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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82
83                         string successful, t;
84                         successful = string_null;
85
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95
96                                         if(accepted <= 0)
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
99                                                 continue;
100                                         }
101
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122
123                                 return;
124                         }
125                 }
126
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
150                 
151             float removed_count = 0;
152                         entity head;
153                         
154                         FOR_EACH_MONSTER(head)
155                         {
156                                 monster_remove(head);
157                                 ++removed_count;
158                         }
159                         
160                         FOR_EACH_PLAYER(head)
161                                 head.monstercount = 0;
162                                 
163                         monsters_total = 0; // reset stats?
164                         monsters_killed = 0;
165                                 
166                         totalspawned = 0;
167                         
168                         if(removed_count <= 0)
169                                 print("No monsters to kill\n");
170                         else
171                                 print(sprintf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s")));
172                                 
173                         return; // never fall through to usage
174                 }
175                         
176                 default:
177                 case CMD_REQUEST_USAGE:
178                 {
179                         print("\nUsage:^3 sv_cmd butcher\n");
180                         print("  No arguments required.\n");
181                         return;
182                 }
183         }
184 }
185
186 void GameCommand_allready(float request)
187 {
188         switch(request)
189         {
190                 case CMD_REQUEST_COMMAND:
191                 {
192                         ReadyRestart();
193                         return;
194                 }
195
196                 default:
197                 case CMD_REQUEST_USAGE:
198                 {
199                         print("\nUsage:^3 sv_cmd allready\n");
200                         print("  No arguments required.\n");
201                         return;
202                 }
203         }
204 }
205
206 void GameCommand_allspec(float request, float argc)
207 {
208         switch(request)
209         {
210                 case CMD_REQUEST_COMMAND:
211                 {
212                         entity client;
213                         string reason = argv(1);
214                         float i = 0;
215
216                         FOR_EACH_REALPLAYER(client)
217                         {
218                                 self = client;
219                                 PutObserverInServer();
220                                 ++i;
221                         }
222                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
223                         else { print("No players found to spectate.\n"); }
224                         return;
225                 }
226
227                 default:
228                 case CMD_REQUEST_USAGE:
229                 {
230                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
231                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
232                         print("See also: ^2moveplayer, shuffleteams^7\n");
233                         return;
234                 }
235         }
236 }
237
238 void GameCommand_anticheat(float request, float argc)
239 {
240         switch(request)
241         {
242                 case CMD_REQUEST_COMMAND:
243                 {
244                         entity client = GetIndexedEntity(argc, 1);
245                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
246
247                         if(accepted > 0)
248                         {
249                                 self = client;
250                                 anticheat_report();
251                                 return;
252                         }
253                         else
254                         {
255                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
256                         }
257                 }
258
259                 default:
260                         print("Incorrect parameters for ^2anticheat^7\n");
261                 case CMD_REQUEST_USAGE:
262                 {
263                         print("\nUsage:^3 sv_cmd anticheat client\n");
264                         print("  'client' is the entity number or name of the player.\n");
265                         return;
266                 }
267         }
268 }
269
270 void GameCommand_bbox(float request)
271 {
272         switch(request)
273         {
274                 case CMD_REQUEST_COMMAND:
275                 {
276                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
277                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
278                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
279                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
280                         print("Solid bounding box size:");
281
282                         tracebox('1 0 0' * world.absmin_x,
283                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
284                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
285                                                         '1 0 0' * world.absmax_x,
286                                         MOVE_WORLDONLY,
287                                         world);
288                         if(trace_startsolid)
289                                 print(" ", ftos(world.absmin_x));
290                         else
291                                 print(" ", ftos(trace_endpos_x));
292
293                         tracebox('0 1 0' * world.absmin_y,
294                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
295                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
296                                                         '0 1 0' * world.absmax_y,
297                                         MOVE_WORLDONLY,
298                                         world);
299                         if(trace_startsolid)
300                                 print(" ", ftos(world.absmin_y));
301                         else
302                                 print(" ", ftos(trace_endpos_y));
303
304                         tracebox('0 0 1' * world.absmin_z,
305                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
306                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
307                                                         '0 0 1' * world.absmax_z,
308                                         MOVE_WORLDONLY,
309                                         world);
310                         if(trace_startsolid)
311                                 print(" ", ftos(world.absmin_z));
312                         else
313                                 print(" ", ftos(trace_endpos_z));
314
315                         tracebox('1 0 0' * world.absmax_x,
316                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
317                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
318                                                         '1 0 0' * world.absmin_x,
319                                         MOVE_WORLDONLY,
320                                         world);
321                         if(trace_startsolid)
322                                 print(" ", ftos(world.absmax_x));
323                         else
324                                 print(" ", ftos(trace_endpos_x));
325
326                         tracebox('0 1 0' * world.absmax_y,
327                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
328                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
329                                                         '0 1 0' * world.absmin_y,
330                                         MOVE_WORLDONLY,
331                                         world);
332                         if(trace_startsolid)
333                                 print(" ", ftos(world.absmax_y));
334                         else
335                                 print(" ", ftos(trace_endpos_y));
336
337                         tracebox('0 0 1' * world.absmax_z,
338                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
339                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
340                                                         '0 0 1' * world.absmin_z,
341                                         MOVE_WORLDONLY,
342                                         world);
343                         if(trace_startsolid)
344                                 print(" ", ftos(world.absmax_z));
345                         else
346                                 print(" ", ftos(trace_endpos_z));
347
348                         print("\n");
349                         return;
350                 }
351
352                 default:
353                 case CMD_REQUEST_USAGE:
354                 {
355                         print("\nUsage:^3 sv_cmd bbox\n");
356                         print("  No arguments required.\n");
357                         print("See also: ^2gettaginfo, trace^7\n");
358                         return;
359                 }
360         }
361 }
362
363 void GameCommand_bot_cmd(float request, float argc, string command)
364 {
365         switch(request)
366         {
367                 case CMD_REQUEST_COMMAND:
368                 {
369                         entity bot;
370
371                         if(argv(1) == "reset")
372                         {
373                                 bot_resetqueues();
374                                 return;
375                         }
376                         else if(argv(1) == "setbots")
377                         {
378                                 cvar_settemp("bot_vs_human", "0");
379                                 cvar_settemp("minplayers", "0");
380                                 cvar_settemp("bot_number", "0");
381                                 bot_fixcount();
382                                 cvar_settemp("bot_number", argv(2));
383                                 if(!bot_fixcount())
384                                         print("Sorry, could not set requested bot count\n");
385                                 return;
386                         }
387                         else if(argv(1) == "load" && argc == 3)
388                         {
389                                 float fh, i;
390                                 string s;
391                                 fh = fopen(argv(2), FILE_READ);
392                                 if(fh < 0)
393                                 {
394                                         print("cannot open the file\n");
395                                         return;
396                                 }
397
398                                 i = 0;
399                                 while((s = fgets(fh)))
400                                 {
401                                         argc = tokenize_console(s);
402
403                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
404                                         {
405                                                 if(argv(2) == "reset")
406                                                 {
407                                                         bot_resetqueues();
408                                                 }
409                                                 else if(argv(2) == "setbots")
410                                                 {
411                                                         cvar_settemp("bot_vs_human", "0");
412                                                         cvar_settemp("minplayers", "0");
413                                                         cvar_settemp("bot_number", "0");
414                                                         bot_fixcount();
415                                                         cvar_settemp("bot_number", argv(3));
416                                                         if(!bot_fixcount())
417                                                                 print("Sorry, could not set requested bot count\n");
418                                                 }
419                                                 else
420                                                 {
421                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
422                                                         bot = find_bot_by_number(stof(argv(2)));
423                                                         if(bot == world)
424                                                                 bot = find_bot_by_name(argv(2));
425                                                         if(bot)
426                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
427                                                 }
428                                         }
429                                         else
430                                                 localcmd(strcat(s, "\n"));
431
432                                         ++i;
433                                 }
434                                 print(ftos(i), " commands read\n");
435                                 fclose(fh);
436                                 return;
437                         }
438                         else if(argv(1) == "help")
439                         {
440                                 if(argv(2))
441                                         bot_cmdhelp(argv(2));
442                                 else
443                                         bot_list_commands();
444                                 return;
445                         }
446                         else if(argc >= 3) // this comes last
447                         {
448                                 bot = find_bot_by_number(stof(argv(1)));
449                                 if(bot == world)
450                                         bot = find_bot_by_name(argv(1));
451                                 if(bot)
452                                 {
453                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
454                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
455                                         return;
456                                 }
457                                 else
458                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
459                         }
460                 }
461
462                 default:
463                         print("Incorrect parameters for ^2bot_cmd^7\n");
464                 case CMD_REQUEST_USAGE:
465                 {
466                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
467                         print("  'client' can be either the name or entity id of the bot\n");
468                         print("  For full list of commands, see bot_cmd help [command].\n");
469                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
470                         print("          sv_cmd bot_cmd client presskey jump\n");
471                         return;
472                 }
473         }
474 }
475
476 void GameCommand_cointoss(float request, float argc)
477 {
478         switch(request)
479         {
480                 case CMD_REQUEST_COMMAND:
481                 {
482                         entity client;
483                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
484                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
485                         string choice = ((random() > 0.5) ? result1 : result2);
486
487                         FOR_EACH_CLIENT(client)
488                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
489                         bprint(strcat("^3Throwing coin... Result: ", choice));
490                         return;
491                 }
492
493                 default:
494                 case CMD_REQUEST_USAGE:
495                 {
496                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
497                         print("  Where 'result1' and 'result2' are user created options.\n");
498                         return;
499                 }
500         }
501 }
502
503 void GameCommand_database(float request, float argc)
504 {
505         switch(request)
506         {
507                 case CMD_REQUEST_COMMAND:
508                 {
509                         if(argc == 3)
510                         {
511                                 if(argv(1) == "save")
512                                 {
513                                         db_save(ServerProgsDB, argv(2));
514                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
515                                         return;
516                                 }
517                                 else if(argv(1) == "dump")
518                                 {
519                                         db_dump(ServerProgsDB, argv(2));
520                                         print("DB dumped.\n"); // wtf does this do?
521                                         return;
522                                 }
523                                 else if(argv(1) == "load")
524                                 {
525                                         db_close(ServerProgsDB);
526                                         ServerProgsDB = db_load(argv(2));
527                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
528                                         return;
529                                 }
530                         }
531                 }
532
533                 default:
534                         print("Incorrect parameters for ^2database^7\n");
535                 case CMD_REQUEST_USAGE:
536                 {
537                         print("\nUsage:^3 sv_cmd database action filename\n");
538                         print("  Where 'action' is the command to complete,\n");
539                         print("  and 'filename' is what it acts upon.\n");
540                         print("  Full list of commands here: \"save, dump, load.\"\n");
541                         return;
542                 }
543         }
544 }
545
546 void GameCommand_defer_clear(float request, float argc)
547 {
548         switch(request)
549         {
550                 case CMD_REQUEST_COMMAND:
551                 {
552                         entity client;
553                         float accepted;
554
555                         if(argc >= 2)
556                         {
557                                 client = GetIndexedEntity(argc, 1);
558                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
559
560                                 if(accepted > 0)
561                                 {
562                                         stuffcmd(client, "defer clear\n");
563                                         print("defer clear stuffed to ", client.netname, "\n");
564                                 }
565                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
566
567                                 return;
568                         }
569                 }
570
571                 default:
572                         print("Incorrect parameters for ^2defer_clear^7\n");
573                 case CMD_REQUEST_USAGE:
574                 {
575                         print("\nUsage:^3 sv_cmd defer_clear client\n");
576                         print("  'client' is the entity number or name of the player.\n");
577                         print("See also: ^2defer_clear_all^7\n");
578                         return;
579                 }
580         }
581 }
582
583 void GameCommand_defer_clear_all(float request)
584 {
585         switch(request)
586         {
587                 case CMD_REQUEST_COMMAND:
588                 {
589                         entity client;
590                         float i = 0;
591                         float argc;
592
593                         FOR_EACH_CLIENT(client)
594                         {
595                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
596                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
597                                 ++i;
598                         }
599                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
600                         return;
601                 }
602
603                 default:
604                 case CMD_REQUEST_USAGE:
605                 {
606                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
607                         print("  No arguments required.\n");
608                         print("See also: ^2defer_clear^7\n");
609                         return;
610                 }
611         }
612 }
613
614 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
615 {
616         switch(request)
617         {
618                 case CMD_REQUEST_COMMAND:
619                 {
620                         if(argv(1))
621                         {
622                                 if(argv(2))
623                                         race_deleteTime(argv(2), stof(argv(1)));
624                                 else
625                                         race_deleteTime(GetMapname(), stof(argv(1)));
626                                 return;
627                         }
628                 }
629
630                 default:
631                         print("Incorrect parameters for ^2delrec^7\n");
632                 case CMD_REQUEST_USAGE:
633                 {
634                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
635                         print("  'ranking' is which ranking level to clear up to, \n");
636                         print("  it will clear all records up to nth place.\n");
637                         print("  if 'map' is not provided it will use current map.\n");
638                         return;
639                 }
640         }
641 }
642
643 void GameCommand_effectindexdump(float request)
644 {
645         switch(request)
646         {
647                 case CMD_REQUEST_COMMAND:
648                 {
649                         float fh, d;
650                         string s;
651
652                         d = db_create();
653                         print("begin of effects list\n");
654                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
655                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
656                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
657                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
658                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
659                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
660                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
661                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
662                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
663                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
664                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
665                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
666                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
667                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
668                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
669                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
670                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
671                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
672                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
673                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
674                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
675                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
676                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
677                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
678                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
679                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
680                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
681                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
682                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
683                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
684                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
685                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
686                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
687                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
688                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
689                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
690
691                         fh = fopen("effectinfo.txt", FILE_READ);
692                         while((s = fgets(fh)))
693                         {
694                                 tokenize_console(s);
695                                 if(argv(0) == "effect")
696                                 {
697                                         if(db_get(d, argv(1)) != "1")
698                                         {
699                                                 if(particleeffectnum(argv(1)) >= 0)
700                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
701                                                 db_put(d, argv(1), "1");
702                                         }
703                                 }
704                         }
705                         print("end of effects list\n");
706
707                         db_close(d);
708                         return;
709                 }
710
711                 default:
712                 case CMD_REQUEST_USAGE:
713                 {
714                         print("\nUsage:^3 sv_cmd effectindexdump\n");
715                         print("  No arguments required.\n");
716                         return;
717                 }
718         }
719 }
720
721 void GameCommand_extendmatchtime(float request)
722 {
723         switch(request)
724         {
725                 case CMD_REQUEST_COMMAND:
726                 {
727                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
728                         return;
729                 }
730
731                 default:
732                 case CMD_REQUEST_USAGE:
733                 {
734                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
735                         print("  No arguments required.\n");
736                         print("See also: ^2reducematchtime^7\n");
737                         return;
738                 }
739         }
740 }
741
742 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
743 {
744         switch(request)
745         {
746                 case CMD_REQUEST_COMMAND:
747                 {
748                         entity client;
749
750                         for(client = world; (client = find(client, classname, argv(1))); )
751                                 print(etos(client), "\n");
752
753                         return;
754                 }
755
756                 default:
757                         print("Incorrect parameters for ^2find^7\n");
758                 case CMD_REQUEST_USAGE:
759                 {
760                         print("\nUsage:^3 sv_cmd find classname\n");
761                         print("  Where 'classname' is the classname to search for.\n");
762                         return;
763                 }
764         }
765 }
766
767 void GameCommand_gametype(float request, float argc)
768 {
769         switch(request)
770         {
771                 case CMD_REQUEST_COMMAND:
772                 {
773                         if(argv(1) != "")
774                         {
775                                 string s = argv(1);
776                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
777
778                                 if(t)
779                                 {
780                                         MapInfo_SwitchGameType(t);
781                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
782                                         if(MapInfo_count > 0)
783                                         {
784                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
785                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
786                                                 lsmaps_reply = strzone(getlsmaps());
787                                                 bprint("Game type successfully switched to ", s, "\n");
788                                         }
789                                         else
790                                         {
791                                                 bprint("Cannot use this game type: no map for it found\n");
792                                                 MapInfo_SwitchGameType(tsave);
793                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
794                                         }
795                                 }
796                                 else
797                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
798
799                                 return;
800                         }
801                 }
802
803                 default:
804                         print("Incorrect parameters for ^2gametype^7\n");
805                 case CMD_REQUEST_USAGE:
806                 {
807                         print("\nUsage:^3 sv_cmd gametype mode\n");
808                         print("  Where 'mode' is the gametype mode to switch to.\n");
809                         print("See also: ^2gotomap^7\n");
810                         return;
811                 }
812         }
813 }
814
815 void GameCommand_gettaginfo(float request, float argc)
816 {
817         switch(request)
818         {
819                 case CMD_REQUEST_COMMAND:
820                 {
821                         entity tmp_entity;
822                         float i;
823                         vector v;
824
825                         if(argc >= 4)
826                         {
827                                 tmp_entity = spawn();
828                                 if(argv(1) == "w")
829                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
830                                 else
831                                 {
832                                         precache_model(argv(1));
833                                         setmodel(tmp_entity, argv(1));
834                                 }
835                                 tmp_entity.frame = stof(argv(2));
836                                 if(substring(argv(3), 0, 1) == "#")
837                                         i = stof(substring(argv(3), 1, -1));
838                                 else
839                                         i = gettagindex(tmp_entity, argv(3));
840                                 if(i)
841                                 {
842                                         v = gettaginfo(tmp_entity, i);
843                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
844                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
845                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
846                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
847                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
848                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
849                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
850                                         if(argc >= 6)
851                                         {
852                                                 v_y = -v_y;
853                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
854                                         }
855                                 }
856                                 else
857                                         print("bone not found\n");
858
859                                 remove(tmp_entity);
860                                 return;
861                         }
862                 }
863
864                 default:
865                         print("Incorrect parameters for ^2gettaginfo^7\n");
866                 case CMD_REQUEST_USAGE:
867                 {
868                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
869                         print("See also: ^2bbox, trace^7\n");
870                         return;
871                 }
872         }
873 }
874
875 void GameCommand_animbench(float request, float argc)
876 {
877         switch(request)
878         {
879                 case CMD_REQUEST_COMMAND:
880                 {
881                         entity tmp_entity;
882
883                         if(argc >= 4)
884                         {
885                                 tmp_entity = spawn();
886                                 if(argv(1) == "w")
887                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
888                                 else
889                                 {
890                                         precache_model(argv(1));
891                                         setmodel(tmp_entity, argv(1));
892                                 }
893                                 float f1 = stof(argv(2));
894                                 float f2 = stof(argv(3));
895                                 float t0;
896                                 float t1 = 0;
897                                 float t2 = 0;
898                                 float n = 0;
899
900                                 while(t1 + t2 < 1)
901                                 {
902                                         tmp_entity.frame = f1;
903                                         t0 = gettime(GETTIME_HIRES);
904                                         getsurfacepoint(tmp_entity, 0, 0);
905                                         t1 += gettime(GETTIME_HIRES) - t0;
906                                         tmp_entity.frame = f2;
907                                         t0 = gettime(GETTIME_HIRES);
908                                         getsurfacepoint(tmp_entity, 0, 0);
909                                         t2 += gettime(GETTIME_HIRES) - t0;
910                                         n += 1;
911                                 }
912                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
913                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
914
915                                 remove(tmp_entity);
916                                 return;
917                         }
918                 }
919
920                 default:
921                         print("Incorrect parameters for ^2gettaginfo^7\n");
922                 case CMD_REQUEST_USAGE:
923                 {
924                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
925                         print("See also: ^2bbox, trace^7\n");
926                         return;
927                 }
928         }
929 }
930
931 void GameCommand_gotomap(float request, float argc)
932 {
933         switch(request)
934         {
935                 case CMD_REQUEST_COMMAND:
936                 {
937                         if(argv(1))
938                         {
939                                 print(GotoMap(argv(1)), "\n");
940                                 return;
941                         }
942                 }
943
944                 default:
945                         print("Incorrect parameters for ^2gotomap^7\n");
946                 case CMD_REQUEST_USAGE:
947                 {
948                         print("\nUsage:^3 sv_cmd gotomap map\n");
949                         print("  Where 'map' is the *.bsp file to change to.\n");
950                         print("See also: ^2gametype^7\n");
951                         return;
952                 }
953         }
954 }
955
956 void GameCommand_lockteams(float request)
957 {
958         switch(request)
959         {
960                 case CMD_REQUEST_COMMAND:
961                 {
962                         if(teamplay)
963                         {
964                                 lockteams = 1;
965                                 bprint("^1The teams are now locked.\n");
966                         }
967                         else
968                         {
969                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
970                         }
971                         return;
972                 }
973
974                 default:
975                 case CMD_REQUEST_USAGE:
976                 {
977                         print("\nUsage:^3 sv_cmd lockteams\n");
978                         print("  No arguments required.\n");
979                         print("See also: ^2unlockteams^7\n");
980                         return;
981                 }
982         }
983 }
984
985 void GameCommand_make_mapinfo(float request)
986 {
987         switch(request)
988         {
989                 case CMD_REQUEST_COMMAND:
990                 {
991                         entity tmp_entity;
992
993                         tmp_entity = spawn();
994                         tmp_entity.classname = "make_mapinfo";
995                         tmp_entity.think = make_mapinfo_Think;
996                         tmp_entity.nextthink = time;
997                         MapInfo_Enumerate();
998                         return;
999                 }
1000
1001                 default:
1002                 case CMD_REQUEST_USAGE:
1003                 {
1004                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1005                         print("  No arguments required.\n");
1006                         print("See also: ^2radarmap^7\n");
1007                         return;
1008                 }
1009         }
1010 }
1011
1012 void GameCommand_moveplayer(float request, float argc)
1013 {
1014         switch(request)
1015         {
1016                 case CMD_REQUEST_COMMAND:
1017                 {
1018                         float accepted;
1019                         entity client;
1020
1021                         string targets = strreplace(",", " ", argv(1));
1022                         string original_targets = strreplace(" ", ", ", targets);
1023                         string destination = argv(2);
1024
1025                         string successful, t;
1026                         successful = string_null;
1027
1028                         // lets see if the target(s) even actually exist.
1029                         if((targets) && (destination))
1030                         {
1031                                 for(;targets;)
1032                                 {
1033                                         t = car(targets); targets = cdr(targets);
1034
1035                                         // Check to see if the player is a valid target
1036                                         client = GetFilteredEntity(t);
1037                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1038
1039                                         if(accepted <= 0)
1040                                         {
1041                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1042                                                 continue;
1043                                         }
1044
1045                                         // Where are we putting this player?
1046                                         if(destination == "spec" || destination == "spectator")
1047                                         {
1048                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1049                                                 {
1050                                                         self = client;
1051                                                         PutObserverInServer();
1052
1053                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1054                                                 }
1055                                                 else
1056                                                 {
1057                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1058                                                 }
1059                                                 continue;
1060                                         }
1061                                         else
1062                                         {
1063                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1064                                                 {
1065                                                         if(teamplay)
1066                                                         {
1067                                                                 // set up
1068                                                                 float team_id;
1069                                                                 float save = client.team_forced;
1070                                                                 client.team_forced = 0;
1071
1072                                                                 // find the team to move the player to
1073                                                                 team_id = Team_ColorToTeam(destination);
1074                                                                 if(team_id == client.team) // already on the destination team
1075                                                                 {
1076                                                                         // keep the forcing undone
1077                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1078                                                                         continue;
1079                                                                 }
1080                                                                 else if(team_id == 0)  // auto team
1081                                                                 {
1082                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1083                                                                 }
1084                                                                 else
1085                                                                 {
1086                                                                         CheckAllowedTeams(client);
1087                                                                 }
1088                                                                 client.team_forced = save;
1089
1090                                                                 // Check to see if the destination team is even available
1091                                                                 switch(team_id)
1092                                                                 {
1093                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1094                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1095                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1096                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1097
1098                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1099                                                                 }
1100
1101                                                                 // If so, lets continue and finally move the player
1102                                                                 client.team_forced = 0;
1103                                                                 MoveToTeam(client, team_id, 6);
1104                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1105                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1106                                                                 continue;
1107                                                         }
1108                                                         else
1109                                                         {
1110                                                                 print("Can't change teams when currently not playing a team game.\n");
1111                                                                 return;
1112                                                         }
1113                                                 }
1114                                                 else
1115                                                 {
1116                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1117                                                         return;
1118                                                 }
1119                                         }
1120                                 }
1121
1122                                 if(successful)
1123                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1124                                 else
1125                                         print("No players given (", original_targets, ") are able to move.\n");
1126
1127                                 return; // still correct parameters so return to avoid usage print
1128                         }
1129                 }
1130
1131                 default:
1132                         print("Incorrect parameters for ^2moveplayer^7\n");
1133                 case CMD_REQUEST_USAGE:
1134                 {
1135                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1136                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1137                         print("  'destination' is what to send the player to, be it team or spectating\n");
1138                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1139                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1140                         print("          sv_cmd moveplayer 2 spec \n");
1141                         print("See also: ^2allspec, shuffleteams^7\n");
1142                         return;
1143                 }
1144         }
1145 }
1146
1147 void GameCommand_nospectators(float request)
1148 {
1149         switch(request)
1150         {
1151                 case CMD_REQUEST_COMMAND:
1152                 {
1153                         blockSpectators = 1;
1154                         entity plr;
1155                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1156                         {
1157                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1158                                 {
1159                                         plr.spectatortime = time;
1160                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1161                                 }
1162                         }
1163                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1164                         return;
1165                 }
1166
1167                 default:
1168                 case CMD_REQUEST_USAGE:
1169                 {
1170                         print("\nUsage:^3 sv_cmd nospectators\n");
1171                         print("  No arguments required.\n");
1172                         return;
1173                 }
1174         }
1175 }
1176
1177 void GameCommand_playerdemo(float request, float argc)
1178 {
1179         switch(request)
1180         {
1181                 case CMD_REQUEST_COMMAND:
1182                 {
1183                         if(argv(2) && argv(3))
1184                         {
1185                                 entity client;
1186                                 float i, n, accepted;
1187
1188                                 switch(argv(1))
1189                                 {
1190                                         case "read":
1191                                         {
1192                                                 client = GetIndexedEntity(argc, 2);
1193                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1194
1195                                                 if(accepted <= 0)
1196                                                 {
1197                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1198                                                         return;
1199                                                 }
1200
1201                                                 self = client;
1202                                                 playerdemo_open_read(argv(next_token));
1203                                                 return;
1204                                         }
1205
1206                                         case "write":
1207                                         {
1208                                                 client = GetIndexedEntity(argc, 2);
1209                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1210
1211                                                 if(accepted <= 0)
1212                                                 {
1213                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1214                                                         return;
1215                                                 }
1216
1217                                                 self = client;
1218                                                 playerdemo_open_write(argv(next_token));
1219                                                 return;
1220                                         }
1221
1222                                         case "auto_read_and_write":
1223                                         {
1224                                                 n = GetFilteredNumber(argv(3));
1225                                                 cvar_set("bot_number", ftos(n));
1226
1227                                                 localcmd("wait; wait; wait\n");
1228                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1229
1230                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1231                                                 return;
1232                                         }
1233
1234                                         case "auto_read":
1235                                         {
1236                                                 n = GetFilteredNumber(argv(3));
1237                                                 cvar_set("bot_number", ftos(n));
1238
1239                                                 localcmd("wait; wait; wait\n");
1240                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1241                                                 return;
1242                                         }
1243                                 }
1244                         }
1245                 }
1246
1247                 default:
1248                         print("Incorrect parameters for ^2playerdemo^7\n");
1249                 case CMD_REQUEST_USAGE:
1250                 {
1251                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1252                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1253                         return;
1254                 }
1255         }
1256 }
1257
1258 void GameCommand_printstats(float request)
1259 {
1260         switch(request)
1261         {
1262                 case CMD_REQUEST_COMMAND:
1263                 {
1264                         DumpStats(FALSE);
1265                         print("stats dumped.\n");
1266                         return;
1267                 }
1268
1269                 default:
1270                 case CMD_REQUEST_USAGE:
1271                 {
1272                         print("\nUsage:^3 sv_cmd printstats\n");
1273                         print("  No arguments required.\n");
1274                         return;
1275                 }
1276         }
1277 }
1278
1279 void GameCommand_radarmap(float request, float argc)
1280 {
1281         switch(request)
1282         {
1283                 case CMD_REQUEST_COMMAND:
1284                 {
1285                         if(RadarMap_Make(argc))
1286                                 return;
1287                 }
1288
1289                 default:
1290                         print("Incorrect parameters for ^2radarmap^7\n");
1291                 case CMD_REQUEST_USAGE:
1292                 {
1293                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1294                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1295                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1296                         print("See also: ^2make_mapinfo^7\n");
1297                         return;
1298                 }
1299         }
1300 }
1301
1302 void GameCommand_reducematchtime(float request)
1303 {
1304         switch(request)
1305         {
1306                 case CMD_REQUEST_COMMAND:
1307                 {
1308                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1309                         return;
1310                 }
1311
1312                 default:
1313                 case CMD_REQUEST_USAGE:
1314                 {
1315                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1316                         print("  No arguments required.\n");
1317                         print("See also: ^2extendmatchtime^7\n");
1318                         return;
1319                 }
1320         }
1321 }
1322
1323 void GameCommand_setbots(float request, float argc)
1324 {
1325         switch(request)
1326         {
1327                 case CMD_REQUEST_COMMAND:
1328                 {
1329                         if(argc >= 2)
1330                         {
1331                                 cvar_settemp("minplayers", "0");
1332                                 cvar_settemp("bot_number", argv(1));
1333                                 bot_fixcount();
1334                                 return;
1335                         }
1336                 }
1337
1338                 default:
1339                         print("Incorrect parameters for ^2setbots^7\n");
1340                 case CMD_REQUEST_USAGE:
1341                 {
1342                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1343                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1344                         print("See also: ^2bot_cmd^7\n");
1345                         return;
1346                 }
1347         }
1348 }
1349
1350 void GameCommand_shuffleteams(float request)
1351 {
1352         switch(request)
1353         {
1354                 case CMD_REQUEST_COMMAND:
1355                 {
1356                         if(teamplay)
1357                         {
1358                                 entity tmp_player;
1359                                 float i, x, z, t_teams, t_players, team_color;
1360
1361                                 // count the total amount of players and total amount of teams
1362                                 t_players = 0;
1363                                 t_teams = 0;
1364                                 FOR_EACH_PLAYER(tmp_player)
1365                                 {
1366                                         CheckAllowedTeams(tmp_player);
1367
1368                                         if(c1 >= 0) t_teams = max(1, t_teams);
1369                                         if(c2 >= 0) t_teams = max(2, t_teams);
1370                                         if(c3 >= 0) t_teams = max(3, t_teams);
1371                                         if(c4 >= 0) t_teams = max(4, t_teams);
1372
1373                                         ++t_players;
1374                                 }
1375
1376                                 // build a list of the players in a random order
1377                                 FOR_EACH_PLAYER(tmp_player)
1378                                 {
1379                                         for(;;)
1380                                         {
1381                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1382
1383                                                 if(shuffleteams_players[i])
1384                                                 {
1385                                                         continue; // a player is already assigned to this slot
1386                                                 }
1387                                                 else
1388                                                 {
1389                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1390                                                         break;
1391                                                 }
1392                                         }
1393                                 }
1394
1395                                 // finally, from the list made earlier, re-join the players in different order.
1396                                 for(i = 1; i <= t_teams; ++i)
1397                                 {
1398                                         // find out how many players to assign to this team
1399                                         x = (t_players / t_teams);
1400                                         x = ((i == 1) ? ceil(x) : floor(x));
1401
1402                                         team_color = Team_NumberToTeam(i);
1403
1404                                         // sort through the random list of players made earlier
1405                                         for(z = 1; z <= maxclients; ++z)
1406                                         {
1407                                                 if (!(shuffleteams_teams[i] >= x))
1408                                                 {
1409                                                         if (!(shuffleteams_players[z]))
1410                                                                 continue; // not a player, move on to next random slot
1411
1412                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1413                                                                 self = edict_num(shuffleteams_players[z]);
1414
1415                                                         if(self.team != team_color)
1416                                                                 MoveToTeam(self, team_color, 6);
1417
1418                                                         shuffleteams_players[z] = 0;
1419                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1420                                                 }
1421                                                 else
1422                                                 {
1423                                                         break; // move on to next team
1424                                                 }
1425                                         }
1426                                 }
1427
1428                                 bprint("Successfully shuffled the players around randomly.\n");
1429
1430                                 // clear the buffers now
1431                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1432                                         shuffleteams_players[i] = 0;
1433
1434                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1435                                         shuffleteams_teams[i] = 0;
1436                         }
1437                         else
1438                         {
1439                                 print("Can't shuffle teams when currently not playing a team game.\n");
1440                         }
1441
1442                         return;
1443                 }
1444
1445                 default:
1446                 case CMD_REQUEST_USAGE:
1447                 {
1448                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1449                         print("  No arguments required.\n");
1450                         print("See also: ^2moveplayer, allspec^7\n");
1451                         return;
1452                 }
1453         }
1454 }
1455
1456 void GameCommand_stuffto(float request, float argc)
1457 {
1458         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1459         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1460         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1461
1462         #ifdef STUFFTO_ENABLED
1463         #message "stuffto command enabled"
1464         switch(request)
1465         {
1466                 case CMD_REQUEST_COMMAND:
1467                 {
1468                         if(argv(2))
1469                         {
1470                                 entity client = GetIndexedEntity(argc, 1);
1471                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1472
1473                                 if(accepted > 0)
1474                                 {
1475                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1476                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1477                                 }
1478                                 else
1479                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1480
1481                                 return;
1482                         }
1483                 }
1484
1485                 default:
1486                         print("Incorrect parameters for ^2stuffto^7\n");
1487                 case CMD_REQUEST_USAGE:
1488                 {
1489                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1490                         print("  'client' is the entity number or name of the player,\n");
1491                         print("  and 'command' is the command to be sent to that player.\n");
1492                         return;
1493                 }
1494         }
1495         #else
1496         if(request)
1497         {
1498                 print("stuffto command is not enabled on this server.\n");
1499                 return;
1500         }
1501         #endif
1502 }
1503
1504 void GameCommand_trace(float request, float argc)
1505 {
1506         switch(request)
1507         {
1508                 case CMD_REQUEST_COMMAND:
1509                 {
1510                         entity e;
1511                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1512                         float i, f, safe, unsafe, dq, dqf;
1513
1514                         switch(argv(1))
1515                         {
1516                                 case "debug":
1517                                 {
1518                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1519                                         for(;;)
1520                                         {
1521                                                 org = world.mins;
1522                                                 delta = world.maxs - world.mins;
1523
1524                                                 start_x = org_x + random() * delta_x;
1525                                                 start_y = org_y + random() * delta_y;
1526                                                 start_z = org_z + random() * delta_z;
1527
1528                                                 end_x = org_x + random() * delta_x;
1529                                                 end_y = org_y + random() * delta_y;
1530                                                 end_z = org_z + random() * delta_z;
1531
1532                                                 start = stov(vtos(start));
1533                                                 end = stov(vtos(end));
1534
1535                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1536                                                 if(!trace_startsolid)
1537                                                 {
1538                                                         p = trace_endpos;
1539                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1540                                                         if(trace_startsolid || trace_fraction == 1)
1541                                                         {
1542                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1543                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1544
1545                                                                 if(trace_startsolid)
1546                                                                 {
1547                                                                         // how much do we need to back off?
1548                                                                         safe = 1;
1549                                                                         unsafe = 0;
1550                                                                         for(;;)
1551                                                                         {
1552                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1553                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1554                                                                                 if(trace_startsolid)
1555                                                                                 {
1556                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1557                                                                                                 break;
1558                                                                                         unsafe = (safe + unsafe) * 0.5;
1559                                                                                 }
1560                                                                                 else
1561                                                                                 {
1562                                                                                         if((safe + unsafe) * 0.5 == safe)
1563                                                                                                 break;
1564                                                                                         safe = (safe + unsafe) * 0.5;
1565                                                                                 }
1566                                                                         }
1567
1568                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1569                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1570
1571                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1572                                                                         if(trace_startsolid)
1573                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1574                                                                         else
1575                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1576                                                                         break;
1577                                                                 }
1578
1579                                                                 q0 = p;
1580                                                                 dq = 0;
1581                                                                 dqf = 1;
1582                                                                 for(;;)
1583                                                                 {
1584                                                                         q = p + normalize(end - p) * (dq + dqf);
1585                                                                         if(q == q0)
1586                                                                                 break;
1587                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1588                                                                         if(trace_startsolid)
1589                                                                                 error("THIS ONE cannot happen");
1590                                                                         if(trace_fraction > 0)
1591                                                                                 dq += dqf * trace_fraction;
1592                                                                         dqf *= 0.5;
1593                                                                         q0 = q;
1594                                                                 }
1595                                                                 if(dq > 0)
1596                                                                 {
1597                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1598                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1599                                                                         break;
1600                                                                 }
1601                                                         }
1602                                                 }
1603                                         }
1604                                         return;
1605                                 }
1606
1607                                 case "debug2":
1608                                 {
1609                                         e = nextent(world);
1610                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1611                                         vv = trace_endpos;
1612                                         if(trace_fraction == 1)
1613                                         {
1614                                                 print("not above ground, aborting\n");
1615                                                 return;
1616                                         }
1617                                         f = 0;
1618                                         for(i = 0; i < 100000; ++i)
1619                                         {
1620                                                 dv = randomvec();
1621                                                 if(dv_z > 0)
1622                                                         dv = -1 * dv;
1623                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1624                                                 if(trace_startsolid)
1625                                                         print("bug 1\n");
1626                                                 if(trace_fraction == 1)
1627                                                 if(dv_z < f)
1628                                                 {
1629                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1630                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1631                                                         f = dv_z;
1632                                                 }
1633                                         }
1634                                         print("highest possible dist: ", ftos(f), "\n");
1635                                         return;
1636                                 }
1637
1638                                 case "walk":
1639                                 {
1640                                         if(argc == 4)
1641                                         {
1642                                                 e = nextent(world);
1643                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1644                                                         print("can walk\n");
1645                                                 else
1646                                                         print("cannot walk\n");
1647                                                 return;
1648                                         }
1649                                 }
1650
1651                                 case "showline":
1652                                 {
1653                                         if(argc == 4)
1654                                         {
1655                                                 vv = stov(argv(2));
1656                                                 dv = stov(argv(3));
1657                                                 traceline(vv, dv, MOVE_NORMAL, world);
1658                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1659                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1660                                                 return;
1661                                         }
1662                                 }
1663
1664                                 // no default case, just go straight to invalid
1665                         }
1666                 }
1667
1668                 default:
1669                         print("Incorrect parameters for ^2trace^7\n");
1670                 case CMD_REQUEST_USAGE:
1671                 {
1672                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1673                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1674                         print("See also: ^2bbox, gettaginfo^7\n");
1675                         return;
1676                 }
1677         }
1678 }
1679
1680 void GameCommand_unlockteams(float request)
1681 {
1682         switch(request)
1683         {
1684                 case CMD_REQUEST_COMMAND:
1685                 {
1686                         if(teamplay)
1687                         {
1688                                 lockteams = 0;
1689                                 bprint("^1The teams are now unlocked.\n");
1690                         }
1691                         else
1692                         {
1693                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1694                         }
1695                         return;
1696                 }
1697
1698                 default:
1699                 case CMD_REQUEST_USAGE:
1700                 {
1701                         print("\nUsage:^3 sv_cmd unlockteams\n");
1702                         print("  No arguments required.\n");
1703                         print("See also: ^2lockteams^7\n");
1704                         return;
1705                 }
1706         }
1707 }
1708
1709 void GameCommand_warp(float request, float argc)
1710 {
1711         switch (request)
1712         {
1713                 case CMD_REQUEST_COMMAND:
1714                 {
1715                         if(autocvar_g_campaign)
1716                         {
1717                                 if(argc >= 2)
1718                                 {
1719                                         CampaignLevelWarp(stof(argv(1)));
1720                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1721                                 }
1722                                 else
1723                                 {
1724                                         CampaignLevelWarp(-1);
1725                                         print("Successfully warped to next campaign level.\n");
1726                                 }
1727                         }
1728                         else
1729                                 print("Not in campaign, can't level warp\n");
1730                         return;
1731                 }
1732
1733                 default:
1734                 case CMD_REQUEST_USAGE:
1735                 {
1736                         print("\nUsage:^3 sv_cmd warp [level]\n");
1737                         print("  'level' is the level to change campaign mode to.\n");
1738                         print("  if 'level' is not provided it will change to the next level.\n");
1739                         return;
1740                 }
1741         }
1742 }
1743
1744 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1745 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1746 void GameCommand_(float request)
1747 {
1748         switch(request)
1749         {
1750                 case CMD_REQUEST_COMMAND:
1751                 {
1752
1753                         return;
1754                 }
1755
1756                 default:
1757                 case CMD_REQUEST_USAGE:
1758                 {
1759                         print("\nUsage:^3 sv_cmd \n");
1760                         print("  No arguments required.\n");
1761                         return;
1762                 }
1763         }
1764 }
1765 */
1766
1767
1768 // ==================================
1769 //  Macro system for server commands
1770 // ==================================
1771
1772 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1773 #define SERVER_COMMANDS(request,arguments,command) \
1774         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1775         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1776         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1777         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1778         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1779         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1780         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1781         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1782         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1783         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1784         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1785         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1786         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1787         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1788         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1789         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1790         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1791         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1792         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1793         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1794         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1795         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1796         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1797         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1798         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1799         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1800         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1801         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1802         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1803         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1804         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1805         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1806         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1807         /* nothing */
1808
1809 void GameCommand_macro_help()
1810 {
1811         #define SERVER_COMMAND(name,function,description) \
1812                 { print("  ^2", name, "^7: ", description, "\n"); }
1813
1814         SERVER_COMMANDS(0, 0, "")
1815         #undef SERVER_COMMAND
1816
1817         return;
1818 }
1819
1820 float GameCommand_macro_command(float argc, string command)
1821 {
1822         #define SERVER_COMMAND(name,function,description) \
1823                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1824
1825         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1826         #undef SERVER_COMMAND
1827
1828         return FALSE;
1829 }
1830
1831 float GameCommand_macro_usage(float argc)
1832 {
1833         #define SERVER_COMMAND(name,function,description) \
1834                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1835
1836         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1837         #undef SERVER_COMMAND
1838
1839         return FALSE;
1840 }
1841
1842 void GameCommand_macro_write_aliases(float fh)
1843 {
1844         #define SERVER_COMMAND(name,function,description) \
1845                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1846
1847         SERVER_COMMANDS(0, 0, "")
1848         #undef SERVER_COMMAND
1849
1850         return;
1851 }
1852
1853
1854 // =========================================
1855 //  Main Function Called By Engine (sv_cmd)
1856 // =========================================
1857 // If this function exists, game code handles gamecommand instead of the engine code.
1858
1859 void GameCommand(string command)
1860 {
1861         float argc = tokenize_console(command);
1862
1863         // Guide for working with argc arguments by example:
1864         // argc:   1    - 2      - 3     - 4
1865         // argv:   0    - 1      - 2     - 3
1866         // cmd     vote - master - login - password
1867
1868         if(strtolower(argv(0)) == "help")
1869         {
1870                 if(argc == 1)
1871                 {
1872                         print("\nServer console commands:\n");
1873                         GameCommand_macro_help();
1874
1875                         print("\nBanning commands:\n");
1876                         BanCommand_macro_help();
1877
1878                         print("\nCommon networked commands:\n");
1879                         CommonCommand_macro_help(world);
1880
1881                         print("\nGeneric commands shared by all programs:\n");
1882                         GenericCommand_macro_help();
1883
1884                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1885                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1886
1887                         return;
1888                 }
1889                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1890                 {
1891                         return;
1892                 }
1893                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1894                 {
1895                         return;
1896                 }
1897                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1898                 {
1899                         return;
1900                 }
1901                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1902                 {
1903                         return;
1904                 }
1905         }
1906         else if(BanCommand(command))
1907         {
1908                 return; // handled by server/command/ipban.qc
1909         }
1910         else if(CommonCommand_macro_command(argc, world, command))
1911         {
1912                 return; // handled by server/command/common.qc
1913         }
1914         else if(GenericCommand(command))
1915         {
1916                 return; // handled by common/command/generic.qc
1917         }
1918         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1919         {
1920                 return; // handled by one of the above GameCommand_* functions
1921         }
1922
1923         // nothing above caught the command, must be invalid
1924         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1925
1926         return;
1927 }