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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "all.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/all.qh"
24
25 #include <common/constants.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/teams.qh>
29 #include <common/util.qh>
30
31 #include <common/monsters/sv_monsters.qh>
32
33
34 void PutObserverInServer();
35
36 // =====================================================
37 //  Server side game commands code, reworked by Samual
38 //  Last updated: December 29th, 2011
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think()
43 {
44         SELFPARAM();
45         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
46         {
47                 LOG_INFO("Done rebuiling mapinfos.\n");
48                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
49                 remove(self);
50         }
51         else
52         {
53                 self.think = make_mapinfo_Think;
54                 self.nextthink = time;
55         }
56 }
57
58 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
60 {
61         float cur;
62         float update;
63         float lim;
64
65         if (delta == 0) return;
66         if (autocvar_timelimit < 0) return;
67
68         if (mi <= 10) mi = 10;  // at least ten sec in the future
69         cur = time - game_starttime;
70         if (cur > 0) mi += cur; // from current time!
71
72         lim = autocvar_timelimit * 60;
73
74         if (delta > 0)
75         {
76                 if (lim == 0) return; // cannot increase any further
77                 else if (lim < ma) update = min(ma, lim + delta);
78                 else                  // already above maximum: FAIL
79                         return;
80         }
81         else
82         {
83                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
84                         update = max(mi, ma);
85                 else if (lim > mi) // above minimum: decrease
86                         update = max(mi, lim + delta);
87                 else               // already below minimum: FAIL
88                         return;
89         }
90
91         cvar_set("timelimit", ftos(update / 60));
92 }
93
94
95 // =======================
96 //  Command Sub-Functions
97 // =======================
98
99 void GameCommand_adminmsg(float request, float argc)
100 {
101         switch (request)
102         {
103                 case CMD_REQUEST_COMMAND:
104                 {
105                         entity client;
106                         float accepted;
107
108                         string targets = strreplace(",", " ", argv(1));
109                         string original_targets = strreplace(" ", ", ", targets);
110                         string admin_message = argv(2);
111                         float infobartime = stof(argv(3));
112
113                         string successful, t;
114                         successful = string_null;
115
116                         if ((targets) && (admin_message))
117                         {
118                                 for ( ; targets; )
119                                 {
120                                         t = car(targets);
121                                         targets = cdr(targets);
122
123                                         // Check to see if the player is a valid target
124                                         client = GetFilteredEntity(t);
125                                         accepted = VerifyClientEntity(client, true, false);
126
127                                         if (accepted <= 0)
128                                         {
129                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
130                                                 continue;
131                                         }
132
133                                         // send the centerprint/console print or infomessage
134                                         if (infobartime)
135                                         {
136                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
137                                         }
138                                         else
139                                         {
140                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
141                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
142                                         }
143
144                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
145                                         LOG_TRACE("Message sent to ", client.netname, "\n");
146                                         continue;
147                                 }
148
149                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
151
152                                 return;
153                         }
154                 }
155
156                 default:
157                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
158                 case CMD_REQUEST_USAGE:
159                 {
160                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
161                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
162                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
163                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
164                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
165                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
166                         return;
167                 }
168         }
169 }
170
171 void GameCommand_allready(float request)
172 {
173         switch (request)
174         {
175                 case CMD_REQUEST_COMMAND:
176                 {
177                         ReadyRestart();
178                         return;
179                 }
180
181                 default:
182                 case CMD_REQUEST_USAGE:
183                 {
184                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
185                         LOG_INFO("  No arguments required.\n");
186                         return;
187                 }
188         }
189 }
190
191 void GameCommand_allspec(float request, float argc)
192 {
193         SELFPARAM();
194         switch (request)
195         {
196                 case CMD_REQUEST_COMMAND:
197                 {
198                         string reason = argv(1);
199                         int n = 0;
200                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
201                                 if (it.caplayer) it.caplayer = 0;
202                                 WITH(entity, self, it, PutObserverInServer());
203                                 ++n;
204                         ));
205                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
206                         else   LOG_INFO("No players found to spectate.\n");
207                         return;
208                 }
209
210                 default:
211                 case CMD_REQUEST_USAGE:
212                 {
213                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
214                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
215                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
216                         return;
217                 }
218         }
219 }
220
221 void GameCommand_anticheat(float request, float argc)
222 {
223         SELFPARAM();
224         switch (request)
225         {
226                 case CMD_REQUEST_COMMAND:
227                 {
228                         entity client = GetIndexedEntity(argc, 1);
229                         float accepted = VerifyClientEntity(client, false, false);
230
231                         if (accepted > 0)
232                         {
233                                 anticheat_report(client);
234                                 return;
235                         }
236                         else
237                         {
238                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
239                         }
240                 }
241
242                 default:
243                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
244                 case CMD_REQUEST_USAGE:
245                 {
246                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
247                         LOG_INFO("  'client' is the entity number or name of the player.\n");
248                         return;
249                 }
250         }
251 }
252
253 void GameCommand_bbox(float request)
254 {
255         switch (request)
256         {
257                 case CMD_REQUEST_COMMAND:
258                 {
259                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
260                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
261                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
262                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
263                         LOG_INFO("Solid bounding box size:");
264
265                         tracebox('1 0 0' * world.absmin.x,
266                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
267                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
268                                 '1 0 0' * world.absmax.x,
269                                 MOVE_WORLDONLY,
270                                 world);
271                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
272                         else LOG_INFO(" ", ftos(trace_endpos.x));
273
274                         tracebox('0 1 0' * world.absmin.y,
275                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
276                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
277                                 '0 1 0' * world.absmax.y,
278                                 MOVE_WORLDONLY,
279                                 world);
280                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
281                         else LOG_INFO(" ", ftos(trace_endpos.y));
282
283                         tracebox('0 0 1' * world.absmin.z,
284                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
285                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
286                                 '0 0 1' * world.absmax.z,
287                                 MOVE_WORLDONLY,
288                                 world);
289                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
290                         else LOG_INFO(" ", ftos(trace_endpos.z));
291
292                         tracebox('1 0 0' * world.absmax.x,
293                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
294                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
295                                 '1 0 0' * world.absmin.x,
296                                 MOVE_WORLDONLY,
297                                 world);
298                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
299                         else LOG_INFO(" ", ftos(trace_endpos.x));
300
301                         tracebox('0 1 0' * world.absmax.y,
302                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
303                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
304                                 '0 1 0' * world.absmin.y,
305                                 MOVE_WORLDONLY,
306                                 world);
307                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
308                         else LOG_INFO(" ", ftos(trace_endpos.y));
309
310                         tracebox('0 0 1' * world.absmax.z,
311                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
312                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
313                                 '0 0 1' * world.absmin.z,
314                                 MOVE_WORLDONLY,
315                                 world);
316                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
317                         else LOG_INFO(" ", ftos(trace_endpos.z));
318
319                         LOG_INFO("\n");
320                         return;
321                 }
322
323                 default:
324                 case CMD_REQUEST_USAGE:
325                 {
326                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
327                         LOG_INFO("  No arguments required.\n");
328                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
329                         return;
330                 }
331         }
332 }
333
334 void GameCommand_bot_cmd(float request, float argc, string command)
335 {
336         switch (request)
337         {
338                 case CMD_REQUEST_COMMAND:
339                 {
340                         entity bot;
341
342                         if (argv(1) == "reset")
343                         {
344                                 bot_resetqueues();
345                                 return;
346                         }
347                         else if (argv(1) == "setbots")
348                         {
349                                 cvar_settemp("bot_vs_human", "0");
350                                 cvar_settemp("minplayers", "0");
351                                 cvar_settemp("bot_number", "0");
352                                 bot_fixcount();
353                                 cvar_settemp("bot_number", argv(2));
354                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
355                                 return;
356                         }
357                         else if (argv(1) == "load" && argc == 3)
358                         {
359                                 float fh, i;
360                                 string s;
361                                 fh = fopen(argv(2), FILE_READ);
362                                 if (fh < 0)
363                                 {
364                                         LOG_INFO("cannot open the file\n");
365                                         return;
366                                 }
367
368                                 i = 0;
369                                 while ((s = fgets(fh)))
370                                 {
371                                         argc = tokenize_console(s);
372
373                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
374                                         {
375                                                 if (argv(2) == "reset")
376                                                 {
377                                                         bot_resetqueues();
378                                                 }
379                                                 else if (argv(2) == "setbots")
380                                                 {
381                                                         cvar_settemp("bot_vs_human", "0");
382                                                         cvar_settemp("minplayers", "0");
383                                                         cvar_settemp("bot_number", "0");
384                                                         bot_fixcount();
385                                                         cvar_settemp("bot_number", argv(3));
386                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
387                                                 }
388                                                 else
389                                                 {
390                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
391                                                         bot = find_bot_by_number(stof(argv(2)));
392                                                         if (bot == world) bot = find_bot_by_name(argv(2));
393                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
394                                                 }
395                                         }
396                                         else
397                                         {
398                                                 localcmd(strcat(s, "\n"));
399                                         }
400
401                                         ++i;
402                                 }
403                                 LOG_INFO(ftos(i), " commands read\n");
404                                 fclose(fh);
405                                 return;
406                         }
407                         else if (argv(1) == "help")
408                         {
409                                 if (argv(2)) bot_cmdhelp(argv(2));
410                                 else bot_list_commands();
411                                 return;
412                         }
413                         else if (argc >= 3)  // this comes last
414                         {
415                                 bot = find_bot_by_number(stof(argv(1)));
416                                 if (bot == world) bot = find_bot_by_name(argv(1));
417                                 if (bot)
418                                 {
419                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
420                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
421                                         return;
422                                 }
423                                 else
424                                 {
425                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
426                                 }
427                         }
428                 }
429
430                 default:
431                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
432                 case CMD_REQUEST_USAGE:
433                 {
434                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
435                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
436                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
437                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
438                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
439                         return;
440                 }
441         }
442 }
443
444 void GameCommand_cointoss(float request, float argc)
445 {
446         switch (request)
447         {
448                 case CMD_REQUEST_COMMAND:
449                 {
450                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
451                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
452                         string choice = ((random() > 0.5) ? result1 : result2);
453
454                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
455                         return;
456                 }
457
458                 default:
459                 case CMD_REQUEST_USAGE:
460                 {
461                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
462                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
463                         return;
464                 }
465         }
466 }
467
468 void GameCommand_database(float request, float argc)
469 {
470         switch (request)
471         {
472                 case CMD_REQUEST_COMMAND:
473                 {
474                         if (argc == 3)
475                         {
476                                 if (argv(1) == "save")
477                                 {
478                                         db_save(ServerProgsDB, argv(2));
479                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
480                                         return;
481                                 }
482                                 else if (argv(1) == "dump")
483                                 {
484                                         db_dump(ServerProgsDB, argv(2));
485                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
486                                         return;
487                                 }
488                                 else if (argv(1) == "load")
489                                 {
490                                         db_close(ServerProgsDB);
491                                         ServerProgsDB = db_load(argv(2));
492                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
493                                         return;
494                                 }
495                         }
496                 }
497
498                 default:
499                         LOG_INFO("Incorrect parameters for ^2database^7\n");
500                 case CMD_REQUEST_USAGE:
501                 {
502                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
503                         LOG_INFO("  Where 'action' is the command to complete,\n");
504                         LOG_INFO("  and 'filename' is what it acts upon.\n");
505                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
506                         return;
507                 }
508         }
509 }
510
511 void GameCommand_defer_clear(float request, float argc)
512 {
513         switch (request)
514         {
515                 case CMD_REQUEST_COMMAND:
516                 {
517                         entity client;
518                         float accepted;
519
520                         if (argc >= 2)
521                         {
522                                 client = GetIndexedEntity(argc, 1);
523                                 accepted = VerifyClientEntity(client, true, false);
524
525                                 if (accepted > 0)
526                                 {
527                                         stuffcmd(client, "defer clear\n");
528                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
529                                 }
530                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
531
532                                 return;
533                         }
534                 }
535
536                 default:
537                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
538                 case CMD_REQUEST_USAGE:
539                 {
540                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
541                         LOG_INFO("  'client' is the entity number or name of the player.\n");
542                         LOG_INFO("See also: ^2defer_clear_all^7\n");
543                         return;
544                 }
545         }
546 }
547
548 void GameCommand_defer_clear_all(float request)
549 {
550         switch (request)
551         {
552                 case CMD_REQUEST_COMMAND:
553                 {
554                         int n = 0;
555                         float argc;
556
557                         FOREACH_CLIENT(true, LAMBDA(
558                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
559                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
560                                 ++n;
561                         ));
562                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
563                         return;
564                 }
565
566                 default:
567                 case CMD_REQUEST_USAGE:
568                 {
569                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
570                         LOG_INFO("  No arguments required.\n");
571                         LOG_INFO("See also: ^2defer_clear^7\n");
572                         return;
573                 }
574         }
575 }
576
577 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
578 {
579         switch (request)
580         {
581                 case CMD_REQUEST_COMMAND:
582                 {
583                         if (argv(1))
584                         {
585                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
586                                 else race_deleteTime(GetMapname(), stof(argv(1)));
587                                 return;
588                         }
589                 }
590
591                 default:
592                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
593                 case CMD_REQUEST_USAGE:
594                 {
595                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
596                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
597                         LOG_INFO("  it will clear all records up to nth place.\n");
598                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
599                         return;
600                 }
601         }
602 }
603
604 void GameCommand_effectindexdump(float request)
605 {
606         switch (request)
607         {
608                 case CMD_REQUEST_COMMAND:
609                 {
610                         float fh, d;
611                         string s;
612
613                         d = db_create();
614                         LOG_INFO("begin of effects list\n");
615                         db_put(d, "TE_GUNSHOT", "1");
616                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
617                         db_put(d, "TE_GUNSHOTQUAD", "1");
618                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
619                         db_put(d, "TE_SPIKE", "1");
620                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
621                         db_put(d, "TE_SPIKEQUAD", "1");
622                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
623                         db_put(d, "TE_SUPERSPIKE", "1");
624                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
625                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
626                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
627                         db_put(d, "TE_WIZSPIKE", "1");
628                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
629                         db_put(d, "TE_KNIGHTSPIKE", "1");
630                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
631                         db_put(d, "TE_EXPLOSION", "1");
632                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
633                         db_put(d, "TE_EXPLOSIONQUAD", "1");
634                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
635                         db_put(d, "TE_TAREXPLOSION", "1");
636                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
637                         db_put(d, "TE_TELEPORT", "1");
638                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
639                         db_put(d, "TE_LAVASPLASH", "1");
640                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
641                         db_put(d, "TE_SMALLFLASH", "1");
642                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
643                         db_put(d, "TE_FLAMEJET", "1");
644                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
645                         db_put(d, "EF_FLAME", "1");
646                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
647                         db_put(d, "TE_BLOOD", "1");
648                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
649                         db_put(d, "TE_SPARK", "1");
650                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
651                         db_put(d, "TE_PLASMABURN", "1");
652                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
653                         db_put(d, "TE_TEI_G3", "1");
654                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
655                         db_put(d, "TE_TEI_SMOKE", "1");
656                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
657                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
658                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
659                         db_put(d, "TE_TEI_PLASMAHIT", "1");
660                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
661                         db_put(d, "EF_STARDUST", "1");
662                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
663                         db_put(d, "TR_ROCKET", "1");
664                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
665                         db_put(d, "TR_GRENADE", "1");
666                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
667                         db_put(d, "TR_BLOOD", "1");
668                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
669                         db_put(d, "TR_WIZSPIKE", "1");
670                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
671                         db_put(d, "TR_SLIGHTBLOOD", "1");
672                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
673                         db_put(d, "TR_KNIGHTSPIKE", "1");
674                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
675                         db_put(d, "TR_VORESPIKE", "1");
676                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
677                         db_put(d, "TR_NEHAHRASMOKE", "1");
678                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
679                         db_put(d, "TR_NEXUIZPLASMA", "1");
680                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
681                         db_put(d, "TR_GLOWTRAIL", "1");
682                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
683                         db_put(d, "TR_SEEKER", "1");
684                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
685                         db_put(d, "SVC_PARTICLE", "1");
686                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
687
688                         fh = fopen("effectinfo.txt", FILE_READ);
689                         while ((s = fgets(fh)))
690                         {
691                                 tokenize_console(s);
692                                 if (argv(0) == "effect")
693                                 {
694                                         if (db_get(d, argv(1)) != "1")
695                                         {
696                                                 int i = _particleeffectnum(argv(1));
697                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
698                                                 db_put(d, argv(1), "1");
699                                         }
700                                 }
701                         }
702                         LOG_INFO("end of effects list\n");
703
704                         db_close(d);
705                         return;
706                 }
707
708                 default:
709                 case CMD_REQUEST_USAGE:
710                 {
711                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
712                         LOG_INFO("  No arguments required.\n");
713                         return;
714                 }
715         }
716 }
717
718 void GameCommand_extendmatchtime(float request)
719 {
720         switch (request)
721         {
722                 case CMD_REQUEST_COMMAND:
723                 {
724                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
725                         return;
726                 }
727
728                 default:
729                 case CMD_REQUEST_USAGE:
730                 {
731                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
732                         LOG_INFO("  No arguments required.\n");
733                         LOG_INFO("See also: ^2reducematchtime^7\n");
734                         return;
735                 }
736         }
737 }
738
739 void GameCommand_gametype(float request, float argc)
740 {
741         switch (request)
742         {
743                 case CMD_REQUEST_COMMAND:
744                 {
745                         if (argv(1) != "")
746                         {
747                                 string s = argv(1);
748                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
749
750                                 if (t)
751                                 {
752                                         MapInfo_SwitchGameType(t);
753                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
754                                         if (MapInfo_count > 0)
755                                         {
756                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
757                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
758                                                 lsmaps_reply = strzone(getlsmaps());
759                                                 bprint("Game type successfully switched to ", s, "\n");
760                                         }
761                                         else
762                                         {
763                                                 bprint("Cannot use this game type: no map for it found\n");
764                                                 MapInfo_SwitchGameType(tsave);
765                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
766                                         }
767                                 }
768                                 else
769                                 {
770                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
771                                 }
772
773                                 return;
774                         }
775                 }
776
777                 default:
778                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
779                 case CMD_REQUEST_USAGE:
780                 {
781                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
782                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
783                         LOG_INFO("See also: ^2gotomap^7\n");
784                         return;
785                 }
786         }
787 }
788
789 void GameCommand_gettaginfo(float request, float argc)
790 {
791         switch (request)
792         {
793                 case CMD_REQUEST_COMMAND:
794                 {
795                         entity tmp_entity;
796                         float i;
797                         vector v;
798
799                         if (argc >= 4)
800                         {
801                                 tmp_entity = spawn();
802                                 if (argv(1) == "w")
803                                 {
804                                         .entity weaponentity = weaponentities[0];
805                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
806                                 }
807                                 else
808                                 {
809                                         precache_model(argv(1));
810                                         _setmodel(tmp_entity, argv(1));
811                                 }
812                                 tmp_entity.frame = stof(argv(2));
813                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
814                                 else i = gettagindex(tmp_entity, argv(3));
815                                 if (i)
816                                 {
817                                         v = gettaginfo(tmp_entity, i);
818                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
819                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
820                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
821                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
822                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
823                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
824                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
825                                         if (argc >= 6)
826                                         {
827                                                 v.y = -v.y;
828                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
829                                         }
830                                 }
831                                 else
832                                 {
833                                         LOG_INFO("bone not found\n");
834                                 }
835
836                                 remove(tmp_entity);
837                                 return;
838                         }
839                 }
840
841                 default:
842                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
843                 case CMD_REQUEST_USAGE:
844                 {
845                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
846                         LOG_INFO("See also: ^2bbox, trace^7\n");
847                         return;
848                 }
849         }
850 }
851
852 void GameCommand_animbench(float request, float argc)
853 {
854         switch (request)
855         {
856                 case CMD_REQUEST_COMMAND:
857                 {
858                         entity tmp_entity;
859
860                         if (argc >= 4)
861                         {
862                                 tmp_entity = spawn();
863                                 if (argv(1) == "w")
864                                 {
865                                         .entity weaponentity = weaponentities[0];
866                                         _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
867                                 }
868                                 else
869                                 {
870                                         precache_model(argv(1));
871                                         _setmodel(tmp_entity, argv(1));
872                                 }
873                                 float f1 = stof(argv(2));
874                                 float f2 = stof(argv(3));
875                                 float t0;
876                                 float t1 = 0;
877                                 float t2 = 0;
878                                 float n = 0;
879
880                                 while (t1 + t2 < 1)
881                                 {
882                                         tmp_entity.frame = f1;
883                                         t0 = gettime(GETTIME_HIRES);
884                                         getsurfacepoint(tmp_entity, 0, 0);
885                                         t1 += gettime(GETTIME_HIRES) - t0;
886                                         tmp_entity.frame = f2;
887                                         t0 = gettime(GETTIME_HIRES);
888                                         getsurfacepoint(tmp_entity, 0, 0);
889                                         t2 += gettime(GETTIME_HIRES) - t0;
890                                         n += 1;
891                                 }
892                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
893                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
894
895                                 remove(tmp_entity);
896                                 return;
897                         }
898                 }
899
900                 default:
901                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
902                 case CMD_REQUEST_USAGE:
903                 {
904                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
905                         LOG_INFO("See also: ^2bbox, trace^7\n");
906                         return;
907                 }
908         }
909 }
910
911 void GameCommand_gotomap(float request, float argc)
912 {
913         switch (request)
914         {
915                 case CMD_REQUEST_COMMAND:
916                 {
917                         if (argv(1))
918                         {
919                                 LOG_INFO(GotoMap(argv(1)), "\n");
920                                 return;
921                         }
922                 }
923
924                 default:
925                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
926                 case CMD_REQUEST_USAGE:
927                 {
928                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
929                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
930                         LOG_INFO("See also: ^2gametype^7\n");
931                         return;
932                 }
933         }
934 }
935
936 void GameCommand_lockteams(float request)
937 {
938         switch (request)
939         {
940                 case CMD_REQUEST_COMMAND:
941                 {
942                         if (teamplay)
943                         {
944                                 lockteams = 1;
945                                 bprint("^1The teams are now locked.\n");
946                         }
947                         else
948                         {
949                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
950                         }
951                         return;
952                 }
953
954                 default:
955                 case CMD_REQUEST_USAGE:
956                 {
957                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
958                         LOG_INFO("  No arguments required.\n");
959                         LOG_INFO("See also: ^2unlockteams^7\n");
960                         return;
961                 }
962         }
963 }
964
965 void GameCommand_make_mapinfo(float request)
966 {
967         switch (request)
968         {
969                 case CMD_REQUEST_COMMAND:
970                 {
971                         entity tmp_entity;
972
973                         tmp_entity = new(make_mapinfo);
974                         tmp_entity.think = make_mapinfo_Think;
975                         tmp_entity.nextthink = time;
976                         MapInfo_Enumerate();
977                         return;
978                 }
979
980                 default:
981                 case CMD_REQUEST_USAGE:
982                 {
983                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
984                         LOG_INFO("  No arguments required.\n");
985                         LOG_INFO("See also: ^2radarmap^7\n");
986                         return;
987                 }
988         }
989 }
990
991 void GameCommand_moveplayer(float request, float argc)
992 {
993         SELFPARAM();
994         switch (request)
995         {
996                 case CMD_REQUEST_COMMAND:
997                 {
998                         float accepted;
999                         entity client;
1000
1001                         string targets = strreplace(",", " ", argv(1));
1002                         string original_targets = strreplace(" ", ", ", targets);
1003                         string destination = argv(2);
1004
1005                         string successful, t;
1006                         successful = string_null;
1007
1008                         // lets see if the target(s) even actually exist.
1009                         if ((targets) && (destination))
1010                         {
1011                                 for ( ; targets; )
1012                                 {
1013                                         t = car(targets);
1014                                         targets = cdr(targets);
1015
1016                                         // Check to see if the player is a valid target
1017                                         client = GetFilteredEntity(t);
1018                                         accepted = VerifyClientEntity(client, false, false);
1019
1020                                         if (accepted <= 0)
1021                                         {
1022                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1023                                                 continue;
1024                                         }
1025
1026                                         // Where are we putting this player?
1027                                         if (destination == "spec" || destination == "spectator")
1028                                         {
1029                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1030                                                 {
1031                                                         if (client.caplayer) client.caplayer = 0;
1032                                                         WITH(entity, self, client, PutObserverInServer());
1033
1034                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1035                                                 }
1036                                                 else
1037                                                 {
1038                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1039                                                 }
1040                                                 continue;
1041                                         }
1042                                         else
1043                                         {
1044                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1045                                                 {
1046                                                         if (teamplay)
1047                                                         {
1048                                                                 // set up
1049                                                                 float team_id;
1050                                                                 float save = client.team_forced;
1051                                                                 client.team_forced = 0;
1052
1053                                                                 // find the team to move the player to
1054                                                                 team_id = Team_ColorToTeam(destination);
1055                                                                 if (team_id == client.team)  // already on the destination team
1056                                                                 {
1057                                                                         // keep the forcing undone
1058                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1059                                                                         continue;
1060                                                                 }
1061                                                                 else if (team_id == 0)  // auto team
1062                                                                 {
1063                                                                         CheckAllowedTeams(client);
1064                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1065                                                                 }
1066                                                                 else
1067                                                                 {
1068                                                                         CheckAllowedTeams(client);
1069                                                                 }
1070                                                                 client.team_forced = save;
1071
1072                                                                 // Check to see if the destination team is even available
1073                                                                 switch (team_id)
1074                                                                 {
1075                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1076                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1077                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1078                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1079
1080                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1081                                                                                 return;
1082                                                                 }
1083
1084                                                                 // If so, lets continue and finally move the player
1085                                                                 client.team_forced = 0;
1086                                                                 MoveToTeam(client, team_id, 6);
1087                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1088                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1089                                                                 continue;
1090                                                         }
1091                                                         else
1092                                                         {
1093                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1094                                                                 return;
1095                                                         }
1096                                                 }
1097                                                 else
1098                                                 {
1099                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1100                                                         return;
1101                                                 }
1102                                         }
1103                                 }
1104
1105                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1106                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1107
1108                                 return;  // still correct parameters so return to avoid usage print
1109                         }
1110                 }
1111
1112                 default:
1113                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1114                 case CMD_REQUEST_USAGE:
1115                 {
1116                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1117                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1118                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1119                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1120                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1121                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1122                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1123                         return;
1124                 }
1125         }
1126 }
1127
1128 void GameCommand_nospectators(float request)
1129 {
1130         switch (request)
1131         {
1132                 case CMD_REQUEST_COMMAND:
1133                 {
1134                         blockSpectators = 1;
1135                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1136                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1137                                 if(!it.caplayer)
1138                                 {
1139                                         it.spectatortime = time;
1140                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1141                                 }
1142                         ));
1143                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1144                         return;
1145                 }
1146
1147                 default:
1148                 case CMD_REQUEST_USAGE:
1149                 {
1150                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1151                         LOG_INFO("  No arguments required.\n");
1152                         return;
1153                 }
1154         }
1155 }
1156
1157 void GameCommand_playerdemo(float request, float argc)
1158 {
1159         SELFPARAM();
1160         switch (request)
1161         {
1162                 case CMD_REQUEST_COMMAND:
1163                 {
1164                         if (argv(2) && argv(3))
1165                         {
1166                                 entity client;
1167                                 float i, n, accepted;
1168
1169                                 switch (argv(1))
1170                                 {
1171                                         case "read":
1172                                         {
1173                                                 client = GetIndexedEntity(argc, 2);
1174                                                 accepted = VerifyClientEntity(client, false, true);
1175
1176                                                 if (accepted <= 0)
1177                                                 {
1178                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1179                                                         return;
1180                                                 }
1181
1182                                                 WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
1183                                                 return;
1184                                         }
1185
1186                                         case "write":
1187                                         {
1188                                                 client = GetIndexedEntity(argc, 2);
1189                                                 accepted = VerifyClientEntity(client, false, false);
1190
1191                                                 if (accepted <= 0)
1192                                                 {
1193                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1194                                                         return;
1195                                                 }
1196
1197                                                 WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
1198                                                 return;
1199                                         }
1200
1201                                         case "auto_read_and_write":
1202                                         {
1203                                                 n = GetFilteredNumber(argv(3));
1204                                                 cvar_set("bot_number", ftos(n));
1205
1206                                                 localcmd("wait; wait; wait\n");
1207                                                 for (i = 0; i < n; ++i)
1208                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1209                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1210                                                 return;
1211                                         }
1212
1213                                         case "auto_read":
1214                                         {
1215                                                 n = GetFilteredNumber(argv(3));
1216                                                 cvar_set("bot_number", ftos(n));
1217
1218                                                 localcmd("wait; wait; wait\n");
1219                                                 for (i = 0; i < n; ++i)
1220                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1221                                                 return;
1222                                         }
1223                                 }
1224                         }
1225                 }
1226
1227                 default:
1228                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1229                 case CMD_REQUEST_USAGE:
1230                 {
1231                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1232                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1233                         return;
1234                 }
1235         }
1236 }
1237
1238 void GameCommand_printstats(float request)
1239 {
1240         switch (request)
1241         {
1242                 case CMD_REQUEST_COMMAND:
1243                 {
1244                         DumpStats(false);
1245                         LOG_INFO("stats dumped.\n");
1246                         return;
1247                 }
1248
1249                 default:
1250                 case CMD_REQUEST_USAGE:
1251                 {
1252                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1253                         LOG_INFO("  No arguments required.\n");
1254                         return;
1255                 }
1256         }
1257 }
1258
1259 void GameCommand_radarmap(float request, float argc)
1260 {
1261         switch (request)
1262         {
1263                 case CMD_REQUEST_COMMAND:
1264                 {
1265                         if (RadarMap_Make(argc)) return;
1266                 }
1267
1268                 default:
1269                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1270                 case CMD_REQUEST_USAGE:
1271                 {
1272                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1273                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1274                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1275                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1276                         return;
1277                 }
1278         }
1279 }
1280
1281 void GameCommand_reducematchtime(float request)
1282 {
1283         switch (request)
1284         {
1285                 case CMD_REQUEST_COMMAND:
1286                 {
1287                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1288                         return;
1289                 }
1290
1291                 default:
1292                 case CMD_REQUEST_USAGE:
1293                 {
1294                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1295                         LOG_INFO("  No arguments required.\n");
1296                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1297                         return;
1298                 }
1299         }
1300 }
1301
1302 void GameCommand_setbots(float request, float argc)
1303 {
1304         switch (request)
1305         {
1306                 case CMD_REQUEST_COMMAND:
1307                 {
1308                         if (argc >= 2)
1309                         {
1310                                 cvar_settemp("minplayers", "0");
1311                                 cvar_settemp("bot_number", argv(1));
1312                                 bot_fixcount();
1313                                 return;
1314                         }
1315                 }
1316
1317                 default:
1318                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1319                 case CMD_REQUEST_USAGE:
1320                 {
1321                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1322                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1323                         LOG_INFO("See also: ^2bot_cmd^7\n");
1324                         return;
1325                 }
1326         }
1327 }
1328
1329 void GameCommand_shuffleteams(float request)
1330 {
1331         SELFPARAM();
1332         switch (request)
1333         {
1334                 case CMD_REQUEST_COMMAND:
1335                 {
1336                         if (teamplay)
1337                         {
1338                                 float x, t_teams, t_players, team_color;
1339
1340                                 // count the total amount of players and total amount of teams
1341                                 t_players = 0;
1342                                 t_teams = 0;
1343                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1344                                         CheckAllowedTeams(it);
1345
1346                                         if (c1 >= 0) t_teams = max(1, t_teams);
1347                                         if (c2 >= 0) t_teams = max(2, t_teams);
1348                                         if (c3 >= 0) t_teams = max(3, t_teams);
1349                                         if (c4 >= 0) t_teams = max(4, t_teams);
1350
1351                                         ++t_players;
1352                                 ));
1353
1354                                 // build a list of the players in a random order
1355                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1356                                         for ( ; ; )
1357                                         {
1358                                                 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1359
1360                                                 if (shuffleteams_players[idx])
1361                                                 {
1362                                                         continue;  // a player is already assigned to this slot
1363                                                 }
1364                                                 else
1365                                                 {
1366                                                         shuffleteams_players[idx] = etof(it);
1367                                                         break;
1368                                                 }
1369                                         }
1370                                 ));
1371
1372                                 // finally, from the list made earlier, re-join the players in different order.
1373                                 for (int i = 1; i <= t_teams; ++i)
1374                                 {
1375                                         // find out how many players to assign to this team
1376                                         x = (t_players / t_teams);
1377                                         x = ((i == 1) ? ceil(x) : floor(x));
1378
1379                                         team_color = Team_NumberToTeam(i);
1380
1381                                         // sort through the random list of players made earlier
1382                                         for (int z = 1; z <= maxclients; ++z)
1383                                         {
1384                                                 if (!(shuffleteams_teams[i] >= x))
1385                                                 {
1386                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1387
1388                                                         if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
1389
1390                                                         if (self.team != team_color) MoveToTeam(self, team_color, 6);
1391
1392                                                         shuffleteams_players[z] = 0;
1393                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1394                                                 }
1395                                                 else
1396                                                 {
1397                                                         break;  // move on to next team
1398                                                 }
1399                                         }
1400                                 }
1401
1402                                 bprint("Successfully shuffled the players around randomly.\n");
1403
1404                                 // clear the buffers now
1405                                 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1406                                         shuffleteams_players[i] = 0;
1407
1408                                 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1409                                         shuffleteams_teams[i] = 0;
1410                         }
1411                         else
1412                         {
1413                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1414                         }
1415
1416                         return;
1417                 }
1418
1419                 default:
1420                 case CMD_REQUEST_USAGE:
1421                 {
1422                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1423                         LOG_INFO("  No arguments required.\n");
1424                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1425                         return;
1426                 }
1427         }
1428 }
1429
1430 void GameCommand_stuffto(float request, float argc)
1431 {
1432         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1433         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1434         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1435
1436 #ifdef STUFFTO_ENABLED
1437                 switch (request)
1438                 {
1439                         case CMD_REQUEST_COMMAND:
1440                         {
1441                                 if (argv(2))
1442                                 {
1443                                         entity client = GetIndexedEntity(argc, 1);
1444                                         float accepted = VerifyClientEntity(client, true, false);
1445
1446                                         if (accepted > 0)
1447                                         {
1448                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1449                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1450                                         }
1451                                         else
1452                                         {
1453                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1454                                         }
1455
1456                                         return;
1457                                 }
1458                         }
1459
1460                         default:
1461                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1462                         case CMD_REQUEST_USAGE:
1463                         {
1464                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1465                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1466                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1467                                 return;
1468                         }
1469                 }
1470 #else
1471                 if (request)
1472                 {
1473                         LOG_INFO("stuffto command is not enabled on this server.\n");
1474                         return;
1475                 }
1476 #endif
1477 }
1478
1479 void GameCommand_trace(float request, float argc)
1480 {
1481         switch (request)
1482         {
1483                 case CMD_REQUEST_COMMAND:
1484                 {
1485                         entity e;
1486                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1487                         float i, f, safe, unsafe, dq, dqf;
1488
1489                         switch (argv(1))
1490                         {
1491                                 case "debug":
1492                                 {
1493                                         float hitcount = 0;
1494                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1495                                         float worst_endpos_bug = 0;
1496                                         for ( ; ; )
1497                                         {
1498                                                 org = world.mins;
1499                                                 delta = world.maxs - world.mins;
1500
1501                                                 start.x = org.x + random() * delta.x;
1502                                                 start.y = org.y + random() * delta.y;
1503                                                 start.z = org.z + random() * delta.z;
1504
1505                                                 end.x = org.x + random() * delta.x;
1506                                                 end.y = org.y + random() * delta.y;
1507                                                 end.z = org.z + random() * delta.z;
1508
1509                                                 start = stov(vtos(start));
1510                                                 end = stov(vtos(end));
1511
1512                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1513                                                 if (!trace_startsolid && trace_fraction < 1)
1514                                                 {
1515                                                         p = trace_endpos;
1516                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
1517                                                         if (trace_startsolid)
1518                                                         {
1519                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1520                                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
1521
1522                                                                 // how much do we need to back off?
1523                                                                 safe = 1;
1524                                                                 unsafe = 0;
1525                                                                 for ( ; ; )
1526                                                                 {
1527                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1528                                                                         tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
1529                                                                         if (trace_startsolid)
1530                                                                         {
1531                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1532                                                                                 unsafe = (safe + unsafe) * 0.5;
1533                                                                         }
1534                                                                         else
1535                                                                         {
1536                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1537                                                                                 safe = (safe + unsafe) * 0.5;
1538                                                                         }
1539                                                                 }
1540
1541                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1542                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1543
1544                                                                 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1545                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1546                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1547                                                                 if (++hitcount >= 10) break;
1548                                                         }
1549                                                         else
1550                                                         {
1551                                                                 q0 = p;
1552                                                                 dq = 0;
1553                                                                 dqf = 1;
1554                                                                 for ( ; ; )
1555                                                                 {
1556                                                                         q = p + normalize(end - p) * (dq + dqf);
1557                                                                         if (q == q0) break;
1558                                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
1559                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1560                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1561                                                                         dqf *= 0.5;
1562                                                                         q0 = q;
1563                                                                 }
1564                                                                 if (dq > worst_endpos_bug)
1565                                                                 {
1566                                                                         worst_endpos_bug = dq;
1567                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1568                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1569                                                                         if (++hitcount >= 10) break;
1570                                                                 }
1571                                                         }
1572                                                 }
1573                                         }
1574                                         return;
1575                                 }
1576
1577                                 case "debug2":
1578                                 {
1579                                         e = nextent(world);
1580                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1581                                         vv = trace_endpos;
1582                                         if (trace_fraction == 1)
1583                                         {
1584                                                 LOG_INFO("not above ground, aborting\n");
1585                                                 return;
1586                                         }
1587                                         f = 0;
1588                                         for (i = 0; i < 100000; ++i)
1589                                         {
1590                                                 dv = randomvec();
1591                                                 if (dv.z > 0) dv = -1 * dv;
1592                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1593                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1594                                                 if (trace_fraction == 1)
1595                                                 {
1596                                                         if (dv.z < f)
1597                                                         {
1598                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1599                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1600                                                                 f = dv.z;
1601                                                         }
1602                                                 }
1603                                         }
1604                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1605                                         return;
1606                                 }
1607
1608                                 case "walk":
1609                                 {
1610                                         if (argc == 4)
1611                                         {
1612                                                 e = nextent(world);
1613                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1614                                                 else LOG_INFO("cannot walk\n");
1615                                                 return;
1616                                         }
1617                                 }
1618
1619                                 case "showline":
1620                                 {
1621                                         if (argc == 4)
1622                                         {
1623                                                 vv = stov(argv(2));
1624                                                 dv = stov(argv(3));
1625                                                 traceline(vv, dv, MOVE_NORMAL, world);
1626                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1627                                                 __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1628                                                 return;
1629                                         }
1630                                 }
1631
1632                                         // no default case, just go straight to invalid
1633                         }
1634                 }
1635
1636                 default:
1637                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1638                 case CMD_REQUEST_USAGE:
1639                 {
1640                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1641                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1642                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1643                         return;
1644                 }
1645         }
1646 }
1647
1648 void GameCommand_unlockteams(float request)
1649 {
1650         switch (request)
1651         {
1652                 case CMD_REQUEST_COMMAND:
1653                 {
1654                         if (teamplay)
1655                         {
1656                                 lockteams = 0;
1657                                 bprint("^1The teams are now unlocked.\n");
1658                         }
1659                         else
1660                         {
1661                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1662                         }
1663                         return;
1664                 }
1665
1666                 default:
1667                 case CMD_REQUEST_USAGE:
1668                 {
1669                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1670                         LOG_INFO("  No arguments required.\n");
1671                         LOG_INFO("See also: ^2lockteams^7\n");
1672                         return;
1673                 }
1674         }
1675 }
1676
1677 void GameCommand_warp(float request, float argc)
1678 {
1679         switch (request)
1680         {
1681                 case CMD_REQUEST_COMMAND:
1682                 {
1683                         if (autocvar_g_campaign)
1684                         {
1685                                 if (argc >= 2)
1686                                 {
1687                                         CampaignLevelWarp(stof(argv(1)));
1688                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1689                                 }
1690                                 else
1691                                 {
1692                                         CampaignLevelWarp(-1);
1693                                         LOG_INFO("Successfully warped to next campaign level.\n");
1694                                 }
1695                         }
1696                         else
1697                         {
1698                                 LOG_INFO("Not in campaign, can't level warp\n");
1699                         }
1700                         return;
1701                 }
1702
1703                 default:
1704                 case CMD_REQUEST_USAGE:
1705                 {
1706                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1707                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1708                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1709                         return;
1710                 }
1711         }
1712 }
1713
1714 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1715 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1716 void GameCommand_(float request)
1717 {
1718     switch(request)
1719     {
1720         case CMD_REQUEST_COMMAND:
1721         {
1722
1723             return;
1724         }
1725
1726         default:
1727         case CMD_REQUEST_USAGE:
1728         {
1729             print("\nUsage:^3 sv_cmd \n");
1730             print("  No arguments required.\n");
1731             return;
1732         }
1733     }
1734 }
1735 */
1736
1737
1738 // ==================================
1739 //  Macro system for server commands
1740 // ==================================
1741
1742 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1743 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1744 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1745 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1746 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1747 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1748 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1749 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1750 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1751 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1752 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1753 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1754 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1755 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1756 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1757 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1758 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1759 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1760 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1761 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1762 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1763 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1764 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1765 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1766 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1767 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1768 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1769 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1770 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1771 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1772 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1773 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1774
1775 void GameCommand_macro_help()
1776 {
1777         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1778 }
1779
1780 float GameCommand_macro_command(float argc, string command)
1781 {
1782         string c = strtolower(argv(0));
1783         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1784                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1785                 return true;
1786         ));
1787         return false;
1788 }
1789
1790 float GameCommand_macro_usage(float argc)
1791 {
1792         string c = strtolower(argv(1));
1793         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1794                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1795                 return true;
1796         ));
1797         return false;
1798 }
1799
1800 void GameCommand_macro_write_aliases(float fh)
1801 {
1802         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1803 }
1804
1805
1806 // =========================================
1807 //  Main Function Called By Engine (sv_cmd)
1808 // =========================================
1809 // If this function exists, game code handles gamecommand instead of the engine code.
1810
1811 void GameCommand(string command)
1812 {
1813         float argc = tokenize_console(command);
1814
1815         // Guide for working with argc arguments by example:
1816         // argc:   1    - 2      - 3     - 4
1817         // argv:   0    - 1      - 2     - 3
1818         // cmd     vote - master - login - password
1819
1820         if (strtolower(argv(0)) == "help")
1821         {
1822                 if (argc == 1)
1823                 {
1824                         LOG_INFO("\nServer console commands:\n");
1825                         GameCommand_macro_help();
1826
1827                         LOG_INFO("\nBanning commands:\n");
1828                         BanCommand_macro_help();
1829
1830                         LOG_INFO("\nCommon networked commands:\n");
1831                         CommonCommand_macro_help(world);
1832
1833                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1834                         GenericCommand_macro_help();
1835
1836                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1837                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1838
1839                         return;
1840                 }
1841                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1842                 {
1843                         return;
1844                 }
1845                 else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
1846                 {
1847                         return;
1848                 }
1849                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1850                 {
1851                         return;
1852                 }
1853                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1854                 {
1855                         return;
1856                 }
1857         }
1858         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1859         {
1860                 return;  // handled by a mutator
1861         }
1862         else if (BanCommand(command))
1863         {
1864                 return;  // handled by server/command/ipban.qc
1865         }
1866         else if (CommonCommand_macro_command(argc, world, command))
1867         {
1868                 return;  // handled by server/command/common.qc
1869         }
1870         else if (GenericCommand(command))
1871         {
1872                 return;                                        // handled by common/command/generic.qc
1873         }
1874         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1875         {
1876                 return;                                        // handled by one of the above GameCommand_* functions
1877         }
1878
1879         // nothing above caught the command, must be invalid
1880         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1881 }