4 #include <common/effects/all.qh>
9 #include "getreplies.qh"
10 #include "radarmap.qh"
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../playerdemo.qh"
19 #include "../teamplay.qh"
21 #include "../bot/api.qh"
23 #include "../mutators/_mod.qh"
24 #include <common/gamemodes/_mod.qh>
26 #include <common/constants.qh>
27 #include <common/net_linked.qh>
28 #include <common/mapinfo.qh>
29 #include <common/notifications/all.qh>
30 #include <common/teams.qh>
31 #include <common/util.qh>
33 #include <common/monsters/sv_monsters.qh>
36 void PutObserverInServer(entity this);
38 // =====================================================
39 // Server side game commands code, reworked by Samual
40 // =====================================================
42 // used by GameCommand_make_mapinfo()
43 void make_mapinfo_Think(entity this)
45 if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
47 LOG_INFO("Done rebuiling mapinfos.");
48 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
53 setthink(this, make_mapinfo_Think);
54 this.nextthink = time;
58 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
59 void changematchtime(float delta, float mi, float ma)
65 if (delta == 0) return;
66 if (autocvar_timelimit < 0) return;
68 if (mi <= 10) mi = 10; // at least ten sec in the future
69 cur = time - game_starttime;
70 if (cur > 0) mi += cur; // from current time!
72 lim = autocvar_timelimit * 60;
76 if (lim == 0) return; // cannot increase any further
77 else if (lim < ma) update = min(ma, lim + delta);
78 else // already above maximum: FAIL
83 if (lim == 0) // infinite: try reducing to max, if we are allowed to
85 else if (lim > mi) // above minimum: decrease
86 update = max(mi, lim + delta);
87 else // already below minimum: FAIL
91 cvar_set("timelimit", ftos(update / 60));
95 // =======================
96 // Command Sub-Functions
97 // =======================
99 void GameCommand_adminmsg(float request, float argc)
103 case CMD_REQUEST_COMMAND:
108 string targets = strreplace(",", " ", argv(1));
109 string original_targets = strreplace(" ", ", ", targets);
110 string admin_message = argv(2);
111 float infobartime = stof(argv(3));
113 string successful, t;
114 successful = string_null;
116 if ((targets) && (admin_message))
121 targets = cdr(targets);
123 // Check to see if the player is a valid target
124 client = GetFilteredEntity(t);
125 accepted = VerifyClientEntity(client, true, false);
129 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
133 // send the centerprint/console print or infomessage
136 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
140 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
141 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
144 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
145 LOG_TRACE("Message sent to ", playername(client, false));
149 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
150 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
157 LOG_INFO("Incorrect parameters for ^2adminmsg^7");
158 case CMD_REQUEST_USAGE:
160 LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
161 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
162 LOG_INFO(" If infobartime is provided, the message will be sent to infobar.");
163 LOG_INFO(" Otherwise, it will just be sent as a centerprint message.");
164 LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
165 LOG_INFO(" adminmsg 2,5 \"this message will be a centerprint\"");
171 void GameCommand_allready(float request)
175 case CMD_REQUEST_COMMAND:
182 case CMD_REQUEST_USAGE:
184 LOG_INFO("Usage:^3 sv_cmd allready");
185 LOG_INFO(" No arguments required.");
191 void GameCommand_allspec(float request, float argc)
195 case CMD_REQUEST_COMMAND:
197 string reason = argv(1);
199 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
200 if (it.caplayer) it.caplayer = 0;
201 PutObserverInServer(it);
204 if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
205 else LOG_INFO("No players found to spectate.");
210 case CMD_REQUEST_USAGE:
212 LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
213 LOG_INFO(" Where 'reason' is an optional argument for explanation of allspec command.");
214 LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
220 void GameCommand_anticheat(float request, float argc)
224 case CMD_REQUEST_COMMAND:
226 entity client = GetIndexedEntity(argc, 1);
227 float accepted = VerifyClientEntity(client, false, false);
231 anticheat_report_to_eventlog(client);
236 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
241 LOG_INFO("Incorrect parameters for ^2anticheat^7");
242 case CMD_REQUEST_USAGE:
244 LOG_INFO("Usage:^3 sv_cmd anticheat client");
245 LOG_INFO(" 'client' is the entity number or name of the player.");
251 void GameCommand_bbox(float request)
255 case CMD_REQUEST_COMMAND:
257 vector size_min = '0 0 0';
258 vector size_max = '0 0 0';
259 tracebox('1 0 0' * world.absmin.x,
260 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
261 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
262 '1 0 0' * world.absmax.x,
265 size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
267 tracebox('0 1 0' * world.absmin.y,
268 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
269 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
270 '0 1 0' * world.absmax.y,
273 size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
275 tracebox('0 0 1' * world.absmin.z,
276 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
277 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
278 '0 0 1' * world.absmax.z,
281 size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
283 tracebox('1 0 0' * world.absmax.x,
284 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
285 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
286 '1 0 0' * world.absmin.x,
289 size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
291 tracebox('0 1 0' * world.absmax.y,
292 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
293 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
294 '0 1 0' * world.absmin.y,
297 size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
299 tracebox('0 0 1' * world.absmax.z,
300 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
301 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
302 '0 0 1' * world.absmin.z,
305 size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
307 LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
308 LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
309 LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
314 case CMD_REQUEST_USAGE:
316 LOG_INFO("Usage:^3 sv_cmd bbox");
317 LOG_INFO(" No arguments required.");
318 LOG_INFO("See also: ^2gettaginfo, trace^7");
324 void GameCommand_bot_cmd(float request, float argc, string command)
328 case CMD_REQUEST_COMMAND:
332 if (argv(1) == "reset")
337 else if (argv(1) == "setbots")
339 cvar_settemp("bot_vs_human", "0");
340 cvar_settemp("minplayers", "0");
341 cvar_settemp("bot_number", "0");
343 cvar_settemp("bot_number", argv(2));
344 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
347 else if (argv(1) == "load" && argc == 3)
351 fh = fopen(argv(2), FILE_READ);
354 LOG_INFO("cannot open the file");
359 while ((s = fgets(fh)))
361 argc = tokenize_console(s);
363 if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
365 if (argv(2) == "reset")
369 else if (argv(2) == "setbots")
371 cvar_settemp("bot_vs_human", "0");
372 cvar_settemp("minplayers", "0");
373 cvar_settemp("bot_number", "0");
375 cvar_settemp("bot_number", argv(3));
376 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
380 if(argv(2) == "*" || argv(2) == "all")
381 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
382 bot_queuecommand(it, substring(s, argv_start_index(3), -1));
386 bot = find_bot_by_number(stof(argv(2)));
387 if (bot == NULL) bot = find_bot_by_name(argv(2));
388 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
394 localcmd(strcat(s, "\n"));
399 LOG_INFO(ftos(i), " commands read");
403 else if (argv(1) == "help")
405 if (argv(2)) bot_cmdhelp(argv(2));
406 else bot_list_commands();
409 else if (argc >= 3) // this comes last
411 if(argv(1) == "*" || argv(1) == "all")
414 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
415 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
419 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
424 bot = find_bot_by_number(stof(argv(1)));
425 if (bot == NULL) bot = find_bot_by_name(argv(1));
428 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
429 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
434 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?"); // don't return so that usage is shown
441 LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
442 case CMD_REQUEST_USAGE:
444 LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
445 LOG_INFO(" 'client' can be either the name of the bot or a progressive number (not the entity number!)");
446 LOG_INFO(" can also be '*' or 'all' to allow sending the command to all the bots");
447 LOG_INFO(" For full list of commands, see bot_cmd help [command].");
448 LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
449 LOG_INFO(" sv_cmd bot_cmd 1 presskey jump");
450 LOG_INFO(" sv_cmd bot_cmd * pause");
456 void GameCommand_cointoss(float request, float argc)
460 case CMD_REQUEST_COMMAND:
462 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
463 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
464 string choice = ((random() > 0.5) ? result1 : result2);
466 Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
471 case CMD_REQUEST_USAGE:
473 LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
474 LOG_INFO(" Where 'result1' and 'result2' are user created options.");
480 void GameCommand_database(float request, float argc)
484 case CMD_REQUEST_COMMAND:
488 if (argv(1) == "save")
490 db_save(ServerProgsDB, argv(2));
491 LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
494 else if (argv(1) == "dump")
496 db_dump(ServerProgsDB, argv(2));
497 LOG_INFO("DB dumped."); // wtf does this do?
500 else if (argv(1) == "load")
502 db_close(ServerProgsDB);
503 ServerProgsDB = db_load(argv(2));
504 LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
511 LOG_INFO("Incorrect parameters for ^2database^7");
512 case CMD_REQUEST_USAGE:
514 LOG_INFO("Usage:^3 sv_cmd database action filename");
515 LOG_INFO(" Where 'action' is the command to complete,");
516 LOG_INFO(" and 'filename' is what it acts upon.");
517 LOG_INFO(" Full list of commands here: \"save, dump, load.\"");
523 void GameCommand_defer_clear(float request, float argc)
527 case CMD_REQUEST_COMMAND:
534 client = GetIndexedEntity(argc, 1);
535 accepted = VerifyClientEntity(client, true, false);
539 stuffcmd(client, "defer clear\n");
540 LOG_INFO("defer clear stuffed to ", playername(client, false));
542 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
549 LOG_INFO("Incorrect parameters for ^2defer_clear^7");
550 case CMD_REQUEST_USAGE:
552 LOG_INFO("Usage:^3 sv_cmd defer_clear client");
553 LOG_INFO(" 'client' is the entity number or name of the player.");
554 LOG_INFO("See also: ^2defer_clear_all^7");
560 void GameCommand_defer_clear_all(float request)
564 case CMD_REQUEST_COMMAND:
569 FOREACH_CLIENT(true, {
570 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
571 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
574 if (n) LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")"); // should a message be added if no players were found?
579 case CMD_REQUEST_USAGE:
581 LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
582 LOG_INFO(" No arguments required.");
583 LOG_INFO("See also: ^2defer_clear^7");
589 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
593 case CMD_REQUEST_COMMAND:
597 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
598 else race_deleteTime(GetMapname(), stof(argv(1)));
604 LOG_INFO("Incorrect parameters for ^2delrec^7");
605 case CMD_REQUEST_USAGE:
607 LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
608 LOG_INFO(" 'ranking' is which ranking level to clear up to, ");
609 LOG_INFO(" it will clear all records up to nth place.");
610 LOG_INFO(" if 'map' is not provided it will use current map.");
616 void GameCommand_effectindexdump(float request)
620 case CMD_REQUEST_COMMAND:
626 LOG_INFO("begin of effects list");
627 db_put(d, "TE_GUNSHOT", "1");
628 LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
629 db_put(d, "TE_GUNSHOTQUAD", "1");
630 LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
631 db_put(d, "TE_SPIKE", "1");
632 LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
633 db_put(d, "TE_SPIKEQUAD", "1");
634 LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
635 db_put(d, "TE_SUPERSPIKE", "1");
636 LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
637 db_put(d, "TE_SUPERSPIKEQUAD", "1");
638 LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
639 db_put(d, "TE_WIZSPIKE", "1");
640 LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
641 db_put(d, "TE_KNIGHTSPIKE", "1");
642 LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
643 db_put(d, "TE_EXPLOSION", "1");
644 LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
645 db_put(d, "TE_EXPLOSIONQUAD", "1");
646 LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
647 db_put(d, "TE_TAREXPLOSION", "1");
648 LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
649 db_put(d, "TE_TELEPORT", "1");
650 LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
651 db_put(d, "TE_LAVASPLASH", "1");
652 LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
653 db_put(d, "TE_SMALLFLASH", "1");
654 LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
655 db_put(d, "TE_FLAMEJET", "1");
656 LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
657 db_put(d, "EF_FLAME", "1");
658 LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
659 db_put(d, "TE_BLOOD", "1");
660 LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
661 db_put(d, "TE_SPARK", "1");
662 LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
663 db_put(d, "TE_PLASMABURN", "1");
664 LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
665 db_put(d, "TE_TEI_G3", "1");
666 LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
667 db_put(d, "TE_TEI_SMOKE", "1");
668 LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
669 db_put(d, "TE_TEI_BIGEXPLOSION", "1");
670 LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
671 db_put(d, "TE_TEI_PLASMAHIT", "1");
672 LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
673 db_put(d, "EF_STARDUST", "1");
674 LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
675 db_put(d, "TR_ROCKET", "1");
676 LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
677 db_put(d, "TR_GRENADE", "1");
678 LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
679 db_put(d, "TR_BLOOD", "1");
680 LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
681 db_put(d, "TR_WIZSPIKE", "1");
682 LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
683 db_put(d, "TR_SLIGHTBLOOD", "1");
684 LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
685 db_put(d, "TR_KNIGHTSPIKE", "1");
686 LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
687 db_put(d, "TR_VORESPIKE", "1");
688 LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
689 db_put(d, "TR_NEHAHRASMOKE", "1");
690 LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
691 db_put(d, "TR_NEXUIZPLASMA", "1");
692 LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
693 db_put(d, "TR_GLOWTRAIL", "1");
694 LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
695 db_put(d, "TR_SEEKER", "1");
696 LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
697 db_put(d, "SVC_PARTICLE", "1");
698 LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
700 fh = fopen("effectinfo.txt", FILE_READ);
701 while ((s = fgets(fh)))
704 if (argv(0) == "effect")
706 if (db_get(d, argv(1)) != "1")
708 int i = _particleeffectnum(argv(1));
709 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
710 db_put(d, argv(1), "1");
714 LOG_INFO("end of effects list");
721 case CMD_REQUEST_USAGE:
723 LOG_INFO("Usage:^3 sv_cmd effectindexdump");
724 LOG_INFO(" No arguments required.");
730 void GameCommand_extendmatchtime(float request)
734 case CMD_REQUEST_COMMAND:
736 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
741 case CMD_REQUEST_USAGE:
743 LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
744 LOG_INFO(" No arguments required.");
745 LOG_INFO("See also: ^2reducematchtime^7");
751 void GameCommand_gametype(float request, float argc)
755 case CMD_REQUEST_COMMAND:
760 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
764 MapInfo_SwitchGameType(t);
765 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
766 if (MapInfo_count > 0)
768 // update lsmaps in case the gametype changed, this way people can easily list maps for it
769 if (lsmaps_reply != "") strunzone(lsmaps_reply);
770 lsmaps_reply = strzone(getlsmaps());
771 bprint("Game type successfully switched to ", s, "\n");
775 bprint("Cannot use this game type: no map for it found\n");
776 MapInfo_SwitchGameType(tsave);
777 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
782 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
790 LOG_INFO("Incorrect parameters for ^2gametype^7");
791 case CMD_REQUEST_USAGE:
793 LOG_INFO("Usage:^3 sv_cmd gametype mode");
794 LOG_INFO(" Where 'mode' is the gametype mode to switch to.");
795 LOG_INFO("See also: ^2gotomap^7");
801 void GameCommand_gettaginfo(float request, float argc)
805 case CMD_REQUEST_COMMAND:
813 tmp_entity = spawn();
816 .entity weaponentity = weaponentities[0];
817 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
821 precache_model(argv(1));
822 _setmodel(tmp_entity, argv(1));
824 tmp_entity.frame = stof(argv(2));
825 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
826 else i = gettagindex(tmp_entity, argv(3));
829 v = gettaginfo(tmp_entity, i);
831 "model %s frame %s tag %s index %s parent %s",
832 tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
834 LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
835 LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
836 LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
837 LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
838 LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
842 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
847 LOG_INFO("bone not found");
856 LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
857 case CMD_REQUEST_USAGE:
859 LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
860 LOG_INFO("See also: ^2bbox, trace^7");
866 void GameCommand_animbench(float request, float argc)
870 case CMD_REQUEST_COMMAND:
876 tmp_entity = spawn();
879 .entity weaponentity = weaponentities[0];
880 _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
884 precache_model(argv(1));
885 _setmodel(tmp_entity, argv(1));
887 float f1 = stof(argv(2));
888 float f2 = stof(argv(3));
896 tmp_entity.frame = f1;
897 t0 = gettime(GETTIME_HIRES);
898 getsurfacepoint(tmp_entity, 0, 0);
899 t1 += gettime(GETTIME_HIRES) - t0;
900 tmp_entity.frame = f2;
901 t0 = gettime(GETTIME_HIRES);
902 getsurfacepoint(tmp_entity, 0, 0);
903 t2 += gettime(GETTIME_HIRES) - t0;
906 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
907 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
915 LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
916 case CMD_REQUEST_USAGE:
918 LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
919 LOG_INFO("See also: ^2bbox, trace^7");
925 void GameCommand_gotomap(float request, float argc)
929 case CMD_REQUEST_COMMAND:
933 LOG_INFO(GotoMap(argv(1)));
939 LOG_INFO("Incorrect parameters for ^2gotomap^7");
940 case CMD_REQUEST_USAGE:
942 LOG_INFO("Usage:^3 sv_cmd gotomap map");
943 LOG_INFO(" Where 'map' is the *.bsp file to change to.");
944 LOG_INFO("See also: ^2gametype^7");
950 void GameCommand_lockteams(float request)
954 case CMD_REQUEST_COMMAND:
959 bprint("^1The teams are now locked.\n");
963 bprint("lockteams command can only be used in a team-based gamemode.\n");
969 case CMD_REQUEST_USAGE:
971 LOG_INFO("Usage:^3 sv_cmd lockteams");
972 LOG_INFO(" No arguments required.");
973 LOG_INFO("See also: ^2unlockteams^7");
979 void GameCommand_make_mapinfo(float request)
983 case CMD_REQUEST_COMMAND:
987 tmp_entity = new(make_mapinfo);
988 setthink(tmp_entity, make_mapinfo_Think);
989 tmp_entity.nextthink = time;
995 case CMD_REQUEST_USAGE:
997 LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
998 LOG_INFO(" No arguments required.");
999 LOG_INFO("See also: ^2radarmap^7");
1005 void GameCommand_moveplayer(float request, float argc)
1009 case CMD_REQUEST_COMMAND:
1014 string targets = strreplace(",", " ", argv(1));
1015 string original_targets = strreplace(" ", ", ", targets);
1016 string destination = argv(2);
1018 string successful, t;
1019 successful = string_null;
1021 // lets see if the target(s) even actually exist.
1022 if ((targets) && (destination))
1027 targets = cdr(targets);
1029 // Check to see if the player is a valid target
1030 client = GetFilteredEntity(t);
1031 accepted = VerifyClientEntity(client, false, false);
1035 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1039 // Where are we putting this player?
1040 if (destination == "spec" || destination == "spectator")
1042 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1044 if (client.caplayer) client.caplayer = 0;
1045 PutObserverInServer(client);
1047 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1051 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1057 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1063 float save = client.team_forced;
1064 client.team_forced = 0;
1066 // find the team to move the player to
1067 team_id = Team_ColorToTeam(destination);
1069 if (team_id == client.team) // already on the destination team
1071 // keep the forcing undone
1072 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1075 else if (team_id == 0) // auto team
1077 balance = TeamBalance_CheckAllowedTeams(client);
1078 team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1082 balance = TeamBalance_CheckAllowedTeams(client);
1084 client.team_forced = save;
1086 // Check to see if the destination team is even available
1091 if (!TeamBalance_IsTeamAllowed(balance, 1))
1093 LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
1094 TeamBalance_Destroy(balance);
1097 TeamBalance_Destroy(balance);
1102 if (!TeamBalance_IsTeamAllowed(balance, 2))
1104 LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
1105 TeamBalance_Destroy(balance);
1108 TeamBalance_Destroy(balance);
1113 if (!TeamBalance_IsTeamAllowed(balance, 3))
1115 LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
1116 TeamBalance_Destroy(balance);
1119 TeamBalance_Destroy(balance);
1124 if (!TeamBalance_IsTeamAllowed(balance, 4))
1126 LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
1127 TeamBalance_Destroy(balance);
1130 TeamBalance_Destroy(balance);
1135 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1140 // If so, lets continue and finally move the player
1141 client.team_forced = 0;
1142 if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
1144 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1145 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1149 LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1155 LOG_INFO("Can't change teams when currently not playing a team game.");
1161 LOG_INFO("Can't change teams if the player isn't in the game."); // well technically we could, but should we allow that? :P
1167 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1168 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1170 return; // still correct parameters so return to avoid usage print
1175 LOG_INFO("Incorrect parameters for ^2moveplayer^7");
1176 case CMD_REQUEST_USAGE:
1178 LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
1179 LOG_INFO(" 'clients' is a list (separated by commas) of player entity ID's or nicknames");
1180 LOG_INFO(" 'destination' is what to send the player to, be it team or spectating");
1181 LOG_INFO(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1182 LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
1183 LOG_INFO(" sv_cmd moveplayer 2 spec ");
1184 LOG_INFO("See also: ^2allspec, shuffleteams^7");
1190 void GameCommand_nospectators(float request)
1194 case CMD_REQUEST_COMMAND:
1196 blockSpectators = 1;
1197 // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1198 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1201 CS(it).spectatortime = time;
1202 Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1205 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1210 case CMD_REQUEST_USAGE:
1212 LOG_INFO("Usage:^3 sv_cmd nospectators");
1213 LOG_INFO(" No arguments required.");
1219 void GameCommand_playerdemo(float request, float argc)
1223 case CMD_REQUEST_COMMAND:
1225 if (argv(2) && argv(3))
1228 float i, n, accepted;
1234 client = GetIndexedEntity(argc, 2);
1235 accepted = VerifyClientEntity(client, false, true);
1239 LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
1243 playerdemo_open_read(client, argv(next_token));
1249 client = GetIndexedEntity(argc, 2);
1250 accepted = VerifyClientEntity(client, false, false);
1254 LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
1258 playerdemo_open_write(client, argv(next_token));
1262 case "auto_read_and_write":
1264 n = GetFilteredNumber(argv(3));
1265 cvar_set("bot_number", ftos(n));
1267 localcmd("wait; wait; wait\n");
1268 for (i = 0; i < n; ++i)
1269 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1270 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1276 n = GetFilteredNumber(argv(3));
1277 cvar_set("bot_number", ftos(n));
1279 localcmd("wait; wait; wait\n");
1280 for (i = 0; i < n; ++i)
1281 localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1289 LOG_INFO("Incorrect parameters for ^2playerdemo^7");
1290 case CMD_REQUEST_USAGE:
1292 LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
1293 LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
1299 void GameCommand_printstats(float request)
1303 case CMD_REQUEST_COMMAND:
1306 LOG_INFO("stats dumped.");
1311 case CMD_REQUEST_USAGE:
1313 LOG_INFO("Usage:^3 sv_cmd printstats");
1314 LOG_INFO(" No arguments required.");
1320 void GameCommand_radarmap(float request, float argc)
1324 case CMD_REQUEST_COMMAND:
1326 if (RadarMap_Make(argc)) return;
1330 LOG_INFO("Incorrect parameters for ^2radarmap^7");
1331 case CMD_REQUEST_USAGE:
1333 LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1334 LOG_INFO(" The quality factor Q is roughly proportional to the time taken.");
1335 LOG_INFO(" trace supports no quality factor; its result should look like --block with infinite quality factor.");
1336 LOG_INFO("See also: ^2make_mapinfo^7");
1342 void GameCommand_reducematchtime(float request)
1346 case CMD_REQUEST_COMMAND:
1348 changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1353 case CMD_REQUEST_USAGE:
1355 LOG_INFO("Usage:^3 sv_cmd reducematchtime");
1356 LOG_INFO(" No arguments required.");
1357 LOG_INFO("See also: ^2extendmatchtime^7");
1363 void GameCommand_setbots(float request, float argc)
1367 case CMD_REQUEST_COMMAND:
1371 cvar_settemp("minplayers", "0");
1372 cvar_settemp("bot_number", argv(1));
1379 LOG_INFO("Incorrect parameters for ^2setbots^7");
1380 case CMD_REQUEST_USAGE:
1382 LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
1383 LOG_INFO(" Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1384 LOG_INFO("See also: ^2bot_cmd^7");
1390 void GameCommand_shuffleteams(float request)
1394 case CMD_REQUEST_COMMAND:
1398 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1402 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1403 if (it.team_forced) {
1404 // we could theoretically assign forced players to their teams
1405 // and shuffle the rest to fill the empty spots but in practise
1406 // either all players or none are gonna have forced teams
1407 LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1412 int number_of_teams = 0;
1413 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1414 for (int i = 1; i <= NUM_TEAMS; ++i)
1416 if (TeamBalance_IsTeamAllowed(balance, i))
1418 number_of_teams = max(i, number_of_teams);
1421 TeamBalance_Destroy(balance);
1424 FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1425 int target_team_index = team_index + 1;
1426 if (Entity_GetTeamIndex(it) != target_team_index)
1428 MoveToTeam(it, target_team_index, 6);
1430 team_index = (team_index + 1) % number_of_teams;
1433 bprint("Successfully shuffled the players around randomly.\n");
1438 case CMD_REQUEST_USAGE:
1440 LOG_INFO("Usage:^3 sv_cmd shuffleteams");
1441 LOG_INFO(" No arguments required.");
1442 LOG_INFO("See also: ^2moveplayer, allspec^7");
1448 void GameCommand_stuffto(float request, float argc)
1450 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1451 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1452 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1454 #ifdef STUFFTO_ENABLED
1457 case CMD_REQUEST_COMMAND:
1461 entity client = GetIndexedEntity(argc, 1);
1462 float accepted = VerifyClientEntity(client, true, false);
1466 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1467 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1471 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1479 LOG_INFO("Incorrect parameters for ^2stuffto^7");
1480 case CMD_REQUEST_USAGE:
1482 LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
1483 LOG_INFO(" 'client' is the entity number or name of the player,");
1484 LOG_INFO(" and 'command' is the command to be sent to that player.");
1491 LOG_INFO("stuffto command is not enabled on this server.");
1497 void GameCommand_trace(float request, float argc)
1501 case CMD_REQUEST_COMMAND:
1504 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1505 float i, f, safe, unsafe, dq, dqf;
1512 LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1513 float worst_endpos_bug = 0;
1517 delta = world.maxs - world.mins;
1519 start.x = org.x + random() * delta.x;
1520 start.y = org.y + random() * delta.y;
1521 start.z = org.z + random() * delta.z;
1523 end.x = org.x + random() * delta.x;
1524 end.y = org.y + random() * delta.y;
1525 end.z = org.z + random() * delta.z;
1527 start = stov(vtos(start));
1528 end = stov(vtos(end));
1530 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1531 if (!trace_startsolid && trace_fraction < 1)
1534 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1535 if (trace_startsolid)
1537 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1538 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1540 // how much do we need to back off?
1545 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1546 tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1547 if (trace_startsolid)
1549 if ((safe + unsafe) * 0.5 == unsafe) break;
1550 unsafe = (safe + unsafe) * 0.5;
1554 if ((safe + unsafe) * 0.5 == safe) break;
1555 safe = (safe + unsafe) * 0.5;
1559 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1560 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1562 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1563 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1564 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1565 if (++hitcount >= 10) break;
1574 q = p + normalize(end - p) * (dq + dqf);
1576 tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1577 if (trace_startsolid) error("THIS ONE cannot happen");
1578 if (trace_fraction > 0) dq += dqf * trace_fraction;
1582 if (dq > worst_endpos_bug)
1584 worst_endpos_bug = dq;
1585 LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1586 LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1587 if (++hitcount >= 10) break;
1598 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1600 if (trace_fraction == 1)
1602 LOG_INFO("not above ground, aborting");
1606 for (i = 0; i < 100000; ++i)
1609 if (dv.z > 0) dv = -1 * dv;
1610 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1611 if (trace_startsolid) LOG_INFO("bug 1");
1612 if (trace_fraction == 1)
1616 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1617 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1622 LOG_INFO("highest possible dist: ", ftos(f));
1628 if (argc == 4 || argc == 5)
1631 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1632 LOG_INFO("can walk");
1634 LOG_INFO("cannot walk");
1645 traceline(vv, dv, MOVE_NORMAL, NULL);
1646 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1647 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1652 // no default case, just go straight to invalid
1657 LOG_INFO("Incorrect parameters for ^2trace^7");
1658 case CMD_REQUEST_USAGE:
1660 LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1661 LOG_INFO(" Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1662 LOG_INFO(" 'endpos_height' is an optional parameter for 'walk' command,");
1663 LOG_INFO(" Full list of commands here: \"debug, debug2, walk, showline.\"");
1664 LOG_INFO("See also: ^2bbox, gettaginfo^7");
1670 void GameCommand_unlockteams(float request)
1674 case CMD_REQUEST_COMMAND:
1679 bprint("^1The teams are now unlocked.\n");
1683 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1689 case CMD_REQUEST_USAGE:
1691 LOG_INFO("Usage:^3 sv_cmd unlockteams");
1692 LOG_INFO(" No arguments required.");
1693 LOG_INFO("See also: ^2lockteams^7");
1699 void GameCommand_warp(float request, float argc)
1703 case CMD_REQUEST_COMMAND:
1705 if (autocvar_g_campaign)
1709 CampaignLevelWarp(stof(argv(1)));
1710 LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1714 CampaignLevelWarp(-1);
1715 LOG_INFO("Successfully warped to next campaign level.");
1720 LOG_INFO("Not in campaign, can't level warp");
1726 case CMD_REQUEST_USAGE:
1728 LOG_INFO("Usage:^3 sv_cmd warp [level]");
1729 LOG_INFO(" 'level' is the level to change campaign mode to.");
1730 LOG_INFO(" if 'level' is not provided it will change to the next level.");
1736 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1737 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1738 void GameCommand_(float request)
1742 case CMD_REQUEST_COMMAND:
1749 case CMD_REQUEST_USAGE:
1751 print("\nUsage:^3 sv_cmd \n");
1752 print(" No arguments required.\n");
1760 // ==================================
1761 // Macro system for server commands
1762 // ==================================
1764 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1765 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1766 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1767 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1768 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1769 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1770 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1771 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1772 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1773 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1774 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1775 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1776 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1777 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1778 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1779 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1780 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1781 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1782 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1783 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1784 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1785 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1786 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1787 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1788 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1789 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1790 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1791 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1792 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1793 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1794 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1795 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1797 void GameCommand_macro_help()
1799 FOREACH(SERVER_COMMANDS, true, { LOG_INFOF(" ^2%s^7: %s", it.m_name, it.m_description); });
1802 float GameCommand_macro_command(float argc, string command)
1804 string c = strtolower(argv(0));
1805 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1806 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1812 float GameCommand_macro_usage(float argc)
1814 string c = strtolower(argv(1));
1815 FOREACH(SERVER_COMMANDS, it.m_name == c, {
1816 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1822 void GameCommand_macro_write_aliases(float fh)
1824 FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1828 // =========================================
1829 // Main Function Called By Engine (sv_cmd)
1830 // =========================================
1831 // If this function exists, game code handles gamecommand instead of the engine code.
1833 void GameCommand(string command)
1835 float argc = tokenize_console(command);
1837 // Guide for working with argc arguments by example:
1838 // argc: 1 - 2 - 3 - 4
1839 // argv: 0 - 1 - 2 - 3
1840 // cmd vote - master - login - password
1842 if (strtolower(argv(0)) == "help")
1846 LOG_INFO("Server console commands:");
1847 GameCommand_macro_help();
1849 LOG_INFO("\nBanning commands:");
1850 BanCommand_macro_help();
1852 LOG_INFO("\nCommon networked commands:");
1853 CommonCommand_macro_help(NULL);
1855 LOG_INFO("\nGeneric commands shared by all programs:");
1856 GenericCommand_macro_help();
1859 "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1860 "For help about a specific command, type sv_cmd help COMMAND"
1865 else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1869 else if (CommonCommand_macro_usage(argc, NULL)) // same here, but for common commands instead
1873 else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1877 else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
1882 else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1884 return; // handled by a mutator
1886 else if (BanCommand(command))
1888 return; // handled by server/command/ipban.qc
1890 else if (CommonCommand_macro_command(argc, NULL, command))
1892 return; // handled by server/command/common.qc
1894 else if (GenericCommand(command))
1896 return; // handled by common/command/generic.qc
1898 else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1900 return; // handled by one of the above GameCommand_* functions
1903 // nothing above caught the command, must be invalid
1904 LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");