Merge branch 'master' into martin-t/shuffleteams
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../client.qh"
13 #include "../player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/api.qh"
20
21 #include "../mutators/_mod.qh"
22
23 #include <common/constants.qh>
24 #include <common/net_linked.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications/all.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
29
30 #include <common/monsters/sv_monsters.qh>
31
32
33 void PutObserverInServer(entity this);
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 // =====================================================
38
39 //  used by GameCommand_make_mapinfo()
40 void make_mapinfo_Think(entity this)
41 {
42         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
43         {
44                 LOG_INFO("Done rebuiling mapinfos.\n");
45                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
46                 delete(this);
47         }
48         else
49         {
50                 setthink(this, make_mapinfo_Think);
51                 this.nextthink = time;
52         }
53 }
54
55 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
56 void changematchtime(float delta, float mi, float ma)
57 {
58         float cur;
59         float update;
60         float lim;
61
62         if (delta == 0) return;
63         if (autocvar_timelimit < 0) return;
64
65         if (mi <= 10) mi = 10;  // at least ten sec in the future
66         cur = time - game_starttime;
67         if (cur > 0) mi += cur; // from current time!
68
69         lim = autocvar_timelimit * 60;
70
71         if (delta > 0)
72         {
73                 if (lim == 0) return; // cannot increase any further
74                 else if (lim < ma) update = min(ma, lim + delta);
75                 else                  // already above maximum: FAIL
76                         return;
77         }
78         else
79         {
80                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
81                         update = max(mi, ma);
82                 else if (lim > mi) // above minimum: decrease
83                         update = max(mi, lim + delta);
84                 else               // already below minimum: FAIL
85                         return;
86         }
87
88         cvar_set("timelimit", ftos(update / 60));
89 }
90
91
92 // =======================
93 //  Command Sub-Functions
94 // =======================
95
96 void GameCommand_adminmsg(float request, float argc)
97 {
98         switch (request)
99         {
100                 case CMD_REQUEST_COMMAND:
101                 {
102                         entity client;
103                         float accepted;
104
105                         string targets = strreplace(",", " ", argv(1));
106                         string original_targets = strreplace(" ", ", ", targets);
107                         string admin_message = argv(2);
108                         float infobartime = stof(argv(3));
109
110                         string successful, t;
111                         successful = string_null;
112
113                         if ((targets) && (admin_message))
114                         {
115                                 for ( ; targets; )
116                                 {
117                                         t = car(targets);
118                                         targets = cdr(targets);
119
120                                         // Check to see if the player is a valid target
121                                         client = GetFilteredEntity(t);
122                                         accepted = VerifyClientEntity(client, true, false);
123
124                                         if (accepted <= 0)
125                                         {
126                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
127                                                 continue;
128                                         }
129
130                                         // send the centerprint/console print or infomessage
131                                         if (infobartime)
132                                         {
133                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
134                                         }
135                                         else
136                                         {
137                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
138                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
139                                         }
140
141                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
142                                         LOG_TRACE("Message sent to ", client.netname);
143                                         continue;
144                                 }
145
146                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
147                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
148
149                                 return;
150                         }
151                 }
152
153                 default:
154                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
155                 case CMD_REQUEST_USAGE:
156                 {
157                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
158                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
159                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
160                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
161                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
162                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
163                         return;
164                 }
165         }
166 }
167
168 void GameCommand_allready(float request)
169 {
170         switch (request)
171         {
172                 case CMD_REQUEST_COMMAND:
173                 {
174                         ReadyRestart();
175                         return;
176                 }
177
178                 default:
179                 case CMD_REQUEST_USAGE:
180                 {
181                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
182                         LOG_INFO("  No arguments required.\n");
183                         return;
184                 }
185         }
186 }
187
188 void GameCommand_allspec(float request, float argc)
189 {
190         switch (request)
191         {
192                 case CMD_REQUEST_COMMAND:
193                 {
194                         string reason = argv(1);
195                         int n = 0;
196                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
197                                 if (it.caplayer) it.caplayer = 0;
198                                 PutObserverInServer(it);
199                                 ++n;
200                         ));
201                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
202                         else   LOG_INFO("No players found to spectate.\n");
203                         return;
204                 }
205
206                 default:
207                 case CMD_REQUEST_USAGE:
208                 {
209                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
210                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
211                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
212                         return;
213                 }
214         }
215 }
216
217 void GameCommand_anticheat(float request, float argc)
218 {
219         switch (request)
220         {
221                 case CMD_REQUEST_COMMAND:
222                 {
223                         entity client = GetIndexedEntity(argc, 1);
224                         float accepted = VerifyClientEntity(client, false, false);
225
226                         if (accepted > 0)
227                         {
228                                 anticheat_report_to_eventlog(client);
229                                 return;
230                         }
231                         else
232                         {
233                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
234                         }
235                 }
236
237                 default:
238                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
239                 case CMD_REQUEST_USAGE:
240                 {
241                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
242                         LOG_INFO("  'client' is the entity number or name of the player.\n");
243                         return;
244                 }
245         }
246 }
247
248 void GameCommand_bbox(float request)
249 {
250         switch (request)
251         {
252                 case CMD_REQUEST_COMMAND:
253                 {
254                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
255                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
256                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
257                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
258                         LOG_INFO("Solid bounding box size:");
259
260                         tracebox('1 0 0' * world.absmin.x,
261                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
262                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
263                                 '1 0 0' * world.absmax.x,
264                                 MOVE_WORLDONLY,
265                                 NULL);
266                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
267                         else LOG_INFO(" ", ftos(trace_endpos.x));
268
269                         tracebox('0 1 0' * world.absmin.y,
270                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
271                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
272                                 '0 1 0' * world.absmax.y,
273                                 MOVE_WORLDONLY,
274                                 NULL);
275                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
276                         else LOG_INFO(" ", ftos(trace_endpos.y));
277
278                         tracebox('0 0 1' * world.absmin.z,
279                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
280                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
281                                 '0 0 1' * world.absmax.z,
282                                 MOVE_WORLDONLY,
283                                 NULL);
284                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
285                         else LOG_INFO(" ", ftos(trace_endpos.z));
286
287                         tracebox('1 0 0' * world.absmax.x,
288                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
289                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
290                                 '1 0 0' * world.absmin.x,
291                                 MOVE_WORLDONLY,
292                                 NULL);
293                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
294                         else LOG_INFO(" ", ftos(trace_endpos.x));
295
296                         tracebox('0 1 0' * world.absmax.y,
297                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
298                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
299                                 '0 1 0' * world.absmin.y,
300                                 MOVE_WORLDONLY,
301                                 NULL);
302                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
303                         else LOG_INFO(" ", ftos(trace_endpos.y));
304
305                         tracebox('0 0 1' * world.absmax.z,
306                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
307                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
308                                 '0 0 1' * world.absmin.z,
309                                 MOVE_WORLDONLY,
310                                 NULL);
311                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
312                         else LOG_INFO(" ", ftos(trace_endpos.z));
313
314                         LOG_INFO("\n");
315                         return;
316                 }
317
318                 default:
319                 case CMD_REQUEST_USAGE:
320                 {
321                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
322                         LOG_INFO("  No arguments required.\n");
323                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
324                         return;
325                 }
326         }
327 }
328
329 void GameCommand_bot_cmd(float request, float argc, string command)
330 {
331         switch (request)
332         {
333                 case CMD_REQUEST_COMMAND:
334                 {
335                         entity bot;
336
337                         if (argv(1) == "reset")
338                         {
339                                 bot_resetqueues();
340                                 return;
341                         }
342                         else if (argv(1) == "setbots")
343                         {
344                                 cvar_settemp("bot_vs_human", "0");
345                                 cvar_settemp("minplayers", "0");
346                                 cvar_settemp("bot_number", "0");
347                                 bot_fixcount();
348                                 cvar_settemp("bot_number", argv(2));
349                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
350                                 return;
351                         }
352                         else if (argv(1) == "load" && argc == 3)
353                         {
354                                 float fh, i;
355                                 string s;
356                                 fh = fopen(argv(2), FILE_READ);
357                                 if (fh < 0)
358                                 {
359                                         LOG_INFO("cannot open the file\n");
360                                         return;
361                                 }
362
363                                 i = 0;
364                                 while ((s = fgets(fh)))
365                                 {
366                                         argc = tokenize_console(s);
367
368                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
369                                         {
370                                                 if (argv(2) == "reset")
371                                                 {
372                                                         bot_resetqueues();
373                                                 }
374                                                 else if (argv(2) == "setbots")
375                                                 {
376                                                         cvar_settemp("bot_vs_human", "0");
377                                                         cvar_settemp("minplayers", "0");
378                                                         cvar_settemp("bot_number", "0");
379                                                         bot_fixcount();
380                                                         cvar_settemp("bot_number", argv(3));
381                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
382                                                 }
383                                                 else
384                                                 {
385                                                         if(argv(2) == "*" || argv(2) == "all")
386                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
387                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
388                                                                 });
389                                                         else
390                                                         {
391                                                                 bot = find_bot_by_number(stof(argv(2)));
392                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
393                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
394                                                         }
395                                                 }
396                                         }
397                                         else
398                                         {
399                                                 localcmd(strcat(s, "\n"));
400                                         }
401
402                                         ++i;
403                                 }
404                                 LOG_INFO(ftos(i), " commands read\n");
405                                 fclose(fh);
406                                 return;
407                         }
408                         else if (argv(1) == "help")
409                         {
410                                 if (argv(2)) bot_cmdhelp(argv(2));
411                                 else bot_list_commands();
412                                 return;
413                         }
414                         else if (argc >= 3)  // this comes last
415                         {
416                                 if(argv(1) == "*" || argv(1) == "all")
417                                 {
418                                         int bot_num = 0;
419                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
420                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
421                                                 bot_num++;
422                                         });
423                                         if(bot_num)
424                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
425                                         return;
426                                 }
427                                 else
428                                 {
429                                         bot = find_bot_by_number(stof(argv(1)));
430                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
431                                         if (bot)
432                                         {
433                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
434                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
435                                                 return;
436                                         }
437                                         else
438                                         {
439                                                 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
440                                         }
441                                 }
442                         }
443                 }
444
445                 default:
446                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
447                 case CMD_REQUEST_USAGE:
448                 {
449                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
450                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
451                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
452                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
453                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
454                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
455                         LOG_INFO("          sv_cmd bot_cmd * pause\n");
456                         return;
457                 }
458         }
459 }
460
461 void GameCommand_cointoss(float request, float argc)
462 {
463         switch (request)
464         {
465                 case CMD_REQUEST_COMMAND:
466                 {
467                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
468                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
469                         string choice = ((random() > 0.5) ? result1 : result2);
470
471                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
472                         return;
473                 }
474
475                 default:
476                 case CMD_REQUEST_USAGE:
477                 {
478                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
479                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
480                         return;
481                 }
482         }
483 }
484
485 void GameCommand_database(float request, float argc)
486 {
487         switch (request)
488         {
489                 case CMD_REQUEST_COMMAND:
490                 {
491                         if (argc == 3)
492                         {
493                                 if (argv(1) == "save")
494                                 {
495                                         db_save(ServerProgsDB, argv(2));
496                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
497                                         return;
498                                 }
499                                 else if (argv(1) == "dump")
500                                 {
501                                         db_dump(ServerProgsDB, argv(2));
502                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
503                                         return;
504                                 }
505                                 else if (argv(1) == "load")
506                                 {
507                                         db_close(ServerProgsDB);
508                                         ServerProgsDB = db_load(argv(2));
509                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
510                                         return;
511                                 }
512                         }
513                 }
514
515                 default:
516                         LOG_INFO("Incorrect parameters for ^2database^7\n");
517                 case CMD_REQUEST_USAGE:
518                 {
519                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
520                         LOG_INFO("  Where 'action' is the command to complete,\n");
521                         LOG_INFO("  and 'filename' is what it acts upon.\n");
522                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
523                         return;
524                 }
525         }
526 }
527
528 void GameCommand_defer_clear(float request, float argc)
529 {
530         switch (request)
531         {
532                 case CMD_REQUEST_COMMAND:
533                 {
534                         entity client;
535                         float accepted;
536
537                         if (argc >= 2)
538                         {
539                                 client = GetIndexedEntity(argc, 1);
540                                 accepted = VerifyClientEntity(client, true, false);
541
542                                 if (accepted > 0)
543                                 {
544                                         stuffcmd(client, "defer clear\n");
545                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
546                                 }
547                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
548
549                                 return;
550                         }
551                 }
552
553                 default:
554                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
555                 case CMD_REQUEST_USAGE:
556                 {
557                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
558                         LOG_INFO("  'client' is the entity number or name of the player.\n");
559                         LOG_INFO("See also: ^2defer_clear_all^7\n");
560                         return;
561                 }
562         }
563 }
564
565 void GameCommand_defer_clear_all(float request)
566 {
567         switch (request)
568         {
569                 case CMD_REQUEST_COMMAND:
570                 {
571                         int n = 0;
572                         float argc;
573
574                         FOREACH_CLIENT(true, LAMBDA(
575                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
576                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
577                                 ++n;
578                         ));
579                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
580                         return;
581                 }
582
583                 default:
584                 case CMD_REQUEST_USAGE:
585                 {
586                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
587                         LOG_INFO("  No arguments required.\n");
588                         LOG_INFO("See also: ^2defer_clear^7\n");
589                         return;
590                 }
591         }
592 }
593
594 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
595 {
596         switch (request)
597         {
598                 case CMD_REQUEST_COMMAND:
599                 {
600                         if (argv(1))
601                         {
602                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
603                                 else race_deleteTime(GetMapname(), stof(argv(1)));
604                                 return;
605                         }
606                 }
607
608                 default:
609                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
610                 case CMD_REQUEST_USAGE:
611                 {
612                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
613                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
614                         LOG_INFO("  it will clear all records up to nth place.\n");
615                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
616                         return;
617                 }
618         }
619 }
620
621 void GameCommand_effectindexdump(float request)
622 {
623         switch (request)
624         {
625                 case CMD_REQUEST_COMMAND:
626                 {
627                         float fh, d;
628                         string s;
629
630                         d = db_create();
631                         LOG_INFO("begin of effects list\n");
632                         db_put(d, "TE_GUNSHOT", "1");
633                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
634                         db_put(d, "TE_GUNSHOTQUAD", "1");
635                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
636                         db_put(d, "TE_SPIKE", "1");
637                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
638                         db_put(d, "TE_SPIKEQUAD", "1");
639                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
640                         db_put(d, "TE_SUPERSPIKE", "1");
641                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
642                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
643                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
644                         db_put(d, "TE_WIZSPIKE", "1");
645                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
646                         db_put(d, "TE_KNIGHTSPIKE", "1");
647                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
648                         db_put(d, "TE_EXPLOSION", "1");
649                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
650                         db_put(d, "TE_EXPLOSIONQUAD", "1");
651                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
652                         db_put(d, "TE_TAREXPLOSION", "1");
653                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
654                         db_put(d, "TE_TELEPORT", "1");
655                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
656                         db_put(d, "TE_LAVASPLASH", "1");
657                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
658                         db_put(d, "TE_SMALLFLASH", "1");
659                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
660                         db_put(d, "TE_FLAMEJET", "1");
661                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
662                         db_put(d, "EF_FLAME", "1");
663                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
664                         db_put(d, "TE_BLOOD", "1");
665                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
666                         db_put(d, "TE_SPARK", "1");
667                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
668                         db_put(d, "TE_PLASMABURN", "1");
669                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
670                         db_put(d, "TE_TEI_G3", "1");
671                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
672                         db_put(d, "TE_TEI_SMOKE", "1");
673                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
674                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
675                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
676                         db_put(d, "TE_TEI_PLASMAHIT", "1");
677                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
678                         db_put(d, "EF_STARDUST", "1");
679                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
680                         db_put(d, "TR_ROCKET", "1");
681                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
682                         db_put(d, "TR_GRENADE", "1");
683                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
684                         db_put(d, "TR_BLOOD", "1");
685                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
686                         db_put(d, "TR_WIZSPIKE", "1");
687                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
688                         db_put(d, "TR_SLIGHTBLOOD", "1");
689                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
690                         db_put(d, "TR_KNIGHTSPIKE", "1");
691                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
692                         db_put(d, "TR_VORESPIKE", "1");
693                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
694                         db_put(d, "TR_NEHAHRASMOKE", "1");
695                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
696                         db_put(d, "TR_NEXUIZPLASMA", "1");
697                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
698                         db_put(d, "TR_GLOWTRAIL", "1");
699                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
700                         db_put(d, "TR_SEEKER", "1");
701                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
702                         db_put(d, "SVC_PARTICLE", "1");
703                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
704
705                         fh = fopen("effectinfo.txt", FILE_READ);
706                         while ((s = fgets(fh)))
707                         {
708                                 tokenize_console(s);
709                                 if (argv(0) == "effect")
710                                 {
711                                         if (db_get(d, argv(1)) != "1")
712                                         {
713                                                 int i = _particleeffectnum(argv(1));
714                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
715                                                 db_put(d, argv(1), "1");
716                                         }
717                                 }
718                         }
719                         LOG_INFO("end of effects list\n");
720
721                         db_close(d);
722                         return;
723                 }
724
725                 default:
726                 case CMD_REQUEST_USAGE:
727                 {
728                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
729                         LOG_INFO("  No arguments required.\n");
730                         return;
731                 }
732         }
733 }
734
735 void GameCommand_extendmatchtime(float request)
736 {
737         switch (request)
738         {
739                 case CMD_REQUEST_COMMAND:
740                 {
741                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
742                         return;
743                 }
744
745                 default:
746                 case CMD_REQUEST_USAGE:
747                 {
748                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
749                         LOG_INFO("  No arguments required.\n");
750                         LOG_INFO("See also: ^2reducematchtime^7\n");
751                         return;
752                 }
753         }
754 }
755
756 void GameCommand_gametype(float request, float argc)
757 {
758         switch (request)
759         {
760                 case CMD_REQUEST_COMMAND:
761                 {
762                         if (argv(1) != "")
763                         {
764                                 string s = argv(1);
765                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
766
767                                 if (t)
768                                 {
769                                         MapInfo_SwitchGameType(t);
770                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771                                         if (MapInfo_count > 0)
772                                         {
773                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
774                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
775                                                 lsmaps_reply = strzone(getlsmaps());
776                                                 bprint("Game type successfully switched to ", s, "\n");
777                                         }
778                                         else
779                                         {
780                                                 bprint("Cannot use this game type: no map for it found\n");
781                                                 MapInfo_SwitchGameType(tsave);
782                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
783                                         }
784                                 }
785                                 else
786                                 {
787                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
788                                 }
789
790                                 return;
791                         }
792                 }
793
794                 default:
795                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
796                 case CMD_REQUEST_USAGE:
797                 {
798                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
799                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
800                         LOG_INFO("See also: ^2gotomap^7\n");
801                         return;
802                 }
803         }
804 }
805
806 void GameCommand_gettaginfo(float request, float argc)
807 {
808         switch (request)
809         {
810                 case CMD_REQUEST_COMMAND:
811                 {
812                         entity tmp_entity;
813                         float i;
814                         vector v;
815
816                         if (argc >= 4)
817                         {
818                                 tmp_entity = spawn();
819                                 if (argv(1) == "w")
820                                 {
821                                         .entity weaponentity = weaponentities[0];
822                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
823                                 }
824                                 else
825                                 {
826                                         precache_model(argv(1));
827                                         _setmodel(tmp_entity, argv(1));
828                                 }
829                                 tmp_entity.frame = stof(argv(2));
830                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
831                                 else i = gettagindex(tmp_entity, argv(3));
832                                 if (i)
833                                 {
834                                         v = gettaginfo(tmp_entity, i);
835                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
836                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
837                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
838                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
839                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
840                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
841                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
842                                         if (argc >= 6)
843                                         {
844                                                 v.y = -v.y;
845                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
846                                         }
847                                 }
848                                 else
849                                 {
850                                         LOG_INFO("bone not found\n");
851                                 }
852
853                                 delete(tmp_entity);
854                                 return;
855                         }
856                 }
857
858                 default:
859                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
860                 case CMD_REQUEST_USAGE:
861                 {
862                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
863                         LOG_INFO("See also: ^2bbox, trace^7\n");
864                         return;
865                 }
866         }
867 }
868
869 void GameCommand_animbench(float request, float argc)
870 {
871         switch (request)
872         {
873                 case CMD_REQUEST_COMMAND:
874                 {
875                         entity tmp_entity;
876
877                         if (argc >= 4)
878                         {
879                                 tmp_entity = spawn();
880                                 if (argv(1) == "w")
881                                 {
882                                         .entity weaponentity = weaponentities[0];
883                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
884                                 }
885                                 else
886                                 {
887                                         precache_model(argv(1));
888                                         _setmodel(tmp_entity, argv(1));
889                                 }
890                                 float f1 = stof(argv(2));
891                                 float f2 = stof(argv(3));
892                                 float t0;
893                                 float t1 = 0;
894                                 float t2 = 0;
895                                 float n = 0;
896
897                                 while (t1 + t2 < 1)
898                                 {
899                                         tmp_entity.frame = f1;
900                                         t0 = gettime(GETTIME_HIRES);
901                                         getsurfacepoint(tmp_entity, 0, 0);
902                                         t1 += gettime(GETTIME_HIRES) - t0;
903                                         tmp_entity.frame = f2;
904                                         t0 = gettime(GETTIME_HIRES);
905                                         getsurfacepoint(tmp_entity, 0, 0);
906                                         t2 += gettime(GETTIME_HIRES) - t0;
907                                         n += 1;
908                                 }
909                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
910                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
911
912                                 delete(tmp_entity);
913                                 return;
914                         }
915                 }
916
917                 default:
918                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
919                 case CMD_REQUEST_USAGE:
920                 {
921                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
922                         LOG_INFO("See also: ^2bbox, trace^7\n");
923                         return;
924                 }
925         }
926 }
927
928 void GameCommand_gotomap(float request, float argc)
929 {
930         switch (request)
931         {
932                 case CMD_REQUEST_COMMAND:
933                 {
934                         if (argv(1))
935                         {
936                                 LOG_INFO(GotoMap(argv(1)), "\n");
937                                 return;
938                         }
939                 }
940
941                 default:
942                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
943                 case CMD_REQUEST_USAGE:
944                 {
945                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
946                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
947                         LOG_INFO("See also: ^2gametype^7\n");
948                         return;
949                 }
950         }
951 }
952
953 void GameCommand_lockteams(float request)
954 {
955         switch (request)
956         {
957                 case CMD_REQUEST_COMMAND:
958                 {
959                         if (teamplay)
960                         {
961                                 lockteams = 1;
962                                 bprint("^1The teams are now locked.\n");
963                         }
964                         else
965                         {
966                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
967                         }
968                         return;
969                 }
970
971                 default:
972                 case CMD_REQUEST_USAGE:
973                 {
974                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
975                         LOG_INFO("  No arguments required.\n");
976                         LOG_INFO("See also: ^2unlockteams^7\n");
977                         return;
978                 }
979         }
980 }
981
982 void GameCommand_make_mapinfo(float request)
983 {
984         switch (request)
985         {
986                 case CMD_REQUEST_COMMAND:
987                 {
988                         entity tmp_entity;
989
990                         tmp_entity = new(make_mapinfo);
991                         setthink(tmp_entity, make_mapinfo_Think);
992                         tmp_entity.nextthink = time;
993                         MapInfo_Enumerate();
994                         return;
995                 }
996
997                 default:
998                 case CMD_REQUEST_USAGE:
999                 {
1000                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1001                         LOG_INFO("  No arguments required.\n");
1002                         LOG_INFO("See also: ^2radarmap^7\n");
1003                         return;
1004                 }
1005         }
1006 }
1007
1008 void GameCommand_moveplayer(float request, float argc)
1009 {
1010         switch (request)
1011         {
1012                 case CMD_REQUEST_COMMAND:
1013                 {
1014                         float accepted;
1015                         entity client;
1016
1017                         string targets = strreplace(",", " ", argv(1));
1018                         string original_targets = strreplace(" ", ", ", targets);
1019                         string destination = argv(2);
1020
1021                         string successful, t;
1022                         successful = string_null;
1023
1024                         // lets see if the target(s) even actually exist.
1025                         if ((targets) && (destination))
1026                         {
1027                                 for ( ; targets; )
1028                                 {
1029                                         t = car(targets);
1030                                         targets = cdr(targets);
1031
1032                                         // Check to see if the player is a valid target
1033                                         client = GetFilteredEntity(t);
1034                                         accepted = VerifyClientEntity(client, false, false);
1035
1036                                         if (accepted <= 0)
1037                                         {
1038                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1039                                                 continue;
1040                                         }
1041
1042                                         // Where are we putting this player?
1043                                         if (destination == "spec" || destination == "spectator")
1044                                         {
1045                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1046                                                 {
1047                                                         if (client.caplayer) client.caplayer = 0;
1048                                                         PutObserverInServer(client);
1049
1050                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1051                                                 }
1052                                                 else
1053                                                 {
1054                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1055                                                 }
1056                                                 continue;
1057                                         }
1058                                         else
1059                                         {
1060                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1061                                                 {
1062                                                         if (teamplay)
1063                                                         {
1064                                                                 // set up
1065                                                                 float team_id;
1066                                                                 float save = client.team_forced;
1067                                                                 client.team_forced = 0;
1068
1069                                                                 // find the team to move the player to
1070                                                                 team_id = Team_ColorToTeam(destination);
1071                                                                 if (team_id == client.team)  // already on the destination team
1072                                                                 {
1073                                                                         // keep the forcing undone
1074                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1075                                                                         continue;
1076                                                                 }
1077                                                                 else if (team_id == 0)  // auto team
1078                                                                 {
1079                                                                         CheckAllowedTeams(client);
1080                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1081                                                                 }
1082                                                                 else
1083                                                                 {
1084                                                                         CheckAllowedTeams(client);
1085                                                                 }
1086                                                                 client.team_forced = save;
1087
1088                                                                 // Check to see if the destination team is even available
1089                                                                 switch (team_id)
1090                                                                 {
1091                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1092                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1093                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1094                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1095
1096                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1097                                                                                 return;
1098                                                                 }
1099
1100                                                                 // If so, lets continue and finally move the player
1101                                                                 client.team_forced = 0;
1102                                                                 MoveToTeam(client, team_id, 6);
1103                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1104                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1105                                                                 continue;
1106                                                         }
1107                                                         else
1108                                                         {
1109                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1110                                                                 return;
1111                                                         }
1112                                                 }
1113                                                 else
1114                                                 {
1115                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1116                                                         return;
1117                                                 }
1118                                         }
1119                                 }
1120
1121                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1122                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1123
1124                                 return;  // still correct parameters so return to avoid usage print
1125                         }
1126                 }
1127
1128                 default:
1129                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1130                 case CMD_REQUEST_USAGE:
1131                 {
1132                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1133                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1134                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1135                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1136                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1137                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1138                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1139                         return;
1140                 }
1141         }
1142 }
1143
1144 void GameCommand_nospectators(float request)
1145 {
1146         switch (request)
1147         {
1148                 case CMD_REQUEST_COMMAND:
1149                 {
1150                         blockSpectators = 1;
1151                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1152                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1153                                 if(!it.caplayer)
1154                                 {
1155                                         it.spectatortime = time;
1156                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1157                                 }
1158                         ));
1159                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1160                         return;
1161                 }
1162
1163                 default:
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1167                         LOG_INFO("  No arguments required.\n");
1168                         return;
1169                 }
1170         }
1171 }
1172
1173 void GameCommand_playerdemo(float request, float argc)
1174 {
1175         switch (request)
1176         {
1177                 case CMD_REQUEST_COMMAND:
1178                 {
1179                         if (argv(2) && argv(3))
1180                         {
1181                                 entity client;
1182                                 float i, n, accepted;
1183
1184                                 switch (argv(1))
1185                                 {
1186                                         case "read":
1187                                         {
1188                                                 client = GetIndexedEntity(argc, 2);
1189                                                 accepted = VerifyClientEntity(client, false, true);
1190
1191                                                 if (accepted <= 0)
1192                                                 {
1193                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1194                                                         return;
1195                                                 }
1196
1197                                                 playerdemo_open_read(client, argv(next_token));
1198                                                 return;
1199                                         }
1200
1201                                         case "write":
1202                                         {
1203                                                 client = GetIndexedEntity(argc, 2);
1204                                                 accepted = VerifyClientEntity(client, false, false);
1205
1206                                                 if (accepted <= 0)
1207                                                 {
1208                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1209                                                         return;
1210                                                 }
1211
1212                                                 playerdemo_open_write(client, argv(next_token));
1213                                                 return;
1214                                         }
1215
1216                                         case "auto_read_and_write":
1217                                         {
1218                                                 n = GetFilteredNumber(argv(3));
1219                                                 cvar_set("bot_number", ftos(n));
1220
1221                                                 localcmd("wait; wait; wait\n");
1222                                                 for (i = 0; i < n; ++i)
1223                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1224                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1225                                                 return;
1226                                         }
1227
1228                                         case "auto_read":
1229                                         {
1230                                                 n = GetFilteredNumber(argv(3));
1231                                                 cvar_set("bot_number", ftos(n));
1232
1233                                                 localcmd("wait; wait; wait\n");
1234                                                 for (i = 0; i < n; ++i)
1235                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1236                                                 return;
1237                                         }
1238                                 }
1239                         }
1240                 }
1241
1242                 default:
1243                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1244                 case CMD_REQUEST_USAGE:
1245                 {
1246                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1247                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1248                         return;
1249                 }
1250         }
1251 }
1252
1253 void GameCommand_printstats(float request)
1254 {
1255         switch (request)
1256         {
1257                 case CMD_REQUEST_COMMAND:
1258                 {
1259                         DumpStats(false);
1260                         LOG_INFO("stats dumped.\n");
1261                         return;
1262                 }
1263
1264                 default:
1265                 case CMD_REQUEST_USAGE:
1266                 {
1267                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1268                         LOG_INFO("  No arguments required.\n");
1269                         return;
1270                 }
1271         }
1272 }
1273
1274 void GameCommand_radarmap(float request, float argc)
1275 {
1276         switch (request)
1277         {
1278                 case CMD_REQUEST_COMMAND:
1279                 {
1280                         if (RadarMap_Make(argc)) return;
1281                 }
1282
1283                 default:
1284                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1285                 case CMD_REQUEST_USAGE:
1286                 {
1287                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1288                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1289                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1290                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1291                         return;
1292                 }
1293         }
1294 }
1295
1296 void GameCommand_reducematchtime(float request)
1297 {
1298         switch (request)
1299         {
1300                 case CMD_REQUEST_COMMAND:
1301                 {
1302                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1303                         return;
1304                 }
1305
1306                 default:
1307                 case CMD_REQUEST_USAGE:
1308                 {
1309                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1310                         LOG_INFO("  No arguments required.\n");
1311                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1312                         return;
1313                 }
1314         }
1315 }
1316
1317 void GameCommand_setbots(float request, float argc)
1318 {
1319         switch (request)
1320         {
1321                 case CMD_REQUEST_COMMAND:
1322                 {
1323                         if (argc >= 2)
1324                         {
1325                                 cvar_settemp("minplayers", "0");
1326                                 cvar_settemp("bot_number", argv(1));
1327                                 bot_fixcount();
1328                                 return;
1329                         }
1330                 }
1331
1332                 default:
1333                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1334                 case CMD_REQUEST_USAGE:
1335                 {
1336                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1337                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1338                         LOG_INFO("See also: ^2bot_cmd^7\n");
1339                         return;
1340                 }
1341         }
1342 }
1343
1344 void GameCommand_shuffleteams(float request)
1345 {
1346         switch (request)
1347         {
1348                 case CMD_REQUEST_COMMAND:
1349                 {
1350                         if (!teamplay)
1351                         {
1352                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1353                                 return;
1354                         }
1355
1356                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1357                                 if (it.team_forced) {
1358                                         // we could theoretically assign forced players to their teams
1359                                         // and shuffle the rest to fill the empty spots but in practise
1360                                         // either all players or none are gonna have forced teams
1361                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1362                                         return;
1363                                 }
1364                         ));
1365
1366                         int number_of_teams = 0;
1367                         CheckAllowedTeams(NULL);
1368                         if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1369                         if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1370                         if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1371                         if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1372
1373                         int team_index = 0;
1374                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, LAMBDA(
1375                                 int target_team_number = Team_NumberToTeam(team_index + 1);
1376                                 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1377                                 team_index = (team_index + 1) % number_of_teams;
1378                         ));
1379
1380                         bprint("Successfully shuffled the players around randomly.\n");
1381                         return;
1382                 }
1383
1384                 default:
1385                 case CMD_REQUEST_USAGE:
1386                 {
1387                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1388                         LOG_INFO("  No arguments required.\n");
1389                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1390                         return;
1391                 }
1392         }
1393 }
1394
1395 void GameCommand_stuffto(float request, float argc)
1396 {
1397         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1398         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1399         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1400
1401 #ifdef STUFFTO_ENABLED
1402                 switch (request)
1403                 {
1404                         case CMD_REQUEST_COMMAND:
1405                         {
1406                                 if (argv(2))
1407                                 {
1408                                         entity client = GetIndexedEntity(argc, 1);
1409                                         float accepted = VerifyClientEntity(client, true, false);
1410
1411                                         if (accepted > 0)
1412                                         {
1413                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1414                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1415                                         }
1416                                         else
1417                                         {
1418                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1419                                         }
1420
1421                                         return;
1422                                 }
1423                         }
1424
1425                         default:
1426                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1427                         case CMD_REQUEST_USAGE:
1428                         {
1429                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1430                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1431                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1432                                 return;
1433                         }
1434                 }
1435 #else
1436                 if (request)
1437                 {
1438                         LOG_INFO("stuffto command is not enabled on this server.\n");
1439                         return;
1440                 }
1441 #endif
1442 }
1443
1444 void GameCommand_trace(float request, float argc)
1445 {
1446         switch (request)
1447         {
1448                 case CMD_REQUEST_COMMAND:
1449                 {
1450                         entity e;
1451                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1452                         float i, f, safe, unsafe, dq, dqf;
1453
1454                         switch (argv(1))
1455                         {
1456                                 case "debug":
1457                                 {
1458                                         float hitcount = 0;
1459                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1460                                         float worst_endpos_bug = 0;
1461                                         for ( ; ; )
1462                                         {
1463                                                 org = world.mins;
1464                                                 delta = world.maxs - world.mins;
1465
1466                                                 start.x = org.x + random() * delta.x;
1467                                                 start.y = org.y + random() * delta.y;
1468                                                 start.z = org.z + random() * delta.z;
1469
1470                                                 end.x = org.x + random() * delta.x;
1471                                                 end.y = org.y + random() * delta.y;
1472                                                 end.z = org.z + random() * delta.z;
1473
1474                                                 start = stov(vtos(start));
1475                                                 end = stov(vtos(end));
1476
1477                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1478                                                 if (!trace_startsolid && trace_fraction < 1)
1479                                                 {
1480                                                         p = trace_endpos;
1481                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1482                                                         if (trace_startsolid)
1483                                                         {
1484                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1485                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1486
1487                                                                 // how much do we need to back off?
1488                                                                 safe = 1;
1489                                                                 unsafe = 0;
1490                                                                 for ( ; ; )
1491                                                                 {
1492                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1493                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1494                                                                         if (trace_startsolid)
1495                                                                         {
1496                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1497                                                                                 unsafe = (safe + unsafe) * 0.5;
1498                                                                         }
1499                                                                         else
1500                                                                         {
1501                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1502                                                                                 safe = (safe + unsafe) * 0.5;
1503                                                                         }
1504                                                                 }
1505
1506                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1507                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1508
1509                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1510                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1511                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1512                                                                 if (++hitcount >= 10) break;
1513                                                         }
1514                                                         else
1515                                                         {
1516                                                                 q0 = p;
1517                                                                 dq = 0;
1518                                                                 dqf = 1;
1519                                                                 for ( ; ; )
1520                                                                 {
1521                                                                         q = p + normalize(end - p) * (dq + dqf);
1522                                                                         if (q == q0) break;
1523                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1524                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1525                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1526                                                                         dqf *= 0.5;
1527                                                                         q0 = q;
1528                                                                 }
1529                                                                 if (dq > worst_endpos_bug)
1530                                                                 {
1531                                                                         worst_endpos_bug = dq;
1532                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1533                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1534                                                                         if (++hitcount >= 10) break;
1535                                                                 }
1536                                                         }
1537                                                 }
1538                                         }
1539                                         return;
1540                                 }
1541
1542                                 case "debug2":
1543                                 {
1544                                         e = nextent(NULL);
1545                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1546                                         vv = trace_endpos;
1547                                         if (trace_fraction == 1)
1548                                         {
1549                                                 LOG_INFO("not above ground, aborting\n");
1550                                                 return;
1551                                         }
1552                                         f = 0;
1553                                         for (i = 0; i < 100000; ++i)
1554                                         {
1555                                                 dv = randomvec();
1556                                                 if (dv.z > 0) dv = -1 * dv;
1557                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1558                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1559                                                 if (trace_fraction == 1)
1560                                                 {
1561                                                         if (dv.z < f)
1562                                                         {
1563                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1564                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1565                                                                 f = dv.z;
1566                                                         }
1567                                                 }
1568                                         }
1569                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1570                                         return;
1571                                 }
1572
1573                                 case "walk":
1574                                 {
1575                                         if (argc == 4)
1576                                         {
1577                                                 e = nextent(NULL);
1578                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1579                                                 else LOG_INFO("cannot walk\n");
1580                                                 return;
1581                                         }
1582                                 }
1583
1584                                 case "showline":
1585                                 {
1586                                         if (argc == 4)
1587                                         {
1588                                                 vv = stov(argv(2));
1589                                                 dv = stov(argv(3));
1590                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1591                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1592                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1593                                                 return;
1594                                         }
1595                                 }
1596
1597                                         // no default case, just go straight to invalid
1598                         }
1599                 }
1600
1601                 default:
1602                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1603                 case CMD_REQUEST_USAGE:
1604                 {
1605                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1606                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1607                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1608                         return;
1609                 }
1610         }
1611 }
1612
1613 void GameCommand_unlockteams(float request)
1614 {
1615         switch (request)
1616         {
1617                 case CMD_REQUEST_COMMAND:
1618                 {
1619                         if (teamplay)
1620                         {
1621                                 lockteams = 0;
1622                                 bprint("^1The teams are now unlocked.\n");
1623                         }
1624                         else
1625                         {
1626                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1627                         }
1628                         return;
1629                 }
1630
1631                 default:
1632                 case CMD_REQUEST_USAGE:
1633                 {
1634                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1635                         LOG_INFO("  No arguments required.\n");
1636                         LOG_INFO("See also: ^2lockteams^7\n");
1637                         return;
1638                 }
1639         }
1640 }
1641
1642 void GameCommand_warp(float request, float argc)
1643 {
1644         switch (request)
1645         {
1646                 case CMD_REQUEST_COMMAND:
1647                 {
1648                         if (autocvar_g_campaign)
1649                         {
1650                                 if (argc >= 2)
1651                                 {
1652                                         CampaignLevelWarp(stof(argv(1)));
1653                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1654                                 }
1655                                 else
1656                                 {
1657                                         CampaignLevelWarp(-1);
1658                                         LOG_INFO("Successfully warped to next campaign level.\n");
1659                                 }
1660                         }
1661                         else
1662                         {
1663                                 LOG_INFO("Not in campaign, can't level warp\n");
1664                         }
1665                         return;
1666                 }
1667
1668                 default:
1669                 case CMD_REQUEST_USAGE:
1670                 {
1671                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1672                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1673                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1674                         return;
1675                 }
1676         }
1677 }
1678
1679 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1680 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1681 void GameCommand_(float request)
1682 {
1683     switch(request)
1684     {
1685         case CMD_REQUEST_COMMAND:
1686         {
1687
1688             return;
1689         }
1690
1691         default:
1692         case CMD_REQUEST_USAGE:
1693         {
1694             print("\nUsage:^3 sv_cmd \n");
1695             print("  No arguments required.\n");
1696             return;
1697         }
1698     }
1699 }
1700 */
1701
1702
1703 // ==================================
1704 //  Macro system for server commands
1705 // ==================================
1706
1707 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1708 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1709 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1710 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1711 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1712 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1713 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1714 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1715 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1716 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1717 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1718 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1719 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1720 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1721 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1722 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1723 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1724 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1725 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1726 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1727 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1728 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1729 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1730 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1731 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1732 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1733 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1734 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1735 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1736 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1737 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1738 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1739
1740 void GameCommand_macro_help()
1741 {
1742         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1743 }
1744
1745 float GameCommand_macro_command(float argc, string command)
1746 {
1747         string c = strtolower(argv(0));
1748         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1749                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1750                 return true;
1751         ));
1752         return false;
1753 }
1754
1755 float GameCommand_macro_usage(float argc)
1756 {
1757         string c = strtolower(argv(1));
1758         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1759                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1760                 return true;
1761         ));
1762         return false;
1763 }
1764
1765 void GameCommand_macro_write_aliases(float fh)
1766 {
1767         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1768 }
1769
1770
1771 // =========================================
1772 //  Main Function Called By Engine (sv_cmd)
1773 // =========================================
1774 // If this function exists, game code handles gamecommand instead of the engine code.
1775
1776 void GameCommand(string command)
1777 {
1778         float argc = tokenize_console(command);
1779
1780         // Guide for working with argc arguments by example:
1781         // argc:   1    - 2      - 3     - 4
1782         // argv:   0    - 1      - 2     - 3
1783         // cmd     vote - master - login - password
1784
1785         if (strtolower(argv(0)) == "help")
1786         {
1787                 if (argc == 1)
1788                 {
1789                         LOG_INFO("\nServer console commands:\n");
1790                         GameCommand_macro_help();
1791
1792                         LOG_INFO("\nBanning commands:\n");
1793                         BanCommand_macro_help();
1794
1795                         LOG_INFO("\nCommon networked commands:\n");
1796                         CommonCommand_macro_help(NULL);
1797
1798                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1799                         GenericCommand_macro_help();
1800
1801                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1802                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1803
1804                         return;
1805                 }
1806                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1807                 {
1808                         return;
1809                 }
1810                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1811                 {
1812                         return;
1813                 }
1814                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1815                 {
1816                         return;
1817                 }
1818                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1819                 {
1820                         return;
1821                 }
1822         }
1823         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1824         {
1825                 return;  // handled by a mutator
1826         }
1827         else if (BanCommand(command))
1828         {
1829                 return;  // handled by server/command/ipban.qc
1830         }
1831         else if (CommonCommand_macro_command(argc, NULL, command))
1832         {
1833                 return;  // handled by server/command/common.qc
1834         }
1835         else if (GenericCommand(command))
1836         {
1837                 return;                                        // handled by common/command/generic.qc
1838         }
1839         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1840         {
1841                 return;                                        // handled by one of the above GameCommand_* functions
1842         }
1843
1844         // nothing above caught the command, must be invalid
1845         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1846 }