Makefile: use `-I.`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "all.qh"
2
3 #include "banning.qh"
4 #include "cmd.qh"
5 #include "common.qh"
6 #include "getreplies.qh"
7 #include "radarmap.qh"
8
9 #include "../anticheat.qh"
10 #include "../campaign.qh"
11 #include "../cl_client.qh"
12 #include "../cl_player.qh"
13 #include "../g_world.qh"
14 #include "../ipban.qh"
15 #include "../playerdemo.qh"
16 #include "../teamplay.qh"
17
18 #include "../bot/bot.qh"
19 #include "../bot/navigation.qh"
20 #include "../bot/scripting.qh"
21
22 #include "../mutators/all.qh"
23
24 #include <common/constants.qh>
25 #include <common/mapinfo.qh>
26 #include <common/notifications.qh>
27 #include <common/teams.qh>
28 #include <common/util.qh>
29
30 #include <common/monsters/sv_monsters.qh>
31
32
33 void PutObserverInServer();
34
35 // =====================================================
36 //  Server side game commands code, reworked by Samual
37 //  Last updated: December 29th, 2011
38 // =====================================================
39
40 //  used by GameCommand_make_mapinfo()
41 void make_mapinfo_Think()
42 {
43         SELFPARAM();
44         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 remove(self);
49         }
50         else
51         {
52                 self.think = make_mapinfo_Think;
53                 self.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
144                                         LOG_TRACE("Message sent to ", client.netname, "\n");
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
184                         LOG_INFO("  No arguments required.\n");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         SELFPARAM();
193         switch (request)
194         {
195                 case CMD_REQUEST_COMMAND:
196                 {
197                         string reason = argv(1);
198                         int n = 0;
199                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
200                                 if (it.caplayer) it.caplayer = 0;
201                                 WITH(entity, self, it, PutObserverInServer());
202                                 ++n;
203                         ));
204                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
205                         else   LOG_INFO("No players found to spectate.\n");
206                         return;
207                 }
208
209                 default:
210                 case CMD_REQUEST_USAGE:
211                 {
212                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
213                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
214                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
215                         return;
216                 }
217         }
218 }
219
220 void GameCommand_anticheat(float request, float argc)
221 {
222         SELFPARAM();
223         switch (request)
224         {
225                 case CMD_REQUEST_COMMAND:
226                 {
227                         entity client = GetIndexedEntity(argc, 1);
228                         float accepted = VerifyClientEntity(client, false, false);
229
230                         if (accepted > 0)
231                         {
232                                 WITH(entity, self, client, anticheat_report());
233                                 return;
234                         }
235                         else
236                         {
237                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
238                         }
239                 }
240
241                 default:
242                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
243                 case CMD_REQUEST_USAGE:
244                 {
245                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
246                         LOG_INFO("  'client' is the entity number or name of the player.\n");
247                         return;
248                 }
249         }
250 }
251
252 void GameCommand_bbox(float request)
253 {
254         switch (request)
255         {
256                 case CMD_REQUEST_COMMAND:
257                 {
258                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
259                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
260                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
261                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
262                         LOG_INFO("Solid bounding box size:");
263
264                         tracebox('1 0 0' * world.absmin.x,
265                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
266                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
267                                 '1 0 0' * world.absmax.x,
268                                 MOVE_WORLDONLY,
269                                 world);
270                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
271                         else LOG_INFO(" ", ftos(trace_endpos.x));
272
273                         tracebox('0 1 0' * world.absmin.y,
274                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
275                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
276                                 '0 1 0' * world.absmax.y,
277                                 MOVE_WORLDONLY,
278                                 world);
279                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
280                         else LOG_INFO(" ", ftos(trace_endpos.y));
281
282                         tracebox('0 0 1' * world.absmin.z,
283                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
284                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
285                                 '0 0 1' * world.absmax.z,
286                                 MOVE_WORLDONLY,
287                                 world);
288                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
289                         else LOG_INFO(" ", ftos(trace_endpos.z));
290
291                         tracebox('1 0 0' * world.absmax.x,
292                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
293                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
294                                 '1 0 0' * world.absmin.x,
295                                 MOVE_WORLDONLY,
296                                 world);
297                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
298                         else LOG_INFO(" ", ftos(trace_endpos.x));
299
300                         tracebox('0 1 0' * world.absmax.y,
301                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
302                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
303                                 '0 1 0' * world.absmin.y,
304                                 MOVE_WORLDONLY,
305                                 world);
306                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
307                         else LOG_INFO(" ", ftos(trace_endpos.y));
308
309                         tracebox('0 0 1' * world.absmax.z,
310                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
311                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
312                                 '0 0 1' * world.absmin.z,
313                                 MOVE_WORLDONLY,
314                                 world);
315                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
316                         else LOG_INFO(" ", ftos(trace_endpos.z));
317
318                         LOG_INFO("\n");
319                         return;
320                 }
321
322                 default:
323                 case CMD_REQUEST_USAGE:
324                 {
325                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
326                         LOG_INFO("  No arguments required.\n");
327                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
328                         return;
329                 }
330         }
331 }
332
333 void GameCommand_bot_cmd(float request, float argc, string command)
334 {
335         switch (request)
336         {
337                 case CMD_REQUEST_COMMAND:
338                 {
339                         entity bot;
340
341                         if (argv(1) == "reset")
342                         {
343                                 bot_resetqueues();
344                                 return;
345                         }
346                         else if (argv(1) == "setbots")
347                         {
348                                 cvar_settemp("bot_vs_human", "0");
349                                 cvar_settemp("minplayers", "0");
350                                 cvar_settemp("bot_number", "0");
351                                 bot_fixcount();
352                                 cvar_settemp("bot_number", argv(2));
353                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
354                                 return;
355                         }
356                         else if (argv(1) == "load" && argc == 3)
357                         {
358                                 float fh, i;
359                                 string s;
360                                 fh = fopen(argv(2), FILE_READ);
361                                 if (fh < 0)
362                                 {
363                                         LOG_INFO("cannot open the file\n");
364                                         return;
365                                 }
366
367                                 i = 0;
368                                 while ((s = fgets(fh)))
369                                 {
370                                         argc = tokenize_console(s);
371
372                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
373                                         {
374                                                 if (argv(2) == "reset")
375                                                 {
376                                                         bot_resetqueues();
377                                                 }
378                                                 else if (argv(2) == "setbots")
379                                                 {
380                                                         cvar_settemp("bot_vs_human", "0");
381                                                         cvar_settemp("minplayers", "0");
382                                                         cvar_settemp("bot_number", "0");
383                                                         bot_fixcount();
384                                                         cvar_settemp("bot_number", argv(3));
385                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
386                                                 }
387                                                 else
388                                                 {
389                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
390                                                         bot = find_bot_by_number(stof(argv(2)));
391                                                         if (bot == world) bot = find_bot_by_name(argv(2));
392                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
393                                                 }
394                                         }
395                                         else
396                                         {
397                                                 localcmd(strcat(s, "\n"));
398                                         }
399
400                                         ++i;
401                                 }
402                                 LOG_INFO(ftos(i), " commands read\n");
403                                 fclose(fh);
404                                 return;
405                         }
406                         else if (argv(1) == "help")
407                         {
408                                 if (argv(2)) bot_cmdhelp(argv(2));
409                                 else bot_list_commands();
410                                 return;
411                         }
412                         else if (argc >= 3)  // this comes last
413                         {
414                                 bot = find_bot_by_number(stof(argv(1)));
415                                 if (bot == world) bot = find_bot_by_name(argv(1));
416                                 if (bot)
417                                 {
418                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
419                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
420                                         return;
421                                 }
422                                 else
423                                 {
424                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
425                                 }
426                         }
427                 }
428
429                 default:
430                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
431                 case CMD_REQUEST_USAGE:
432                 {
433                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
434                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
435                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
436                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
437                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
438                         return;
439                 }
440         }
441 }
442
443 void GameCommand_cointoss(float request, float argc)
444 {
445         switch (request)
446         {
447                 case CMD_REQUEST_COMMAND:
448                 {
449                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
450                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
451                         string choice = ((random() > 0.5) ? result1 : result2);
452
453                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
454                         return;
455                 }
456
457                 default:
458                 case CMD_REQUEST_USAGE:
459                 {
460                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
461                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
462                         return;
463                 }
464         }
465 }
466
467 void GameCommand_database(float request, float argc)
468 {
469         switch (request)
470         {
471                 case CMD_REQUEST_COMMAND:
472                 {
473                         if (argc == 3)
474                         {
475                                 if (argv(1) == "save")
476                                 {
477                                         db_save(ServerProgsDB, argv(2));
478                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
479                                         return;
480                                 }
481                                 else if (argv(1) == "dump")
482                                 {
483                                         db_dump(ServerProgsDB, argv(2));
484                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
485                                         return;
486                                 }
487                                 else if (argv(1) == "load")
488                                 {
489                                         db_close(ServerProgsDB);
490                                         ServerProgsDB = db_load(argv(2));
491                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
492                                         return;
493                                 }
494                         }
495                 }
496
497                 default:
498                         LOG_INFO("Incorrect parameters for ^2database^7\n");
499                 case CMD_REQUEST_USAGE:
500                 {
501                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
502                         LOG_INFO("  Where 'action' is the command to complete,\n");
503                         LOG_INFO("  and 'filename' is what it acts upon.\n");
504                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
505                         return;
506                 }
507         }
508 }
509
510 void GameCommand_defer_clear(float request, float argc)
511 {
512         switch (request)
513         {
514                 case CMD_REQUEST_COMMAND:
515                 {
516                         entity client;
517                         float accepted;
518
519                         if (argc >= 2)
520                         {
521                                 client = GetIndexedEntity(argc, 1);
522                                 accepted = VerifyClientEntity(client, true, false);
523
524                                 if (accepted > 0)
525                                 {
526                                         stuffcmd(client, "defer clear\n");
527                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
528                                 }
529                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
530
531                                 return;
532                         }
533                 }
534
535                 default:
536                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
537                 case CMD_REQUEST_USAGE:
538                 {
539                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
540                         LOG_INFO("  'client' is the entity number or name of the player.\n");
541                         LOG_INFO("See also: ^2defer_clear_all^7\n");
542                         return;
543                 }
544         }
545 }
546
547 void GameCommand_defer_clear_all(float request)
548 {
549         switch (request)
550         {
551                 case CMD_REQUEST_COMMAND:
552                 {
553                         int n = 0;
554                         float argc;
555
556                         FOREACH_CLIENT(true, LAMBDA(
557                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
558                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
559                                 ++n;
560                         ));
561                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
562                         return;
563                 }
564
565                 default:
566                 case CMD_REQUEST_USAGE:
567                 {
568                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
569                         LOG_INFO("  No arguments required.\n");
570                         LOG_INFO("See also: ^2defer_clear^7\n");
571                         return;
572                 }
573         }
574 }
575
576 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
577 {
578         switch (request)
579         {
580                 case CMD_REQUEST_COMMAND:
581                 {
582                         if (argv(1))
583                         {
584                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
585                                 else race_deleteTime(GetMapname(), stof(argv(1)));
586                                 return;
587                         }
588                 }
589
590                 default:
591                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
592                 case CMD_REQUEST_USAGE:
593                 {
594                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
595                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
596                         LOG_INFO("  it will clear all records up to nth place.\n");
597                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
598                         return;
599                 }
600         }
601 }
602
603 void GameCommand_effectindexdump(float request)
604 {
605         switch (request)
606         {
607                 case CMD_REQUEST_COMMAND:
608                 {
609                         float fh, d;
610                         string s;
611
612                         d = db_create();
613                         LOG_INFO("begin of effects list\n");
614                         db_put(d, "TE_GUNSHOT", "1");
615                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
616                         db_put(d, "TE_GUNSHOTQUAD", "1");
617                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
618                         db_put(d, "TE_SPIKE", "1");
619                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
620                         db_put(d, "TE_SPIKEQUAD", "1");
621                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
622                         db_put(d, "TE_SUPERSPIKE", "1");
623                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
624                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
625                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
626                         db_put(d, "TE_WIZSPIKE", "1");
627                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
628                         db_put(d, "TE_KNIGHTSPIKE", "1");
629                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
630                         db_put(d, "TE_EXPLOSION", "1");
631                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
632                         db_put(d, "TE_EXPLOSIONQUAD", "1");
633                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
634                         db_put(d, "TE_TAREXPLOSION", "1");
635                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
636                         db_put(d, "TE_TELEPORT", "1");
637                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
638                         db_put(d, "TE_LAVASPLASH", "1");
639                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
640                         db_put(d, "TE_SMALLFLASH", "1");
641                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
642                         db_put(d, "TE_FLAMEJET", "1");
643                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
644                         db_put(d, "EF_FLAME", "1");
645                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
646                         db_put(d, "TE_BLOOD", "1");
647                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
648                         db_put(d, "TE_SPARK", "1");
649                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
650                         db_put(d, "TE_PLASMABURN", "1");
651                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
652                         db_put(d, "TE_TEI_G3", "1");
653                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
654                         db_put(d, "TE_TEI_SMOKE", "1");
655                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
656                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
657                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
658                         db_put(d, "TE_TEI_PLASMAHIT", "1");
659                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
660                         db_put(d, "EF_STARDUST", "1");
661                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
662                         db_put(d, "TR_ROCKET", "1");
663                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
664                         db_put(d, "TR_GRENADE", "1");
665                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
666                         db_put(d, "TR_BLOOD", "1");
667                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
668                         db_put(d, "TR_WIZSPIKE", "1");
669                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
670                         db_put(d, "TR_SLIGHTBLOOD", "1");
671                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
672                         db_put(d, "TR_KNIGHTSPIKE", "1");
673                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
674                         db_put(d, "TR_VORESPIKE", "1");
675                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
676                         db_put(d, "TR_NEHAHRASMOKE", "1");
677                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
678                         db_put(d, "TR_NEXUIZPLASMA", "1");
679                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
680                         db_put(d, "TR_GLOWTRAIL", "1");
681                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
682                         db_put(d, "TR_SEEKER", "1");
683                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
684                         db_put(d, "SVC_PARTICLE", "1");
685                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
686
687                         fh = fopen("effectinfo.txt", FILE_READ);
688                         while ((s = fgets(fh)))
689                         {
690                                 tokenize_console(s);
691                                 if (argv(0) == "effect")
692                                 {
693                                         if (db_get(d, argv(1)) != "1")
694                                         {
695                                                 int i = _particleeffectnum(argv(1));
696                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
697                                                 db_put(d, argv(1), "1");
698                                         }
699                                 }
700                         }
701                         LOG_INFO("end of effects list\n");
702
703                         db_close(d);
704                         return;
705                 }
706
707                 default:
708                 case CMD_REQUEST_USAGE:
709                 {
710                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
711                         LOG_INFO("  No arguments required.\n");
712                         return;
713                 }
714         }
715 }
716
717 void GameCommand_extendmatchtime(float request)
718 {
719         switch (request)
720         {
721                 case CMD_REQUEST_COMMAND:
722                 {
723                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
724                         return;
725                 }
726
727                 default:
728                 case CMD_REQUEST_USAGE:
729                 {
730                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
731                         LOG_INFO("  No arguments required.\n");
732                         LOG_INFO("See also: ^2reducematchtime^7\n");
733                         return;
734                 }
735         }
736 }
737
738 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
739 {
740         switch (request)
741         {
742                 case CMD_REQUEST_COMMAND:
743                 {
744                         entity client;
745
746                         for (client = world; (client = find(client, classname, argv(1))); )
747                                 LOG_INFO(etos(client), "\n");
748
749                         return;
750                 }
751
752                 default:
753                         LOG_INFO("Incorrect parameters for ^2find^7\n");
754                 case CMD_REQUEST_USAGE:
755                 {
756                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
757                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
758                         return;
759                 }
760         }
761 }
762
763 void GameCommand_gametype(float request, float argc)
764 {
765         switch (request)
766         {
767                 case CMD_REQUEST_COMMAND:
768                 {
769                         if (argv(1) != "")
770                         {
771                                 string s = argv(1);
772                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
773
774                                 if (t)
775                                 {
776                                         MapInfo_SwitchGameType(t);
777                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
778                                         if (MapInfo_count > 0)
779                                         {
780                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
781                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
782                                                 lsmaps_reply = strzone(getlsmaps());
783                                                 bprint("Game type successfully switched to ", s, "\n");
784                                         }
785                                         else
786                                         {
787                                                 bprint("Cannot use this game type: no map for it found\n");
788                                                 MapInfo_SwitchGameType(tsave);
789                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
790                                         }
791                                 }
792                                 else
793                                 {
794                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
795                                 }
796
797                                 return;
798                         }
799                 }
800
801                 default:
802                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
803                 case CMD_REQUEST_USAGE:
804                 {
805                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
806                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
807                         LOG_INFO("See also: ^2gotomap^7\n");
808                         return;
809                 }
810         }
811 }
812
813 void GameCommand_gettaginfo(float request, float argc)
814 {
815         switch (request)
816         {
817                 case CMD_REQUEST_COMMAND:
818                 {
819                         entity tmp_entity;
820                         float i;
821                         vector v;
822
823                         if (argc >= 4)
824                         {
825                                 tmp_entity = spawn();
826                                 if (argv(1) == "w")
827                                 {
828                                         .entity weaponentity = weaponentities[0];
829                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
830                                 }
831                                 else
832                                 {
833                                         precache_model(argv(1));
834                                         _setmodel(tmp_entity, argv(1));
835                                 }
836                                 tmp_entity.frame = stof(argv(2));
837                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
838                                 else i = gettagindex(tmp_entity, argv(3));
839                                 if (i)
840                                 {
841                                         v = gettaginfo(tmp_entity, i);
842                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
843                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
844                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
845                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
846                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
847                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
848                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
849                                         if (argc >= 6)
850                                         {
851                                                 v.y = -v.y;
852                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
853                                         }
854                                 }
855                                 else
856                                 {
857                                         LOG_INFO("bone not found\n");
858                                 }
859
860                                 remove(tmp_entity);
861                                 return;
862                         }
863                 }
864
865                 default:
866                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
867                 case CMD_REQUEST_USAGE:
868                 {
869                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
870                         LOG_INFO("See also: ^2bbox, trace^7\n");
871                         return;
872                 }
873         }
874 }
875
876 void GameCommand_animbench(float request, float argc)
877 {
878         switch (request)
879         {
880                 case CMD_REQUEST_COMMAND:
881                 {
882                         entity tmp_entity;
883
884                         if (argc >= 4)
885                         {
886                                 tmp_entity = spawn();
887                                 if (argv(1) == "w")
888                                 {
889                                         .entity weaponentity = weaponentities[0];
890                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
891                                 }
892                                 else
893                                 {
894                                         precache_model(argv(1));
895                                         _setmodel(tmp_entity, argv(1));
896                                 }
897                                 float f1 = stof(argv(2));
898                                 float f2 = stof(argv(3));
899                                 float t0;
900                                 float t1 = 0;
901                                 float t2 = 0;
902                                 float n = 0;
903
904                                 while (t1 + t2 < 1)
905                                 {
906                                         tmp_entity.frame = f1;
907                                         t0 = gettime(GETTIME_HIRES);
908                                         getsurfacepoint(tmp_entity, 0, 0);
909                                         t1 += gettime(GETTIME_HIRES) - t0;
910                                         tmp_entity.frame = f2;
911                                         t0 = gettime(GETTIME_HIRES);
912                                         getsurfacepoint(tmp_entity, 0, 0);
913                                         t2 += gettime(GETTIME_HIRES) - t0;
914                                         n += 1;
915                                 }
916                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
917                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
918
919                                 remove(tmp_entity);
920                                 return;
921                         }
922                 }
923
924                 default:
925                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
926                 case CMD_REQUEST_USAGE:
927                 {
928                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
929                         LOG_INFO("See also: ^2bbox, trace^7\n");
930                         return;
931                 }
932         }
933 }
934
935 void GameCommand_gotomap(float request, float argc)
936 {
937         switch (request)
938         {
939                 case CMD_REQUEST_COMMAND:
940                 {
941                         if (argv(1))
942                         {
943                                 LOG_INFO(GotoMap(argv(1)), "\n");
944                                 return;
945                         }
946                 }
947
948                 default:
949                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
950                 case CMD_REQUEST_USAGE:
951                 {
952                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
953                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
954                         LOG_INFO("See also: ^2gametype^7\n");
955                         return;
956                 }
957         }
958 }
959
960 void GameCommand_lockteams(float request)
961 {
962         switch (request)
963         {
964                 case CMD_REQUEST_COMMAND:
965                 {
966                         if (teamplay)
967                         {
968                                 lockteams = 1;
969                                 bprint("^1The teams are now locked.\n");
970                         }
971                         else
972                         {
973                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
974                         }
975                         return;
976                 }
977
978                 default:
979                 case CMD_REQUEST_USAGE:
980                 {
981                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
982                         LOG_INFO("  No arguments required.\n");
983                         LOG_INFO("See also: ^2unlockteams^7\n");
984                         return;
985                 }
986         }
987 }
988
989 void GameCommand_make_mapinfo(float request)
990 {
991         switch (request)
992         {
993                 case CMD_REQUEST_COMMAND:
994                 {
995                         entity tmp_entity;
996
997                         tmp_entity = new(make_mapinfo);
998                         tmp_entity.think = make_mapinfo_Think;
999                         tmp_entity.nextthink = time;
1000                         MapInfo_Enumerate();
1001                         return;
1002                 }
1003
1004                 default:
1005                 case CMD_REQUEST_USAGE:
1006                 {
1007                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
1008                         LOG_INFO("  No arguments required.\n");
1009                         LOG_INFO("See also: ^2radarmap^7\n");
1010                         return;
1011                 }
1012         }
1013 }
1014
1015 void GameCommand_moveplayer(float request, float argc)
1016 {
1017         SELFPARAM();
1018         switch (request)
1019         {
1020                 case CMD_REQUEST_COMMAND:
1021                 {
1022                         float accepted;
1023                         entity client;
1024
1025                         string targets = strreplace(",", " ", argv(1));
1026                         string original_targets = strreplace(" ", ", ", targets);
1027                         string destination = argv(2);
1028
1029                         string successful, t;
1030                         successful = string_null;
1031
1032                         // lets see if the target(s) even actually exist.
1033                         if ((targets) && (destination))
1034                         {
1035                                 for ( ; targets; )
1036                                 {
1037                                         t = car(targets);
1038                                         targets = cdr(targets);
1039
1040                                         // Check to see if the player is a valid target
1041                                         client = GetFilteredEntity(t);
1042                                         accepted = VerifyClientEntity(client, false, false);
1043
1044                                         if (accepted <= 0)
1045                                         {
1046                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1047                                                 continue;
1048                                         }
1049
1050                                         // Where are we putting this player?
1051                                         if (destination == "spec" || destination == "spectator")
1052                                         {
1053                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1054                                                 {
1055                                                         if (client.caplayer) client.caplayer = 0;
1056                                                         WITH(entity, self, client, PutObserverInServer());
1057
1058                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1059                                                 }
1060                                                 else
1061                                                 {
1062                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1063                                                 }
1064                                                 continue;
1065                                         }
1066                                         else
1067                                         {
1068                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1069                                                 {
1070                                                         if (teamplay)
1071                                                         {
1072                                                                 // set up
1073                                                                 float team_id;
1074                                                                 float save = client.team_forced;
1075                                                                 client.team_forced = 0;
1076
1077                                                                 // find the team to move the player to
1078                                                                 team_id = Team_ColorToTeam(destination);
1079                                                                 if (team_id == client.team)  // already on the destination team
1080                                                                 {
1081                                                                         // keep the forcing undone
1082                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1083                                                                         continue;
1084                                                                 }
1085                                                                 else if (team_id == 0)  // auto team
1086                                                                 {
1087                                                                         CheckAllowedTeams(client);
1088                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1089                                                                 }
1090                                                                 else
1091                                                                 {
1092                                                                         CheckAllowedTeams(client);
1093                                                                 }
1094                                                                 client.team_forced = save;
1095
1096                                                                 // Check to see if the destination team is even available
1097                                                                 switch (team_id)
1098                                                                 {
1099                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1100                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1101                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1102                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1103
1104                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1105                                                                                 return;
1106                                                                 }
1107
1108                                                                 // If so, lets continue and finally move the player
1109                                                                 client.team_forced = 0;
1110                                                                 MoveToTeam(client, team_id, 6);
1111                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1112                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1113                                                                 continue;
1114                                                         }
1115                                                         else
1116                                                         {
1117                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1118                                                                 return;
1119                                                         }
1120                                                 }
1121                                                 else
1122                                                 {
1123                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1124                                                         return;
1125                                                 }
1126                                         }
1127                                 }
1128
1129                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1130                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1131
1132                                 return;  // still correct parameters so return to avoid usage print
1133                         }
1134                 }
1135
1136                 default:
1137                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1138                 case CMD_REQUEST_USAGE:
1139                 {
1140                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1141                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1142                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1143                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1144                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1145                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1146                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1147                         return;
1148                 }
1149         }
1150 }
1151
1152 void GameCommand_nospectators(float request)
1153 {
1154         switch (request)
1155         {
1156                 case CMD_REQUEST_COMMAND:
1157                 {
1158                         blockSpectators = 1;
1159                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1160                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1161                                 if(!it.caplayer)
1162                                 {
1163                                         it.spectatortime = time;
1164                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1165                                 }
1166                         ));
1167                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1168                         return;
1169                 }
1170
1171                 default:
1172                 case CMD_REQUEST_USAGE:
1173                 {
1174                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1175                         LOG_INFO("  No arguments required.\n");
1176                         return;
1177                 }
1178         }
1179 }
1180
1181 void GameCommand_playerdemo(float request, float argc)
1182 {
1183         SELFPARAM();
1184         switch (request)
1185         {
1186                 case CMD_REQUEST_COMMAND:
1187                 {
1188                         if (argv(2) && argv(3))
1189                         {
1190                                 entity client;
1191                                 float i, n, accepted;
1192
1193                                 switch (argv(1))
1194                                 {
1195                                         case "read":
1196                                         {
1197                                                 client = GetIndexedEntity(argc, 2);
1198                                                 accepted = VerifyClientEntity(client, false, true);
1199
1200                                                 if (accepted <= 0)
1201                                                 {
1202                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1203                                                         return;
1204                                                 }
1205
1206                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1207                                                 return;
1208                                         }
1209
1210                                         case "write":
1211                                         {
1212                                                 client = GetIndexedEntity(argc, 2);
1213                                                 accepted = VerifyClientEntity(client, false, false);
1214
1215                                                 if (accepted <= 0)
1216                                                 {
1217                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1218                                                         return;
1219                                                 }
1220
1221                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1222                                                 return;
1223                                         }
1224
1225                                         case "auto_read_and_write":
1226                                         {
1227                                                 n = GetFilteredNumber(argv(3));
1228                                                 cvar_set("bot_number", ftos(n));
1229
1230                                                 localcmd("wait; wait; wait\n");
1231                                                 for (i = 0; i < n; ++i)
1232                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1233                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1234                                                 return;
1235                                         }
1236
1237                                         case "auto_read":
1238                                         {
1239                                                 n = GetFilteredNumber(argv(3));
1240                                                 cvar_set("bot_number", ftos(n));
1241
1242                                                 localcmd("wait; wait; wait\n");
1243                                                 for (i = 0; i < n; ++i)
1244                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1245                                                 return;
1246                                         }
1247                                 }
1248                         }
1249                 }
1250
1251                 default:
1252                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1253                 case CMD_REQUEST_USAGE:
1254                 {
1255                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1256                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1257                         return;
1258                 }
1259         }
1260 }
1261
1262 void GameCommand_printstats(float request)
1263 {
1264         switch (request)
1265         {
1266                 case CMD_REQUEST_COMMAND:
1267                 {
1268                         DumpStats(false);
1269                         LOG_INFO("stats dumped.\n");
1270                         return;
1271                 }
1272
1273                 default:
1274                 case CMD_REQUEST_USAGE:
1275                 {
1276                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1277                         LOG_INFO("  No arguments required.\n");
1278                         return;
1279                 }
1280         }
1281 }
1282
1283 void GameCommand_radarmap(float request, float argc)
1284 {
1285         switch (request)
1286         {
1287                 case CMD_REQUEST_COMMAND:
1288                 {
1289                         if (RadarMap_Make(argc)) return;
1290                 }
1291
1292                 default:
1293                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1294                 case CMD_REQUEST_USAGE:
1295                 {
1296                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1297                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1298                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1299                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1300                         return;
1301                 }
1302         }
1303 }
1304
1305 void GameCommand_reducematchtime(float request)
1306 {
1307         switch (request)
1308         {
1309                 case CMD_REQUEST_COMMAND:
1310                 {
1311                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1312                         return;
1313                 }
1314
1315                 default:
1316                 case CMD_REQUEST_USAGE:
1317                 {
1318                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1319                         LOG_INFO("  No arguments required.\n");
1320                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1321                         return;
1322                 }
1323         }
1324 }
1325
1326 void GameCommand_setbots(float request, float argc)
1327 {
1328         switch (request)
1329         {
1330                 case CMD_REQUEST_COMMAND:
1331                 {
1332                         if (argc >= 2)
1333                         {
1334                                 cvar_settemp("minplayers", "0");
1335                                 cvar_settemp("bot_number", argv(1));
1336                                 bot_fixcount();
1337                                 return;
1338                         }
1339                 }
1340
1341                 default:
1342                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1343                 case CMD_REQUEST_USAGE:
1344                 {
1345                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1346                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1347                         LOG_INFO("See also: ^2bot_cmd^7\n");
1348                         return;
1349                 }
1350         }
1351 }
1352
1353 void GameCommand_shuffleteams(float request)
1354 {
1355         SELFPARAM();
1356         switch (request)
1357         {
1358                 case CMD_REQUEST_COMMAND:
1359                 {
1360                         if (teamplay)
1361                         {
1362                                 float x, t_teams, t_players, team_color;
1363
1364                                 // count the total amount of players and total amount of teams
1365                                 t_players = 0;
1366                                 t_teams = 0;
1367                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1368                                         CheckAllowedTeams(it);
1369
1370                                         if (c1 >= 0) t_teams = max(1, t_teams);
1371                                         if (c2 >= 0) t_teams = max(2, t_teams);
1372                                         if (c3 >= 0) t_teams = max(3, t_teams);
1373                                         if (c4 >= 0) t_teams = max(4, t_teams);
1374
1375                                         ++t_players;
1376                                 ));
1377
1378                                 // build a list of the players in a random order
1379                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1380                                         for ( ; ; )
1381                                         {
1382                                                 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1383
1384                                                 if (shuffleteams_players[idx])
1385                                                 {
1386                                                         continue;  // a player is already assigned to this slot
1387                                                 }
1388                                                 else
1389                                                 {
1390                                                         shuffleteams_players[idx] = etof(it);
1391                                                         break;
1392                                                 }
1393                                         }
1394                                 ));
1395
1396                                 // finally, from the list made earlier, re-join the players in different order.
1397                                 for (int i = 1; i <= t_teams; ++i)
1398                                 {
1399                                         // find out how many players to assign to this team
1400                                         x = (t_players / t_teams);
1401                                         x = ((i == 1) ? ceil(x) : floor(x));
1402
1403                                         team_color = Team_NumberToTeam(i);
1404
1405                                         // sort through the random list of players made earlier
1406                                         for (int z = 1; z <= maxclients; ++z)
1407                                         {
1408                                                 if (!(shuffleteams_teams[i] >= x))
1409                                                 {
1410                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1411
1412                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1413
1414                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1415
1416                                                         shuffleteams_players[z] = 0;
1417                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1418                                                 }
1419                                                 else
1420                                                 {
1421                                                         break;  // move on to next team
1422                                                 }
1423                                         }
1424                                 }
1425
1426                                 bprint("Successfully shuffled the players around randomly.\n");
1427
1428                                 // clear the buffers now
1429                                 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1430                                         shuffleteams_players[i] = 0;
1431
1432                                 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1433                                         shuffleteams_teams[i] = 0;
1434                         }
1435                         else
1436                         {
1437                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1438                         }
1439
1440                         return;
1441                 }
1442
1443                 default:
1444                 case CMD_REQUEST_USAGE:
1445                 {
1446                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1447                         LOG_INFO("  No arguments required.\n");
1448                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1449                         return;
1450                 }
1451         }
1452 }
1453
1454 void GameCommand_stuffto(float request, float argc)
1455 {
1456         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1457         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1458         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1459
1460 #ifdef STUFFTO_ENABLED
1461         #message "stuffto command enabled"
1462                 switch (request)
1463                 {
1464                         case CMD_REQUEST_COMMAND:
1465                         {
1466                                 if (argv(2))
1467                                 {
1468                                         entity client = GetIndexedEntity(argc, 1);
1469                                         float accepted = VerifyClientEntity(client, true, false);
1470
1471                                         if (accepted > 0)
1472                                         {
1473                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1474                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1475                                         }
1476                                         else
1477                                         {
1478                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1479                                         }
1480
1481                                         return;
1482                                 }
1483                         }
1484
1485                         default:
1486                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1487                         case CMD_REQUEST_USAGE:
1488                         {
1489                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1490                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1491                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1492                                 return;
1493                         }
1494                 }
1495 #else
1496                 if (request)
1497                 {
1498                         LOG_INFO("stuffto command is not enabled on this server.\n");
1499                         return;
1500                 }
1501 #endif
1502 }
1503
1504 void GameCommand_trace(float request, float argc)
1505 {
1506         switch (request)
1507         {
1508                 case CMD_REQUEST_COMMAND:
1509                 {
1510                         entity e;
1511                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1512                         float i, f, safe, unsafe, dq, dqf;
1513
1514                         switch (argv(1))
1515                         {
1516                                 case "debug":
1517                                 {
1518                                         float hitcount = 0;
1519                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1520                                         float worst_endpos_bug = 0;
1521                                         for ( ; ; )
1522                                         {
1523                                                 org = world.mins;
1524                                                 delta = world.maxs - world.mins;
1525
1526                                                 start.x = org.x + random() * delta.x;
1527                                                 start.y = org.y + random() * delta.y;
1528                                                 start.z = org.z + random() * delta.z;
1529
1530                                                 end.x = org.x + random() * delta.x;
1531                                                 end.y = org.y + random() * delta.y;
1532                                                 end.z = org.z + random() * delta.z;
1533
1534                                                 start = stov(vtos(start));
1535                                                 end = stov(vtos(end));
1536
1537                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1538                                                 if (!trace_startsolid && trace_fraction < 1)
1539                                                 {
1540                                                         p = trace_endpos;
1541                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1542                                                         if (trace_startsolid)
1543                                                         {
1544                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1545                                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1546
1547                                                                 // how much do we need to back off?
1548                                                                 safe = 1;
1549                                                                 unsafe = 0;
1550                                                                 for ( ; ; )
1551                                                                 {
1552                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1553                                                                         tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1554                                                                         if (trace_startsolid)
1555                                                                         {
1556                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1557                                                                                 unsafe = (safe + unsafe) * 0.5;
1558                                                                         }
1559                                                                         else
1560                                                                         {
1561                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1562                                                                                 safe = (safe + unsafe) * 0.5;
1563                                                                         }
1564                                                                 }
1565
1566                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1567                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1568
1569                                                                 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1570                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1571                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1572                                                                 if (++hitcount >= 10) break;
1573                                                         }
1574                                                         else
1575                                                         {
1576                                                                 q0 = p;
1577                                                                 dq = 0;
1578                                                                 dqf = 1;
1579                                                                 for ( ; ; )
1580                                                                 {
1581                                                                         q = p + normalize(end - p) * (dq + dqf);
1582                                                                         if (q == q0) break;
1583                                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1584                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1585                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1586                                                                         dqf *= 0.5;
1587                                                                         q0 = q;
1588                                                                 }
1589                                                                 if (dq > worst_endpos_bug)
1590                                                                 {
1591                                                                         worst_endpos_bug = dq;
1592                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1593                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1594                                                                         if (++hitcount >= 10) break;
1595                                                                 }
1596                                                         }
1597                                                 }
1598                                         }
1599                                         return;
1600                                 }
1601
1602                                 case "debug2":
1603                                 {
1604                                         e = nextent(world);
1605                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1606                                         vv = trace_endpos;
1607                                         if (trace_fraction == 1)
1608                                         {
1609                                                 LOG_INFO("not above ground, aborting\n");
1610                                                 return;
1611                                         }
1612                                         f = 0;
1613                                         for (i = 0; i < 100000; ++i)
1614                                         {
1615                                                 dv = randomvec();
1616                                                 if (dv.z > 0) dv = -1 * dv;
1617                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1618                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1619                                                 if (trace_fraction == 1)
1620                                                 {
1621                                                         if (dv.z < f)
1622                                                         {
1623                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1624                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1625                                                                 f = dv.z;
1626                                                         }
1627                                                 }
1628                                         }
1629                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1630                                         return;
1631                                 }
1632
1633                                 case "walk":
1634                                 {
1635                                         if (argc == 4)
1636                                         {
1637                                                 e = nextent(world);
1638                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1639                                                 else LOG_INFO("cannot walk\n");
1640                                                 return;
1641                                         }
1642                                 }
1643
1644                                 case "showline":
1645                                 {
1646                                         if (argc == 4)
1647                                         {
1648                                                 vv = stov(argv(2));
1649                                                 dv = stov(argv(3));
1650                                                 traceline(vv, dv, MOVE_NORMAL, world);
1651                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1652                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1653                                                 return;
1654                                         }
1655                                 }
1656
1657                                         // no default case, just go straight to invalid
1658                         }
1659                 }
1660
1661                 default:
1662                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1663                 case CMD_REQUEST_USAGE:
1664                 {
1665                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1666                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1667                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1668                         return;
1669                 }
1670         }
1671 }
1672
1673 void GameCommand_unlockteams(float request)
1674 {
1675         switch (request)
1676         {
1677                 case CMD_REQUEST_COMMAND:
1678                 {
1679                         if (teamplay)
1680                         {
1681                                 lockteams = 0;
1682                                 bprint("^1The teams are now unlocked.\n");
1683                         }
1684                         else
1685                         {
1686                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1687                         }
1688                         return;
1689                 }
1690
1691                 default:
1692                 case CMD_REQUEST_USAGE:
1693                 {
1694                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1695                         LOG_INFO("  No arguments required.\n");
1696                         LOG_INFO("See also: ^2lockteams^7\n");
1697                         return;
1698                 }
1699         }
1700 }
1701
1702 void GameCommand_warp(float request, float argc)
1703 {
1704         switch (request)
1705         {
1706                 case CMD_REQUEST_COMMAND:
1707                 {
1708                         if (autocvar_g_campaign)
1709                         {
1710                                 if (argc >= 2)
1711                                 {
1712                                         CampaignLevelWarp(stof(argv(1)));
1713                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1714                                 }
1715                                 else
1716                                 {
1717                                         CampaignLevelWarp(-1);
1718                                         LOG_INFO("Successfully warped to next campaign level.\n");
1719                                 }
1720                         }
1721                         else
1722                         {
1723                                 LOG_INFO("Not in campaign, can't level warp\n");
1724                         }
1725                         return;
1726                 }
1727
1728                 default:
1729                 case CMD_REQUEST_USAGE:
1730                 {
1731                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1732                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1733                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1734                         return;
1735                 }
1736         }
1737 }
1738
1739 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1740 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1741 void GameCommand_(float request)
1742 {
1743     switch(request)
1744     {
1745         case CMD_REQUEST_COMMAND:
1746         {
1747
1748             return;
1749         }
1750
1751         default:
1752         case CMD_REQUEST_USAGE:
1753         {
1754             print("\nUsage:^3 sv_cmd \n");
1755             print("  No arguments required.\n");
1756             return;
1757         }
1758     }
1759 }
1760 */
1761
1762
1763 // ==================================
1764 //  Macro system for server commands
1765 // ==================================
1766
1767 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1768 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1769 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1770 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1771 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1772 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1773 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1774 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1775 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1776 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1777 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1778 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1779 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1780 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1781 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1782 SERVER_COMMAND(find, "Search through entities for matching classname") { GameCommand_find(request, arguments); }
1783 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1784 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1785 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1786 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1787 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1788 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1789 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1790 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1791 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1792 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1793 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1794 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1795 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1796 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1797 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1798 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1799 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1800
1801 void GameCommand_macro_help()
1802 {
1803         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1804 }
1805
1806 float GameCommand_macro_command(float argc, string command)
1807 {
1808         string c = strtolower(argv(0));
1809         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1810                 it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
1811                 return true;
1812         ));
1813         return false;
1814 }
1815
1816 float GameCommand_macro_usage(float argc)
1817 {
1818         string c = strtolower(argv(1));
1819         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1820                 it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
1821                 return true;
1822         ));
1823         return false;
1824 }
1825
1826 void GameCommand_macro_write_aliases(float fh)
1827 {
1828         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1829 }
1830
1831
1832 // =========================================
1833 //  Main Function Called By Engine (sv_cmd)
1834 // =========================================
1835 // If this function exists, game code handles gamecommand instead of the engine code.
1836
1837 void GameCommand(string command)
1838 {
1839         float argc = tokenize_console(command);
1840
1841         // Guide for working with argc arguments by example:
1842         // argc:   1    - 2      - 3     - 4
1843         // argv:   0    - 1      - 2     - 3
1844         // cmd     vote - master - login - password
1845
1846         if (strtolower(argv(0)) == "help")
1847         {
1848                 if (argc == 1)
1849                 {
1850                         LOG_INFO("\nServer console commands:\n");
1851                         GameCommand_macro_help();
1852
1853                         LOG_INFO("\nBanning commands:\n");
1854                         BanCommand_macro_help();
1855
1856                         LOG_INFO("\nCommon networked commands:\n");
1857                         CommonCommand_macro_help(world);
1858
1859                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1860                         GenericCommand_macro_help();
1861
1862                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1863                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1864
1865                         return;
1866                 }
1867                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1868                 {
1869                         return;
1870                 }
1871                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1872                 {
1873                         return;
1874                 }
1875                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1876                 {
1877                         return;
1878                 }
1879                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1880                 {
1881                         return;
1882                 }
1883         }
1884         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1885         {
1886                 return;  // handled by a mutator
1887         }
1888         else if (BanCommand(command))
1889         {
1890                 return;  // handled by server/command/ipban.qc
1891         }
1892         else if (CommonCommand_macro_command(argc, world, command))
1893         {
1894                 return;  // handled by server/command/common.qc
1895         }
1896         else if (GenericCommand(command))
1897         {
1898                 return;                                        // handled by common/command/generic.qc
1899         }
1900         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1901         {
1902                 return;                                        // handled by one of the above GameCommand_* functions
1903         }
1904
1905         // nothing above caught the command, must be invalid
1906         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1907 }