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Move monster waypoint handling to the client
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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
110                                                 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
111                                         }
112                                         
113                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
114                                         dprint("Message sent to ", client.netname, "\n");
115                                         continue;
116                                 }
117                                 
118                                 if(successful)
119                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120                                 else
121                                         print("No players given (", original_targets, ") could receive the message.\n");
122                                         
123                                 return;
124                         }
125                 }
126                 
127                 default:
128                         print("Incorrect parameters for ^2adminmsg^7\n");
129                 case CMD_REQUEST_USAGE:
130                 {
131                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
132                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
133                         print("  If infobartime is provided, the message will be sent to infobar.\n");
134                         print("  Otherwise, it will just be sent as a centerprint message.\n");
135                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
136                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
137                         return;
138                 }
139         }
140 }
141
142 void GameCommand_butcher(float request)
143 {
144         switch(request)
145         {
146                 case CMD_REQUEST_COMMAND:
147                 {
148                         if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
149                         if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
150                 
151             float removed_count = 0;
152                         entity head;
153                         
154                         FOR_EACH_MONSTER(head)
155                         {
156                                 if(head.weaponentity)
157                                         remove(head.weaponentity);
158                                         
159                                 if(head.iceblock)
160                                         remove(head.iceblock);
161                                         
162                                 remove(head);
163                                 ++removed_count;
164                         }
165                         
166                         FOR_EACH_PLAYER(head)
167                                 head.monstercount = 0;
168                                 
169                         monsters_total = 0; // reset stats?
170                         monsters_killed = 0;
171                                 
172                         totalspawned = 0;
173                         
174                         if(removed_count <= 0)
175                                 print("No monsters to kill\n");
176                         else
177                                 print(strcat("Killed ", ftos(removed_count), " monster", ((removed_count == 1) ? "\n" : "s\n")));
178                                 
179                         return; // never fall through to usage
180                 }
181                         
182                 default:
183                 case CMD_REQUEST_USAGE:
184                 {
185                         print("\nUsage:^3 sv_cmd butcher\n");
186                         print("  No arguments required.\n");
187                         return;
188                 }
189         }
190 }
191
192 void GameCommand_allready(float request)
193 {
194         switch(request)
195         {
196                 case CMD_REQUEST_COMMAND:
197                 {
198                         ReadyRestart();
199                         return;
200                 }
201                         
202                 default:
203                 case CMD_REQUEST_USAGE:
204                 {
205                         print("\nUsage:^3 sv_cmd allready\n");
206                         print("  No arguments required.\n");
207                         return;
208                 }
209         }
210 }
211
212 void GameCommand_allspec(float request, float argc)
213 {       
214         switch(request)
215         {
216                 case CMD_REQUEST_COMMAND:
217                 {
218                         entity client;
219                         string reason = argv(1);
220                         float i = 0;
221                         
222                         FOR_EACH_REALPLAYER(client)
223                         {
224                                 self = client;
225                                 PutObserverInServer();
226                                 ++i;
227                         }
228                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
229                         else { print("No players found to spectate.\n"); }
230                         return;
231                 }
232                         
233                 default:
234                 case CMD_REQUEST_USAGE:
235                 {
236                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
237                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
238                         print("See also: ^2moveplayer, shuffleteams^7\n");
239                         return;
240                 }
241         }
242 }
243
244 void GameCommand_anticheat(float request, float argc) 
245 {
246         switch(request)
247         {
248                 case CMD_REQUEST_COMMAND:
249                 {
250                         entity client = GetIndexedEntity(argc, 1);
251                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
252                         
253                         if(accepted > 0) 
254                         {
255                                 self = client;
256                                 anticheat_report();
257                                 return;
258                         }
259                         else
260                         {
261                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
262                         }
263                 }
264                         
265                 default:
266                         print("Incorrect parameters for ^2anticheat^7\n");
267                 case CMD_REQUEST_USAGE:
268                 {
269                         print("\nUsage:^3 sv_cmd anticheat client\n");
270                         print("  'client' is the entity number or name of the player.\n");
271                         return;
272                 }
273         }
274 }
275
276 void GameCommand_bbox(float request) 
277 {
278         switch(request)
279         {
280                 case CMD_REQUEST_COMMAND:
281                 {
282                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
283                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
284                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
285                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
286                         print("Solid bounding box size:");
287
288                         tracebox('1 0 0' * world.absmin_x,
289                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
290                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
291                                                         '1 0 0' * world.absmax_x,
292                                         MOVE_WORLDONLY,
293                                         world);
294                         if(trace_startsolid)
295                                 print(" ", ftos(world.absmin_x));
296                         else
297                                 print(" ", ftos(trace_endpos_x));
298
299                         tracebox('0 1 0' * world.absmin_y,
300                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
301                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
302                                                         '0 1 0' * world.absmax_y,
303                                         MOVE_WORLDONLY,
304                                         world);
305                         if(trace_startsolid)
306                                 print(" ", ftos(world.absmin_y));
307                         else
308                                 print(" ", ftos(trace_endpos_y));
309
310                         tracebox('0 0 1' * world.absmin_z,
311                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
312                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
313                                                         '0 0 1' * world.absmax_z,
314                                         MOVE_WORLDONLY,
315                                         world);
316                         if(trace_startsolid)
317                                 print(" ", ftos(world.absmin_z));
318                         else
319                                 print(" ", ftos(trace_endpos_z));
320
321                         tracebox('1 0 0' * world.absmax_x,
322                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
323                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
324                                                         '1 0 0' * world.absmin_x,
325                                         MOVE_WORLDONLY,
326                                         world);
327                         if(trace_startsolid)
328                                 print(" ", ftos(world.absmax_x));
329                         else
330                                 print(" ", ftos(trace_endpos_x));
331
332                         tracebox('0 1 0' * world.absmax_y,
333                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
334                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
335                                                         '0 1 0' * world.absmin_y,
336                                         MOVE_WORLDONLY,
337                                         world);
338                         if(trace_startsolid)
339                                 print(" ", ftos(world.absmax_y));
340                         else
341                                 print(" ", ftos(trace_endpos_y));
342
343                         tracebox('0 0 1' * world.absmax_z,
344                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
345                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
346                                                         '0 0 1' * world.absmin_z,
347                                         MOVE_WORLDONLY,
348                                         world);
349                         if(trace_startsolid)
350                                 print(" ", ftos(world.absmax_z));
351                         else
352                                 print(" ", ftos(trace_endpos_z));
353                                 
354                         print("\n");
355                         return;
356                 }
357                         
358                 default:
359                 case CMD_REQUEST_USAGE:
360                 {
361                         print("\nUsage:^3 sv_cmd bbox\n");
362                         print("  No arguments required.\n");
363                         print("See also: ^2gettaginfo, trace^7\n");
364                         return;
365                 }
366         }
367 }
368
369 void GameCommand_bot_cmd(float request, float argc, string command)
370 {
371         switch(request)
372         {
373                 case CMD_REQUEST_COMMAND:
374                 {
375                         entity bot;
376                         
377                         if(argv(1) == "reset")
378                         {
379                                 bot_resetqueues();
380                                 return;
381                         }
382                         else if(argv(1) == "setbots")
383                         {
384                                 cvar_settemp("bot_vs_human", "0");
385                                 cvar_settemp("minplayers", "0");
386                                 cvar_settemp("bot_number", "0");
387                                 bot_fixcount();
388                                 cvar_settemp("bot_number", argv(2));
389                                 if(!bot_fixcount())
390                                         print("Sorry, could not set requested bot count\n");
391                                 return;
392                         }
393                         else if(argv(1) == "load" && argc == 3)
394                         {
395                                 float fh, i;
396                                 string s;
397                                 fh = fopen(argv(2), FILE_READ);
398                                 if(fh < 0)
399                                 {
400                                         print("cannot open the file\n");
401                                         return;
402                                 }
403
404                                 i = 0;
405                                 while((s = fgets(fh)))
406                                 {
407                                         argc = tokenize_console(s);
408
409                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
410                                         {
411                                                 if(argv(2) == "reset")
412                                                 {
413                                                         bot_resetqueues();
414                                                 }
415                                                 else if(argv(2) == "setbots")
416                                                 {
417                                                         cvar_settemp("bot_vs_human", "0");
418                                                         cvar_settemp("minplayers", "0");
419                                                         cvar_settemp("bot_number", "0");
420                                                         bot_fixcount();
421                                                         cvar_settemp("bot_number", argv(3));
422                                                         if(!bot_fixcount())
423                                                                 print("Sorry, could not set requested bot count\n");
424                                                 }
425                                                 else
426                                                 {
427                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
428                                                         bot = find_bot_by_number(stof(argv(2)));
429                                                         if(bot == world)
430                                                                 bot = find_bot_by_name(argv(2));
431                                                         if(bot)
432                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
433                                                 }
434                                         }
435                                         else
436                                                 localcmd(strcat(s, "\n"));
437
438                                         ++i;
439                                 }
440                                 print(ftos(i), " commands read\n");
441                                 fclose(fh);
442                                 return;
443                         }
444                         else if(argv(1) == "help")
445                         {
446                                 if(argv(2))
447                                         bot_cmdhelp(argv(2));
448                                 else
449                                         bot_list_commands();
450                                 return;
451                         }
452                         else if(argc >= 3) // this comes last
453                         {
454                                 bot = find_bot_by_number(stof(argv(1)));
455                                 if(bot == world)
456                                         bot = find_bot_by_name(argv(1));
457                                 if(bot)
458                                 {
459                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
460                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
461                                         return;
462                                 }
463                                 else
464                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
465                         }
466                 }
467                         
468                 default:
469                         print("Incorrect parameters for ^2bot_cmd^7\n");
470                 case CMD_REQUEST_USAGE:
471                 {
472                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
473                         print("  'client' can be either the name or entity id of the bot\n");
474                         print("  For full list of commands, see bot_cmd help [command].\n");
475                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
476                         print("          sv_cmd bot_cmd client presskey jump\n");
477                         return;
478                 }
479         }
480 }
481
482 void GameCommand_cointoss(float request, float argc)
483 {
484         switch(request)
485         {
486                 case CMD_REQUEST_COMMAND:
487                 {
488                         entity client;
489                         string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
490                         string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
491                         string choice = ((random() > 0.5) ? result1 : result2);
492                         
493                         FOR_EACH_CLIENT(client)
494                                 centerprint(client, strcat("^3Throwing coin... Result: ", choice));
495                         bprint(strcat("^3Throwing coin... Result: ", choice));
496                         return;
497                 }
498                 
499                 default:
500                 case CMD_REQUEST_USAGE:
501                 {
502                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
503                         print("  Where 'result1' and 'result2' are user created options.\n");
504                         return;
505                 }
506         }
507 }
508
509 void GameCommand_database(float request, float argc) 
510 {
511         switch(request)
512         {
513                 case CMD_REQUEST_COMMAND:
514                 {
515                         if(argc == 3)
516                         {
517                                 if(argv(1) == "save")
518                                 {
519                                         db_save(ServerProgsDB, argv(2));
520                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
521                                         return;
522                                 }
523                                 else if(argv(1) == "dump")
524                                 {
525                                         db_dump(ServerProgsDB, argv(2));
526                                         print("DB dumped.\n"); // wtf does this do?
527                                         return;
528                                 }
529                                 else if(argv(1) == "load")
530                                 {
531                                         db_close(ServerProgsDB);
532                                         ServerProgsDB = db_load(argv(2));
533                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
534                                         return;
535                                 }
536                         }
537                 }
538                         
539                 default:
540                         print("Incorrect parameters for ^2database^7\n");
541                 case CMD_REQUEST_USAGE:
542                 {
543                         print("\nUsage:^3 sv_cmd database action filename\n");
544                         print("  Where 'action' is the command to complete,\n");
545                         print("  and 'filename' is what it acts upon.\n");
546                         print("  Full list of commands here: \"save, dump, load.\"\n");
547                         return;
548                 }
549         }
550 }
551
552 void GameCommand_defer_clear(float request, float argc)
553 {       
554         switch(request)
555         {
556                 case CMD_REQUEST_COMMAND:
557                 {
558                         entity client;
559                         float accepted;
560                         
561                         if(argc >= 2)
562                         {
563                                 client = GetIndexedEntity(argc, 1);
564                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
565                                 
566                                 if(accepted > 0)
567                                 {
568                                         stuffcmd(client, "defer clear\n");
569                                         print("defer clear stuffed to ", client.netname, "\n");
570                                 }
571                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
572                                 
573                                 return;
574                         }
575                 }
576                 
577                 default:
578                         print("Incorrect parameters for ^2defer_clear^7\n");
579                 case CMD_REQUEST_USAGE:
580                 {
581                         print("\nUsage:^3 sv_cmd defer_clear client\n");
582                         print("  'client' is the entity number or name of the player.\n");
583                         print("See also: ^2defer_clear_all^7\n");
584                         return;
585                 }
586         }
587 }
588
589 void GameCommand_defer_clear_all(float request)
590 {       
591         switch(request)
592         {
593                 case CMD_REQUEST_COMMAND:
594                 {
595                         entity client;
596                         float i = 0;
597                         float argc;
598                         
599                         FOR_EACH_CLIENT(client)
600                         {
601                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
602                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
603                                 ++i;
604                         }
605                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
606                         return;
607                 }
608                 
609                 default:
610                 case CMD_REQUEST_USAGE:
611                 {
612                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
613                         print("  No arguments required.\n");
614                         print("See also: ^2defer_clear^7\n");
615                         return;
616                 }
617         }
618 }
619
620 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
621 {
622         switch(request)
623         {
624                 case CMD_REQUEST_COMMAND:
625                 {
626                         if(argv(1))
627                         {
628                                 if(argv(2))
629                                         race_deleteTime(argv(2), stof(argv(1)));
630                                 else
631                                         race_deleteTime(GetMapname(), stof(argv(1)));
632                                 return;
633                         }
634                 }       
635                 
636                 default:
637                         print("Incorrect parameters for ^2delrec^7\n");
638                 case CMD_REQUEST_USAGE:
639                 {
640                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
641                         print("  'ranking' is which ranking level to clear up to, \n");
642                         print("  it will clear all records up to nth place.\n");
643                         print("  if 'map' is not provided it will use current map.\n");
644                         return;
645                 }
646         }
647 }
648
649 void GameCommand_effectindexdump(float request) 
650 {
651         switch(request)
652         {
653                 case CMD_REQUEST_COMMAND:
654                 {
655                         float fh, d;
656                         string s;
657                         
658                         d = db_create();
659                         print("begin of effects list\n");
660                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
661                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
662                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
663                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
664                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
665                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
666                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
667                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
668                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
669                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
670                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
671                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
672                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
673                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
674                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
675                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
676                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
677                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
678                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
679                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
680                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
681                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
682                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
683                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
684                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
685                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
686                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
687                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
688                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
689                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
690                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
691                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
692                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
693                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
694                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
695                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
696
697                         fh = fopen("effectinfo.txt", FILE_READ);
698                         while((s = fgets(fh)))
699                         {
700                                 tokenize_console(s);
701                                 if(argv(0) == "effect")
702                                 {
703                                         if(db_get(d, argv(1)) != "1")
704                                         {
705                                                 if(particleeffectnum(argv(1)) >= 0)
706                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
707                                                 db_put(d, argv(1), "1");
708                                         }
709                                 }
710                         }
711                         print("end of effects list\n");
712
713                         db_close(d);
714                         return;
715                 }
716                         
717                 default:
718                 case CMD_REQUEST_USAGE:
719                 {
720                         print("\nUsage:^3 sv_cmd effectindexdump\n");
721                         print("  No arguments required.\n");
722                         return;
723                 }
724         }
725 }
726
727 void GameCommand_extendmatchtime(float request) 
728 {
729         switch(request)
730         {
731                 case CMD_REQUEST_COMMAND:
732                 {
733                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
734                         return;
735                 }
736                         
737                 default:
738                 case CMD_REQUEST_USAGE:
739                 {
740                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
741                         print("  No arguments required.\n");
742                         print("See also: ^2reducematchtime^7\n");
743                         return;
744                 }
745         }
746 }
747
748 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
749 {       
750         switch(request)
751         {
752                 case CMD_REQUEST_COMMAND:
753                 {
754                         entity client;
755                         
756                         for(client = world; (client = find(client, classname, argv(1))); )
757                                 print(etos(client), "\n");
758                                 
759                         return;
760                 }
761                         
762                 default:
763                         print("Incorrect parameters for ^2find^7\n");
764                 case CMD_REQUEST_USAGE:
765                 {
766                         print("\nUsage:^3 sv_cmd find classname\n");
767                         print("  Where 'classname' is the classname to search for.\n");
768                         return;
769                 }
770         }
771 }
772
773 void GameCommand_gametype(float request, float argc) 
774 {       
775         switch(request)
776         {
777                 case CMD_REQUEST_COMMAND:
778                 {
779                         if(argv(1) != "")
780                         {
781                                 string s = argv(1);
782                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
783                                 
784                                 if(t)
785                                 {
786                                         MapInfo_SwitchGameType(t);
787                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
788                                         if(MapInfo_count > 0)
789                                         {
790                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
791                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
792                                                 lsmaps_reply = strzone(getlsmaps());
793                                                 bprint("Game type successfully switched to ", s, "\n");
794                                         }
795                                         else
796                                         {
797                                                 bprint("Cannot use this game type: no map for it found\n");
798                                                 MapInfo_SwitchGameType(tsave);
799                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
800                                         }
801                                 }
802                                 else
803                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
804                                         
805                                 return;
806                         }
807                 }
808                         
809                 default:
810                         print("Incorrect parameters for ^2gametype^7\n");
811                 case CMD_REQUEST_USAGE:
812                 {
813                         print("\nUsage:^3 sv_cmd gametype mode\n");
814                         print("  Where 'mode' is the gametype mode to switch to.\n");
815                         print("See also: ^2gotomap^7\n");
816                         return;
817                 }
818         }
819 }
820
821 void GameCommand_gettaginfo(float request, float argc) 
822 {       
823         switch(request)
824         {
825                 case CMD_REQUEST_COMMAND:
826                 {
827                         entity tmp_entity;
828                         float i;
829                         vector v;
830                         
831                         if(argc >= 4)
832                         {
833                                 tmp_entity = spawn();
834                                 if(argv(1) == "w")
835                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
836                                 else
837                                 {
838                                         precache_model(argv(1));
839                                         setmodel(tmp_entity, argv(1));
840                                 }
841                                 tmp_entity.frame = stof(argv(2));
842                                 if(substring(argv(3), 0, 1) == "#")
843                                         i = stof(substring(argv(3), 1, -1));
844                                 else
845                                         i = gettagindex(tmp_entity, argv(3));
846                                 if(i)
847                                 {
848                                         v = gettaginfo(tmp_entity, i);
849                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
850                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
851                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
852                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
853                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
854                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
855                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
856                                         if(argc >= 6)
857                                         {
858                                                 v_y = -v_y;
859                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
860                                         }
861                                 }
862                                 else
863                                         print("bone not found\n");
864                                         
865                                 remove(tmp_entity);
866                                 return;
867                         }
868                 }
869                         
870                 default:
871                         print("Incorrect parameters for ^2gettaginfo^7\n");
872                 case CMD_REQUEST_USAGE:
873                 {
874                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
875                         print("See also: ^2bbox, trace^7\n");
876                         return;
877                 }
878         }
879 }
880
881 void GameCommand_animbench(float request, float argc) 
882 {
883         switch(request)
884         {
885                 case CMD_REQUEST_COMMAND:
886                 {
887                         entity tmp_entity;
888
889                         if(argc >= 4)
890                         {
891                                 tmp_entity = spawn();
892                                 if(argv(1) == "w")
893                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
894                                 else
895                                 {
896                                         precache_model(argv(1));
897                                         setmodel(tmp_entity, argv(1));
898                                 }
899                                 float f1 = stof(argv(2));
900                                 float f2 = stof(argv(3));
901                                 float t0;
902                                 float t1 = 0;
903                                 float t2 = 0;
904                                 float n = 0;
905
906                                 while(t1 + t2 < 1)
907                                 {
908                                         tmp_entity.frame = f1;
909                                         t0 = gettime(GETTIME_HIRES);
910                                         getsurfacepoint(tmp_entity, 0, 0);
911                                         t1 += gettime(GETTIME_HIRES) - t0;
912                                         tmp_entity.frame = f2;
913                                         t0 = gettime(GETTIME_HIRES);
914                                         getsurfacepoint(tmp_entity, 0, 0);
915                                         t2 += gettime(GETTIME_HIRES) - t0;
916                                         n += 1;
917                                 }
918                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
919                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
920
921                                 remove(tmp_entity);
922                                 return;
923                         }
924                 }
925
926                 default:
927                         print("Incorrect parameters for ^2gettaginfo^7\n");
928                 case CMD_REQUEST_USAGE:
929                 {
930                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
931                         print("See also: ^2bbox, trace^7\n");
932                         return;
933                 }
934         }
935 }
936
937 void GameCommand_gotomap(float request, float argc)
938 {
939         switch(request)
940         {
941                 case CMD_REQUEST_COMMAND:
942                 {
943                         if(argv(1))
944                         {
945                                 print(GotoMap(argv(1)), "\n");
946                                 return;
947                         }
948                 }
949                         
950                 default:
951                         print("Incorrect parameters for ^2gotomap^7\n");
952                 case CMD_REQUEST_USAGE:
953                 {
954                         print("\nUsage:^3 sv_cmd gotomap map\n");
955                         print("  Where 'map' is the *.bsp file to change to.\n");
956                         print("See also: ^2gametype^7\n");
957                         return;
958                 }
959         }
960 }
961
962 void GameCommand_lockteams(float request)
963 {
964         switch(request)
965         {
966                 case CMD_REQUEST_COMMAND:
967                 {
968                         if(teamplay)
969                         {
970                                 lockteams = 1;
971                                 bprint("^1The teams are now locked.\n");
972                         }
973                         else
974                         {
975                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
976                         }
977                         return;
978                 }
979                         
980                 default:
981                 case CMD_REQUEST_USAGE:
982                 {
983                         print("\nUsage:^3 sv_cmd lockteams\n");
984                         print("  No arguments required.\n");
985                         print("See also: ^2unlockteams^7\n");
986                         return;
987                 }
988         }
989 }
990
991 void GameCommand_make_mapinfo(float request) 
992 {
993         switch(request)
994         {
995                 case CMD_REQUEST_COMMAND:
996                 { 
997                         entity tmp_entity;
998                         
999                         tmp_entity = spawn();
1000                         tmp_entity.classname = "make_mapinfo";
1001                         tmp_entity.think = make_mapinfo_Think;
1002                         tmp_entity.nextthink = time;
1003                         MapInfo_Enumerate();
1004                         return;
1005                 }
1006                         
1007                 default:
1008                 case CMD_REQUEST_USAGE:
1009                 {
1010                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
1011                         print("  No arguments required.\n");
1012                         print("See also: ^2radarmap^7\n");
1013                         return;
1014                 }
1015         }
1016 }
1017
1018 void GameCommand_moveplayer(float request, float argc)
1019 {
1020         switch(request)
1021         {
1022                 case CMD_REQUEST_COMMAND:
1023                 {
1024                         float accepted;
1025                         entity client;
1026         
1027                         string targets = strreplace(",", " ", argv(1));
1028                         string original_targets = strreplace(" ", ", ", targets);
1029                         string destination = argv(2);
1030                         
1031                         string successful, t;
1032                         successful = string_null;
1033                         
1034                         // lets see if the target(s) even actually exist.
1035                         if((targets) && (destination))
1036                         { 
1037                                 for(;targets;)
1038                                 {
1039                                         t = car(targets); targets = cdr(targets);
1040
1041                                         // Check to see if the player is a valid target
1042                                         client = GetFilteredEntity(t);
1043                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
1044                                         
1045                                         if not(accepted > 0) 
1046                                         {
1047                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
1048                                                 continue;
1049                                         }
1050                                         
1051                                         // Where are we putting this player?
1052                                         if(destination == "spec" || destination == "spectator") 
1053                                         {
1054                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1055                                                 {
1056                                                         self = client;
1057                                                         PutObserverInServer();
1058                                                         
1059                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1060                                                 }
1061                                                 else
1062                                                 {
1063                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1064                                                 }
1065                                                 continue;
1066                                         }
1067                                         else
1068                                         {
1069                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1070                                                 {
1071                                                         if(teamplay)
1072                                                         {
1073                                                                 // set up
1074                                                                 float team_id;
1075                                                                 float save = client.team_forced;
1076                                                                 client.team_forced = 0;
1077
1078                                                                 // find the team to move the player to
1079                                                                 team_id = Team_ColorToTeam(destination);
1080                                                                 if(team_id == client.team) // already on the destination team
1081                                                                 {
1082                                                                         // keep the forcing undone
1083                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1084                                                                         continue;
1085                                                                 } 
1086                                                                 else if(team_id == 0)  // auto team
1087                                                                 {
1088                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1089                                                                 }
1090                                                                 else
1091                                                                 {
1092                                                                         CheckAllowedTeams(client);
1093                                                                 }
1094                                                                 client.team_forced = save;
1095                                                                 
1096                                                                 // Check to see if the destination team is even available
1097                                                                 switch(team_id) 
1098                                                                 {
1099                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1100                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1101                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1102                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1103                                                                         
1104                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1105                                                                 }
1106                                                                 
1107                                                                 // If so, lets continue and finally move the player
1108                                                                 client.team_forced = 0;
1109                                                                 MoveToTeam(client, team_id, 6);
1110                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1111                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1112                                                                 continue;
1113                                                         }
1114                                                         else
1115                                                         {
1116                                                                 print("Can't change teams when currently not playing a team game.\n");
1117                                                                 return;
1118                                                         }
1119                                                 }
1120                                                 else
1121                                                 {
1122                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1123                                                         return;
1124                                                 }
1125                                         }
1126                                 }
1127                                 
1128                                 if(successful)
1129                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1130                                 else
1131                                         print("No players given (", original_targets, ") are able to move.\n");
1132                                         
1133                                 return; // still correct parameters so return to avoid usage print
1134                         }
1135                 }
1136                         
1137                 default:
1138                         print("Incorrect parameters for ^2moveplayer^7\n");
1139                 case CMD_REQUEST_USAGE:
1140                 {
1141                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1142                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1143                         print("  'destination' is what to send the player to, be it team or spectating\n");
1144                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1145                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1146                         print("          sv_cmd moveplayer 2 spec \n");
1147                         print("See also: ^2allspec, shuffleteams^7\n");
1148                         return;
1149                 }
1150         }
1151 }
1152
1153 void GameCommand_nospectators(float request) 
1154 {
1155         switch(request)
1156         {
1157                 case CMD_REQUEST_COMMAND:
1158                 {
1159                         blockSpectators = 1;
1160                         entity plr;
1161                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1162                         {
1163                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1164                                 {
1165                                         plr.spectatortime = time;
1166                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1167                                 }
1168                         }
1169                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1170                         return;
1171                 }
1172                         
1173                 default:
1174                 case CMD_REQUEST_USAGE:
1175                 {
1176                         print("\nUsage:^3 sv_cmd nospectators\n");
1177                         print("  No arguments required.\n");
1178                         return;
1179                 }
1180         }
1181 }
1182
1183 void GameCommand_playerdemo(float request, float argc)
1184 {       
1185         switch(request)
1186         {
1187                 case CMD_REQUEST_COMMAND:
1188                 {
1189                         if(argv(2) && argv(3))
1190                         {
1191                                 entity client;
1192                                 float i, n, accepted;
1193                                 
1194                                 switch(argv(1))
1195                                 {
1196                                         case "read":
1197                                         {
1198                                                 client = GetIndexedEntity(argc, 2);
1199                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1200                                                 
1201                                                 if not(accepted > 0) 
1202                                                 {
1203                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1204                                                         return;
1205                                                 }
1206                                                 
1207                                                 self = client;
1208                                                 playerdemo_open_read(argv(next_token));
1209                                                 return;
1210                                         }
1211                                         
1212                                         case "write":
1213                                         {
1214                                                 client = GetIndexedEntity(argc, 2);
1215                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1216                                                 
1217                                                 if not(accepted > 0) 
1218                                                 {
1219                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1220                                                         return;
1221                                                 }
1222                                                 
1223                                                 self = client;
1224                                                 playerdemo_open_write(argv(next_token));
1225                                                 return;
1226                                         }
1227                                         
1228                                         case "auto_read_and_write":
1229                                         {
1230                                                 n = GetFilteredNumber(argv(3));
1231                                                 cvar_set("bot_number", ftos(n));
1232                                                 
1233                                                 localcmd("wait; wait; wait\n");
1234                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1235                                                 
1236                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1237                                                 return;
1238                                         }
1239                                         
1240                                         case "auto_read":
1241                                         {
1242                                                 n = GetFilteredNumber(argv(3));
1243                                                 cvar_set("bot_number", ftos(n));
1244                                                 
1245                                                 localcmd("wait; wait; wait\n");
1246                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1247                                                 return;
1248                                         }
1249                                 }
1250                         }
1251                 }
1252                         
1253                 default:
1254                         print("Incorrect parameters for ^2playerdemo^7\n");
1255                 case CMD_REQUEST_USAGE:
1256                 {
1257                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1258                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1259                         return;
1260                 }
1261         }
1262 }
1263
1264 void GameCommand_printstats(float request) 
1265 {
1266         switch(request)
1267         {
1268                 case CMD_REQUEST_COMMAND:
1269                 {
1270                         DumpStats(FALSE);
1271                         print("stats dumped.\n");
1272                         return;
1273                 }
1274                         
1275                 default:
1276                 case CMD_REQUEST_USAGE:
1277                 {
1278                         print("\nUsage:^3 sv_cmd printstats\n");
1279                         print("  No arguments required.\n");
1280                         return;
1281                 }
1282         }
1283 }
1284
1285 void GameCommand_radarmap(float request, float argc)
1286 {
1287         switch(request)
1288         {
1289                 case CMD_REQUEST_COMMAND:
1290                 {
1291                         if(RadarMap_Make(argc))
1292                                 return;
1293                 }
1294                         
1295                 default:
1296                         print("Incorrect parameters for ^2radarmap^7\n");
1297                 case CMD_REQUEST_USAGE:
1298                 {
1299                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1300                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1301                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1302                         print("See also: ^2make_mapinfo^7\n");
1303                         return;
1304                 }
1305         }
1306 }
1307
1308 void GameCommand_reducematchtime(float request) 
1309 {
1310         switch(request)
1311         {
1312                 case CMD_REQUEST_COMMAND:
1313                 {
1314                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1315                         return;
1316                 }
1317                         
1318                 default:
1319                 case CMD_REQUEST_USAGE:
1320                 {
1321                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1322                         print("  No arguments required.\n");
1323                         print("See also: ^2extendmatchtime^7\n");
1324                         return;
1325                 }
1326         }
1327 }
1328
1329 void GameCommand_setbots(float request, float argc)
1330 {
1331         switch(request)
1332         {
1333                 case CMD_REQUEST_COMMAND:
1334                 {
1335                         if(argc >= 2)
1336                         {
1337                                 cvar_settemp("minplayers", "0");
1338                                 cvar_settemp("bot_number", argv(1));
1339                                 bot_fixcount();
1340                                 return;
1341                         }
1342                 }
1343                         
1344                 default:
1345                         print("Incorrect parameters for ^2setbots^7\n");
1346                 case CMD_REQUEST_USAGE:
1347                 {
1348                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1349                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1350                         print("See also: ^2bot_cmd^7\n");
1351                         return;
1352                 }
1353         }
1354 }
1355
1356 void GameCommand_shuffleteams(float request)
1357 {
1358         switch(request)
1359         {
1360                 case CMD_REQUEST_COMMAND:
1361                 {
1362                         if(teamplay)
1363                         {
1364                                 entity tmp_player;
1365                                 float i, x, z, t_teams, t_players, team_color;
1366
1367                                 // count the total amount of players and total amount of teams
1368                                 t_players = 0;
1369                                 t_teams = 0;
1370                                 FOR_EACH_PLAYER(tmp_player)
1371                                 {
1372                                         CheckAllowedTeams(tmp_player);
1373                                         
1374                                         if(c1 >= 0) t_teams = max(1, t_teams);
1375                                         if(c2 >= 0) t_teams = max(2, t_teams);
1376                                         if(c3 >= 0) t_teams = max(3, t_teams);
1377                                         if(c4 >= 0) t_teams = max(4, t_teams);
1378                                         
1379                                         ++t_players;
1380                                 }
1381                                 
1382                                 // build a list of the players in a random order
1383                                 FOR_EACH_PLAYER(tmp_player)
1384                                 {
1385                                         for(;;)
1386                                         {
1387                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1388                                                 
1389                                                 if(shuffleteams_players[i])
1390                                                 {
1391                                                         continue; // a player is already assigned to this slot
1392                                                 }
1393                                                 else
1394                                                 {
1395                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1396                                                         break;
1397                                                 }
1398                                         }
1399                                 }
1400
1401                                 // finally, from the list made earlier, re-join the players in different order. 
1402                                 for(i = 1; i <= t_teams; ++i)
1403                                 {
1404                                         // find out how many players to assign to this team
1405                                         x = (t_players / t_teams);
1406                                         x = ((i == 1) ? ceil(x) : floor(x));
1407                                         
1408                                         team_color = Team_NumberToTeam(i);
1409                                         
1410                                         // sort through the random list of players made earlier 
1411                                         for(z = 1; z <= maxclients; ++z)
1412                                         {                                                       
1413                                                 if not(shuffleteams_teams[i] >= x)
1414                                                 {
1415                                                         if not(shuffleteams_players[z])
1416                                                                 continue; // not a player, move on to next random slot
1417                                                                 
1418                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1419                                                                 self = edict_num(shuffleteams_players[z]);
1420
1421                                                         if(self.team != team_color) 
1422                                                                 MoveToTeam(self, team_color, 6);
1423
1424                                                         shuffleteams_players[z] = 0;
1425                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1426                                                 }
1427                                                 else
1428                                                 {
1429                                                         break; // move on to next team
1430                                                 }
1431                                         }
1432                                 }
1433                                 
1434                                 bprint("Successfully shuffled the players around randomly.\n");
1435                                 
1436                                 // clear the buffers now
1437                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1438                                         shuffleteams_players[i] = 0;
1439                                 
1440                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1441                                         shuffleteams_teams[i] = 0;
1442                         }
1443                         else
1444                         {
1445                                 print("Can't shuffle teams when currently not playing a team game.\n");
1446                         }
1447                         
1448                         return;
1449                 }
1450                         
1451                 default:
1452                 case CMD_REQUEST_USAGE:
1453                 {
1454                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1455                         print("  No arguments required.\n");
1456                         print("See also: ^2moveplayer, allspec^7\n");
1457                         return;
1458                 }
1459         }
1460 }
1461
1462 void GameCommand_stuffto(float request, float argc)
1463 {
1464         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1465         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1466         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1467
1468         #ifdef STUFFTO_ENABLED
1469         #message "stuffto command enabled"
1470         switch(request)
1471         {
1472                 case CMD_REQUEST_COMMAND:
1473                 {
1474                         if(argv(2))
1475                         {
1476                                 entity client = GetIndexedEntity(argc, 1);
1477                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1478                                 
1479                                 if(accepted > 0)
1480                                 {
1481                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1482                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1483                                 }
1484                                 else
1485                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1486                                 
1487                                 return;
1488                         }
1489                 }
1490                         
1491                 default:
1492                         print("Incorrect parameters for ^2stuffto^7\n");
1493                 case CMD_REQUEST_USAGE:
1494                 {
1495                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1496                         print("  'client' is the entity number or name of the player,\n");
1497                         print("  and 'command' is the command to be sent to that player.\n");
1498                         return;
1499                 }
1500         }
1501         #else
1502         if(request)
1503         {
1504                 print("stuffto command is not enabled on this server.\n");
1505                 return;
1506         }
1507         #endif
1508 }
1509
1510 void GameCommand_trace(float request, float argc)
1511 {
1512         switch(request)
1513         {
1514                 case CMD_REQUEST_COMMAND:
1515                 {
1516                         entity e;
1517                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1518                         float i, f, safe, unsafe, dq, dqf;
1519         
1520                         switch(argv(1))
1521                         {
1522                                 case "debug":
1523                                 {
1524                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1525                                         for(;;)
1526                                         {
1527                                                 org = world.mins;
1528                                                 delta = world.maxs - world.mins;
1529
1530                                                 start_x = org_x + random() * delta_x;
1531                                                 start_y = org_y + random() * delta_y;
1532                                                 start_z = org_z + random() * delta_z;
1533
1534                                                 end_x = org_x + random() * delta_x;
1535                                                 end_y = org_y + random() * delta_y;
1536                                                 end_z = org_z + random() * delta_z;
1537
1538                                                 start = stov(vtos(start));
1539                                                 end = stov(vtos(end));
1540
1541                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1542                                                 if(!trace_startsolid)
1543                                                 {
1544                                                         p = trace_endpos;
1545                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1546                                                         if(trace_startsolid || trace_fraction == 1)
1547                                                         {
1548                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1549                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1550
1551                                                                 if(trace_startsolid)
1552                                                                 {
1553                                                                         // how much do we need to back off?
1554                                                                         safe = 1;
1555                                                                         unsafe = 0;
1556                                                                         for(;;)
1557                                                                         {
1558                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1559                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1560                                                                                 if(trace_startsolid)
1561                                                                                 {
1562                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1563                                                                                                 break;
1564                                                                                         unsafe = (safe + unsafe) * 0.5;
1565                                                                                 }
1566                                                                                 else
1567                                                                                 {
1568                                                                                         if((safe + unsafe) * 0.5 == safe)
1569                                                                                                 break;
1570                                                                                         safe = (safe + unsafe) * 0.5;
1571                                                                                 }
1572                                                                         }
1573
1574                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1575                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1576
1577                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1578                                                                         if(trace_startsolid)
1579                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1580                                                                         else
1581                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1582                                                                         break;
1583                                                                 }
1584
1585                                                                 q0 = p;
1586                                                                 dq = 0;
1587                                                                 dqf = 1;
1588                                                                 for(;;)
1589                                                                 {
1590                                                                         q = p + normalize(end - p) * (dq + dqf);
1591                                                                         if(q == q0)
1592                                                                                 break;
1593                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1594                                                                         if(trace_startsolid)
1595                                                                                 error("THIS ONE cannot happen");
1596                                                                         if(trace_fraction > 0)
1597                                                                                 dq += dqf * trace_fraction;
1598                                                                         dqf *= 0.5;
1599                                                                         q0 = q;
1600                                                                 }
1601                                                                 if(dq > 0)
1602                                                                 {
1603                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1604                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1605                                                                         break;
1606                                                                 }
1607                                                         }
1608                                                 }
1609                                         }
1610                                         return;
1611                                 }
1612                                         
1613                                 case "debug2":
1614                                 {
1615                                         e = nextent(world);
1616                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1617                                         vv = trace_endpos;
1618                                         if(trace_fraction == 1)
1619                                         {
1620                                                 print("not above ground, aborting\n");
1621                                                 return;
1622                                         }
1623                                         f = 0;
1624                                         for(i = 0; i < 100000; ++i)
1625                                         {
1626                                                 dv = randomvec();
1627                                                 if(dv_z > 0)
1628                                                         dv = -1 * dv;
1629                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1630                                                 if(trace_startsolid)
1631                                                         print("bug 1\n");
1632                                                 if(trace_fraction == 1)
1633                                                 if(dv_z < f)
1634                                                 {
1635                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1636                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1637                                                         f = dv_z;
1638                                                 }
1639                                         }
1640                                         print("highest possible dist: ", ftos(f), "\n");
1641                                         return;
1642                                 }
1643                                 
1644                                 case "walk":
1645                                 {
1646                                         if(argc == 4)
1647                                         {
1648                                                 e = nextent(world);
1649                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1650                                                         print("can walk\n");
1651                                                 else
1652                                                         print("cannot walk\n");
1653                                                 return;
1654                                         }
1655                                 }
1656                                 
1657                                 case "showline":
1658                                 {
1659                                         if(argc == 4)
1660                                         {
1661                                                 vv = stov(argv(2));
1662                                                 dv = stov(argv(3));
1663                                                 traceline(vv, dv, MOVE_NORMAL, world);
1664                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1665                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1666                                                 return;
1667                                         }
1668                                 }
1669                                 
1670                                 // no default case, just go straight to invalid
1671                         }
1672                 }
1673                         
1674                 default:
1675                         print("Incorrect parameters for ^2trace^7\n");
1676                 case CMD_REQUEST_USAGE:
1677                 {
1678                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1679                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1680                         print("See also: ^2bbox, gettaginfo^7\n");
1681                         return;
1682                 }
1683         }
1684 }
1685
1686 void GameCommand_unlockteams(float request)
1687 {
1688         switch(request)
1689         {
1690                 case CMD_REQUEST_COMMAND:
1691                 {
1692                         if(teamplay)
1693                         {
1694                                 lockteams = 0;
1695                                 bprint("^1The teams are now unlocked.\n");
1696                         }
1697                         else
1698                         {
1699                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1700                         }
1701                         return;
1702                 }
1703                         
1704                 default:
1705                 case CMD_REQUEST_USAGE:
1706                 {
1707                         print("\nUsage:^3 sv_cmd unlockteams\n");
1708                         print("  No arguments required.\n");
1709                         print("See also: ^2lockteams^7\n");
1710                         return;
1711                 }
1712         }
1713 }
1714
1715 void GameCommand_warp(float request, float argc)
1716 {
1717         switch (request)
1718         {
1719                 case CMD_REQUEST_COMMAND:
1720                 {
1721                         if(autocvar_g_campaign)
1722                         {
1723                                 if(argc >= 2)
1724                                 {
1725                                         CampaignLevelWarp(stof(argv(1)));
1726                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1727                                 }       
1728                                 else
1729                                 {
1730                                         CampaignLevelWarp(-1);
1731                                         print("Successfully warped to next campaign level.\n");
1732                                 }
1733                         }
1734                         else
1735                                 print("Not in campaign, can't level warp\n");
1736                         return;
1737                 }
1738                 
1739                 default:
1740                 case CMD_REQUEST_USAGE:
1741                 {
1742                         print("\nUsage:^3 sv_cmd warp [level]\n");
1743                         print("  'level' is the level to change campaign mode to.\n");
1744                         print("  if 'level' is not provided it will change to the next level.\n");
1745                         return;
1746                 }
1747         }
1748 }
1749
1750 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1751 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1752 void GameCommand_(float request)
1753 {
1754         switch(request)
1755         {
1756                 case CMD_REQUEST_COMMAND:
1757                 {
1758                         
1759                         return;
1760                 }
1761                         
1762                 default:
1763                 case CMD_REQUEST_USAGE:
1764                 {
1765                         print("\nUsage:^3 sv_cmd \n");
1766                         print("  No arguments required.\n");
1767                         return;
1768                 }
1769         }
1770 }
1771 */
1772
1773
1774 // ==================================
1775 //  Macro system for server commands
1776 // ==================================
1777
1778 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1779 #define SERVER_COMMANDS(request,arguments,command) \
1780         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1781         SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
1782         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1783         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1784         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1785         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1786         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1787         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1788         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1789         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1790         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1791         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1792         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1793         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1794         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1795         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1796         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1797         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1798         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1799         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1800         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1801         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1802         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1803         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1804         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1805         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1806         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1807         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1808         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1809         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1810         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1811         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1812         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1813         /* nothing */
1814
1815 void GameCommand_macro_help()
1816 {
1817         #define SERVER_COMMAND(name,function,description) \
1818                 { print("  ^2", name, "^7: ", description, "\n"); }
1819                 
1820         SERVER_COMMANDS(0, 0, "")
1821         #undef SERVER_COMMAND
1822         
1823         return;
1824 }
1825
1826 float GameCommand_macro_command(float argc, string command)
1827 {
1828         #define SERVER_COMMAND(name,function,description) \
1829                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1830                 
1831         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1832         #undef SERVER_COMMAND
1833         
1834         return FALSE;
1835 }
1836
1837 float GameCommand_macro_usage(float argc)
1838 {
1839         #define SERVER_COMMAND(name,function,description) \
1840                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1841                 
1842         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1843         #undef SERVER_COMMAND
1844         
1845         return FALSE;
1846 }
1847
1848 void GameCommand_macro_write_aliases(float fh)
1849 {
1850         #define SERVER_COMMAND(name,function,description) \
1851                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1852                 
1853         SERVER_COMMANDS(0, 0, "")
1854         #undef SERVER_COMMAND
1855         
1856         return;
1857 }
1858         
1859
1860 // =========================================
1861 //  Main Function Called By Engine (sv_cmd)
1862 // =========================================
1863 // If this function exists, game code handles gamecommand instead of the engine code.
1864
1865 void GameCommand(string command)
1866 {
1867         float argc = tokenize_console(command);
1868         
1869         // Guide for working with argc arguments by example:
1870         // argc:   1    - 2      - 3     - 4
1871         // argv:   0    - 1      - 2     - 3 
1872         // cmd     vote - master - login - password
1873
1874         if(strtolower(argv(0)) == "help") 
1875         {
1876                 if(argc == 1) 
1877                 {
1878                         print("\nServer console commands:\n");
1879                         GameCommand_macro_help();
1880                         
1881                         print("\nBanning commands:\n");
1882                         BanCommand_macro_help();
1883                         
1884                         print("\nCommon networked commands:\n");
1885                         CommonCommand_macro_help(world);
1886                         
1887                         print("\nGeneric commands shared by all programs:\n");
1888                         GenericCommand_macro_help();
1889                         
1890                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1891                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1892                         
1893                         return;
1894                 } 
1895                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1896                 {
1897                         return;
1898                 }
1899                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1900                 {
1901                         return;
1902                 }
1903                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1904                 {
1905                         return;
1906                 }
1907                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1908                 {
1909                         return;
1910                 }
1911         } 
1912         else if(BanCommand(command)) 
1913         {
1914                 return; // handled by server/command/ipban.qc
1915         }
1916         else if(CommonCommand_macro_command(argc, world, command))
1917         {
1918                 return; // handled by server/command/common.qc
1919         }
1920         else if(GenericCommand(command)) 
1921         {
1922                 return; // handled by common/command/generic.qc
1923         }
1924         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1925         {
1926                 return; // handled by one of the above GameCommand_* functions
1927         }
1928         
1929         // nothing above caught the command, must be invalid
1930         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1931         
1932         return;
1933 }