Revert "Merge branch 'TimePath/bot_api' into 'master'\r"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "../../common/command/command.qh"
2 #include "sv_cmd.qh"
3 #include "../_all.qh"
4
5 #include "banning.qh"
6 #include "cmd.qh"
7 #include "common.qh"
8 #include "getreplies.qh"
9 #include "radarmap.qh"
10
11 #include "../anticheat.qh"
12 #include "../campaign.qh"
13 #include "../cl_client.qh"
14 #include "../cl_player.qh"
15 #include "../g_world.qh"
16 #include "../ipban.qh"
17 #include "../playerdemo.qh"
18 #include "../teamplay.qh"
19
20 #include "../bot/bot.qh"
21 #include "../bot/navigation.qh"
22 #include "../bot/scripting.qh"
23
24 #include "../mutators/mutators_include.qh"
25
26 #include "../../common/constants.qh"
27 #include "../../common/mapinfo.qh"
28 #include "../../common/notifications.qh"
29 #include "../../common/teams.qh"
30 #include "../../common/util.qh"
31
32 #include "../../common/monsters/sv_monsters.qh"
33
34
35 void PutObserverInServer (void);
36
37 // =====================================================
38 //  Server side game commands code, reworked by Samual
39 //  Last updated: December 29th, 2011
40 // =====================================================
41
42 //  used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think()
44 {SELFPARAM();
45         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46         {
47                 LOG_INFO("Done rebuiling mapinfos.\n");
48                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49                 remove(self);
50         }
51         else
52         {
53                 self.think = make_mapinfo_Think;
54                 self.nextthink = time;
55         }
56 }
57
58 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
60 {
61         float cur;
62         float update;
63         float lim;
64
65         if(delta == 0)
66                 return;
67         if(autocvar_timelimit < 0)
68                 return;
69
70         if(mi <= 10)
71                 mi = 10; // at least ten sec in the future
72         cur = time - game_starttime;
73         if(cur > 0)
74                 mi += cur; // from current time!
75
76         lim = autocvar_timelimit * 60;
77
78         if(delta > 0)
79         {
80                 if(lim == 0)
81                         return; // cannot increase any further
82                 else if(lim < ma)
83                         update = min(ma, lim + delta);
84                 else // already above maximum: FAIL
85                         return;
86         }
87         else
88         {
89                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
90                         update = max(mi, ma);
91                 else if(lim > mi) // above minimum: decrease
92                         update = max(mi, lim + delta);
93                 else // already below minimum: FAIL
94                         return;
95         }
96
97         cvar_set("timelimit", ftos(update / 60));
98 }
99
100
101 // =======================
102 //  Command Sub-Functions
103 // =======================
104
105 void GameCommand_adminmsg(float request, float argc)
106 {
107         switch(request)
108         {
109                 case CMD_REQUEST_COMMAND:
110                 {
111                         entity client;
112                         float accepted;
113
114                         string targets = strreplace(",", " ", argv(1));
115                         string original_targets = strreplace(" ", ", ", targets);
116                         string admin_message = argv(2);
117                         float infobartime = stof(argv(3));
118
119                         string successful, t;
120                         successful = string_null;
121
122                         if((targets) && (admin_message))
123                         {
124                                 for (;targets;)
125                                 {
126                                         t = car(targets); targets = cdr(targets);
127
128                                         // Check to see if the player is a valid target
129                                         client = GetFilteredEntity(t);
130                                         accepted = VerifyClientEntity(client, true, false);
131
132                                         if(accepted <= 0)
133                                         {
134                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
135                                                 continue;
136                                         }
137
138                                         // send the centerprint/console print or infomessage
139                                         if(infobartime)
140                                         {
141                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
142                                         }
143                                         else
144                                         {
145                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
146                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
147                                         }
148
149                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
150                                         LOG_TRACE("Message sent to ", client.netname, "\n");
151                                         continue;
152                                 }
153
154                                 if(successful)
155                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
156                                 else
157                                         LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
158
159                                 return;
160                         }
161                 }
162
163                 default:
164                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
165                 case CMD_REQUEST_USAGE:
166                 {
167                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
168                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
169                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
170                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
171                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
172                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
173                         return;
174                 }
175         }
176 }
177
178 void GameCommand_allready(float request)
179 {
180         switch(request)
181         {
182                 case CMD_REQUEST_COMMAND:
183                 {
184                         ReadyRestart();
185                         return;
186                 }
187
188                 default:
189                 case CMD_REQUEST_USAGE:
190                 {
191                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
192                         LOG_INFO("  No arguments required.\n");
193                         return;
194                 }
195         }
196 }
197
198 void GameCommand_allspec(float request, float argc)
199 {SELFPARAM();
200         switch(request)
201         {
202                 case CMD_REQUEST_COMMAND:
203                 {
204                         entity client;
205                         string reason = argv(1);
206                         float i = 0;
207
208                         FOR_EACH_REALPLAYER(client)
209                         {
210                                 if (client.caplayer)
211                                         client.caplayer = 0;
212                                 WITH(entity, self, client, PutObserverInServer());
213                                 ++i;
214                         }
215                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
216                         else { LOG_INFO("No players found to spectate.\n"); }
217                         return;
218                 }
219
220                 default:
221                 case CMD_REQUEST_USAGE:
222                 {
223                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
224                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
225                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
226                         return;
227                 }
228         }
229 }
230
231 void GameCommand_anticheat(float request, float argc)
232 {SELFPARAM();
233         switch(request)
234         {
235                 case CMD_REQUEST_COMMAND:
236                 {
237                         entity client = GetIndexedEntity(argc, 1);
238                         float accepted = VerifyClientEntity(client, false, false);
239
240                         if(accepted > 0)
241                         {
242                                 WITH(entity, self, client, anticheat_report());
243                                 return;
244                         }
245                         else
246                         {
247                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
248                         }
249                 }
250
251                 default:
252                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
253                 case CMD_REQUEST_USAGE:
254                 {
255                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
256                         LOG_INFO("  'client' is the entity number or name of the player.\n");
257                         return;
258                 }
259         }
260 }
261
262 void GameCommand_bbox(float request)
263 {
264         switch(request)
265         {
266                 case CMD_REQUEST_COMMAND:
267                 {
268                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
269                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
270                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
271                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
272                         LOG_INFO("Solid bounding box size:");
273
274                         tracebox('1 0 0' * world.absmin.x,
275                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
276                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
277                                                         '1 0 0' * world.absmax.x,
278                                         MOVE_WORLDONLY,
279                                         world);
280                         if(trace_startsolid)
281                                 LOG_INFO(" ", ftos(world.absmin.x));
282                         else
283                                 LOG_INFO(" ", ftos(trace_endpos.x));
284
285                         tracebox('0 1 0' * world.absmin.y,
286                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
287                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
288                                                         '0 1 0' * world.absmax.y,
289                                         MOVE_WORLDONLY,
290                                         world);
291                         if(trace_startsolid)
292                                 LOG_INFO(" ", ftos(world.absmin.y));
293                         else
294                                 LOG_INFO(" ", ftos(trace_endpos.y));
295
296                         tracebox('0 0 1' * world.absmin.z,
297                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
298                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
299                                                         '0 0 1' * world.absmax.z,
300                                         MOVE_WORLDONLY,
301                                         world);
302                         if(trace_startsolid)
303                                 LOG_INFO(" ", ftos(world.absmin.z));
304                         else
305                                 LOG_INFO(" ", ftos(trace_endpos.z));
306
307                         tracebox('1 0 0' * world.absmax.x,
308                                                         '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
309                                                         '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
310                                                         '1 0 0' * world.absmin.x,
311                                         MOVE_WORLDONLY,
312                                         world);
313                         if(trace_startsolid)
314                                 LOG_INFO(" ", ftos(world.absmax.x));
315                         else
316                                 LOG_INFO(" ", ftos(trace_endpos.x));
317
318                         tracebox('0 1 0' * world.absmax.y,
319                                                         '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
320                                                         '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
321                                                         '0 1 0' * world.absmin.y,
322                                         MOVE_WORLDONLY,
323                                         world);
324                         if(trace_startsolid)
325                                 LOG_INFO(" ", ftos(world.absmax.y));
326                         else
327                                 LOG_INFO(" ", ftos(trace_endpos.y));
328
329                         tracebox('0 0 1' * world.absmax.z,
330                                                         '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
331                                                         '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
332                                                         '0 0 1' * world.absmin.z,
333                                         MOVE_WORLDONLY,
334                                         world);
335                         if(trace_startsolid)
336                                 LOG_INFO(" ", ftos(world.absmax.z));
337                         else
338                                 LOG_INFO(" ", ftos(trace_endpos.z));
339
340                         LOG_INFO("\n");
341                         return;
342                 }
343
344                 default:
345                 case CMD_REQUEST_USAGE:
346                 {
347                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
348                         LOG_INFO("  No arguments required.\n");
349                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
350                         return;
351                 }
352         }
353 }
354
355 void GameCommand_bot_cmd(float request, float argc, string command)
356 {
357         switch(request)
358         {
359                 case CMD_REQUEST_COMMAND:
360                 {
361                         entity bot;
362
363                         if(argv(1) == "reset")
364                         {
365                                 bot_resetqueues();
366                                 return;
367                         }
368                         else if(argv(1) == "setbots")
369                         {
370                                 cvar_settemp("bot_vs_human", "0");
371                                 cvar_settemp("minplayers", "0");
372                                 cvar_settemp("bot_number", "0");
373                                 bot_fixcount();
374                                 cvar_settemp("bot_number", argv(2));
375                                 if(!bot_fixcount())
376                                         LOG_INFO("Sorry, could not set requested bot count\n");
377                                 return;
378                         }
379                         else if(argv(1) == "load" && argc == 3)
380                         {
381                                 float fh, i;
382                                 string s;
383                                 fh = fopen(argv(2), FILE_READ);
384                                 if(fh < 0)
385                                 {
386                                         LOG_INFO("cannot open the file\n");
387                                         return;
388                                 }
389
390                                 i = 0;
391                                 while((s = fgets(fh)))
392                                 {
393                                         argc = tokenize_console(s);
394
395                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
396                                         {
397                                                 if(argv(2) == "reset")
398                                                 {
399                                                         bot_resetqueues();
400                                                 }
401                                                 else if(argv(2) == "setbots")
402                                                 {
403                                                         cvar_settemp("bot_vs_human", "0");
404                                                         cvar_settemp("minplayers", "0");
405                                                         cvar_settemp("bot_number", "0");
406                                                         bot_fixcount();
407                                                         cvar_settemp("bot_number", argv(3));
408                                                         if(!bot_fixcount())
409                                                                 LOG_INFO("Sorry, could not set requested bot count\n");
410                                                 }
411                                                 else
412                                                 {
413                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
414                                                         bot = find_bot_by_number(stof(argv(2)));
415                                                         if(bot == world)
416                                                                 bot = find_bot_by_name(argv(2));
417                                                         if(bot)
418                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
419                                                 }
420                                         }
421                                         else
422                                                 localcmd(strcat(s, "\n"));
423
424                                         ++i;
425                                 }
426                                 LOG_INFO(ftos(i), " commands read\n");
427                                 fclose(fh);
428                                 return;
429                         }
430                         else if(argv(1) == "help")
431                         {
432                                 if(argv(2))
433                                         bot_cmdhelp(argv(2));
434                                 else
435                                         bot_list_commands();
436                                 return;
437                         }
438                         else if(argc >= 3) // this comes last
439                         {
440                                 bot = find_bot_by_number(stof(argv(1)));
441                                 if(bot == world)
442                                         bot = find_bot_by_name(argv(1));
443                                 if(bot)
444                                 {
445                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
446                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
447                                         return;
448                                 }
449                                 else
450                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
451                         }
452                 }
453
454                 default:
455                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
456                 case CMD_REQUEST_USAGE:
457                 {
458                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
459                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
460                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
461                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
462                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
463                         return;
464                 }
465         }
466 }
467
468 void GameCommand_cointoss(float request, float argc)
469 {
470         switch(request)
471         {
472                 case CMD_REQUEST_COMMAND:
473                 {
474                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
475                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
476                         string choice = ((random() > 0.5) ? result1 : result2);
477
478                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
479                         return;
480                 }
481
482                 default:
483                 case CMD_REQUEST_USAGE:
484                 {
485                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
486                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
487                         return;
488                 }
489         }
490 }
491
492 void GameCommand_database(float request, float argc)
493 {
494         switch(request)
495         {
496                 case CMD_REQUEST_COMMAND:
497                 {
498                         if(argc == 3)
499                         {
500                                 if(argv(1) == "save")
501                                 {
502                                         db_save(ServerProgsDB, argv(2));
503                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
504                                         return;
505                                 }
506                                 else if(argv(1) == "dump")
507                                 {
508                                         db_dump(ServerProgsDB, argv(2));
509                                         LOG_INFO("DB dumped.\n"); // wtf does this do?
510                                         return;
511                                 }
512                                 else if(argv(1) == "load")
513                                 {
514                                         db_close(ServerProgsDB);
515                                         ServerProgsDB = db_load(argv(2));
516                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
517                                         return;
518                                 }
519                         }
520                 }
521
522                 default:
523                         LOG_INFO("Incorrect parameters for ^2database^7\n");
524                 case CMD_REQUEST_USAGE:
525                 {
526                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
527                         LOG_INFO("  Where 'action' is the command to complete,\n");
528                         LOG_INFO("  and 'filename' is what it acts upon.\n");
529                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
530                         return;
531                 }
532         }
533 }
534
535 void GameCommand_defer_clear(float request, float argc)
536 {
537         switch(request)
538         {
539                 case CMD_REQUEST_COMMAND:
540                 {
541                         entity client;
542                         float accepted;
543
544                         if(argc >= 2)
545                         {
546                                 client = GetIndexedEntity(argc, 1);
547                                 accepted = VerifyClientEntity(client, true, false);
548
549                                 if(accepted > 0)
550                                 {
551                                         stuffcmd(client, "defer clear\n");
552                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
553                                 }
554                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
555
556                                 return;
557                         }
558                 }
559
560                 default:
561                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
562                 case CMD_REQUEST_USAGE:
563                 {
564                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
565                         LOG_INFO("  'client' is the entity number or name of the player.\n");
566                         LOG_INFO("See also: ^2defer_clear_all^7\n");
567                         return;
568                 }
569         }
570 }
571
572 void GameCommand_defer_clear_all(float request)
573 {
574         switch(request)
575         {
576                 case CMD_REQUEST_COMMAND:
577                 {
578                         entity client;
579                         float i = 0;
580                         float argc;
581
582                         FOR_EACH_CLIENT(client)
583                         {
584                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
585                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
586                                 ++i;
587                         }
588                         if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
589                         return;
590                 }
591
592                 default:
593                 case CMD_REQUEST_USAGE:
594                 {
595                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
596                         LOG_INFO("  No arguments required.\n");
597                         LOG_INFO("See also: ^2defer_clear^7\n");
598                         return;
599                 }
600         }
601 }
602
603 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
604 {
605         switch(request)
606         {
607                 case CMD_REQUEST_COMMAND:
608                 {
609                         if(argv(1))
610                         {
611                                 if(argv(2))
612                                         race_deleteTime(argv(2), stof(argv(1)));
613                                 else
614                                         race_deleteTime(GetMapname(), stof(argv(1)));
615                                 return;
616                         }
617                 }
618
619                 default:
620                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
621                 case CMD_REQUEST_USAGE:
622                 {
623                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
624                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
625                         LOG_INFO("  it will clear all records up to nth place.\n");
626                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
627                         return;
628                 }
629         }
630 }
631
632 void GameCommand_effectindexdump(float request)
633 {
634         switch(request)
635         {
636                 case CMD_REQUEST_COMMAND:
637                 {
638                         float fh, d;
639                         string s;
640
641                         d = db_create();
642                         LOG_INFO("begin of effects list\n");
643                         db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
644                         db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
645                         db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
646                         db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
647                         db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
648                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
649                         db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
650                         db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
651                         db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
652                         db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
653                         db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
654                         db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
655                         db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
656                         db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
657                         db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
658                         db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
659                         db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
660                         db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
661                         db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
662                         db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
663                         db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
664                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
665                         db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
666                         db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
667                         db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
668                         db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
669                         db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
670                         db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
671                         db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
672                         db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
673                         db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
674                         db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
675                         db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
676                         db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
677                         db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
678                         db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
679
680                         fh = fopen("effectinfo.txt", FILE_READ);
681                         while((s = fgets(fh)))
682                         {
683                                 tokenize_console(s);
684                                 if(argv(0) == "effect")
685                                 {
686                                         if(db_get(d, argv(1)) != "1")
687                                         {
688                                                 int i = _particleeffectnum(argv(1));
689                                                 if(i >= 0)
690                                                         LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
691                                                 db_put(d, argv(1), "1");
692                                         }
693                                 }
694                         }
695                         LOG_INFO("end of effects list\n");
696
697                         db_close(d);
698                         return;
699                 }
700
701                 default:
702                 case CMD_REQUEST_USAGE:
703                 {
704                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
705                         LOG_INFO("  No arguments required.\n");
706                         return;
707                 }
708         }
709 }
710
711 void GameCommand_extendmatchtime(float request)
712 {
713         switch(request)
714         {
715                 case CMD_REQUEST_COMMAND:
716                 {
717                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
718                         return;
719                 }
720
721                 default:
722                 case CMD_REQUEST_USAGE:
723                 {
724                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
725                         LOG_INFO("  No arguments required.\n");
726                         LOG_INFO("See also: ^2reducematchtime^7\n");
727                         return;
728                 }
729         }
730 }
731
732 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
733 {
734         switch(request)
735         {
736                 case CMD_REQUEST_COMMAND:
737                 {
738                         entity client;
739
740                         for(client = world; (client = find(client, classname, argv(1))); )
741                                 LOG_INFO(etos(client), "\n");
742
743                         return;
744                 }
745
746                 default:
747                         LOG_INFO("Incorrect parameters for ^2find^7\n");
748                 case CMD_REQUEST_USAGE:
749                 {
750                         LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
751                         LOG_INFO("  Where 'classname' is the classname to search for.\n");
752                         return;
753                 }
754         }
755 }
756
757 void GameCommand_gametype(float request, float argc)
758 {
759         switch(request)
760         {
761                 case CMD_REQUEST_COMMAND:
762                 {
763                         if(argv(1) != "")
764                         {
765                                 string s = argv(1);
766                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
767
768                                 if(t)
769                                 {
770                                         MapInfo_SwitchGameType(t);
771                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
772                                         if(MapInfo_count > 0)
773                                         {
774                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
775                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
776                                                 lsmaps_reply = strzone(getlsmaps());
777                                                 bprint("Game type successfully switched to ", s, "\n");
778                                         }
779                                         else
780                                         {
781                                                 bprint("Cannot use this game type: no map for it found\n");
782                                                 MapInfo_SwitchGameType(tsave);
783                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
784                                         }
785                                 }
786                                 else
787                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
788
789                                 return;
790                         }
791                 }
792
793                 default:
794                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
795                 case CMD_REQUEST_USAGE:
796                 {
797                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
798                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
799                         LOG_INFO("See also: ^2gotomap^7\n");
800                         return;
801                 }
802         }
803 }
804
805 void GameCommand_gettaginfo(float request, float argc)
806 {
807         switch(request)
808         {
809                 case CMD_REQUEST_COMMAND:
810                 {
811                         entity tmp_entity;
812                         float i;
813                         vector v;
814
815                         if(argc >= 4)
816                         {
817                                 tmp_entity = spawn();
818                                 if(argv(1) == "w")
819                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
820                                 else
821                                 {
822                                         precache_model(argv(1));
823                                         _setmodel(tmp_entity, argv(1));
824                                 }
825                                 tmp_entity.frame = stof(argv(2));
826                                 if(substring(argv(3), 0, 1) == "#")
827                                         i = stof(substring(argv(3), 1, -1));
828                                 else
829                                         i = gettagindex(tmp_entity, argv(3));
830                                 if(i)
831                                 {
832                                         v = gettaginfo(tmp_entity, i);
833                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
834                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
835                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
836                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
837                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
838                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
839                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
840                                         if(argc >= 6)
841                                         {
842                                                 v.y = -v.y;
843                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
844                                         }
845                                 }
846                                 else
847                                         LOG_INFO("bone not found\n");
848
849                                 remove(tmp_entity);
850                                 return;
851                         }
852                 }
853
854                 default:
855                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
856                 case CMD_REQUEST_USAGE:
857                 {
858                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
859                         LOG_INFO("See also: ^2bbox, trace^7\n");
860                         return;
861                 }
862         }
863 }
864
865 void GameCommand_animbench(float request, float argc)
866 {
867         switch(request)
868         {
869                 case CMD_REQUEST_COMMAND:
870                 {
871                         entity tmp_entity;
872
873                         if(argc >= 4)
874                         {
875                                 tmp_entity = spawn();
876                                 if(argv(1) == "w")
877                                         _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
878                                 else
879                                 {
880                                         precache_model(argv(1));
881                                         _setmodel(tmp_entity, argv(1));
882                                 }
883                                 float f1 = stof(argv(2));
884                                 float f2 = stof(argv(3));
885                                 float t0;
886                                 float t1 = 0;
887                                 float t2 = 0;
888                                 float n = 0;
889
890                                 while(t1 + t2 < 1)
891                                 {
892                                         tmp_entity.frame = f1;
893                                         t0 = gettime(GETTIME_HIRES);
894                                         getsurfacepoint(tmp_entity, 0, 0);
895                                         t1 += gettime(GETTIME_HIRES) - t0;
896                                         tmp_entity.frame = f2;
897                                         t0 = gettime(GETTIME_HIRES);
898                                         getsurfacepoint(tmp_entity, 0, 0);
899                                         t2 += gettime(GETTIME_HIRES) - t0;
900                                         n += 1;
901                                 }
902                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
903                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
904
905                                 remove(tmp_entity);
906                                 return;
907                         }
908                 }
909
910                 default:
911                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
912                 case CMD_REQUEST_USAGE:
913                 {
914                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
915                         LOG_INFO("See also: ^2bbox, trace^7\n");
916                         return;
917                 }
918         }
919 }
920
921 void GameCommand_gotomap(float request, float argc)
922 {
923         switch(request)
924         {
925                 case CMD_REQUEST_COMMAND:
926                 {
927                         if(argv(1))
928                         {
929                                 LOG_INFO(GotoMap(argv(1)), "\n");
930                                 return;
931                         }
932                 }
933
934                 default:
935                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
936                 case CMD_REQUEST_USAGE:
937                 {
938                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
939                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
940                         LOG_INFO("See also: ^2gametype^7\n");
941                         return;
942                 }
943         }
944 }
945
946 void GameCommand_lockteams(float request)
947 {
948         switch(request)
949         {
950                 case CMD_REQUEST_COMMAND:
951                 {
952                         if(teamplay)
953                         {
954                                 lockteams = 1;
955                                 bprint("^1The teams are now locked.\n");
956                         }
957                         else
958                         {
959                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
960                         }
961                         return;
962                 }
963
964                 default:
965                 case CMD_REQUEST_USAGE:
966                 {
967                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
968                         LOG_INFO("  No arguments required.\n");
969                         LOG_INFO("See also: ^2unlockteams^7\n");
970                         return;
971                 }
972         }
973 }
974
975 void GameCommand_make_mapinfo(float request)
976 {
977         switch(request)
978         {
979                 case CMD_REQUEST_COMMAND:
980                 {
981                         entity tmp_entity;
982
983                         tmp_entity = spawn();
984                         tmp_entity.classname = "make_mapinfo";
985                         tmp_entity.think = make_mapinfo_Think;
986                         tmp_entity.nextthink = time;
987                         MapInfo_Enumerate();
988                         return;
989                 }
990
991                 default:
992                 case CMD_REQUEST_USAGE:
993                 {
994                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
995                         LOG_INFO("  No arguments required.\n");
996                         LOG_INFO("See also: ^2radarmap^7\n");
997                         return;
998                 }
999         }
1000 }
1001
1002 void GameCommand_moveplayer(float request, float argc)
1003 {SELFPARAM();
1004         switch(request)
1005         {
1006                 case CMD_REQUEST_COMMAND:
1007                 {
1008                         float accepted;
1009                         entity client;
1010
1011                         string targets = strreplace(",", " ", argv(1));
1012                         string original_targets = strreplace(" ", ", ", targets);
1013                         string destination = argv(2);
1014
1015                         string successful, t;
1016                         successful = string_null;
1017
1018                         // lets see if the target(s) even actually exist.
1019                         if((targets) && (destination))
1020                         {
1021                                 for (;targets;)
1022                                 {
1023                                         t = car(targets); targets = cdr(targets);
1024
1025                                         // Check to see if the player is a valid target
1026                                         client = GetFilteredEntity(t);
1027                                         accepted = VerifyClientEntity(client, false, false);
1028
1029                                         if(accepted <= 0)
1030                                         {
1031                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1032                                                 continue;
1033                                         }
1034
1035                                         // Where are we putting this player?
1036                                         if(destination == "spec" || destination == "spectator")
1037                                         {
1038                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1039                                                 {
1040                                                         if (client.caplayer)
1041                                                                 client.caplayer = 0;
1042                                                         WITH(entity, self, client, PutObserverInServer());
1043
1044                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1045                                                 }
1046                                                 else
1047                                                 {
1048                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1049                                                 }
1050                                                 continue;
1051                                         }
1052                                         else
1053                                         {
1054                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1055                                                 {
1056                                                         if(teamplay)
1057                                                         {
1058                                                                 // set up
1059                                                                 float team_id;
1060                                                                 float save = client.team_forced;
1061                                                                 client.team_forced = 0;
1062
1063                                                                 // find the team to move the player to
1064                                                                 team_id = Team_ColorToTeam(destination);
1065                                                                 if(team_id == client.team) // already on the destination team
1066                                                                 {
1067                                                                         // keep the forcing undone
1068                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1069                                                                         continue;
1070                                                                 }
1071                                                                 else if(team_id == 0)  // auto team
1072                                                                 {
1073                                                                         CheckAllowedTeams(client);
1074                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1075                                                                 }
1076                                                                 else
1077                                                                 {
1078                                                                         CheckAllowedTeams(client);
1079                                                                 }
1080                                                                 client.team_forced = save;
1081
1082                                                                 // Check to see if the destination team is even available
1083                                                                 switch(team_id)
1084                                                                 {
1085                                                                         case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1086                                                                         case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1087                                                                         case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1088                                                                         case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1089
1090                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1091                                                                 }
1092
1093                                                                 // If so, lets continue and finally move the player
1094                                                                 client.team_forced = 0;
1095                                                                 MoveToTeam(client, team_id, 6);
1096                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1097                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1098                                                                 continue;
1099                                                         }
1100                                                         else
1101                                                         {
1102                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1103                                                                 return;
1104                                                         }
1105                                                 }
1106                                                 else
1107                                                 {
1108                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1109                                                         return;
1110                                                 }
1111                                         }
1112                                 }
1113
1114                                 if(successful)
1115                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1116                                 else
1117                                         LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1118
1119                                 return; // still correct parameters so return to avoid usage print
1120                         }
1121                 }
1122
1123                 default:
1124                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1125                 case CMD_REQUEST_USAGE:
1126                 {
1127                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1128                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1129                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1130                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1131                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1132                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1133                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1134                         return;
1135                 }
1136         }
1137 }
1138
1139 void GameCommand_nospectators(float request)
1140 {
1141         switch(request)
1142         {
1143                 case CMD_REQUEST_COMMAND:
1144                 {
1145                         blockSpectators = 1;
1146                         entity plr;
1147                         FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1148                         {
1149                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1150                                 if(!plr.caplayer)
1151                                 {
1152                                         plr.spectatortime = time;
1153                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1154                                 }
1155                         }
1156                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1157                         return;
1158                 }
1159
1160                 default:
1161                 case CMD_REQUEST_USAGE:
1162                 {
1163                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1164                         LOG_INFO("  No arguments required.\n");
1165                         return;
1166                 }
1167         }
1168 }
1169
1170 void GameCommand_playerdemo(float request, float argc)
1171 {SELFPARAM();
1172         switch(request)
1173         {
1174                 case CMD_REQUEST_COMMAND:
1175                 {
1176                         if(argv(2) && argv(3))
1177                         {
1178                                 entity client;
1179                                 float i, n, accepted;
1180
1181                                 switch(argv(1))
1182                                 {
1183                                         case "read":
1184                                         {
1185                                                 client = GetIndexedEntity(argc, 2);
1186                                                 accepted = VerifyClientEntity(client, false, true);
1187
1188                                                 if(accepted <= 0)
1189                                                 {
1190                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1191                                                         return;
1192                                                 }
1193
1194                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1195                                                 return;
1196                                         }
1197
1198                                         case "write":
1199                                         {
1200                                                 client = GetIndexedEntity(argc, 2);
1201                                                 accepted = VerifyClientEntity(client, false, false);
1202
1203                                                 if(accepted <= 0)
1204                                                 {
1205                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1206                                                         return;
1207                                                 }
1208
1209                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1210                                                 return;
1211                                         }
1212
1213                                         case "auto_read_and_write":
1214                                         {
1215                                                 n = GetFilteredNumber(argv(3));
1216                                                 cvar_set("bot_number", ftos(n));
1217
1218                                                 localcmd("wait; wait; wait\n");
1219                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1220
1221                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1222                                                 return;
1223                                         }
1224
1225                                         case "auto_read":
1226                                         {
1227                                                 n = GetFilteredNumber(argv(3));
1228                                                 cvar_set("bot_number", ftos(n));
1229
1230                                                 localcmd("wait; wait; wait\n");
1231                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1232                                                 return;
1233                                         }
1234                                 }
1235                         }
1236                 }
1237
1238                 default:
1239                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1240                 case CMD_REQUEST_USAGE:
1241                 {
1242                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1243                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1244                         return;
1245                 }
1246         }
1247 }
1248
1249 void GameCommand_printstats(float request)
1250 {
1251         switch(request)
1252         {
1253                 case CMD_REQUEST_COMMAND:
1254                 {
1255                         DumpStats(false);
1256                         LOG_INFO("stats dumped.\n");
1257                         return;
1258                 }
1259
1260                 default:
1261                 case CMD_REQUEST_USAGE:
1262                 {
1263                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1264                         LOG_INFO("  No arguments required.\n");
1265                         return;
1266                 }
1267         }
1268 }
1269
1270 void GameCommand_radarmap(float request, float argc)
1271 {
1272         switch(request)
1273         {
1274                 case CMD_REQUEST_COMMAND:
1275                 {
1276                         if(RadarMap_Make(argc))
1277                                 return;
1278                 }
1279
1280                 default:
1281                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1282                 case CMD_REQUEST_USAGE:
1283                 {
1284                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1285                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1286                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1287                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1288                         return;
1289                 }
1290         }
1291 }
1292
1293 void GameCommand_reducematchtime(float request)
1294 {
1295         switch(request)
1296         {
1297                 case CMD_REQUEST_COMMAND:
1298                 {
1299                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1300                         return;
1301                 }
1302
1303                 default:
1304                 case CMD_REQUEST_USAGE:
1305                 {
1306                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1307                         LOG_INFO("  No arguments required.\n");
1308                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1309                         return;
1310                 }
1311         }
1312 }
1313
1314 void GameCommand_setbots(float request, float argc)
1315 {
1316         switch(request)
1317         {
1318                 case CMD_REQUEST_COMMAND:
1319                 {
1320                         if(argc >= 2)
1321                         {
1322                                 cvar_settemp("minplayers", "0");
1323                                 cvar_settemp("bot_number", argv(1));
1324                                 bot_fixcount();
1325                                 return;
1326                         }
1327                 }
1328
1329                 default:
1330                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1331                 case CMD_REQUEST_USAGE:
1332                 {
1333                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1334                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1335                         LOG_INFO("See also: ^2bot_cmd^7\n");
1336                         return;
1337                 }
1338         }
1339 }
1340
1341 void GameCommand_shuffleteams(float request)
1342 {SELFPARAM();
1343         switch(request)
1344         {
1345                 case CMD_REQUEST_COMMAND:
1346                 {
1347                         if(teamplay)
1348                         {
1349                                 entity tmp_player;
1350                                 int i;
1351                                 float x, t_teams, t_players, team_color;
1352
1353                                 // count the total amount of players and total amount of teams
1354                                 t_players = 0;
1355                                 t_teams = 0;
1356                                 FOR_EACH_CLIENT(tmp_player)
1357                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1358                                 {
1359                                         CheckAllowedTeams(tmp_player);
1360
1361                                         if(c1 >= 0) t_teams = max(1, t_teams);
1362                                         if(c2 >= 0) t_teams = max(2, t_teams);
1363                                         if(c3 >= 0) t_teams = max(3, t_teams);
1364                                         if(c4 >= 0) t_teams = max(4, t_teams);
1365
1366                                         ++t_players;
1367                                 }
1368
1369                                 // build a list of the players in a random order
1370                                 FOR_EACH_CLIENT(tmp_player)
1371                                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
1372                                 {
1373                                         for (;;)
1374                                         {
1375                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1376
1377                                                 if(shuffleteams_players[i])
1378                                                 {
1379                                                         continue; // a player is already assigned to this slot
1380                                                 }
1381                                                 else
1382                                                 {
1383                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1384                                                         break;
1385                                                 }
1386                                         }
1387                                 }
1388
1389                                 // finally, from the list made earlier, re-join the players in different order.
1390                                 for (int i = 1; i <= t_teams; ++i)
1391                                 {
1392                                         // find out how many players to assign to this team
1393                                         x = (t_players / t_teams);
1394                                         x = ((i == 1) ? ceil(x) : floor(x));
1395
1396                                         team_color = Team_NumberToTeam(i);
1397
1398                                         // sort through the random list of players made earlier
1399                                         for (int z = 1; z <= maxclients; ++z)
1400                                         {
1401                                                 if (!(shuffleteams_teams[i] >= x))
1402                                                 {
1403                                                         if (!(shuffleteams_players[z]))
1404                                                                 continue; // not a player, move on to next random slot
1405
1406                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1407                                                                 setself(edict_num(shuffleteams_players[z]));
1408
1409                                                         if(self.team != team_color)
1410                                                                 MoveToTeam(self, team_color, 6);
1411
1412                                                         shuffleteams_players[z] = 0;
1413                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1414                                                 }
1415                                                 else
1416                                                 {
1417                                                         break; // move on to next team
1418                                                 }
1419                                         }
1420                                 }
1421
1422                                 bprint("Successfully shuffled the players around randomly.\n");
1423
1424                                 // clear the buffers now
1425                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1426                                         shuffleteams_players[i] = 0;
1427
1428                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1429                                         shuffleteams_teams[i] = 0;
1430                         }
1431                         else
1432                         {
1433                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1434                         }
1435
1436                         return;
1437                 }
1438
1439                 default:
1440                 case CMD_REQUEST_USAGE:
1441                 {
1442                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1443                         LOG_INFO("  No arguments required.\n");
1444                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1445                         return;
1446                 }
1447         }
1448 }
1449
1450 void GameCommand_stuffto(float request, float argc)
1451 {
1452         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1453         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1454         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1455
1456         #ifdef STUFFTO_ENABLED
1457         #message "stuffto command enabled"
1458         switch(request)
1459         {
1460                 case CMD_REQUEST_COMMAND:
1461                 {
1462                         if(argv(2))
1463                         {
1464                                 entity client = GetIndexedEntity(argc, 1);
1465                                 float accepted = VerifyClientEntity(client, true, false);
1466
1467                                 if(accepted > 0)
1468                                 {
1469                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1470                                         LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1471                                 }
1472                                 else
1473                                         LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1474
1475                                 return;
1476                         }
1477                 }
1478
1479                 default:
1480                         LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1481                 case CMD_REQUEST_USAGE:
1482                 {
1483                         LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1484                         LOG_INFO("  'client' is the entity number or name of the player,\n");
1485                         LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1486                         return;
1487                 }
1488         }
1489         #else
1490         if(request)
1491         {
1492                 LOG_INFO("stuffto command is not enabled on this server.\n");
1493                 return;
1494         }
1495         #endif
1496 }
1497
1498 void GameCommand_trace(float request, float argc)
1499 {
1500         switch(request)
1501         {
1502                 case CMD_REQUEST_COMMAND:
1503                 {
1504                         entity e;
1505                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1506                         float i, f, safe, unsafe, dq, dqf;
1507
1508                         switch(argv(1))
1509                         {
1510                                 case "debug":
1511                                 {
1512                                         float hitcount = 0;
1513                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1514                                         float worst_endpos_bug = 0;
1515                                         for (;;)
1516                                         {
1517                                                 org = world.mins;
1518                                                 delta = world.maxs - world.mins;
1519
1520                                                 start.x = org.x + random() * delta.x;
1521                                                 start.y = org.y + random() * delta.y;
1522                                                 start.z = org.z + random() * delta.z;
1523
1524                                                 end.x = org.x + random() * delta.x;
1525                                                 end.y = org.y + random() * delta.y;
1526                                                 end.z = org.z + random() * delta.z;
1527
1528                                                 start = stov(vtos(start));
1529                                                 end = stov(vtos(end));
1530
1531                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1532                                                 if(!trace_startsolid && trace_fraction < 1)
1533                                                 {
1534                                                         p = trace_endpos;
1535                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1536                                                         if(trace_startsolid)
1537                                                         {
1538                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1539                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1540
1541                                                                 // how much do we need to back off?
1542                                                                 safe = 1;
1543                                                                 unsafe = 0;
1544                                                                 for (;;)
1545                                                                 {
1546                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1547                                                                         tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1548                                                                         if(trace_startsolid)
1549                                                                         {
1550                                                                                 if((safe + unsafe) * 0.5 == unsafe)
1551                                                                                         break;
1552                                                                                 unsafe = (safe + unsafe) * 0.5;
1553                                                                         }
1554                                                                         else
1555                                                                         {
1556                                                                                 if((safe + unsafe) * 0.5 == safe)
1557                                                                                         break;
1558                                                                                 safe = (safe + unsafe) * 0.5;
1559                                                                         }
1560                                                                 }
1561
1562                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1563                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1564
1565                                                                 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1566                                                                 if(trace_startsolid)
1567                                                                         LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1568                                                                 else
1569                                                                         LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1570                                                                 if (++hitcount >= 10)
1571                                                                         break;
1572                                                         }
1573                                                         else
1574                                                         {
1575                                                                 q0 = p;
1576                                                                 dq = 0;
1577                                                                 dqf = 1;
1578                                                                 for (;;)
1579                                                                 {
1580                                                                         q = p + normalize(end - p) * (dq + dqf);
1581                                                                         if(q == q0)
1582                                                                                 break;
1583                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1584                                                                         if(trace_startsolid)
1585                                                                                 error("THIS ONE cannot happen");
1586                                                                         if(trace_fraction > 0)
1587                                                                                 dq += dqf * trace_fraction;
1588                                                                         dqf *= 0.5;
1589                                                                         q0 = q;
1590                                                                 }
1591                                                                 if(dq > worst_endpos_bug)
1592                                                                 {
1593                                                                         worst_endpos_bug = dq;
1594                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1595                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1596                                                                         if (++hitcount >= 10)
1597                                                                                 break;
1598                                                                 }
1599                                                         }
1600                                                 }
1601                                         }
1602                                         return;
1603                                 }
1604
1605                                 case "debug2":
1606                                 {
1607                                         e = nextent(world);
1608                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1609                                         vv = trace_endpos;
1610                                         if(trace_fraction == 1)
1611                                         {
1612                                                 LOG_INFO("not above ground, aborting\n");
1613                                                 return;
1614                                         }
1615                                         f = 0;
1616                                         for(i = 0; i < 100000; ++i)
1617                                         {
1618                                                 dv = randomvec();
1619                                                 if(dv.z > 0)
1620                                                         dv = -1 * dv;
1621                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1622                                                 if(trace_startsolid)
1623                                                         LOG_INFO("bug 1\n");
1624                                                 if(trace_fraction == 1)
1625                                                 if(dv.z < f)
1626                                                 {
1627                                                         LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1628                                                         LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1629                                                         f = dv.z;
1630                                                 }
1631                                         }
1632                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1633                                         return;
1634                                 }
1635
1636                                 case "walk":
1637                                 {
1638                                         if(argc == 4)
1639                                         {
1640                                                 e = nextent(world);
1641                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1642                                                         LOG_INFO("can walk\n");
1643                                                 else
1644                                                         LOG_INFO("cannot walk\n");
1645                                                 return;
1646                                         }
1647                                 }
1648
1649                                 case "showline":
1650                                 {
1651                                         if(argc == 4)
1652                                         {
1653                                                 vv = stov(argv(2));
1654                                                 dv = stov(argv(3));
1655                                                 traceline(vv, dv, MOVE_NORMAL, world);
1656                                                 trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1657                                                 trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1658                                                 return;
1659                                         }
1660                                 }
1661
1662                                 // no default case, just go straight to invalid
1663                         }
1664                 }
1665
1666                 default:
1667                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1668                 case CMD_REQUEST_USAGE:
1669                 {
1670                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1671                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1672                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1673                         return;
1674                 }
1675         }
1676 }
1677
1678 void GameCommand_unlockteams(float request)
1679 {
1680         switch(request)
1681         {
1682                 case CMD_REQUEST_COMMAND:
1683                 {
1684                         if(teamplay)
1685                         {
1686                                 lockteams = 0;
1687                                 bprint("^1The teams are now unlocked.\n");
1688                         }
1689                         else
1690                         {
1691                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1692                         }
1693                         return;
1694                 }
1695
1696                 default:
1697                 case CMD_REQUEST_USAGE:
1698                 {
1699                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1700                         LOG_INFO("  No arguments required.\n");
1701                         LOG_INFO("See also: ^2lockteams^7\n");
1702                         return;
1703                 }
1704         }
1705 }
1706
1707 void GameCommand_warp(float request, float argc)
1708 {
1709         switch (request)
1710         {
1711                 case CMD_REQUEST_COMMAND:
1712                 {
1713                         if(autocvar_g_campaign)
1714                         {
1715                                 if(argc >= 2)
1716                                 {
1717                                         CampaignLevelWarp(stof(argv(1)));
1718                                         LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1719                                 }
1720                                 else
1721                                 {
1722                                         CampaignLevelWarp(-1);
1723                                         LOG_INFO("Successfully warped to next campaign level.\n");
1724                                 }
1725                         }
1726                         else
1727                                 LOG_INFO("Not in campaign, can't level warp\n");
1728                         return;
1729                 }
1730
1731                 default:
1732                 case CMD_REQUEST_USAGE:
1733                 {
1734                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1735                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1736                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1737                         return;
1738                 }
1739         }
1740 }
1741
1742 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1743 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1744 void GameCommand_(float request)
1745 {
1746         switch(request)
1747         {
1748                 case CMD_REQUEST_COMMAND:
1749                 {
1750
1751                         return;
1752                 }
1753
1754                 default:
1755                 case CMD_REQUEST_USAGE:
1756                 {
1757                         print("\nUsage:^3 sv_cmd \n");
1758                         print("  No arguments required.\n");
1759                         return;
1760                 }
1761         }
1762 }
1763 */
1764
1765
1766 // ==================================
1767 //  Macro system for server commands
1768 // ==================================
1769
1770 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1771 #define SERVER_COMMANDS(request,arguments,command) \
1772         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1773         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1774         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1775         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1776         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1777         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1778         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1779         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1780         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1781         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1782         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1783         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1784         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1785         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1786         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1787         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1788         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1789         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1790         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1791         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1792         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1793         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1794         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1795         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1796         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1797         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1798         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1799         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1800         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1801         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1802         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1803         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1804         /* nothing */
1805
1806 void GameCommand_macro_help()
1807 {
1808         #define SERVER_COMMAND(name,function,description) \
1809                 { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
1810
1811         SERVER_COMMANDS(0, 0, "");
1812         #undef SERVER_COMMAND
1813
1814         return;
1815 }
1816
1817 float GameCommand_macro_command(float argc, string command)
1818 {
1819         #define SERVER_COMMAND(name,function,description) \
1820                 { if(name == strtolower(argv(0))) { function; return true; } }
1821
1822         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1823         #undef SERVER_COMMAND
1824
1825         return false;
1826 }
1827
1828 float GameCommand_macro_usage(float argc)
1829 {
1830         #define SERVER_COMMAND(name,function,description) \
1831                 { if(name == strtolower(argv(1))) { function; return true; } }
1832
1833         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1834         #undef SERVER_COMMAND
1835
1836         return false;
1837 }
1838
1839 void GameCommand_macro_write_aliases(float fh)
1840 {
1841         #define SERVER_COMMAND(name,function,description) \
1842                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1843
1844         SERVER_COMMANDS(0, 0, "");
1845         #undef SERVER_COMMAND
1846
1847         return;
1848 }
1849
1850
1851 // =========================================
1852 //  Main Function Called By Engine (sv_cmd)
1853 // =========================================
1854 // If this function exists, game code handles gamecommand instead of the engine code.
1855
1856 void GameCommand(string command)
1857 {
1858         float argc = tokenize_console(command);
1859
1860         // Guide for working with argc arguments by example:
1861         // argc:   1    - 2      - 3     - 4
1862         // argv:   0    - 1      - 2     - 3
1863         // cmd     vote - master - login - password
1864
1865         if(strtolower(argv(0)) == "help")
1866         {
1867                 if(argc == 1)
1868                 {
1869                         LOG_INFO("\nServer console commands:\n");
1870                         GameCommand_macro_help();
1871
1872                         LOG_INFO("\nBanning commands:\n");
1873                         BanCommand_macro_help();
1874
1875                         LOG_INFO("\nCommon networked commands:\n");
1876                         CommonCommand_macro_help(world);
1877
1878                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1879                         GenericCommand_macro_help();
1880
1881                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1882                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1883
1884                         return;
1885                 }
1886                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1887                 {
1888                         return;
1889                 }
1890                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1891                 {
1892                         return;
1893                 }
1894                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1895                 {
1896                         return;
1897                 }
1898                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1899                 {
1900                         return;
1901                 }
1902         }
1903         else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1904         {
1905                 return; // handled by a mutator
1906         }
1907         else if(BanCommand(command))
1908         {
1909                 return; // handled by server/command/ipban.qc
1910         }
1911         else if(CommonCommand_macro_command(argc, world, command))
1912         {
1913                 return; // handled by server/command/common.qc
1914         }
1915         else if(GenericCommand(command))
1916         {
1917                 return; // handled by common/command/generic.qc
1918         }
1919         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1920         {
1921                 return; // handled by one of the above GameCommand_* functions
1922         }
1923
1924         // nothing above caught the command, must be invalid
1925         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1926
1927         return;
1928 }