last updated: December 29th, 2011
40 // =====================================================
42 // used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think()
45 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.\n");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 self.think = make_mapinfo_Think;
54 self.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
67 if(autocvar_timelimit < 0)
71 mi = 10; // at least ten sec in the future
72 cur = time - game_starttime;
74 mi += cur; // from current time!
76 lim = autocvar_timelimit * 60;
81 return; // cannot increase any further
83 update = min(ma, lim + delta);
84 else // already above maximum: FAIL
89 if(lim == 0) // infinite: try reducing to max, if we are allowed to
91 else if(lim > mi) // above minimum: decrease
92 update = max(mi, lim + delta);
93 else // already below minimum: FAIL
97 cvar_set("timelimit", ftos(update / 60));
101 // =======================
102 // Command Sub-Functions
103 // =======================
105 void GameCommand_adminmsg(float request, float argc)
109 case CMD_REQUEST_COMMAND:
114 string targets = strreplace(",", " ", argv(1));
115 string original_targets = strreplace(" ", ", ", targets);
116 string admin_message = argv(2);
117 float infobartime = stof(argv(3));
119 string successful, t;
120 successful = string_null;
122 if((targets) && (admin_message))
126 t = car(targets); targets = cdr(targets);
128 // Check to see if the player is a valid target
129 client = GetFilteredEntity(t);
130 accepted = VerifyClientEntity(client, true, false);
134 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
138 // send the centerprint/console print or infomessage
141 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
145 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
146 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
149 successful = strcat(successful, (successful ? ", " : ""), client.netname);
150 LOG_TRACE("Message sent to ", client.netname, "\n");
155 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
157 LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
164 LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
165 case CMD_REQUEST_USAGE:
167 LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
168 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
169 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.\n");
170 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.\n");
171 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
172 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"\n");
178 void GameCommand_allready(float request)
182 case CMD_REQUEST_COMMAND:
189 case CMD_REQUEST_USAGE:
191 LOG_INFO("\nUsage:^3 sv_cmd allready\n");
192 LOG_INFO(" No arguments required.\n");
198 void GameCommand_allspec(float request, float argc)
202 case CMD_REQUEST_COMMAND:
205 string reason = argv(1);
208 FOR_EACH_REALPLAYER(client)
213 PutObserverInServer();
216 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
217 else { LOG_INFO("No players found to spectate.\n"); }
222 case CMD_REQUEST_USAGE:
224 LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
225 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.\n");
226 LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
232 void GameCommand_anticheat(float request, float argc)
236 case CMD_REQUEST_COMMAND:
238 entity client = GetIndexedEntity(argc, 1);
239 float accepted = VerifyClientEntity(client, false, false);
249 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
254 LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
255 case CMD_REQUEST_USAGE:
257 LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
258 LOG_INFO(" 'client' is the entity number or name of the player.\n");
264 void GameCommand_bbox(float request)
268 case CMD_REQUEST_COMMAND:
270 LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
271 LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
272 LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
273 LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
274 LOG_INFO("Solid bounding box size:");
276 tracebox('1 0 0' * world.absmin.x,
277 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
278 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
279 '1 0 0' * world.absmax.x,
283 LOG_INFO(" ", ftos(world.absmin.x));
285 LOG_INFO(" ", ftos(trace_endpos.x));
287 tracebox('0 1 0' * world.absmin.y,
288 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
289 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
290 '0 1 0' * world.absmax.y,
294 LOG_INFO(" ", ftos(world.absmin.y));
296 LOG_INFO(" ", ftos(trace_endpos.y));
298 tracebox('0 0 1' * world.absmin.z,
299 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
300 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
301 '0 0 1' * world.absmax.z,
305 LOG_INFO(" ", ftos(world.absmin.z));
307 LOG_INFO(" ", ftos(trace_endpos.z));
309 tracebox('1 0 0' * world.absmax.x,
310 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
311 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
312 '1 0 0' * world.absmin.x,
316 LOG_INFO(" ", ftos(world.absmax.x));
318 LOG_INFO(" ", ftos(trace_endpos.x));
320 tracebox('0 1 0' * world.absmax.y,
321 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
322 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
323 '0 1 0' * world.absmin.y,
327 LOG_INFO(" ", ftos(world.absmax.y));
329 LOG_INFO(" ", ftos(trace_endpos.y));
331 tracebox('0 0 1' * world.absmax.z,
332 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
333 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
334 '0 0 1' * world.absmin.z,
338 LOG_INFO(" ", ftos(world.absmax.z));
340 LOG_INFO(" ", ftos(trace_endpos.z));
347 case CMD_REQUEST_USAGE:
349 LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
350 LOG_INFO(" No arguments required.\n");
351 LOG_INFO("See also: ^2gettaginfo, trace^7\n");
357 void GameCommand_bot_cmd(float request, float argc, string command)
361 case CMD_REQUEST_COMMAND:
365 if(argv(1) == "reset")
370 else if(argv(1) == "setbots")
372 cvar_settemp("bot_vs_human", "0");
373 cvar_settemp("minplayers", "0");
374 cvar_settemp("bot_number", "0");
376 cvar_settemp("bot_number", argv(2));
378 LOG_INFO("Sorry, could not set requested bot count\n");
381 else if(argv(1) == "load" && argc == 3)
385 fh = fopen(argv(2), FILE_READ);
388 LOG_INFO("cannot open the file\n");
393 while((s = fgets(fh)))
395 argc = tokenize_console(s);
397 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
399 if(argv(2) == "reset")
403 else if(argv(2) == "setbots")
405 cvar_settemp("bot_vs_human", "0");
406 cvar_settemp("minplayers", "0");
407 cvar_settemp("bot_number", "0");
409 cvar_settemp("bot_number", argv(3));
411 LOG_INFO("Sorry, could not set requested bot count\n");
415 // let's start at token 2 so we can skip sv_cmd bot_cmd
416 bot = find_bot_by_number(stof(argv(2)));
418 bot = find_bot_by_name(argv(2));
420 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
424 localcmd(strcat(s, "\n"));
428 LOG_INFO(ftos(i), " commands read\n");
432 else if(argv(1) == "help")
435 bot_cmdhelp(argv(2));
440 else if(argc >= 3) // this comes last
442 bot = find_bot_by_number(stof(argv(1)));
444 bot = find_bot_by_name(argv(1));
447 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
448 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
452 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
457 LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
458 case CMD_REQUEST_USAGE:
460 LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
461 LOG_INFO(" 'client' can be either the name or entity id of the bot\n");
462 LOG_INFO(" For full list of commands, see bot_cmd help [command].\n");
463 LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
464 LOG_INFO(" sv_cmd bot_cmd client presskey jump\n");
470 void GameCommand_cointoss(float request, float argc)
474 case CMD_REQUEST_COMMAND:
476 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
477 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
478 string choice = ((random() > 0.5) ? result1 : result2);
480 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
485 case CMD_REQUEST_USAGE:
487 LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
488 LOG_INFO(" Where 'result1' and 'result2' are user created options.\n");
494 void GameCommand_database(float request, float argc)
498 case CMD_REQUEST_COMMAND:
502 if(argv(1) == "save")
504 db_save(ServerProgsDB, argv(2));
505 LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
508 else if(argv(1) == "dump")
510 db_dump(ServerProgsDB, argv(2));
511 LOG_INFO("DB dumped.\n"); // wtf does this do?
514 else if(argv(1) == "load")
516 db_close(ServerProgsDB);
517 ServerProgsDB = db_load(argv(2));
518 LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
525 LOG_INFO("Incorrect parameters for ^2database^7\n");
526 case CMD_REQUEST_USAGE:
528 LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
529 LOG_INFO(" Where 'action' is the command to complete,\n");
530 LOG_INFO(" and 'filename' is what it acts upon.\n");
531 LOG_INFO(" Full list of commands here: \"save, dump, load.\"\n");
537 void GameCommand_defer_clear(float request, float argc)
541 case CMD_REQUEST_COMMAND:
548 client = GetIndexedEntity(argc, 1);
549 accepted = VerifyClientEntity(client, true, false);
553 stuffcmd(client, "defer clear\n");
554 LOG_INFO("defer clear stuffed to ", client.netname, "\n");
556 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
563 LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
564 case CMD_REQUEST_USAGE:
566 LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
567 LOG_INFO(" 'client' is the entity number or name of the player.\n");
568 LOG_INFO("See also: ^2defer_clear_all^7\n");
574 void GameCommand_defer_clear_all(float request)
578 case CMD_REQUEST_COMMAND:
584 FOR_EACH_CLIENT(client)
586 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
587 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
590 if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
595 case CMD_REQUEST_USAGE:
597 LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
598 LOG_INFO(" No arguments required.\n");
599 LOG_INFO("See also: ^2defer_clear^7\n");
605 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
609 case CMD_REQUEST_COMMAND:
614 race_deleteTime(argv(2), stof(argv(1)));
616 race_deleteTime(GetMapname(), stof(argv(1)));
622 LOG_INFO("Incorrect parameters for ^2delrec^7\n");
623 case CMD_REQUEST_USAGE:
625 LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
626 LOG_INFO(" 'ranking' is which ranking level to clear up to, \n");
627 LOG_INFO(" it will clear all records up to nth place.\n");
628 LOG_INFO(" if 'map' is not provided it will use current map.\n");
634 void GameCommand_effectindexdump(float request)
638 case CMD_REQUEST_COMMAND:
644 LOG_INFO("begin of effects list\n");
645 db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
646 db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
647 db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
648 db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
649 db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
650 db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
651 db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
652 db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
653 db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
654 db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
655 db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
656 db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
657 db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
658 db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
659 db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
660 db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
661 db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
662 db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
663 db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
664 db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
665 db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
666 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
667 db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
668 db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
669 db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
670 db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
671 db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
672 db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
673 db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
674 db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
675 db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
676 db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
677 db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
678 db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
679 db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
680 db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
682 fh = fopen("effectinfo.txt", FILE_READ);
683 while((s = fgets(fh)))
686 if(argv(0) == "effect")
688 if(db_get(d, argv(1)) != "1")
690 if(particleeffectnum(argv(1)) >= 0)
691 LOG_INFO("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
692 db_put(d, argv(1), "1");
696 LOG_INFO("end of effects list\n");
703 case CMD_REQUEST_USAGE:
705 LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
706 LOG_INFO(" No arguments required.\n");
712 void GameCommand_extendmatchtime(float request)
716 case CMD_REQUEST_COMMAND:
718 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
723 case CMD_REQUEST_USAGE:
725 LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
726 LOG_INFO(" No arguments required.\n");
727 LOG_INFO("See also: ^2reducematchtime^7\n");
733 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
737 case CMD_REQUEST_COMMAND:
741 for(client = world; (client = find(client, classname, argv(1))); )
742 LOG_INFO(etos(client), "\n");
748 LOG_INFO("Incorrect parameters for ^2find^7\n");
749 case CMD_REQUEST_USAGE:
751 LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
752 LOG_INFO(" Where 'classname' is the classname to search for.\n");
758 void GameCommand_gametype(float request, float argc)
762 case CMD_REQUEST_COMMAND:
767 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
771 MapInfo_SwitchGameType(t);
772 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
773 if(MapInfo_count > 0)
775 // update lsmaps in case the gametype changed, this way people can easily list maps for it
776 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
777 lsmaps_reply = strzone(getlsmaps());
778 bprint("Game type successfully switched to ", s, "\n");
782 bprint("Cannot use this game type: no map for it found\n");
783 MapInfo_SwitchGameType(tsave);
784 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
788 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
795 LOG_INFO("Incorrect parameters for ^2gametype^7\n");
796 case CMD_REQUEST_USAGE:
798 LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
799 LOG_INFO(" Where 'mode' is the gametype mode to switch to.\n");
800 LOG_INFO("See also: ^2gotomap^7\n");
806 void GameCommand_gettaginfo(float request, float argc)
810 case CMD_REQUEST_COMMAND:
818 tmp_entity = spawn();
820 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
823 precache_model(argv(1));
824 setmodel(tmp_entity, argv(1));
826 tmp_entity.frame = stof(argv(2));
827 if(substring(argv(3), 0, 1) == "#")
828 i = stof(substring(argv(3), 1, -1));
830 i = gettagindex(tmp_entity, argv(3));
833 v = gettaginfo(tmp_entity, i);
834 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
835 LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
836 LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
837 LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
838 LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
839 LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
840 LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
844 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
848 LOG_INFO("bone not found\n");
856 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
857 case CMD_REQUEST_USAGE:
859 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
860 LOG_INFO("See also: ^2bbox, trace^7\n");
866 void GameCommand_animbench(float request, float argc)
870 case CMD_REQUEST_COMMAND:
876 tmp_entity = spawn();
878 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
881 precache_model(argv(1));
882 setmodel(tmp_entity, argv(1));
884 float f1 = stof(argv(2));
885 float f2 = stof(argv(3));
893 tmp_entity.frame = f1;
894 t0 = gettime(GETTIME_HIRES);
895 getsurfacepoint(tmp_entity, 0, 0);
896 t1 += gettime(GETTIME_HIRES) - t0;
897 tmp_entity.frame = f2;
898 t0 = gettime(GETTIME_HIRES);
899 getsurfacepoint(tmp_entity, 0, 0);
900 t2 += gettime(GETTIME_HIRES) - t0;
903 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
904 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
912 LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
913 case CMD_REQUEST_USAGE:
915 LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
916 LOG_INFO("See also: ^2bbox, trace^7\n");
922 void GameCommand_gotomap(float request, float argc)
926 case CMD_REQUEST_COMMAND:
930 LOG_INFO(GotoMap(argv(1)), "\n");
936 LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
937 case CMD_REQUEST_USAGE:
939 LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
940 LOG_INFO(" Where 'map' is the *.bsp file to change to.\n");
941 LOG_INFO("See also: ^2gametype^7\n");
947 void GameCommand_lockteams(float request)
951 case CMD_REQUEST_COMMAND:
956 bprint("^1The teams are now locked.\n");
960 bprint("lockteams command can only be used in a team-based gamemode.\n");
966 case CMD_REQUEST_USAGE:
968 LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
969 LOG_INFO(" No arguments required.\n");
970 LOG_INFO("See also: ^2unlockteams^7\n");
976 void GameCommand_make_mapinfo(float request)
980 case CMD_REQUEST_COMMAND:
984 tmp_entity = spawn();
985 tmp_entity.classname = "make_mapinfo";
986 tmp_entity.think = make_mapinfo_Think;
987 tmp_entity.nextthink = time;
993 case CMD_REQUEST_USAGE:
995 LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
996 LOG_INFO(" No arguments required.\n");
997 LOG_INFO("See also: ^2radarmap^7\n");
1003 void GameCommand_moveplayer(float request, float argc)
1007 case CMD_REQUEST_COMMAND:
1012 string targets = strreplace(",", " ", argv(1));
1013 string original_targets = strreplace(" ", ", ", targets);
1014 string destination = argv(2);
1016 string successful, t;
1017 successful = string_null;
1019 // lets see if the target(s) even actually exist.
1020 if((targets) && (destination))
1024 t = car(targets); targets = cdr(targets);
1026 // Check to see if the player is a valid target
1027 client = GetFilteredEntity(t);
1028 accepted = VerifyClientEntity(client, false, false);
1032 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1036 // Where are we putting this player?
1037 if(destination == "spec" || destination == "spectator")
1039 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1044 PutObserverInServer();
1046 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1050 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1056 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1062 float save = client.team_forced;
1063 client.team_forced = 0;
1065 // find the team to move the player to
1066 team_id = Team_ColorToTeam(destination);
1067 if(team_id == client.team) // already on the destination team
1069 // keep the forcing undone
1070 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1073 else if(team_id == 0) // auto team
1075 CheckAllowedTeams(client);
1076 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1080 CheckAllowedTeams(client);
1082 client.team_forced = save;
1084 // Check to see if the destination team is even available
1087 case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1088 case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1089 case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1090 case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1092 default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1095 // If so, lets continue and finally move the player
1096 client.team_forced = 0;
1097 MoveToTeam(client, team_id, 6);
1098 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1099 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1104 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1110 LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1117 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1119 LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1121 return; // still correct parameters so return to avoid usage print
1126 LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1127 case CMD_REQUEST_USAGE:
1129 LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1130 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1131 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating\n");
1132 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1133 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1134 LOG_INFO(" sv_cmd moveplayer 2 spec \n");
1135 LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1141 void GameCommand_nospectators(float request)
1145 case CMD_REQUEST_COMMAND:
1147 blockSpectators = 1;
1149 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1151 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1154 plr.spectatortime = time;
1155 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1158 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1163 case CMD_REQUEST_USAGE:
1165 LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1166 LOG_INFO(" No arguments required.\n");
1172 void GameCommand_playerdemo(float request, float argc)
1176 case CMD_REQUEST_COMMAND:
1178 if(argv(2) && argv(3))
1181 float i, n, accepted;
1187 client = GetIndexedEntity(argc, 2);
1188 accepted = VerifyClientEntity(client, false, true);
1192 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1197 playerdemo_open_read(argv(next_token));
1203 client = GetIndexedEntity(argc, 2);
1204 accepted = VerifyClientEntity(client, false, false);
1208 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1213 playerdemo_open_write(argv(next_token));
1217 case "auto_read_and_write":
1219 n = GetFilteredNumber(argv(3));
1220 cvar_set("bot_number", ftos(n));
1222 localcmd("wait; wait; wait\n");
1223 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1225 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1231 n = GetFilteredNumber(argv(3));
1232 cvar_set("bot_number", ftos(n));
1234 localcmd("wait; wait; wait\n");
1235 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1243 LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1244 case CMD_REQUEST_USAGE:
1246 LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1247 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1253 void GameCommand_printstats(float request)
1257 case CMD_REQUEST_COMMAND:
1260 LOG_INFO("stats dumped.\n");
1265 case CMD_REQUEST_USAGE:
1267 LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1268 LOG_INFO(" No arguments required.\n");
1274 void GameCommand_radarmap(float request, float argc)
1278 case CMD_REQUEST_COMMAND:
1280 if(RadarMap_Make(argc))
1285 LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1286 case CMD_REQUEST_USAGE:
1288 LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1289 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.\n");
1290 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1291 LOG_INFO("See also: ^2make_mapinfo^7\n");
1297 void GameCommand_reducematchtime(float request)
1301 case CMD_REQUEST_COMMAND:
1303 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1308 case CMD_REQUEST_USAGE:
1310 LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1311 LOG_INFO(" No arguments required.\n");
1312 LOG_INFO("See also: ^2extendmatchtime^7\n");
1318 void GameCommand_setbots(float request, float argc)
1322 case CMD_REQUEST_COMMAND:
1326 cvar_settemp("minplayers", "0");
1327 cvar_settemp("bot_number", argv(1));
1334 LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1335 case CMD_REQUEST_USAGE:
1337 LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1338 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1339 LOG_INFO("See also: ^2bot_cmd^7\n");
1345 void GameCommand_shuffleteams(float request)
1349 case CMD_REQUEST_COMMAND:
1355 float x, t_teams, t_players, team_color;
1357 // count the total amount of players and total amount of teams
1360 FOR_EACH_CLIENT(tmp_player)
1361 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1363 CheckAllowedTeams(tmp_player);
1365 if(c1 >= 0) t_teams = max(1, t_teams);
1366 if(c2 >= 0) t_teams = max(2, t_teams);
1367 if(c3 >= 0) t_teams = max(3, t_teams);
1368 if(c4 >= 0) t_teams = max(4, t_teams);
1373 // build a list of the players in a random order
1374 FOR_EACH_CLIENT(tmp_player)
1375 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1379 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1381 if(shuffleteams_players[i])
1383 continue; // a player is already assigned to this slot
1387 shuffleteams_players[i] = num_for_edict(tmp_player);
1393 // finally, from the list made earlier, re-join the players in different order.
1394 for (int i = 1; i <= t_teams; ++i)
1396 // find out how many players to assign to this team
1397 x = (t_players / t_teams);
1398 x = ((i == 1) ? ceil(x) : floor(x));
1400 team_color = Team_NumberToTeam(i);
1402 // sort through the random list of players made earlier
1403 for (int z = 1; z <= maxclients; ++z)
1405 if (!(shuffleteams_teams[i] >= x))
1407 if (!(shuffleteams_players[z]))
1408 continue; // not a player, move on to next random slot
1410 if(VerifyClientNumber(shuffleteams_players[z]))
1411 self = edict_num(shuffleteams_players[z]);
1413 if(self.team != team_color)
1414 MoveToTeam(self, team_color, 6);
1416 shuffleteams_players[z] = 0;
1417 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1421 break; // move on to next team
1426 bprint("Successfully shuffled the players around randomly.\n");
1428 // clear the buffers now
1429 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1430 shuffleteams_players[i] = 0;
1432 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1433 shuffleteams_teams[i] = 0;
1437 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1444 case CMD_REQUEST_USAGE:
1446 LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1447 LOG_INFO(" No arguments required.\n");
1448 LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1454 void GameCommand_stuffto(float request, float argc)
1456 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1457 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1458 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1460 #ifdef STUFFTO_ENABLED
1461 #message "stuffto command enabled"
1464 case CMD_REQUEST_COMMAND:
1468 entity client = GetIndexedEntity(argc, 1);
1469 float accepted = VerifyClientEntity(client, true, false);
1473 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1474 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1477 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1484 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1485 case CMD_REQUEST_USAGE:
1487 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1488 LOG_INFO(" 'client' is the entity number or name of the player,\n");
1489 LOG_INFO(" and 'command' is the command to be sent to that player.\n");
1496 LOG_INFO("stuffto command is not enabled on this server.\n");
1502 void GameCommand_trace(float request, float argc)
1506 case CMD_REQUEST_COMMAND:
1509 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1510 float i, f, safe, unsafe, dq, dqf;
1517 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1518 float worst_endpos_bug = 0;
1522 delta = world.maxs - world.mins;
1524 start.x = org.x + random() * delta.x;
1525 start.y = org.y + random() * delta.y;
1526 start.z = org.z + random() * delta.z;
1528 end.x = org.x + random() * delta.x;
1529 end.y = org.y + random() * delta.y;
1530 end.z = org.z + random() * delta.z;
1532 start = stov(vtos(start));
1533 end = stov(vtos(end));
1535 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1536 if(!trace_startsolid && trace_fraction < 1)
1539 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1540 if(trace_startsolid)
1542 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1543 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1545 // how much do we need to back off?
1550 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1551 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1552 if(trace_startsolid)
1554 if((safe + unsafe) * 0.5 == unsafe)
1556 unsafe = (safe + unsafe) * 0.5;
1560 if((safe + unsafe) * 0.5 == safe)
1562 safe = (safe + unsafe) * 0.5;
1566 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1567 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1569 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1570 if(trace_startsolid)
1571 LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1573 LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1574 if (++hitcount >= 10)
1584 q = p + normalize(end - p) * (dq + dqf);
1587 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1588 if(trace_startsolid)
1589 error("THIS ONE cannot happen");
1590 if(trace_fraction > 0)
1591 dq += dqf * trace_fraction;
1595 if(dq > worst_endpos_bug)
1597 worst_endpos_bug = dq;
1598 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1599 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1600 if (++hitcount >= 10)
1612 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1614 if(trace_fraction == 1)
1616 LOG_INFO("not above ground, aborting\n");
1620 for(i = 0; i < 100000; ++i)
1625 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1626 if(trace_startsolid)
1627 LOG_INFO("bug 1\n");
1628 if(trace_fraction == 1)
1631 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1632 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1636 LOG_INFO("highest possible dist: ", ftos(f), "\n");
1645 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1646 LOG_INFO("can walk\n");
1648 LOG_INFO("cannot walk\n");
1659 traceline(vv, dv, MOVE_NORMAL, world);
1660 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1661 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1666 // no default case, just go straight to invalid
1671 LOG_INFO("Incorrect parameters for ^2trace^7\n");
1672 case CMD_REQUEST_USAGE:
1674 LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1675 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1676 LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1682 void GameCommand_unlockteams(float request)
1686 case CMD_REQUEST_COMMAND:
1691 bprint("^1The teams are now unlocked.\n");
1695 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1701 case CMD_REQUEST_USAGE:
1703 LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1704 LOG_INFO(" No arguments required.\n");
1705 LOG_INFO("See also: ^2lockteams^7\n");
1711 void GameCommand_warp(float request, float argc)
1715 case CMD_REQUEST_COMMAND:
1717 if(autocvar_g_campaign)
1721 CampaignLevelWarp(stof(argv(1)));
1722 LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1726 CampaignLevelWarp(-1);
1727 LOG_INFO("Successfully warped to next campaign level.\n");
1731 LOG_INFO("Not in campaign, can't level warp\n");
1736 case CMD_REQUEST_USAGE:
1738 LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1739 LOG_INFO(" 'level' is the level to change campaign mode to.\n");
1740 LOG_INFO(" if 'level' is not provided it will change to the next level.\n");
1746 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1747 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1748 void GameCommand_(float request)
1752 case CMD_REQUEST_COMMAND:
1759 case CMD_REQUEST_USAGE:
1761 print("\nUsage:^3 sv_cmd \n");
1762 print(" No arguments required.\n");
1770 // ==================================
1771 // Macro system for server commands
1772 // ==================================
1774 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1775 #define SERVER_COMMANDS(request,arguments,command) \
1776 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1777 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1778 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1779 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1780 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1781 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1782 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1783 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1784 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1785 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1786 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1787 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1788 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1789 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1790 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1791 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1792 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1793 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1794 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1795 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1796 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1797 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1798 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1799 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1800 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1801 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1802 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1803 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1804 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1805 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1806 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1807 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1810 void GameCommand_macro_help()
1812 #define SERVER_COMMAND(name,function,description) \
1813 { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
1815 SERVER_COMMANDS(0, 0, "");
1816 #undef SERVER_COMMAND
1821 float GameCommand_macro_command(float argc, string command)
1823 #define SERVER_COMMAND(name,function,description) \
1824 { if(name == strtolower(argv(0))) { function; return true; } }
1826 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1827 #undef SERVER_COMMAND
1832 float GameCommand_macro_usage(float argc)
1834 #define SERVER_COMMAND(name,function,description) \
1835 { if(name == strtolower(argv(1))) { function; return true; } }
1837 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1838 #undef SERVER_COMMAND
1843 void GameCommand_macro_write_aliases(float fh)
1845 #define SERVER_COMMAND(name,function,description) \
1846 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1848 SERVER_COMMANDS(0, 0, "");
1849 #undef SERVER_COMMAND
1855 // =========================================
1856 // Main Function Called By Engine (sv_cmd)
1857 // =========================================
1858 // If this function exists, game code handles gamecommand instead of the engine code.
1860 void GameCommand(string command)
1862 float argc = tokenize_console(command);
1864 // Guide for working with argc arguments by example:
1865 // argc: 1 - 2 - 3 - 4
1866 // argv: 0 - 1 - 2 - 3
1867 // cmd vote - master - login - password
1869 if(strtolower(argv(0)) == "help")
1873 LOG_INFO("\nServer console commands:\n");
1874 GameCommand_macro_help();
1876 LOG_INFO("\nBanning commands:\n");
1877 BanCommand_macro_help();
1879 LOG_INFO("\nCommon networked commands:\n");
1880 CommonCommand_macro_help(world);
1882 LOG_INFO("\nGeneric commands shared by all programs:\n");
1883 GenericCommand_macro_help();
1885 LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1886 LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1890 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1894 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1898 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1902 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1907 else if(BanCommand(command))
1909 return; // handled by server/command/ipban.qc
1911 else if(CommonCommand_macro_command(argc, world, command))
1913 return; // handled by server/command/common.qc
1915 else if(GenericCommand(command))
1917 return; // handled by common/command/generic.qc
1919 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1921 return; // handled by one of the above GameCommand_* functions
1924 // nothing above caught the command, must be invalid
1925 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");