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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "all.qh"
3
4 #include "banning.qh"
5 #include "cmd.qh"
6 #include "common.qh"
7 #include "getreplies.qh"
8 #include "radarmap.qh"
9
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
18
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
22
23 #include "../mutators/all.qh"
24
25 #include <common/constants.qh>
26 #include <common/mapinfo.qh>
27 #include <common/notifications/all.qh>
28 #include <common/teams.qh>
29 #include <common/util.qh>
30
31 #include <common/monsters/sv_monsters.qh>
32
33
34 void PutObserverInServer(entity this);
35
36 // =====================================================
37 //  Server side game commands code, reworked by Samual
38 //  Last updated: December 29th, 2011
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think(entity this)
43 {
44         if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 remove(this);
49         }
50         else
51         {
52                 setthink(this, make_mapinfo_Think);
53                 this.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
144                                         LOG_TRACE("Message sent to ", client.netname, "\n");
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
184                         LOG_INFO("  No arguments required.\n");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         switch (request)
193         {
194                 case CMD_REQUEST_COMMAND:
195                 {
196                         string reason = argv(1);
197                         int n = 0;
198                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
199                                 if (it.caplayer) it.caplayer = 0;
200                                 PutObserverInServer(it);
201                                 ++n;
202                         ));
203                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
204                         else   LOG_INFO("No players found to spectate.\n");
205                         return;
206                 }
207
208                 default:
209                 case CMD_REQUEST_USAGE:
210                 {
211                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
212                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
213                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
214                         return;
215                 }
216         }
217 }
218
219 void GameCommand_anticheat(float request, float argc)
220 {
221         switch (request)
222         {
223                 case CMD_REQUEST_COMMAND:
224                 {
225                         entity client = GetIndexedEntity(argc, 1);
226                         float accepted = VerifyClientEntity(client, false, false);
227
228                         if (accepted > 0)
229                         {
230                                 anticheat_report(client);
231                                 return;
232                         }
233                         else
234                         {
235                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
236                         }
237                 }
238
239                 default:
240                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
241                 case CMD_REQUEST_USAGE:
242                 {
243                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
244                         LOG_INFO("  'client' is the entity number or name of the player.\n");
245                         return;
246                 }
247         }
248 }
249
250 void GameCommand_bbox(float request)
251 {
252         switch (request)
253         {
254                 case CMD_REQUEST_COMMAND:
255                 {
256                         LOG_INFO("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
257                         LOG_INFO(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
258                         LOG_INFO("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
259                         LOG_INFO(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
260                         LOG_INFO("Solid bounding box size:");
261
262                         tracebox('1 0 0' * world.absmin.x,
263                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
264                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
265                                 '1 0 0' * world.absmax.x,
266                                 MOVE_WORLDONLY,
267                                 NULL);
268                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
269                         else LOG_INFO(" ", ftos(trace_endpos.x));
270
271                         tracebox('0 1 0' * world.absmin.y,
272                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
273                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
274                                 '0 1 0' * world.absmax.y,
275                                 MOVE_WORLDONLY,
276                                 NULL);
277                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
278                         else LOG_INFO(" ", ftos(trace_endpos.y));
279
280                         tracebox('0 0 1' * world.absmin.z,
281                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
282                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
283                                 '0 0 1' * world.absmax.z,
284                                 MOVE_WORLDONLY,
285                                 NULL);
286                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
287                         else LOG_INFO(" ", ftos(trace_endpos.z));
288
289                         tracebox('1 0 0' * world.absmax.x,
290                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
291                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
292                                 '1 0 0' * world.absmin.x,
293                                 MOVE_WORLDONLY,
294                                 NULL);
295                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
296                         else LOG_INFO(" ", ftos(trace_endpos.x));
297
298                         tracebox('0 1 0' * world.absmax.y,
299                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
300                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
301                                 '0 1 0' * world.absmin.y,
302                                 MOVE_WORLDONLY,
303                                 NULL);
304                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
305                         else LOG_INFO(" ", ftos(trace_endpos.y));
306
307                         tracebox('0 0 1' * world.absmax.z,
308                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
309                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
310                                 '0 0 1' * world.absmin.z,
311                                 MOVE_WORLDONLY,
312                                 NULL);
313                         if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
314                         else LOG_INFO(" ", ftos(trace_endpos.z));
315
316                         LOG_INFO("\n");
317                         return;
318                 }
319
320                 default:
321                 case CMD_REQUEST_USAGE:
322                 {
323                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
324                         LOG_INFO("  No arguments required.\n");
325                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
326                         return;
327                 }
328         }
329 }
330
331 void GameCommand_bot_cmd(float request, float argc, string command)
332 {
333         switch (request)
334         {
335                 case CMD_REQUEST_COMMAND:
336                 {
337                         entity bot;
338
339                         if (argv(1) == "reset")
340                         {
341                                 bot_resetqueues();
342                                 return;
343                         }
344                         else if (argv(1) == "setbots")
345                         {
346                                 cvar_settemp("bot_vs_human", "0");
347                                 cvar_settemp("minplayers", "0");
348                                 cvar_settemp("bot_number", "0");
349                                 bot_fixcount();
350                                 cvar_settemp("bot_number", argv(2));
351                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
352                                 return;
353                         }
354                         else if (argv(1) == "load" && argc == 3)
355                         {
356                                 float fh, i;
357                                 string s;
358                                 fh = fopen(argv(2), FILE_READ);
359                                 if (fh < 0)
360                                 {
361                                         LOG_INFO("cannot open the file\n");
362                                         return;
363                                 }
364
365                                 i = 0;
366                                 while ((s = fgets(fh)))
367                                 {
368                                         argc = tokenize_console(s);
369
370                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
371                                         {
372                                                 if (argv(2) == "reset")
373                                                 {
374                                                         bot_resetqueues();
375                                                 }
376                                                 else if (argv(2) == "setbots")
377                                                 {
378                                                         cvar_settemp("bot_vs_human", "0");
379                                                         cvar_settemp("minplayers", "0");
380                                                         cvar_settemp("bot_number", "0");
381                                                         bot_fixcount();
382                                                         cvar_settemp("bot_number", argv(3));
383                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
384                                                 }
385                                                 else
386                                                 {
387                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
388                                                         bot = find_bot_by_number(stof(argv(2)));
389                                                         if (bot == NULL) bot = find_bot_by_name(argv(2));
390                                                         if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
391                                                 }
392                                         }
393                                         else
394                                         {
395                                                 localcmd(strcat(s, "\n"));
396                                         }
397
398                                         ++i;
399                                 }
400                                 LOG_INFO(ftos(i), " commands read\n");
401                                 fclose(fh);
402                                 return;
403                         }
404                         else if (argv(1) == "help")
405                         {
406                                 if (argv(2)) bot_cmdhelp(argv(2));
407                                 else bot_list_commands();
408                                 return;
409                         }
410                         else if (argc >= 3)  // this comes last
411                         {
412                                 bot = find_bot_by_number(stof(argv(1)));
413                                 if (bot == NULL) bot = find_bot_by_name(argv(1));
414                                 if (bot)
415                                 {
416                                         LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
417                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
418                                         return;
419                                 }
420                                 else
421                                 {
422                                         LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
423                                 }
424                         }
425                 }
426
427                 default:
428                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
429                 case CMD_REQUEST_USAGE:
430                 {
431                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
432                         LOG_INFO("  'client' can be either the name or entity id of the bot\n");
433                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
434                         LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
435                         LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
436                         return;
437                 }
438         }
439 }
440
441 void GameCommand_cointoss(float request, float argc)
442 {
443         switch (request)
444         {
445                 case CMD_REQUEST_COMMAND:
446                 {
447                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
448                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
449                         string choice = ((random() > 0.5) ? result1 : result2);
450
451                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
452                         return;
453                 }
454
455                 default:
456                 case CMD_REQUEST_USAGE:
457                 {
458                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
459                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
460                         return;
461                 }
462         }
463 }
464
465 void GameCommand_database(float request, float argc)
466 {
467         switch (request)
468         {
469                 case CMD_REQUEST_COMMAND:
470                 {
471                         if (argc == 3)
472                         {
473                                 if (argv(1) == "save")
474                                 {
475                                         db_save(ServerProgsDB, argv(2));
476                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
477                                         return;
478                                 }
479                                 else if (argv(1) == "dump")
480                                 {
481                                         db_dump(ServerProgsDB, argv(2));
482                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
483                                         return;
484                                 }
485                                 else if (argv(1) == "load")
486                                 {
487                                         db_close(ServerProgsDB);
488                                         ServerProgsDB = db_load(argv(2));
489                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
490                                         return;
491                                 }
492                         }
493                 }
494
495                 default:
496                         LOG_INFO("Incorrect parameters for ^2database^7\n");
497                 case CMD_REQUEST_USAGE:
498                 {
499                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
500                         LOG_INFO("  Where 'action' is the command to complete,\n");
501                         LOG_INFO("  and 'filename' is what it acts upon.\n");
502                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
503                         return;
504                 }
505         }
506 }
507
508 void GameCommand_defer_clear(float request, float argc)
509 {
510         switch (request)
511         {
512                 case CMD_REQUEST_COMMAND:
513                 {
514                         entity client;
515                         float accepted;
516
517                         if (argc >= 2)
518                         {
519                                 client = GetIndexedEntity(argc, 1);
520                                 accepted = VerifyClientEntity(client, true, false);
521
522                                 if (accepted > 0)
523                                 {
524                                         stuffcmd(client, "defer clear\n");
525                                         LOG_INFO("defer clear stuffed to ", client.netname, "\n");
526                                 }
527                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
528
529                                 return;
530                         }
531                 }
532
533                 default:
534                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
535                 case CMD_REQUEST_USAGE:
536                 {
537                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
538                         LOG_INFO("  'client' is the entity number or name of the player.\n");
539                         LOG_INFO("See also: ^2defer_clear_all^7\n");
540                         return;
541                 }
542         }
543 }
544
545 void GameCommand_defer_clear_all(float request)
546 {
547         switch (request)
548         {
549                 case CMD_REQUEST_COMMAND:
550                 {
551                         int n = 0;
552                         float argc;
553
554                         FOREACH_CLIENT(true, LAMBDA(
555                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
556                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
557                                 ++n;
558                         ));
559                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
560                         return;
561                 }
562
563                 default:
564                 case CMD_REQUEST_USAGE:
565                 {
566                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
567                         LOG_INFO("  No arguments required.\n");
568                         LOG_INFO("See also: ^2defer_clear^7\n");
569                         return;
570                 }
571         }
572 }
573
574 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
575 {
576         switch (request)
577         {
578                 case CMD_REQUEST_COMMAND:
579                 {
580                         if (argv(1))
581                         {
582                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
583                                 else race_deleteTime(GetMapname(), stof(argv(1)));
584                                 return;
585                         }
586                 }
587
588                 default:
589                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
590                 case CMD_REQUEST_USAGE:
591                 {
592                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
593                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
594                         LOG_INFO("  it will clear all records up to nth place.\n");
595                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
596                         return;
597                 }
598         }
599 }
600
601 void GameCommand_effectindexdump(float request)
602 {
603         switch (request)
604         {
605                 case CMD_REQUEST_COMMAND:
606                 {
607                         float fh, d;
608                         string s;
609
610                         d = db_create();
611                         LOG_INFO("begin of effects list\n");
612                         db_put(d, "TE_GUNSHOT", "1");
613                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
614                         db_put(d, "TE_GUNSHOTQUAD", "1");
615                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
616                         db_put(d, "TE_SPIKE", "1");
617                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
618                         db_put(d, "TE_SPIKEQUAD", "1");
619                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
620                         db_put(d, "TE_SUPERSPIKE", "1");
621                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
622                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
623                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
624                         db_put(d, "TE_WIZSPIKE", "1");
625                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
626                         db_put(d, "TE_KNIGHTSPIKE", "1");
627                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
628                         db_put(d, "TE_EXPLOSION", "1");
629                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
630                         db_put(d, "TE_EXPLOSIONQUAD", "1");
631                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
632                         db_put(d, "TE_TAREXPLOSION", "1");
633                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
634                         db_put(d, "TE_TELEPORT", "1");
635                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
636                         db_put(d, "TE_LAVASPLASH", "1");
637                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
638                         db_put(d, "TE_SMALLFLASH", "1");
639                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
640                         db_put(d, "TE_FLAMEJET", "1");
641                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
642                         db_put(d, "EF_FLAME", "1");
643                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
644                         db_put(d, "TE_BLOOD", "1");
645                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
646                         db_put(d, "TE_SPARK", "1");
647                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
648                         db_put(d, "TE_PLASMABURN", "1");
649                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
650                         db_put(d, "TE_TEI_G3", "1");
651                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
652                         db_put(d, "TE_TEI_SMOKE", "1");
653                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
654                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
655                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
656                         db_put(d, "TE_TEI_PLASMAHIT", "1");
657                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
658                         db_put(d, "EF_STARDUST", "1");
659                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
660                         db_put(d, "TR_ROCKET", "1");
661                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
662                         db_put(d, "TR_GRENADE", "1");
663                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
664                         db_put(d, "TR_BLOOD", "1");
665                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
666                         db_put(d, "TR_WIZSPIKE", "1");
667                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
668                         db_put(d, "TR_SLIGHTBLOOD", "1");
669                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
670                         db_put(d, "TR_KNIGHTSPIKE", "1");
671                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
672                         db_put(d, "TR_VORESPIKE", "1");
673                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
674                         db_put(d, "TR_NEHAHRASMOKE", "1");
675                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
676                         db_put(d, "TR_NEXUIZPLASMA", "1");
677                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
678                         db_put(d, "TR_GLOWTRAIL", "1");
679                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
680                         db_put(d, "TR_SEEKER", "1");
681                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
682                         db_put(d, "SVC_PARTICLE", "1");
683                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
684
685                         fh = fopen("effectinfo.txt", FILE_READ);
686                         while ((s = fgets(fh)))
687                         {
688                                 tokenize_console(s);
689                                 if (argv(0) == "effect")
690                                 {
691                                         if (db_get(d, argv(1)) != "1")
692                                         {
693                                                 int i = _particleeffectnum(argv(1));
694                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
695                                                 db_put(d, argv(1), "1");
696                                         }
697                                 }
698                         }
699                         LOG_INFO("end of effects list\n");
700
701                         db_close(d);
702                         return;
703                 }
704
705                 default:
706                 case CMD_REQUEST_USAGE:
707                 {
708                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
709                         LOG_INFO("  No arguments required.\n");
710                         return;
711                 }
712         }
713 }
714
715 void GameCommand_extendmatchtime(float request)
716 {
717         switch (request)
718         {
719                 case CMD_REQUEST_COMMAND:
720                 {
721                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
722                         return;
723                 }
724
725                 default:
726                 case CMD_REQUEST_USAGE:
727                 {
728                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
729                         LOG_INFO("  No arguments required.\n");
730                         LOG_INFO("See also: ^2reducematchtime^7\n");
731                         return;
732                 }
733         }
734 }
735
736 void GameCommand_gametype(float request, float argc)
737 {
738         switch (request)
739         {
740                 case CMD_REQUEST_COMMAND:
741                 {
742                         if (argv(1) != "")
743                         {
744                                 string s = argv(1);
745                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
746
747                                 if (t)
748                                 {
749                                         MapInfo_SwitchGameType(t);
750                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
751                                         if (MapInfo_count > 0)
752                                         {
753                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
754                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
755                                                 lsmaps_reply = strzone(getlsmaps());
756                                                 bprint("Game type successfully switched to ", s, "\n");
757                                         }
758                                         else
759                                         {
760                                                 bprint("Cannot use this game type: no map for it found\n");
761                                                 MapInfo_SwitchGameType(tsave);
762                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
763                                         }
764                                 }
765                                 else
766                                 {
767                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
768                                 }
769
770                                 return;
771                         }
772                 }
773
774                 default:
775                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
776                 case CMD_REQUEST_USAGE:
777                 {
778                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
779                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
780                         LOG_INFO("See also: ^2gotomap^7\n");
781                         return;
782                 }
783         }
784 }
785
786 void GameCommand_gettaginfo(float request, float argc)
787 {
788         switch (request)
789         {
790                 case CMD_REQUEST_COMMAND:
791                 {
792                         entity tmp_entity;
793                         float i;
794                         vector v;
795
796                         if (argc >= 4)
797                         {
798                                 tmp_entity = spawn();
799                                 if (argv(1) == "w")
800                                 {
801                                         .entity weaponentity = weaponentities[0];
802                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
803                                 }
804                                 else
805                                 {
806                                         precache_model(argv(1));
807                                         _setmodel(tmp_entity, argv(1));
808                                 }
809                                 tmp_entity.frame = stof(argv(2));
810                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
811                                 else i = gettagindex(tmp_entity, argv(3));
812                                 if (i)
813                                 {
814                                         v = gettaginfo(tmp_entity, i);
815                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
816                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
817                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
818                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
819                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
820                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
821                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
822                                         if (argc >= 6)
823                                         {
824                                                 v.y = -v.y;
825                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
826                                         }
827                                 }
828                                 else
829                                 {
830                                         LOG_INFO("bone not found\n");
831                                 }
832
833                                 remove(tmp_entity);
834                                 return;
835                         }
836                 }
837
838                 default:
839                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
840                 case CMD_REQUEST_USAGE:
841                 {
842                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
843                         LOG_INFO("See also: ^2bbox, trace^7\n");
844                         return;
845                 }
846         }
847 }
848
849 void GameCommand_animbench(float request, float argc)
850 {
851         switch (request)
852         {
853                 case CMD_REQUEST_COMMAND:
854                 {
855                         entity tmp_entity;
856
857                         if (argc >= 4)
858                         {
859                                 tmp_entity = spawn();
860                                 if (argv(1) == "w")
861                                 {
862                                         .entity weaponentity = weaponentities[0];
863                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
864                                 }
865                                 else
866                                 {
867                                         precache_model(argv(1));
868                                         _setmodel(tmp_entity, argv(1));
869                                 }
870                                 float f1 = stof(argv(2));
871                                 float f2 = stof(argv(3));
872                                 float t0;
873                                 float t1 = 0;
874                                 float t2 = 0;
875                                 float n = 0;
876
877                                 while (t1 + t2 < 1)
878                                 {
879                                         tmp_entity.frame = f1;
880                                         t0 = gettime(GETTIME_HIRES);
881                                         getsurfacepoint(tmp_entity, 0, 0);
882                                         t1 += gettime(GETTIME_HIRES) - t0;
883                                         tmp_entity.frame = f2;
884                                         t0 = gettime(GETTIME_HIRES);
885                                         getsurfacepoint(tmp_entity, 0, 0);
886                                         t2 += gettime(GETTIME_HIRES) - t0;
887                                         n += 1;
888                                 }
889                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
890                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
891
892                                 remove(tmp_entity);
893                                 return;
894                         }
895                 }
896
897                 default:
898                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
899                 case CMD_REQUEST_USAGE:
900                 {
901                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
902                         LOG_INFO("See also: ^2bbox, trace^7\n");
903                         return;
904                 }
905         }
906 }
907
908 void GameCommand_gotomap(float request, float argc)
909 {
910         switch (request)
911         {
912                 case CMD_REQUEST_COMMAND:
913                 {
914                         if (argv(1))
915                         {
916                                 LOG_INFO(GotoMap(argv(1)), "\n");
917                                 return;
918                         }
919                 }
920
921                 default:
922                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
923                 case CMD_REQUEST_USAGE:
924                 {
925                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
926                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
927                         LOG_INFO("See also: ^2gametype^7\n");
928                         return;
929                 }
930         }
931 }
932
933 void GameCommand_lockteams(float request)
934 {
935         switch (request)
936         {
937                 case CMD_REQUEST_COMMAND:
938                 {
939                         if (teamplay)
940                         {
941                                 lockteams = 1;
942                                 bprint("^1The teams are now locked.\n");
943                         }
944                         else
945                         {
946                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
947                         }
948                         return;
949                 }
950
951                 default:
952                 case CMD_REQUEST_USAGE:
953                 {
954                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
955                         LOG_INFO("  No arguments required.\n");
956                         LOG_INFO("See also: ^2unlockteams^7\n");
957                         return;
958                 }
959         }
960 }
961
962 void GameCommand_make_mapinfo(float request)
963 {
964         switch (request)
965         {
966                 case CMD_REQUEST_COMMAND:
967                 {
968                         entity tmp_entity;
969
970                         tmp_entity = new(make_mapinfo);
971                         setthink(tmp_entity, make_mapinfo_Think);
972                         tmp_entity.nextthink = time;
973                         MapInfo_Enumerate();
974                         return;
975                 }
976
977                 default:
978                 case CMD_REQUEST_USAGE:
979                 {
980                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
981                         LOG_INFO("  No arguments required.\n");
982                         LOG_INFO("See also: ^2radarmap^7\n");
983                         return;
984                 }
985         }
986 }
987
988 void GameCommand_moveplayer(float request, float argc)
989 {
990         switch (request)
991         {
992                 case CMD_REQUEST_COMMAND:
993                 {
994                         float accepted;
995                         entity client;
996
997                         string targets = strreplace(",", " ", argv(1));
998                         string original_targets = strreplace(" ", ", ", targets);
999                         string destination = argv(2);
1000
1001                         string successful, t;
1002                         successful = string_null;
1003
1004                         // lets see if the target(s) even actually exist.
1005                         if ((targets) && (destination))
1006                         {
1007                                 for ( ; targets; )
1008                                 {
1009                                         t = car(targets);
1010                                         targets = cdr(targets);
1011
1012                                         // Check to see if the player is a valid target
1013                                         client = GetFilteredEntity(t);
1014                                         accepted = VerifyClientEntity(client, false, false);
1015
1016                                         if (accepted <= 0)
1017                                         {
1018                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1019                                                 continue;
1020                                         }
1021
1022                                         // Where are we putting this player?
1023                                         if (destination == "spec" || destination == "spectator")
1024                                         {
1025                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1026                                                 {
1027                                                         if (client.caplayer) client.caplayer = 0;
1028                                                         PutObserverInServer(client);
1029
1030                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1031                                                 }
1032                                                 else
1033                                                 {
1034                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1035                                                 }
1036                                                 continue;
1037                                         }
1038                                         else
1039                                         {
1040                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1041                                                 {
1042                                                         if (teamplay)
1043                                                         {
1044                                                                 // set up
1045                                                                 float team_id;
1046                                                                 float save = client.team_forced;
1047                                                                 client.team_forced = 0;
1048
1049                                                                 // find the team to move the player to
1050                                                                 team_id = Team_ColorToTeam(destination);
1051                                                                 if (team_id == client.team)  // already on the destination team
1052                                                                 {
1053                                                                         // keep the forcing undone
1054                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1055                                                                         continue;
1056                                                                 }
1057                                                                 else if (team_id == 0)  // auto team
1058                                                                 {
1059                                                                         CheckAllowedTeams(client);
1060                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1061                                                                 }
1062                                                                 else
1063                                                                 {
1064                                                                         CheckAllowedTeams(client);
1065                                                                 }
1066                                                                 client.team_forced = save;
1067
1068                                                                 // Check to see if the destination team is even available
1069                                                                 switch (team_id)
1070                                                                 {
1071                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1072                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1073                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1074                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1075
1076                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1077                                                                                 return;
1078                                                                 }
1079
1080                                                                 // If so, lets continue and finally move the player
1081                                                                 client.team_forced = 0;
1082                                                                 MoveToTeam(client, team_id, 6);
1083                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1084                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1085                                                                 continue;
1086                                                         }
1087                                                         else
1088                                                         {
1089                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1090                                                                 return;
1091                                                         }
1092                                                 }
1093                                                 else
1094                                                 {
1095                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1096                                                         return;
1097                                                 }
1098                                         }
1099                                 }
1100
1101                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1102                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1103
1104                                 return;  // still correct parameters so return to avoid usage print
1105                         }
1106                 }
1107
1108                 default:
1109                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1110                 case CMD_REQUEST_USAGE:
1111                 {
1112                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1113                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1114                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1115                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1116                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1117                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1118                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1119                         return;
1120                 }
1121         }
1122 }
1123
1124 void GameCommand_nospectators(float request)
1125 {
1126         switch (request)
1127         {
1128                 case CMD_REQUEST_COMMAND:
1129                 {
1130                         blockSpectators = 1;
1131                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1132                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
1133                                 if(!it.caplayer)
1134                                 {
1135                                         it.spectatortime = time;
1136                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1137                                 }
1138                         ));
1139                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1140                         return;
1141                 }
1142
1143                 default:
1144                 case CMD_REQUEST_USAGE:
1145                 {
1146                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1147                         LOG_INFO("  No arguments required.\n");
1148                         return;
1149                 }
1150         }
1151 }
1152
1153 void GameCommand_playerdemo(float request, float argc)
1154 {
1155         switch (request)
1156         {
1157                 case CMD_REQUEST_COMMAND:
1158                 {
1159                         if (argv(2) && argv(3))
1160                         {
1161                                 entity client;
1162                                 float i, n, accepted;
1163
1164                                 switch (argv(1))
1165                                 {
1166                                         case "read":
1167                                         {
1168                                                 client = GetIndexedEntity(argc, 2);
1169                                                 accepted = VerifyClientEntity(client, false, true);
1170
1171                                                 if (accepted <= 0)
1172                                                 {
1173                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1174                                                         return;
1175                                                 }
1176
1177                                                 playerdemo_open_read(client, argv(next_token));
1178                                                 return;
1179                                         }
1180
1181                                         case "write":
1182                                         {
1183                                                 client = GetIndexedEntity(argc, 2);
1184                                                 accepted = VerifyClientEntity(client, false, false);
1185
1186                                                 if (accepted <= 0)
1187                                                 {
1188                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1189                                                         return;
1190                                                 }
1191
1192                                                 playerdemo_open_write(client, argv(next_token));
1193                                                 return;
1194                                         }
1195
1196                                         case "auto_read_and_write":
1197                                         {
1198                                                 n = GetFilteredNumber(argv(3));
1199                                                 cvar_set("bot_number", ftos(n));
1200
1201                                                 localcmd("wait; wait; wait\n");
1202                                                 for (i = 0; i < n; ++i)
1203                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1204                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1205                                                 return;
1206                                         }
1207
1208                                         case "auto_read":
1209                                         {
1210                                                 n = GetFilteredNumber(argv(3));
1211                                                 cvar_set("bot_number", ftos(n));
1212
1213                                                 localcmd("wait; wait; wait\n");
1214                                                 for (i = 0; i < n; ++i)
1215                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1216                                                 return;
1217                                         }
1218                                 }
1219                         }
1220                 }
1221
1222                 default:
1223                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1224                 case CMD_REQUEST_USAGE:
1225                 {
1226                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1227                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1228                         return;
1229                 }
1230         }
1231 }
1232
1233 void GameCommand_printstats(float request)
1234 {
1235         switch (request)
1236         {
1237                 case CMD_REQUEST_COMMAND:
1238                 {
1239                         DumpStats(false);
1240                         LOG_INFO("stats dumped.\n");
1241                         return;
1242                 }
1243
1244                 default:
1245                 case CMD_REQUEST_USAGE:
1246                 {
1247                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1248                         LOG_INFO("  No arguments required.\n");
1249                         return;
1250                 }
1251         }
1252 }
1253
1254 void GameCommand_radarmap(float request, float argc)
1255 {
1256         switch (request)
1257         {
1258                 case CMD_REQUEST_COMMAND:
1259                 {
1260                         if (RadarMap_Make(argc)) return;
1261                 }
1262
1263                 default:
1264                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1265                 case CMD_REQUEST_USAGE:
1266                 {
1267                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1268                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1269                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1270                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1271                         return;
1272                 }
1273         }
1274 }
1275
1276 void GameCommand_reducematchtime(float request)
1277 {
1278         switch (request)
1279         {
1280                 case CMD_REQUEST_COMMAND:
1281                 {
1282                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1283                         return;
1284                 }
1285
1286                 default:
1287                 case CMD_REQUEST_USAGE:
1288                 {
1289                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1290                         LOG_INFO("  No arguments required.\n");
1291                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1292                         return;
1293                 }
1294         }
1295 }
1296
1297 void GameCommand_setbots(float request, float argc)
1298 {
1299         switch (request)
1300         {
1301                 case CMD_REQUEST_COMMAND:
1302                 {
1303                         if (argc >= 2)
1304                         {
1305                                 cvar_settemp("minplayers", "0");
1306                                 cvar_settemp("bot_number", argv(1));
1307                                 bot_fixcount();
1308                                 return;
1309                         }
1310                 }
1311
1312                 default:
1313                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1314                 case CMD_REQUEST_USAGE:
1315                 {
1316                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1317                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1318                         LOG_INFO("See also: ^2bot_cmd^7\n");
1319                         return;
1320                 }
1321         }
1322 }
1323
1324 void GameCommand_shuffleteams(float request)
1325 {
1326         switch (request)
1327         {
1328                 case CMD_REQUEST_COMMAND:
1329                 {
1330                         if (teamplay)
1331                         {
1332                                 float x, t_teams, t_players, team_color;
1333
1334                                 // count the total amount of players and total amount of teams
1335                                 t_players = 0;
1336                                 t_teams = 0;
1337                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1338                                         CheckAllowedTeams(it);
1339
1340                                         if (c1 >= 0) t_teams = max(1, t_teams);
1341                                         if (c2 >= 0) t_teams = max(2, t_teams);
1342                                         if (c3 >= 0) t_teams = max(3, t_teams);
1343                                         if (c4 >= 0) t_teams = max(4, t_teams);
1344
1345                                         ++t_players;
1346                                 ));
1347
1348                                 // build a list of the players in a random order
1349                                 FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
1350                                         for ( ; ; )
1351                                         {
1352                                                 int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
1353
1354                                                 if (shuffleteams_players[idx])
1355                                                 {
1356                                                         continue;  // a player is already assigned to this slot
1357                                                 }
1358                                                 else
1359                                                 {
1360                                                         shuffleteams_players[idx] = etof(it);
1361                                                         break;
1362                                                 }
1363                                         }
1364                                 ));
1365
1366                                 // finally, from the list made earlier, re-join the players in different order.
1367                                 for (int i = 1; i <= t_teams; ++i)
1368                                 {
1369                                         // find out how many players to assign to this team
1370                                         x = (t_players / t_teams);
1371                                         x = ((i == 1) ? ceil(x) : floor(x));
1372
1373                                         team_color = Team_NumberToTeam(i);
1374
1375                                         // sort through the random list of players made earlier
1376                                         for (int z = 1; z <= maxclients; ++z)
1377                                         {
1378                                                 if (!(shuffleteams_teams[i] >= x))
1379                                                 {
1380                                                         if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
1381
1382                                                         entity e = NULL;
1383                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1384                                                                 e = edict_num(shuffleteams_players[z]);
1385
1386                                                         if(!e) continue; // unverified
1387
1388                                                         if (e.team != team_color) MoveToTeam(e, team_color, 6);
1389
1390                                                         shuffleteams_players[z] = 0;
1391                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1392                                                 }
1393                                                 else
1394                                                 {
1395                                                         break;  // move on to next team
1396                                                 }
1397                                         }
1398                                 }
1399
1400                                 bprint("Successfully shuffled the players around randomly.\n");
1401
1402                                 // clear the buffers now
1403                                 for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
1404                                         shuffleteams_players[i] = 0;
1405
1406                                 for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
1407                                         shuffleteams_teams[i] = 0;
1408                         }
1409                         else
1410                         {
1411                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1412                         }
1413
1414                         return;
1415                 }
1416
1417                 default:
1418                 case CMD_REQUEST_USAGE:
1419                 {
1420                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1421                         LOG_INFO("  No arguments required.\n");
1422                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1423                         return;
1424                 }
1425         }
1426 }
1427
1428 void GameCommand_stuffto(float request, float argc)
1429 {
1430         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1431         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1432         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1433
1434 #ifdef STUFFTO_ENABLED
1435                 switch (request)
1436                 {
1437                         case CMD_REQUEST_COMMAND:
1438                         {
1439                                 if (argv(2))
1440                                 {
1441                                         entity client = GetIndexedEntity(argc, 1);
1442                                         float accepted = VerifyClientEntity(client, true, false);
1443
1444                                         if (accepted > 0)
1445                                         {
1446                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1447                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1448                                         }
1449                                         else
1450                                         {
1451                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1452                                         }
1453
1454                                         return;
1455                                 }
1456                         }
1457
1458                         default:
1459                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1460                         case CMD_REQUEST_USAGE:
1461                         {
1462                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1463                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1464                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1465                                 return;
1466                         }
1467                 }
1468 #else
1469                 if (request)
1470                 {
1471                         LOG_INFO("stuffto command is not enabled on this server.\n");
1472                         return;
1473                 }
1474 #endif
1475 }
1476
1477 void GameCommand_trace(float request, float argc)
1478 {
1479         switch (request)
1480         {
1481                 case CMD_REQUEST_COMMAND:
1482                 {
1483                         entity e;
1484                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1485                         float i, f, safe, unsafe, dq, dqf;
1486
1487                         switch (argv(1))
1488                         {
1489                                 case "debug":
1490                                 {
1491                                         float hitcount = 0;
1492                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1493                                         float worst_endpos_bug = 0;
1494                                         for ( ; ; )
1495                                         {
1496                                                 org = world.mins;
1497                                                 delta = world.maxs - world.mins;
1498
1499                                                 start.x = org.x + random() * delta.x;
1500                                                 start.y = org.y + random() * delta.y;
1501                                                 start.z = org.z + random() * delta.z;
1502
1503                                                 end.x = org.x + random() * delta.x;
1504                                                 end.y = org.y + random() * delta.y;
1505                                                 end.z = org.z + random() * delta.z;
1506
1507                                                 start = stov(vtos(start));
1508                                                 end = stov(vtos(end));
1509
1510                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL);
1511                                                 if (!trace_startsolid && trace_fraction < 1)
1512                                                 {
1513                                                         p = trace_endpos;
1514                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, NULL);
1515                                                         if (trace_startsolid)
1516                                                         {
1517                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1518                                                                 tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, NULL);
1519
1520                                                                 // how much do we need to back off?
1521                                                                 safe = 1;
1522                                                                 unsafe = 0;
1523                                                                 for ( ; ; )
1524                                                                 {
1525                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1526                                                                         tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, NULL);
1527                                                                         if (trace_startsolid)
1528                                                                         {
1529                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1530                                                                                 unsafe = (safe + unsafe) * 0.5;
1531                                                                         }
1532                                                                         else
1533                                                                         {
1534                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1535                                                                                 safe = (safe + unsafe) * 0.5;
1536                                                                         }
1537                                                                 }
1538
1539                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1540                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1541
1542                                                                 tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1543                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1544                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1545                                                                 if (++hitcount >= 10) break;
1546                                                         }
1547                                                         else
1548                                                         {
1549                                                                 q0 = p;
1550                                                                 dq = 0;
1551                                                                 dqf = 1;
1552                                                                 for ( ; ; )
1553                                                                 {
1554                                                                         q = p + normalize(end - p) * (dq + dqf);
1555                                                                         if (q == q0) break;
1556                                                                         tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, NULL);
1557                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1558                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1559                                                                         dqf *= 0.5;
1560                                                                         q0 = q;
1561                                                                 }
1562                                                                 if (dq > worst_endpos_bug)
1563                                                                 {
1564                                                                         worst_endpos_bug = dq;
1565                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1566                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1567                                                                         if (++hitcount >= 10) break;
1568                                                                 }
1569                                                         }
1570                                                 }
1571                                         }
1572                                         return;
1573                                 }
1574
1575                                 case "debug2":
1576                                 {
1577                                         e = nextent(NULL);
1578                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1579                                         vv = trace_endpos;
1580                                         if (trace_fraction == 1)
1581                                         {
1582                                                 LOG_INFO("not above ground, aborting\n");
1583                                                 return;
1584                                         }
1585                                         f = 0;
1586                                         for (i = 0; i < 100000; ++i)
1587                                         {
1588                                                 dv = randomvec();
1589                                                 if (dv.z > 0) dv = -1 * dv;
1590                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1591                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1592                                                 if (trace_fraction == 1)
1593                                                 {
1594                                                         if (dv.z < f)
1595                                                         {
1596                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1597                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1598                                                                 f = dv.z;
1599                                                         }
1600                                                 }
1601                                         }
1602                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1603                                         return;
1604                                 }
1605
1606                                 case "walk":
1607                                 {
1608                                         if (argc == 4)
1609                                         {
1610                                                 e = nextent(NULL);
1611                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
1612                                                 else LOG_INFO("cannot walk\n");
1613                                                 return;
1614                                         }
1615                                 }
1616
1617                                 case "showline":
1618                                 {
1619                                         if (argc == 4)
1620                                         {
1621                                                 vv = stov(argv(2));
1622                                                 dv = stov(argv(3));
1623                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1624                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1625                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1626                                                 return;
1627                                         }
1628                                 }
1629
1630                                         // no default case, just go straight to invalid
1631                         }
1632                 }
1633
1634                 default:
1635                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1636                 case CMD_REQUEST_USAGE:
1637                 {
1638                         LOG_INFO("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1639                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1640                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1641                         return;
1642                 }
1643         }
1644 }
1645
1646 void GameCommand_unlockteams(float request)
1647 {
1648         switch (request)
1649         {
1650                 case CMD_REQUEST_COMMAND:
1651                 {
1652                         if (teamplay)
1653                         {
1654                                 lockteams = 0;
1655                                 bprint("^1The teams are now unlocked.\n");
1656                         }
1657                         else
1658                         {
1659                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1660                         }
1661                         return;
1662                 }
1663
1664                 default:
1665                 case CMD_REQUEST_USAGE:
1666                 {
1667                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1668                         LOG_INFO("  No arguments required.\n");
1669                         LOG_INFO("See also: ^2lockteams^7\n");
1670                         return;
1671                 }
1672         }
1673 }
1674
1675 void GameCommand_warp(float request, float argc)
1676 {
1677         switch (request)
1678         {
1679                 case CMD_REQUEST_COMMAND:
1680                 {
1681                         if (autocvar_g_campaign)
1682                         {
1683                                 if (argc >= 2)
1684                                 {
1685                                         CampaignLevelWarp(stof(argv(1)));
1686                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1687                                 }
1688                                 else
1689                                 {
1690                                         CampaignLevelWarp(-1);
1691                                         LOG_INFO("Successfully warped to next campaign level.\n");
1692                                 }
1693                         }
1694                         else
1695                         {
1696                                 LOG_INFO("Not in campaign, can't level warp\n");
1697                         }
1698                         return;
1699                 }
1700
1701                 default:
1702                 case CMD_REQUEST_USAGE:
1703                 {
1704                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1705                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1706                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1707                         return;
1708                 }
1709         }
1710 }
1711
1712 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1713 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1714 void GameCommand_(float request)
1715 {
1716     switch(request)
1717     {
1718         case CMD_REQUEST_COMMAND:
1719         {
1720
1721             return;
1722         }
1723
1724         default:
1725         case CMD_REQUEST_USAGE:
1726         {
1727             print("\nUsage:^3 sv_cmd \n");
1728             print("  No arguments required.\n");
1729             return;
1730         }
1731     }
1732 }
1733 */
1734
1735
1736 // ==================================
1737 //  Macro system for server commands
1738 // ==================================
1739
1740 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1741 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1742 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1743 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1744 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1745 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1746 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1747 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1748 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1749 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1750 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1751 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1752 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1753 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1754 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1755 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1756 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1757 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1758 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1759 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1760 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1761 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1762 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1763 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1764 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1765 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1766 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1767 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1768 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1769 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1770 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1771 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1772
1773 void GameCommand_macro_help()
1774 {
1775         FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description)));
1776 }
1777
1778 float GameCommand_macro_command(float argc, string command)
1779 {
1780         string c = strtolower(argv(0));
1781         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1782                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1783                 return true;
1784         ));
1785         return false;
1786 }
1787
1788 float GameCommand_macro_usage(float argc)
1789 {
1790         string c = strtolower(argv(1));
1791         FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
1792                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1793                 return true;
1794         ));
1795         return false;
1796 }
1797
1798 void GameCommand_macro_write_aliases(float fh)
1799 {
1800         FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
1801 }
1802
1803
1804 // =========================================
1805 //  Main Function Called By Engine (sv_cmd)
1806 // =========================================
1807 // If this function exists, game code handles gamecommand instead of the engine code.
1808
1809 void GameCommand(string command)
1810 {
1811         float argc = tokenize_console(command);
1812
1813         // Guide for working with argc arguments by example:
1814         // argc:   1    - 2      - 3     - 4
1815         // argv:   0    - 1      - 2     - 3
1816         // cmd     vote - master - login - password
1817
1818         if (strtolower(argv(0)) == "help")
1819         {
1820                 if (argc == 1)
1821                 {
1822                         LOG_INFO("\nServer console commands:\n");
1823                         GameCommand_macro_help();
1824
1825                         LOG_INFO("\nBanning commands:\n");
1826                         BanCommand_macro_help();
1827
1828                         LOG_INFO("\nCommon networked commands:\n");
1829                         CommonCommand_macro_help(NULL);
1830
1831                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1832                         GenericCommand_macro_help();
1833
1834                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1835                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1836
1837                         return;
1838                 }
1839                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1840                 {
1841                         return;
1842                 }
1843                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1844                 {
1845                         return;
1846                 }
1847                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1848                 {
1849                         return;
1850                 }
1851                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1852                 {
1853                         return;
1854                 }
1855         }
1856         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1857         {
1858                 return;  // handled by a mutator
1859         }
1860         else if (BanCommand(command))
1861         {
1862                 return;  // handled by server/command/ipban.qc
1863         }
1864         else if (CommonCommand_macro_command(argc, NULL, command))
1865         {
1866                 return;  // handled by server/command/common.qc
1867         }
1868         else if (GenericCommand(command))
1869         {
1870                 return;                                        // handled by common/command/generic.qc
1871         }
1872         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1873         {
1874                 return;                                        // handled by one of the above GameCommand_* functions
1875         }
1876
1877         // nothing above caught the command, must be invalid
1878         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1879 }