]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Mario/monsters_broken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3 #include "../_all.qh"
4
5 #include "banning.qh"
6 #include "cmd.qh"
7 #include "common.qh"
8 #include "getreplies.qh"
9 #include "radarmap.qh"
10
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
19
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
23
24 #include "../mutators/mutators_include.qh"
25
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
31
32 #include "../../common/monsters/sv_monsters.qh"
33
34
35 void PutObserverInServer (void);
36
37 // =====================================================
38 //  Server side game commands code, reworked by Samual
39 //  Last updated: December 29th, 2011
40 // =====================================================
41
42 //  used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think()
44 {
45         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46         {
47                 LOG_INFO("Done rebuiling mapinfos.\n");
48                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49                 remove(self);
50         }
51         else
52         {
53                 self.think = make_mapinfo_Think;
54                 self.nextthink = time;
55         }
56 }
57
58 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
60 {
61         float cur;
62         float update;
63         float lim;
64
65         if(delta == 0)
66                 return;
67         if(autocvar_timelimit < 0)
68                 return;
69
70         if(mi <= 10)
71                 mi = 10; // at least ten sec in the future
72         cur = time - game_starttime;
73         if(cur > 0)
74                 mi += cur; // from current time!
75
76         lim = autocvar_timelimit * 60;
77
78         if(delta > 0)
79         {
80                 if(lim == 0)
81                         return; // cannot increase any further
82                 else if(lim < ma)
83                         update = min(ma, lim + delta);
84                 else // already above maximum: FAIL
85                         return;
86         }
87         else
88         {
89                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
90                         update = max(mi, ma);
91                 else if(lim > mi) // above minimum: decrease
92                         update = max(mi, lim + delta);
93                 else // already below minimum: FAIL
94                         return;
95         }
96
97         cvar_set("timelimit", ftos(update / 60));
98 }
99
100
101 // =======================
102 //  Command Sub-Functions
103 // =======================
104
105 void GameCommand_adminmsg(float request, float argc)
106 {
107         switch(request)
108         {
109                 case CMD_REQUEST_COMMAND:
110                 {
111                         entity client;
112                         float accepted;
113
114                         string targets = strreplace(",", " ", argv(1));
115                         string original_targets = strreplace(" ", ", ", targets);
116                         string admin_message = argv(2);
117                         float infobartime = stof(argv(3));
118
119                         string successful, t;
120                         successful = string_null;
121
122                         if((targets) && (admin_message))
123                         {
124                                 for (;targets;)
125                                 {
126                                         t = car(targets); targets = cdr(targets);
127
128                                         // Check to see if the player is a valid target
129                                         client = GetFilteredEntity(t);
130                                         accepted = VerifyClientEntity(client, true, false);
131
132                                         if(accepted <= 0)
133                                         {
134                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
135                                                 continue;
136                                         }
137
138                                         // send the centerprint/console print or infomessage
139                                         if(infobartime)
140                                         {
141                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
142                                         }
143                                         else
144                                         {
145                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
146                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
147                                         }
148
149                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
150                                         LOG_TRACE("Message sent to ", client.netname, "\n");
151                                         continue;
152                                 }
153
154                                 if(successful)
155                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
156                                 else
157                                         LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
158
159                                 return;
160                         }
161                 }
162
163                 default:
164                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
165                 case CMD_REQUEST_USAGE:
166                 {
167                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
168                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
169                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
170                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
171                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
172                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
173                         return;
174                 }
175         }
176 }
177
178 void GameCommand_allready(float request)
179 {
180         switch(request)
181         {
182                 case CMD_REQUEST_COMMAND:
183                 {
184                         ReadyRestart();
185                         return;
186                 }
187
188                 default:
189                 case CMD_REQUEST_USAGE:
190                 {
191                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
192                         LOG_INFO("  No arguments required.\n");
193                         return;
194                 }
195         }
196 }
197
198 void GameCommand_allspec(float request, float argc)
199 {
200         switch(request)
201         {
202                 case CMD_REQUEST_COMMAND:
203                 {
204                         entity client;
205                         string reason = argv(1);
206                         float i = 0;
207
208                         FOR_EACH_REALPLAYER(client)
209                         {
210                                 self = client;
211                                 if(self.caplayer)
212                                         self.caplayer = 0;
213                                 PutObserverInServer();
214                                 ++i;
215                         }
216                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
217                         else { LOG_INFO("No players found to spectate.\n"); }
218                         return;
219                 }
220
221                 default:
222                 case CMD_REQUEST_USAGE:
223                 {
224                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
225                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
226                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
227                         return;
228                 }
229         }
230 }
231
232 void GameCommand_anticheat(float request, float argc)
233 {
234         switch(request)
235         {
236                 case CMD_REQUEST_COMMAND:
237                 {
238                         entity client = GetIndexedEntity(argc, 1);
239                         float accepted = VerifyClientEntity(client, false, false);
240
241                         if(accepted > 0)
242                         {
243                                 self = client;
244                                 anticheat_report();
245                                 return;
246                         }
247                         else
248                         {
249                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
250                         }
251                 }
252
253                 default:
254                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
255                 case CMD_REQUEST_USAGE:
256                 {
257                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
258                         LOG_INFO("  'client' is the entity number or name of the player.\n");
259                         return;
260                 }
261         }
262 }
263
264 void GameCommand_bbox(float request)
265 {
266         switch(request)
267         {
268                 case CMD_REQUEST_COMMAND:
269                 {
270                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
271                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
272                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
273                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
274                         LOG_INFO("Solid bounding box size:");
275
276                         tracebox('1 0 0' * world.absmin.x,
277                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
278                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
279                                                         '1 0 0' * world.absmax.x,
280                                         MOVE_WORLDONLY,
281                                         world);
282                         if(trace_startsolid)
283                                 LOG_INFO(" ", ftos(world.absmin.x));
284                         else
285                                 LOG_INFO(" ", ftos(trace_endpos.x));
286
287                         tracebox('0 1 0' * world.absmin.y,
288                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
289                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
290                                                         '0 1 0' * world.absmax.y,
291                                         MOVE_WORLDONLY,
292                                         world);
293                         if(trace_startsolid)
294                                 LOG_INFO(" ", ftos(world.absmin.y));
295                         else
296                                 LOG_INFO(" ", ftos(trace_endpos.y));
297
298                         tracebox('0 0 1' * world.absmin.z,
299                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
300                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
301                                                         '0 0 1' * world.absmax.z,
302                                         MOVE_WORLDONLY,
303                                         world);
304                         if(trace_startsolid)
305                                 LOG_INFO(" ", ftos(world.absmin.z));
306                         else
307                                 LOG_INFO(" ", ftos(trace_endpos.z));
308
309                         tracebox('1 0 0' * world.absmax.x,
310                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
311                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
312                                                         '1 0 0' * world.absmin.x,
313                                         MOVE_WORLDONLY,
314                                         world);
315                         if(trace_startsolid)
316                                 LOG_INFO(" ", ftos(world.absmax.x));
317                         else
318                                 LOG_INFO(" ", ftos(trace_endpos.x));
319
320                         tracebox('0 1 0' * world.absmax.y,
321                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
322                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
323                                                         '0 1 0' * world.absmin.y,
324                                         MOVE_WORLDONLY,
325                                         world);
326                         if(trace_startsolid)
327                                 LOG_INFO(" ", ftos(world.absmax.y));
328                         else
329                                 LOG_INFO(" ", ftos(trace_endpos.y));
330
331                         tracebox('0 0 1' * world.absmax.z,
332                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
333                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
334                                                         '0 0 1' * world.absmin.z,
335                                         MOVE_WORLDONLY,
336                                         world);
337                         if(trace_startsolid)
338                                 LOG_INFO(" ", ftos(world.absmax.z));
339                         else
340                                 LOG_INFO(" ", ftos(trace_endpos.z));
341
342                         LOG_INFO("\n");
343                         return;
344                 }
345
346                 default:
347                 case CMD_REQUEST_USAGE:
348                 {
349                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
350                         LOG_INFO("  No arguments required.\n");
351                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
352                         return;
353                 }
354         }
355 }
356
357 void GameCommand_bot_cmd(float request, float argc, string command)
358 {
359         switch(request)
360         {
361                 case CMD_REQUEST_COMMAND:
362                 {
363                         entity bot;
364
365                         if(argv(1) == "reset")
366                         {
367                                 bot_resetqueues();
368                                 return;
369                         }
370                         else if(argv(1) == "setbots")
371                         {
372                                 cvar_settemp("bot_vs_human", "0");
373                                 cvar_settemp("minplayers", "0");
374                                 cvar_settemp("bot_number", "0");
375                                 bot_fixcount();
376                                 cvar_settemp("bot_number", argv(2));
377                                 if(!bot_fixcount())
378                                         LOG_INFO("Sorry, could not set requested bot count\n");
379                                 return;
380                         }
381                         else if(argv(1) == "load" && argc == 3)
382                         {
383                                 float fh, i;
384                                 string s;
385                                 fh = fopen(argv(2), FILE_READ);
386                                 if(fh < 0)
387                                 {
388                                         LOG_INFO("cannot open the file\n");
389                                         return;
390                                 }
391
392                                 i = 0;
393                                 while((s = fgets(fh)))
394                                 {
395                                         argc = tokenize_console(s);
396
397                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
398                                         {
399                                                 if(argv(2) == "reset")
400                                                 {
401                                                         bot_resetqueues();
402                                                 }
403                                                 else if(argv(2) == "setbots")
404                                                 {
405                                                         cvar_settemp("bot_vs_human", "0");
406                                                         cvar_settemp("minplayers", "0");
407                                                         cvar_settemp("bot_number", "0");
408                                                         bot_fixcount();
409                                                         cvar_settemp("bot_number", argv(3));
410                                                         if(!bot_fixcount())
411                                                                 LOG_INFO("Sorry, could not set requested bot count\n");
412                                                 }
413                                                 else
414                                                 {
415                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
416                                                         bot = find_bot_by_number(stof(argv(2)));
417                                                         if(bot == world)
418                                                                 bot = find_bot_by_name(argv(2));
419                                                         if(bot)
420                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
421                                                 }
422                                         }
423                                         else
424                                                 localcmd(strcat(s, "\n"));
425
426                                         ++i;
427                                 }
428                                 LOG_INFO(ftos(i), " commands read\n");
429                                 fclose(fh);
430                                 return;
431                         }
432                         else if(argv(1) == "help")
433                         {
434                                 if(argv(2))
435                                         bot_cmdhelp(argv(2));
436                                 else
437                                         bot_list_commands();
438                                 return;
439                         }
440                         else if(argc >= 3) // this comes last
441                         {
442                                 bot = find_bot_by_number(stof(argv(1)));
443                                 if(bot == world)
444                                         bot = find_bot_by_name(argv(1));
445                                 if(bot)
446                                 {
447                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
448                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
449                                         return;
450                                 }
451                                 else
452                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
453                         }
454                 }
455
456                 default:
457                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
458                 case CMD_REQUEST_USAGE:
459                 {
460                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
461                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
462                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
463                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
464                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
465                         return;
466                 }
467         }
468 }
469
470 void GameCommand_cointoss(float request, float argc)
471 {
472         switch(request)
473         {
474                 case CMD_REQUEST_COMMAND:
475                 {
476                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
477                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
478                         string choice = ((random() > 0.5) ? result1 : result2);
479
480                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
481                         return;
482                 }
483
484                 default:
485                 case CMD_REQUEST_USAGE:
486                 {
487                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
488                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
489                         return;
490                 }
491         }
492 }
493
494 void GameCommand_database(float request, float argc)
495 {
496         switch(request)
497         {
498                 case CMD_REQUEST_COMMAND:
499                 {
500                         if(argc == 3)
501                         {
502                                 if(argv(1) == "save")
503                                 {
504                                         db_save(ServerProgsDB, argv(2));
505                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
506                                         return;
507                                 }
508                                 else if(argv(1) == "dump")
509                                 {
510                                         db_dump(ServerProgsDB, argv(2));
511                                         LOG_INFO("DB dumped.\n"); // wtf does this do?
512                                         return;
513                                 }
514                                 else if(argv(1) == "load")
515                                 {
516                                         db_close(ServerProgsDB);
517                                         ServerProgsDB = db_load(argv(2));
518                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
519                                         return;
520                                 }
521                         }
522                 }
523
524                 default:
525                         LOG_INFO("Incorrect parameters for ^2database^7\n");
526                 case CMD_REQUEST_USAGE:
527                 {
528                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
529                         LOG_INFO("  Where 'action' is the command to complete,\n");
530                         LOG_INFO("  and 'filename' is what it acts upon.\n");
531                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
532                         return;
533                 }
534         }
535 }
536
537 void GameCommand_defer_clear(float request, float argc)
538 {
539         switch(request)
540         {
541                 case CMD_REQUEST_COMMAND:
542                 {
543                         entity client;
544                         float accepted;
545
546                         if(argc >= 2)
547                         {
548                                 client = GetIndexedEntity(argc, 1);
549                                 accepted = VerifyClientEntity(client, true, false);
550
551                                 if(accepted > 0)
552                                 {
553                                         stuffcmd(client, "defer clear\n");
554                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
555                                 }
556                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
557
558                                 return;
559                         }
560                 }
561
562                 default:
563                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
564                 case CMD_REQUEST_USAGE:
565                 {
566                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
567                         LOG_INFO("  'client' is the entity number or name of the player.\n");
568                         LOG_INFO("See also: ^2defer_clear_all^7\n");
569                         return;
570                 }
571         }
572 }
573
574 void GameCommand_defer_clear_all(float request)
575 {
576         switch(request)
577         {
578                 case CMD_REQUEST_COMMAND:
579                 {
580                         entity client;
581                         float i = 0;
582                         float argc;
583
584                         FOR_EACH_CLIENT(client)
585                         {
586                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
587                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
588                                 ++i;
589                         }
590                         if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
591                         return;
592                 }
593
594                 default:
595                 case CMD_REQUEST_USAGE:
596                 {
597                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
598                         LOG_INFO("  No arguments required.\n");
599                         LOG_INFO("See also: ^2defer_clear^7\n");
600                         return;
601                 }
602         }
603 }
604
605 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
606 {
607         switch(request)
608         {
609                 case CMD_REQUEST_COMMAND:
610                 {
611                         if(argv(1))
612                         {
613                                 if(argv(2))
614                                         race_deleteTime(argv(2), stof(argv(1)));
615                                 else
616                                         race_deleteTime(GetMapname(), stof(argv(1)));
617                                 return;
618                         }
619                 }
620
621                 default:
622                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
623                 case CMD_REQUEST_USAGE:
624                 {
625                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
626                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
627                         LOG_INFO("  it will clear all records up to nth place.\n");
628                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
629                         return;
630                 }
631         }
632 }
633
634 void GameCommand_effectindexdump(float request)
635 {
636         switch(request)
637         {
638                 case CMD_REQUEST_COMMAND:
639                 {
640                         float fh, d;
641                         string s;
642
643                         d = db_create();
644                         LOG_INFO("begin of effects list\n");
645                         db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
646                         db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
647                         db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
648                         db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
649                         db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
650                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
651                         db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
652                         db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
653                         db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
654                         db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
655                         db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
656                         db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
657                         db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
658                         db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
659                         db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
660                         db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
661                         db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
662                         db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
663                         db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
664                         db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
665                         db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
666                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
667                         db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
668                         db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
669                         db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
670                         db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
671                         db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
672                         db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
673                         db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
674                         db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
675                         db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
676                         db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
677                         db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
678                         db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
679                         db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
680                         db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
681
682                         fh = fopen("effectinfo.txt", FILE_READ);
683                         while((s = fgets(fh)))
684                         {
685                                 tokenize_console(s);
686                                 if(argv(0) == "effect")
687                                 {
688                                         if(db_get(d, argv(1)) != "1")
689                                         {
690                                                 if(particleeffectnum(argv(1)) >= 0)
691                                                         LOG_INFO("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
692                                                 db_put(d, argv(1), "1");
693                                         }
694                                 }
695                         }
696                         LOG_INFO("end of effects list\n");
697
698                         db_close(d);
699                         return;
700                 }
701
702                 default:
703                 case CMD_REQUEST_USAGE:
704                 {
705                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
706                         LOG_INFO("  No arguments required.\n");
707                         return;
708                 }
709         }
710 }
711
712 void GameCommand_extendmatchtime(float request)
713 {
714         switch(request)
715         {
716                 case CMD_REQUEST_COMMAND:
717                 {
718                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
719                         return;
720                 }
721
722                 default:
723                 case CMD_REQUEST_USAGE:
724                 {
725                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
726                         LOG_INFO("  No arguments required.\n");
727                         LOG_INFO("See also: ^2reducematchtime^7\n");
728                         return;
729                 }
730         }
731 }
732
733 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
734 {
735         switch(request)
736         {
737                 case CMD_REQUEST_COMMAND:
738                 {
739                         entity client;
740
741                         for(client = world; (client = find(client, classname, argv(1))); )
742                                 LOG_INFO(etos(client), "\n");
743
744                         return;
745                 }
746
747                 default:
748                         LOG_INFO("Incorrect parameters for ^2find^7\n");
749                 case CMD_REQUEST_USAGE:
750                 {
751                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
752                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
753                         return;
754                 }
755         }
756 }
757
758 void GameCommand_gametype(float request, float argc)
759 {
760         switch(request)
761         {
762                 case CMD_REQUEST_COMMAND:
763                 {
764                         if(argv(1) != "")
765                         {
766                                 string s = argv(1);
767                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
768
769                                 if(t)
770                                 {
771                                         MapInfo_SwitchGameType(t);
772                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
773                                         if(MapInfo_count > 0)
774                                         {
775                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
776                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
777                                                 lsmaps_reply = strzone(getlsmaps());
778                                                 bprint("Game type successfully switched to ", s, "\n");
779                                         }
780                                         else
781                                         {
782                                                 bprint("Cannot use this game type: no map for it found\n");
783                                                 MapInfo_SwitchGameType(tsave);
784                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
785                                         }
786                                 }
787                                 else
788                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
789
790                                 return;
791                         }
792                 }
793
794                 default:
795                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
796                 case CMD_REQUEST_USAGE:
797                 {
798                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
799                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
800                         LOG_INFO("See also: ^2gotomap^7\n");
801                         return;
802                 }
803         }
804 }
805
806 void GameCommand_gettaginfo(float request, float argc)
807 {
808         switch(request)
809         {
810                 case CMD_REQUEST_COMMAND:
811                 {
812                         entity tmp_entity;
813                         float i;
814                         vector v;
815
816                         if(argc >= 4)
817                         {
818                                 tmp_entity = spawn();
819                                 if(argv(1) == "w")
820                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
821                                 else
822                                 {
823                                         precache_model(argv(1));
824                                         setmodel(tmp_entity, argv(1));
825                                 }
826                                 tmp_entity.frame = stof(argv(2));
827                                 if(substring(argv(3), 0, 1) == "#")
828                                         i = stof(substring(argv(3), 1, -1));
829                                 else
830                                         i = gettagindex(tmp_entity, argv(3));
831                                 if(i)
832                                 {
833                                         v = gettaginfo(tmp_entity, i);
834                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
835                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
836                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
837                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
838                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
839                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
840                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
841                                         if(argc >= 6)
842                                         {
843                                                 v.y = -v.y;
844                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
845                                         }
846                                 }
847                                 else
848                                         LOG_INFO("bone not found\n");
849
850                                 remove(tmp_entity);
851                                 return;
852                         }
853                 }
854
855                 default:
856                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
857                 case CMD_REQUEST_USAGE:
858                 {
859                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
860                         LOG_INFO("See also: ^2bbox, trace^7\n");
861                         return;
862                 }
863         }
864 }
865
866 void GameCommand_animbench(float request, float argc)
867 {
868         switch(request)
869         {
870                 case CMD_REQUEST_COMMAND:
871                 {
872                         entity tmp_entity;
873
874                         if(argc >= 4)
875                         {
876                                 tmp_entity = spawn();
877                                 if(argv(1) == "w")
878                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
879                                 else
880                                 {
881                                         precache_model(argv(1));
882                                         setmodel(tmp_entity, argv(1));
883                                 }
884                                 float f1 = stof(argv(2));
885                                 float f2 = stof(argv(3));
886                                 float t0;
887                                 float t1 = 0;
888                                 float t2 = 0;
889                                 float n = 0;
890
891                                 while(t1 + t2 < 1)
892                                 {
893                                         tmp_entity.frame = f1;
894                                         t0 = gettime(GETTIME_HIRES);
895                                         getsurfacepoint(tmp_entity, 0, 0);
896                                         t1 += gettime(GETTIME_HIRES) - t0;
897                                         tmp_entity.frame = f2;
898                                         t0 = gettime(GETTIME_HIRES);
899                                         getsurfacepoint(tmp_entity, 0, 0);
900                                         t2 += gettime(GETTIME_HIRES) - t0;
901                                         n += 1;
902                                 }
903                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
904                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
905
906                                 remove(tmp_entity);
907                                 return;
908                         }
909                 }
910
911                 default:
912                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
913                 case CMD_REQUEST_USAGE:
914                 {
915                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
916                         LOG_INFO("See also: ^2bbox, trace^7\n");
917                         return;
918                 }
919         }
920 }
921
922 void GameCommand_gotomap(float request, float argc)
923 {
924         switch(request)
925         {
926                 case CMD_REQUEST_COMMAND:
927                 {
928                         if(argv(1))
929                         {
930                                 LOG_INFO(GotoMap(argv(1)), "\n");
931                                 return;
932                         }
933                 }
934
935                 default:
936                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
937                 case CMD_REQUEST_USAGE:
938                 {
939                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
940                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
941                         LOG_INFO("See also: ^2gametype^7\n");
942                         return;
943                 }
944         }
945 }
946
947 void GameCommand_lockteams(float request)
948 {
949         switch(request)
950         {
951                 case CMD_REQUEST_COMMAND:
952                 {
953                         if(teamplay)
954                         {
955                                 lockteams = 1;
956                                 bprint("^1The teams are now locked.\n");
957                         }
958                         else
959                         {
960                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
961                         }
962                         return;
963                 }
964
965                 default:
966                 case CMD_REQUEST_USAGE:
967                 {
968                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
969                         LOG_INFO("  No arguments required.\n");
970                         LOG_INFO("See also: ^2unlockteams^7\n");
971                         return;
972                 }
973         }
974 }
975
976 void GameCommand_make_mapinfo(float request)
977 {
978         switch(request)
979         {
980                 case CMD_REQUEST_COMMAND:
981                 {
982                         entity tmp_entity;
983
984                         tmp_entity = spawn();
985                         tmp_entity.classname = "make_mapinfo";
986                         tmp_entity.think = make_mapinfo_Think;
987                         tmp_entity.nextthink = time;
988                         MapInfo_Enumerate();
989                         return;
990                 }
991
992                 default:
993                 case CMD_REQUEST_USAGE:
994                 {
995                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
996                         LOG_INFO("  No arguments required.\n");
997                         LOG_INFO("See also: ^2radarmap^7\n");
998                         return;
999                 }
1000         }
1001 }
1002
1003 void GameCommand_moveplayer(float request, float argc)
1004 {
1005         switch(request)
1006         {
1007                 case CMD_REQUEST_COMMAND:
1008                 {
1009                         float accepted;
1010                         entity client;
1011
1012                         string targets = strreplace(",", " ", argv(1));
1013                         string original_targets = strreplace(" ", ", ", targets);
1014                         string destination = argv(2);
1015
1016                         string successful, t;
1017                         successful = string_null;
1018
1019                         // lets see if the target(s) even actually exist.
1020                         if((targets) && (destination))
1021                         {
1022                                 for (;targets;)
1023                                 {
1024                                         t = car(targets); targets = cdr(targets);
1025
1026                                         // Check to see if the player is a valid target
1027                                         client = GetFilteredEntity(t);
1028                                         accepted = VerifyClientEntity(client, false, false);
1029
1030                                         if(accepted <= 0)
1031                                         {
1032                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1033                                                 continue;
1034                                         }
1035
1036                                         // Where are we putting this player?
1037                                         if(destination == "spec" || destination == "spectator")
1038                                         {
1039                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1040                                                 {
1041                                                         self = client;
1042                                                         if(self.caplayer)
1043                                                                 self.caplayer = 0;
1044                                                         PutObserverInServer();
1045
1046                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1047                                                 }
1048                                                 else
1049                                                 {
1050                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1051                                                 }
1052                                                 continue;
1053                                         }
1054                                         else
1055                                         {
1056                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1057                                                 {
1058                                                         if(teamplay)
1059                                                         {
1060                                                                 // set up
1061                                                                 float team_id;
1062                                                                 float save = client.team_forced;
1063                                                                 client.team_forced = 0;
1064
1065                                                                 // find the team to move the player to
1066                                                                 team_id = Team_ColorToTeam(destination);
1067                                                                 if(team_id == client.team) // already on the destination team
1068                                                                 {
1069                                                                         // keep the forcing undone
1070                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1071                                                                         continue;
1072                                                                 }
1073                                                                 else if(team_id == 0)  // auto team
1074                                                                 {
1075                                                                         CheckAllowedTeams(client);
1076                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1077                                                                 }
1078                                                                 else
1079                                                                 {
1080                                                                         CheckAllowedTeams(client);
1081                                                                 }
1082                                                                 client.team_forced = save;
1083
1084                                                                 // Check to see if the destination team is even available
1085                                                                 switch(team_id)
1086                                                                 {
1087                                                                         case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1088                                                                         case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1089                                                                         case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1090                                                                         case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1091
1092                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1093                                                                 }
1094
1095                                                                 // If so, lets continue and finally move the player
1096                                                                 client.team_forced = 0;
1097                                                                 MoveToTeam(client, team_id, 6);
1098                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1099                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1100                                                                 continue;
1101                                                         }
1102                                                         else
1103                                                         {
1104                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1105                                                                 return;
1106                                                         }
1107                                                 }
1108                                                 else
1109                                                 {
1110                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1111                                                         return;
1112                                                 }
1113                                         }
1114                                 }
1115
1116                                 if(successful)
1117                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1118                                 else
1119                                         LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1120
1121                                 return; // still correct parameters so return to avoid usage print
1122                         }
1123                 }
1124
1125                 default:
1126                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1127                 case CMD_REQUEST_USAGE:
1128                 {
1129                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1130                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1131                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1132                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1133                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1134                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1135                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1136                         return;
1137                 }
1138         }
1139 }
1140
1141 void GameCommand_nospectators(float request)
1142 {
1143         switch(request)
1144         {
1145                 case CMD_REQUEST_COMMAND:
1146                 {
1147                         blockSpectators = 1;
1148                         entity plr;
1149                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1150                         {
1151                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1152                                 if(!plr.caplayer)
1153                                 {
1154                                         plr.spectatortime = time;
1155                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1156                                 }
1157                         }
1158                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1159                         return;
1160                 }
1161
1162                 default:
1163                 case CMD_REQUEST_USAGE:
1164                 {
1165                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1166                         LOG_INFO("  No arguments required.\n");
1167                         return;
1168                 }
1169         }
1170 }
1171
1172 void GameCommand_playerdemo(float request, float argc)
1173 {
1174         switch(request)
1175         {
1176                 case CMD_REQUEST_COMMAND:
1177                 {
1178                         if(argv(2) && argv(3))
1179                         {
1180                                 entity client;
1181                                 float i, n, accepted;
1182
1183                                 switch(argv(1))
1184                                 {
1185                                         case "read":
1186                                         {
1187                                                 client = GetIndexedEntity(argc, 2);
1188                                                 accepted = VerifyClientEntity(client, false, true);
1189
1190                                                 if(accepted <= 0)
1191                                                 {
1192                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1193                                                         return;
1194                                                 }
1195
1196                                                 self = client;
1197                                                 playerdemo_open_read(argv(next_token));
1198                                                 return;
1199                                         }
1200
1201                                         case "write":
1202                                         {
1203                                                 client = GetIndexedEntity(argc, 2);
1204                                                 accepted = VerifyClientEntity(client, false, false);
1205
1206                                                 if(accepted <= 0)
1207                                                 {
1208                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1209                                                         return;
1210                                                 }
1211
1212                                                 self = client;
1213                                                 playerdemo_open_write(argv(next_token));
1214                                                 return;
1215                                         }
1216
1217                                         case "auto_read_and_write":
1218                                         {
1219                                                 n = GetFilteredNumber(argv(3));
1220                                                 cvar_set("bot_number", ftos(n));
1221
1222                                                 localcmd("wait; wait; wait\n");
1223                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1224
1225                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1226                                                 return;
1227                                         }
1228
1229                                         case "auto_read":
1230                                         {
1231                                                 n = GetFilteredNumber(argv(3));
1232                                                 cvar_set("bot_number", ftos(n));
1233
1234                                                 localcmd("wait; wait; wait\n");
1235                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1236                                                 return;
1237                                         }
1238                                 }
1239                         }
1240                 }
1241
1242                 default:
1243                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1244                 case CMD_REQUEST_USAGE:
1245                 {
1246                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1247                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1248                         return;
1249                 }
1250         }
1251 }
1252
1253 void GameCommand_printstats(float request)
1254 {
1255         switch(request)
1256         {
1257                 case CMD_REQUEST_COMMAND:
1258                 {
1259                         DumpStats(false);
1260                         LOG_INFO("stats dumped.\n");
1261                         return;
1262                 }
1263
1264                 default:
1265                 case CMD_REQUEST_USAGE:
1266                 {
1267                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1268                         LOG_INFO("  No arguments required.\n");
1269                         return;
1270                 }
1271         }
1272 }
1273
1274 void GameCommand_radarmap(float request, float argc)
1275 {
1276         switch(request)
1277         {
1278                 case CMD_REQUEST_COMMAND:
1279                 {
1280                         if(RadarMap_Make(argc))
1281                                 return;
1282                 }
1283
1284                 default:
1285                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1286                 case CMD_REQUEST_USAGE:
1287                 {
1288                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1289                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1290                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1291                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1292                         return;
1293                 }
1294         }
1295 }
1296
1297 void GameCommand_reducematchtime(float request)
1298 {
1299         switch(request)
1300         {
1301                 case CMD_REQUEST_COMMAND:
1302                 {
1303                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1304                         return;
1305                 }
1306
1307                 default:
1308                 case CMD_REQUEST_USAGE:
1309                 {
1310                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1311                         LOG_INFO("  No arguments required.\n");
1312                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1313                         return;
1314                 }
1315         }
1316 }
1317
1318 void GameCommand_setbots(float request, float argc)
1319 {
1320         switch(request)
1321         {
1322                 case CMD_REQUEST_COMMAND:
1323                 {
1324                         if(argc >= 2)
1325                         {
1326                                 cvar_settemp("minplayers", "0");
1327                                 cvar_settemp("bot_number", argv(1));
1328                                 bot_fixcount();
1329                                 return;
1330                         }
1331                 }
1332
1333                 default:
1334                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1335                 case CMD_REQUEST_USAGE:
1336                 {
1337                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1338                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1339                         LOG_INFO("See also: ^2bot_cmd^7\n");
1340                         return;
1341                 }
1342         }
1343 }
1344
1345 void GameCommand_shuffleteams(float request)
1346 {
1347         switch(request)
1348         {
1349                 case CMD_REQUEST_COMMAND:
1350                 {
1351                         if(teamplay)
1352                         {
1353                                 entity tmp_player;
1354                                 int i;
1355                                 float x, t_teams, t_players, team_color;
1356
1357                                 // count the total amount of players and total amount of teams
1358                                 t_players = 0;
1359                                 t_teams = 0;
1360                                 FOR_EACH_CLIENT(tmp_player)
1361                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1362                                 {
1363                                         CheckAllowedTeams(tmp_player);
1364
1365                                         if(c1 >= 0) t_teams = max(1, t_teams);
1366                                         if(c2 >= 0) t_teams = max(2, t_teams);
1367                                         if(c3 >= 0) t_teams = max(3, t_teams);
1368                                         if(c4 >= 0) t_teams = max(4, t_teams);
1369
1370                                         ++t_players;
1371                                 }
1372
1373                                 // build a list of the players in a random order
1374                                 FOR_EACH_CLIENT(tmp_player)
1375                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1376                                 {
1377                                         for (;;)
1378                                         {
1379                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1380
1381                                                 if(shuffleteams_players[i])
1382                                                 {
1383                                                         continue; // a player is already assigned to this slot
1384                                                 }
1385                                                 else
1386                                                 {
1387                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1388                                                         break;
1389                                                 }
1390                                         }
1391                                 }
1392
1393                                 // finally, from the list made earlier, re-join the players in different order.
1394                                 for (int i = 1; i <= t_teams; ++i)
1395                                 {
1396                                         // find out how many players to assign to this team
1397                                         x = (t_players / t_teams);
1398                                         x = ((i == 1) ? ceil(x) : floor(x));
1399
1400                                         team_color = Team_NumberToTeam(i);
1401
1402                                         // sort through the random list of players made earlier
1403                                         for (int z = 1; z <= maxclients; ++z)
1404                                         {
1405                                                 if (!(shuffleteams_teams[i] >= x))
1406                                                 {
1407                                                         if (!(shuffleteams_players[z]))
1408                                                                 continue; // not a player, move on to next random slot
1409
1410                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1411                                                                 self = edict_num(shuffleteams_players[z]);
1412
1413                                                         if(self.team != team_color)
1414                                                                 MoveToTeam(self, team_color, 6);
1415
1416                                                         shuffleteams_players[z] = 0;
1417                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1418                                                 }
1419                                                 else
1420                                                 {
1421                                                         break; // move on to next team
1422                                                 }
1423                                         }
1424                                 }
1425
1426                                 bprint("Successfully shuffled the players around randomly.\n");
1427
1428                                 // clear the buffers now
1429                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1430                                         shuffleteams_players[i] = 0;
1431
1432                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1433                                         shuffleteams_teams[i] = 0;
1434                         }
1435                         else
1436                         {
1437                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1438                         }
1439
1440                         return;
1441                 }
1442
1443                 default:
1444                 case CMD_REQUEST_USAGE:
1445                 {
1446                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1447                         LOG_INFO("  No arguments required.\n");
1448                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1449                         return;
1450                 }
1451         }
1452 }
1453
1454 void GameCommand_stuffto(float request, float argc)
1455 {
1456         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1457         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1458         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1459
1460         #ifdef STUFFTO_ENABLED
1461         #message "stuffto command enabled"
1462         switch(request)
1463         {
1464                 case CMD_REQUEST_COMMAND:
1465                 {
1466                         if(argv(2))
1467                         {
1468                                 entity client = GetIndexedEntity(argc, 1);
1469                                 float accepted = VerifyClientEntity(client, true, false);
1470
1471                                 if(accepted > 0)
1472                                 {
1473                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1474                                         LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1475                                 }
1476                                 else
1477                                         LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1478
1479                                 return;
1480                         }
1481                 }
1482
1483                 default:
1484                         LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1485                 case CMD_REQUEST_USAGE:
1486                 {
1487                         LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1488                         LOG_INFO("  'client' is the entity number or name of the player,\n");
1489                         LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1490                         return;
1491                 }
1492         }
1493         #else
1494         if(request)
1495         {
1496                 LOG_INFO("stuffto command is not enabled on this server.\n");
1497                 return;
1498         }
1499         #endif
1500 }
1501
1502 void GameCommand_trace(float request, float argc)
1503 {
1504         switch(request)
1505         {
1506                 case CMD_REQUEST_COMMAND:
1507                 {
1508                         entity e;
1509                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1510                         float i, f, safe, unsafe, dq, dqf;
1511
1512                         switch(argv(1))
1513                         {
1514                                 case "debug":
1515                                 {
1516                                         float hitcount = 0;
1517                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1518                                         float worst_endpos_bug = 0;
1519                                         for (;;)
1520                                         {
1521                                                 org = world.mins;
1522                                                 delta = world.maxs - world.mins;
1523
1524                                                 start.x = org.x + random() * delta.x;
1525                                                 start.y = org.y + random() * delta.y;
1526                                                 start.z = org.z + random() * delta.z;
1527
1528                                                 end.x = org.x + random() * delta.x;
1529                                                 end.y = org.y + random() * delta.y;
1530                                                 end.z = org.z + random() * delta.z;
1531
1532                                                 start = stov(vtos(start));
1533                                                 end = stov(vtos(end));
1534
1535                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1536                                                 if(!trace_startsolid && trace_fraction < 1)
1537                                                 {
1538                                                         p = trace_endpos;
1539                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1540                                                         if(trace_startsolid)
1541                                                         {
1542                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1543                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1544
1545                                                                 // how much do we need to back off?
1546                                                                 safe = 1;
1547                                                                 unsafe = 0;
1548                                                                 for (;;)
1549                                                                 {
1550                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1551                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1552                                                                         if(trace_startsolid)
1553                                                                         {
1554                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1555                                                                                         break;
1556                                                                                 unsafe = (safe + unsafe) * 0.5;
1557                                                                         }
1558                                                                         else
1559                                                                         {
1560                                                                                 if((safe + unsafe) * 0.5 == safe)
1561                                                                                         break;
1562                                                                                 safe = (safe + unsafe) * 0.5;
1563                                                                         }
1564                                                                 }
1565
1566                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1567                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1568
1569                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1570                                                                 if(trace_startsolid)
1571                                                                         LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1572                                                                 else
1573                                                                         LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1574                                                                 if (++hitcount >= 10)
1575                                                                         break;
1576                                                         }
1577                                                         else
1578                                                         {
1579                                                                 q0 = p;
1580                                                                 dq = 0;
1581                                                                 dqf = 1;
1582                                                                 for (;;)
1583                                                                 {
1584                                                                         q = p + normalize(end - p) * (dq + dqf);
1585                                                                         if(q == q0)
1586                                                                                 break;
1587                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1588                                                                         if(trace_startsolid)
1589                                                                                 error("THIS ONE cannot happen");
1590                                                                         if(trace_fraction > 0)
1591                                                                                 dq += dqf * trace_fraction;
1592                                                                         dqf *= 0.5;
1593                                                                         q0 = q;
1594                                                                 }
1595                                                                 if(dq > worst_endpos_bug)
1596                                                                 {
1597                                                                         worst_endpos_bug = dq;
1598                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1599                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1600                                                                         if (++hitcount >= 10)
1601                                                                                 break;
1602                                                                 }
1603                                                         }
1604                                                 }
1605                                         }
1606                                         return;
1607                                 }
1608
1609                                 case "debug2":
1610                                 {
1611                                         e = nextent(world);
1612                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1613                                         vv = trace_endpos;
1614                                         if(trace_fraction == 1)
1615                                         {
1616                                                 LOG_INFO("not above ground, aborting\n");
1617                                                 return;
1618                                         }
1619                                         f = 0;
1620                                         for(i = 0; i < 100000; ++i)
1621                                         {
1622                                                 dv = randomvec();
1623                                                 if(dv.z > 0)
1624                                                         dv = -1 * dv;
1625                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1626                                                 if(trace_startsolid)
1627                                                         LOG_INFO("bug 1\n");
1628                                                 if(trace_fraction == 1)
1629                                                 if(dv.z < f)
1630                                                 {
1631                                                         LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1632                                                         LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1633                                                         f = dv.z;
1634                                                 }
1635                                         }
1636                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1637                                         return;
1638                                 }
1639
1640                                 case "walk":
1641                                 {
1642                                         if(argc == 4)
1643                                         {
1644                                                 e = nextent(world);
1645                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1646                                                         LOG_INFO("can walk\n");
1647                                                 else
1648                                                         LOG_INFO("cannot walk\n");
1649                                                 return;
1650                                         }
1651                                 }
1652
1653                                 case "showline":
1654                                 {
1655                                         if(argc == 4)
1656                                         {
1657                                                 vv = stov(argv(2));
1658                                                 dv = stov(argv(3));
1659                                                 traceline(vv, dv, MOVE_NORMAL, world);
1660                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1661                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1662                                                 return;
1663                                         }
1664                                 }
1665
1666                                 // no default case, just go straight to invalid
1667                         }
1668                 }
1669
1670                 default:
1671                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1672                 case CMD_REQUEST_USAGE:
1673                 {
1674                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1675                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1676                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1677                         return;
1678                 }
1679         }
1680 }
1681
1682 void GameCommand_unlockteams(float request)
1683 {
1684         switch(request)
1685         {
1686                 case CMD_REQUEST_COMMAND:
1687                 {
1688                         if(teamplay)
1689                         {
1690                                 lockteams = 0;
1691                                 bprint("^1The teams are now unlocked.\n");
1692                         }
1693                         else
1694                         {
1695                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1696                         }
1697                         return;
1698                 }
1699
1700                 default:
1701                 case CMD_REQUEST_USAGE:
1702                 {
1703                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1704                         LOG_INFO("  No arguments required.\n");
1705                         LOG_INFO("See also: ^2lockteams^7\n");
1706                         return;
1707                 }
1708         }
1709 }
1710
1711 void GameCommand_warp(float request, float argc)
1712 {
1713         switch (request)
1714         {
1715                 case CMD_REQUEST_COMMAND:
1716                 {
1717                         if(autocvar_g_campaign)
1718                         {
1719                                 if(argc >= 2)
1720                                 {
1721                                         CampaignLevelWarp(stof(argv(1)));
1722                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1723                                 }
1724                                 else
1725                                 {
1726                                         CampaignLevelWarp(-1);
1727                                         LOG_INFO("Successfully warped to next campaign level.\n");
1728                                 }
1729                         }
1730                         else
1731                                 LOG_INFO("Not in campaign, can't level warp\n");
1732                         return;
1733                 }
1734
1735                 default:
1736                 case CMD_REQUEST_USAGE:
1737                 {
1738                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1739                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1740                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1741                         return;
1742                 }
1743         }
1744 }
1745
1746 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1747 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1748 void GameCommand_(float request)
1749 {
1750         switch(request)
1751         {
1752                 case CMD_REQUEST_COMMAND:
1753                 {
1754
1755                         return;
1756                 }
1757
1758                 default:
1759                 case CMD_REQUEST_USAGE:
1760                 {
1761                         print("\nUsage:^3 sv_cmd \n");
1762                         print("  No arguments required.\n");
1763                         return;
1764                 }
1765         }
1766 }
1767 */
1768
1769
1770 // ==================================
1771 //  Macro system for server commands
1772 // ==================================
1773
1774 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1775 #define SERVER_COMMANDS(request,arguments,command) \
1776         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1777         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1778         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1779         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1780         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1781         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1782         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1783         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1784         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1785         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1786         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1787         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1788         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1789         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1790         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1791         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1792         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1793         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1794         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1795         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1796         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1797         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1798         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1799         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1800         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1801         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1802         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1803         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1804         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1805         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1806         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1807         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1808         /* nothing */
1809
1810 void GameCommand_macro_help()
1811 {
1812         #define SERVER_COMMAND(name,function,description) \
1813                 { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
1814
1815         SERVER_COMMANDS(0, 0, "");
1816         #undef SERVER_COMMAND
1817
1818         return;
1819 }
1820
1821 float GameCommand_macro_command(float argc, string command)
1822 {
1823         #define SERVER_COMMAND(name,function,description) \
1824                 { if(name == strtolower(argv(0))) { function; return true; } }
1825
1826         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1827         #undef SERVER_COMMAND
1828
1829         return false;
1830 }
1831
1832 float GameCommand_macro_usage(float argc)
1833 {
1834         #define SERVER_COMMAND(name,function,description) \
1835                 { if(name == strtolower(argv(1))) { function; return true; } }
1836
1837         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1838         #undef SERVER_COMMAND
1839
1840         return false;
1841 }
1842
1843 void GameCommand_macro_write_aliases(float fh)
1844 {
1845         #define SERVER_COMMAND(name,function,description) \
1846                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1847
1848         SERVER_COMMANDS(0, 0, "");
1849         #undef SERVER_COMMAND
1850
1851         return;
1852 }
1853
1854
1855 // =========================================
1856 //  Main Function Called By Engine (sv_cmd)
1857 // =========================================
1858 // If this function exists, game code handles gamecommand instead of the engine code.
1859
1860 void GameCommand(string command)
1861 {
1862         float argc = tokenize_console(command);
1863
1864         // Guide for working with argc arguments by example:
1865         // argc:   1    - 2      - 3     - 4
1866         // argv:   0    - 1      - 2     - 3
1867         // cmd     vote - master - login - password
1868
1869         if(strtolower(argv(0)) == "help")
1870         {
1871                 if(argc == 1)
1872                 {
1873                         LOG_INFO("\nServer console commands:\n");
1874                         GameCommand_macro_help();
1875
1876                         LOG_INFO("\nBanning commands:\n");
1877                         BanCommand_macro_help();
1878
1879                         LOG_INFO("\nCommon networked commands:\n");
1880                         CommonCommand_macro_help(world);
1881
1882                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1883                         GenericCommand_macro_help();
1884
1885                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1886                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1887
1888                         return;
1889                 }
1890                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1891                 {
1892                         return;
1893                 }
1894                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1895                 {
1896                         return;
1897                 }
1898                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1899                 {
1900                         return;
1901                 }
1902                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1903                 {
1904                         return;
1905                 }
1906         }
1907         else if(BanCommand(command))
1908         {
1909                 return; // handled by server/command/ipban.qc
1910         }
1911         else if(CommonCommand_macro_command(argc, world, command))
1912         {
1913                 return; // handled by server/command/common.qc
1914         }
1915         else if(GenericCommand(command))
1916         {
1917                 return; // handled by common/command/generic.qc
1918         }
1919         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1920         {
1921                 return; // handled by one of the above GameCommand_* functions
1922         }
1923
1924         // nothing above caught the command, must be invalid
1925         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1926
1927         return;
1928 }