]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include <common/effects/all.qh>
5
6 #include "banning.qh"
7 #include "cmd.qh"
8 #include "common.qh"
9 #include "getreplies.qh"
10 #include "radarmap.qh"
11
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../playerdemo.qh"
19 #include "../teamplay.qh"
20
21 #include "../bot/api.qh"
22
23 #include "../mutators/_mod.qh"
24
25 #include <common/constants.qh>
26 #include <common/net_linked.qh>
27 #include <common/mapinfo.qh>
28 #include <common/notifications/all.qh>
29 #include <common/teams.qh>
30 #include <common/util.qh>
31
32 #include <common/monsters/sv_monsters.qh>
33
34
35 void PutObserverInServer(entity this);
36
37 // =====================================================
38 //  Server side game commands code, reworked by Samual
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think(entity this)
43 {
44         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.\n");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 delete(this);
49         }
50         else
51         {
52                 setthink(this, make_mapinfo_Think);
53                 this.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
144                                         LOG_TRACE("Message sent to ", playername(client, false));
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7\n");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.\n");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.\n");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"\n");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("\nUsage:^3 sv_cmd allready\n");
184                         LOG_INFO("  No arguments required.\n");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         switch (request)
193         {
194                 case CMD_REQUEST_COMMAND:
195                 {
196                         string reason = argv(1);
197                         int n = 0;
198                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
199                                 if (it.caplayer) it.caplayer = 0;
200                                 PutObserverInServer(it);
201                                 ++n;
202                         });
203                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
204                         else   LOG_INFO("No players found to spectate.\n");
205                         return;
206                 }
207
208                 default:
209                 case CMD_REQUEST_USAGE:
210                 {
211                         LOG_INFO("\nUsage:^3 sv_cmd allspec [reason]\n");
212                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.\n");
213                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7\n");
214                         return;
215                 }
216         }
217 }
218
219 void GameCommand_anticheat(float request, float argc)
220 {
221         switch (request)
222         {
223                 case CMD_REQUEST_COMMAND:
224                 {
225                         entity client = GetIndexedEntity(argc, 1);
226                         float accepted = VerifyClientEntity(client, false, false);
227
228                         if (accepted > 0)
229                         {
230                                 anticheat_report_to_eventlog(client);
231                                 return;
232                         }
233                         else
234                         {
235                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
236                         }
237                 }
238
239                 default:
240                         LOG_INFO("Incorrect parameters for ^2anticheat^7\n");
241                 case CMD_REQUEST_USAGE:
242                 {
243                         LOG_INFO("\nUsage:^3 sv_cmd anticheat client\n");
244                         LOG_INFO("  'client' is the entity number or name of the player.\n");
245                         return;
246                 }
247         }
248 }
249
250 void GameCommand_bbox(float request)
251 {
252         switch (request)
253         {
254                 case CMD_REQUEST_COMMAND:
255                 {
256                         vector size_min = '0 0 0';
257                         vector size_max = '0 0 0';
258                         tracebox('1 0 0' * world.absmin.x,
259                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
260                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
261                                 '1 0 0' * world.absmax.x,
262                                 MOVE_WORLDONLY,
263                                 NULL);
264                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
265
266                         tracebox('0 1 0' * world.absmin.y,
267                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
268                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
269                                 '0 1 0' * world.absmax.y,
270                                 MOVE_WORLDONLY,
271                                 NULL);
272                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
273
274                         tracebox('0 0 1' * world.absmin.z,
275                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
276                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
277                                 '0 0 1' * world.absmax.z,
278                                 MOVE_WORLDONLY,
279                                 NULL);
280                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
281
282                         tracebox('1 0 0' * world.absmax.x,
283                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
284                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
285                                 '1 0 0' * world.absmin.x,
286                                 MOVE_WORLDONLY,
287                                 NULL);
288                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
289
290                         tracebox('0 1 0' * world.absmax.y,
291                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
292                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
293                                 '0 1 0' * world.absmin.y,
294                                 MOVE_WORLDONLY,
295                                 NULL);
296                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
297
298                         tracebox('0 0 1' * world.absmax.z,
299                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
300                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
301                                 '0 0 1' * world.absmin.z,
302                                 MOVE_WORLDONLY,
303                                 NULL);
304                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
305
306                         LOG_INFOF("Original size: %v %v\n", world.absmin, world.absmax);
307                         LOG_INFOF("Currently set size: %v %v\n", world.mins, world.maxs);
308                         LOG_INFOF("Solid bounding box size: %v %v\n", size_min, size_max);
309                         return;
310                 }
311
312                 default:
313                 case CMD_REQUEST_USAGE:
314                 {
315                         LOG_INFO("\nUsage:^3 sv_cmd bbox\n");
316                         LOG_INFO("  No arguments required.\n");
317                         LOG_INFO("See also: ^2gettaginfo, trace^7\n");
318                         return;
319                 }
320         }
321 }
322
323 void GameCommand_bot_cmd(float request, float argc, string command)
324 {
325         switch (request)
326         {
327                 case CMD_REQUEST_COMMAND:
328                 {
329                         entity bot;
330
331                         if (argv(1) == "reset")
332                         {
333                                 bot_resetqueues();
334                                 return;
335                         }
336                         else if (argv(1) == "setbots")
337                         {
338                                 cvar_settemp("bot_vs_human", "0");
339                                 cvar_settemp("minplayers", "0");
340                                 cvar_settemp("bot_number", "0");
341                                 bot_fixcount();
342                                 cvar_settemp("bot_number", argv(2));
343                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
344                                 return;
345                         }
346                         else if (argv(1) == "load" && argc == 3)
347                         {
348                                 float fh, i;
349                                 string s;
350                                 fh = fopen(argv(2), FILE_READ);
351                                 if (fh < 0)
352                                 {
353                                         LOG_INFO("cannot open the file\n");
354                                         return;
355                                 }
356
357                                 i = 0;
358                                 while ((s = fgets(fh)))
359                                 {
360                                         argc = tokenize_console(s);
361
362                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
363                                         {
364                                                 if (argv(2) == "reset")
365                                                 {
366                                                         bot_resetqueues();
367                                                 }
368                                                 else if (argv(2) == "setbots")
369                                                 {
370                                                         cvar_settemp("bot_vs_human", "0");
371                                                         cvar_settemp("minplayers", "0");
372                                                         cvar_settemp("bot_number", "0");
373                                                         bot_fixcount();
374                                                         cvar_settemp("bot_number", argv(3));
375                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
376                                                 }
377                                                 else
378                                                 {
379                                                         if(argv(2) == "*" || argv(2) == "all")
380                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
381                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
382                                                                 });
383                                                         else
384                                                         {
385                                                                 bot = find_bot_by_number(stof(argv(2)));
386                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
387                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
388                                                         }
389                                                 }
390                                         }
391                                         else
392                                         {
393                                                 localcmd(strcat(s, "\n"));
394                                         }
395
396                                         ++i;
397                                 }
398                                 LOG_INFO(ftos(i), " commands read\n");
399                                 fclose(fh);
400                                 return;
401                         }
402                         else if (argv(1) == "help")
403                         {
404                                 if (argv(2)) bot_cmdhelp(argv(2));
405                                 else bot_list_commands();
406                                 return;
407                         }
408                         else if (argc >= 3)  // this comes last
409                         {
410                                 if(argv(1) == "*" || argv(1) == "all")
411                                 {
412                                         int bot_num = 0;
413                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
414                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
415                                                 bot_num++;
416                                         });
417                                         if(bot_num)
418                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
419                                         return;
420                                 }
421                                 else
422                                 {
423                                         bot = find_bot_by_number(stof(argv(1)));
424                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
425                                         if (bot)
426                                         {
427                                                 LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
428                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
429                                                 return;
430                                         }
431                                         else
432                                         {
433                                                 LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
434                                         }
435                                 }
436                         }
437                 }
438
439                 default:
440                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7\n");
441                 case CMD_REQUEST_USAGE:
442                 {
443                         LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
444                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
445                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
446                         LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
447                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
448                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
449                         LOG_INFO("          sv_cmd bot_cmd * pause\n");
450                         return;
451                 }
452         }
453 }
454
455 void GameCommand_cointoss(float request, float argc)
456 {
457         switch (request)
458         {
459                 case CMD_REQUEST_COMMAND:
460                 {
461                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
462                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
463                         string choice = ((random() > 0.5) ? result1 : result2);
464
465                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
466                         return;
467                 }
468
469                 default:
470                 case CMD_REQUEST_USAGE:
471                 {
472                         LOG_INFO("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
473                         LOG_INFO("  Where 'result1' and 'result2' are user created options.\n");
474                         return;
475                 }
476         }
477 }
478
479 void GameCommand_database(float request, float argc)
480 {
481         switch (request)
482         {
483                 case CMD_REQUEST_COMMAND:
484                 {
485                         if (argc == 3)
486                         {
487                                 if (argv(1) == "save")
488                                 {
489                                         db_save(ServerProgsDB, argv(2));
490                                         LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
491                                         return;
492                                 }
493                                 else if (argv(1) == "dump")
494                                 {
495                                         db_dump(ServerProgsDB, argv(2));
496                                         LOG_INFO("DB dumped.\n");  // wtf does this do?
497                                         return;
498                                 }
499                                 else if (argv(1) == "load")
500                                 {
501                                         db_close(ServerProgsDB);
502                                         ServerProgsDB = db_load(argv(2));
503                                         LOG_INFO(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
504                                         return;
505                                 }
506                         }
507                 }
508
509                 default:
510                         LOG_INFO("Incorrect parameters for ^2database^7\n");
511                 case CMD_REQUEST_USAGE:
512                 {
513                         LOG_INFO("\nUsage:^3 sv_cmd database action filename\n");
514                         LOG_INFO("  Where 'action' is the command to complete,\n");
515                         LOG_INFO("  and 'filename' is what it acts upon.\n");
516                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"\n");
517                         return;
518                 }
519         }
520 }
521
522 void GameCommand_defer_clear(float request, float argc)
523 {
524         switch (request)
525         {
526                 case CMD_REQUEST_COMMAND:
527                 {
528                         entity client;
529                         float accepted;
530
531                         if (argc >= 2)
532                         {
533                                 client = GetIndexedEntity(argc, 1);
534                                 accepted = VerifyClientEntity(client, true, false);
535
536                                 if (accepted > 0)
537                                 {
538                                         stuffcmd(client, "defer clear\n");
539                                         LOG_INFO("defer clear stuffed to ", playername(client, false), "\n");
540                                 }
541                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
542
543                                 return;
544                         }
545                 }
546
547                 default:
548                         LOG_INFO("Incorrect parameters for ^2defer_clear^7\n");
549                 case CMD_REQUEST_USAGE:
550                 {
551                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear client\n");
552                         LOG_INFO("  'client' is the entity number or name of the player.\n");
553                         LOG_INFO("See also: ^2defer_clear_all^7\n");
554                         return;
555                 }
556         }
557 }
558
559 void GameCommand_defer_clear_all(float request)
560 {
561         switch (request)
562         {
563                 case CMD_REQUEST_COMMAND:
564                 {
565                         int n = 0;
566                         float argc;
567
568                         FOREACH_CLIENT(true, {
569                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
570                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
571                                 ++n;
572                         });
573                         if (n)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n"));  // should a message be added if no players were found?
574                         return;
575                 }
576
577                 default:
578                 case CMD_REQUEST_USAGE:
579                 {
580                         LOG_INFO("\nUsage:^3 sv_cmd defer_clear_all\n");
581                         LOG_INFO("  No arguments required.\n");
582                         LOG_INFO("See also: ^2defer_clear^7\n");
583                         return;
584                 }
585         }
586 }
587
588 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
589 {
590         switch (request)
591         {
592                 case CMD_REQUEST_COMMAND:
593                 {
594                         if (argv(1))
595                         {
596                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
597                                 else race_deleteTime(GetMapname(), stof(argv(1)));
598                                 return;
599                         }
600                 }
601
602                 default:
603                         LOG_INFO("Incorrect parameters for ^2delrec^7\n");
604                 case CMD_REQUEST_USAGE:
605                 {
606                         LOG_INFO("\nUsage:^3 sv_cmd delrec ranking [map]\n");
607                         LOG_INFO("  'ranking' is which ranking level to clear up to, \n");
608                         LOG_INFO("  it will clear all records up to nth place.\n");
609                         LOG_INFO("  if 'map' is not provided it will use current map.\n");
610                         return;
611                 }
612         }
613 }
614
615 void GameCommand_effectindexdump(float request)
616 {
617         switch (request)
618         {
619                 case CMD_REQUEST_COMMAND:
620                 {
621                         float fh, d;
622                         string s;
623
624                         d = db_create();
625                         LOG_INFO("begin of effects list\n");
626                         db_put(d, "TE_GUNSHOT", "1");
627                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
628                         db_put(d, "TE_GUNSHOTQUAD", "1");
629                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
630                         db_put(d, "TE_SPIKE", "1");
631                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
632                         db_put(d, "TE_SPIKEQUAD", "1");
633                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
634                         db_put(d, "TE_SUPERSPIKE", "1");
635                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
636                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
637                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
638                         db_put(d, "TE_WIZSPIKE", "1");
639                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
640                         db_put(d, "TE_KNIGHTSPIKE", "1");
641                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
642                         db_put(d, "TE_EXPLOSION", "1");
643                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
644                         db_put(d, "TE_EXPLOSIONQUAD", "1");
645                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
646                         db_put(d, "TE_TAREXPLOSION", "1");
647                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
648                         db_put(d, "TE_TELEPORT", "1");
649                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
650                         db_put(d, "TE_LAVASPLASH", "1");
651                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
652                         db_put(d, "TE_SMALLFLASH", "1");
653                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
654                         db_put(d, "TE_FLAMEJET", "1");
655                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
656                         db_put(d, "EF_FLAME", "1");
657                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
658                         db_put(d, "TE_BLOOD", "1");
659                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
660                         db_put(d, "TE_SPARK", "1");
661                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
662                         db_put(d, "TE_PLASMABURN", "1");
663                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
664                         db_put(d, "TE_TEI_G3", "1");
665                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
666                         db_put(d, "TE_TEI_SMOKE", "1");
667                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
668                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
669                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
670                         db_put(d, "TE_TEI_PLASMAHIT", "1");
671                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
672                         db_put(d, "EF_STARDUST", "1");
673                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
674                         db_put(d, "TR_ROCKET", "1");
675                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
676                         db_put(d, "TR_GRENADE", "1");
677                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
678                         db_put(d, "TR_BLOOD", "1");
679                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
680                         db_put(d, "TR_WIZSPIKE", "1");
681                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
682                         db_put(d, "TR_SLIGHTBLOOD", "1");
683                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
684                         db_put(d, "TR_KNIGHTSPIKE", "1");
685                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
686                         db_put(d, "TR_VORESPIKE", "1");
687                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
688                         db_put(d, "TR_NEHAHRASMOKE", "1");
689                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
690                         db_put(d, "TR_NEXUIZPLASMA", "1");
691                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
692                         db_put(d, "TR_GLOWTRAIL", "1");
693                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
694                         db_put(d, "TR_SEEKER", "1");
695                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
696                         db_put(d, "SVC_PARTICLE", "1");
697                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
698
699                         fh = fopen("effectinfo.txt", FILE_READ);
700                         while ((s = fgets(fh)))
701                         {
702                                 tokenize_console(s);
703                                 if (argv(0) == "effect")
704                                 {
705                                         if (db_get(d, argv(1)) != "1")
706                                         {
707                                                 int i = _particleeffectnum(argv(1));
708                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
709                                                 db_put(d, argv(1), "1");
710                                         }
711                                 }
712                         }
713                         LOG_INFO("end of effects list\n");
714
715                         db_close(d);
716                         return;
717                 }
718
719                 default:
720                 case CMD_REQUEST_USAGE:
721                 {
722                         LOG_INFO("\nUsage:^3 sv_cmd effectindexdump\n");
723                         LOG_INFO("  No arguments required.\n");
724                         return;
725                 }
726         }
727 }
728
729 void GameCommand_extendmatchtime(float request)
730 {
731         switch (request)
732         {
733                 case CMD_REQUEST_COMMAND:
734                 {
735                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
736                         return;
737                 }
738
739                 default:
740                 case CMD_REQUEST_USAGE:
741                 {
742                         LOG_INFO("\nUsage:^3 sv_cmd extendmatchtime\n");
743                         LOG_INFO("  No arguments required.\n");
744                         LOG_INFO("See also: ^2reducematchtime^7\n");
745                         return;
746                 }
747         }
748 }
749
750 void GameCommand_gametype(float request, float argc)
751 {
752         switch (request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         if (argv(1) != "")
757                         {
758                                 string s = argv(1);
759                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
760
761                                 if (t)
762                                 {
763                                         MapInfo_SwitchGameType(t);
764                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
765                                         if (MapInfo_count > 0)
766                                         {
767                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
768                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
769                                                 lsmaps_reply = strzone(getlsmaps());
770                                                 bprint("Game type successfully switched to ", s, "\n");
771                                         }
772                                         else
773                                         {
774                                                 bprint("Cannot use this game type: no map for it found\n");
775                                                 MapInfo_SwitchGameType(tsave);
776                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
777                                         }
778                                 }
779                                 else
780                                 {
781                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
782                                 }
783
784                                 return;
785                         }
786                 }
787
788                 default:
789                         LOG_INFO("Incorrect parameters for ^2gametype^7\n");
790                 case CMD_REQUEST_USAGE:
791                 {
792                         LOG_INFO("\nUsage:^3 sv_cmd gametype mode\n");
793                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.\n");
794                         LOG_INFO("See also: ^2gotomap^7\n");
795                         return;
796                 }
797         }
798 }
799
800 void GameCommand_gettaginfo(float request, float argc)
801 {
802         switch (request)
803         {
804                 case CMD_REQUEST_COMMAND:
805                 {
806                         entity tmp_entity;
807                         float i;
808                         vector v;
809
810                         if (argc >= 4)
811                         {
812                                 tmp_entity = spawn();
813                                 if (argv(1) == "w")
814                                 {
815                                         .entity weaponentity = weaponentities[0];
816                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
817                                 }
818                                 else
819                                 {
820                                         precache_model(argv(1));
821                                         _setmodel(tmp_entity, argv(1));
822                                 }
823                                 tmp_entity.frame = stof(argv(2));
824                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
825                                 else i = gettagindex(tmp_entity, argv(3));
826                                 if (i)
827                                 {
828                                         v = gettaginfo(tmp_entity, i);
829                                         LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
830                                         LOG_INFO(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
831                                         LOG_INFO(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
832                                         LOG_INFO(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
833                                         LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
834                                         LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
835                                         LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
836                                         if (argc >= 6)
837                                         {
838                                                 v.y = -v.y;
839                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
840                                         }
841                                 }
842                                 else
843                                 {
844                                         LOG_INFO("bone not found\n");
845                                 }
846
847                                 delete(tmp_entity);
848                                 return;
849                         }
850                 }
851
852                 default:
853                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
854                 case CMD_REQUEST_USAGE:
855                 {
856                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
857                         LOG_INFO("See also: ^2bbox, trace^7\n");
858                         return;
859                 }
860         }
861 }
862
863 void GameCommand_animbench(float request, float argc)
864 {
865         switch (request)
866         {
867                 case CMD_REQUEST_COMMAND:
868                 {
869                         entity tmp_entity;
870
871                         if (argc >= 4)
872                         {
873                                 tmp_entity = spawn();
874                                 if (argv(1) == "w")
875                                 {
876                                         .entity weaponentity = weaponentities[0];
877                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
878                                 }
879                                 else
880                                 {
881                                         precache_model(argv(1));
882                                         _setmodel(tmp_entity, argv(1));
883                                 }
884                                 float f1 = stof(argv(2));
885                                 float f2 = stof(argv(3));
886                                 float t0;
887                                 float t1 = 0;
888                                 float t2 = 0;
889                                 float n = 0;
890
891                                 while (t1 + t2 < 1)
892                                 {
893                                         tmp_entity.frame = f1;
894                                         t0 = gettime(GETTIME_HIRES);
895                                         getsurfacepoint(tmp_entity, 0, 0);
896                                         t1 += gettime(GETTIME_HIRES) - t0;
897                                         tmp_entity.frame = f2;
898                                         t0 = gettime(GETTIME_HIRES);
899                                         getsurfacepoint(tmp_entity, 0, 0);
900                                         t2 += gettime(GETTIME_HIRES) - t0;
901                                         n += 1;
902                                 }
903                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
904                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
905
906                                 delete(tmp_entity);
907                                 return;
908                         }
909                 }
910
911                 default:
912                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7\n");
913                 case CMD_REQUEST_USAGE:
914                 {
915                         LOG_INFO("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
916                         LOG_INFO("See also: ^2bbox, trace^7\n");
917                         return;
918                 }
919         }
920 }
921
922 void GameCommand_gotomap(float request, float argc)
923 {
924         switch (request)
925         {
926                 case CMD_REQUEST_COMMAND:
927                 {
928                         if (argv(1))
929                         {
930                                 LOG_INFO(GotoMap(argv(1)), "\n");
931                                 return;
932                         }
933                 }
934
935                 default:
936                         LOG_INFO("Incorrect parameters for ^2gotomap^7\n");
937                 case CMD_REQUEST_USAGE:
938                 {
939                         LOG_INFO("\nUsage:^3 sv_cmd gotomap map\n");
940                         LOG_INFO("  Where 'map' is the *.bsp file to change to.\n");
941                         LOG_INFO("See also: ^2gametype^7\n");
942                         return;
943                 }
944         }
945 }
946
947 void GameCommand_lockteams(float request)
948 {
949         switch (request)
950         {
951                 case CMD_REQUEST_COMMAND:
952                 {
953                         if (teamplay)
954                         {
955                                 lockteams = 1;
956                                 bprint("^1The teams are now locked.\n");
957                         }
958                         else
959                         {
960                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
961                         }
962                         return;
963                 }
964
965                 default:
966                 case CMD_REQUEST_USAGE:
967                 {
968                         LOG_INFO("\nUsage:^3 sv_cmd lockteams\n");
969                         LOG_INFO("  No arguments required.\n");
970                         LOG_INFO("See also: ^2unlockteams^7\n");
971                         return;
972                 }
973         }
974 }
975
976 void GameCommand_make_mapinfo(float request)
977 {
978         switch (request)
979         {
980                 case CMD_REQUEST_COMMAND:
981                 {
982                         entity tmp_entity;
983
984                         tmp_entity = new(make_mapinfo);
985                         setthink(tmp_entity, make_mapinfo_Think);
986                         tmp_entity.nextthink = time;
987                         MapInfo_Enumerate();
988                         return;
989                 }
990
991                 default:
992                 case CMD_REQUEST_USAGE:
993                 {
994                         LOG_INFO("\nUsage:^3 sv_cmd make_mapinfo\n");
995                         LOG_INFO("  No arguments required.\n");
996                         LOG_INFO("See also: ^2radarmap^7\n");
997                         return;
998                 }
999         }
1000 }
1001
1002 void GameCommand_moveplayer(float request, float argc)
1003 {
1004         switch (request)
1005         {
1006                 case CMD_REQUEST_COMMAND:
1007                 {
1008                         float accepted;
1009                         entity client;
1010
1011                         string targets = strreplace(",", " ", argv(1));
1012                         string original_targets = strreplace(" ", ", ", targets);
1013                         string destination = argv(2);
1014
1015                         string successful, t;
1016                         successful = string_null;
1017
1018                         // lets see if the target(s) even actually exist.
1019                         if ((targets) && (destination))
1020                         {
1021                                 for ( ; targets; )
1022                                 {
1023                                         t = car(targets);
1024                                         targets = cdr(targets);
1025
1026                                         // Check to see if the player is a valid target
1027                                         client = GetFilteredEntity(t);
1028                                         accepted = VerifyClientEntity(client, false, false);
1029
1030                                         if (accepted <= 0)
1031                                         {
1032                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1033                                                 continue;
1034                                         }
1035
1036                                         // Where are we putting this player?
1037                                         if (destination == "spec" || destination == "spectator")
1038                                         {
1039                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1040                                                 {
1041                                                         if (client.caplayer) client.caplayer = 0;
1042                                                         PutObserverInServer(client);
1043
1044                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1045                                                 }
1046                                                 else
1047                                                 {
1048                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.\n");
1049                                                 }
1050                                                 continue;
1051                                         }
1052                                         else
1053                                         {
1054                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1055                                                 {
1056                                                         if (teamplay)
1057                                                         {
1058                                                                 // set up
1059                                                                 float team_id;
1060                                                                 float save = client.team_forced;
1061                                                                 client.team_forced = 0;
1062
1063                                                                 // find the team to move the player to
1064                                                                 team_id = Team_ColorToTeam(destination);
1065                                                                 if (team_id == client.team)  // already on the destination team
1066                                                                 {
1067                                                                         // keep the forcing undone
1068                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1069                                                                         continue;
1070                                                                 }
1071                                                                 else if (team_id == 0)  // auto team
1072                                                                 {
1073                                                                         CheckAllowedTeams(client);
1074                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1075                                                                 }
1076                                                                 else
1077                                                                 {
1078                                                                         CheckAllowedTeams(client);
1079                                                                 }
1080                                                                 client.team_forced = save;
1081
1082                                                                 // Check to see if the destination team is even available
1083                                                                 switch (team_id)
1084                                                                 {
1085                                                                         case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1086                                                                         case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1087                                                                         case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1088                                                                         case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1089
1090                                                                         default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
1091                                                                                 return;
1092                                                                 }
1093
1094                                                                 // If so, lets continue and finally move the player
1095                                                                 client.team_forced = 0;
1096                                                                 MoveToTeam(client, team_id, 6);
1097                                                                 successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1098                                                                 LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1099                                                                 continue;
1100                                                         }
1101                                                         else
1102                                                         {
1103                                                                 LOG_INFO("Can't change teams when currently not playing a team game.\n");
1104                                                                 return;
1105                                                         }
1106                                                 }
1107                                                 else
1108                                                 {
1109                                                         LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
1110                                                         return;
1111                                                 }
1112                                         }
1113                                 }
1114
1115                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1116                                 else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
1117
1118                                 return;  // still correct parameters so return to avoid usage print
1119                         }
1120                 }
1121
1122                 default:
1123                         LOG_INFO("Incorrect parameters for ^2moveplayer^7\n");
1124                 case CMD_REQUEST_USAGE:
1125                 {
1126                         LOG_INFO("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1127                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1128                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating\n");
1129                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1130                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1131                         LOG_INFO("          sv_cmd moveplayer 2 spec \n");
1132                         LOG_INFO("See also: ^2allspec, shuffleteams^7\n");
1133                         return;
1134                 }
1135         }
1136 }
1137
1138 void GameCommand_nospectators(float request)
1139 {
1140         switch (request)
1141         {
1142                 case CMD_REQUEST_COMMAND:
1143                 {
1144                         blockSpectators = 1;
1145                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1146                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1147                                 if(!it.caplayer)
1148                                 {
1149                                         CS(it).spectatortime = time;
1150                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1151                                 }
1152                         });
1153                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1154                         return;
1155                 }
1156
1157                 default:
1158                 case CMD_REQUEST_USAGE:
1159                 {
1160                         LOG_INFO("\nUsage:^3 sv_cmd nospectators\n");
1161                         LOG_INFO("  No arguments required.\n");
1162                         return;
1163                 }
1164         }
1165 }
1166
1167 void GameCommand_playerdemo(float request, float argc)
1168 {
1169         switch (request)
1170         {
1171                 case CMD_REQUEST_COMMAND:
1172                 {
1173                         if (argv(2) && argv(3))
1174                         {
1175                                 entity client;
1176                                 float i, n, accepted;
1177
1178                                 switch (argv(1))
1179                                 {
1180                                         case "read":
1181                                         {
1182                                                 client = GetIndexedEntity(argc, 2);
1183                                                 accepted = VerifyClientEntity(client, false, true);
1184
1185                                                 if (accepted <= 0)
1186                                                 {
1187                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1188                                                         return;
1189                                                 }
1190
1191                                                 playerdemo_open_read(client, argv(next_token));
1192                                                 return;
1193                                         }
1194
1195                                         case "write":
1196                                         {
1197                                                 client = GetIndexedEntity(argc, 2);
1198                                                 accepted = VerifyClientEntity(client, false, false);
1199
1200                                                 if (accepted <= 0)
1201                                                 {
1202                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1203                                                         return;
1204                                                 }
1205
1206                                                 playerdemo_open_write(client, argv(next_token));
1207                                                 return;
1208                                         }
1209
1210                                         case "auto_read_and_write":
1211                                         {
1212                                                 n = GetFilteredNumber(argv(3));
1213                                                 cvar_set("bot_number", ftos(n));
1214
1215                                                 localcmd("wait; wait; wait\n");
1216                                                 for (i = 0; i < n; ++i)
1217                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1218                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1219                                                 return;
1220                                         }
1221
1222                                         case "auto_read":
1223                                         {
1224                                                 n = GetFilteredNumber(argv(3));
1225                                                 cvar_set("bot_number", ftos(n));
1226
1227                                                 localcmd("wait; wait; wait\n");
1228                                                 for (i = 0; i < n; ++i)
1229                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1230                                                 return;
1231                                         }
1232                                 }
1233                         }
1234                 }
1235
1236                 default:
1237                         LOG_INFO("Incorrect parameters for ^2playerdemo^7\n");
1238                 case CMD_REQUEST_USAGE:
1239                 {
1240                         LOG_INFO("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1241                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1242                         return;
1243                 }
1244         }
1245 }
1246
1247 void GameCommand_printstats(float request)
1248 {
1249         switch (request)
1250         {
1251                 case CMD_REQUEST_COMMAND:
1252                 {
1253                         DumpStats(false);
1254                         LOG_INFO("stats dumped.\n");
1255                         return;
1256                 }
1257
1258                 default:
1259                 case CMD_REQUEST_USAGE:
1260                 {
1261                         LOG_INFO("\nUsage:^3 sv_cmd printstats\n");
1262                         LOG_INFO("  No arguments required.\n");
1263                         return;
1264                 }
1265         }
1266 }
1267
1268 void GameCommand_radarmap(float request, float argc)
1269 {
1270         switch (request)
1271         {
1272                 case CMD_REQUEST_COMMAND:
1273                 {
1274                         if (RadarMap_Make(argc)) return;
1275                 }
1276
1277                 default:
1278                         LOG_INFO("Incorrect parameters for ^2radarmap^7\n");
1279                 case CMD_REQUEST_USAGE:
1280                 {
1281                         LOG_INFO("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1282                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.\n");
1283                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1284                         LOG_INFO("See also: ^2make_mapinfo^7\n");
1285                         return;
1286                 }
1287         }
1288 }
1289
1290 void GameCommand_reducematchtime(float request)
1291 {
1292         switch (request)
1293         {
1294                 case CMD_REQUEST_COMMAND:
1295                 {
1296                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1297                         return;
1298                 }
1299
1300                 default:
1301                 case CMD_REQUEST_USAGE:
1302                 {
1303                         LOG_INFO("\nUsage:^3 sv_cmd reducematchtime\n");
1304                         LOG_INFO("  No arguments required.\n");
1305                         LOG_INFO("See also: ^2extendmatchtime^7\n");
1306                         return;
1307                 }
1308         }
1309 }
1310
1311 void GameCommand_setbots(float request, float argc)
1312 {
1313         switch (request)
1314         {
1315                 case CMD_REQUEST_COMMAND:
1316                 {
1317                         if (argc >= 2)
1318                         {
1319                                 cvar_settemp("minplayers", "0");
1320                                 cvar_settemp("bot_number", argv(1));
1321                                 bot_fixcount();
1322                                 return;
1323                         }
1324                 }
1325
1326                 default:
1327                         LOG_INFO("Incorrect parameters for ^2setbots^7\n");
1328                 case CMD_REQUEST_USAGE:
1329                 {
1330                         LOG_INFO("\nUsage:^3 sv_cmd setbots botnumber\n");
1331                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1332                         LOG_INFO("See also: ^2bot_cmd^7\n");
1333                         return;
1334                 }
1335         }
1336 }
1337
1338 void GameCommand_shuffleteams(float request)
1339 {
1340         switch (request)
1341         {
1342                 case CMD_REQUEST_COMMAND:
1343                 {
1344                         if (!teamplay)
1345                         {
1346                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.\n");
1347                                 return;
1348                         }
1349
1350                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1351                                 if (it.team_forced) {
1352                                         // we could theoretically assign forced players to their teams
1353                                         // and shuffle the rest to fill the empty spots but in practise
1354                                         // either all players or none are gonna have forced teams
1355                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.\n");
1356                                         return;
1357                                 }
1358                         });
1359
1360                         int number_of_teams = 0;
1361                         CheckAllowedTeams(NULL);
1362                         if (c1 >= 0) number_of_teams = max(1, number_of_teams);
1363                         if (c2 >= 0) number_of_teams = max(2, number_of_teams);
1364                         if (c3 >= 0) number_of_teams = max(3, number_of_teams);
1365                         if (c4 >= 0) number_of_teams = max(4, number_of_teams);
1366
1367                         int team_index = 0;
1368                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1369                                 int target_team_number = Team_NumberToTeam(team_index + 1);
1370                                 if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
1371                                 team_index = (team_index + 1) % number_of_teams;
1372                         });
1373
1374                         bprint("Successfully shuffled the players around randomly.\n");
1375                         return;
1376                 }
1377
1378                 default:
1379                 case CMD_REQUEST_USAGE:
1380                 {
1381                         LOG_INFO("\nUsage:^3 sv_cmd shuffleteams\n");
1382                         LOG_INFO("  No arguments required.\n");
1383                         LOG_INFO("See also: ^2moveplayer, allspec^7\n");
1384                         return;
1385                 }
1386         }
1387 }
1388
1389 void GameCommand_stuffto(float request, float argc)
1390 {
1391         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1392         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1393         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1394
1395 #ifdef STUFFTO_ENABLED
1396                 switch (request)
1397                 {
1398                         case CMD_REQUEST_COMMAND:
1399                         {
1400                                 if (argv(2))
1401                                 {
1402                                         entity client = GetIndexedEntity(argc, 1);
1403                                         float accepted = VerifyClientEntity(client, true, false);
1404
1405                                         if (accepted > 0)
1406                                         {
1407                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1408                                                 LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
1409                                         }
1410                                         else
1411                                         {
1412                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1413                                         }
1414
1415                                         return;
1416                                 }
1417                         }
1418
1419                         default:
1420                                 LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
1421                         case CMD_REQUEST_USAGE:
1422                         {
1423                                 LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1424                                 LOG_INFO("  'client' is the entity number or name of the player,\n");
1425                                 LOG_INFO("  and 'command' is the command to be sent to that player.\n");
1426                                 return;
1427                         }
1428                 }
1429 #else
1430                 if (request)
1431                 {
1432                         LOG_INFO("stuffto command is not enabled on this server.\n");
1433                         return;
1434                 }
1435 #endif
1436 }
1437
1438 void GameCommand_trace(float request, float argc)
1439 {
1440         switch (request)
1441         {
1442                 case CMD_REQUEST_COMMAND:
1443                 {
1444                         entity e;
1445                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1446                         float i, f, safe, unsafe, dq, dqf;
1447
1448                         switch (argv(1))
1449                         {
1450                                 case "debug":
1451                                 {
1452                                         float hitcount = 0;
1453                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1454                                         float worst_endpos_bug = 0;
1455                                         for ( ; ; )
1456                                         {
1457                                                 org = world.mins;
1458                                                 delta = world.maxs - world.mins;
1459
1460                                                 start.x = org.x + random() * delta.x;
1461                                                 start.y = org.y + random() * delta.y;
1462                                                 start.z = org.z + random() * delta.z;
1463
1464                                                 end.x = org.x + random() * delta.x;
1465                                                 end.y = org.y + random() * delta.y;
1466                                                 end.z = org.z + random() * delta.z;
1467
1468                                                 start = stov(vtos(start));
1469                                                 end = stov(vtos(end));
1470
1471                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1472                                                 if (!trace_startsolid && trace_fraction < 1)
1473                                                 {
1474                                                         p = trace_endpos;
1475                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1476                                                         if (trace_startsolid)
1477                                                         {
1478                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1479                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1480
1481                                                                 // how much do we need to back off?
1482                                                                 safe = 1;
1483                                                                 unsafe = 0;
1484                                                                 for ( ; ; )
1485                                                                 {
1486                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1487                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1488                                                                         if (trace_startsolid)
1489                                                                         {
1490                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1491                                                                                 unsafe = (safe + unsafe) * 0.5;
1492                                                                         }
1493                                                                         else
1494                                                                         {
1495                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1496                                                                                 safe = (safe + unsafe) * 0.5;
1497                                                                         }
1498                                                                 }
1499
1500                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1501                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1502
1503                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1504                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1505                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1506                                                                 if (++hitcount >= 10) break;
1507                                                         }
1508                                                         else
1509                                                         {
1510                                                                 q0 = p;
1511                                                                 dq = 0;
1512                                                                 dqf = 1;
1513                                                                 for ( ; ; )
1514                                                                 {
1515                                                                         q = p + normalize(end - p) * (dq + dqf);
1516                                                                         if (q == q0) break;
1517                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1518                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1519                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1520                                                                         dqf *= 0.5;
1521                                                                         q0 = q;
1522                                                                 }
1523                                                                 if (dq > worst_endpos_bug)
1524                                                                 {
1525                                                                         worst_endpos_bug = dq;
1526                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1527                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1528                                                                         if (++hitcount >= 10) break;
1529                                                                 }
1530                                                         }
1531                                                 }
1532                                         }
1533                                         return;
1534                                 }
1535
1536                                 case "debug2":
1537                                 {
1538                                         e = nextent(NULL);
1539                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1540                                         vv = trace_endpos;
1541                                         if (trace_fraction == 1)
1542                                         {
1543                                                 LOG_INFO("not above ground, aborting\n");
1544                                                 return;
1545                                         }
1546                                         f = 0;
1547                                         for (i = 0; i < 100000; ++i)
1548                                         {
1549                                                 dv = randomvec();
1550                                                 if (dv.z > 0) dv = -1 * dv;
1551                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1552                                                 if (trace_startsolid) LOG_INFO("bug 1\n");
1553                                                 if (trace_fraction == 1)
1554                                                 {
1555                                                         if (dv.z < f)
1556                                                         {
1557                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1558                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1559                                                                 f = dv.z;
1560                                                         }
1561                                                 }
1562                                         }
1563                                         LOG_INFO("highest possible dist: ", ftos(f), "\n");
1564                                         return;
1565                                 }
1566
1567                                 case "walk":
1568                                 {
1569                                         if (argc == 4 || argc == 5)
1570                                         {
1571                                                 e = nextent(NULL);
1572                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1573                                                         LOG_INFO("can walk\n");
1574                                                 else
1575                                                         LOG_INFO("cannot walk\n");
1576                                                 return;
1577                                         }
1578                                 }
1579
1580                                 case "showline":
1581                                 {
1582                                         if (argc == 4)
1583                                         {
1584                                                 vv = stov(argv(2));
1585                                                 dv = stov(argv(3));
1586                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1587                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1588                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1589                                                 return;
1590                                         }
1591                                 }
1592
1593                                         // no default case, just go straight to invalid
1594                         }
1595                 }
1596
1597                 default:
1598                         LOG_INFO("Incorrect parameters for ^2trace^7\n");
1599                 case CMD_REQUEST_USAGE:
1600                 {
1601                         LOG_INFO("\nUsage:^3 sv_cmd trace command [startpos endpos] [endpos_height]\n");
1602                         LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,\n");
1603                         LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,\n");
1604                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1605                         LOG_INFO("See also: ^2bbox, gettaginfo^7\n");
1606                         return;
1607                 }
1608         }
1609 }
1610
1611 void GameCommand_unlockteams(float request)
1612 {
1613         switch (request)
1614         {
1615                 case CMD_REQUEST_COMMAND:
1616                 {
1617                         if (teamplay)
1618                         {
1619                                 lockteams = 0;
1620                                 bprint("^1The teams are now unlocked.\n");
1621                         }
1622                         else
1623                         {
1624                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1625                         }
1626                         return;
1627                 }
1628
1629                 default:
1630                 case CMD_REQUEST_USAGE:
1631                 {
1632                         LOG_INFO("\nUsage:^3 sv_cmd unlockteams\n");
1633                         LOG_INFO("  No arguments required.\n");
1634                         LOG_INFO("See also: ^2lockteams^7\n");
1635                         return;
1636                 }
1637         }
1638 }
1639
1640 void GameCommand_warp(float request, float argc)
1641 {
1642         switch (request)
1643         {
1644                 case CMD_REQUEST_COMMAND:
1645                 {
1646                         if (autocvar_g_campaign)
1647                         {
1648                                 if (argc >= 2)
1649                                 {
1650                                         CampaignLevelWarp(stof(argv(1)));
1651                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
1652                                 }
1653                                 else
1654                                 {
1655                                         CampaignLevelWarp(-1);
1656                                         LOG_INFO("Successfully warped to next campaign level.\n");
1657                                 }
1658                         }
1659                         else
1660                         {
1661                                 LOG_INFO("Not in campaign, can't level warp\n");
1662                         }
1663                         return;
1664                 }
1665
1666                 default:
1667                 case CMD_REQUEST_USAGE:
1668                 {
1669                         LOG_INFO("\nUsage:^3 sv_cmd warp [level]\n");
1670                         LOG_INFO("  'level' is the level to change campaign mode to.\n");
1671                         LOG_INFO("  if 'level' is not provided it will change to the next level.\n");
1672                         return;
1673                 }
1674         }
1675 }
1676
1677 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1678 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1679 void GameCommand_(float request)
1680 {
1681     switch(request)
1682     {
1683         case CMD_REQUEST_COMMAND:
1684         {
1685
1686             return;
1687         }
1688
1689         default:
1690         case CMD_REQUEST_USAGE:
1691         {
1692             print("\nUsage:^3 sv_cmd \n");
1693             print("  No arguments required.\n");
1694             return;
1695         }
1696     }
1697 }
1698 */
1699
1700
1701 // ==================================
1702 //  Macro system for server commands
1703 // ==================================
1704
1705 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1706 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1707 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1708 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1709 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1710 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1711 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1712 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1713 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1714 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1715 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1716 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1717 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1718 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1719 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1720 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1721 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1722 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1723 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1724 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1725 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1726 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1727 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1728 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1729 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1730 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1731 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1732 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1733 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1734 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1735 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1736 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1737
1738 void GameCommand_macro_help()
1739 {
1740         FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s\n", it.m_name, it.m_description); });
1741 }
1742
1743 float GameCommand_macro_command(float argc, string command)
1744 {
1745         string c = strtolower(argv(0));
1746         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1747                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1748                 return true;
1749         });
1750         return false;
1751 }
1752
1753 float GameCommand_macro_usage(float argc)
1754 {
1755         string c = strtolower(argv(1));
1756         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1757                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1758                 return true;
1759         });
1760         return false;
1761 }
1762
1763 void GameCommand_macro_write_aliases(float fh)
1764 {
1765         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1766 }
1767
1768
1769 // =========================================
1770 //  Main Function Called By Engine (sv_cmd)
1771 // =========================================
1772 // If this function exists, game code handles gamecommand instead of the engine code.
1773
1774 void GameCommand(string command)
1775 {
1776         float argc = tokenize_console(command);
1777
1778         // Guide for working with argc arguments by example:
1779         // argc:   1    - 2      - 3     - 4
1780         // argv:   0    - 1      - 2     - 3
1781         // cmd     vote - master - login - password
1782
1783         if (strtolower(argv(0)) == "help")
1784         {
1785                 if (argc == 1)
1786                 {
1787                         LOG_INFO("\nServer console commands:\n");
1788                         GameCommand_macro_help();
1789
1790                         LOG_INFO("\nBanning commands:\n");
1791                         BanCommand_macro_help();
1792
1793                         LOG_INFO("\nCommon networked commands:\n");
1794                         CommonCommand_macro_help(NULL);
1795
1796                         LOG_INFO("\nGeneric commands shared by all programs:\n");
1797                         GenericCommand_macro_help();
1798
1799                         LOG_INFO("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1800                         LOG_INFO("For help about a specific command, type sv_cmd help COMMAND\n");
1801
1802                         return;
1803                 }
1804                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1805                 {
1806                         return;
1807                 }
1808                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1809                 {
1810                         return;
1811                 }
1812                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1813                 {
1814                         return;
1815                 }
1816                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1817                 {
1818                         return;
1819                 }
1820         }
1821         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1822         {
1823                 return;  // handled by a mutator
1824         }
1825         else if (BanCommand(command))
1826         {
1827                 return;  // handled by server/command/ipban.qc
1828         }
1829         else if (CommonCommand_macro_command(argc, NULL, command))
1830         {
1831                 return;  // handled by server/command/common.qc
1832         }
1833         else if (GenericCommand(command))
1834         {
1835                 return;                                        // handled by common/command/generic.qc
1836         }
1837         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1838         {
1839                 return;                                        // handled by one of the above GameCommand_* functions
1840         }
1841
1842         // nothing above caught the command, must be invalid
1843         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1844 }