]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include <common/effects/all.qh>
5
6 #include "banning.qh"
7 #include "cmd.qh"
8 #include "common.qh"
9 #include "getreplies.qh"
10 #include "radarmap.qh"
11
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../playerdemo.qh"
19 #include "../teamplay.qh"
20
21 #include "../bot/api.qh"
22
23 #include "../mutators/_mod.qh"
24
25 #include <common/constants.qh>
26 #include <common/net_linked.qh>
27 #include <common/mapinfo.qh>
28 #include <common/notifications/all.qh>
29 #include <common/teams.qh>
30 #include <common/util.qh>
31
32 #include <common/monsters/sv_monsters.qh>
33
34
35 void PutObserverInServer(entity this);
36
37 // =====================================================
38 //  Server side game commands code, reworked by Samual
39 // =====================================================
40
41 //  used by GameCommand_make_mapinfo()
42 void make_mapinfo_Think(entity this)
43 {
44         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
45         {
46                 LOG_INFO("Done rebuiling mapinfos.");
47                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
48                 delete(this);
49         }
50         else
51         {
52                 setthink(this, make_mapinfo_Think);
53                 this.nextthink = time;
54         }
55 }
56
57 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
58 void changematchtime(float delta, float mi, float ma)
59 {
60         float cur;
61         float update;
62         float lim;
63
64         if (delta == 0) return;
65         if (autocvar_timelimit < 0) return;
66
67         if (mi <= 10) mi = 10;  // at least ten sec in the future
68         cur = time - game_starttime;
69         if (cur > 0) mi += cur; // from current time!
70
71         lim = autocvar_timelimit * 60;
72
73         if (delta > 0)
74         {
75                 if (lim == 0) return; // cannot increase any further
76                 else if (lim < ma) update = min(ma, lim + delta);
77                 else                  // already above maximum: FAIL
78                         return;
79         }
80         else
81         {
82                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
83                         update = max(mi, ma);
84                 else if (lim > mi) // above minimum: decrease
85                         update = max(mi, lim + delta);
86                 else               // already below minimum: FAIL
87                         return;
88         }
89
90         cvar_set("timelimit", ftos(update / 60));
91 }
92
93
94 // =======================
95 //  Command Sub-Functions
96 // =======================
97
98 void GameCommand_adminmsg(float request, float argc)
99 {
100         switch (request)
101         {
102                 case CMD_REQUEST_COMMAND:
103                 {
104                         entity client;
105                         float accepted;
106
107                         string targets = strreplace(",", " ", argv(1));
108                         string original_targets = strreplace(" ", ", ", targets);
109                         string admin_message = argv(2);
110                         float infobartime = stof(argv(3));
111
112                         string successful, t;
113                         successful = string_null;
114
115                         if ((targets) && (admin_message))
116                         {
117                                 for ( ; targets; )
118                                 {
119                                         t = car(targets);
120                                         targets = cdr(targets);
121
122                                         // Check to see if the player is a valid target
123                                         client = GetFilteredEntity(t);
124                                         accepted = VerifyClientEntity(client, true, false);
125
126                                         if (accepted <= 0)
127                                         {
128                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
129                                                 continue;
130                                         }
131
132                                         // send the centerprint/console print or infomessage
133                                         if (infobartime)
134                                         {
135                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
136                                         }
137                                         else
138                                         {
139                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
140                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
141                                         }
142
143                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
144                                         LOG_TRACE("Message sent to ", playername(client, false));
145                                         continue;
146                                 }
147
148                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
149                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
150
151                                 return;
152                         }
153                 }
154
155                 default:
156                         LOG_INFO("Incorrect parameters for ^2adminmsg^7");
157                 case CMD_REQUEST_USAGE:
158                 {
159                         LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
160                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
161                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.");
162                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.");
163                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
164                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"");
165                         return;
166                 }
167         }
168 }
169
170 void GameCommand_allready(float request)
171 {
172         switch (request)
173         {
174                 case CMD_REQUEST_COMMAND:
175                 {
176                         ReadyRestart();
177                         return;
178                 }
179
180                 default:
181                 case CMD_REQUEST_USAGE:
182                 {
183                         LOG_INFO("Usage:^3 sv_cmd allready");
184                         LOG_INFO("  No arguments required.");
185                         return;
186                 }
187         }
188 }
189
190 void GameCommand_allspec(float request, float argc)
191 {
192         switch (request)
193         {
194                 case CMD_REQUEST_COMMAND:
195                 {
196                         string reason = argv(1);
197                         int n = 0;
198                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
199                                 if (it.caplayer) it.caplayer = 0;
200                                 PutObserverInServer(it);
201                                 ++n;
202                         });
203                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
204                         else   LOG_INFO("No players found to spectate.");
205                         return;
206                 }
207
208                 default:
209                 case CMD_REQUEST_USAGE:
210                 {
211                         LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
212                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.");
213                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
214                         return;
215                 }
216         }
217 }
218
219 void GameCommand_anticheat(float request, float argc)
220 {
221         switch (request)
222         {
223                 case CMD_REQUEST_COMMAND:
224                 {
225                         entity client = GetIndexedEntity(argc, 1);
226                         float accepted = VerifyClientEntity(client, false, false);
227
228                         if (accepted > 0)
229                         {
230                                 anticheat_report_to_eventlog(client);
231                                 return;
232                         }
233                         else
234                         {
235                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
236                         }
237                 }
238
239                 default:
240                         LOG_INFO("Incorrect parameters for ^2anticheat^7");
241                 case CMD_REQUEST_USAGE:
242                 {
243                         LOG_INFO("Usage:^3 sv_cmd anticheat client");
244                         LOG_INFO("  'client' is the entity number or name of the player.");
245                         return;
246                 }
247         }
248 }
249
250 void GameCommand_bbox(float request)
251 {
252         switch (request)
253         {
254                 case CMD_REQUEST_COMMAND:
255                 {
256                         vector size_min = '0 0 0';
257                         vector size_max = '0 0 0';
258                         tracebox('1 0 0' * world.absmin.x,
259                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
260                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
261                                 '1 0 0' * world.absmax.x,
262                                 MOVE_WORLDONLY,
263                                 NULL);
264                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
265
266                         tracebox('0 1 0' * world.absmin.y,
267                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
268                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
269                                 '0 1 0' * world.absmax.y,
270                                 MOVE_WORLDONLY,
271                                 NULL);
272                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
273
274                         tracebox('0 0 1' * world.absmin.z,
275                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
276                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
277                                 '0 0 1' * world.absmax.z,
278                                 MOVE_WORLDONLY,
279                                 NULL);
280                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
281
282                         tracebox('1 0 0' * world.absmax.x,
283                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
284                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
285                                 '1 0 0' * world.absmin.x,
286                                 MOVE_WORLDONLY,
287                                 NULL);
288                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
289
290                         tracebox('0 1 0' * world.absmax.y,
291                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
292                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
293                                 '0 1 0' * world.absmin.y,
294                                 MOVE_WORLDONLY,
295                                 NULL);
296                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
297
298                         tracebox('0 0 1' * world.absmax.z,
299                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
300                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
301                                 '0 0 1' * world.absmin.z,
302                                 MOVE_WORLDONLY,
303                                 NULL);
304                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
305
306                         LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
307                         LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
308                         LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
309                         return;
310                 }
311
312                 default:
313                 case CMD_REQUEST_USAGE:
314                 {
315                         LOG_INFO("Usage:^3 sv_cmd bbox");
316                         LOG_INFO("  No arguments required.");
317                         LOG_INFO("See also: ^2gettaginfo, trace^7");
318                         return;
319                 }
320         }
321 }
322
323 void GameCommand_bot_cmd(float request, float argc, string command)
324 {
325         switch (request)
326         {
327                 case CMD_REQUEST_COMMAND:
328                 {
329                         entity bot;
330
331                         if (argv(1) == "reset")
332                         {
333                                 bot_resetqueues();
334                                 return;
335                         }
336                         else if (argv(1) == "setbots")
337                         {
338                                 cvar_settemp("bot_vs_human", "0");
339                                 cvar_settemp("minplayers", "0");
340                                 cvar_settemp("bot_number", "0");
341                                 bot_fixcount();
342                                 cvar_settemp("bot_number", argv(2));
343                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
344                                 return;
345                         }
346                         else if (argv(1) == "load" && argc == 3)
347                         {
348                                 float fh, i;
349                                 string s;
350                                 fh = fopen(argv(2), FILE_READ);
351                                 if (fh < 0)
352                                 {
353                                         LOG_INFO("cannot open the file");
354                                         return;
355                                 }
356
357                                 i = 0;
358                                 while ((s = fgets(fh)))
359                                 {
360                                         argc = tokenize_console(s);
361
362                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
363                                         {
364                                                 if (argv(2) == "reset")
365                                                 {
366                                                         bot_resetqueues();
367                                                 }
368                                                 else if (argv(2) == "setbots")
369                                                 {
370                                                         cvar_settemp("bot_vs_human", "0");
371                                                         cvar_settemp("minplayers", "0");
372                                                         cvar_settemp("bot_number", "0");
373                                                         bot_fixcount();
374                                                         cvar_settemp("bot_number", argv(3));
375                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
376                                                 }
377                                                 else
378                                                 {
379                                                         if(argv(2) == "*" || argv(2) == "all")
380                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
381                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
382                                                                 });
383                                                         else
384                                                         {
385                                                                 bot = find_bot_by_number(stof(argv(2)));
386                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
387                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
388                                                         }
389                                                 }
390                                         }
391                                         else
392                                         {
393                                                 localcmd(strcat(s, "\n"));
394                                         }
395
396                                         ++i;
397                                 }
398                                 LOG_INFO(ftos(i), " commands read");
399                                 fclose(fh);
400                                 return;
401                         }
402                         else if (argv(1) == "help")
403                         {
404                                 if (argv(2)) bot_cmdhelp(argv(2));
405                                 else bot_list_commands();
406                                 return;
407                         }
408                         else if (argc >= 3)  // this comes last
409                         {
410                                 if(argv(1) == "*" || argv(1) == "all")
411                                 {
412                                         int bot_num = 0;
413                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
414                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
415                                                 bot_num++;
416                                         });
417                                         if(bot_num)
418                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
419                                         return;
420                                 }
421                                 else
422                                 {
423                                         bot = find_bot_by_number(stof(argv(1)));
424                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
425                                         if (bot)
426                                         {
427                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
428                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
429                                                 return;
430                                         }
431                                         else
432                                         {
433                                                 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?");  // don't return so that usage is shown
434                                         }
435                                 }
436                         }
437                 }
438
439                 default:
440                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
441                 case CMD_REQUEST_USAGE:
442                 {
443                         LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
444                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
445                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots");
446                         LOG_INFO("  For full list of commands, see bot_cmd help [command].");
447                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
448                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump");
449                         LOG_INFO("          sv_cmd bot_cmd * pause");
450                         return;
451                 }
452         }
453 }
454
455 void GameCommand_cointoss(float request, float argc)
456 {
457         switch (request)
458         {
459                 case CMD_REQUEST_COMMAND:
460                 {
461                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
462                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
463                         string choice = ((random() > 0.5) ? result1 : result2);
464
465                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
466                         return;
467                 }
468
469                 default:
470                 case CMD_REQUEST_USAGE:
471                 {
472                         LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
473                         LOG_INFO("  Where 'result1' and 'result2' are user created options.");
474                         return;
475                 }
476         }
477 }
478
479 void GameCommand_database(float request, float argc)
480 {
481         switch (request)
482         {
483                 case CMD_REQUEST_COMMAND:
484                 {
485                         if (argc == 3)
486                         {
487                                 if (argv(1) == "save")
488                                 {
489                                         db_save(ServerProgsDB, argv(2));
490                                         LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
491                                         return;
492                                 }
493                                 else if (argv(1) == "dump")
494                                 {
495                                         db_dump(ServerProgsDB, argv(2));
496                                         LOG_INFO("DB dumped.");  // wtf does this do?
497                                         return;
498                                 }
499                                 else if (argv(1) == "load")
500                                 {
501                                         db_close(ServerProgsDB);
502                                         ServerProgsDB = db_load(argv(2));
503                                         LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
504                                         return;
505                                 }
506                         }
507                 }
508
509                 default:
510                         LOG_INFO("Incorrect parameters for ^2database^7");
511                 case CMD_REQUEST_USAGE:
512                 {
513                         LOG_INFO("Usage:^3 sv_cmd database action filename");
514                         LOG_INFO("  Where 'action' is the command to complete,");
515                         LOG_INFO("  and 'filename' is what it acts upon.");
516                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"");
517                         return;
518                 }
519         }
520 }
521
522 void GameCommand_defer_clear(float request, float argc)
523 {
524         switch (request)
525         {
526                 case CMD_REQUEST_COMMAND:
527                 {
528                         entity client;
529                         float accepted;
530
531                         if (argc >= 2)
532                         {
533                                 client = GetIndexedEntity(argc, 1);
534                                 accepted = VerifyClientEntity(client, true, false);
535
536                                 if (accepted > 0)
537                                 {
538                                         stuffcmd(client, "defer clear\n");
539                                         LOG_INFO("defer clear stuffed to ", playername(client, false));
540                                 }
541                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
542
543                                 return;
544                         }
545                 }
546
547                 default:
548                         LOG_INFO("Incorrect parameters for ^2defer_clear^7");
549                 case CMD_REQUEST_USAGE:
550                 {
551                         LOG_INFO("Usage:^3 sv_cmd defer_clear client");
552                         LOG_INFO("  'client' is the entity number or name of the player.");
553                         LOG_INFO("See also: ^2defer_clear_all^7");
554                         return;
555                 }
556         }
557 }
558
559 void GameCommand_defer_clear_all(float request)
560 {
561         switch (request)
562         {
563                 case CMD_REQUEST_COMMAND:
564                 {
565                         int n = 0;
566                         float argc;
567
568                         FOREACH_CLIENT(true, {
569                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
570                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
571                                 ++n;
572                         });
573                         if (n)   LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")");  // should a message be added if no players were found?
574                         return;
575                 }
576
577                 default:
578                 case CMD_REQUEST_USAGE:
579                 {
580                         LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
581                         LOG_INFO("  No arguments required.");
582                         LOG_INFO("See also: ^2defer_clear^7");
583                         return;
584                 }
585         }
586 }
587
588 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
589 {
590         switch (request)
591         {
592                 case CMD_REQUEST_COMMAND:
593                 {
594                         if (argv(1))
595                         {
596                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
597                                 else race_deleteTime(GetMapname(), stof(argv(1)));
598                                 return;
599                         }
600                 }
601
602                 default:
603                         LOG_INFO("Incorrect parameters for ^2delrec^7");
604                 case CMD_REQUEST_USAGE:
605                 {
606                         LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
607                         LOG_INFO("  'ranking' is which ranking level to clear up to, ");
608                         LOG_INFO("  it will clear all records up to nth place.");
609                         LOG_INFO("  if 'map' is not provided it will use current map.");
610                         return;
611                 }
612         }
613 }
614
615 void GameCommand_effectindexdump(float request)
616 {
617         switch (request)
618         {
619                 case CMD_REQUEST_COMMAND:
620                 {
621                         float fh, d;
622                         string s;
623
624                         d = db_create();
625                         LOG_INFO("begin of effects list");
626                         db_put(d, "TE_GUNSHOT", "1");
627                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
628                         db_put(d, "TE_GUNSHOTQUAD", "1");
629                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
630                         db_put(d, "TE_SPIKE", "1");
631                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
632                         db_put(d, "TE_SPIKEQUAD", "1");
633                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
634                         db_put(d, "TE_SUPERSPIKE", "1");
635                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
636                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
637                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
638                         db_put(d, "TE_WIZSPIKE", "1");
639                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
640                         db_put(d, "TE_KNIGHTSPIKE", "1");
641                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
642                         db_put(d, "TE_EXPLOSION", "1");
643                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
644                         db_put(d, "TE_EXPLOSIONQUAD", "1");
645                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
646                         db_put(d, "TE_TAREXPLOSION", "1");
647                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
648                         db_put(d, "TE_TELEPORT", "1");
649                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
650                         db_put(d, "TE_LAVASPLASH", "1");
651                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
652                         db_put(d, "TE_SMALLFLASH", "1");
653                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
654                         db_put(d, "TE_FLAMEJET", "1");
655                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
656                         db_put(d, "EF_FLAME", "1");
657                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
658                         db_put(d, "TE_BLOOD", "1");
659                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
660                         db_put(d, "TE_SPARK", "1");
661                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
662                         db_put(d, "TE_PLASMABURN", "1");
663                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
664                         db_put(d, "TE_TEI_G3", "1");
665                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
666                         db_put(d, "TE_TEI_SMOKE", "1");
667                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
668                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
669                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
670                         db_put(d, "TE_TEI_PLASMAHIT", "1");
671                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
672                         db_put(d, "EF_STARDUST", "1");
673                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
674                         db_put(d, "TR_ROCKET", "1");
675                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
676                         db_put(d, "TR_GRENADE", "1");
677                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
678                         db_put(d, "TR_BLOOD", "1");
679                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
680                         db_put(d, "TR_WIZSPIKE", "1");
681                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
682                         db_put(d, "TR_SLIGHTBLOOD", "1");
683                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
684                         db_put(d, "TR_KNIGHTSPIKE", "1");
685                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
686                         db_put(d, "TR_VORESPIKE", "1");
687                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
688                         db_put(d, "TR_NEHAHRASMOKE", "1");
689                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
690                         db_put(d, "TR_NEXUIZPLASMA", "1");
691                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
692                         db_put(d, "TR_GLOWTRAIL", "1");
693                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
694                         db_put(d, "TR_SEEKER", "1");
695                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
696                         db_put(d, "SVC_PARTICLE", "1");
697                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
698
699                         fh = fopen("effectinfo.txt", FILE_READ);
700                         while ((s = fgets(fh)))
701                         {
702                                 tokenize_console(s);
703                                 if (argv(0) == "effect")
704                                 {
705                                         if (db_get(d, argv(1)) != "1")
706                                         {
707                                                 int i = _particleeffectnum(argv(1));
708                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
709                                                 db_put(d, argv(1), "1");
710                                         }
711                                 }
712                         }
713                         LOG_INFO("end of effects list");
714
715                         db_close(d);
716                         return;
717                 }
718
719                 default:
720                 case CMD_REQUEST_USAGE:
721                 {
722                         LOG_INFO("Usage:^3 sv_cmd effectindexdump");
723                         LOG_INFO("  No arguments required.");
724                         return;
725                 }
726         }
727 }
728
729 void GameCommand_extendmatchtime(float request)
730 {
731         switch (request)
732         {
733                 case CMD_REQUEST_COMMAND:
734                 {
735                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
736                         return;
737                 }
738
739                 default:
740                 case CMD_REQUEST_USAGE:
741                 {
742                         LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
743                         LOG_INFO("  No arguments required.");
744                         LOG_INFO("See also: ^2reducematchtime^7");
745                         return;
746                 }
747         }
748 }
749
750 void GameCommand_gametype(float request, float argc)
751 {
752         switch (request)
753         {
754                 case CMD_REQUEST_COMMAND:
755                 {
756                         if (argv(1) != "")
757                         {
758                                 string s = argv(1);
759                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
760
761                                 if (t)
762                                 {
763                                         MapInfo_SwitchGameType(t);
764                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
765                                         if (MapInfo_count > 0)
766                                         {
767                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
768                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
769                                                 lsmaps_reply = strzone(getlsmaps());
770                                                 bprint("Game type successfully switched to ", s, "\n");
771                                         }
772                                         else
773                                         {
774                                                 bprint("Cannot use this game type: no map for it found\n");
775                                                 MapInfo_SwitchGameType(tsave);
776                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
777                                         }
778                                 }
779                                 else
780                                 {
781                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
782                                 }
783
784                                 return;
785                         }
786                 }
787
788                 default:
789                         LOG_INFO("Incorrect parameters for ^2gametype^7");
790                 case CMD_REQUEST_USAGE:
791                 {
792                         LOG_INFO("Usage:^3 sv_cmd gametype mode");
793                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.");
794                         LOG_INFO("See also: ^2gotomap^7");
795                         return;
796                 }
797         }
798 }
799
800 void GameCommand_gettaginfo(float request, float argc)
801 {
802         switch (request)
803         {
804                 case CMD_REQUEST_COMMAND:
805                 {
806                         entity tmp_entity;
807                         float i;
808                         vector v;
809
810                         if (argc >= 4)
811                         {
812                                 tmp_entity = spawn();
813                                 if (argv(1) == "w")
814                                 {
815                                         .entity weaponentity = weaponentities[0];
816                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
817                                 }
818                                 else
819                                 {
820                                         precache_model(argv(1));
821                                         _setmodel(tmp_entity, argv(1));
822                                 }
823                                 tmp_entity.frame = stof(argv(2));
824                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
825                                 else i = gettagindex(tmp_entity, argv(3));
826                                 if (i)
827                                 {
828                                         v = gettaginfo(tmp_entity, i);
829                                         LOG_INFOF(
830                                             "model %s frame %s tag %s index %s parent %s",
831                                             tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
832                                         );
833                                         LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
834                                         LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
835                                         LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
836                                         LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
837                                         LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
838                                         if (argc >= 6)
839                                         {
840                                                 v.y = -v.y;
841                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
842                                         }
843                                 }
844                                 else
845                                 {
846                                         LOG_INFO("bone not found");
847                                 }
848
849                                 delete(tmp_entity);
850                                 return;
851                         }
852                 }
853
854                 default:
855                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
856                 case CMD_REQUEST_USAGE:
857                 {
858                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
859                         LOG_INFO("See also: ^2bbox, trace^7");
860                         return;
861                 }
862         }
863 }
864
865 void GameCommand_animbench(float request, float argc)
866 {
867         switch (request)
868         {
869                 case CMD_REQUEST_COMMAND:
870                 {
871                         entity tmp_entity;
872
873                         if (argc >= 4)
874                         {
875                                 tmp_entity = spawn();
876                                 if (argv(1) == "w")
877                                 {
878                                         .entity weaponentity = weaponentities[0];
879                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
880                                 }
881                                 else
882                                 {
883                                         precache_model(argv(1));
884                                         _setmodel(tmp_entity, argv(1));
885                                 }
886                                 float f1 = stof(argv(2));
887                                 float f2 = stof(argv(3));
888                                 float t0;
889                                 float t1 = 0;
890                                 float t2 = 0;
891                                 float n = 0;
892
893                                 while (t1 + t2 < 1)
894                                 {
895                                         tmp_entity.frame = f1;
896                                         t0 = gettime(GETTIME_HIRES);
897                                         getsurfacepoint(tmp_entity, 0, 0);
898                                         t1 += gettime(GETTIME_HIRES) - t0;
899                                         tmp_entity.frame = f2;
900                                         t0 = gettime(GETTIME_HIRES);
901                                         getsurfacepoint(tmp_entity, 0, 0);
902                                         t2 += gettime(GETTIME_HIRES) - t0;
903                                         n += 1;
904                                 }
905                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
906                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
907
908                                 delete(tmp_entity);
909                                 return;
910                         }
911                 }
912
913                 default:
914                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
915                 case CMD_REQUEST_USAGE:
916                 {
917                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
918                         LOG_INFO("See also: ^2bbox, trace^7");
919                         return;
920                 }
921         }
922 }
923
924 void GameCommand_gotomap(float request, float argc)
925 {
926         switch (request)
927         {
928                 case CMD_REQUEST_COMMAND:
929                 {
930                         if (argv(1))
931                         {
932                                 LOG_INFO(GotoMap(argv(1)));
933                                 return;
934                         }
935                 }
936
937                 default:
938                         LOG_INFO("Incorrect parameters for ^2gotomap^7");
939                 case CMD_REQUEST_USAGE:
940                 {
941                         LOG_INFO("Usage:^3 sv_cmd gotomap map");
942                         LOG_INFO("  Where 'map' is the *.bsp file to change to.");
943                         LOG_INFO("See also: ^2gametype^7");
944                         return;
945                 }
946         }
947 }
948
949 void GameCommand_lockteams(float request)
950 {
951         switch (request)
952         {
953                 case CMD_REQUEST_COMMAND:
954                 {
955                         if (teamplay)
956                         {
957                                 lockteams = 1;
958                                 bprint("^1The teams are now locked.\n");
959                         }
960                         else
961                         {
962                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
963                         }
964                         return;
965                 }
966
967                 default:
968                 case CMD_REQUEST_USAGE:
969                 {
970                         LOG_INFO("Usage:^3 sv_cmd lockteams");
971                         LOG_INFO("  No arguments required.");
972                         LOG_INFO("See also: ^2unlockteams^7");
973                         return;
974                 }
975         }
976 }
977
978 void GameCommand_make_mapinfo(float request)
979 {
980         switch (request)
981         {
982                 case CMD_REQUEST_COMMAND:
983                 {
984                         entity tmp_entity;
985
986                         tmp_entity = new(make_mapinfo);
987                         setthink(tmp_entity, make_mapinfo_Think);
988                         tmp_entity.nextthink = time;
989                         MapInfo_Enumerate();
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
997                         LOG_INFO("  No arguments required.");
998                         LOG_INFO("See also: ^2radarmap^7");
999                         return;
1000                 }
1001         }
1002 }
1003
1004 void GameCommand_moveplayer(float request, float argc)
1005 {
1006         switch (request)
1007         {
1008                 case CMD_REQUEST_COMMAND:
1009                 {
1010                         float accepted;
1011                         entity client;
1012
1013                         string targets = strreplace(",", " ", argv(1));
1014                         string original_targets = strreplace(" ", ", ", targets);
1015                         string destination = argv(2);
1016
1017                         string successful, t;
1018                         successful = string_null;
1019
1020                         // lets see if the target(s) even actually exist.
1021                         if ((targets) && (destination))
1022                         {
1023                                 for ( ; targets; )
1024                                 {
1025                                         t = car(targets);
1026                                         targets = cdr(targets);
1027
1028                                         // Check to see if the player is a valid target
1029                                         client = GetFilteredEntity(t);
1030                                         accepted = VerifyClientEntity(client, false, false);
1031
1032                                         if (accepted <= 0)
1033                                         {
1034                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1035                                                 continue;
1036                                         }
1037
1038                                         // Where are we putting this player?
1039                                         if (destination == "spec" || destination == "spectator")
1040                                         {
1041                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1042                                                 {
1043                                                         if (client.caplayer) client.caplayer = 0;
1044                                                         PutObserverInServer(client);
1045
1046                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1047                                                 }
1048                                                 else
1049                                                 {
1050                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1051                                                 }
1052                                                 continue;
1053                                         }
1054                                         else
1055                                         {
1056                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1057                                                 {
1058                                                         if (teamplay)
1059                                                         {
1060                                                                 // set up
1061                                                                 float team_id;
1062                                                                 float save = client.team_forced;
1063                                                                 client.team_forced = 0;
1064
1065                                                                 // find the team to move the player to
1066                                                                 team_id = Team_ColorToTeam(destination);
1067                                                                 entity balance;
1068                                                                 if (team_id == client.team)  // already on the destination team
1069                                                                 {
1070                                                                         // keep the forcing undone
1071                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1072                                                                         continue;
1073                                                                 }
1074                                                                 else if (team_id == 0)  // auto team
1075                                                                 {
1076                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1077                                                                         team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1078                                                                 }
1079                                                                 else
1080                                                                 {
1081                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1082                                                                 }
1083                                                                 client.team_forced = save;
1084
1085                                                                 // Check to see if the destination team is even available
1086                                                                 switch (team_id)
1087                                                                 {
1088                                                                         case NUM_TEAM_1:
1089                                                                         {
1090                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 1))
1091                                                                                 {
1092                                                                                         LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
1093                                                                                         TeamBalance_Destroy(balance);
1094                                                                                         return;
1095                                                                                 }
1096                                                                                 TeamBalance_Destroy(balance);
1097                                                                                 break;
1098                                                                         }
1099                                                                         case NUM_TEAM_2:
1100                                                                         {
1101                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 2))
1102                                                                                 {
1103                                                                                         LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
1104                                                                                         TeamBalance_Destroy(balance);
1105                                                                                         return;
1106                                                                                 }
1107                                                                                 TeamBalance_Destroy(balance);
1108                                                                                 break;
1109                                                                         }
1110                                                                         case NUM_TEAM_3:
1111                                                                         {
1112                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 3))
1113                                                                                 {
1114                                                                                         LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
1115                                                                                         TeamBalance_Destroy(balance);
1116                                                                                         return;
1117                                                                                 }
1118                                                                                 TeamBalance_Destroy(balance);
1119                                                                                 break;
1120                                                                         }
1121                                                                         case NUM_TEAM_4:
1122                                                                         {
1123                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 4))
1124                                                                                 {
1125                                                                                         LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
1126                                                                                         TeamBalance_Destroy(balance);
1127                                                                                         return;
1128                                                                                 }
1129                                                                                 TeamBalance_Destroy(balance);
1130                                                                                 break;
1131                                                                         }
1132                                                                         default:
1133                                                                         {
1134                                                                                 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1135                                                                                 return;
1136                                                                         }
1137                                                                 }
1138
1139                                                                 // If so, lets continue and finally move the player
1140                                                                 client.team_forced = 0;
1141                                                                 if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
1142                                                                 {
1143                                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1144                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1145                                                                 }
1146                                                                 else
1147                                                                 {
1148                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1149                                                                 }
1150                                                                 continue;
1151                                                         }
1152                                                         else
1153                                                         {
1154                                                                 LOG_INFO("Can't change teams when currently not playing a team game.");
1155                                                                 return;
1156                                                         }
1157                                                 }
1158                                                 else
1159                                                 {
1160                                                         LOG_INFO("Can't change teams if the player isn't in the game.");  // well technically we could, but should we allow that? :P
1161                                                         return;
1162                                                 }
1163                                         }
1164                                 }
1165
1166                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1167                                 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1168
1169                                 return;  // still correct parameters so return to avoid usage print
1170                         }
1171                 }
1172
1173                 default:
1174                         LOG_INFO("Incorrect parameters for ^2moveplayer^7");
1175                 case CMD_REQUEST_USAGE:
1176                 {
1177                         LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
1178                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
1179                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating");
1180                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1181                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
1182                         LOG_INFO("          sv_cmd moveplayer 2 spec ");
1183                         LOG_INFO("See also: ^2allspec, shuffleteams^7");
1184                         return;
1185                 }
1186         }
1187 }
1188
1189 void GameCommand_nospectators(float request)
1190 {
1191         switch (request)
1192         {
1193                 case CMD_REQUEST_COMMAND:
1194                 {
1195                         blockSpectators = 1;
1196                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1197                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1198                                 if(!it.caplayer)
1199                                 {
1200                                         CS(it).spectatortime = time;
1201                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1202                                 }
1203                         });
1204                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1205                         return;
1206                 }
1207
1208                 default:
1209                 case CMD_REQUEST_USAGE:
1210                 {
1211                         LOG_INFO("Usage:^3 sv_cmd nospectators");
1212                         LOG_INFO("  No arguments required.");
1213                         return;
1214                 }
1215         }
1216 }
1217
1218 void GameCommand_playerdemo(float request, float argc)
1219 {
1220         switch (request)
1221         {
1222                 case CMD_REQUEST_COMMAND:
1223                 {
1224                         if (argv(2) && argv(3))
1225                         {
1226                                 entity client;
1227                                 float i, n, accepted;
1228
1229                                 switch (argv(1))
1230                                 {
1231                                         case "read":
1232                                         {
1233                                                 client = GetIndexedEntity(argc, 2);
1234                                                 accepted = VerifyClientEntity(client, false, true);
1235
1236                                                 if (accepted <= 0)
1237                                                 {
1238                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
1239                                                         return;
1240                                                 }
1241
1242                                                 playerdemo_open_read(client, argv(next_token));
1243                                                 return;
1244                                         }
1245
1246                                         case "write":
1247                                         {
1248                                                 client = GetIndexedEntity(argc, 2);
1249                                                 accepted = VerifyClientEntity(client, false, false);
1250
1251                                                 if (accepted <= 0)
1252                                                 {
1253                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
1254                                                         return;
1255                                                 }
1256
1257                                                 playerdemo_open_write(client, argv(next_token));
1258                                                 return;
1259                                         }
1260
1261                                         case "auto_read_and_write":
1262                                         {
1263                                                 n = GetFilteredNumber(argv(3));
1264                                                 cvar_set("bot_number", ftos(n));
1265
1266                                                 localcmd("wait; wait; wait\n");
1267                                                 for (i = 0; i < n; ++i)
1268                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1269                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1270                                                 return;
1271                                         }
1272
1273                                         case "auto_read":
1274                                         {
1275                                                 n = GetFilteredNumber(argv(3));
1276                                                 cvar_set("bot_number", ftos(n));
1277
1278                                                 localcmd("wait; wait; wait\n");
1279                                                 for (i = 0; i < n; ++i)
1280                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1281                                                 return;
1282                                         }
1283                                 }
1284                         }
1285                 }
1286
1287                 default:
1288                         LOG_INFO("Incorrect parameters for ^2playerdemo^7");
1289                 case CMD_REQUEST_USAGE:
1290                 {
1291                         LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
1292                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
1293                         return;
1294                 }
1295         }
1296 }
1297
1298 void GameCommand_printstats(float request)
1299 {
1300         switch (request)
1301         {
1302                 case CMD_REQUEST_COMMAND:
1303                 {
1304                         DumpStats(false);
1305                         LOG_INFO("stats dumped.");
1306                         return;
1307                 }
1308
1309                 default:
1310                 case CMD_REQUEST_USAGE:
1311                 {
1312                         LOG_INFO("Usage:^3 sv_cmd printstats");
1313                         LOG_INFO("  No arguments required.");
1314                         return;
1315                 }
1316         }
1317 }
1318
1319 void GameCommand_radarmap(float request, float argc)
1320 {
1321         switch (request)
1322         {
1323                 case CMD_REQUEST_COMMAND:
1324                 {
1325                         if (RadarMap_Make(argc)) return;
1326                 }
1327
1328                 default:
1329                         LOG_INFO("Incorrect parameters for ^2radarmap^7");
1330                 case CMD_REQUEST_USAGE:
1331                 {
1332                         LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1333                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.");
1334                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
1335                         LOG_INFO("See also: ^2make_mapinfo^7");
1336                         return;
1337                 }
1338         }
1339 }
1340
1341 void GameCommand_reducematchtime(float request)
1342 {
1343         switch (request)
1344         {
1345                 case CMD_REQUEST_COMMAND:
1346                 {
1347                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1348                         return;
1349                 }
1350
1351                 default:
1352                 case CMD_REQUEST_USAGE:
1353                 {
1354                         LOG_INFO("Usage:^3 sv_cmd reducematchtime");
1355                         LOG_INFO("  No arguments required.");
1356                         LOG_INFO("See also: ^2extendmatchtime^7");
1357                         return;
1358                 }
1359         }
1360 }
1361
1362 void GameCommand_setbots(float request, float argc)
1363 {
1364         switch (request)
1365         {
1366                 case CMD_REQUEST_COMMAND:
1367                 {
1368                         if (argc >= 2)
1369                         {
1370                                 cvar_settemp("minplayers", "0");
1371                                 cvar_settemp("bot_number", argv(1));
1372                                 bot_fixcount();
1373                                 return;
1374                         }
1375                 }
1376
1377                 default:
1378                         LOG_INFO("Incorrect parameters for ^2setbots^7");
1379                 case CMD_REQUEST_USAGE:
1380                 {
1381                         LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
1382                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1383                         LOG_INFO("See also: ^2bot_cmd^7");
1384                         return;
1385                 }
1386         }
1387 }
1388
1389 void GameCommand_shuffleteams(float request)
1390 {
1391         switch (request)
1392         {
1393                 case CMD_REQUEST_COMMAND:
1394                 {
1395                         if (!teamplay)
1396                         {
1397                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1398                                 return;
1399                         }
1400
1401                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1402                                 if (it.team_forced) {
1403                                         // we could theoretically assign forced players to their teams
1404                                         // and shuffle the rest to fill the empty spots but in practise
1405                                         // either all players or none are gonna have forced teams
1406                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1407                                         return;
1408                                 }
1409                         });
1410
1411                         int number_of_teams = 0;
1412                         entity balance = TeamBalance_CheckAllowedTeams(NULL);
1413                         for (int i = 1; i <= NUM_TEAMS; ++i)
1414                         {
1415                                 if (TeamBalance_IsTeamAllowed(balance, i))
1416                                 {
1417                                         number_of_teams = max(i, number_of_teams);
1418                                 }
1419                         }
1420                         TeamBalance_Destroy(balance);
1421
1422                         int team_index = 0;
1423                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1424                                 int target_team_index = team_index + 1;
1425                                 if (Entity_GetTeamIndex(it) != target_team_index)
1426                                 {
1427                                         MoveToTeam(it, target_team_index, 6);
1428                                 }
1429                                 team_index = (team_index + 1) % number_of_teams;
1430                         });
1431
1432                         bprint("Successfully shuffled the players around randomly.\n");
1433                         return;
1434                 }
1435
1436                 default:
1437                 case CMD_REQUEST_USAGE:
1438                 {
1439                         LOG_INFO("Usage:^3 sv_cmd shuffleteams");
1440                         LOG_INFO("  No arguments required.");
1441                         LOG_INFO("See also: ^2moveplayer, allspec^7");
1442                         return;
1443                 }
1444         }
1445 }
1446
1447 void GameCommand_stuffto(float request, float argc)
1448 {
1449         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1450         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1451         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1452
1453 #ifdef STUFFTO_ENABLED
1454                 switch (request)
1455                 {
1456                         case CMD_REQUEST_COMMAND:
1457                         {
1458                                 if (argv(2))
1459                                 {
1460                                         entity client = GetIndexedEntity(argc, 1);
1461                                         float accepted = VerifyClientEntity(client, true, false);
1462
1463                                         if (accepted > 0)
1464                                         {
1465                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1466                                                 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1467                                         }
1468                                         else
1469                                         {
1470                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1471                                         }
1472
1473                                         return;
1474                                 }
1475                         }
1476
1477                         default:
1478                                 LOG_INFO("Incorrect parameters for ^2stuffto^7");
1479                         case CMD_REQUEST_USAGE:
1480                         {
1481                                 LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
1482                                 LOG_INFO("  'client' is the entity number or name of the player,");
1483                                 LOG_INFO("  and 'command' is the command to be sent to that player.");
1484                                 return;
1485                         }
1486                 }
1487 #else
1488                 if (request)
1489                 {
1490                         LOG_INFO("stuffto command is not enabled on this server.");
1491                         return;
1492                 }
1493 #endif
1494 }
1495
1496 void GameCommand_trace(float request, float argc)
1497 {
1498         switch (request)
1499         {
1500                 case CMD_REQUEST_COMMAND:
1501                 {
1502                         entity e;
1503                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1504                         float i, f, safe, unsafe, dq, dqf;
1505
1506                         switch (argv(1))
1507                         {
1508                                 case "debug":
1509                                 {
1510                                         float hitcount = 0;
1511                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1512                                         float worst_endpos_bug = 0;
1513                                         for ( ; ; )
1514                                         {
1515                                                 org = world.mins;
1516                                                 delta = world.maxs - world.mins;
1517
1518                                                 start.x = org.x + random() * delta.x;
1519                                                 start.y = org.y + random() * delta.y;
1520                                                 start.z = org.z + random() * delta.z;
1521
1522                                                 end.x = org.x + random() * delta.x;
1523                                                 end.y = org.y + random() * delta.y;
1524                                                 end.z = org.z + random() * delta.z;
1525
1526                                                 start = stov(vtos(start));
1527                                                 end = stov(vtos(end));
1528
1529                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1530                                                 if (!trace_startsolid && trace_fraction < 1)
1531                                                 {
1532                                                         p = trace_endpos;
1533                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1534                                                         if (trace_startsolid)
1535                                                         {
1536                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1537                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1538
1539                                                                 // how much do we need to back off?
1540                                                                 safe = 1;
1541                                                                 unsafe = 0;
1542                                                                 for ( ; ; )
1543                                                                 {
1544                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1545                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1546                                                                         if (trace_startsolid)
1547                                                                         {
1548                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1549                                                                                 unsafe = (safe + unsafe) * 0.5;
1550                                                                         }
1551                                                                         else
1552                                                                         {
1553                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1554                                                                                 safe = (safe + unsafe) * 0.5;
1555                                                                         }
1556                                                                 }
1557
1558                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1559                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1560
1561                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1562                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1563                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1564                                                                 if (++hitcount >= 10) break;
1565                                                         }
1566                                                         else
1567                                                         {
1568                                                                 q0 = p;
1569                                                                 dq = 0;
1570                                                                 dqf = 1;
1571                                                                 for ( ; ; )
1572                                                                 {
1573                                                                         q = p + normalize(end - p) * (dq + dqf);
1574                                                                         if (q == q0) break;
1575                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1576                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1577                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1578                                                                         dqf *= 0.5;
1579                                                                         q0 = q;
1580                                                                 }
1581                                                                 if (dq > worst_endpos_bug)
1582                                                                 {
1583                                                                         worst_endpos_bug = dq;
1584                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1585                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1586                                                                         if (++hitcount >= 10) break;
1587                                                                 }
1588                                                         }
1589                                                 }
1590                                         }
1591                                         return;
1592                                 }
1593
1594                                 case "debug2":
1595                                 {
1596                                         e = nextent(NULL);
1597                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1598                                         vv = trace_endpos;
1599                                         if (trace_fraction == 1)
1600                                         {
1601                                                 LOG_INFO("not above ground, aborting");
1602                                                 return;
1603                                         }
1604                                         f = 0;
1605                                         for (i = 0; i < 100000; ++i)
1606                                         {
1607                                                 dv = randomvec();
1608                                                 if (dv.z > 0) dv = -1 * dv;
1609                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1610                                                 if (trace_startsolid) LOG_INFO("bug 1");
1611                                                 if (trace_fraction == 1)
1612                                                 {
1613                                                         if (dv.z < f)
1614                                                         {
1615                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1616                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1617                                                                 f = dv.z;
1618                                                         }
1619                                                 }
1620                                         }
1621                                         LOG_INFO("highest possible dist: ", ftos(f));
1622                                         return;
1623                                 }
1624
1625                                 case "walk":
1626                                 {
1627                                         if (argc == 4 || argc == 5)
1628                                         {
1629                                                 e = nextent(NULL);
1630                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1631                                                         LOG_INFO("can walk");
1632                                                 else
1633                                                         LOG_INFO("cannot walk");
1634                                                 return;
1635                                         }
1636                                 }
1637
1638                                 case "showline":
1639                                 {
1640                                         if (argc == 4)
1641                                         {
1642                                                 vv = stov(argv(2));
1643                                                 dv = stov(argv(3));
1644                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1645                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1646                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1647                                                 return;
1648                                         }
1649                                 }
1650
1651                                         // no default case, just go straight to invalid
1652                         }
1653                 }
1654
1655                 default:
1656                         LOG_INFO("Incorrect parameters for ^2trace^7");
1657                 case CMD_REQUEST_USAGE:
1658                 {
1659                         LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1660                         LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1661                         LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,");
1662                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"");
1663                         LOG_INFO("See also: ^2bbox, gettaginfo^7");
1664                         return;
1665                 }
1666         }
1667 }
1668
1669 void GameCommand_unlockteams(float request)
1670 {
1671         switch (request)
1672         {
1673                 case CMD_REQUEST_COMMAND:
1674                 {
1675                         if (teamplay)
1676                         {
1677                                 lockteams = 0;
1678                                 bprint("^1The teams are now unlocked.\n");
1679                         }
1680                         else
1681                         {
1682                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1683                         }
1684                         return;
1685                 }
1686
1687                 default:
1688                 case CMD_REQUEST_USAGE:
1689                 {
1690                         LOG_INFO("Usage:^3 sv_cmd unlockteams");
1691                         LOG_INFO("  No arguments required.");
1692                         LOG_INFO("See also: ^2lockteams^7");
1693                         return;
1694                 }
1695         }
1696 }
1697
1698 void GameCommand_warp(float request, float argc)
1699 {
1700         switch (request)
1701         {
1702                 case CMD_REQUEST_COMMAND:
1703                 {
1704                         if (autocvar_g_campaign)
1705                         {
1706                                 if (argc >= 2)
1707                                 {
1708                                         CampaignLevelWarp(stof(argv(1)));
1709                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1710                                 }
1711                                 else
1712                                 {
1713                                         CampaignLevelWarp(-1);
1714                                         LOG_INFO("Successfully warped to next campaign level.");
1715                                 }
1716                         }
1717                         else
1718                         {
1719                                 LOG_INFO("Not in campaign, can't level warp");
1720                         }
1721                         return;
1722                 }
1723
1724                 default:
1725                 case CMD_REQUEST_USAGE:
1726                 {
1727                         LOG_INFO("Usage:^3 sv_cmd warp [level]");
1728                         LOG_INFO("  'level' is the level to change campaign mode to.");
1729                         LOG_INFO("  if 'level' is not provided it will change to the next level.");
1730                         return;
1731                 }
1732         }
1733 }
1734
1735 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1736 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1737 void GameCommand_(float request)
1738 {
1739     switch(request)
1740     {
1741         case CMD_REQUEST_COMMAND:
1742         {
1743
1744             return;
1745         }
1746
1747         default:
1748         case CMD_REQUEST_USAGE:
1749         {
1750             print("\nUsage:^3 sv_cmd \n");
1751             print("  No arguments required.\n");
1752             return;
1753         }
1754     }
1755 }
1756 */
1757
1758
1759 // ==================================
1760 //  Macro system for server commands
1761 // ==================================
1762
1763 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1764 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1765 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1766 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1767 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1768 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1769 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1770 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1771 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1772 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1773 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1774 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1775 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1776 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1777 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1778 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1779 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1780 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1781 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1782 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1783 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1784 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1785 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1786 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1787 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1788 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1789 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1790 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1791 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1792 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1793 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1794 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1795
1796 void GameCommand_macro_help()
1797 {
1798         FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s", it.m_name, it.m_description); });
1799 }
1800
1801 float GameCommand_macro_command(float argc, string command)
1802 {
1803         string c = strtolower(argv(0));
1804         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1805                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1806                 return true;
1807         });
1808         return false;
1809 }
1810
1811 float GameCommand_macro_usage(float argc)
1812 {
1813         string c = strtolower(argv(1));
1814         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1815                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1816                 return true;
1817         });
1818         return false;
1819 }
1820
1821 void GameCommand_macro_write_aliases(float fh)
1822 {
1823         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1824 }
1825
1826
1827 // =========================================
1828 //  Main Function Called By Engine (sv_cmd)
1829 // =========================================
1830 // If this function exists, game code handles gamecommand instead of the engine code.
1831
1832 void GameCommand(string command)
1833 {
1834         float argc = tokenize_console(command);
1835
1836         // Guide for working with argc arguments by example:
1837         // argc:   1    - 2      - 3     - 4
1838         // argv:   0    - 1      - 2     - 3
1839         // cmd     vote - master - login - password
1840
1841         if (strtolower(argv(0)) == "help")
1842         {
1843                 if (argc == 1)
1844                 {
1845                         LOG_INFO("Server console commands:");
1846                         GameCommand_macro_help();
1847
1848                         LOG_INFO("\nBanning commands:");
1849                         BanCommand_macro_help();
1850
1851                         LOG_INFO("\nCommon networked commands:");
1852                         CommonCommand_macro_help(NULL);
1853
1854                         LOG_INFO("\nGeneric commands shared by all programs:");
1855                         GenericCommand_macro_help();
1856
1857                         LOG_INFO(
1858                             "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1859                 "For help about a specific command, type sv_cmd help COMMAND"
1860             );
1861
1862                         return;
1863                 }
1864                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1865                 {
1866                         return;
1867                 }
1868                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1869                 {
1870                         return;
1871                 }
1872                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1873                 {
1874                         return;
1875                 }
1876                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1877                 {
1878                         return;
1879                 }
1880         }
1881         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1882         {
1883                 return;  // handled by a mutator
1884         }
1885         else if (BanCommand(command))
1886         {
1887                 return;  // handled by server/command/ipban.qc
1888         }
1889         else if (CommonCommand_macro_command(argc, NULL, command))
1890         {
1891                 return;  // handled by server/command/common.qc
1892         }
1893         else if (GenericCommand(command))
1894         {
1895                 return;                                        // handled by common/command/generic.qc
1896         }
1897         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1898         {
1899                 return;                                        // handled by one of the above GameCommand_* functions
1900         }
1901
1902         // nothing above caught the command, must be invalid
1903         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
1904 }